Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 20:12:51

Player: Fangrelle

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (889)      889
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-194)               -194
              TOTAL SCORE: 1525

 Bonus
-------
Friendly Fire              -194

 Cogmind 
---------
Core Integrity             0/250
Matter                     167/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
                Flexi-carbon Leg (fused)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY (20) ---
                Wheel
          Large Matter Pod (0)
                Sensor Array
                Signal Interpreter
                Targeting Computer
                Armor Integrity Analyzer
                ECM Suite
                Phase Shifter
                Trap Extractor (0/4)
                Trap Extractor (0/4)
                Bomb Drone Bay
                V3-11A's Pendant
                Riot Gun
       Improved Light Cannon
                Bore Cannon
                Rocket Launcher
                Mining Laser
                Flamer
      Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
                Flexi-carbon Leg
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
                Bore Cannon
>               --- INVENTORY --------
                Wheel
          Large Storage Unit
          Large Matter Pod
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
                Targeting Computer
                Armor Integrity Analyzer
                ECM Suite
                Phase Shifter
                Trap Extractor
                Trap Extractor
                Bomb Drone Bay
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | .   18  6   10  
  Power                    3    | .   1   .   2   
    Engine                 3    | .   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   5   2   3   
    Treads                 5    | .   2   1   2   
    Leg                    1    | .   .   .   1   
    Wheel                  4    | .   3   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   6   2   1   
    Device                 3    | .   1   2   .   
    Storage                2    | .   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   6   2   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   1   .   1   
    Ballistic Cannon       7    | .   4   1   2   
    Launcher               2    | .   .   1   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   2   .   7   
  Power                    3    | .   1   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      3    | .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   97  100 76  
  Engine                   9    | .   12  14  2   
  Treads                   8    | .   14  .   3   
  Leg                      4    | .   .   .   13  
  Wheel                    13   | .   12  27  7   
  Device                   1    | .   .   7   .   
  Storage                  14   | .   14  14  14  
  Processor                5    | .   11  .   .   
  Protection               4    | .   2   6   7   
  Energy Gun               2    | .   6   .   .   
  Ballistic Gun            3    | .   5   .   3   
  Ballistic Cannon         20   | .   16  27  21  
Peak Build Rating          21   | 6   12  14  21  
  Average Rating           11   | 6   8   12  16  
  On Entrance              9    | 6   6   11  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 14  56  56  61  
  Greatest Support         40   | 20  40  20  20  
  Greatest Overweight (x)  6    | .   2   2   6   
  Average Overweight (x)   2    | .   1   2   4   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 8   17  20  20  
  Most Carried             20   | 6   18  20  20  
  Average Carried          15   | 6   10  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   18  20  20  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Commander-Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1555 | 200 682 249 424 
  Remotely                 .    | .   .   .   .   
Salvage Created            1347 | .   903 220 224 
  Parts                    84   | .   65  4   15  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  32   | .   16  4   12  
  Guns                     5    | .   5   .   .   
  Cannons                  24   | .   11  2   11  
  AOE                      3    | .   .   2   1   
Classes Destroyed          12   | .   9   1   2   
  Worker                   4    | .   4   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 5    | .   3   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  11   | .   6   .   5   
  Grunt                    12   | .   10  1   1   
  Sentry                   1    | .   .   .   1   
  Subdweller               5    | .   .   .   5   
  Assembled                4    | .   .   4   .   
Best Kill Streak           5    | .   5   5   3   
  Combat Bots Only         4    | .   4   3   3   
Max Kills in Single Turn   3    | .   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        195  | .    84   15   96   
  Missed                   64   | .    29   6    29   
Damage Taken               1795 | .    635  113  1047 
  Core                     252  | .    68   21   163  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              130  | .    77   12   41   
  Largest                  2    | .    2    2    2    
  Hottest                  140  | .    140  78   96   
Shots Fired                256  | .    151  24   81   
  Gun                      86   | .    79   .    7    
  Cannon                   159  | .    64   22   73   
  Launcher                 3    | .    .    2    1    
  Special                  8    | .    8    .    .    
  Kinetic                  197  | .    95   22   80   
  Thermal                  8    | .    8    .    .    
  Explosive                3    | .    .    2    1    
  Electromagnetic          48   | .    48   .    .    
