Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 22:41:41 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (174) 870 Value Destroyed (6536) 6536 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 16139 Bonus ------- High Alert Combat Kills 215 Follower Combat Kills 103 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -25 Cogmind --------- Core Integrity 59/1300 Matter 270/300 Energy 14/100 System Corruption 16% Temperature Cool (1) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Q-thruster > --- UTILITY (16) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Hardcell Cannon Precision Grenade Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Armor Integrity Analyzer Improved Propulsion Shielding Medium Reactive Plating Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Backup Module > --- WEAPON ----------- Coil Gun Hardcell Cannon > --- INVENTORY -------- Light Fission Core Neutrino Core Neutrino Core Armored Huge Wheel Medium Storage Unit Large Matter Pod Compact Matter Pod Layered Light Armor Plating Long-range Tractor Beam Coil Gun KE Penetrator Advanced Assault Cannon Missile Launcher Precision Grenade Launcher Rocket Array Rocket Array Katana Longsword +1 Self-destruct Interrupter [Rating: 94] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Reactive Plating Weapon Longsword +1 Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . 2 . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 2 2 . 2 . . . . 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 325 | 4 8 2 16 2 2 3 17 14 21 65 29 7 3 21 48 2 10 16 35 Power 11 | . 1 . 1 . . . 1 1 2 . . . . 1 1 . . 1 2 Engine 2 | . 1 . 1 . . . . . . . . . . . . . . . . Core 9 | . . . . . . . 1 1 2 . . . . 1 1 . . 1 2 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 27 | 2 2 . 4 . . 2 1 3 1 2 1 . . 2 4 . . 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 2 . 2 . . . . . . . . . . . . . . . . Wheel 20 | . . . 2 . . 2 1 3 1 2 1 . . 2 4 . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 144 | 1 1 . 3 . 2 1 9 6 7 37 11 3 3 8 27 . 4 10 11 Device 65 | . . . 2 . . . 5 2 3 18 6 1 2 3 10 . 2 5 6 Storage 15 | 1 . . . . 2 1 3 . 1 1 . . . 1 4 . . . 1 Processor 7 | . . . 1 . . . 1 1 . 1 . . . 1 1 . . 1 . Hackware 10 | . 1 . . . . . . . . 2 2 1 . . 2 . . 1 1 Protection 47 | . . . . . . . . 3 3 15 3 1 1 3 10 . 2 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 143 | 1 4 2 8 2 . . 6 4 11 26 17 4 . 10 16 2 6 4 20 Energy Gun 5 | . . . 2 . . . . . 3 . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . 4 2 . . 1 . . . . . Ballistic Gun 27 | 1 4 1 4 1 . . 3 . 1 3 . . . . 3 . . 1 5 Ballistic Cannon 13 | . . . . . . . . . . . . . . . 5 . 1 1 6 Launcher 37 | . . 1 2 1 . . . 1 5 6 8 2 . 5 1 . 2 . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 54 | . . . . . . . 3 3 2 13 7 2 . 4 7 2 3 2 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Lost 32 | . . . . . . . . 1 3 3 1 . . 3 . . 2 . 19 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . . . . . . . 3 Utility 20 | . . . . . . . . 1 2 1 1 . . 2 . . 2 . 11 Weapon 8 | . . . . . . . . . 1 2 . . . 1 . . . . 4 Highest Loss Streak 9 | . . . . . . . . 1 2 2 1 . . 2 . . 2 . 9 Average Slot Usage (%) 97 | . 83 100 95 100 100 100 99 90 98 97 99 100 100 99 98 100 98 94 93 Engine 1 | . . 14 11 11 11 11 3 . . . . . . . . . . . . Core 4 | . . . . . . . 5 7 7 6 6 6 6 6 5 5 5 5 3 Leg 1 | . 28 28 18 . . . . . . . . . . . . . . . . Wheel 12 | . . . 3 22 22 22 18 15 15 13 13 13 13 13 10 11 11 9 8 Device 8 | . . . 9 11 11 . 9 6 4 11 13 12 13 6 5 11 9 6 7 Storage 17 | . 14 14 11 11 11 21 18 15 22 20 20 20 20 20 12 17 17 15 13 Processor 13 | . . . 9 11 11 11 17 19 14 6 13 13 13 18 20 17 17 19 18 Hackware 17 | . 12 14 11 11 11 11 9 7 7 18 19 20 20 20 19 23 23 21 22 Protection 3 | . . . . . . . . 2 9 5 . . . 1 6 . . 4 7 Ballistic Gun 3 | . 27 28 19 21 22 22 11 2 . . . . . . . . . . 