Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 23:10:18 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (4) 20 Value Destroyed (192) 192 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (21725) 21725 TOTAL SCORE: 29437 Bonus ------- Pacifist 7906 High Alert Combat Kills 40 Follower Combat Kills 7 Win 3000 Win Speed 10772 Cogmind --------- Core Integrity 1218/1600 Matter 0/300 Energy 185/630 System Corruption 8% Temperature Cool (20) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Antimatter Reactor Quantum Reactor > --- PROPULSION (6) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Q-thruster Impulse Thruster Array > --- UTILITY (15) ----- Experimental Heat Sink Enhanced Optical Array Advanced Signal Interpreter Propulsion Shielding Advanced Shield Generator Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Q-thruster Q-thruster Q-thruster Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Enhanced Optical Array Advanced Signal Interpreter Propulsion Shielding Advanced Shield Generator Improved Force Field Improved Hacking Suite System Shield Advanced Drone Bay > --- WEAPON ----------- Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Q-thruster Q-thruster Q-thruster [Rating: 112] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Improved VTOL Module Utility Propulsion Shielding Device Experimental Heat Sink Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Backup Laser I Energy Gun Backup Laser I Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 . . 1 . . . . Utility 13 | . . . 1 . 1 1 1 . . 1 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 58 | 2 . 2 4 . 9 5 . . 7 2 2 10 . 15 Power 12 | . . . . . 1 2 . . 2 . . 2 . 5 Engine 3 | . . . . . . 2 . . 1 . . . . . Core 2 | . . . . . 1 . . . 1 . . . . . Reactor 7 | . . . . . . . . . . . . 2 . 5 Propulsion 17 | 2 . 1 1 . 5 . . . 1 1 . 3 . 3 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 15 | . . 1 1 . 5 . . . 1 1 . 3 . 3 Utility 23 | . . 1 3 . 3 3 . . 2 1 1 5 . 4 Device 11 | . . 1 . . 1 . . . 1 . 1 4 . 3 Storage . | . . . . . . . . . . . . . . . Processor 4 | . . . 1 . 2 . . . . . . 1 . . Hackware 4 | . . . . . . 1 . . 1 1 . . . 1 Protection 4 | . . . 2 . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | . . . . . . . . . 2 . 1 . . 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 1 . . . . . 2 3 . 1 Parts Lost 22 | . . . . . . 3 2 2 . 4 1 . . 10 Power 9 | . . . . . . 2 1 1 . 2 . . . 3 Propulsion 3 | . . . . . . . . . . 2 . . . 1 Utility 7 | . . . . . . 1 . . . . . . . 6 Weapon 3 | . . . . . . . 1 1 . . 1 . . . Highest Loss Streak 4 | . . . . . . 2 2 2 . 4 1 . . 3 Average Slot Usage (%) 66 | . 28 25 49 66 71 85 83 66 67 79 66 66 78 63 Engine 4 | . . . 6 11 3 12 11 4 4 4 10 7 . . Core 1 | . . . . . 5 1 . . 6 2 . . . . Reactor 2 | . . . . . . . . . . . . 1 8 7 Treads 2 | . 28 11 . . . . . . . . . . . . Flight 20 | . . 9 17 22 27 30 26 24 23 21 15 17 21 18 Device 5 | . . 4 . . 6 . . . 2 5 5 9 17 11 Processor 10 | . . . 6 11 11 15 13 13 13 11 10 11 13 10 Hackware 5 | . . . . . . 6 6 4 . 9 10 9 8 8 Protection 10 | . . . 17 22 18 11 13 13 13 11 10 9 8 5 Energy Gun 1 | . . . . . . 6 11 4 . 1 1 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 67 | . . . 5 5 13 14 6 4 25 25 11 55 55 67 Greatest Support 57 | 3 3 5 10 10 18 18 12 12 25 25 18 57 57 57 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 3 4 4 3 3 3 3 3 4 4 4 Average Carried 3 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 3 4 3 3 3 3 3 3 3 4 4 Class Distribution -------------------- 29% | Sprinter 26% | Mutant 21% | Hacker-Scout 20% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 520 | 220 . . 60 . 18 107 . . . 13 . . 89 13 Remotely . | . . . . . . . . . . . . . . . Salvage Created 56 | . . . . . . . . . . . . . . 56 Parts 3 | . . . . . . . . . . . . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 4 | . . . . . . . . . . . . . . 4 AOE 4 | . . . . . . . . . . . . . . 4 Classes Destroyed 1 | . . . . . . . . . . . . . . 1 Swarmer 4 | . . . . . . . . . . . . . . 4 Best Kill Streak 4 | . . . . . . . . . . . . . . 4 Combat Bots Only 4 | . . . . . . . . . . . . . . 