Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 23:10:18

Player: lsend

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (4)       20
Value Destroyed (192)      192
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (21725)              21725
              TOTAL SCORE: 29437

 Bonus
-------
Pacifist                   7906
High Alert Combat Kills    40
Follower Combat Kills      7
Win                        3000
Win Speed                  10772

 Cogmind 
---------
Core Integrity             1218/1600
Matter                     0/300
Energy                     185/630
System Corruption          8%
Temperature                Cool (20)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
        Cooled Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION (6) ---
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY (15) -----
  Experimental Heat Sink
      Enhanced Optical Array
      Advanced Signal Interpreter
               Propulsion Shielding
      Advanced Shield Generator
               Hacking Suite
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Quantum Reactor
               Q-thruster
               Q-thruster
               Q-thruster

 Peak State 
------------
>              --- POWER ------------
        Cooled Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Heat Sink
      Enhanced Optical Array
      Advanced Signal Interpreter
               Propulsion Shielding
      Advanced Shield Generator
      Improved Force Field
      Improved Hacking Suite
               System Shield
      Advanced Drone Bay
>              --- WEAPON -----------
               Micro-nuke Launcher
>              --- INVENTORY --------
               Quantum Reactor
               Q-thruster
               Q-thruster
               Q-thruster
[Rating: 112]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Hover Unit               Backup Propulsion I
  Flight Unit              Improved VTOL Module
Utility                    Propulsion Shielding
  Device                   Experimental Heat Sink
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Backup Laser I
  Energy Gun               Backup Laser I
  Ballistic Cannon         Linear Accelerator
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   
  Utility                  13   | .   .   .   1   .   1   1   1   .   .   1   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             58   | 2   .   2   4   .   9   5   .   .   7   2   2   10  .   15  
  Power                    12   | .   .   .   .   .   1   2   .   .   2   .   .   2   .   5   
    Engine                 3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   
  Propulsion               17   | 2   .   1   1   .   5   .   .   .   1   1   .   3   .   3   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   1   1   .   5   .   .   .   1   1   .   3   .   3   
  Utility                  23   | .   .   1   3   .   3   3   .   .   2   1   1   5   .   4   
    Device                 11   | .   .   1   .   .   1   .   .   .   1   .   1   4   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
    Protection             4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   1   .   .   .   .   .   2   3   .   1   
Parts Lost                 22   | .   .   .   .   .   .   3   2   2   .   4   1   .   .   10  
  Power                    9    | .   .   .   .   .   .   2   1   1   .   2   .   .   .   3   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Utility                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   
  Weapon                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   2   2   2   .   4   1   .   .   3   
Average Slot Usage (%)     66   | .   28  25  49  66  71  85  83  66  67  79  66  66  78  63  
  Engine                   4    | .   .   .   6   11  3   12  11  4   4   4   10  7   .   .   
  Core                     1    | .   .   .   .   .   5   1   .   .   6   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   8   7   
  Treads                   2    | .   28  11  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   9   17  22  27  30  26  24  23  21  15  17  21  18  
  Device                   5    | .   .   4   .   .   6   .   .   .   2   5   5   9   17  11  
  Processor                10   | .   .   .   6   11  11  15  13  13  13  11  10  11  13  10  
  Hackware                 5    | .   .   .   .   .   .   6   6   4   .   9   10  9   8   8   
  Protection               10   | .   .   .   17  22  18  11  13  13  13  11  10  9   8   5   
  Energy Gun               1    | .   .   .   .   .   .   6   11  4   .   1   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | .   .   .   5   5   13  14  6   4   25  25  11  55  55  67  
  Greatest Support         57   | 3   3   5   10  10  18  18  12  12  25  25  18  57  57  57  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   4   4   4   3   4   4   3   3   3   3   3   4   4   4   
  Average Carried          3    | .   2   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   4   3   3   4   3   3   3   3   3   3   3   4   4   

