Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 10:01:39 Player: szymekc Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1540) 1540 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (7820) 7820 TOTAL SCORE: 10575 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 3000 Friendly Fire -180 Cogmind --------- Core Integrity 0/300 Matter 47/150 Energy 195/200 System Corruption 22% Temperature Cool (0) Movement Treading (160) Location -7/Recycling Parts ------- > --- POWER (2) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Subdweller Machine Gun Battle Cannon > --- INVENTORY (16) --- Subdweller Monowheel Improved Heat Sink Seismic Detector Scrap Shield Self-contained Transmogrifier Power Bank Subdweller Beam Cannon Battle Cannon Multitool Peak State ------------ > --- POWER ------------ Subdweller Power Source Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Light Treads Light Treads Subdweller Monowheel Seismic Detector Scrap Shield Self-contained Transmogrifier Power Bank Subdweller Machine Gun Subdweller Machine Gun Battle Cannon Battle Cannon Grenade Launcher Multitool Explosive Trap Explosive Trap [Rating: 28] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 38 | 8 9 15 6 Power 8 | 2 . 5 1 Engine 8 | 2 . 5 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 4 3 Treads 10 | 2 2 4 2 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 2 2 1 . Device 3 | 2 1 . . Storage 2 | . 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 5 5 2 Energy Gun 2 | 1 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon 3 | . 1 2 . Launcher 2 | . 1 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 11 | . 4 1 6 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility 1 | . 1 . . Weapon 5 | . 2 1 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Backups 11 | 2 9 12 12 Power . | . . . . Propulsion 2 | . 1 3 2 Utility 2 | . 2 3 3 Weapon 4 | 1 4 4 4 Tool/Special . | . . . . Unused Backups 13 | . 3 5 5 Power . | . . . . Propulsion 1 | . 1 . . Utility 8 | . 2 3 3 Weapon 2 | . . 2 . Tool/Special 2 | . . . 2 Average Slot Usage (%) 99 | . 99 99 99 Engine 19 | . 14 20 25 Treads 27 | . 28 28 22 Device 14 | . 15 14 12 Storage 13 | . 12 14 12 Energy Gun 2 | . 6 . . Energy Cannon 1 | . . 2 . Ballistic Gun 6 | . 16 1 1 Ballistic Cannon 8 | . 3 8 18 Slashing Weapon 3 | . . 6 . Peak Build Rating 28 | 9 20 28 28 Average Rating 19 | 4 8 25 27 On Entrance 13 | . 9 20 26 Avg Prop Armor Cover (%) 12 | . . . 12 Naked Turns . | . . . . Heaviest Build 39 | 10 30 39 39 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 5 15 16 16 Average Capacity 14 | 5 13 15 16 Most Carried 16 | 3 15 16 16 Average Carried 13 | 2 9 15 14 Final Capacity 16 | 5 15 16 16 Final Carried 16 | 3 15 16 10 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 2056 | 296 611 822 327 Remotely . | . . . . Salvage Created 1670 | 194 403 640 433 Parts 128 | 15 33 58 22 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 39 | . . 39 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 48 | . 18 21 9 Melee 2 | . . 2 . Guns 4 | . 3 1 . Cannons 16 | . 1 6 9 AOE 26 | . 14 12 . Classes Destroyed 14 | 3 4 3 4 Worker 4 | 2 2 . . Builder 1 | . . . 1 Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 2 | 1 . . 1 Mechanic 1 | . 1 . . Turret 2 | . . 2 . Swarmer 19 | . 12 4 3 Grunt 13 | . 6 6 1 Brawler 2 | . . . 2 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Artisan 2 | . . 2 . Subdweller 11 | . . 11 . Best Kill Streak 7 | 2 7 4 4 Combat Bots Only 6 | . 6 4 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 3 | . 2 3 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 226 | . 54 85 87 Missed 76 | . 18 27 31 Hits 150 | . 36 58 56 Melee 3 | . . . 3 Projectile 147 | . 