  Robot Hit Streak         8    | .    8    3    8    
  Robot Miss Streak        12   | .    4    12   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           127  | .    77   5    45   
  Core Hits                63   | .    38   9    16   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         11   | .    3    .    8    
    Destroy                7    | .    .    .    7    
    Blast                  4    | .    3    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2567 | .    1288 367  912  
  Guns                     592  | .    531  .    61   
  Cannons                  1772 | .    706  245  821  
  Explosions               152  | .    .    122  30   
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  2037 | .    910  245  882  
  Thermal                  48   | .    48   .    .    
  Explosive                152  | .    .    122  30   
  Electromagnetic          327  | .    327  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    5    5    
  Average Corruption       4    | .    4    5    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  133  | .    63   23   47   
    Message Errors         35   | .    15   8    12   
    Matter Fused           31   | .    15   2    14   
    Heat Flow Errors       26   | .    12   5    9    
    Energy Discharges      7    | .    5    1    1    
    Parts Fused            3    | .    1    .    2    
    Data Loss (minor)      10   | .    4    4    2    
    Data Loss (major)      6    | .    3    2    1    
    Misfires               8    | .    4    .    4    
    Alerts                 4    | .    2    1    1    
    Weapon Failures        3    | .    2    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    17   .    4    
  Projectiles              21   | .    17   .    4    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 9    | .    2    3    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  8    | .    2    3    3    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   2    | .    2    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        320  | .    320  230  244  
  Average Temperature      93   | .    93   71   123  
  Received Heat Transfer   405  | .    306  .    99   
  Effects                  4    | .    4    .    .    
    Interference           4    | .    4    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             178  | .   178 51  .   
  Initial                  51   | .   .   51  .   
  Average                  46   | .   55  23  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   23  7   17  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            6    | .   4   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   9   1   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                36   | .   35  1   .   
  Successful               22   | .   21  1   .   
  Failed                   13   | .   13  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   33   | .   33  .   .   
  Terminals                32   | .   32  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Robot Analysis           3    | .   3   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         15   | .   15  .   .   
  Terminals                14   | .   14  .   .   
    Assimilate             5    | .   5   .   .   
    Botnet                 7    | .   7   .   .   
    Operators              1    | .   1   .   .   
    Skim                   1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               4    | .   1   3   .   
  Largest Group            4    | .   1   4   .   
  Highest-Rated Group      50   | .   10  50  .   
  Highest-Rated Ally       16   | .   10  16  .   
Total Orders               9    | .   4   5   .   
  STAY                     3    | .   2   1   .   
  FOLLOW                   6    | .   2   4   .   
Ally Attacks               14   | .   .   14  .   
  Total Damage             135  | .   .   135 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5150 | 3    2400 1021 1726 
Spaces Moved               2638 | 3    1097 828  710  
  Core                     .    | .    .    .    .    
  Treads                   641  | .    497  4    140  
  Legs                     111  | 3    33   .    75   
  Wheels                   1886 | .    567  824  495  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  110  110  155  
  Average Speed            146  | 120  137  111  202  
  Slowest Speed            320  | 120  240  320  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 2    95   93   39   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    2    1    
Spaces Dug                 5    | .    5    .    .    
Terrain Destroyed          49   | .    8    18   23   
  Melee                    .    | .    .    .    .    
  Projectile               23   | .    8    1    14   
  AOE                      26   | .    .    17   9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3653 | 2    1822 910  919  
  Wait                     802  | .    606  50   146  
  Move                     2635 | 2    1096 827  710  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | .    16   8    6    
  Fast Attach              7    | .    4    .    3    
  Attach                   9    | .    6    .    3    
  Detach                   2    | .    1    .    1    
  Swap                     18   | .    8    6    4    
  Drop                     18   | .    6    7    5    
  Fire                     130  | .    77   12   41   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     2    | .    2    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 15)
  578 | -10/Materials | Discovered new exit (range 9)
  967 | -10/Materials | Discovered new exit (range 13)
  979 | -10/Materials | Central database locked down
 1923 | -10/Materials | Discovered new exit (range 16)
 2083 | -10/Materials | Discovered new exit (range 6)
 2404 | -10/Materials | Entered Mines
 2404 | -10/Mines     | Accompanied by 1 ally
 2412 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2677 | -10/Mines     | Learned 4 Materials zone layouts
 2699 | -10/Mines     | Build established: Commander-Mutant
 2751 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2801 | -10/Mines     | Assembled infested the area
 2806 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2823 | -10/Mines     | Found the Drone Emporium
 2829 | -10/Mines     | Found Prototype Device
 3213 | -10/Mines     | Discovered new exit (range 7)
 3220 | -10/Mines     | Discovered new exit (range 7)
 3425 | -10/Mines     | Entered Subcaves
 3425 | -10/Subcaves  | Accompanied by 2 allies
 3430 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3458 | -10/Subcaves  | Build established: Mutant
 3489 | -10/Subcaves  | Discovered new exit (range 9)
 3681 | -10/Subcaves  | Discovered new exit (range 6)
 3683 | -10/Subcaves  | Visited triangular shrine
 3694 | -10/Subcaves  | Found Prototype Device
 3761 | -10/Subcaves  | Learned location of Zion (-6)
 3761 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3791 | -10/Subcaves  | Core integrity fell below 50%
 4350 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 4648 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 4660 | -10/Subcaves  | Core integrity fell below 20%
 4698 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 4733 | -10/Subcaves  | Learned location of 1 exit from Materials
 5151 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04709_ Subatomizers dissect the Sub. Laser.
