Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 22:49:51 Player: whisper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (179) 895 Value Destroyed (7020) 7020 Prototype IDs (240) 4800 Alien Tech Used (0) 0 Bonus (11767) 11767 TOTAL SCORE: 35182 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 120 Entered Garrisons 1400 Used RIF Installer 3500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Win 3000 Cogmind --------- Core Integrity 521/1600 Matter 210/300 Energy 71/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- Enhanced Quantum Rifle > --- INVENTORY (4) ---- Light Quantum Reactor Stasis Canceller Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector High-capacity Storage Unit Energy Well Targeting Computer Targeting Computer Improved Target Analyzer Improved Core Analyzer Quantum Capacitor Improved Thermal Shield > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Fission Core Improved Terrain Scan Processor Tesla Rifle Tesla Rifle Proton Burst Cannon Coil Gun Coil Gun Hypervelocity Railgun Mass Driver Long-range Missile Launcher Remote Datajack Longsword +1 [Rating: 107] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Coil Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Slots Evolved 18 | . . . . . 4 . . . 2 . . . . 2 . . . 2 . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 13 | . . . . . 2 . . . 2 . . . . 1 . . . 2 . . . 2 . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 227 | 6 6 14 3 . 18 6 12 10 10 . 3 4 3 9 3 10 6 7 . 3 3 52 . 6 . 11 2 10 1 . 9 Power 18 | 1 1 1 . . 1 . . 1 . . . . . 2 . 1 . 1 . 1 . 6 . . . 1 . . . . 1 Engine 8 | 1 1 1 . . 1 . . 1 . . . . . 1 . 1 . . . 1 . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 1 Propulsion 45 | 2 1 4 1 . 3 . 2 1 4 . . . 1 1 1 3 . 2 . . . 10 . 1 . 3 . 4 . . 1 Treads 24 | . . 4 1 . 3 . 2 1 3 . . . 1 . 1 1 . . . . . 2 . . . 3 . 2 . . . Leg 9 | 2 1 . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . 1 Wheel 12 | . . . . . . . . . 1 . . . . 1 . 2 . 2 . . . 4 . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 51 | 1 3 . 2 . 1 2 . 2 2 . 1 . . 2 1 2 1 2 . . 2 18 . 1 . 5 1 . . . 2 Device 17 | . . . . . . . . 1 1 . 1 . . 1 . 1 . . . . . 9 . 1 . 1 1 . . . . Storage 14 | 1 3 . 2 . . . . . . . . . . . . . . . . . . 5 . . . 3 . . . . . Processor 7 | . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . 1 2 . 1 1 . . . . 1 1 1 1 . . . 2 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 1 9 . . 13 4 10 6 4 . 2 4 2 4 1 4 5 2 . 2 1 18 . 4 . 2 1 6 1 . 5 Energy Gun 22 | . . 3 . . 6 . 6 3 . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 Energy Cannon 10 | . . . . . . . . . . . . 1 . . . . . . . . . 7 . 1 . . . 1 . . . Ballistic Gun 37 | 2 1 4 . . 4 2 1 . 3 . 1 1 1 . . 2 3 1 . 1 . 7 . 2 . . . 1 . . . Ballistic Cannon 8 | . . . . . . . . . . . . . . 2 1 . . 1 . . 1 1 . . . . . 1 . . 1 Launcher 23 | . . 2 . . 2 2 2 2 . . 1 1 1 2 . 1 2 . . . . 2 . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . 1 1 1 . . 1 . . . 1 . . . 1 . 1 . . . . 1 . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 58 | . . 3 . . . . 1 2 . . . . . . 3 1 5 . . . 2 16 . 3 . 5 . 14 . . 3 Power 6 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . 1 . . . Propulsion 21 | . . . . . . . . 1 . . . . . . 2 1 1 . . . . 7 . 2 . 1 . 6 . . . Utility 19 | . . . . . . . . 1 . . . . . . 1 . 1 . . . 1 6 . 1 . 2 . 4 . . 2 Weapon 12 | . . 2 . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . 3 . . 1 Highest Loss Streak 12 | . . 2 . . . . 1 2 . . . . . . 1 1 3 . . . 2 5 . 2 . 5 . 12 . . 3 Average Slot Usage (%) 90 | . 99 99 100 100 88 90 89 97 90 92 92 92 92 91 90 89 89 84 94 94 93 86 100 93 94 90 83 73 3 2 4 Engine 6 | . 14 13 14 14 9 9 9 9 7 7 7 7 7 6 6 6 6 2 . . 5 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 6 6 6 8 11 10 4 . . . . . 4 3 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 6 10 10 10 7 . . . . . Treads 18 | . . 27 28 28 35 36 36 35 28 23 23 23 23 18 14 17 13 11 11 11 11 3 . . . 4 14 11 . . . Leg 4 | . 28 . . . . . . . . . . . . . . . . . . . . 10 21 14 15 9 . . . . . Wheel 2 | . . . . . . . . . 1 7 7 7 7 7 9 5 9 7 11 11 11 3 . . . . . . . . . Device 8 | . . . . . . . . 6 9 15 15 15 15 13 13 13 13 11 11 11 11 15 21 21 21 14 12 10 . . . Storage 16 | . 