1 Slashing Weapon 9 | . . . . . . . 6 11 11 12 12 12 13 11 10 10 10 9 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 6 12 12 16 16 44 51 76 87 124 133 127 127 111 126 162 85 112 113 118 Greatest Support 34 | 20 20 20 34 20 20 20 20 24 24 24 24 24 24 24 24 24 24 30 34 Greatest Overweight (x) 6 | . . . 1 . 2 2 3 3 5 5 5 5 4 5 6 3 4 4 4 Average Overweight (x) 3 | . . . . . 1 2 2 3 4 4 4 4 4 4 3 3 3 2 2 Largest Inventory Capacity 36 | 6 6 6 6 6 12 16 20 20 28 36 28 28 28 28 36 20 20 20 20 Average Capacity 21 | 5 6 6 6 6 10 15 16 20 27 28 28 28 28 28 20 20 20 20 19 Most Carried 28 | 3 6 6 6 6 12 16 19 20 28 28 28 28 28 28 26 20 20 20 20 Average Carried 21 | 2 5 5 6 6 8 13 15 19 25 26 27 28 27 25 20 20 20 19 18 Final Capacity 28 | 6 6 6 6 6 12 16 20 20 28 28 28 28 28 28 20 20 20 20 4 Final Carried 28 | 3 6 6 6 6 12 16 19 20 27 28 28 28 28 25 20 20 20 20 4 Class Distribution -------------------- 51% | Hacker-Assassin 12% | Hacker-Mutant 8% | Hauler-Assassin 6% | Mutant 6% | Wizard-Mutant 5% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Hauler-Assassin | -7/Factory Hauler-Assassin | -7/Storage Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Hacker-Mutant | -4/Factory Wizard-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 7351 | 224 231 78 234 45 20 74 257 213 515 1232 758 238 30 540 1404 143 106 196 813 Remotely 579 | . . . . . . . . . . . . . . . . . . 86 493 Salvage Created 6625 | . 278 15 195 105 . 27 292 233 831 1376 440 230 . 41 1207 . 46 174 1135 Parts 312 | . 14 3 23 3 . 7 10 11 32 70 11 4 . . 41 . 6 9 68 Haulers Intercepted 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . Recyclers Shooed 8 | . 2 . . . . . . 1 1 2 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . 4 6 1 . . . 4 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 121 | . 6 3 7 3 . . 3 7 17 25 12 1 . 4 12 . 4 3 14 Melee 22 | . . . . . . . . 3 . 10 . . . . 6 . . 2 1 Guns 23 | . 6 . 2 1 . . 3 . 3 . . . . . 2 . . 1 5 Cannons 11 | . . . . . . . . . . 4 1 . . . 3 . . . 3 AOE 64 | . . 3 5 2 . . . 4 14 10 11 1 . 4 1 . 4 . 5 Classes Destroyed 16 | . 3 1 1 . . 1 2 1 3 2 1 . . 1 . . . . . Worker 11 | . 1 . . . . . . . 1 . . . . . . . . . 9 Builder 13 | . . . . . . . . . 4 . . . . . . . . . 9 Tunneler 3 | . . . . . . 2 . . . . . . . . . . . . 1 Hauler 3 | . . . . . . . 1 . 1 . . . . . 1 . . . . Recycler 15 | . . . . . . . 1 1 3 2 . . . . 6 . . . 2 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . . . . 1 1 . . . . . . . . 3 Swarmer 24 | . . 3 3 . . . . 4 . . 4 . . 1 4 . 4 . 1 Grunt 53 | . 6 . 2 3 . . 2 2 14 15 4 . . 1 . . . . 4 Brawler 3 | . . . . . . . . . 2 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . . . Sentry 13 | . . . 2 . . . 1 . 1 . 1 . . 1 2 . . 1 4 Hunter 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 Programmer 22 | . . . . . . . . 1 . 8 1 . . . 6 . . 2 4 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 24 | . 3 3 3 3 . 1 2 4 23 5 4 1 . 3 4 . 4 1 24 Combat Bots Only 13 | . 2 3 3 3 . . 2 4 13 4 4 1 . 3 3 . 4 1 6 Max Kills in Single Turn 10 | . 1 2 3 2 . 1 1 3 4 4 4 1 . 1 3 . 2 1 10 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 2 . . . 3 3 3 4 1 . 1 1 . 2 . 3 Melee 1 | . . . . . . . . 1 . 1 . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Damage Taken 9980 | . 250 77 163 44 . . 282 232 885 1270 625 94 . 888 656 . 328 123 4063 Core 2252 | . 80 23 14 . . . 45 16 92 268 37 . . 165 170 . 62 39 1241 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 58 . . . 96 91 . 84 . . . . 44 . . 76 96 . Volleys Fired 255 | . 27 2 12 3 . 4 15 3 33 24 5 1 . 20 23 . 8 3 72 Largest 2 | . 2 1 2 2 . 2 2 1 2 2 2 2 . 2 2 . 1 2 2 Hottest 108 | . 43 30 65 50 . 40 43 36 90 105 108 84 . 84 93 . 48 81 90 Shots Fired 453 | . 54 2 23 6 . 8 29 3 62 45 9 2 . 31 38 . 8 6 127 Gun 243 | . 54 . 21 5 . 8 29 . 32 14 . . . . 12 . . 3 65 Cannon 111 | . . . . . . . . . . 17 1 . . 9 23 . 6 3 52 Launcher 99 | . . 2 2 1 . . . 