36 58 53 Damage Taken 2140 | . 438 863 839 Core 354 | . 52 169 133 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 87 | . 87 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 174 | 16 54 61 43 Largest 2 | 2 2 2 2 Hottest 100 | 60 100 100 80 Shots Fired 259 | 31 84 77 67 Gun 108 | 31 57 12 8 Cannon 105 | . 3 46 56 Launcher 31 | . 14 14 3 Special 15 | . 10 5 . Kinetic 157 | 16 39 40 62 Thermal 35 | . 10 23 2 Explosive 31 | . 14 14 3 Electromagnetic 36 | 15 21 . . Robot Hit Streak 14 | 8 6 14 9 Robot Miss Streak 5 | 3 5 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 152 | 20 34 51 47 Core Hits 101 | 10 33 37 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 1 4 Blast 6 | . 1 1 4 Corrupt 1 | . 1 . . Melee Attacks 26 | . . 26 . Impact . | . . . . Slashing 26 | . . 26 . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4586 | 196 1400 1868 1122 Guns 821 | 196 380 112 133 Cannons 1453 | . 17 597 839 Explosions 1819 | . 993 693 133 Melee 466 | . . 466 . Ramming 27 | . 10 . 17 Kinetic 1777 | 104 207 551 915 Thermal 292 | . 77 158 57 Explosive 1742 | . 916 693 133 Electromagnetic 282 | 92 190 . . Impact . | . . . . Slashing 466 | . . 466 . Piercing . | . . . . Highest Corruption 22 | . . 18 22 Average Corruption 14 | . . 13 18 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 118 | . . 79 39 Message Errors 31 | . . 23 8 Matter Fused 25 | . . 15 10 Heat Flow Errors 9 | . . 7 2 Energy Discharges 16 | . . 12 4 Parts Rejected 1 | . . . 1 Data Loss (minor) 15 | . . 10 5 Data Loss (major) 6 | . . 3 3 Misfires 4 | . . 3 1 Alerts 3 | . . 3 . Misdirections 3 | . . . 3 Weapon Failures 5 | . . 3 2 Overload Shots . | . . . . Overflow Damage 174 | . 72 74 28 Projectiles 58 | . . 30 28 Explosions 72 | . 72 . . Melee 44 | . . 44 . Knockbacks 6 | . . 3 3 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary . | . . . . Self-Inflicted Damage 66 | . 35 31 . Shots 3 | . 1 2 . Rammed 8 | . 2 . 6 Targets Rammed 8 | . 2 . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 251 | 40 108 251 201 Average Temperature 43 | 15 30 91 50 Received Heat Transfer 420 | . 117 237 66 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 346 | . 50 222 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Maximum Alert Level 1 | . 1 . . Low Security (%) 81 | 100 69 . 100 Level 1 18 | . 30 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 274 | 10 274 . 75 Initial 11 | . . . 11 Average 94 | 1 142 . 25 Influence Increases 1190 | 30 557 250 353 Destroy 0b10 Robot/C 780 | . 360 240 180 Destroy 0b10 Robot/NC 70 | 30 25 . 15 Destroy Leader 104 | . 84 10 10 Successful Hack 13 | . 13 . . Select Force Hacks 120 | . . . 120 Destroy Structure 103 | . 75 . 28 Influence Decreases 1155 | 30 444 339 342 Entered New Map 68 | . . 55 13 Time Decay 1009 | 30 407 284 288 Lost Part 78 | . 37 . 41 Squads Dispatched 5 | . 4 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 29 29 12 Peak Tracking Total 6 | . 6 6 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 4 | . . 2 2 Triggered . | . . . . Most Traps Carried 3 | . . 3 2 Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 13 | . 4 2 7 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . . . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 6 5 14 Successful 14 | . 3 5 6 Failed 11 | . 3 . 8 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 35 | . 25 . 10 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 8 | . . . 8 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 5 1 Record 4 | . . 4 . Locate Traps 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . . . 1 Proto ID Catalog 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 1 . 5 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Patch 1 | . 1 . . Recycling Units 4 | . . . 