27 28 28 28 18 18 18 18 15 15 15 15 15 13 13 13 13 11 11 11 11 11 10 10 10 15 19 17 . . . Processor 5 | . . . . . . . . . . . . . . . . . . 5 11 11 11 17 21 21 21 21 19 17 . . 2 Protection 6 | . . . . . 8 9 9 8 11 7 7 7 7 11 12 13 13 11 11 11 11 3 5 5 5 5 4 3 . . . Energy Gun 2 | . . 8 . . 7 . 14 15 6 . . . . . . . . . . . . . . . . 1 1 1 . . . Ballistic Gun 10 | . 28 19 28 28 9 17 2 . 7 7 7 5 6 3 . 6 10 8 11 9 5 6 10 9 10 8 4 1 . . . Naked Turns 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 6 23 43 Heaviest Build 130 | 12 41 42 55 55 86 86 81 79 90 87 93 95 92 122 124 124 109 110 96 96 102 106 104 104 99 130 111 116 3 3 35 Greatest Support 133 | 20 20 42 42 42 82 82 82 80 80 16 16 16 16 26 26 71 35 35 29 29 29 100 100 75 75 131 131 133 3 3 30 Greatest Overweight (x) 7 | . 2 2 1 1 1 1 . . 5 5 5 5 5 7 7 7 4 4 3 3 3 7 1 2 1 2 . 3 . . 1 Average Overweight (x) 1 | . . . . 1 . . . . 1 5 5 5 5 6 5 5 3 3 3 3 2 1 1 1 1 1 . . . . . Largest Inventory Capacity 26 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 26 26 26 4 4 4 Average Capacity 17 | 5 11 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 15 18 18 18 24 26 23 4 4 4 Most Carried 24 | 6 16 16 17 18 18 18 18 18 18 18 18 18 18 18 18 18 18 15 17 18 18 18 18 18 17 21 22 24 4 4 4 Average Carried 16 | 2 9 15 16 17 17 18 17 17 17 18 17 18 18 17 16 17 14 13 16 17 17 14 18 17 17 19 18 20 3 3 3 Final Capacity 26 | 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 26 26 4 4 4 4 Final Carried 22 | 6 16 16 17 18 18 18 18 18 18 18 18 18 18 18 16 18 13 15 17 18 16 18 18 17 17 17 22 4 4 4 2 Class Distribution -------------------- 50% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Mutant | -2/Research Mutant | -2/Garrison Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Matter Collected 5107 | 260 264 246 10 30 303 170 153 200 156 40 35 71 65 110 467 313 371 143 . . 29 1154 26 76 . 153 . 262 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6878 | . 431 162 . . 478 191 326 370 334 13 . 123 45 233 67 336 360 163 . . 105 2206 . 227 . 406 . 302 . . . Parts 323 | . 25 . . . 29 13 19 23 15 3 . . 5 15 1 15 20 15 . . 2 99 . 5 . 13 . 6 . . . Haulers Intercepted 6 | . 2 . . . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Retrieved Matter 15 | . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . 10 . . . . . Prevented 11 | . . . . . . . . . . . . . 2 . . . . . . . . . . 9 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Combat Hostiles Destroyed 146 | . 9 11 . . 11 9 9 13 3 1 . 4 3 6 4 6 17 2 . . 3 21 . 3 . 7 . 4 . . . Melee 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Guns 59 | . 9 8 . . 4 4 2 3 3 . . 1 . . . 3 6 2 . . 1 7 . 1 . 5 . . . . . Cannons 21 | . . . . . . . . . . . . . 2 2 4 1 . . . . 2 9 . . . . . 1 . . . AOE 57 | . . 3 . . 5 5 6 9 . . . 3 1 4 . 2 11 . . . . 5 . 1 . 2 . . . . . Classes Destroyed 17 | . 5 1 . . 4 . 2 1 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Worker 12 | . 1 1 . . 1 . 1 . . . . . . 1 . 2 . 1 . . . 4 . . . . . . . . . Builder 10 | . . . . . 1 . . . . . . . . 2 . . . . . . . 7 . . . . . . . . . Hauler 6 | . 2 . . . 2 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Recycler 10 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . 7 . . . . . . . . . Operator 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Swarmer 39 | . 3 . . . 4 6 5 4 . . . . 3 . . 3 11 . . . . . . . . . . . . . . Grunt 48 | . 6 . . . 5 2 2 7 2 . . . . 6 . 2 3 . . . 3 6 . 1 . 3 . . . . . Brawler 5 | . . . . . . . . 2 . . . . . . . 1 . . . . . 1 . . . 1 . . . . . Duelist 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 6 | . . . . . . . 1 . 1 . . . . . . . 2 . . . . 2 . . . . . . . . . Hunter 19 | . . . . . 1 1 . . . . . . . . 2 . . 2 . . . 5 . 2 . 2 . 4 . . . Programmer 8 | . . . . . . . . . . . . . . . 1 . . . . . . 6 . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 3 3 . . 10 4 4 10 2 1 . 4 3 9 2 4 9 2 . . 3 17 . 2 . 3 . 2 . . . Combat Bots Only 10 | . 2 3 . . 5 4 4 10 2 1 . 4 3 6 2 3 9 1 . . 3 4 . 2 . 3 . 2 . . . Max Kills in Single Turn 6 | . 1 1 . . 4 2 2 3 1 1 . 2 1 2 1 1 4 1 . . 1 6 . 1 . 1 . 1 . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . 1 . . 4 2 2 3 . . . 2 1 2 . 1 4 . . . . 2 . 1 . 1 . . . . . Melee 1 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Damage Taken 14895 | . 