Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 02:38:10 Player: Thqwib-Linux Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (191) 955 Value Destroyed (5566) 5566 Prototype IDs (61) 1220 Alien Tech Used (2) 400 Bonus (4347) 4347 TOTAL SCORE: 21988 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 993 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 254 Cogmind --------- Core Integrity 0/1600 Matter 145/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Centrium Wheel Centrium Wheel Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Layered Light Armor Plating Light Regenerative Plating Medium Regenerative Plating > --- WEAPON ----------- Tachyon Dispersion Ray Vortex Shotgun Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Antimatter Reactor Advanced Cooling System Structural Scanner Long-range Sensor Array Advanced Targeting Computer Stasis Canceller Advanced Transmission Jammer Phase Shifter Improved Force Field Vortex Shotgun Railgun Micro-nuke Launcher Ripper [Rating: 143] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Flying Fortress v7 Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Vortex Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 2 . . . . Utility 12 | . . . . . . . 1 2 . 2 2 . . . . 1 . . . . . 2 . 2 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 2 13 4 11 . . 1 8 4 5 16 3 4 . 2 . 7 1 1 1 1 3 16 9 7 15 Power 18 | . 1 1 2 . . . 1 . . 1 . . . . . 1 . . . . 1 4 1 2 3 Engine 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . Core 4 | . . 1 . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . 4 1 2 3 Propulsion 25 | 2 1 1 4 . . . 1 . . . . . . 1 . . . . . . 1 7 . 2 5 Treads 6 | 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . 1 . . . . . . . 7 . . . Flight 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Utility 45 | . 2 . 2 . . . 2 4 2 9 3 1 . 1 . 3 1 1 . 1 1 4 3 2 3 Device 12 | . . . . . . . . 1 1 1 . 1 . . . 1 1 . . . 1 3 . . 2 Storage 7 | . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . . 2 1 Processor 11 | . . . 1 . . . . . . 4 2 . . . . 2 . . . . . 1 1 . . Hackware 4 | . . . . . . . . 1 . 2 . . . 1 . . . . . . . . . . . Protection 11 | . 1 . . . . . 1 2 1 2 . . . . . . . 1 . 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | . 9 2 3 . . 1 4 . 3 6 . 3 . . . 3 . . 1 . . 1 5 1 4 Energy Gun 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 19 | . 3 . 3 . . 1 1 . 1 5 . 1 . . . 2 . . . . . 1 1 . . Ballistic Cannon 15 | . 6 1 . . . . 2 . 2 . . . . . . . . . . . . . . 1 3 Launcher 3 | . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . 1 . . . . . . 2 . 1 . . 1 . . 2 5 . . Parts Lost 38 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . 4 11 14 4 Power 6 | . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 Propulsion 11 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . 4 2 . Utility 15 | . . . . . . . . . . . . . . . . . . . . . . 1 2 9 3 Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Highest Loss Streak 10 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . 4 10 8 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 12 | 5 8 9 9 12 12 15 15 14 15 14 14 15 15 15 15 13 14 14 13 14 12 12 14 2 4 Power . | 1 1 1 . 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . 1 Propulsion 1 | 3 . 1 1 3 3 4 3 2 . . . . . . . . 1 1 1 1 . . . . 1 Utility 5 | . . 2 2 3 3 4 5 7 10 9 7 8 8 7 7 6 7 7 7 7 7 6 8 1 . Weapon 4 | 1 5 5 4 5 5 5 5 4 4 4 5 6 6 6 6 5 5 5 4 5 5 4 4 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 4 . 2 . . . 2 5 . 9 2 1 . . . 1 . . . . . 2 2 . 4 Power 5 | . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 7 | . . . . . . . . 3 . . . . . . . . . . . . . 2 . . 2 Utility 12 | . 1 . . . . . 1 1 . 4 2 . . . . 1 . . . . . . 2 . . Weapon 10 | . 2 . . . . . 1 1 . 4 . 1 . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 80 97 90 100 100 98 75 75 76 79 81 81 82 65 82 77 78 78 82 84 79 92 89 46 47 Engine 5 | . 13 7 4 11 11 11 9 7 7 2 . . . . . . . . 4 5 . . . . . Core 2 | . . 6 6 . . . . . . 3 5 5 5 5 5 5 5 5 5 5 8 3 . . . Treads 8 | . 21 27 19 33 33 31 10 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 19 24 . . Flight 3 | . . . . . . . 3 7 7 6 5 5 5 4 5 5 5 5 5 5 9 1 . . . Device 4 | . . . . . . . . 7 7 5 4 2 5 5 5 9 10 9 10 8 8 12 4 . 3 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 3 5 2 Processor 17 | . . . 10 11 11 11 9 7 7 11 28 29 29 29 29 28 36 36 36 36 33 30 30 26 11 Hackware 4 | . . . . . . . . 6 7 18 11 11 11 11 11 7 . . . . . . . . . Protection 2 | . 1 14 . . . . 7 7 7 2 . 2 . . . . . . . 1 . 2 6 2 . Ballistic Gun 12 | . 10 14 28 33 33 33 8 1 2 9 11 11 13 1 17 10 10 10 9 10 9 9 . 2 . Ballistic Cannon 5 | . 17 8 3 . . . 17 15 15 3 . . . . . . . . . . . . . . 