Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 12:08:41

Player: Zeldest

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (27)      135
Value Destroyed (757)      757
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4312

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Lower Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (8) ------
    Large Storage Unit
          Transport Network Coupler
          Hacking Suite
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
          Deuterium Engine
          Wheel
          Wheel
  Compact Wheel
    Light EM Pulse Cannon
          Remote Datajack
          Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Terrain Scanner
           Transport Network Coupler
           Transmission Jammer
           Phase Shifter
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Gauss Cannon
           Remote Datajack
>          --- INVENTORY --------
           Deuterium Engine
     Micro Nuclear Core
           Target Analyzer
           ECM Suite
  Improved Trap Extractor
     Light EM Pulse Cannon
           Proton Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Field Laser
  Energy Cannon            Proton Cannon
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             56   | 5   1   8   8   4   8   17  5   
  Power                    13   | 1   .   2   1   1   2   4   2   
    Engine                 2    | 1   .   1   .   .   .   .   .   
    Core                   11   | .   .   1   1   1   2   4   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   2   .   1   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   2   2   .   1   3   1   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   2   4   3   2   7   .   
    Device                 12   | .   .   1   2   3   1   5   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   2   .   
    Hackware               2    | .   .   1   1   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 1   .   2   1   .   3   2   2   
    Energy Gun             4    | 1   .   1   1   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   1   .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 21   | .   .   2   1   .   .   5   13  
  Power                    5    | .   .   1   .   .   .   1   3   
  Propulsion               7    | .   .   .   1   .   .   3   3   
  Utility                  6    | .   .   .   .   .   .   1   5   
  Weapon                   3    | .   .   1   .   .   .   .   2   
  Highest Loss Streak      13   | .   .   2   1   .   .   3   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   82  89  100 100 99  95  90  
  Engine                   1    | .   14  10  .   .   .   .   .   
  Core                     10   | .   .   2   11  9   15  12  11  
  Wheel                    20   | .   28  28  22  18  23  16  15  
  Device                   17   | .   .   9   11  27  15  25  24  
  Storage                  8    | .   14  14  11  9   7   6   6   
  Processor                3    | .   .   .   .   .   7   6   6   
  Hackware                 14   | .   .   1   22  18  15  13  12  
  Energy Gun               9    | .   14  15  22  18  4   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   10  6   5   
  Special Weapon           2    | .   .   3   .   .   .   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 10  11  17  36  37  50  51  50  
  Greatest Support         42   | 26  26  26  20  20  36  42  42  
  Greatest Overweight (x)  6    | 2   .   .   1   1   1   3   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  
  Average Capacity         13   | 7   8   8   14  15  15  15  15  
  Most Carried             11   | 3   1   8   9   8   8   8   11  
  Average Carried          5    | 1   .   2   5   5   5   6   7   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  
  Final Carried            8    | .   1   7   8   6   7   7   7   

 Class Distribution 
--------------------
 47% | Hacker-Mutant
 36% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Low 
Matter Collected           995  | 250 .   60  100 .   204 284 97  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            765  | .   .   184 225 .   152 186 18  
  Parts                    53   | .   .   15  9   .   14  15  .   
Haulers Intercepted        3    | .   .   .   2   .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  16   | .   .   2   1   .   3   9   1   
  Guns                     2    | .   .   1   1   .   .   .   .   
  Cannons                  11   | .   .   1   .   .   3   6   1   
  AOE                      3    | .   .   .   .   .   .   3   .   
Classes Destroyed          11   | .   .   3   4   .   3   1   .   
  Worker                   2    | .   .   .   1   .   .   1   .   
  Builder                  3    | .   .   3   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  7    | .   .   .   .   .   .   6   1   
  Grunt                    2    | .   .   2   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   2   3   .   
Best Kill Streak           5    | .   .   2   2   .   2   5   1   
  Combat Bots Only         4    | .   .   1   1   .   1   4   1   
Max Kills in Single Turn   3    | .   .   1   1   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Damage Taken               2463 | .    35   165  222  28   130  594  1289 
  Core                     912  | .    .    16   15   .    15   159  707  
  Absorbed by Shields      60   | .    .    .    .    .    .    .    60   
  Regen/Repaired (Parts)   65   | .    .    .    .    42   .    23   .    
Core Remaining (%)         97   | 100  .    93   96   100  97   .    .    