351 604 . . 524 245 252 587 292 32 . 318 59 238 1043 352 1108 244 52 . 701 2349 . 535 . 964 . 2437 . 430 1178 Core 3185 | . 86 69 . . 57 31 36 16 . . . 48 . . 102 . 37 . . . 44 282 . 15 . 188 . 705 . 390 1079 Absorbed by Shields 262 | . . . . . . . . . . . . . . . . . . . . . 27 82 . 78 . . . 75 . . . Reduced by Siege Mode 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . Core Remaining (%) 69 | 100 . . . 38 . . . 74 . . . . 93 . . . 83 . . . 95 . . . . 57 . 45 . 73 32 Volleys Fired 409 | . 44 34 . . 26 13 18 16 15 . 1 9 3 10 24 18 31 17 . . 8 66 . 8 . 28 . 19 . . 1 Largest 2 | . 2 2 . . 2 2 2 2 2 . 1 2 2 2 2 2 2 2 . . 2 2 . 2 . 2 . 2 . . 1 Hottest 188 | . 40 85 . . 90 56 95 95 95 . 43 99 99 126 114 85 59 85 . . 83 188 . 165 . 95 . 146 . . 94 Shots Fired 747 | . 88 63 . . 51 20 32 21 30 . 1 12 5 16 48 33 54 34 . . 16 121 . 14 . 52 . 35 . . 1 Gun 525 | . 88 59 . . 50 15 28 11 30 . . 3 2 1 . 20 43 31 . . 8 61 . 9 . 48 . 17 . . 1 Cannon 160 | . . . . . . . . . . . . 3 2 11 48 10 . 3 . . 8 53 . 5 . . . 17 . . . Launcher 62 | . . 4 . . 1 5 4 10 . . 1 6 1 4 . 3 11 . . . . 7 . . . 4 . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 515 | . 88 23 . . 28 15 1 . 24 . . 3 2 6 48 30 43 34 . . 16 91 . 4 . 46 . 13 . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 57 | . . 4 . . 1 5 4 10 . . 1 6 1 4 . 3 6 . . . . 7 . . . 4 . 1 . . . Electromagnetic 174 | . . 36 . . 22 . 27 11 6 . . 3 2 6 . . 5 . . . . 23 . 10 . 2 . 21 . . . Robot Hit Streak 35 | . 9 10 . . 11 11 19 21 9 . . 2 4 7 13 5 11 10 . . 17 35 . 17 . 19 . 17 . . . Robot Miss Streak 4 | . 3 2 . . 4 1 1 2 1 . . 2 . 1 1 2 2 2 . . 2 4 . 2 . 2 . 1 . . . Penetration Max 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 . . . . . Secondary Targets 8 | . 1 . . . 1 2 . 2 . . . . . . . . . . . . . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . Shots Hit Robots 546 | . 57 42 . . 38 13 27 14 22 2 . 8 2 13 38 23 32 23 . . 14 92 . 12 . 42 . 32 . . . Core Hits 407 | . 24 22 . . 22 12 17 24 10 1 . 15 3 22 8 15 30 10 . . 14 111 . 10 . 24 . 13 . . . Critical Hits 26 | . . . . . . . . . 1 . . 1 . 1 2 1 1 1 . . . 6 . . . 7 . 5 . . . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . 1 . . 2 . 1 1 . . . 5 . . . 5 . 1 . . . Melee Attacks 23 | . . . . . 1 . . 2 2 3 . 1 . . . 4 . . . 1 . 3 . . . . 1 1 . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . 1 . . 2 2 3 . 1 . . . 4 . . . 1 . 3 . . . . 1 1 . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22583 | . 662 610 . . 1800 459 1046 952 488 83 . 1477 141 1146 1388 991 1862 402 . . 426 5037 . 547 . 1777 . 1289 . . . Guns 7778 | . 662 467 . . 725 232 329 128 488 . . 24 . 52 . 464 540 375 . . 181 1208 . 204 . 1241 . 458 . . . Cannons 4378 | . . . . . . . . . . . . 18 52 288 1388 224 . 27 . . 245 1578 . 168 . . . 390 . . . Explosions 9919 | . . 143 . . 1024 227 717 752 . . . 1291 89 806 . 185 1322 . . . . 2211 . 175 . 536 . 441 . . . Melee 468 | . . . . . 51 . . 72 . 83 . 144 . . . 118 . . . . . . . . . . . . . . . Ramming 40 | . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . Kinetic 9077 | . 662 161 . . 455 232 . . 361 . . 24 . 181 1388 688 540 402 . . 426 2008 . 91 . 1185 . 273 . . . Thermal 871 | . . . . . 48 . 65 43 . . . . . 130 . . . . . . . 315 . 175 . . . 95 . . . Explosive 8862 | . . 143 . . 976 227 652 709 . . . 1291 89 676 . 185 1136 . . . . 1896 . . . 536 . 346 . . . Electromagnetic 3265 | . . 306 . . 270 . 329 128 127 . . 18 52 159 . . 186 . . . . 778 . 281 . 56 . 575 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 468 | . . . . . 51 . . 72 . 83 . 144 . . . 118 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . 3 3 3 . . . . 4 4 4 4 6 . . . 3 . Average Corruption 3 | . . . . . . . . . . . . . . . 2 3 3 . . . . 3 4 4 4 4 . . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . . . . . . . . . . 11 8 5 . . . . 14 6 12 1 8 . . . . . Message Errors 18 | . . . . . . . . . . . . . . . 2 1 . . . . . 6 . 5 . 4 . . . . . Matter Fused 15 | . . . . . . . . . . . . . . . 2 2 2 . . . . 2 3 3 . 1 . . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . 5 1 . . . . . 1 1 1 . . . . . . . Energy Discharges 11 | . . . . . . . . . . . . . . . . 3 1 . . . . 2 1 1 1 2 . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 2 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Targeting Errors 6 | . . . . . . . . . . . . . . . 1 1 2 . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 582 | . . 15 . . 64 . 14 74 . . . 24 . 136 56 2 45 . . . 4 110 . 11 . 7 . 20 . . . Projectiles 85 | . . . . . . . . . . . . . . 4 56 . . . . . 4 21 . . . . . . . . . Explosions 470 | . . 15 . . 64 . 14 74 . . . . . 132 . 2 45 . . . . 86 . 11 . 7 . 20 . . . Melee 27 | . . . . . . . . . . . . 24 . . . . . . . . . 3 . . . . . . . . . Knockbacks 14 | . . . . . . . . . . . . . . 2 3 1 . . . . . 8 . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . 1 2 1 . . . . . 7 . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 258 | . . 14 . . . . 49 . . . . . . . . 55 19 . . . . 28 . 84 . . . 9 . . . Shots 7 | . . 1 . . . . 1 . . . . . . . . 1 1 . . . . 1 . 1 . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . 12 412 . . 406 63 228 308 30 . . 42 24 309 344 268 75 36 . . 180 133 132 193 . 10 . 10 . . . Average Temperature 94 | . 5 107 . . 116 30 79 126 8 . . 21 14 118 124 143 31 12 . . 118 26 67 100 . 4 . 6 . . . Received Heat Transfer 2546 | . 165 540 . . 144 63 36 261 129 . . 42 . 102 132 63 168 . . . 180 123 . . . 63 . 254 . 45 36 Effects 8 | . . 1 . . 2 . 1 . . . . . . . 1 3 . . . . . . . . . . . . . . . Shutdowns 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Longest Duration 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Robots Corrupted 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 3 . . . Combat Hostiles 6 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 3 . . . Parts Fried 22 | . . . . . 3 . . 1 3 . . . . . . . . . . . . 6 . 4 . . . 5 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 750 | . . . . . 50 . 100 50 . . . . . 100 . . . . . . . 300 . 100 . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 1 . 1 1 1 . . . . 1 . . 1 . . . . 3 . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Peak Influence 857 | . 238 40 . 58 417 417 440 519 857 . . . . 176 252 364 424 294 117 101 175 406 . . . . 10 162 66 109 220 Initial 272 | . . 40 . . . 160 202 235 272 . . . . . 123 132 25 222 102 81 70 88 . . . . . 7 66 49 64 Average 206 | . 104 14 . 21 197 339 323 446 495 . . . . 70 183 230 288 251 105 95 114 259 . . . . 7 71 66 71 126 Maximum Alert Level 3 | . 1 . . . 2 2 2 2 3 . . . . . 1 1 2 1 . . . 2 . . . . . . . . 1 Low Security (%) 52 | 100 86 100 . 100 44 3 . . . . . . . 100 62 34 23 . 100 100 100 30 . . . . 100 100 100 100 96 Level 1 32 | . 13 . . . 55 58 71 20 53 . . . . . 37 65 36 100 . . . 66 . . . . . . . . 3 Level 2 13 | . . . . . . 37 28 79 31 . . . . . . . 40 . . . . 2 . . . . . . . . . Level 3 . | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . 1 . 1 . 1 . . . . 1 . . . 1 . . . 5 . . . . . . . . 1 Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Reinforcement 10 | . 1 . . . 1 . 1 . 1 . . . . 1 . . . 1 . . . 3 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Distress Signals 8 | . 2 . . . 3 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 18 22 . . 14 7 10 14 5 1 . 5 3 4 4 6 17 5 4 . 7 24 . 3 . 8 . 16 . 6 13 Peak Tracking Total 12 | . 5 9 . . 6 4 5 7 2 1 . 4 3 4 3 3 9 2 5 . 6 4 . 2 . 4 . 12 . 6 9 Tactical Retreats 25 | . 1 7 . . . . 1 1 . . . . . . 3 . 1 . . . 1 1 . . . 1 . 3 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Traps Triggered 10 | . . . . . . . . . . . . . . . 2 . 2 1 . . 2 1 . . . . . 2 . . . Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Machines Disabled 16 | . . . . . 3 1 . . 2 . . . . . . 2 2 . . . . 5 . . . . . . . . 1 Max in Single Turn 5 | . . . . . 1 1 . . 1 . . . . . . 1 2 . . . . 5 . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Machines Accessed 48 | . 6 2 2 . 3 . 7 . 7 . 1 3 . 2 . 2 . . . 4 . 3 . . . . 2 . 1 . 3 Terminals 24 | . 6 1 . . 2 . 4 . 5 . . . . . . 1 . . . 1 . 2 . . . . 1 . . . 1 Fabricators 4 | . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . 2 Total Hacks 108 | . 17 3 2 . 5 . 17 . 15 . 1 21 . 4 . 3 . . . 5 . 5 . . . . 6 . 1 . 3 Successful 69 | . 8 3 2 . 3 . 8 . 7 . 1 21 . 3 . 3 . . . 3 . 2 . . . . 2 . 1 . 2 Failed 39 | . 9 . . . 2 . 9 . 8 . . . . 1 . . . . . 2 . 3 . . . . 4 . . . 1 Catastrophic 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 13 . 