3 30 14 8 2 . 22 3 . 2 . 10 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 300 | . 54 . 14 5 . 8 29 . 12 14 . . . . 35 . 6 6 117 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 99 | . . 2 2 1 . . . 3 30 14 8 2 . 22 3 . 2 . 10 Electromagnetic 54 | . . . 7 . . . . . 20 17 1 . . 9 . . . . . Robot Hit Streak 28 | . 9 . 8 14 . 4 8 . 9 12 13 10 . 28 8 . 10 12 9 Robot Miss Streak 6 | . 3 2 2 . . 2 2 . 2 1 6 1 . 2 2 . . 1 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . . . . . . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . . 1 Shots Hit Robots 398 | . 43 . 15 6 . 4 23 8 47 63 9 8 . 23 48 . 3 12 86 Core Hits 394 | . 18 4 10 7 . 2 9 9 55 52 46 8 . 21 40 . 5 6 102 Critical Hits 14 | . . . . . . 1 . . 1 1 . . . 1 5 . . . 5 Critical Kills 5 | . . . . . . 1 . . . . . . . . 3 . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . 1 1 . . . . 2 . . . 4 Melee Attacks 252 | . . . . . . . 17 22 7 82 5 6 . . 67 . 4 17 25 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . 17 22 7 82 5 6 . . 67 . 4 17 25 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 2 1 1 3 . . . . 8 . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 1 . 1 . 1 . . 4 . . 1 . Damage Inflicted 22923 | . 588 164 424 177 . 51 713 732 3014 4192 1627 739 . 1144 3235 . 519 535 5069 Guns 3146 | . 588 . 145 60 . 51 190 . 376 84 . . . . 229 . . 48 1375 Cannons 1774 | . . . . . . . . . . 430 25 . . 146 341 . . 49 783 Explosions 11613 | . . 164 279 117 . . . 332 2497 1881 1345 135 . 998 810 . 396 . 2659 Melee 6383 | . . . . . . . 523 400 141 1797 257 604 . . 1855 . 123 438 245 Ramming 7 | . . . . . . . . . . . . . . . . . . . 7 Kinetic 4040 | . 588 . 93 60 . 51 190 . 149 84 . . . . 570 . . 97 2158 Thermal 651 | . . . . . . . . . . 651 . . . . . . . . . Explosive 10848 | . . 164 279 117 . . . 332 2497 1230 1345 135 . 998 810 . 396 . 2545 Electromagnetic 994 | . . . 52 . . . . . 227 430 25 . . 146 . . . . 114 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 6383 | . . . . . . . 523 400 141 1797 257 604 . . 1855 . 123 438 245 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 1 11 4 4 4 4 . 2 . 4 . 16 Average Corruption 2 | . . . . . . . . 1 2 2 3 4 4 . 1 . 4 . 3 Corruption Purged 14 | . . . . . . . . . . 5 1 . . . 5 . . . 3 Effects 89 | . . . . . . . . 3 11 3 27 20 2 . 7 . . . 16 Message Errors 32 | . . . . . . . . 2 2 2 10 8 1 . 2 . . . 5 Matter Fused 14 | . . . . . . . . . 1 1 7 5 . . . . . . . Heat Flow Errors 8 | . . . . . . . . . 1 . 1 2 . . 1 . . . 3 Energy Discharges 13 | . . . . . . . . 1 2 . 5 2 1 . 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . 1 . 3 2 . . 3 . . . 1 Misdirections 2 | . . . . . . . . . 1 . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . 3 . 1 1 . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1759 | . . . . . . . 193 105 29 356 257 122 . . 362 . 179 60 96 Projectiles 25 | . . . . . . . . . . . . . . . . . . . 25 Explosions 281 | . . . . . . . . 4 29 66 40 . . . 10 . 61 . 71 Melee 1453 | . . . . . . . 193 101 . 290 217 122 . . 352 . 118 60 . Knockbacks 4 | . . . . . . . . . . . . . . . 1 . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 1 . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 426 | . . 27 . . . . . . . 108 67 30 . 31 19 . 20 . 124 Shots 21 | . . 1 . . . . . . . 2 4 1 . 2 1 . 2 . 8 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . . . 13 3 . . 4 . 324 12 150 217 . 204 208 . . 6 178 Average Temperature 67 | . . . 6 3 . . 3 . 96 6 50 115 . 56 68 . . 4 61 Received Heat Transfer 1473 | . 132 . 54 24 . . 117 . 369 270 48 . . 114 45 . . 9 291 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . . . . . . 1 7 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 500 | . . . . . . . . . . 500 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Peak Influence 596 | . 209 78 313 128 . 5 113 204 595 596 . . . . 370 . . 121 359 Initial 270 | . . 8 29 43 . . 1 . . 