5 Slashing Weapon 2 | . . . . . . . . 5 4 5 4 3 2 . . 4 4 4 4 4 2 2 2 . . Peak Build Rating 143 | 6 8 10 16 16 19 21 50 58 58 78 85 87 86 90 90 98 102 100 102 102 117 138 143 103 100 Average Rating 60 | 6 5 8 14 16 17 20 32 55 57 70 81 84 85 69 90 94 96 95 97 99 111 124 125 60 78 On Entrance 59 | 6 6 8 9 16 16 19 20 49 58 57 74 85 85 86 90 90 97 95 95 99 99 117 132 32 11 Avg Prop Armor Cover (%) 7 | . . . 6 . . . . . 23 . . . . . . . . . . . . . . . . Naked Turns 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 Heaviest Build 109 | 13 21 22 57 57 57 57 62 44 49 52 50 50 49 49 49 57 48 55 50 61 61 75 77 54 109 Greatest Support 107 | 40 40 40 60 60 60 60 50 50 50 50 50 50 50 50 50 50 50 50 50 50 63 71 71 28 107 Greatest Overweight (x) 17 | . 6 . 2 . . 1 1 . 14 1 . . . 10 . 1 . 1 . 1 . 2 1 17 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 20 Average Capacity 14 | 8 9 10 14 20 20 20 18 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 12 Most Carried 20 | 5 10 10 13 12 16 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 5 7 Average Carried 13 | 3 8 9 9 12 13 18 17 14 15 14 14 14 15 14 15 14 15 14 14 15 12 12 14 2 4 Final Capacity 20 | 8 10 10 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 20 | 2 10 10 12 12 16 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 11 5 2 5 Class Distribution -------------------- 25% | Mutant 22% | Hacker-Mutant 13% | Skirmisher 13% | Scout 10% | Gunner 3% | Scavenger-Sprinter 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Mutant | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Mutant | -3/Research Scavenger-Sprinter | -2/Research Mutant | -2/Testing Scavenger-Mutant | -1/Access Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 6325 | 200 730 160 413 72 . 184 389 40 40 503 25 398 36 . 50 569 62 403 114 171 239 924 169 133 301 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8681 | . 957 315 643 61 . 288 387 44 70 557 79 229 65 . . 593 20 402 131 112 699 1736 327 510 456 Parts 500 | . 65 29 35 8 . 25 22 2 3 29 8 10 7 . . 33 1 21 2 8 29 111 11 29 12 Haulers Intercepted 15 | . 2 . 3 . . . 3 1 . 1 . . . . . 2 . . . . 2 1 . . . Recyclers Shooed 13 | . 1 . 2 . . 1 . . . 2 . . . . . . . . . . . 2 . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . 2 . . . . . 23 . 6 . . . . . Prevented 5 | . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 111 | . 13 13 7 3 . 12 5 . 2 4 1 . . . . 5 . 6 2 3 2 19 5 7 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 70 | . . 5 5 3 . 12 2 . . 3 1 . . . . 5 . 6 2 2 2 19 1 2 . Cannons 35 | . 13 8 2 . . . 3 . 2 1 . . . . . . . . . . . . . 5 1 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Classes Destroyed 21 | . 7 1 2 . . . 1 . 1 1 . 1 . . . . . 1 1 1 . . 3 . 1 Worker 21 | . 6 . 3 1 . 1 . . . 3 1 . . . . . . . . . 3 2 . 1 . Builder 8 | . . . 1 . . 1 . . . 1 . . . . . . . . . . 1 4 . . . Tunneler 5 | . . 2 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . Hauler 15 | . 2 . 3 . . . 3 1 . 1 . . . . . 2 . . . . 2 1 . . . Recycler 20 | . 6 1 1 . . . . . . 2 . . . . . 1 . . . . 2 2 . 2 3 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Watcher 7 | . 3 . 2 . . . 2 . . . . . . . . . . . . . . . . . . Swarmer 47 | . 9 9 . 3 . 9 . . . . . . . . . 2 . 4 . 1 . 8 . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 30 | . 4 4 6 . . 3 3 . . . . . . . . 1 . 2 1 . . 4 2 . . Brawler 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 1 . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Programmer 18 | . . . . . . . . . . 3 1 . . . . 2 . . . 1 . 5 . 5 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 5 | . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 5 | . . . . . . . . . . . . 3 2 . . . . . . . . . . . . Best Kill Streak 14 | . 6 3 7 3 . 3 3 1 2 4 1 . . . . 3 . 5 2 1 9 14 4 8 3 Combat Bots Only 10 | . 4 3 3 3 . 3 2 . 2 1 1 . . . . 3 . 5 2 1 1 10 3 6 1 Max Kills in Single Turn 3 | . 1 2 2 1 . 1 1 1 1 1 1 1 1 . . 1 1 2 1 1 2 3 3 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Hostile Shots Fired 811 | . 57 56 15 9 . 58 18 . 21 52 16 8 . . 2 20 3 26 . 2 8 81 90 204 65 Missed 284 | . 13 13 3 . . 15 10 . 10 19 5 6 . . 2 7 3 8 . . 4 41 34 74 17 Hits 527 | . 44 43 12 9 . 43 8 . 11 33 11 2 . . . 13 . 18 . 2 4 40 56 130 48 Melee 21 | . . . . . . . . . . . . 1 . . . . . . . . . 1 16 . 3 Projectile 506 | . 44 43 12 9 . 43 8 . 11 33 11 1 . . . 13 . 18 . 2 4 39 40 130 45 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 28 | . . 1 . . . . . . . 2 3 . . . . 1 . 3 . . . 1 2 10 5 Actively Blocked 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Damage Taken 10089 | . 435 427 173 68 . 397 110 . 137 428 218 55 . . . 173 . 244 . 96 94 999 2060 2832 1143 Core 2583 | . 104 60 25 6 . 18 17 . . 52 42 55 . . . 