04725_ System corrupted: Matter fused (-8).
04733_ Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
04765_ Dropped Visual Processing Unit.
04765_ Acquired Flamer.
04790_ System corrupted: Matter fused (-6).
04793_ Subatomizers dissect the Sub. Laser. <x2>
04811_ System corrupted: Matter fused (-5).
04835_ TH6%>S8ZCQRURF:UORGLJS92BJQWKCIV=2
04864_ ZC4O PH5J6I4LRUPFWET|PO8=LGU/NLXQKL,EUOG
04891_ System corrupted: Matter fused (-10).
04922_ System corrupted: Matter fused (-6).
04938_ J&LZCZ B3QBWWSEENV1>#FZNMY
04955_ System corrupted: Heat flow error (+278).
04980_ System corrupted: Energy discharge (-26).
04996_ System corrupted: Matter fused (-6).
05022_ GNLDPZYI V>2IEJ3LI0AA57  <3>:
05079_ System corrupted: Heat flow error (+260).
05149_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
|     ##???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|     ##???????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|    ##????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
|    ##????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| #  ##????????????????????????????????????????????? |
| #   #??????????????????????????? #???????????????? |
| # # #??????????????????????????? ####????????????? |
| ##  ##?????????????????????????     ?????????????? |
| ?#   #????????????????????????     ??????????????? |
| ?## ##????????????????####???#    ???????????????? |
| ?#   #?????????????????  #??#   #????????????????? |
| ?##  #?????????????????  ###   ######   ?????????? |
| ??# ##?????????????????#                ?????????? |
| ??#  #????????????????##               ??????????? |
| ?## ##???????????????##           ???????????????? |
| ?#   #???????????????#      ######???????????????? |
| ?#  ##???????????????# *         #???????????????? |
| ?##  #???????????????##%s##      #???????????????? |
| ?#  ###???????????????## @#####  ####????????????? |
| ?##   ##??????????????# ss###       ##?##????????? |
| ?#     #??####????????#              ## ##???????? |
| ?#     ####  ##???????##                 ##??????? |
| ?#            ###?#######     ##          ##?????? |
| #####           ###    ####  ###           ##????? |
|  ##?##                  ##   #?#            ###??? |
|   ######                     #?#               ??? |
| #    ###   ##                ###                ?? |
|       ###  ##                                 ???? |
|    <  #?####      ##                  #??????????? |
|       #????#      #####               ##?????????? |
| #  # ##????##     #???##               #?????????? |
| #    ####???###   #???##               ####??????? |
| # ##  #"####??##  #???#                   ##?????? |
|         ##"###?#  #???#                    ##????? |
|         % % %#?# ######  ###                #????? |
| #            #?####  ##  #?##                #???? |
|       ### " &#####       ####                 #??? |
|       #?###&              ##                  ???? |
| ##   ##??#   # &                              ???? |
| ?#   ##  ##   &            ######        ##  ????? |
| ?#                         #?????        #???????? |
| ?#### # # # #          "   #?????  ##   ##???????? |
| ?????##?#######        ""###?????###?####????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterSalvagingExoskeleton
  Manual?         0
Play Time         00:24:49
  Cumulative      113.6 hours
  Start           2024.11.18 @ 19:50:02
  End             2024.11.18 @ 20:12:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          207
  Rogue           207
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          84%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a33289bf-08b3-4d52-b117-45636d6bdf5a