270 . . . . 25 . . . . Average 132 | . 108 73 190 125 . 2 46 38 130 266 . . . . 114 . . 19 96 Maximum Alert Level 2 | . 1 . 1 . . . . 1 2 2 . . . . 1 . . . 1 Low Security (%) 74 | 100 75 100 53 100 . 100 100 97 77 44 . . . . 71 . . 100 87 Level 1 18 | . 24 . 46 . . . . 2 3 30 . . . . 28 . . . 12 Level 2 7 | . . . . . . . . . 18 24 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 1 3 . . . 1 2 5 13 . . . . 5 . . 3 4 Investigation 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . Extermination 16 | . . . . . . . . 1 . 6 . . . . 4 . . 3 2 Reinforcement 14 | . 2 . 2 . . . 1 1 3 2 . . . . 1 . . . 2 Assault 4 | . . 1 . . . . . . 2 1 . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 . 1 1 . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 13 | . 2 . . . . . 1 . 2 2 . . . . 1 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 197 | . 9 3 9 3 . . 8 9 27 31 12 1 . 4 25 . 4 5 47 Peak Tracking Total 13 | . 3 3 3 3 . . 4 4 8 4 4 1 . 3 4 . 4 2 13 Tactical Retreats 13 | . . . . . . . 3 . 3 1 . . . . 2 . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 7 | . 2 . 1 . . . . 1 . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 12 | . . . 2 1 . . . . 1 4 . . . . 1 . . 1 2 Max in Single Turn 4 | . . . 1 1 . . . . 1 4 . . . . 1 . . 1 2 Garrison Access 5 | . . . . . . . . 1 . . . . . . 3 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 85 | . 4 . 6 . 1 . 4 8 4 15 1 1 1 . 22 . . 11 7 Terminals 46 | . 4 . 3 . . . 3 2 4 9 . . . . 11 . . 6 4 Fabricators 7 | . . . . . . . . 2 . 1 . . . . 2 . . 1 1 Repair Stations 8 | . . . 1 . . . . 1 . 1 . . . . 2 . . 2 1 Recycling Units 9 | . . . 1 . . . 1 1 . 2 . . . . 4 . . . . Scanalyzers 6 | . . . 1 . . . . 1 . 2 . . . . . . . 1 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . 3 . . 1 . Total Hacks 213 | . 10 . 17 . 1 . 8 19 7 53 1 1 2 . 47 . . 26 21 Successful 151 | . 7 . 14 . 1 . 5 13 5 31 1 1 2 . 32 . . 21 18 Failed 62 | . 3 . 3 . . . 3 6 2 22 . . . . 15 . . 5 3 Catastrophic 9 | . 1 . . . . . . 3 . 2 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 49 | . 3 . 5 . 1 . 6 2 4 9 . . . . 11 . . 4 4 Terminals 129 | . 10 . 9 . . . 7 5 7 36 . . . . 24 . . 17 14 Fabricators 18 | . . . . . . . . 5 . 2 . . . . 6 . . 2 3 Repair Stations 18 | . . . 2 . . . . 2 . 2 . . . . 6 . . 4 2 Recycling Units 15 | . . . 2 . . . 1 3 . 3 . . . . 6 . . . . Scanalyzers 20 | . . . 4 . . . . 2 . 10 . . . . . . . 2 2 Garrison Access 8 | . . . . . . . . 2 . . . . . . 5 . . 1 . Terminal Hacks 73 | . 6 . 6 . 1 . 3 1 4 17 1 1 2 . 9 . . 11 11 Record 2 | . . . . . . . . . . . . . . . . . . 2 . Part Schematic 7 | . 1 . 1 . . . . . . 1 . . 2 . . . . 1 1 Open Door 5 | . . . . . . . . . 2 . 1 1 . . . . . 1 . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . 1 Branch Access Points 6 | . 1 . 1 . . . . 1 . 1 . . . . 1 . . . 1 Emergency Access Points 2 | . . . . . . . . . . 1 . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . Terminal Index 6 | . 1 . 1 . . . 1 . . 1 . . . . . . . 1 1 Scanalyzer Index 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . Garrison Index 3 | . . . . . . . . . 1 . . . . . 1 . . 1 . Unreport Threat 2 | . . . . . . . . . . 1 . . . . . . . . 1 Locate Traps 7 | . 1 . 1 . . . . . 1 2 . . . . . . . 1 1 Patrol Status 5 | . 1 . . . . . . . . 2 . . . . 1 . . . 1 Recall Extermination 2 | . . . . . . . . . . . . . . . 1 . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . . . . 1 . . . . 1 . . . 1 Registered Components 5 | . 1 . . . . . . . . 1 . . . . 1 . . 1 1 Zone Layout 10 | . . . . . . . 1 . . 4 . . . . 3 . . 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . 5 . 2 . . . . 4 . . 2 2 Load Schematic 7 | . . . . . . . . 2 . 1 . . . . 2 . . 1 1 Build 8 | . . . . . . . . 3 . 1 . . . . 2 . . 1 1 Repair Station Hacks 15 | . . . 2 . . . . 1 . . . . . . 6 . . 4 2 Scan Component 8 | . . . 1 . . . . 1 . . . . . . 3 . . 2 1 Repair 7 | . . . 1 . . . . . . . . . . . 