15 . . . . 20 128 437 1327 277 Absorbed by Shields 593 | . . . . . . . . . 53 82 . . . . . 66 . 61 . . . 22 . 309 . Redirected to Shielding 123 | . . 10 . . . . . . . 9 51 . . . . . . 53 . . . . . . . Regen/Repaired (Parts) 521 | . 110 . . . . . 89 . . 41 35 . . . . 47 . . 2 . 70 . 52 75 . Core Remaining (%) 84 | 100 . 34 . . . 87 96 . 100 93 . . . . 90 . . . . 89 98 . 61 . . Volleys Fired 332 | . 67 26 29 3 . 20 22 . 5 16 2 . . . . 16 3 12 4 4 9 40 8 24 22 Largest 3 | . 2 2 3 3 . 3 3 . 3 3 3 . . . . 3 3 3 2 3 3 3 3 3 3 Hottest 230 | . 60 60 70 69 . 71 91 . 89 99 99 . . . . 99 99 99 66 99 99 128 189 156 230 Shots Fired 785 | . 134 52 87 9 . 60 66 . 15 43 6 . . . . 41 7 25 9 10 27 108 18 34 34 Gun 517 | . 42 22 79 9 . 60 22 . 5 28 6 . . . . 37 6 19 9 9 27 108 15 14 . Cannon 252 | . 92 30 8 . . . 44 . 10 14 . . . . . . . . . . . . . 20 34 Launcher 15 | . . . . . . . . . . . . . . . . 4 1 6 . 1 . . 3 . . Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 723 | . 134 52 87 9 . 60 66 . 15 42 6 . . . . 37 6 19 9 9 27 104 3 26 12 Thermal 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 Explosive 15 | . . . . . . . . . . . . . . . . 4 1 6 . 1 . . 3 . . Electromagnetic 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . Entropic 17 | . . . . . . . . . . . . . . . . . . . . . . 4 5 8 . Robot Hit Streak 30 | . 7 13 7 4 . 9 5 . 4 6 4 . . . . 20 5 11 6 11 4 30 15 12 8 Robot Miss Streak 5 | . 4 5 3 2 . 2 2 . 3 2 . . . . . 2 1 1 2 1 2 3 2 5 4 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . . 2 . . 1 2 . . . Secondary Targets 8 | . . 2 . . . 2 . . . . . . . . . . . 2 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Shots Hit Robots 529 | . 67 28 52 5 . 33 33 1 7 41 5 9 2 . . 38 6 18 6 7 19 88 14 27 23 Core Hits 302 | . 36 19 25 6 . 18 16 1 3 16 2 3 1 . . 13 3 10 2 3 15 66 24 14 6 Critical Kills 46 | . . . . . . . . . . 2 1 . . . . 4 . 6 1 1 8 22 . . 1 Critical Parts Destroyed 42 | . . . . . . . . . . 3 1 . . . . 5 2 3 1 4 2 18 2 1 . Critical Strikes 99 | . 2 1 1 . . . . . . 7 2 . . . . 9 2 9 2 5 10 42 4 1 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 87 | . . . . . . . . . . 5 2 . . . . 9 2 9 2 5 10 41 2 . . Blast 5 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Melee Attacks 180 | . . . . . . . 2 10 . 65 7 9 2 . . 31 1 6 4 4 8 25 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 180 | . . . . . . . 2 10 . 65 7 9 2 . . 31 1 6 4 4 8 25 6 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 38 | . . . . . . . . 1 . 9 1 9 2 . . 4 1 3 . . 4 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13527 | . 1199 504 857 110 . 567 667 61 133 1127 110 588 136 . . 755 101 372 47 89 500 1484 1438 1621 1061 Guns 4882 | . 259 222 740 78 . 526 229 . 46 160 49 . . . . 223 37 90 47 45 118 1099 439 475 . Cannons 3907 | . 892 270 112 . . . 438 . 87 195 . . . . . . . . . . . . . 918 995 Explosions 1250 | . . . . . . . . . . . . . . . . . . . . . . 47 978 225 . Melee 3260 | . . . . . . . . 61 . 772 61 588 136 . . 532 64 282 . 44 382 338 . . . Ramming 228 | . 48 12 5 32 . 41 . . . . . . . . . . . . . . . . 21 3 66 Kinetic 7178 | . 1151 492 852 78 . 526 667 . 133 355 49 . . . . 223 37 90 47 45 118 906 13 1001 395 Thermal 1346 | . . . . . . . . . . . . . . . . . . . . . . 34 487 225 600 Explosive 491 | . . . . . . . . . . . . . . . . . . . . . . . 491 . . Electromagnetic 88 | . . . . . . . . . . . . . . . . . . . . . . 13 75 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3260 | . . . . . . . . 61 . 772 61 588 136 . . 532 64 282 . 44 382 338 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 936 | . . . . . . . . . . . . . . . . . . . . . . 193 351 392 . Highest Corruption 26 | . . . . . . . 4 . . 1 6 6 6 6 6 5 5 5 5 1 . 3 9 26 26 Average Corruption 5 | . . . . . . . 4 . . 1 4 6 6 6 6 3 5 5 5 1 . 1 3 19 26 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . 3 . . 11 1 7 6 4 . 15 5 11 1 2 . 5 3 8 20 Message Errors 29 | . . . . . . . 3 . . 4 . 1 2 1 . 4 3 3 . . . 2 1 1 4 Matter Fused 24 | . . . . . . . . . . 3 . 3 2 1 . 2 . 1 . . . 2 1 3 6 Heat Flow Errors 11 | . . . . . . . . . . 2 1 . 1 1 . 2 . 2 . . . 1 . . 1 Energy Discharges 7 | . . . . . . . . . . 1 . 1 . . . 2 . . . 1 . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . . . 1 . 1 1 . . 2 2 2 . . . . . 1 2 Data Loss (major) 10 | . . . . . . . . . . . . 1 . . . 2 . 2 . 1 . . 1 1 2 Misfires 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1122 | . 4 . . . . . . . . 122 21 270 42 . . 13 . 113 . . 68 81 66 210 112 Projectiles 248 | . 4 . . . . . . . . . . . . . . . . . . . . . . 132 112 Explosions 144 | . . . . . . . . . . . . . . . . . . . . . . . 66 78 . Melee 730 | . . . . . . . . . . 122 21 270 42 . . 13 . 113 . . 68 81 . . . Knockbacks 23 | . 