4 Max Kills in Single Turn 2 | . . . . . . . . . . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 3141 | . 73 11 103 . 162 438 36 86 50 499 46 128 28 1481 Core 878 | . 29 11 45 . 32 63 . 86 12 193 . 25 . 382 Absorbed by Shields 484 | . . . . . . . . . . . . 12 29 443 Core Remaining (%) 90 | 100 . 84 . 88 94 91 . . 88 80 100 98 100 76 Volleys Fired 4 | . . . . . . . . . . . . . . 4 Largest 1 | . . . . . . . . . . . . . . 1 Hottest 66 | . . . . . . . . . . . . . . 66 Shots Fired 4 | . . . . . . . . . . . . . . 4 Gun . | . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . . . . 2 Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . . 2 Core Hits 5 | . . . . . . . . . . . . . . 5 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 528 | . . . . . . . . . . . . . . 528 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 528 | . . . . . . . . . . . . . . 528 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 528 | . . . . . . . . . . . . . . 528 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 . 6 6 1 . . . 8 Average Corruption 3 | . . . . . . 1 . 6 6 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . 2 . . . . 4 Message Errors 2 | . . . . . . . . . 1 . . . . 1 Matter Fused 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 52 | . . . . . . . . . . . . . . 52 Projectiles . | . . . . . . . . . . . . . . . Explosions 52 | . . . . . . . . . . . . . . 52 Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . . . . . . . . . . . 173 Shots 3 | . . . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 25 | . . . . . 9 25 . . 11 14 . . . 2 Average Temperature 7 | . . . . . 9 13 . . 6 7 . . . 1 Received Heat Transfer 327 | . 39 6 42 . 45 48 12 . 12 45 9 14 8 47 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 676 | . 20 7 87 48 98 226 137 76 110 98 42 217 262 676 Initial 151 | . . 7 2 33 18 44 110 46 39 53 27 16 121 151 Average 145 | . 5 7 31 37 48 115 129 59 73 47 30 135 173 417 Maximum Alert Level 2 | . . . . . . 1 . . . . . 1 1 2 Low Security (%) 75 | 100 100 100 100 100 100 90 100 100 100 100 100 58 66 9 Level 1 11 | . . . . . . 9 . . . . . 41 33 27 Level 2 13 | . . . . . . . . . . . . . . 62 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . 1 2 1 . . 1 . 1 1 2 Investigation 4 | . . . . . . 1 1 . . 1 . . . 1 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 5 | . . . 1 . 1 1 . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 11 | . . . . . 5 1 . . . 2 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 5 2 12 4 44 19 1 6 3 33 1 16 5 49 Peak Tracking Total 25 | . 5 2 10 4 20 5 1 6 2 25 1 10 3 14 Tactical Retreats 32 | . . . 1 . 6 6 . . 1 4 . 3 . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . . . 2 1 . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 39 | . 4 1 2 . 3 9 2 . 1 4 1 5 2 5 Terminals 30 | . 3 . 1 . 3 7 2 . 1 3 . 4 2 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . 2 . . . 1 . . . . Recycling Units 4 | . 1 . . . . . . . . . 1 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 81 | . 9 1 3 . 6 20 5 . 1 13 1 7 4 11 Successful 34 | . 3 1 3 . 2 6 1 . 1 5 1 3 3 5 Failed 47 | . 6 . . . 4 14 4 . . 8 . 4 1 6 Catastrophic 14 | . 1 . . . 2 4 1 . . 1 . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 21 | . 4 . . . 3 4 1 . . 4 . 2 1 2 Terminals 65 | . 7 . 2 . 6 15 5 . 1 9 . 6 4 10 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 10 | . . . 1 . . 5 . . . 4 . . . . Recycling Units 5 | . 2 . . . . . . . . . 1 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 22 | . 2 1 2 . 2 3 . . 1 3 . 3 2 3 Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . 1 . . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 4 | . 1 . 1 . . . . . . . . 1 1 . Zone Layout 8 | . 1 . 1 . 1 1 . . . 1 . 1 . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 1 . . 2 . . . 1 . . . . Refit 4 | . . . 1 . . 2 . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 1 . . 1 Retrieve Components 3 | . 1 . . . . . . . . . 1 . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 1 1 . . 1 . . 1 1 Terminals 5 | . . . . . . 1 1 . . 1 . . 1 1 Assimilate 2 | . . . . . . 