Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.20 @ 00:25:20

Player: Tio Remi

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (6)       30
Value Destroyed (105)      105
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 335

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     257/300
Energy                     96/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Signal Interpreter

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Flight Unit
>       --- UTILITY ----------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
            (None)
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             10   | 7   3   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 4   1   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 1    | .   1   
  Utility                  2    | .   2   
    Device                 .    | .   .   
    Storage                2    | .   2   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | 2   .   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    1    | .   1   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
Average Slot Usage (%)     66   | .   66  
  Engine                   9    | .   9   
  Leg                      9    | .   9   
  Flight                   7    | .   7   
  Storage                  15   | .   15  
  Energy Gun               11   | .   11  
  Ballistic Gun            12   | .   12  
Naked Turns                .    | .   .   
Heaviest Build             14   | 6   14  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 4   8   
  Average Capacity         4    | 4   6   
  Most Carried             4    | 4   4   
  Average Carried          1    | 2   1   
  Final Capacity           8    | 4   8   
  Final Carried            2    | 2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           270  | 270 .   
  Remotely                 .    | .   .   
Salvage Created            144  | 50  94  
  Parts                    12   | 4   8   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  5    | 1   4   
  Melee                    1    | 1   .   
  Guns                     4    | .   4   
Classes Destroyed          3    | 1   2   
  Worker                   1    | .   1   
  Swarmer                  4    | .   4   
  Grunt                    1    | 1   .   
Best Kill Streak           4    | 1   4   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | 1   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               602  | 97  505 
  Core                     253  | 34  219 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         86   | 86  .   
Volleys Fired              18   | .   18  
  Largest                  2    | .   2   
  Hottest                  60   | .   60  
Shots Fired                33   | .   33  
  Gun                      33   | .   33  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  18   | .   18  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          15   | .   15  
  Robot Hit Streak         3    | .   3   
  Robot Miss Streak        7    | .   7   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           13   | .   13  
  Core Hits                14   | 9   5   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           157  | 42  115 
  Guns                     115  | .   115 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  42   | 42  .   
  Kinetic                  46   | .   46  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          69   | .   69  
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         4    | .   4   
  Average Corruption       3    | .   3   
  Corruption Purged        .    | .   .   
  Effects                  5    | .   5   
    Message Errors         2    | .   2   
    Matter Fused           2    | .   2   
    Energy Discharges      1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      17   | 17  .   
  Shots                    .    | .   .   
  Rammed                   15   | 15  .   
Targets Rammed             16   | 16  .   
  Kicked                   1    | 1   .   
  Crushed                  .    | .   .   
Highest Temperature        47   | .   47  
  Average Temperature      15   | .   15  
  Received Heat Transfer   42   | 42  .   
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             150  | 20  150 
  Initial                  .    | .   .   
  Average                  17   | 6   46  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              8    | 1   7   
  Peak Tracking Total      5    | 1   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               1245 | 905 340 
Spaces Moved               548  | 386 162 
  Core                     69   | 65  4   
  Treads                   .    | .   .   
  Legs                     306  | 211 95  
  Wheels                   110  | 110 .   
  Hover                    .    | .   .   
  Flight                   63   | .   63  
  Fastest Speed            50   | 50  120 
  Average Speed            112  | 96  149 
  Slowest Speed            280  | 120 280 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       35   | 31  39  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      1151 | 917 234 
  Wait                     541  | 502 39  
  Move                     547  | 385 162 
  Hop                      .    | .   .   
  Pick Up                  11   | 5   6   
  Fast Attach              2    | 2   .   
  Attach                   8    | 5   3   
  Detach                   2    | 2   .   
  Swap                     .    | .   .   
  Drop                     6    | .   6   
  Fire                     18   | .   18  
  Melee                    .    | .   .   
  Ram                      15   | 15  .   
  Kick                     1    | 1   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   83 | -11/Scrapyard | Discovered new exit (range 8)
  906 | -11/Scrapyard | Entered Materials
  907 | -10/Materials | Build established: Mutant
  978 | -10/Materials | Discovered new exit (range 15)
 1125 | -10/Materials | Discovered new exit (range 9)
 1215 | -10/Materials | Core integrity fell below 50%
 1233 | -10/Materials | Lost 3 parts (1n2w)
 1235 | -10/Materials | Core integrity fell below 20%
 1246 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris. <x9>
Q5MQMPCD0FS/YAJP1ZRIYPH
K-01 Serf collects debris.
Integration Channel disabled.
[Achievement: Storm Trooper]
K-01 Serf collects debris. <x5>
0OSW0B%4BWWLBE7DYR :
K-01 Serf collects debris. <x2>
S-10 Pest IFF system glitched.
EM Pulse Gun destroyed.
S-10 Pest destroyed.
Critical hit.
Lgt. Assault Rifle destroyed.
System corrupted: Matter fused (-7).
S-10 Pest IFF system glitched.
Flight Unit destroyed.
S-10 Pest IFF system glitched.
R-06 Scavenger collects Flight Unit.
System corrupted: Energy discharge (-35).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ????????????????????? =??????????????????????????? |
| ?????????????????????   ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????#########+###########? ????????????? |
| ??????????????                    #  ????????????? |
| ??????????????                    + ?????????????? |
| ???????????????       [  s        #??????????????? |
| ??????????????        %          #???????????????? |
| ???????????????         s        #???????????????? |
| ????????????????  "    "    "    #???????????????? |
| ????????????????? ""   "    ""   #???????????????? |
| ????????????????? ""   ""   ""   #???????????????? |
| ?????????????????"""  """@ """   #???????????????? |
| ?????????????????""   ""   ""    #???????????????? |
| ?????????????    """  """  """   #######?????##### |
| ??????????????#  ""   """  """   #     #?"???#     |
| ?????????????##  ""   """   ""   #     # "???# """ |
| ?????????????""             "    #     + ????# """ |
| ?????????????"T   %%             #     #?????# """ |
| ?????????????""  % %             #     # ????#     |
| ?????????????##  [[[                  ## ????# """ |
| ??????????????#  [                    ## ????# """ |
| ??????????????#          u            ##  ???# """ |
| ??????????????#            k          #?  ???#     |
| ??????????????#                       ###/#####+## |
| ??????????????#                                 #? |
| ??????????????#                                 ## |
| ??????????????#####"T"###                          |
| ??????????????????#"""??#   ####+##+######      ## |
| ??????????????????###???#   #???      ???#!     #? |
| ???????????????????????#     ???? ""?  "?#!     #? |
| ???????????????????????#     ?????""""?Y"##!!!!##? |
| ???????????????????????#     |?????"""????######?? |
| ???????????????????????#  <  "??????"????????????? |
| ???????????????????????#     !???????????????????? |
| ???????????????????????#     "???????????????????? |
| ???????????????????????#      ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Fist Fight
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MiningMetafiberLog
  Manual?         0
Play Time         00:21:25
  Cumulative      0.6 hours
  Start           2021.08.20 @ 00:01:46
  End             2021.08.20 @ 00:25:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          0
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c598874-6072-44d4-8994-f222bfdf49c8