3 . . 2 1 Recycling Unit Hacks 11 | . . . 1 . . . 1 2 . 2 . . . . 5 . . . . Process 4 | . . . . . . . . 1 . . . . . . 3 . . . . Retrieve Matter 2 | . . . . . . . . 1 . . . . . . 1 . . . . Retrieve Components 5 | . . . 1 . . . 1 . . 2 . . . . 1 . . . . Scanalyzer 19 | . . . 4 . . . . 2 . 9 . . . . . . . 2 2 Insert Component 10 | . . . 2 . . . . 1 . 5 . . . . . . . 1 1 Analyze 9 | . . . 2 . . . . 1 . 4 . . . . . . . 1 1 Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . 3 . . 1 . Seal Access 5 | . . . . . . . . 1 . . . . . . 3 . . 1 . Unauthorized Hacks 13 | . 1 . 1 . . . 1 1 1 1 . . . . 5 . . 1 1 Terminals 12 | . 1 . 1 . . . 1 1 1 1 . . . . 4 . . 1 1 Assimilate 3 | . . . . . . . . . . . . . . . 3 . . . . Botnet 9 | . 1 . 1 . . . 1 1 1 1 . . . . 1 . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 3 . 4 . . . 3 8 2 12 . . . . 13 . . 8 7 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . 3 . . . . . . 5 . . 2 . . . . 2 2 Parts Built 15 | . . . . . . . . 6 . 2 . . . . 4 . . 1 2 Matter 1212 | . . . . . . . . 372 . 124 . . . . 314 . . 212 190 Time 252 | . . . . . . . . 93 . 31 . . . . 62 . . 35 31 Total Part Build Rating 46 | . . . . . . . . 12 . 4 . . . . 14 . . 6 10 Parts Repaired 7 | . . . 1 . . . . . . . . . . . 3 . . 2 1 Time 170 | . . . 26 . . . . . . . . . . . 93 . . 39 12 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 72 | . . . . . . . . 69 . . . . . . 3 . . . . Retrieved Matter 72 | . . . . . . . . 69 . . . . . . 3 . . . . Retrieved Components 25 | . . . 9 . . . 2 . . 5 . . . . 9 . . . . Parts Scanalyzed 9 | . . . 2 . . . . 1 . 4 . . . . . . . 1 1 Part Schematics Acquired 8 | . . . 2 . . . . . . 4 . . . . . . . 1 1 Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 5 | . . 1 . . . . . . 2 . . . . . 2 . . . . Largest Group 2 | . . 1 1 . . . . . 2 . . . . . 1 1 1 1 . Highest-Rated Group 62 | . . 31 31 . . . . . 62 . . . . . 10 10 10 9 . Highest-Rated Ally 31 | . . 31 31 . . . . . 31 . . . . . 10 10 10 9 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . 8 . . . . . 15 . . . . . . . . . . Total Damage 422 | . . . 148 . . . . . 274 . . . . . . . . . . Kills 3 | . . . 1 . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 1 3 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 82 | . . . . . . . . . . . . . . . 38 . . 19 25 Traps 59 | . . . . . . . . . . . . . . . 36 . . 14 9 Emergency Access 21 | . . . . . . . . . . . . . . . . . . 5 16 Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 19289 | 46 493 362 493 196 326 597 805 890 769 3492 1551 789 969 989 2960 658 467 1003 1434 Spaces Moved 13134 | 39 297 293 326 224 333 571 531 638 340 2025 1016 584 740 686 1939 518 345 775 914 Core 65 | 13 . . . . . . . . . . . . . . . . . . 52 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 858 | 26 297 293 242 . . . . . . . . . . . . . . . . Wheels 12150 | . . . 84 224 333 571 531 638 340 2025 1016 584 740 686 1939 518 345 775 801 Hover . | . . . . . . . . . . . . . . . . . . . . Flight 61 | . . . . . . . . . . . . . . . . . . . 61 Fastest Speed 40 | 50 120 120 80 80 80 100 100 110 120 130 130 130 130 130 120 120 120 110 40 Average Speed 121 | 96 120 120 115 80 95 100 100 116 130 136 130 130 130 130 123 120 120 112 105 Slowest Speed 150 | 120 120 120 130 80 100 100 110 120 140 140 140 140 130 140 150 120 130 130 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . 1 . . Exploration Rate (%) 53 | 3 48 89 28 47 68 92 42 15 45 61 96 77 86 79 49 76 18 23 28 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . 2 . . . . . . Known Exits Taken 17 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 2 . 1 . 1 . . . . 5 1 3 1 . 2 . . . Spaces Dug 149 | . . . . . . . 9 9 4 44 3 . . . 37 . 9 5 29 Terrain Destroyed 989 | . . 25 14 13 . . 9 16 232 185 136 43 . 103 89 . 21 6 97 Melee 130 | . . . . . . . 9 9 4 44 3 . . . 33 . 3 5 20 Projectile 30 | . . . . . . . . . . . . . . . 7 . 