1 . . . . . . 1 . Botnet 3 | . . . . . . . 1 . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 1 . 3 9 2 . . 3 1 4 2 4 Full Trace Events 4 | . . . . . . 1 1 . . 1 . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . 1 . . . . . . 1 . Largest Group 1 | . . . . . . 1 . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . . . . . . 26 . Total Orders 9 | . . 3 . . 6 . . . . . . . . . EXPLORE 6 | . . . . . 6 . . . . . . . . . RETURN 3 | . . 3 . . . . . . . . . . . . Ally Attacks 54 | . . . . . 54 . . . . . . . . . Total Damage 131 | . . . . . 131 . . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 19 | . . 3 . . 14 . . . . . . . . 2 Drone Recoveries 16 | . . 3 . . 11 . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 1901 | 17 130 61 79 70 232 273 56 31 126 168 36 153 68 401 Spaces Moved 5442 | 27 251 114 191 132 497 787 172 96 380 549 108 475 273 1390 Core 295 | 27 251 17 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5147 | . . 97 191 132 497 787 172 96 380 549 108 475 273 1390 Fastest Speed 24 | 50 50 40 37 37 29 29 32 32 27 27 29 24 24 24 Average Speed 30 | 50 50 41 37 37 31 31 32 32 28 29 29 28 24 25 Slowest Speed 99 | 50 50 50 40 37 37 32 32 32 35 35 29 29 24 99 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 91 | . . 1 . 1 16 13 . . 4 10 3 10 5 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 41 36 37 20 73 36 8 75 16 29 3 32 11 47 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . . 3 . . . . 24 Terrain Destroyed 81 | . . . . . . . . . 3 . . . . 78 Melee 3 | . . . . . . . . . 3 . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 78 | . . . . . . . . . . . . . . 78 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 5569 | 28 254 127 197 151 559 798 172 95 385 541 109 479 270 1404 Wait 92 | . . 10 . 21 54 3 . . . . . . . 4 Move 5253 | 26 250 111 190 129 466 760 172 95 371 528 101 454 262 1338 Hop 84 | . . 1 . 1 14 13 . . 4 10 3 10 5 23 Pick Up 21 | . 4 . . . 4 . . . . . . 2 2 9 Fast Attach 34 | 2 . 1 3 . 2 2 . . 7 2 2 6 . 7 Attach 14 | . . 1 1 . 2 2 . . . . . 3 . 5 Detach 4 | . . 1 . . . 1 . . . . . 1 . 1 Swap 10 | . . . . . 5 1 . . . . . 1 . 3 Drop 37 | . . 2 3 . 12 3 . . . 1 3 2 1 10 Fire 4 | . . . . . . . . . . . . . . 4 Melee 3 | . . . . . . . . . 3 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res x3 / [Qua]) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 18 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 12) 108 | -10/Materials | Discovered new exit (range 4) 140 | -10/Materials | Discovered new exit (range 16) 148 | -10/Materials | Entered Mines 156 | -10/Mines | Found the Drone Emporium 157 | -10/Mines | Found Prototype Device 157 | -10/Mines | Identified Thief Drone Bay 187 | -10/Mines | Discovered new exit (range 7) 209 | -10/Mines | Entered Materials 209 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 273 | -9/Materials | Discovered new exit (range 16) 288 | -9/Materials | Entered Mines 314 | -9/Mines | Discovered new exit (range 6) 315 | -9/Mines | Build established: Mutant 329 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 344 | -9/Mines | Met a Derelict bent on vengeance 358 | -9/Mines | Entered Materials 358 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -8/Materials | Discovered new exit (range 20) 590 | -8/Materials | Identified exit to Factory 590 | -8/Materials | Entered Factory 590 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 608 | -7/Factory | Identified exit to Lower Caves 815 | -7/Factory | Build established: Sprinter 854 | -7/Factory | Discovered new exit (range 8) 862 | -7/Factory | Identified exit to Factory 863 | -7/Factory | Entered another Factory area 863 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 907 | -6/Factory | Spotted B-75 Beast 919 | -6/Factory | Manually triggered Chute Trap 919 | -6/Factory | Sucked down chute 919 | -6/Factory | Entered Waste 922 | -6/Waste | Spotted C-40 Crusher 930 | -6/Waste | Spotted C-40 Crusher 934 | -6/Waste | EMP discharged 939 | -6/Waste | Spotted C-40 Crusher 939 | -6/Waste | Spotted C-40 Crusher 940 | -6/Waste | Spotted C-40 Crusher 940 | -6/Waste | Spotted C-40 Crusher 943 | -6/Waste | Discovered new exit (range 22) 945 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 950 | -6/Waste | Identified exit to Factory 950 | -6/Waste | Entered Factory 969 | -6/Factory | Identified exit to Factory 1076 | -6/Factory | Entered another Factory area 1076 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1187 | -5/Factory | Lost 4 parts (2p2n) 1241 | -5/Factory | Discovered new exit (range 8) 1243 | -5/Factory | Identified exit to Factory 1244 | -5/Factory | Entered another Factory area 1244 | -4/Factory | Evolved 2 slots: Utility x2 1257 | -4/Factory | Discovered new exit (range 2) 1258 | -4/Factory | Identified exit to Research 1280 | -4/Factory | Entered Research 1280 | -3/Research | Evolved 2 slots: Utility x2 1315 | -3/Research | Spotted B-86 Titan 1368 | -3/Research | Identified exit to Research 1369 | -3/Research | Discovered new exit (range 14) 1379 | -3/Research | Found Prototype Processor 1379 | -3/Research | Identified Exp. Signal Interpreter 1433 | -3/Research | Entered another Research area 1433 | -2/Research | Evolved 2 slots: Utility x2 1455 | -2/Research | Identified exit to Access 1469 | -2/Research | Discovered new exit (range 19) 1484 | -2/Research | Spotted B-90 Cyclops 1501 | -2/Research | Entered Access 1501 | -1/Access | Evolved 2 slots: Utility x2 1584 | -1/Access | Energy Cycler disabled 1645 | -1/Access | Found Prototype Launcher 1645 | -1/Access | Identified Tactical Quantum Warhead 1693 | -1/Access | Build established: Hacker-Scout 1704 | -1/Access | Lost 3 parts (1n2u) 1828 | -1/Access | Lost 3 parts (1p2u) 1880 | -1/Access | Spotted B-99 Colossus 1880 | -1/Access | Spotted B-99 Colossus 1901 | -1/Access | Discovered new exit (range 5) 1902 | -1/Access | Identified exit to Surface 1902 | *** | Escaped! Last Messages --------------- 01850_ S-43 Plague destroyed. 01850_ Destroyed Lgt. Antimatter Reactor. 01850_ Destroyed Xenon Bombardment Thruster. 01852_ S-43 Plague destroyed. 01852_ Lgt. Quantum Reactor destroyed. 01852_ Destroyed Lgt. Quantum Reactor. 01854_ Dropped Micro-nuke Launcher. 01857_ Dropped Adv. Drone Bay. 01858_ Acquired 13 matter. 01860_ Acquired Hacking Suite. 01869_ Drone sends a signal. 01874_ Acquired Lgt. Quantum Reactor. 01877_ System corrupted: Matter fused (-4). 01885_ Sealed Freight Elevator disabled. 01888_ Imp. Force Field destroyed. 01891_ P-80 Master resets P-80 Master, system corruption cleaned. 01897_ System corrupted: Matter fused (-5). 01901_ The Access Shell folds into the floor. 01901_ EXIT=FOUND 01902_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | # # "Y ] # ######################## | | #| # """| + #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | ######################## ###############????????? | | #????##### | | +???? | | #############+#############+########## #??? | | #?????????? ????????? ???????# #??? " | | #????????# ????? = ?????# #?? """" | | #????????# " ??# ] #????# #?? """"" | | #????????# """ ## #????# #? """"" | | #????????# """ ## [ #????# #? """" | | #???###### " ## #????# # " | | #?? + ## ""T"" #????# # | | #?? # ## """"" #????# + | | #?" # ############????# # | | #?"" # #???????????????# # | | # """ [ #############???????????????# #?######## | | # " #???????????????????###?????# #???# | | + #??????????########## ####### #???# | | # #??????????" #???# | | # #??????????" #???# | | ########## "??" #???# | | "??" #???# | | "??" "@ #???# | | "??" "" #???# | | "??" #???# | | ######+### "??" #???# | | ???????????? "??" """ """ #???# | | ??????????????? "??" """T""" #???# | | ????????????????????########## ####### #???###### | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 65 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSpikedMaul Manual? 0 Play Time 00:59:55 Cumulative 551.4 hours Start 2020.10.25 @ 12:33:22 End 2020.10.29 @ 23:10:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 436 Rogue 436 Adventurer 0 Explorer 0 Win Type 0 Total 147 Types 85/8/38/6/3/2/4/1/0 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cb6721c-9e1f-42df-a7a0-3295f6cf8b95