4 Tunnel 4 | . . . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 27 | . 7 20 . Good Acts 12 | . 2 8 2 Bad Acts 20 | . 1 14 5 Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 1345 | 39 1306 . . Terrain 143 | 36 107 . . Seismic 1345 | 39 1306 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 4973 | 237 1449 2576 711 Spaces Moved 2647 | 114 761 1409 363 Core 2 | 2 . . . Treads 2550 | 112 761 1409 268 Legs . | . . . . Wheels 95 | . . . 95 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 159 | 158 160 160 155 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 5 98 85 63 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 5 | . . 1 4 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 5 | . . 5 . Spaces Dug 44 | . 10 14 20 Terrain Destroyed 161 | . 74 62 25 Melee 6 | . . 6 . Projectile 16 | . 9 2 5 AOE 139 | . 65 54 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 3076 | 140 886 1613 437 Wait 81 | . 23 52 6 Move 2644 | 113 760 1408 363 Hop . | . . . . Pick Up 38 | 3 19 14 2 Fast Attach 9 | 6 1 1 1 Attach 12 | 1 3 2 6 Detach . | . . . . Swap 54 | 1 18 29 6 Drop 26 | . 6 18 2 Fire 174 | 16 54 61 43 Melee 26 | . . 26 . Ram . | . . . . Kick . | . . . . Crush 8 | . 2 . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap 4 | . . 2 2 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / [*Scr]) -7/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 5) 633 | -10/Materials | Discovered new exit (range 10) 838 | -10/Materials | Derelicts attacked the area 847 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Discovered new exit (range 3) 1524 | -10/Materials | Discovered new exit (range 5) 1541 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1619 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+5%) 1633 | -10/Materials | X0-1V1 sent you into danger 1641 | -10/Materials | Core integrity permanently improved by X0-1V1 (+200) 1687 | -10/Materials | Entered Subcaves 1688 | -10/Subcaves | Approached by a straggling Scientist 1747 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1779 | -10/Subcaves | Inventory capacity permanently improved by X0-1V1 (+1) 1815 | -10/Subcaves | X0-1V1 whisked you away to safety 1823 | -10/Subcaves | X0-1V1 sent you into danger 1910 | -10/Subcaves | Learned location of Zion (-7) 1910 | -10/Subcaves | Met a Zionite searching for "candidates" 1938 | -10/Subcaves | X0-1V1 activates XOMVISION 1965 | -10/Subcaves | Learned Materials emergency access door positions 2198 | -10/Subcaves | Visited 4L-MR0's lab 2214 | -10/Subcaves | Found Prototype Device 2221 | -10/Subcaves | Found Power Bank 2353 | -10/Subcaves | X0-1V1 activates XOMVISION 2603 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2608 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2733 | -10/Subcaves | X0-1V1 vaporized surrounding terrain (radius 17) 2735 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2752 | -10/Subcaves | Discovered new exit (range 18) 2791 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x4) 2849 | -10/Subcaves | Discovered new exit (range 13) 2882 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2899 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2995 | -10/Subcaves | System corruption reached 10% 3029 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3036 | -10/Subcaves | Learned location of 1 exit from Materials 3105 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Power slot 3605 | -10/Subcaves | Visited Clippyterm 3609 | -10/Subcaves | Identified exit to Materials 3609 | -10/Subcaves | Learned Research security intel 3806 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3879 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x4) 3894 | -10/Subcaves | Core integrity fell below 50% 4263 | -10/Subcaves | Entered Recycling 4290 | -7/Recycling | X0-1V1 sent hostile B-48 Gladiator (x2) 4434 | -7/Recycling | Weapon slot count temporarily expanded by X0-1V1 (+1) 4851 | -7/Recycling | X0-1V1 sent hostile S-27 Virus (x5) 4868 | -7/Recycling | Core integrity fell below 20% 4877 | -7/Recycling | X0-1V1 whisked you away to safety 4974 | -7/Recycling | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04950_ Sub. Power Source destroyed. 