 Class Distribution 
--------------------
 29% | Sprinter
 26% | Mutant
 21% | Hacker-Scout
 20% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
        Sprinter | -6/Waste
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
    Hacker-Scout | -2/Research
    Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Matter Collected           520  | 220 .   .   60  .   18  107 .   .   .   13  .   .   89  13  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  
  Parts                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Bots Only         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Max Kills in Single Turn   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               3141 | .    73   11   103  .    162  438  36   86   50   499  46   128  28   1481 
  Core                     878  | .    29   11   45   .    32   63   .    86   12   193  .    25   .    382  
  Absorbed by Shields      484  | .    .    .    .    .    .    .    .    .    .    .    .    12   29   443  
Core Remaining (%)         90   | 100  .    84   .    88   94   91   .    .    88   80   100  98   100  76   
Volleys Fired              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  66   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   
Shots Fired                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Core Hits                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           528  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               528  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                528  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    1    .    6    6    1    .    .    .    8    
  Average Corruption       3    | .    .    .    .    .    .    1    .    6    6    1    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      173  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        25   | .    .    .    .    .    9    25   .    .    11   14   .    .    .    2    
  Average Temperature      7    | .    .    .    .    .    9    13   .    .    6    7    .    .    .    1    
  Received Heat Transfer   327  | .    39   6    42   .    45   48   12   .    12   45   9    14   8    47   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Peak Influence             676  | .   20  7   87  48  98  226 137 76  110 98  42  217 262 676 
  Initial                  151  | .   .   7   2   33  18  44  110 46  39  53  27  16  121 151 
  Average                  145  | .   5   7   31  37  48  115 129 59  73  47  30  135 173 417 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   
  Low Security (%)         75   | 100 100 100 100 100 100 90  100 100 100 100 100 58  66  9   
  Level 1                  11   | .   .   .   .   .   .   9   .   .   .   .   .   41  33  27  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   .   1   2   1   .   .   1   .   1   1   2   
  Investigation            4    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           11   | .   .   .   .   .   5   1   .   .   .   2   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   5   2   12  4   44  19  1   6   3   33  1   16  5   49  
  Peak Tracking Total      25   | .   5   2   10  4   20  5   1   6   2   25  1   10  3   14  
  Tactical Retreats        32   | .   .   .   1   .   6   6   .   .   1   4   .   3   .   11  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          39   | .   4   1   2   .   3   9   2   .   1   4   1   5   2   5   
  Terminals                30   | .   3   .   1   .   3   7   2   .   1   3   .   4   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   9   1   3   .   6   20  5   .   1   13  1   7   4   11  
  Successful               34   | .   3   1   3   .   2   6   1   .   1   5   1   3   3   5   
  Failed                   47   | .   6   .   .   .   4   14  4   .   .   8   .   4   1   6   
    Catastrophic           14   | .   1   .   .   .   2   4   1   .   .   1   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   .   .   .   3   4   1   .   .   4   .   2   1   2   
  Terminals                65   | .   7   .   2   .   6   15  5   .   1   9   .   6   4   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   1   .   .   5   .   .   .   4   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   1   2   .   2   3   .   .   1   3   .   3   2   3   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Zone Layout              8    | .   1   .   1   .   1   1   .   .   .   1   .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   
  Refit                    4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   
  Terminals                5    | .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   1   .   3   9   2   .   .   3   1   4   2   4   
  Full Trace Events        4    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   26  .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   26  .   .   .   .   .   .   26  .   
Total Orders               9    | .   .   3   .   .   6   .   .   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   
  Total Damage             131  | .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             19   | .   .   3   .   .   14  .   .   .   .   .   .   .   .   2   
  Drone Recoveries         16   | .   .   3   .   .   11  .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               1901 | 17   130  61   79   70   232  273  56   31   126  168  36   153  68   401  
Spaces Moved               5442 | 27   251  114  191  132  497  787  172  96   380  549  108  475  273  1390 
  Core                     295  | 27   251  17   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5147 | .    .    97   191  132  497  787  172  96   380  549  108  475  273  1390 
  Fastest Speed            24   | 50   50   40   37   37   29   29   32   32   27   27   29   24   24   24   
  Average Speed            30   | 50   50   41   37   37   31   31   32   32   28   29   29   28   24   25   
