Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.06 @ 01:45:56 Player: Judas Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2167) 2167 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 6410 Bonus ------- High Alert Combat Kills 43 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 113/300 Energy 80/100 System Corruption 1% Temperature Cool (535) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Compact Wheel Compact Wheel Relay Coupler [Behemoth] (11) Precision Assault Rifle Grenade Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Compact Wheel Hardened Medium Armor Plating Heavy Laser Grenade Launcher Datajack Katana [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 1 1 . . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 89 | 6 5 8 28 10 3 22 7 Power 8 | 1 . 1 1 1 1 2 1 Engine 6 | 1 . 1 1 . 1 2 . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 1 1 14 . . 9 . Treads 7 | . . . 3 . . 4 . Leg 6 | . . . 6 . . . . Wheel 10 | 2 1 1 1 . . 5 . Hover 4 | . . . 4 . . . . Flight . | . . . . . . . . Utility 18 | 1 3 1 3 3 . 6 1 Device 8 | . 1 1 1 2 . 2 1 Storage 2 | 1 1 . . . . . . Processor 5 | . 1 . 2 . . 2 . Hackware . | . . . . . . . . Protection 3 | . . . . 1 . 2 . Artifact . | . . . . . . . . Weapon 36 | 2 1 5 10 6 2 5 5 Energy Gun 7 | 1 1 1 2 1 . 1 . Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 11 | 1 . 1 4 1 . 2 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 8 | . . . 2 2 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . 1 1 2 . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . 1 . Parts Lost 30 | . . 4 3 4 12 . 7 Power 3 | . . . . . 1 . 2 Propulsion 7 | . . 2 1 . 3 . 1 Utility 8 | . . . 1 2 3 . 2 Weapon 12 | . . 2 1 2 5 . 2 Highest Loss Streak 7 | . . 2 3 2 6 . 7 Average Slot Usage (%) 93 | . 95 99 95 98 75 85 97 Engine 8 | . 14 11 8 3 7 6 5 Treads 5 | . . . 8 . . 9 23 Leg 2 | . . . 13 . . . . Wheel 10 | . 28 22 2 . . 12 . Hover 4 | . . . 1 27 19 . . Device 10 | . 9 11 10 13 13 6 13 Storage 9 | . 14 11 9 9 9 7 7 Processor 10 | . 1 11 15 11 7 7 15 Protection 4 | . . . . 1 . 13 7 Energy Gun 5 | . 12 7 . 9 5 3 . Energy Cannon 3 | . . 12 7 . . . . Ballistic Gun 11 | . 14 10 14 8 5 11 11 Slashing Weapon 2 | . . 1 2 6 4 2 2 Naked Turns . | . . . . . . . . Heaviest Build 53 | 11 24 35 35 38 39 52 53 Greatest Support 84 | 26 26 26 84 33 33 84 84 Greatest Overweight (x) 9 | 1 . 2 2 1 7 9 . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 8 | 1 6 9 9 7 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 4 9 10 10 10 8 10 10 Class Distribution -------------------- 68% | Mutant 22% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 1678 | 206 108 179 117 484 . 433 151 Remotely . | . . . . . . . . Salvage Created 2165 | . 219 647 306 390 32 321 250 Parts 119 | . 17 39 15 17 2 12 17 Haulers Intercepted 4 | . . 2 1 . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 53 | . 6 14 8 11 1 5 8 Guns 28 | . 6 2 3 9 . 4 4 Cannons 16 | . . 11 1 . . . 4 AOE 9 | . . 1 4 2 1 1 . Classes Destroyed 9 | . 4 3 1 1 . . . Worker 1 | . 1 . . . . . . Hauler 4 | . . 2 1 . . 1 . Watcher 2 | . 1 1 . . . . . Swarmer 14 | . 3 3 2 4 . . 2 Grunt 26 | . 3 9 4 2 1 3 4 Brawler 2 | . . 1 1 . . . . Duelist 2 | . . 1 . 1 . . . Sentry 5 | . . . . 4 . 1 . Hunter 4 | . . . 1 . . 1 2 Best Kill Streak 8 | . 4 6 4 8 1 3 6 Combat Bots Only 8 | . 3 5 4 8 1 3 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 1 2 2 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 5293 | . 171 568 452 877 821 763 1641 Core 1284 | . 24 93 61 85 249 208 564 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 90 76 . . 28 . . Volleys Fired 149 | . 18 29 14 35 6 28 19 Largest 3 | . 2 3 3 3 2 3 3 Hottest 156 | . 60 156 143 135 80 125 104 Shots Fired 340 | . 36 85 35 66 7 56 55 Gun 256 | . 36 45 19 60 7 53 36 Cannon 70 | . . 40 12 . . . 18 Launcher 14 | . . . 4 6 . 3 1 Special . | . . . . . . . . Kinetic 192 | . 