6 1 16 AOE 829 | . . 25 14 13 . . . 7 228 141 133 43 . 103 49 . 12 . 61 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 15726 | 45 379 301 416 233 342 587 757 766 587 2598 1214 602 747 737 2387 553 380 877 1218 Wait 1586 | . 35 3 55 5 . 8 158 78 170 375 148 5 . 1 282 34 14 64 151 Move 13114 | 38 296 292 325 223 332 570 530 637 339 2024 1015 583 739 685 1938 517 343 774 914 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 95 | 3 6 1 . . 6 2 10 7 12 15 5 . 2 5 13 . . 3 5 Fast Attach 42 | 4 5 . 8 . . . 2 1 1 5 2 1 1 . 6 . . 4 2 Attach 28 | . . . . . . . 1 1 2 5 1 . . 3 2 . . 2 11 Detach 15 | . . . . . . . . . 1 3 2 1 . . 3 . . 1 4 Swap 255 | . 3 2 8 2 2 3 14 12 18 55 26 6 2 18 40 2 10 10 22 Drop 104 | . 7 1 8 . 2 . 10 9 5 14 5 . 3 5 21 . . 1 13 Fire 255 | . 27 2 12 3 . 4 15 3 33 24 5 1 . 20 23 . 8 3 72 Melee 230 | . . . . . . . 17 18 6 78 5 5 . . 59 . 4 15 23 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / *Ext) -3/Research (discovered 5 exits: Res x3 / Qua x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 9) 452 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 561 | -10/Mines | Discovered new exit (range 7) 576 | -10/Mines | Met a Derelict bent on vengeance 621 | -10/Mines | Learned Materials terminal intel 830 | -10/Mines | Met a Derelict testing a Signal Generator 843 | -10/Mines | Found Signal Generator 894 | -10/Mines | Discovered new exit (range 7) 902 | -10/Mines | Entered Materials 902 | -9/Materials | Accompanied by 1 ally 902 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Loaded intel: 12 terminal locations 1017 | -9/Materials | Identified exit to Mines 1300 | -9/Materials | Repaired Assault Rifle 1395 | -9/Materials | Entered Mines 1530 | -9/Mines | Discovered new exit (range 13) 1540 | -9/Mines | Identified exit to Materials 1588 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1588 | -9/Mines | Discovered new exit (range 5) 1590 | -9/Mines | Identified exit to Exiles 1591 | -9/Mines | Entered Exiles 1611 | -9/Exiles | Met 8R-AWN 1624 | -9/Exiles | Met EX-HEX 1632 | -9/Exiles | Build established: Scavenger-Mutant 1679 | -9/Exiles | Met EX-DEC 1757 | -9/Exiles | Met EX-BIN 1768 | -9/Exiles | Aligned with FarCom system 1769 | -9/Exiles | Given EX-Vault access code 1796 | -9/Exiles | Opened EX-Vault 1806 | -9/Exiles | Found Longsword +1 1830 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1904 | -9/Exiles | Discovered new exit (range 14) 1916 | -9/Exiles | Identified exit to Mines 1917 | -9/Exiles | Left Exiles lab with Longsword +1 1917 | -9/Exiles | Entered Mines 2064 | -8/Mines | Discovered exit to Materials (range 5) 2514 | -8/Mines | Entered Materials 2514 | -8/Materials | Evolved 2 slots: Utility x2 2939 | -8/Materials | Discovered new exit (range 16) 2948 | -8/Materials | Identified exit to Factory 3319 | -8/Materials | Entered Factory 3319 | -7/Factory | Evolved 2 slots: Utility x2 3388 | -7/Factory | Build established: Scavenger-Assassin 3402 | -7/Factory | Discovered new exit (range 15) 3417 | -7/Factory | Identified exit to Lower Caves 3512 | -7/Factory | Identified exit to Storage 3587 | -7/Factory | Fabricated Arm. Wheel (x2) 3892 | -7/Factory | Build established: Hauler-Assassin 4016 | -7/Factory | Fabricated Arm. Wheel (x2) 4053 | -7/Factory | Fabricated Arm. Wheel? 4209 | -7/Factory | Entered Storage 4442 | -7/Storage | Met a pair of Derelict thieves 4459 | -7/Storage | Found Prototype Launcher 4461 | -7/Storage | Found Prototype Launcher 4464 | -7/Storage | Found Prototype Launcher 4518 | -7/Storage | Used back door to open Recycling access 4518 | -7/Storage | Discovered new exit (range 5) 4522 | -7/Storage | Identified exit to Recycling 4881 | -7/Storage | Destroyed 13 combat bots 4901 | -7/Storage | System corruption reached 10% 4954 | -7/Storage | Discovered new exit (range 15) 4975 | -7/Storage | Identified exit to Factory 4978 | -7/Storage | Entered Factory 4978 | -6/Factory | Evolved 2 slots: Utility x2 5276 | -6/Factory | Fabricated Arm. Wheel (x2) 5832 | -6/Factory | Build established: Hacker-Assassin 6427 | -6/Factory | Discovered new exit (range 11) 6472 | -6/Factory | Identified exit to Factory 7397 | -6/Factory | Identified exit to Lower Caves 7636 | -6/Factory | Discovered exit to Factory (range 4) 7659 | -6/Factory | Identified Rocket Array (x3) 7778 | -6/Factory | First assault squad dispatched 8109 | -6/Factory | Discovered exit to Factory (range 20) 8240 | -6/Factory | Garrison activated, responded to threat 8470 | -6/Factory | Entered Lower Caves 8510 | -6/Lower Caves | Learned location of Zion (-6) 8864 | -6/Lower Caves | Crushed by falling debris 9586 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10012 | -6/Lower Caves | Discovered new exit (range 8) 10019 | -6/Lower Caves | Identified exit to Lower Caves 10021 | -6/Lower Caves | Entered another Lower Caves area 10319 | -6/Lower Caves | Identified exit to Zion 10810 | -6/Lower Caves | Entered Zion 10840 | -6/Zion | Discovered new exit (range 22) 10866 | -6/Zion | Identified exit to Proximity Caves 10948 | -6/Zion | System corruption cleaned by Quarantine Array 11087 | -6/Zion | Learned location of 2 exits from Factory 11173 | -6/Zion | Learned Factory emergency access door positions 11180 | -6/Zion | Learned location of 1 exit from Factory 11337 | -6/Zion | Given A8's code to call for help 11394 | -6/Zion | Rebuked by Imprinter 11779 | -6/Zion | Entered Proximity Caves 11912 | -5/Proximity Caves | Learned Factory terminal intel 11976 | -5/Proximity Caves | Spotted B-75 Beast 12085 | -5/Proximity Caves | Destroyed B-75 Beast 12575 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12586 | -5/Proximity Caves | Core integrity fell below 50% 12648 | -5/Proximity Caves | Discovered exit to Factory (range 10) 12768 | -5/Proximity Caves | Entered Factory 12768 | -5/Factory | Evolved 2 slots: Utility x2 12769 | -5/Factory | Identified exit to Upper Caves 12770 | -5/Factory | Identified exit to Factory 12772 | -5/Factory | Loaded intel: 20 terminal locations 12970 | -5/Factory | Repaired Broken Enh. Nuclear Core? 13452 | -5/Factory | Repaired Arm. Wheel 13486 | -5/Factory | Repaired Arm. Wheel 13552 | -5/Factory | Fabricated Coil Gun? 14143 | -5/Factory | Build established: Hacker-Mutant 14622 | -5/Factory | Build established: Hacker-Assassin 15563 | -5/Factory | Fabricated Arm. Wheel (x2) 15728 | -5/Factory | Entered Upper Caves 15728 | -5/Upper Caves | Accompanied by 1 ally 15838 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15842 | -5/Upper Caves | Identified exit to Warlord 16025 | -5/Upper Caves | Discovered new exit (range 20) 16107 | -5/Upper Caves | Identified exit to Upper Caves 16386 | -5/Upper Caves | Entered another Upper Caves area 16386 | -5/Upper Caves | Accompanied by 1 ally 16407 | -5/Upper Caves | Discovered exit to Factory (range 5) 16813 | -5/Upper Caves | Crushed by falling debris 16853 | -5/Upper Caves | Entered Factory 16853 | -4/Factory | Accompanied by 1 ally 16853 | -4/Factory | Evolved 2 slots: Utility x2 16957 | -4/Factory | Discovered new exit (range 16) 17105 | -4/Factory | Build established: Hacker-Mutant 17113 | -4/Factory | Repaired Arm. Wheel 17491 | -4/Factory | Repaired Enh. Nuclear Core 17518 | -4/Factory | Discovered new exit (range 6) 17521 | -4/Factory | Identified exit to Extension 17676 | -4/Factory | Discovered new exit (range 5) 17679 | -4/Factory | Identified exit to Research 17823 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 17856 | -4/Factory | Entered Research 17856 | -3/Research | Evolved 2 slots: Utility x2 17906 | -3/Research | Fabricated Coil Gun? 17953 | -3/Research | Repaired Missile Launcher? 