5 1 3 . . . 4 . . 1 . . . . . . . . . . . . . 8 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . 4 1 3 . . . 4 . . 1 . . . . . . . . . . . . . 8 1 Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 279 | . . . 2 . . . . . . . . . . . . . . . . 46 . 31 118 82 . Shots 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 . Rammed 26 | . 9 2 1 4 . 5 . . . . . . . . . . . . . . . . 4 1 . Targets Rammed 36 | . 10 5 1 5 . 7 . . . . . . . . . . . . . . . . 4 1 3 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Crushed 7 | . 1 3 . 1 . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 54 48 38 . . 18 199 . . 232 159 . 219 175 . 251 . 232 . . . 264 227 36 454 Average Temperature 58 | . 29 16 10 . . 11 54 . . 84 58 . 115 97 . 116 . 111 . . . 77 89 20 116 Received Heat Transfer 999 | . 96 159 78 . . 63 45 . . 12 . . . . . 9 . 29 . . 9 85 99 36 279 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 1018 | . . . . . . . . . . . . . . . . . . . . . . 50 300 150 518 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 5 4 3 Low Security (%) 85 | 100 100 100 100 100 . 100 100 100 100 100 100 . . . . 100 . . . . 93 36 . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . . 6 10 . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . 52 . . 23 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . 11 76 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 88 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 99 . . Peak Influence 2051 | . 143 113 107 88 . 106 48 23 50 98 32 . . . . 80 . . . . 214 487 2051 1237 791 Initial 1194 | . . . 27 18 . . 17 6 . 25 32 . . . . 21 . . . . 150 120 270 1194 791 Average 166 | . 28 49 53 57 . 31 9 2 13 31 6 . . . . 30 . . . . 153 319 1773 1150 722 Influence Increases 5321 | . 470 325 262 80 . 365 237 60 50 424 68 . . . 45 405 15 175 160 70 314 762 501 413 120 Destroy 0b10 Robot/C 2180 | . 260 260 140 60 . 240 100 . 40 80 20 . . . . 100 . 120 40 40 20 380 100 140 40 Destroy 0b10 Robot/NC 415 | . 95 15 50 10 . 10 30 5 . 35 5 . . . . 20 . 5 . 5 50 45 5 15 15 Destroy Leader 454 | . 60 50 30 10 . 40 30 2 10 42 10 . . . . 14 . 20 . 10 14 52 . 40 20 Successful Hack 314 | . 24 . 10 . . . 27 44 . 84 8 . . . . 21 . . . . 31 51 . 14 . Disable Machine 270 | . . . . . . . 45 . . 45 15 . . . . 60 . . . . . 15 90 . . Destroy Structure 533 | . 1 . 2 . . . 5 9 . 48 10 . . . . 100 . . . . 4 114 186 24 30 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . Partial Spotted 135 | . . . . . . . . . . 15 . . . . . 60 . . . . 15 30 . . 15 Lose Combat Pursuer 870 | . 30 . 30 . . 75 . . . 75 . . . . 45 30 15 30 120 15 30 75 120 180 . Influence Decreases 5970 | . 470 252 287 100 28 320 268 74 . 407 121 14 . . 10 391 64 175 98 132 100 494 322 1167 676 Entered New Map 1850 | . . . 46 30 28 . 28 8 . 25 35 6 . . . 14 19 . . 62 . 94 212 797 446 Time Decay 3549 | . 341 242 231 70 . 320 230 66 . 361 86 8 . . 10 336 45 165 98 70 100 350 . 230 190 Lost Part 370 | . 10 10 10 . . . 10 . . . . . . . . . . . . . . 40 110 140 40 Lost Ally 41 | . . . . . . . . . . 21 . . . . . . . 10 . . . 10 . . . Purge Threat 160 | . 119 . . . . . . . . . . . . . . 41 . . . . . . . . . Squads Dispatched 46 | . 1 . . . . . 1 1 1 9 2 . . . . 6 . . . . 1 8 13 3 . Investigation 4 | . . . . . . . 1 . . 2 . . . . . 1 . . . . . . . . . Extermination 17 | . . . . . . . . 1 . 4 2 . . . . 4 . . . . . 3 . 3 . Reinforcement 12 | . 1 . . . . . . . 1 3 . . . . . 1 . . . . 1 4 1 . . Assault 13 | . . . . . . . . . . . . . . . . . . . . . . 1 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 12 | . 2 . 2 . . . 1 . . 1 . . . . . 1 . . 1 . 1 1 . 2 . Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . 1 28 . . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . 27 . . . Times Spotted 287 | . 26 12 13 3 . 17 11 . 2 22 5 8 . . 2 19 1 9 18 5 5 34 35 31 9 Peak Tracking Total 22 | . 5 3 5 3 . 4 3 . 2 3 3 8 . . 5 4 1 8 19 2 4 4 22 13 5 Tactical Retreats 34 | . 2 . 2 . . 3 . . . 4 . . . . 1 1 1 1 3 1 1 5 4 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 15 | . 5 . . . . . 1 . . 2 . . . . . 3 . . . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 18 | . . . . . . . 3 . . 3 1 . . . . 4 . . . . . 1 6 . . Max in Single Turn 2 | . . . . . . . 1 . . 1 1 . . . . 1 . . . . . 1 2 . . Garrison Access 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 90 | . 8 . 1 . 1 . 7 9 . 23 3 1 . 4 . 11 . . 3 . 3 12 . 3 1 Terminals 49 | . 5 . 1 . . . 4 6 . 12 1 . . . . 8 . . . . 2 6 . 3 1 Fabricators 7 | . . . . . . . . 1 . 3 . . . . . 2 . . . . . 1 . . . Repair Stations 10 | . 1 . . . . . 2 1 . 2 2 . . . . 1 . . . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 1 . . 3 . . . . . . . . . . . 3 . . . Garrison Access 6 | . . . . . . . . 1 . 