Volleys Fired              116  | .    1    35   24   .    7    36   13   
  Largest                  2    | .    1    2    2    .    2    1    2    
  Hottest                  140  | .    40   140  119  .    96   75   118  
Shots Fired                155  | .    1    40   48   .    14   36   16   
  Gun                      87   | .    1    35   48   .    .    .    3    
  Cannon                   52   | .    .    .    .    .    14   30   8    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  16   | .    .    5    .    .    .    6    5    
  Kinetic                  47   | .    .    .    .    .    14   25   8    
  Thermal                  48   | .    .    5    43   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          49   | .    1    35   5    .    .    5    3    
  Robot Hit Streak         11   | .    1    7    7    .    7    11   5    
  Robot Miss Streak        5    | .    .    2    3    .    1    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           98   | .    1    26   23   .    11   27   10   
  Core Hits                36   | .    .    10   6    .    5    10   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    1    1    1    
    Burn                   1    | .    .    .    1    .    .    .    .    
    Blast                  3    | .    .    .    .    .    1    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2118 | .    22   493  378  .    284  787  154  
  Guns                     721  | .    22   304  378  .    .    .    17   
  Cannons                  1082 | .    .    .    .    .    284  664  134  
  Explosions               240  | .    .    117  .    .    .    123  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    .    3    
  Kinetic                  998  | .    .    .    .    .    284  580  134  
  Thermal                  636  | .    .    189  324  .    .    123  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          481  | .    22   304  54   .    .    84   17   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    2    3    
  Average Corruption       1    | .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    2    8    
    Matter Fused           3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    26   .    .    25   55   .    
  Projectiles              80   | .    .    .    .    .    25   55   .    
  Explosions               26   | .    .    26   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    2    4    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    3    4    
  Secondary                1    | .    .    .    .    .    .    1    .    
Self-Inflicted Damage      64   | .    .    12   .    .    .    52   .    
  Shots                    2    | .    .    1    .    .    .    1    .    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        282  | .    .    119  282  .    108  117  207  
  Average Temperature      68   | .    .    46   83   .    37   32   125  
  Received Heat Transfer   455  | .    21   108  54   18   .    .    254  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    
  Heat Transferred         1177 | .    .    300  777  .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Peak Influence             230  | .   30  100 119 57  153 230 .   
  Initial                  39   | .   .   11  39  25  25  18  .   
  Average                  62   | .   16  67  41  45  54  101 .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 100 100 100 78  .   
  Level 1                  6    | .   .   .   .   .   .   21  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   2   .   2   3   .   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   2   3   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              59   | .   4   2   21  2   4   16  10  
  Peak Tracking Total      9    | .   4   2   9   1   2   5   7   
  Tactical Retreats        5    | .   .   .   1   1   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Traps Triggered            3    | .   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Disabled          2    | .   .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Low 
Machines Accessed          17   | .   1   1   4   3   1   6   1   
  Terminals                9    | .   1   .   2   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   1   1   11  5   2   14  1   
  Successful               31   | .   1   1   11  5   2   10  1   
  Failed                   4    | .   .   .   .   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                19   | .   1   .   5   3   .   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              8    | .   .   .   6   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   1   1   5   3   .   8   1   
  Record                   3    | .   .   .   1   1   .   1   .   
  Open Door                2    | .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   2   .   .   1   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   2   .   
  Scan Component           2    | .   .   .   .   1   .   1   .   
  Repair                   2    | .   .   .   .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   6   .   2   .   .   
  Insert Component         4    | .   .   .   3   .   1   .   .   
  Analyze                  4    | .   .   .   3   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   1   1   1   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   
  Time                     60   | .   .   .   .   38  .   22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   3   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   3   4   
  Non-combat               5    | .   .   .   .   .   .   2   3   
  Combat                   2    | .   .   .   .   .   .   1   1   
Robot Hacks Applied        9    | .   .   .   .   .   .   5   4   
  parse_system             6    | .   .   .   .   .   .   2   4   
  no_distress              2    | .   .   .   .   .   .   2   .   
