Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 18:39:05 Player: Komeiji O. Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (199) 995 Value Destroyed (7592) 7592 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3959) 3959 TOTAL SCORE: 19886 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1463 Follower Combat Kills 2038 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -942 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Long-range Sensor Array Hacking Drone Bay Advanced KE Penetrator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Coolant Injector Advanced Energy Well Long-range Sensor Array Advanced Target Analyzer Advanced Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Thermal Barrier > --- WEAPON ----------- Advanced KE Penetrator Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- High-powered Tractor Beam Hacking Drone Bay Micro-nuke Launcher CR-A16's Pointy Stick [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . . 4 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . 1 . . 1 Utility 6 | . . . 2 1 . . . . 1 . . . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 281 | 7 18 10 28 34 5 8 5 10 19 10 17 9 5 5 10 23 58 Power 24 | 1 2 . 4 4 . 1 . 1 3 1 1 1 1 1 . 1 2 Engine 17 | 1 2 . 3 2 . . . 1 3 1 . 1 1 1 . . 1 Core 6 | . . . 1 2 . 1 . . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 55 | 2 1 2 5 8 . 1 . 2 5 2 4 . 2 1 2 7 11 Treads 23 | 2 1 . 1 4 . 1 . 2 2 . 4 . 2 1 2 1 . Leg 18 | . . . . . . . . . . 2 . . . . . 6 10 Wheel 13 | . . 2 4 4 . . . . 3 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 94 | 2 3 3 9 9 2 4 . 3 7 . 6 7 . 1 5 10 23 Device 47 | 1 1 1 3 2 . 1 . 1 2 . 4 3 . 1 2 8 17 Storage 7 | 1 2 . 1 . . . . . 1 . . 1 . . . . 1 Processor 15 | . . . 2 3 . 1 . 1 1 . 1 2 . . . 1 3 Hackware 2 | . . . . . . . . . 1 . . . . . . . 1 Protection 23 | . . 2 3 4 2 2 . 1 2 . 1 1 . . 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 108 | 2 12 5 10 13 3 2 5 4 4 7 6 1 2 2 3 5 22 Energy Gun 15 | . . . 1 3 . 1 2 2 . 1 1 . . . 1 2 1 Energy Cannon 11 | . . . . 3 1 . 2 1 . 1 1 . . . . 1 1 Ballistic Gun 27 | 2 5 2 7 1 . . . . . 1 3 . . . 2 1 3 Ballistic Cannon 16 | . . . . 3 . . . . 1 . . 1 1 . . . 10 Launcher 21 | . 2 3 2 2 1 1 . . . 2 1 . . 1 . 1 5 Special Weapon 6 | . 5 . . . . . . . 1 . . . . . . . . Impact Weapon 4 | . . . . 1 . . . 1 1 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . Piercing Weapon 3 | . . . . . . . . . 1 . . . . . . . 2 Special Melee Weapon 3 | . . . . . 1 . 1 . . 1 . . . . . . . Unidentified Prototypes 13 | . . . 2 3 . . . . . . . . . . . 1 7 Corrupted Parts 2 | . . . . . . . . 1 . . . . . . . 1 . System Corruption 14 | . . . . . . . . 2 . . . . . . . 12 . Parts Lost 81 | . 2 3 9 6 1 1 . 5 12 12 1 . . . 4 8 17 Power 9 | . . . 1 1 . . . 1 1 2 . . . . . 2 1 Propulsion 24 | . . 2 2 2 . 1 . 1 3 5 . . . . 1 1 6 Utility 28 | . 1 1 4 1 . . . 3 4 2 1 . . . . 3 8 Weapon 20 | . 1 . 2 2 1 . . . 4 3 . . . . 3 2 2 Highest Loss Streak 15 | . 1 3 8 3 1 1 . 3 8 7 1 . . . 