18 27 17 29 2 45 54 Thermal 102 | . . 44 14 31 5 8 . Explosive 14 | . . . 4 6 . 3 1 Electromagnetic 32 | . 18 14 . . . . . Robot Hit Streak 24 | . 14 12 24 7 3 16 14 Robot Miss Streak 4 | . 2 4 1 2 1 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . . 6 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 219 | . 23 45 29 37 4 47 34 Core Hits 98 | . 10 23 15 17 2 15 16 Critical Hits 6 | . . 4 1 . . . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 5 | . . 4 . . . . 1 Melee Attacks 16 | . . 4 3 1 7 . 1 Impact . | . . . . . . . . Slashing 16 | . . 4 3 1 7 . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4991 | . 409 871 675 933 237 913 953 Guns 2723 | . 260 266 220 575 57 837 508 Cannons 1041 | . . 515 206 . . . 320 Explosions 1223 | . 145 90 249 358 180 76 125 Melee . | . . . . . . . . Ramming 4 | . 4 . . . . . . Kinetic 2201 | . 76 127 207 216 15 732 828 Thermal 1681 | . 145 631 219 359 222 105 . Explosive 808 | . . . 249 358 . 76 125 Electromagnetic 297 | . 184 113 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 3 3 13 1 1 Average Corruption 2 | . . . 3 3 4 1 1 Corruption Purged . | . . . . . . . . Effects 11 | . . . . 3 4 4 . Message Errors 3 | . . . . 2 . 1 . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 1 . Targeting Errors 2 | . . . . 1 . 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 122 | . 70 1 . . 51 . . Projectiles 1 | . . 1 . . . . . Explosions 121 | . 70 . . . 51 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 362 | . 24 39 38 129 84 48 . Shots 13 | . 1 1 4 3 1 3 . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 634 | . 60 634 225 471 135 546 558 Average Temperature 169 | . 34 185 100 174 57 206 193 Received Heat Transfer 1467 | . 48 129 144 162 342 183 459 Effects 31 | . . 11 . 3 . 8 9 Shutdowns 6 | . . 3 . 1 . 2 . Energy Bleed 4 | . . 3 . 1 . . . Interference 3 | . . 1 . . . 2 . Matter Decay 3 | . . . . 1 . 1 1 Short Circuit 2 | . . 1 . . . 1 . Damage (minor) 2 | . . 1 . . . 1 . Damage (major) 5 | . . 1 . . . . 4 Damage (core) 6 | . . 1 . . . 1 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 1 1 . . . Heat Transferred 2579 | . 100 1049 407 664 174 185 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 556 | . 227 468 387 556 344 231 286 Average Influence 222 | . 96 265 294 398 293 140 146 Maximum Alert Level 2 | . 1 2 1 2 1 1 1 Low Security (%) 67 | 100 85 38 20 17 . 67 85 Level 1 27 | . 14 34 79 24 100 32 14 Level 2 4 | . . 27 . 58 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 2 3 . . 2 . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 1 . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 5 | . 2 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 10 23 18 11 7 7 16 Peak Tracking Total 10 | . 4 6 9 10 6 4 8 Tactical Retreats 8 | . 1 3 1 . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 2 | . . . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 7 | . 2 . . 2 2 . 1 Max in Single Turn 2 | . 2 . . 1 2 . 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 16 | . 6 1 4 . 2 3 . Terminals 11 | . 5 1 2 . 2 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 34 | . 13 2 8 . 6 5 . Successful 26 | . 11 2 5 . 4 4 . Failed 8 | . 2 . 3 . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 7 2 2 . 3 1 . Terminals 24 | . 11 2 4 . 6 1 . Fabricators . | . . . . . . . . Repair Stations 8 | . 2 . 3 . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 7 | . 3 . 2 . 2 . . Record 3 | . 1 . 2 . . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . 2 . Scan Component 3 | . 1 . 1 . . 1 . Repair 3 | . 1 . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 26 | . 13 4 2 . 5 2 . Terminals 11 | . 6 2 . . 2 1 . Track 2 | . 1 1 . . . . . Assimilate 1 | . 1 . . . . . . Botnet 6 | . 3 1 . . 1 1 . Detonate 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 1 2 . 1 1 . Full Trace Events 3 | . 2 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . 1 . . 