04958_ QA5K9L:S7IR8/EKS,SESMTS,&<4 04958_ Penetrated by Slug. 04958_ Slug penetrates Wall. 04960_ System corrupted: Sub. Machine Gun jammed. 04960_ H-55 Commando knocked back. 04961_ Lgt. Treads destroyed. 04961_ Slug penetrates Wall. 04964_ H-55 Commando destroyed. 04965_ Slug penetrates Wall. 04967_ X0-1V1: "It's not much, but it's the thought that counts. (+4 system corruption)" 04968_ Slug penetrates Wall. 04968_ Sub. Machine Gun destroyed. 04971_ H-55 Commando suffers critical hit (Blast). 04971_ Destroyed Targeting Computer. 04971_ Penetrated by Slug. 04974_ LOR8H1 GWGRIFUV% YHC< SLX DPLS|V SX 04974_ Penetrated by Slug. 04974_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | ?????????????????????????"""#?#??????????????????? | | ????????????????#########"Y"# ##?????????????????? | | ?+##????????????# ??????????????????? | | ? ????###??# ????????????????????? | | ? ?#"""?# ??????????????????????? | | ? #"Y"## ????????????????????????? | | ? ??????????????????????????? | | ? ? #???????????????????????????? | | # ? #???????????????????????????? | | ?? #???????????????????????????? | | #???##"Y"#### ## #???????????????????????????? | | #???????????#??# #???????????????????????????? | | #?#########????# ###############?????????????? | | #?# ???# ## #?????????????? | | #?# % ???# ## ! #?????????????? | | #?# ??# ## #?????????????? | | #?# ?## ## #?????????????? | | #?# # # ! #?????????????? | | #?# % # "" # !!! #?????????????? | | #?# ! + T" + ! #?????????????? | | #?# = ] # # #?????????????? | | #?# # #% ! ! #?????????????? | | #?# ?## ####h #?????????????? | | #?# ! ??# #??# #?????????????? | | #?# ! %%!! ??## ##?#! #?????????????? | | #?#! ! ??# =#####@#########??????????????? | | #?#####+###???# *% #????????????????? | | %#?????# #?????# %##### ##### #????????????????? | | %#?????# #?????## ##?###+#####+####?????????????? | | %####### ######## #??# #?????????????? | | #??# #?????????????? | | ## #??# """" """" #?????????????? | | #### """ """ #??# """" """" #?????????????? | | ???# """ """ #### """" """" #?????????????? | | ???# """ """ # """" """" #?????????????? | | ???# """ """ + #?????????????? | | ???# # """" #?????????????? | | ???# % # """" #?????????????? | | ???##"""T"""####### # " " """" #?????????????? | | ????#########?????# # "Y" """" #?????????????? | | ??????????????????# # """ ???????????????? | | ?????????????????## #############??????????????? | | ?????????????????# ####???????????????????????? | | ?????????????????## ## #######?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# + #?????????????????? | | ??????????????????# # #?????????????????? | | ????????????????### # % % #?????????????????? | | ????????????????#"" + #?????????????????? | | ????????????????#"Y # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 25 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed AluminumInsulationMask Manual? 0 Play Time 00:35:56 Cumulative 1263.2 hours Start 2026.06.23 @ 09:23:06 End 2026.06.23 @ 10:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 396 Adventurer 2 Explorer 0 Win Type - Total 105 Types 33/24/22/2/1/1/16/2/1/3 Lore% 98 Gallery% 92 Achievement% 90 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27adf911-5320-4274-89a1-b8e49c523521