4 6 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 99 99 90 91 93 92 73 91 78 70 75 95 100 88 83 84 90 Engine 6 | . 14 14 8 5 . . . 2 11 8 . 5 6 9 9 9 1 Core 2 | . . . . 2 6 6 7 4 . . 5 6 6 1 . . 4 Treads 14 | . 28 10 5 10 12 13 14 14 5 1 16 26 26 23 20 14 . Leg 2 | . . . . . . . . . . 2 . . . . . 2 28 Wheel 6 | . . 17 14 13 12 7 7 7 8 6 . . . . . . . Device 9 | . 13 5 10 5 6 6 7 6 6 6 9 9 13 11 8 6 24 Storage 5 | . 14 14 9 5 6 6 7 7 6 4 . . . . . . 1 Processor 12 | . . . . 17 12 13 14 16 10 13 19 20 20 17 17 17 9 Protection 6 | . . 8 15 5 12 13 14 11 2 4 5 5 6 5 10 12 . Energy Gun 2 | . . . 3 5 . . . 3 . . 5 6 5 . 3 2 . Energy Cannon 2 | . . . . 3 12 13 1 11 3 3 . . . . . 3 . Ballistic Gun 8 | . 24 23 21 6 . . . . . 2 9 6 5 . 5 9 . Ballistic Cannon 2 | . . . . 2 . . . . 1 . . 5 6 11 3 . 11 Impact Weapon 1 | . . . . 1 . . . 6 9 2 . . . . . . . Peak Build Rating 137 | 8 11 12 33 65 65 60 58 64 77 59 54 59 63 69 81 96 137 Average Rating 50 | 6 9 11 25 49 59 57 47 61 55 45 44 55 59 62 60 76 110 On Entrance 46 | . 8 11 12 32 65 59 58 58 64 58 13 54 59 63 69 76 83 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 12 32 36 59 70 70 63 58 59 126 123 24 39 45 57 54 51 89 Greatest Support 167 | 40 40 40 26 40 40 28 28 40 56 44 91 91 94 117 163 167 157 Greatest Overweight (x) 4 | . . 1 4 4 1 2 2 2 4 4 3 . . . . 1 . Average Overweight (x) . | . . . 1 1 1 1 1 1 2 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 25 25 5 5 5 5 5 5 5 Average Capacity 11 | 7 13 15 15 15 15 15 15 15 24 19 5 5 5 5 5 5 5 Most Carried 17 | 8 15 15 15 15 15 15 15 15 17 17 5 5 5 5 5 5 5 Average Carried 10 | 5 13 14 14 14 14 15 14 14 13 13 4 4 4 5 5 4 4 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 25 5 5 5 5 5 5 5 5 Final Carried 16 | 8 15 15 15 14 15 15 15 15 16 4 5 5 5 5 5 5 5 Class Distribution -------------------- 30% | Mutant 21% | Derelict-Tank 19% | Scavenger-Gunner 8% | Tank 5% | Scavenger-Tank 4% | Derelict-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 6689 | 366 437 144 720 1126 202 119 . 225 194 157 307 159 53 70 81 367 1962 Remotely 1022 | . . . . . . 38 . . . . . . . . . . 984 Salvage Created 7386 | 255 630 114 739 1597 234 100 . 682 555 352 318 . . 216 . 437 1157 Parts 349 | 21 52 5 33 76 13 10 . 14 17 12 9 . . 12 . 17 58 Haulers Intercepted 5 | . 1 . . 3 . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . 5 . . 11 12 . 11 . 8 6 . 16 . . . . Prevented 10 | . . . . . . . . 4 . 2 . . 4 . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 156 | . 19 2 12 30 10 6 . 14 9 9 5 . . 6 . 7 27 Melee 11 | . . . . . . . . 6 3 . . . . 1 . 1 . Guns 50 | . 13 2 12 11 . . . 2 . 1 4 . . . . 2 3 Cannons 43 | . . . . 14 1 2 . 1 3 3 . . . . . 2 17 AOE 42 | . 6 . . 4 9 4 . . . 5 1 . . 5 . 1 7 Classes Destroyed 20 | 3 5 . 1 3 . . . 1 2 . 1 . . . . . 4 Worker 9 | 1 1 . 1 6 . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . 2 Tunneler 12 | 8 2 . . 2 . . . . . . . . . . . . . Hauler 5 | . 1 . . 3 . . . . . . . . . . . 1 . Recycler 5 | 1 . . 1 1 . . . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . . . . . 1 . . . . . . . 1 Operator 2 | . . . . 1 . . . . 1 . . . . . . . . Watcher 5 | . 2 . 1 2 . . . . . . . . . . . . . Swarmer 44 | . 9 . . 6 3 6 . 3 . 3 . . . 5 . . 9 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 66 | . 7 . 11 15 5 . . 9 3 2 4 . . . . 3 7 Brawler 5 | . . . . . . . . 1 . 3 1 . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 2 Sentry 12 | . . . . 4 1 . . 1 3 1 . . . 1 . . 1 Specialist 4 | . . . . . . . . . 2 . . . . . . 2 . Hunter 6 | . . . 1 1 . . . . . . . . . . . 2 2 Programmer 10 | . . . . 4 1 . . . 1 . . . . . . . 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Subdweller 5 | . 3 2 . . . . . . . . . . . . . . . Best Kill Streak 9 | 4 4 1 6 4 9 6 . 5 4 4 4 . . 5 . 5 5 Combat Bots Only 9 | . 3 1 6 4 9 6 . 5 4 4 4 . . 5 . 5 5 Max Kills in Single Turn 4 | 1 3 1 1 2 4 4 . 1 1 1 2 . . 2 . 1 4 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . Exploded 4 | . 2 . . 1 4 4 . . . 1 1 . . 2 . 1 4 Melee 1 | . . . . . . . . 1 1 . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 1475 | . 63 11 103 209 21 26 . 118 213 124 39 . 3 7 3 174 361 Missed 507 | . 17 5 23 75 6 6 . 39 76 40 14 . 1 2 . 41 162 Damage Taken 15797 | . 545 355 1286 1573 343 336 . 1316 1485 1705 508 . 16 75 208 2050 3996 Core 2770 | . 95 29 214 153 9 . . 76 299 470 57 . 8 26 21 156 1157 Absorbed by Shields 426 | . . . . . . . . . . . . . 17 59 74 22 254 Reduced by Siege Mode 17 | . . . . . . . . . . . . . . . . 17 . Ignored by Resistances 475 | . . . 40 61 32 . . . 6 . . . . . . . 336 Regen/Repaired (Parts) 157 | . . . . . . . . . . . . . . . 122 17 18 Core Remaining (%) 59 | 100 . 50 61 . . . . 66 . . . . 1 . . 79 . Volleys Fired 416 | 24 58 14 60 78 8 5 . 16 11 20 15 . . 4 1 22 80 Largest 3 | 2 2 2 3 3 3 3 . 3 2 2 3 . . 2 1 3 3 Hottest 193 | 40 100 53 119 193 169 185 . 185 150 130 134 . . 101 48 162 183 Shots Fired 966 | 48 101 26 174 211 15 12 . 33 19 34 37 . . 5 1 54 196 Gun 559 | 48 86 19 173 114 . 1 . 14 . 12 33 . . . . 39 20 Cannon 348 | . . . . 93 9 10 . 19 19 16 1 . . 2 1 12 166 Launcher 53 | . 9 7 1 4 6 1 . . . 6 3 . . 3 . 3 10 Special 6 | . 6 . . . . . . . . . . . . . . . . Kinetic 676 | 48 86 19 162 100 1 . . . 6 8 22 . . 2 1 35 186 Thermal 230 | . 6 . 11 107 8 10 . 31 13 16 12 . . . . 16 . Explosive 47 | . 9 7 1 4 6 1 . . . 4 3 . . . . 3 9 Electromagnetic 13 | . . . . . . 1 . 2 . 6 . . . 3 . . 1 Robot Hit Streak 18 | 10 13 14 9 18 8 9 . 5 8 13 10 . . 3 . 11 7 Robot Miss Streak 7 | 2 5 1 4 7 1 1 . 2 2 1 5 . . 2 . 2 7 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 . 6 1 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . 1 . . . . . . Shots Hit Robots 659 | 33 60 16 112 142 16 4 1 41 50 30 27 . . 5 . 31 91 Core Hits 364 | 16 33 6 39 119 15 6 . 11 9 22 20 . . 5 . 15 48 Critical Kills 4 | . . . . 1 . . . . . . . . . . . 1 2 Critical Parts Destroyed 14 | . . . . 1 . . . 6 4 1 . . . . . . 2 Critical Strikes 43 | . . . . 4 . . . 8 6 1 . . . . . 1 23 Burn 3 | . . . . 2 . . . 1 . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 5 | . . . . 1 . . . . . . . . . . . . 4 Blast 20 | . . . . . . . . . 1 . . . . . . . 19 Corrupt 1 | . . . . . . . . 1 . . . . . . . . . Smash 13 | . . . . 1 . . . 6 5 1 . . . . . . . Melee Attacks 89 | . . . . 7 5 . 1 20 45 7 . . . 2 . . 2 Impact 61 | . . . . 7 . . . 20 32 2 . . . . . . . Slashing 2 | . . . . . . . . . . . . . . 2 . . . Piercing 17 | . . . . . . . . . 13 2 . . . . . . 2 Sneak Attacks 13 | . . . . 2 5 . 1 . 2 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 5 1 . . . . . . . Damage Inflicted 20561 | 358 1344 334 1557 4167 1074 377 . 1536 1908 1133 697 . . 299 . 981 4796 Guns 6391 | 358 694 176 1507 1909 . . . 192 . 134 541 . . . . 551 329 Cannons 6333 | . . . . 1673 139 109 . 359 345 300 25 . . . . 279 3104 Explosions 4687 | . 621 158 . 324 935 268 . . . 581 131 . . 210 . 143 1316 Melee 2958 | . . . . 219 . . . 982 1563 105 . . . 89 . . . Ramming 168 | . 5 . 50 42 . . . 3 . 13 . . . . . 8 47 Kinetic 8863 | 358 694 176 1427 1685 23 . . . 151 92 335 . . . . 489 3433 Thermal 3841 | . 24 . 80 1897 116 109 . 508 194 300 231 . . 41 . 341 . Explosive 4275 | . 621 158 . 324 935 268 . . . 471 131 . . . . 143 1224 Electromagnetic 456 | . . . . . . . . 43 . 152 . . . 169 . . 92 Impact 2376 | . . . . 219 . . . 982 1137 38 . . . . . . . Slashing 89 | . . . . . . . . . . . . . . 89 . . . Piercing 493 | . . . . . . . . . 426 67 . . . . . . . Highest Corruption 12 | . 1 1 1 7 8 8 8 10 8 8 8 8 . . . 12 5 Average Corruption 4 | . 1 1 1 3 7 8 8 9 2 8 8 8 . . . 12 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 183 | . 2 6 1 40 22 15 3 32 7 9 28 2 . . . 1 15 Message Errors 45 | . . 1 . 13 5 4 2 3 2 2 9 . . . . 1 3 Matter Fused 45 | . 2 . . 7 8 1 . 12 . 5 5 . . . . . 5 Heat Flow Errors 28 | . . 2 . 7 1 3 . 7 2 . 3 1 . . . . 2 Energy Discharges 27 | . . 2 1 4 5 3 1 4 1 . 5 . . . . . 1 Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 14 | . . 1 . 4 2 2 . 1 . . 4 . . . . . . Data Loss (major) 7 | . . . . 1 . 1 . 1 2 . 1 1 . . . . . Misfires 5 | . . . . 1 . . . 2 . 1 . . . . . . 1 Alerts 3 | . . . . 1 . . . . . 1 1 . . . . . . Weapon Failures 6 | . . . . 2 1 . . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1419 | . 13 . . 215 18 17 . 523 337 38 . . . 13 . 12 233 Projectiles 207 | . . . . 21 . 4 . 16 . . . . . . . 10 156 Explosions 129 | . 13 . . . 18 13 . . . . . . . 6 . 2 77 Melee 1083 | . . . . 194 . . . 507 337 38 . . . 7 . . . Knockbacks 36 | . . . . 5 . . . 4 5 1 . . . . . . 21 Impact 10 | . . . . 2 . . . 3 4 1 . . . . . . . Kinetic 24 | . . . . 3 . . . . 1 . . . . . . . 20 Secondary 2 | . . . . . . . . 1 . . . . . . . . 1 Self-Inflicted Damage 378 | . 38 38 25 . 85 30 . . . 72 . . . . . 62 28 Shots 16 | . 3 2 . . 5 1 . . . 3 . . . . . 1 1 Rammed 15 | . 1 . 7 5 . . . 2 . . . . . . . . . Targets Rammed 28 | . 1 . 7 6 . . . 2 . 8 . . . . . 1 3 Kicked 11 | . . . . . . . . . . 8 . . . . . . 3 Crushed 2 | . . . . 1 . . . . . . . . . . . 1 . Highest Temperature 437 | . 40 229 333 306 152 272 . 