1 . Time 115 | . 26 . 51 . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 2642 | 57 332 395 546 307 168 617 220 Spaces Moved 1724 | 51 255 217 282 404 93 333 89 Core 14 | 7 . . . . 6 1 . Treads 324 | . . . 92 . . 143 89 Legs 87 | . . . 87 . . . . Wheels 792 | 44 255 217 87 . . 189 . Hover 507 | . . . 16 404 87 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 90 90 42 42 102 100 160 Average Speed 101 | 86 90 96 133 43 135 131 160 Slowest Speed 500 | 100 90 120 180 102 400 500 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 42 21 28 46 16 9 22 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . 4 3 . 7 . . Terrain Destroyed 134 | . 27 7 30 27 34 5 4 Melee 14 | . . 4 3 . 7 . . Projectile 1 | . . . . . . . 1 AOE 119 | . 27 3 27 27 27 5 3 Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 2308 | 60 320 331 422 473 118 460 124 Wait 234 | . 36 64 61 10 6 55 2 Move 1715 | 50 254 216 281 401 92 332 89 Hop . | . . . . . . . . Pick Up 45 | 4 4 7 13 . 4 10 3 Fast Attach 37 | 6 2 2 12 1 . 14 . Attach 27 | . 1 4 5 6 2 7 2 Detach 7 | . 1 . . 2 . 4 . Swap 25 | . 2 2 11 3 1 1 5 Drop 39 | . 1 3 22 1 . 9 3 Fire 149 | . 18 29 14 35 6 28 19 Melee 16 | . . 4 3 1 7 . 1 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . 13 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 12) 243 | -10/Materials | Repaired EM Pulse Gun 277 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 385 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 693 | -9/Materials | Build established: Skirmisher 780 | -9/Materials | Discovered new exit (range 4) 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 957 | -8/Materials | Garrison activated, responded to threat 961 | -8/Materials | Lost 3 parts (1n1u1w) 1116 | -8/Materials | Repaired Cld. Ion Engine 1331 | -8/Materials | Identified exit to Garrison 1331 | -8/Materials | Entered Garrison 1386 | -8/Garrison | Triggered checkpoint 1386 | -8/Garrison | Triggered checkpoint 1483 | -8/Garrison | Destroyed 8 combat bots 1555 | -8/Garrison | Discovered new exit (range 14) 1560 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1601 | -8/Garrison | Build established: Mutant 1624 | -8/Garrison | Discovered new exit (range 14) 1636 | -8/Garrison | Installed Relay Interface Framework 1638 | -8/Garrison | Entered Materials 1777 | -8/Materials | Discovered new exit (range 13) 1781 | -8/Materials | Lost 6 parts (2n1u3w) 1784 | -8/Materials | System corruption reached 10% 1799 | -8/Materials | Core integrity fell below 50% 1806 | -8/Materials | Entered Factory 1806 | -7/Factory | Evolved 2 slots: Utility x2 1829 | -7/Factory | Lost 6 parts (1p1n2u2w) 2155 | -7/Factory | Repaired Lgt. Deuterium Engine 2421 | -7/Factory | Identified exit to Garrison 2423 | -7/Factory | Entered Garrison 2463 | -7/Garrison | Triggered checkpoint 2503 | -7/Garrison | Garrison Relay disabled 2581 | -7/Garrison | Triggered checkpoint 2637 | -7/Garrison | Core integrity fell below 50% 2640 | -7/Garrison | Core integrity fell below 20% 2644 | -7/Garrison | Core destroyed Last Messages --------------- 02634_ G-50 Soldier knocked back. 02634_ Slug penetrates G-50 Soldier. 02635_ Overheating: Gauss Rifle damaged (-12). 02635_ Overheating: Lrg. Storage Unit damaged (-125). 02635_ Overheating: Adv. Visual Processing Unit damaged (-15). 02635_ Overheating: Adv. Terrain Scanner damaged (-16). 02636_ Prc. Assault Rifle destroyed. 02637_ Overheating: Core damaged (-84). 02638_ Overheating: Core damaged (-126). 02638_ Lgt. Nuclear Core destroyed. 02638_ Acquired 22 matter. 02640_ Overheating: Core damaged (-105). 02640_ Slug penetrates G-50 Soldier. 02640_ Destroyed Hvy. Laser. 02640_ G-50 Soldier knocked back. 02642_ Overheating: Matter decay (-9). 02642_ Med. Treads destroyed. 02643_ Gauss Rifle destroyed. 02643_ Acquired 45 matter. 02644_ Overheating: Core damaged (-133). 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