3 . . . . . . . . . . . 2 . . . Total Hacks 261 | . 27 . 7 . 1 . 31 17 . 88 9 1 . 14 . 21 . . 4 . 7 27 . 5 2 Successful 154 | . 17 . 2 . 1 . 20 10 . 55 4 1 . 14 . 9 . . 4 . 4 9 . 3 1 Failed 105 | . 9 . 5 . . . 11 7 . 32 5 . . . . 12 . . . . 3 18 . 2 1 Catastrophic 13 | . 1 . . . . . . . . . . . . . . 5 . . . . . 6 . 1 . Database Lockouts 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Manual 67 | . 17 . 3 . 1 . 6 5 . 19 3 . . . . 5 . . . . . 8 . . . Terminals 152 | . 22 . 7 . . . 18 14 . 46 4 . . . . 16 . . . . 5 13 . 5 2 Fabricators 13 | . . . . . . . . 1 . 7 . . . . . 3 . . . . . 2 . . . Repair Stations 27 | . 2 . . . . . 10 1 . 5 5 . . . . 2 . . . . 2 . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 35 | . . . . . . . 3 . . 23 . . . . . . . . . . . 9 . . . Garrison Access 11 | . . . . . . . . 1 . 7 . . . . . . . . . . . 3 . . . Terminal Hacks 72 | . 8 . 1 . 1 . 7 5 . 20 . 1 . 14 . 5 . . 4 . 2 . . 3 1 Record 8 | . . . . . . . . . . 1 . . . 2 . 1 . . 2 . 1 . . . 1 Part Schematic 7 | . 1 . . . . . . . . 2 . . . 4 . . . . . . . . . . . Robot Analysis 10 | . 3 . . . . . . 1 . 2 . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . 3 1 . 5 . . . 4 . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 . Open DSF 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 1 . 4 . . . . . 1 . . . . . 1 . . . Network Status 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 21 | . 2 . . . . . 8 . . 4 3 . . . . 2 . . . . 2 . . . . Scan Component 12 | . 1 . . . . . 5 . . 2 2 . . . . 1 . . . . 1 . . . . Repair 9 | . 1 . . . . . 3 . . 2 1 . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 28 | . . . . . . . 2 . . 20 . . . . . . . . . . . 6 . . . Insert Component 14 | . . . . . . . 1 . . 11 . . . . . . . . . . . 2 . . . Analyze 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . Retrieve Study 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 5 . 1 . . . 3 3 . 5 1 . . . . 1 . . . . . 2 . . . Terminals 21 | . 5 . 1 . . . 3 3 . 5 1 . . . . 1 . . . . . 2 . . . Assimilate 5 | . . . . . . . . 1 . 2 . . . . . 1 . . . . . 1 . . . Botnet 15 | . 5 . 1 . . . 3 1 . 3 1 . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 6 . 1 . . . 6 5 . 20 3 . . . . 7 . . . . 2 12 . 2 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . 50 . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . . . . . . 11 . . . 4 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Parts Repaired 9 | . 1 . . . . . 3 . . 2 1 . . . . 1 . . . . 1 . . . . Time 294 | . 26 . . . . . 139 . . 54 25 . . . . 25 . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 6 | . . . . . . . . . . 3 1 . . . . 1 . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . 1 1 1 . . . 1 . . . Highest-Rated Group 49 | . . . . . . . . . . 26 49 . . . . 26 26 26 . . . 45 . . . Highest-Rated Ally 49 | . . . . . . . . . . 26 49 . . . . 26 26 26 . . . 45 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Damage 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Active Infowar (turns) 7333 | . . . . . . . . 410 68 1832 375 237 218 98 127 951 208 406 1017 273 206 708 199 . . Sensors 2594 | . . . . . . . . . . . . 237 218 98 127 1 208 406 1017 272 10 . . . . Structural 6506 | . . . . . . . . 410 68 1832 375 . . . . 951 206 404 1017 256 195 593 199 . . Jamming 901 | . . . . . . . . . . . . . . . . . . . . . 195 704 2 . . Robot Analysis Total 10 | . 3 . . . . . . 1 . 2 . . . 4 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . . 1 . . . 2 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 14386 | 6 1817 567 550 146 361 1037 979 410 112 1973 425 410 218 103 127 1012 208 466 1017 302 211 782 260 494 393 Spaces Moved 15432 | 1 861 291 195 81 226 565 645 739 64 2647 700 737 403 153 253 1446 355 534 1382 469 284 1361 369 360 311 Core 248 | . 2 . . . . . . . 8 . . . . 2 . . . . . . . . 2 158 76 Treads 2421 | 1 859 291 188 81 226 565 210 . . . . . . . . . . . . . . . . . . Legs 436 | . . . . . . . . . . . . . . . . . . . . . . . . 201 235 Wheels 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . Hover 1463 | . . . . . . . . . . . . . . . . . . . . . . 1096 367 . . Flight 10857 | . . . . . . . 435 739 56 2647 700 737 403 151 253 1446 355 534 1382 469 284 265 . 1 . Fastest Speed 33 | 160 160 160 95 160 160 160 50 50 50 50 50 50 50 50 50 50 50 50 50 50 42 33 33 50 50 Average Speed 72 | 160 175 160 210 160 160 167 114 50 137 50 50 50 50 56 50 52 50 55 50 50 42 35 48 114 97 Slowest Speed 900 | 160 350 160 320 160 160 240 240 50 750 150 50 50 50 550 50 150 50 150 50 150 42 141 91 900 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . 11 1 . 10 4 13 . . . 1 . . 2 . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 44 | 2 99 65 24 23 62 64 40 20 50 58 11 76 59 61 46 29 53 58 93 53 8 37 44 10 11 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 16 | . . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . 2 . 1 . 1 . . . . . 1 1 . . . 1 3 . . . . . . . Spaces Dug 300 | . . . . . . . 1 9 . 48 5 . . . . 66 19 96 4 28 2 18 4 . . Terrain Destroyed 452 | . . . . . . . 4 9 . 48 5 . . . . 82 19 116 4 28 2 42 76 7 10 Melee 116 | . . . . . . . 1 9 . 48 5 . . . . 21 . 1 4 3 2 18 4 . . Projectile 16 | . . . . . . . 3 . . . . . . . . . . . . . . 1 . 2 10 AOE 317 | . . . . . . . . . . . . . . . . 61 19 114 . 25 . 21 72 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total 17637 | 6 1018 336 270 88 226 609 829 766 75 3149 756 750 414 168 252 1620 373 669 1691 511 341 1525 425 407 363 Wait 1157 | . 36 9 14 . . 14 136 . . 335 29 . 8 . . 80 4 104 290 20 27 40 4 7 . Move 15323 | . 860 290 194 80 225 564 622 736 63 2627 691 710 402 152 252 1443 354 533 1377 468 281 1360 369 359 311 Hop 42 | . . . . . . . 11 1 . 9 4 13 . . . 1 . . 2 . 1 . . . . Pick Up 100 | . 11 . 7 . 1 3 10 7 . 18 5 4 . 1 . 8 . 1 2 . 3 6 4 3 6 Fast Attach 70 | . 15 . 6 . . . 4 . . 4 . 1 . 7 . 2 1 . 3 . 1 8 2 5 11 Attach 48 | . 1 1 2 . . . 3 2 . 5 2 . . . . 4 . . . . 3 9 6 7 3 Detach 26 | . 1 1 2 . . . 1 . . 2 . . . . . 4 . . . . 2 4 7 1 1 Swap 189 | 2 9 4 6 . . 1 6 3 5 35 3 8 2 1 . 23 8 12 3 15 4 23 12 . 4 Drop 108 | 4 8 . 9 . . . 12 7 2 18 3 5 . 7 . 8 1 1 6 . 2 10 3 . 2 Fire 332 | . 67 26 29 3 . 20 22 . 5 16 2 . . . . 16 3 12 4 4 9 40 8 24 22 Melee 180 | . . . . . . . 2 10 . 65 7 9 2 . . 31 1 6 4 4 8 25 6 . . Ram 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Crush 27 | . 10 5 . 5 . 7 . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . 10 . . . . . 1 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Low x2 / DSF) -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 10) 259 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Central database locked down 1092 | -10/Materials | Repaired Lgt. Treads 1111 | -10/Materials | Discovered new exit (range 9) 1299 | -10/Materials | Discovered new exit (range 13) 1824 | -10/Materials | Entered Mines 1981 | -10/Mines | Core integrity fell below 50% 2307 | -10/Mines | Assembled infested the area 2312 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2373 | -10/Mines | Discovered new exit (range 9) 2391 | -10/Mines | Entered Materials 2391 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2818 | -9/Materials | Discovered new exit (range 10) 2941 | -9/Materials | Entered Mines 2967 | -9/Mines | Met a Derelict bent on vengeance 3023 | -9/Mines | Build established: Gunner 3044 | -9/Mines | Discovered new exit (range 9) 3081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3081 | -9/Mines | Discovered new exit (range 5) 3087 | -9/Mines | Entered Exiles 3124 | -9/Exiles | Met 8R-AWN 3153 | -9/Exiles | Met EX-HEX 3204 | -9/Exiles | Met EX-BIN 3227 | -9/Exiles | Aligned with FarCom system 3228 | -9/Exiles | Given EX-Vault access code 3284 | -9/Exiles | Opened EX-Vault 3292 | -9/Exiles | Found Flying Fortress v7 3328 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3376 | -9/Exiles | Met EX-DEC 3431 | -9/Exiles | Discovered new exit (range 14) 3448 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3448 | -9/Exiles | Entered Mines 3745 | -8/Mines | Build established: Skirmisher 3886 | -8/Mines | Found DCF Scrap (11 items) 4465 | -8/Mines | Discovered new exit (range 3) 4485 | -8/Mines | Entered Materials 4485 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4486 | -8/Materials | Identified exit to Storage 4779 | -8/Materials | Discovered exit to Storage (range 9) 5104 | -8/Materials | Discovered new exit (range 4) 5154 | -8/Materials | Repaired Minigun 5206 | -8/Materials | Repaired Adv. Heat Sink 5258 | -8/Materials | Repaired Cld. Ion Engine 5464 | -8/Materials | Entered Factory 5464 | -7/Factory | Evolved 2 slots: Utility x2 5701 | -7/Factory | Identified exit to Lower Caves 5797 | -7/Factory | Identified exit to DSF 5823 | -7/Factory | Build established: Mutant 5874 | -7/Factory | Entered DSF 5940 | -7/DSF | Additional patrols routed to DSF 5971 | -7/DSF | Discovered new exit (range 12) 5986 | -7/DSF | Entered Factory 5986 | -6/Factory | Evolved 2 slots: Utility x2 6052 | -6/Factory | Discovered new exit (range 7) 6057 | -6/Factory | Identified exit to Factory 6270 | -6/Factory | Build established: Hacker-Mutant 6522 | -6/Factory | Fabricated E-15 Imp? 6697 | -6/Factory | Repaired Shield Generator 6759 | -6/Factory | Central database locked down 6853 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 6900 | -6/Factory | Fabricated Hyp. Gauss Rifle? 