356 236 16 228 138 . . . 437 199 Average Temperature 102 | . 8 107 107 78 45 144 . 163 71 12 59 78 . . . 185 100 Received Heat Transfer 3797 | . 72 12 657 510 54 . . 582 426 327 216 . . . . 484 457 Effects 7 | . . . 1 . . . . 2 . . . . . . . 4 . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . Total Turns 9 | . . . . . . . . . . . . . . . . 9 . Longest Duration 9 | . . . . . . . . . . . . . . . . 9 . Robots Corrupted 10 | . . . . 2 . . . 5 3 . . . . . . . . Combat Hostiles 8 | . . . . . . . . 5 3 . . . . . . . . Parts Fried 15 | . . . . 4 . . . 6 4 . . . . . . . 1 Impact Corruptions 28 | . . . . 3 . . . 13 11 1 . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . 1 . Parts Melted 7 | . . . . 5 . . . . . 1 . . . . . 1 . Heat Transferred 6374 | . 50 . 148 3382 148 148 . 851 259 444 487 . . 50 . 407 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . 5 Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 2758 | 50 337 . 239 557 . . . . 218 . . . . 378 144 912 2758 Initial 431 | . 32 . . 50 . . . . 84 . . . . 146 132 . 431 Average 367 | 22 178 . 109 265 . . . . 108 . . . . 296 108 650 1063 Maximum Alert Level 5 | . 1 . 1 2 . . . . 1 . . . . 1 . 3 5 Low Security (%) 44 | 100 52 . 87 41 . . . . 74 . . . . 11 100 5 . Level 1 24 | . 47 . 12 27 . . . . 25 . . . . 88 . 15 9 Level 2 17 | . . . . 31 . . . . . . . . . . . 20 37 Level 3 6 | . . . . . . . . . . . . . . . . 57 12 Level 4 1 | . . . . . . . . . . . . . . . . . 11 Level 5 2 | . . . . . . . . . . . . . . . . . 13 High Security 2 | . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 1 11 . . . . 2 . . . . . . 8 15 Investigation 4 | . 2 . . . . . . . 1 . . . . . . 1 . Extermination 4 | . . . . 3 . . . . . . . . . . . . 1 Reinforcement 15 | . 1 . 1 5 . . . . 1 . . . . . . 5 2 Assault 13 | . . . . . . . . . . . . . . . . 2 11 Garrison 4 | . . . . 3 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . 3 . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 8 | . 1 . 1 2 . . . . . . . . . 1 . 1 2 Communications Jammed 14 | . . . . . . . . . . . . . . . . . 14 Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 Times Spotted 333 | . 28 3 25 47 10 5 . 18 13 20 6 . 9 9 7 20 113 Peak Tracking Total 29 | . 6 1 7 5 9 4 . 5 6 8 5 . 4 5 6 5 29 Tactical Retreats 32 | . 3 . 2 4 . . . 2 1 5 1 . 1 . 2 . 11 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 10 | . . . . 6 . . . . . . . . . 2 . 1 1 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . 1 . . . . . . . . 2 . . . . . . Triggered 6 | . . 1 . . . . . 1 . 2 . . 1 . . . 1 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 29 | . . 2 . 1 1 . . . 2 1 . . . . . 6 16 Max in Single Turn 2 | . . 2 . 1 1 . . . 1 1 . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 30 | . 6 1 2 8 1 . 3 . 3 . 1 1 1 . . 1 2 Terminals 16 | . 5 . 2 5 . . . . 2 . . . 1 . . . 1 Fabricators 4 | . . . . 2 . . . . 1 . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 83 | . 14 2 7 14 1 . 22 . 6 . 1 5 1 . . 6 4 Successful 48 | . 6 2 2 4 1 . 22 . 1 . 1 5 1 . . 