1 . 4 . 4 . 8 . . . . . . . . . . . . 1 . . . . 5 . . . 1 Terminals 60 | . 17 2 . . 4 . 13 . 12 . . . . . . 2 . . . 1 . 3 . . . . 5 . . . 1 Fabricators 7 | . . . . . . . . . 3 . . . . . . . . . . 2 . 2 . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . 2 Terminal Hacks 45 | . 5 3 2 . . . 5 . 3 . 1 21 . . . 2 . . . 1 . 1 . . . . 1 . . . . Record 12 | . . . 1 . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . . 7 . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . 2 . . . . 3 . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . 2 Unlock Access 7 | . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 8 | . 3 . . . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 3 . . . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 5 . . . 1 . 6 . 7 . . . . 1 . 2 . . . 1 . 2 . . . . 1 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . 7 . 1 . . . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . . . . . 212 . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Used RIF Installer 7 | . . . . . . 1 . 1 . . . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . Hotswap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Command Fork 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 5 . . . . . . . . . . . . . . . 3 . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . 8 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 375 | . . . . 102 273 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 5 | . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Robot Analysis Total 115 | . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 2 2 . 1 . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Turns Passed 12970 | 64 692 945 538 459 431 627 497 741 581 409 506 185 496 249 536 471 246 162 160 150 150 1260 435 398 54 491 243 551 38 49 156 Spaces Moved 7423 | 45 358 507 339 265 174 352 263 402 294 268 328 103 317 131 260 232 111 67 136 127 89 671 291 241 37 217 146 277 70 92 213 Core 430 | 6 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 66 70 92 193 Treads 3012 | . . 494 339 265 174 352 263 402 210 . . . . . . 34 . . . . . 6 . . . 116 146 211 . . . Legs 1502 | 39 358 13 . . . . . . . . . . . . . . . . . . . 402 291 241 37 101 . . . . 20 Wheels 2479 | . . . . . . . . . 84 268 328 103 317 131 260 198 111 67 136 127 89 260 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 152 152 172 156 156 156 160 150 150 150 150 150 130 120 110 110 110 110 110 100 80 150 150 150 150 160 50 50 50 50 Average Speed 145 | 110 140 158 156 172 174 157 159 160 167 150 150 150 150 158 146 166 129 129 110 110 105 130 150 150 150 180 160 137 50 50 59 Slowest Speed 220 | 120 180 180 172 172 176 176 160 160 180 150 150 150 150 170 170 200 140 140 110 110 110 200 150 180 150 200 160 220 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 52 93 69 43 22 50 25 49 11 57 60 78 52 4 35 5 44 3 75 5 37 13 41 44 8 50 9 48 3 31 8 Regions Visited 31 Branch Regions 11 Pre-discovered Areas 27 | . . . 1 . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 . 1 . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 . . . . . 1 1 1 1 . . . . . . . . 1 1 1 1 1 . . . . . Scrap Searched 14 | . . 2 . 1 . . . . . 2 2 . 1 . . . . . . . . . . 3 . 3 . . . . . Spaces Dug 35 | . . . . . . . . . 2 . 21 . . . . 3 . . . 1 . 3 . . . . 1 1 . . 3 Terrain Destroyed 477 | . . 28 . . 20 8 43 10 4 . 21 32 17 11 4 56 47 1 . 1 . 89 . 20 . 36 1 25 . . 3 Melee 14 | . . . . . . . . . 2 . . . . . . 3 . . . 1 . 3 . . . . 1 1 . . 3 Projectile 28 | . . . . . 2 . . . . . . 1 1 2 4 4 5 1 . . . 7 . 1 . . . . . . . AOE 435 | . . 28 . . 18 8 43 10 2 . 21 31 16 9 . 49 42 . . . . 79 . 19 . 36 . 24 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Res Gar Res Gar Acc Total 8789 | 56 467 583 350 269 248 402 305 474 352 272 346 117 332 154 369 278 160 110 146 135 128 917 290 261 36 264 153 411 72 95 237 Wait 440 | . 37 17 . 2 9 30 7 41 13 2 3 1 9 1 65 4 2 14 9 . 15 71 . . . 1 . 80 . . 7 Move 7398 | 44 357 506 338 264 174 351 263 401 293 267 327 102 316 131 258 232 110 67 135 127 88 670 290 240 36 216 146 276 70 91 212 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 106 | 6 14 5 4 2 8 . 2 2 9 . 5 . . . 2 3 1 2 2 2 . 19 . 3 . 4 4 3 1 1 2 Fast Attach 76 | 6 2 2 . . 4 2 1 2 2 . 1 . . 