6963 | -6/Factory | Repaired Lyr. Light Armor Plating 7959 | -6/Factory | Entered another Factory area 7959 | -5/Factory | Evolved 2 slots: Utility x2 8020 | -5/Factory | Discovered new exit (range 12) 8026 | -5/Factory | Identified exit to Factory 8276 | -5/Factory | Repaired Hyp. Gauss Rifle 8278 | -5/Factory | Discovered new exit (range 14) 8285 | -5/Factory | Identified exit to Upper Caves 8384 | -5/Factory | Entered Upper Caves 8731 | -5/Upper Caves | Attacked by a faux Warlord 8743 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8789 | -5/Upper Caves | Discovered new exit (range 11) 8794 | -5/Upper Caves | Identified exit to Upper Caves 8794 | -5/Upper Caves | Entered another Upper Caves area 8807 | -5/Upper Caves | Discovered exit to Factory (range 5) 8870 | -5/Upper Caves | Learned location of Warlord (-4) 9007 | -5/Upper Caves | Discovered new exit (range 11) 9011 | -5/Upper Caves | Identified exit to Zhirov 9012 | -5/Upper Caves | Entered Zhirov 9014 | -5/Zhirov | Discovered new exit (range 3) 9023 | -5/Zhirov | Met Zhirov 9033 | -5/Zhirov | Learned location of Testing (-2) 9040 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9052 | -5/Zhirov | Found Alien Artifact 9052 | -5/Zhirov | Identified Integrated Dissipator 9052 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9088 | -5/Zhirov | Found Alien Artifact 9115 | -5/Zhirov | Identified exit to Proximity Caves 9115 | -5/Zhirov | Entered Proximity Caves 9235 | -4/Proximity Caves | Discovered exit to Factory (range 8) 9242 | -4/Proximity Caves | Entered Factory 9242 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9458 | -4/Factory | Identified Transdimensional Reconstructor 9458 | -4/Factory | Warped through subspace 9472 | -4/Factory | Identified exit to Upper Caves 9472 | -4/Factory | Identified exit to Extension 9692 | -4/Factory | Repaired Hyp. Gauss Rifle 10130 | -4/Factory | Build established: Mutant 10171 | -4/Factory | Discovered new exit (range 6) 10254 | -4/Factory | Entered Upper Caves 10254 | -4/Upper Caves | Accompanied by 1 ally 10268 | -4/Upper Caves | Learned location of 1 exit from Research 10293 | -4/Upper Caves | Learned Research non-interactive machine intel 10444 | -4/Upper Caves | Discovered new exit (range 5) 10461 | -4/Upper Caves | Identified exit to Upper Caves 10462 | -4/Upper Caves | Entered another Upper Caves area 10462 | -4/Upper Caves | Accompanied by 1 ally 10810 | -4/Upper Caves | Found DCF Scrap (12 items) 10912 | -4/Upper Caves | Identified exit to Warlord 10922 | -4/Upper Caves | Learned 12 Research zone layouts 10928 | -4/Upper Caves | Entered Warlord 10943 | -4/Warlord | Discovered new exit (range 8) 10946 | -4/Warlord | Build established: Scout 10947 | -4/Warlord | Identified exit to Proximity Caves 10972 | -4/Warlord | System corruption cleaned by Quarantine Array 11135 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 11197 | -4/Warlord | Warlord's base attacked by MAIN.C 11224 | -4/Warlord | Found Prototype Energy Gun 11224 | -4/Warlord | Identified Vortex Shotgun 11231 | -4/Warlord | Found Vortex Shotgun 11277 | -4/Warlord | Met Warlord 11512 | -4/Warlord | Lost 5 allies 11517 | -4/Warlord | Opened side exit 11547 | -4/Warlord | Warlord forces counterattacked 11655 | -4/Warlord | Spotted Striker 11691 | -4/Warlord | Lost 5 allies 11845 | -4/Warlord | Lost 8 allies 11872 | -4/Warlord | Warlord base infiltrated, sounded retreat 11943 | -4/Warlord | Lost 3 allies 11945 | -4/Warlord | Entered Proximity Caves 11948 | -3/Proximity Caves | Spotter reported a threat 12244 | -3/Proximity Caves | Discovered new exit (range 5) 12246 | -3/Proximity Caves | Identified exit to Research 12247 | -3/Proximity Caves | Entered Research 12247 | -3/Research | Evolved 2 slots: Propulsion x2 12248 | -3/Research | Identified exit to Research 12249 | -3/Research | Identified exit to Quarantine 12250 | -3/Research | Loaded intel: 70 non-interactive machine locations 12289 | -3/Research | Repaired Hyp. Gauss Rifle 12458 | -3/Research | Entered another Research area 12458 | -2/Research | Evolved 2 slots: Utility x2 12805 | -2/Research | Destroyed 10 combat bots 13084 | -2/Research | Build established: Scavenger-Sprinter 13207 | -2/Research | Lost 4 parts (1p1u2w) 13208 | -2/Research | First assault squad dispatched 13234 | -2/Research | Discovered new exit (range 8) 13240 | -2/Research | Identified exit to Testing 13240 | -2/Research | Entered Testing 13241 | -2/Testing | Maximum security lockdown engaged 13254 | -2/Testing | Found Prototype Energy Gun 13254 | -2/Testing | Identified Tachyon Dispersion Ray 13276 | -2/Testing | Found Prototype Protection 13276 | -2/Testing | Identified Med. Regenerative Plating 13279 | -2/Testing | Found Prototype Protection 13279 | -2/Testing | Identified Lgt. Regenerative Plating 13408 | -2/Testing | Spotted Alpha 7 13422 | -2/Testing | Destroyed Alpha 7 13462 | -2/Testing | Spotted Striker 13464 | -2/Testing | Spotted F8-GX6(L) 13464 | -2/Testing | Spotted JO-OH7(L) 13467 | -2/Testing | Spotted QJ-747(L) 13492 | -2/Testing | Discovered new exit (range 11) 13498 | -2/Testing | Identified exit to Access 13500 | -2/Testing | Entered Access 13500 | -1/Access | Evolved 2 slots: Utility x2 13528 | -1/Access | Lost 10 parts (2p4n2u2w) 13854 | -1/Access | System corruption reached 10% 13857 | -1/Access | Build established: Scavenger-Mutant 13905 | -1/Access | Lost 6 parts (1n4u1w) 13947 | -1/Access | Core integrity fell below 50% 13975 | -1/Access | Core integrity fell below 20% 13991 | -1/Access | Discovered new exit (range 7) 13993 | -1/Access | Identified exit to Command 13994 | -1/Access | Entered Command 13999 | -1/Command | Lost 8 parts (1p1n5u1w) 14344 | -1/Command | Build established: Gunner 14352 | -1/Command | Released all parts (11) 14382 | -1/Command | Lost 4 parts (1p3u) 14387 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14350_ Overheating: System interference. 14350_ Enh. Nova Cannon temporarily disabled. 14350_ Hardcell Cannon temporarily disabled. 14350_ R-10 Processor collects Field Recycling Unit. 14351_ Imp. Signal Interpreter destroyed. 14352_ Released Hardcell Cannon. 14352_ Released Centrium Leg. 14352_ Released Quantum Reactor. 14352_ Released Adv. VSS Leg. 14352_ Released Adv. Targeting Computer. 14352_ Released Armor Integrity Analyzer. 14352_ Released Adv. VSS Leg. 14352_ Released Enh. Nova Cannon. 14352_ Released Hcp. Storage Unit. 14352_ Released Hardcell Cannon. 14353_ R-10 Processor collects Enh. Hardcell Cannon. 14356_ R-10 Processor collects Adv. VSS Leg. 14375_ A/HU& YETZDC%HYVJOR# A,SF TC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????g??????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? b #????????????????????? | | ?????????????????????????p #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ####?????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ?????H?????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ##############??????????# #????????????????????? | | # #??######### #????????????????????? | | # #??#! #@ #????????????????????? | | ! # #??# + +????????????????????? | | # #??# # #????????????????????? | | ##+##+## ####+####### k #????????????????????? | | ?# ## + #????????????????????? | | ?# ## ## #????????????????????? | | ## ## ## #????????????????????? | | ####+#### ##+###????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | g #?????????????????????????? | | g #?????????????????????????? | | ##?????????????????????????? | | ######## #??????????????????????????? | | #??????# ##?????????????????????????? | | ########+"##????????????????????????? | | ## #????????????????????????? | | ## #????????????????????????? | | ## #????????????????????????? | | + #????????????????????????? | | #### # #????????????????????????? | | ???# # #????????????????????????? | | ???# # #????????????????????????? | | ???# # #????????????????????????? | | #### "####+"####????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 750 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 24 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Shield Generator | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Armor Integrity Analyzer | -6/Factory | Scanalyzed Reaction Control System | -6/Factory | Scanalyzed Imp. Hardlight Generator | -6/Factory | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Stasis Canceller | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Imp. Reaction Control System | -6/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Hyp. Gauss Rifle | x2 | -6/Factory Repaired ---------- Lgt. Treads | 21% | -10/Materials Minigun | 61% | -8/Materials Adv. Heat Sink | 88% | -8/Materials Cld. Ion Engine | 68% | -8/Materials Shield Generator | 10% | -6/Factory Lyr. Light Armor Plating | 94% | -6/Factory Hyp. Gauss Rifle | 75% | -5/Factory Hyp. Gauss Rifle | 66% | -4/Factory Hyp. Gauss Rifle | 50% | -3/Research Studied --------- Imp. Light Cannon | -8/Materials | Hacked Hyp. Gauss Rifle | -2/Research | Hacked Micro-nuke Launcher | -2/Research | Hacked Nuclear Pulse Array | -2/Research | Hacked Imp. Antigrav System | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Not Today, Chutes Universal Adapter Challenges ------------ None Game ------ Seed GyrokineticSkeletonAmplifier Manual? 0 Play Time 03:29:34 Cumulative 90.6 hours Start 2026.04.02 @ 22:48:51 End 2026.04.03 @ 02:38:10 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 54 Gallery% 45 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d394923-c46f-471c-b63e-0c3c2d158d99