1 2 Failed 35 | . 8 . 5 10 . . . . 5 . . . . . . 5 2 Catastrophic 7 | . 1 . . 4 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 49 | . 10 . 1 7 . . . . . . . . . . . 13 18 Terminals 35 | . 13 . 7 9 . . . . 3 . . . 1 . . . 2 Fabricators 13 | . . . . 4 . . . . 3 . . . . . . 6 . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Terminal Hacks 35 | . 2 2 1 . 1 . 22 . . . 1 5 1 . . . . Record 4 | . . 1 . . . . 2 . . . . . 1 . . . . Part Schematic 17 | . . . . . . . 12 . . . . 5 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 1 . . . . . . 1 . Network Status 2 | . . . . 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . 1 2 . . . . . . . . . . . . . Terminals 6 | . 3 . 1 2 . . . . . . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . . Skim 4 | . 3 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 . 2 8 . . . . 3 . . . . . . 1 1 Full Trace Events 3 | . 1 . . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 12 . . . . 5 . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 Time 31 | . . . . . . . . . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 38 | . . . . 1 2 . . . . 2 . 8 . . 19 . 6 Largest Group 19 | . . . . 1 3 2 1 1 . 2 . 8 8 5 19 19 3 Highest-Rated Group 684 | . . . . 26 58 42 26 26 . 58 . 280 280 190 684 683 327 Highest-Rated Ally 146 | . . . . 26 26 26 26 26 . 29 . 41 41 41 50 50 146 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 4 Hero 1 | . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . . 3 DROP 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks 436 | . . . . . 4 3 . . . 7 . . 28 27 128 149 90 Total Damage 15375 | . . . . . 34 34 . . . 121 . . 610 425 4472 4377 5302 Kills 66 | . . . . . 1 . . . . . . . 14 2 6 20 23 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 3 . . 2 . 1 . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . 3 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 15481 | 327 1238 1178 705 2854 624 524 135 985 716 406 805 1634 629 245 438 691 1347 Spaces Moved 9812 | 155 630 920 350 1823 526 380 109 610 296 333 530 998 380 140 256 373 1003 Core 458 | 6 . . . . . . . . . 180 118 . . . . . 154 Treads 3999 | 149 630 260 22 359 . . . 66 22 . 412 998 380 140 256 305 . Legs 916 | . . . . . . . . . . 5 . . . . . 68 843 Wheels 4433 | . . 660 328 1464 526 380 109 544 274 148 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . 6 Fastest Speed 35 | 50 160 105 105 105 110 115 115 115 130 50 50 160 160 160 160 105 35 Average Speed 134 | 155 160 120 132 134 110 129 115 138 159 93 136 160 160 160 160 153 96 Slowest Speed 480 | 160 160 160 330 245 110 130 130 250 480 160 200 160 160 160 160 190 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 79 36 31 47 66 66 75 75 8 59 65 89 60 3 94 10 36 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 5 | . 1 . . . 1 . 1 . . . . 2 . . . . . Known Exits Taken 6 | . . . 1 1 . . . 1 1 . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 . . 1 1 1 . . . . . Scrap Searched 17 | . . . . . 1 1 . 4 . . 5 4 2 . . . . Spaces Dug 36 | . 