3 . 6 1 4 . 1 . 30 . 2 . 2 1 . . . 4 Attach 44 | . . 3 1 . 2 . 1 2 3 . . . . 2 2 . 3 . . . 2 4 . 1 . 5 . 7 1 . 5 Detach 20 | . 1 2 . . . . . 1 . . . . . 2 . 2 . 1 . . . 5 . . . 1 . 2 . 1 2 Swap 107 | . 4 9 2 . 12 4 10 6 5 . 2 4 3 4 1 4 2 3 . 2 1 18 . 3 . 4 1 3 . . . Drop 99 | . 8 5 5 1 12 2 3 1 10 . 7 . 1 1 1 5 2 2 . 2 . 21 . 4 . 3 . 1 . 2 . Fire 409 | . 44 34 . . 26 13 18 16 15 . 1 9 3 10 24 18 31 17 . . 8 66 . 8 . 28 . 19 . . 1 Melee 23 | . . . . . 1 . . 2 2 3 . 1 . . . 4 . . . 1 . 3 . . . . 1 1 . . 4 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . . . . . . . . . . . 16 . 8 . . . 14 8 . . . . . 19 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Tes x2 / Gar) -3/Garrison -2/Research -2/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 757 | -10/Materials | Entered Mines 920 | -10/Mines | Assembled infested the area 925 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1070 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1128 | -10/Mines | Met a Derelict shopkeep closing up shop 1344 | -10/Mines | Discovered new exit (range 10) 1387 | -10/Mines | Discovered new exit (range 10) 1424 | -10/Mines | Core integrity fell below 50% 1695 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1696 | -10/Mines | Discovered new exit (range 5) 1702 | -10/Mines | Entered Exiles 1739 | -10/Exiles | Met 8R-AWN 1765 | -10/Exiles | Met EX-HEX 1812 | -10/Exiles | Met EX-BIN 1829 | -10/Exiles | Aligned with FarCom system 1830 | -10/Exiles | Given EX-Vault access code 1867 | -10/Exiles | Opened EX-Vault 1878 | -10/Exiles | Found Longsword +1 1925 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1974 | -10/Exiles | Met EX-DEC 1982 | -10/Exiles | Learned location of Zion (-6) 2221 | -10/Exiles | Discovered new exit (range 14) 2240 | -10/Exiles | Left Exiles lab with Longsword +1 2240 | -10/Exiles | Entered Mines 2240 | -9/Mines | Discovered new exit (range 11) 2247 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2374 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2699 | -9/Mines | Entered Materials 2699 | -8/Materials | Accompanied by 3 allies 2699 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3130 | -8/Materials | Identified exit to Garrison 3130 | -8/Materials | Entered Garrison 3151 | -8/Garrison | Triggered checkpoint 3354 | -8/Garrison | Triggered checkpoint 3424 | -8/Garrison | Discovered new exit (range 8) 3444 | -8/Garrison | Installed Relay Interface Framework 3496 | -8/Garrison | Triggered checkpoint 3519 | -8/Garrison | Garrison Relay disabled 3757 | -8/Garrison | Entered Materials 4049 | -8/Materials | Identified exit to Factory 4254 | -8/Materials | Identified exit to Garrison 4254 | -8/Materials | Entered Garrison 4399 | -8/Garrison | Triggered checkpoint 4449 | -8/Garrison | Destroyed 10 combat bots 4516 | -8/Garrison | Discovered exit to Factory (range 12) 4594 | -8/Garrison | Triggered checkpoint 4664 | -8/Garrison | Discovered exit to Factory (range 15) 4696 | -8/Garrison | Expanded RIF knowledge: Command Fork 4995 | -8/Garrison | Entered Factory 4995 | -7/Factory | Evolved 2 slots: Utility x2 5134 | -7/Factory | Identified exit to Storage 5134 | -7/Factory | Identified exit to Lower Caves 5232 | -7/Factory | Fabricated Mass Driver (x2) 5303 | -7/Factory | Local fabrication network quarantined 5576 | -7/Factory | Entered Lower Caves 5600 | -7/Lower Caves | Learned 4 Factory zone layouts 5620 | -7/Lower Caves | Learned Factory terminal intel 5706 | -7/Lower Caves | Build established: Scavenger-Mutant 5977 | -7/Lower Caves | Discovered new exit (range 6) 5985 | -7/Lower Caves | Entered another Lower Caves area 5990 | -7/Lower Caves | Discovered new exit (range 16) 6092 | -7/Lower Caves | Spotted B-75 Beast 6294 | -7/Lower Caves | Learned Factory emergency access door positions 6479 | -7/Lower Caves | Discovered new exit (range 9) 6491 | -7/Lower Caves | Entered Data Miner 6491 | -7/Data Miner | Discovered new exit (range 6) 6520 | -7/Data Miner | Met Data Miner 6568 | -7/Data Miner | Learned location of Section 7 (-2) 6568 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6590 | -7/Data Miner | Received God Mode back door access code from Data Miner 6607 | -7/Data Miner | Interfaced with the Data Conduit 6676 | -7/Data Miner | Entered Proximity Caves 6843 | -6/Proximity Caves | Learned 4 Factory zone layouts 7135 | -6/Proximity Caves | Discovered new exit (range 11) 7172 | -6/Proximity Caves | Entered Factory 7172 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7175 | -6/Factory | Loaded intel: 250 machine locations 7176 | -6/Factory | Loaded intel: 19 terminal locations 7421 | -6/Factory | Identified exit to Garrison 7421 | -6/Factory | Entered Garrison 7422 | -6/Garrison | Loaded intel: 19 machine locations 7542 | -6/Garrison | Build established: Mutant 7595 | -6/Garrison | Spotted B-75 Beast 7754 | -6/Garrison | Destroyed B-75 Beast 7834 | -6/Garrison | Triggered checkpoint 7834 | -6/Garrison | Triggered checkpoint 7921 | -6/Garrison | Discovered new exit (range 11) 7948 | -6/Garrison | Expanded RIF knowledge: Hotswap 7957 | -6/Garrison | Entered Factory 7958 | -6/Factory | Loaded intel: 265 machine locations 8426 | -6/Factory | Build established: Scavenger-Mutant 8428 | -6/Factory | Identified exit to Garrison 8428 | -6/Factory | Entered Garrison 8429 | -6/Garrison | Loaded intel: 19 machine locations 8476 | -6/Garrison | Triggered checkpoint 8476 | -6/Garrison | Triggered checkpoint 8515 | -6/Garrison | Destroyed 9 combat bots 8541 | -6/Garrison | Triggered checkpoint 8585 | -6/Garrison | Lost 3 parts (1n2w) 8600 | -6/Garrison | Destroyed 8 combat bots 8646 | -6/Garrison | Discovered new exit (range 12) 8669 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 8674 | -6/Garrison | Entered Factory 8674 | -5/Factory | Evolved 2 slots: Utility x2 8675 | -5/Factory | Identified exit to Upper Caves 8676 | -5/Factory | Loaded intel: 288 machine locations 8836 | -5/Factory | Sucked down chute 8836 | -5/Factory | Entered Waste 8846 | -5/Waste | Spotted C-40 Crusher 8891 | -5/Waste | Spotted C-40 Crusher 8941 | -5/Waste | Spotted C-40 Crusher 8953 | -5/Waste | Spotted C-40 Crusher 8962 | -5/Waste | Spotted C-40 Crusher 8986 | -5/Waste | Discovered new exit (range 10) 8996 | -5/Waste | Entered Factory 8997 | -5/Factory | Loaded intel: 244 machine locations 9146 | -5/Factory | Identified exit to Garrison 9146 | -5/Factory | Entered Garrison 9147 | -5/Garrison | Loaded intel: 18 machine locations 9210 | -5/Garrison | Triggered checkpoint 9280 | -5/Garrison | Discovered new exit (range 8) 9292 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 9296 | -5/Garrison | Entered Factory 9296 | -4/Factory | Evolved 2 slots: Utility x2 9297 | -4/Factory | Loaded intel: 284 machine locations 9759 | -4/Factory | Lost 4 parts (3n1u) 9881 | -4/Factory | Lost 5 parts (2n1u2w) 10033 | -4/Factory | Found Quantum Capacitor 10511 | -4/Factory | Discovered new exit (range 15) 10556 | -4/Factory | Entered Upper Caves 10985 | -4/Upper Caves | Discovered new exit (range 2) 10991 | -4/Upper Caves | Entered another Upper Caves area 11320 | -4/Upper Caves | Learned Research emergency access door positions 11375 | -4/Upper Caves | Discovered new exit (range 8) 11389 | -4/Upper Caves | Entered Warlord 11431 | -4/Warlord | Discovered new exit (range 9) 11443 | -4/Warlord | Entered Proximity Caves 11840 | -3/Proximity Caves | Lost 5 parts (2p1n2u) 11924 | -3/Proximity Caves | Discovered new exit (range 8) 11934 | -3/Proximity Caves | Entered Research 11934 | -3/Research | Evolved 2 slots: Utility x2 11936 | -3/Research | Loaded intel: 90 machine locations 12007 | -3/Research | Identified exit to Testing 12177 | -3/Research | Identified exit to Garrison 12177 | -3/Research | Entered Garrison 12178 | -3/Garrison | Loaded intel: 17 machine locations 12610 | -3/Garrison | Spotted B-86 Titan 12611 | -3/Garrison | Triggered checkpoint 12675 | -3/Garrison | Released all parts (9) 12703 | -3/Garrison | Lost 12 parts (1p5n3u3w) 12713 | -3/Garrison | Core integrity fell below 50% 12719 | -3/Garrison | Discovered new exit (range 10) 12726 | -3/Garrison | Expanded RIF knowledge: Autooverride 12728 | -3/Garrison | Entered Research 12728 | -2/Research | Evolved 2 slots: Propulsion x2 12729 | -2/Research | Loaded intel: 120 machine locations 12766 | -2/Research | Identified exit to Garrison 12766 | -2/Research | Entered Garrison 12767 | -2/Garrison | Loaded intel: 23 machine locations 12785 | -2/Garrison | Spotted B-90 Cyclops 12788 | -2/Garrison | Triggered checkpoint 12806 | -2/Garrison | Discovered new exit (range 10) 12813 | -2/Garrison | Expanded RIF knowledge: Program Shield 12815 | -2/Garrison | Entered Access 12815 | -1/Access | Evolved 2 slots: Utility x2 12816 | -1/Access | Loaded intel: 116 machine locations 12858 | -1/Access | Released all parts (3) 12941 | -1/Access | Spotted B-99 Colossus 12942 | -1/Access | Spotted B-99 Colossus 12951 | -1/Access | Core integrity fell below 50% 12967 | -1/Access | Discovered new exit (range 3) 12971 | *** | Escaped! Last Messages --------------- 12947_ Penetrated by Slug. 12947_ Slug penetrates Wall. 12947_ Penetrated by Slug. 12949_ Knocked back. 12949_ Penetrated by Slug. 12949_ Slug penetrates B-99 Colossus. 12949_ Slug penetrates Reinforced Barrier. 12950_ Knocked back. 12950_ Slug penetrates Sealed Heavy Doors. 12950_ Penetrated by Slug. 12950_ Slug penetrates Sealed Heavy Doors. 12953_ Longsword +1 destroyed. 12953_ Penetrated by Slug. 12953_ Slug penetrates Sealed Heavy Doors. 12954_ B-99 Colossus activates siege mode. 12954_ Slug penetrates Sealed Heavy Doors. 12967_ Main Access Shell breached. 12967_ EXIT=FOUND 12970_ Slug penetrates Main Access Shell. [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????? | | ???### ###??????????????????????????????????????? | | ?????# #?????????"??????????????????????????????? | | ?????# #????????"""?????????????????????????????? | | ?????# #?????????"""????????????????????????????? | | ?????# #??????????"?????????????????????????????? | | ?????# #????????????????????????????????????????? | | ????## ##???????????????????????????????????????? | | ????#! ##########+####?????????????????????????? | | ##### ???????????T"?????????? | | ???????????""?????????? | | ##### ###+###########?????????????????????????? | | ????## ### #?????????????????????????? | | ######/### #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | # # "" "" #?????????????????????????? | | # # ""G"" #?????????????????????????? | | # ###############?????????????????????????? | | # #???????????# #?????????????????????????? | | + #########??##########"???????w??????????? | | # h # """" "??????????????????? | | # # BB """" "??????????????????? | | #########h BB """"n"""""" "???o??????????????? | | " " "??????????????????? | | BB"""" " "@ "??????????????????? | | BB"""" " "" " "??????????????????? | | """" " " "??????????????????? | | ########## """" """""" "??????????????????? | | ????????# """" ???? """"?"""???????????? | | ????????# """" ???? """"T"""???????????? | | ????????#########??###????###"??????????????????? | | ???""???????????????????????????????????????????? | | ???""???????????????????????????????????????????? | | ???""???????????????????????????????????????????? | | ????T???????????????????????????????????????????? | | ???""???????????????????????????????????????????? | | ???""???????????????????????????????????????????? | | ???""?????????????h???h?????????????????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ?????????????????????????????????""??????????????? | | ???????????????????"?????????????T"??????????????? | | ?????????????????""""???????????"""??????????????? | | ????????????????"""""???????????""???????????????? | | ?????????????????"""""???????????????????????????? | | ?????????????????""""????????????????????????????? | | ??""?""???????????"??????????????????????????????? | | ??""F""???????????????????????"""""??????????????? | | ???"""????????????????????????""T""??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 37 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 25 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Melee Accuracy 14 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Imp. Terrain Scan Processor | -6/Factory | Scanalyzed Imp. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Data Run Unlimited Data Challenges ------------ None Game ------ Seed LightpackSystemModule Manual? 0 Play Time 03:07:17 Cumulative 132.6 hours Start 2021.06.12 @ 19:51:32 End 2021.08.11 @ 22:49:51 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/CogTall Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f91150b3-f23b-4bba-9b8d-2c2a8b1ced7b