18035 | -3/Research | Identified exit to Quarantine 18144 | -3/Research | Build established: Wizard-Mutant 18237 | -3/Research | Identified exit to Research 18245 | -3/Research | Spotted B-86 Titan 19160 | -3/Research | Lost 9 parts (2n5u2w) 19197 | -3/Research | System corruption reached 10% 19237 | -3/Research | Core integrity fell below 50% 19249 | -3/Research | Lost 9 parts (1p1n5u2w) 19258 | -3/Research | Core integrity fell below 20% 19290 | -3/Research | Self-destructed Last Messages --------------- 19221_ U-05 Engineer lays Concrete. 19222_ Self-destruct Interrupter emitting active interruption sequence. 19222_ Dropped Hcp. Storage Unit. 19223_ Self-destruct Interrupter emitting active interruption sequence. 19223_ U-05 Engineer lays Concrete. 19223_ Dropped Katana. 19224_ U-05 Engineer lays Concrete. 19225_ SCCPI:AJXFJYWJW2/:MY,FO5BR&Z1WQB X3UHK 19235_ Dropped Lgt. Fission Core. 19242_ Slammed into P-80 Master. 19246_ System corrupted: Component data lost. 19250_ P-80 Master resets G-67 Veteran, system corruption cleaned. 19251_ U-05 Engineer lays Concrete. 19254_ >> DECODED: EM Surge Trap location. 19254_ U-05 Engineer lays Concrete. 19257_ Acquired Q-thruster. 19262_ |H NHM3IFQWUHRJAA 19285_ System corrupted: Longsword +1 rejected. 19285_ Acquired Longsword +1. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ##### "" #? ! #?????????????????? | | ????# ! #??? ???????????????????? | | ????# #????? ?????????????????????? | | ????#####+#/#############+#########??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# g #??????????????? | | ????????# gg #??????????????? | | ????????##################/### #??????????????? | | ???????????????????????# g # #??????????????? | | ???????????????????????# gg # #??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# + #??????????????? | | ???????????????????????#! # #??????????????? | | ???????????????????????#^! # #??????????????? | | ???????????????????????#!! # #??????????????? | | ?????????????###########!! ??# #??????????????? | | ?????????????# ##;##### #??????????????? | | ?????????????# ;p #??????????????? | | ?????????????#""" # A #??????????????? | | ?????????????#""" # #??????????????? | | ?????????????#""" + s #??????????????? | | ?????????????#""" # s ########??????????????? | | ?????????????#""" # #?????????????????????? | | ?????????????# # ss##########????????????? | | ?????????????# # @ #???????? | | ?????????????########## #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????######## """ #???????? | | ?????????????????????????????? A """ #???????? | | ??????????????????????????????? k""" #???????? | | ???????????????????????????????? u ????????????? | | ???????????????????????????????? ??????????? | | ????????????????????????????????? ??????????? | | ??????????????????????????????????""k ?????????? | | ???????????????????????????????????? ?????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????????? #???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Armor Integrity Analysis 50 Offensive Hacking 53 Defensive Hacking 23 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Prc. Grenade Launcher | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Hacked Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Impulse Thruster Array | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Scanalyzed Med. Reactive Plating | -3/Research | Scanalyzed Nova Cannon | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -6/Factory Coil Gun | x2 | -5/Factory Arm. Wheel | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Coil Gun | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Decoder Ring I Think I Know What's Going On Challenges ------------ None Game ------ Seed MissileThrusterReplicator Manual? 0 Play Time 06:14:12 Cumulative 329.8 hours Start 2020.12.08 @ 23:06:27 End 2020.12.11 @ 22:41:41 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 96 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 13e26265-6ff5-4aa0-8ee0-d0eb509af9b9