  Slowest Speed            99   | 50   50   50   40   37   37   32   32   32   35   35   29   29   24   99   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            91   | .    .    1    .    1    16   13   .    .    4    10   3    10   5    28   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    41   36   37   20   73   36   8    75   16   29   3    32   11   47   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 27   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    24   
Terrain Destroyed          81   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    78   
  Melee                    3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      5569 | 28   254  127  197  151  559  798  172  95   385  541  109  479  270  1404 
  Wait                     92   | .    .    10   .    21   54   3    .    .    .    .    .    .    .    4    
  Move                     5253 | 26   250  111  190  129  466  760  172  95   371  528  101  454  262  1338 
  Hop                      84   | .    .    1    .    1    14   13   .    .    4    10   3    10   5    23   
  Pick Up                  21   | .    4    .    .    .    4    .    .    .    .    .    .    2    2    9    
  Fast Attach              34   | 2    .    1    3    .    2    2    .    .    7    2    2    6    .    7    
  Attach                   14   | .    .    1    1    .    2    2    .    .    .    .    .    3    .    5    
  Detach                   4    | .    .    1    .    .    .    1    .    .    .    .    .    1    .    1    
  Swap                     10   | .    .    .    .    .    5    1    .    .    .    .    .    1    .    3    
  Drop                     37   | .    .    2    3    .    12   3    .    .    .    1    3    2    1    10   
  Fire                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-3/Research (discovered 4 exits: *Res x3 / [Qua])
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 13)
   18 | -11/Scrapyard | Entered Materials
   46 | -10/Materials | Discovered new exit (range 12)
  108 | -10/Materials | Discovered new exit (range 4)
  140 | -10/Materials | Discovered new exit (range 16)
  148 | -10/Materials | Entered Mines
  156 | -10/Mines     | Found the Drone Emporium
  157 | -10/Mines     | Found Prototype Device
  157 | -10/Mines     | Identified Thief Drone Bay
  187 | -10/Mines     | Discovered new exit (range 7)
  209 | -10/Mines     | Entered Materials
  209 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  273 | -9/Materials  | Discovered new exit (range 16)
  288 | -9/Materials  | Entered Mines
  314 | -9/Mines      | Discovered new exit (range 6)
  315 | -9/Mines      | Build established: Mutant
  329 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  344 | -9/Mines      | Met a Derelict bent on vengeance
  358 | -9/Mines      | Entered Materials
  358 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  584 | -8/Materials  | Discovered new exit (range 20)
  590 | -8/Materials  | Identified exit to Factory
  590 | -8/Materials  | Entered Factory
  590 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  608 | -7/Factory    | Identified exit to Lower Caves
  815 | -7/Factory    | Build established: Sprinter
  854 | -7/Factory    | Discovered new exit (range 8)
  862 | -7/Factory    | Identified exit to Factory
  863 | -7/Factory    | Entered another Factory area
  863 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  907 | -6/Factory    | Spotted B-75 Beast
  919 | -6/Factory    | Manually triggered Chute Trap
  919 | -6/Factory    | Sucked down chute
  919 | -6/Factory    | Entered Waste
  922 | -6/Waste      | Spotted C-40 Crusher
  930 | -6/Waste      | Spotted C-40 Crusher
  934 | -6/Waste      | EMP discharged
  939 | -6/Waste      | Spotted C-40 Crusher
  939 | -6/Waste      | Spotted C-40 Crusher
  940 | -6/Waste      | Spotted C-40 Crusher
  940 | -6/Waste      | Spotted C-40 Crusher
  943 | -6/Waste      | Discovered new exit (range 22)
  945 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  947 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  950 | -6/Waste      | Identified exit to Factory
  950 | -6/Waste      | Entered Factory
  969 | -6/Factory    | Identified exit to Factory
 1076 | -6/Factory    | Entered another Factory area
 1076 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1187 | -5/Factory    | Lost 4 parts (2p2n)
 1241 | -5/Factory    | Discovered new exit (range 8)
 1243 | -5/Factory    | Identified exit to Factory
 1244 | -5/Factory    | Entered another Factory area
 1244 | -4/Factory    | Evolved 2 slots: Utility x2
 1257 | -4/Factory    | Discovered new exit (range 2)
 1258 | -4/Factory    | Identified exit to Research
 1280 | -4/Factory    | Entered Research
 1280 | -3/Research   | Evolved 2 slots: Utility x2
 1315 | -3/Research   | Spotted B-86 Titan
 1368 | -3/Research   | Identified exit to Research
 1369 | -3/Research   | Discovered new exit (range 14)
 1379 | -3/Research   | Found Prototype Processor
 1379 | -3/Research   | Identified Exp. Signal Interpreter
 1433 | -3/Research   | Entered another Research area
 1433 | -2/Research   | Evolved 2 slots: Utility x2
 1455 | -2/Research   | Identified exit to Access
 1469 | -2/Research   | Discovered new exit (range 19)
 1484 | -2/Research   | Spotted B-90 Cyclops
 1501 | -2/Research   | Entered Access
 1501 | -1/Access     | Evolved 2 slots: Utility x2
 1584 | -1/Access     | Energy Cycler disabled
 1645 | -1/Access     | Found Prototype Launcher
 1645 | -1/Access     | Identified Tactical Quantum Warhead
 1693 | -1/Access     | Build established: Hacker-Scout
 1704 | -1/Access     | Lost 3 parts (1n2u)
 1828 | -1/Access     | Lost 3 parts (1p2u)
 1880 | -1/Access     | Spotted B-99 Colossus
 1880 | -1/Access     | Spotted B-99 Colossus
 1901 | -1/Access     | Discovered new exit (range 5)
 1902 | -1/Access     | Identified exit to Surface
 1902 | ***           | Escaped!