  find_chute               1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Low 
Turns Passed               3716 | 69  126 359 998 200 579 954 431 
Spaces Moved               2653 | 53  128 282 674 159 427 597 333 
  Core                     38   | 35  .   .   .   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   2615 | 18  128 282 674 159 427 597 330 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  80  80  95  101 101 105 
  Average Speed            98   | 112 90  82  91  95  101 107 108 
  Slowest Speed            350  | 150 90  90  95  95  101 145 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   29  50  46  16  10  9   38  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   1   .   .   .   .   1   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          23   | .   .   13  .   .   1   7   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   2   .   .   1   3   2   
  AOE                      15   | .   .   11  .   .   .   4   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Low  
Total                      3591 | 62   137  359  1006 207  563  880  377  
  Wait                     679  | .    6    17   290  42   108  204  12   
  Move                     2646 | 52   127  281  673  158  426  596  333  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  55   | 5    2    13   7    2    8    12   6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   46   | 5    1    6    6    3    7    13   5    
  Detach                   9    | .    .    1    2    .    1    4    1    
  Swap                     10   | .    .    2    2    1    1    4    .    
  Drop                     17   | .    .    4    2    1    5    3    2    
  Fire                     116  | .    1    35   24   .    7    36   13   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   50 | -11/Scrapyard  | Discovered new exit (range 15)
   70 | -11/Scrapyard  | Entered Materials
  119 | -10/Materials  | Discovered new exit (range 5)
  150 | -10/Materials  | Discovered new exit (range 14)
  196 | -10/Materials  | Entered Mines
  197 | -10/Mines      | Learned location of Storage (-7)
  203 | -10/Mines      | Discovered new exit (range 10)
  323 | -10/Mines      | Build established: Mutant
  476 | -10/Mines      | Discovered new exit (range 5)
  483 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  555 | -10/Mines      | Entered Materials
  555 | -9/Materials   | Evolved 2 slots: Utility x2
  761 | -9/Materials   | Identified exit to Mines
  864 | -9/Materials   | Build established: Hacker-Mutant
 1546 | -9/Materials   | Discovered new exit (range 9)
 1553 | -9/Materials   | Entered another Materials area
 1553 | -8/Materials   | Evolved 2 slots: Utility x2
 1681 | -8/Materials   | Repaired Nuclear Core
 1738 | -8/Materials   | Discovered new exit (range 16)
 1753 | -8/Materials   | Entered Factory
 1753 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2319 | -7/Factory     | Discovered new exit (range 14)
 2332 | -7/Factory     | Entered another Factory area
 2332 | -6/Factory     | Evolved 2 slots: Utility x2
 2596 | -6/Factory     | Build established: Scavenger-Mutant
 2891 | -6/Factory     | Lost 3 parts (1p2n)
 3066 | -6/Factory     | Repaired Remote Datajack
 3280 | -6/Factory     | Identified exit to Lower Caves
 3286 | -6/Factory     | Entered Lower Caves
 3654 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3693 | -6/Lower Caves | Core integrity fell below 50%
 3707 | -6/Lower Caves | Core integrity fell below 20%
 3717 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03672_ Slug penetrates G-50 Soldier.
03672_ G-50 Soldier knocked back.
03673_ Lgt. Nuclear Core destroyed.
03676_ System corrupted: Gauss Cannon rejected.
03677_ Com. Wheel destroyed.
03679_ Mic. Nuclear Core destroyed.
03679_ Arc Thrower destroyed.
03679_ ECM Suite destroyed.
03681_ Terrain Scanner destroyed.
03681_ Remote Shield destroyed.
03681_ Sensor Array destroyed.
03688_ Mic. Nuclear Core destroyed.
03690_ Proton Cannon destroyed.
03690_ Slammed into L-41 Fighter.
03690_ Mic. Nuclear Core severed.
03694_ Slammed into L-41 Fighter. <x3>
03704_ System corrupted: Matter fused (-8).
03715_ Slammed into G-50 Soldier.
03715_ Destabilizing: System corrupted (+1).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????###%  % ]*   ###                      |
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| ???????????????????# ?????????????????????????? ?? |
| ??????????????????? ????????? ???????????????????? |
| ?????????????????? ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          24
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Core Shielding             20
Phase Shifting             5
Evasion (%)                45
Target Analysis            5
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
              Nuclear Core | -9/Materials | Scanalyzed
                     Wheel | -9/Materials | Scanalyzed
 Transport Network Coupler | -9/Materials | Scanalyzed
                 ECM Suite | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              PotentialCompactProtection
  Manual?         0
Play Time         00:50:56
  Cumulative      21.5 hours
  Start           2022.05.09 @ 11:21:28
  End             2022.05.09 @ 12:08:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b8d47a1d-0187-4a24-a548-b8d47b6164e9