 Last Messages 
---------------
01850_ S-43 Plague destroyed. <x2>
01850_ Destroyed Lgt. Antimatter Reactor.
01850_ Destroyed Xenon Bombardment Thruster.
01852_ S-43 Plague destroyed. <x2>
01852_ Lgt. Quantum Reactor destroyed.
01852_ Destroyed Lgt. Quantum Reactor.
01854_ Dropped Micro-nuke Launcher.
01857_ Dropped Adv. Drone Bay.
01858_ Acquired 13 matter.
01860_ Acquired Hacking Suite.
01869_ Drone sends a signal.
01874_ Acquired Lgt. Quantum Reactor.
01877_ System corrupted: Matter fused (-4).
01885_ Sealed Freight Elevator disabled.
01888_ Imp. Force Field destroyed.
01891_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
01897_ System corrupted: Matter fused (-5).
01901_ The Access Shell folds into the floor.
01901_ EXIT=FOUND
01902_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| #         #  "Y ]      #  ######################## |
| #|        #  """|      +  #??????????????????????? |
| #         #            #  #??????????????????????? |
| #         #            #  #??????????????????????? |
| ########################  ###############????????? |
|                                         #????##### |
|                                         +????      |
| #############+#############+##########  #???       |
| #??????????     ?????????     ???????#  #???   "   |
| #????????#        ?????       = ?????#  #??  """"  |
| #????????#      "   ??# ]       #????#  #?? """""  |
| #????????#     """   ##         #????#  #?   """"" |
| #????????#      """  ##   [     #????#  #?   """"  |
| #???######       "   ##         #????#  #     "    |
| #??      +           ##  ""T""  #????#  #          |
| #??      #           ##  """""  #????#  +          |
| #?"      #           ############????#  #          |
| #?""     #           #???????????????#  #          |
| # """  [ #############???????????????#  #?######## |
| #  "     #???????????????????###?????#  #???#      |
| +        #??????????########## #######  #???#      |
| #        #??????????"                   #???#      |
| #        #??????????"                   #???#      |
| ##########       "??"                   #???#      |
|                  "??"                   #???#      |
|                  "??"   "@              #???#      |
|                  "??"   ""              #???#      |
|                  "??"                   #???#      |
| ######+###       "??"                   #???#      |
| ????????????     "??"          """ """  #???#      |
| ???????????????  "??"          """T"""  #???#      |
| ????????????????????########## #######  #???###### |
| ?????????????????????????????###?????#  #????????? |
| ?????????????????????????????????????#  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????  ?????????? |
| ??????????????????????????????????????? ?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          45
Energy Capacity            630
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                65
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingSpikedMaul
  Manual?         0
Play Time         00:59:55
  Cumulative      551.4 hours
  Start           2020.10.25 @ 12:33:22
  End             2020.10.29 @ 23:10:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          436
  Rogue           436
  Adventurer      0
  Explorer        0
Win Type          0
  Total           147
  Types           85/8/38/6/3/2/4/1/0
Lore%             98
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cb6721c-9e1f-42df-a7a0-3295f6cf8b95