3 . . 5 . 17 . . 2 . . . . . 1 . 8 Terrain Destroyed 542 | . 33 8 11 23 26 20 . 4 4 60 60 . . 2 1 27 263 Melee 5 | . . . . 2 . . . . 2 . . . . . . . 1 Projectile 138 | . 5 . . 8 1 4 . 4 2 3 . . . 2 1 5 103 AOE 399 | . 28 8 11 13 25 16 . . . 57 60 . . . . 22 159 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total 11159 | 195 764 963 492 2049 559 397 118 680 445 386 575 1037 403 151 282 453 1210 Wait 295 | . 20 14 19 59 9 2 . 10 67 3 3 16 12 . 10 21 30 Move 9794 | 154 629 919 349 1822 525 379 108 609 295 332 529 997 379 140 255 372 1001 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 98 | 9 21 4 14 13 3 . . 6 10 3 5 5 1 . . . 4 Fast Attach 127 | 7 1 . 7 19 1 3 3 5 7 2 11 6 2 2 9 18 24 Attach 49 | . 5 3 10 5 . . 1 3 10 3 4 2 . . . 1 2 Detach 23 | . . . 1 4 . 1 1 1 3 1 1 1 . . . 5 4 Swap 106 | . 12 7 11 11 4 5 1 2 2 5 2 1 3 3 1 4 32 Drop 138 | 1 17 1 14 25 4 2 3 6 2 3 3 9 6 . 6 9 27 Fire 416 | 24 58 14 60 78 8 5 . 16 11 20 15 . . 4 1 22 80 Melee 81 | . . . . 7 5 . 1 20 38 6 . . . 2 . . 2 Ram 7 | . . . 7 . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . 8 . . . . . . 3 Crush 10 | . 1 . . 6 . . . 2 . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . 1 . . . . . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 328 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 5) 919 | -10/Materials | Discovered new exit (range 9) 928 | -10/Materials | Derelicts attacked the area 1116 | -10/Materials | Discovered new exit (range 9) 1178 | -10/Materials | Discovered new exit (range 11) 1419 | -10/Materials | Discovered new exit (range 11) 1566 | -10/Materials | Entered Subcaves 2052 | -10/Subcaves | Lost 3 parts (2n1u) 2056 | -10/Subcaves | Learned Materials security intel 2082 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2092 | -10/Subcaves | Discovered new exit (range 10) 2429 | -10/Subcaves | Visited 4L-MR0's lab 2449 | -10/Subcaves | Found Rainbow Chip 2744 | -10/Subcaves | Entered Materials 2744 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2929 | -8/Materials | Lost 8 parts (1p2n3u2w) 3104 | -8/Materials | Build established: Tank 3307 | -8/Materials | Discovered new exit (range 5) 3447 | -8/Materials | Identified exit to Factory 3449 | -8/Materials | Entered Factory 3449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3680 | -7/Factory | Garrison activated, responded to threat 3733 | -7/Factory | Build established: Scavenger-Gunner 4094 | -7/Factory | Discovered new exit (range 14) 4124 | -7/Factory | Identified exit to Factory 4427 | -7/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4706 | -7/Factory | Garrison activated, responded to threat 5121 | -7/Factory | Lost 3 parts (2n1w) 5384 | -7/Factory | Discovered exit to Factory (range 6) 5524 | -7/Factory | Garrison activated, responded to threat 6192 | -7/Factory | Discovered exit to Factory (range 15) 6282 | -7/Factory | Discovered new exit (range 11) 6294 | -7/Factory | Identified exit to Lower Caves 6303 | -7/Factory | Entered Lower Caves 6303 | -7/Lower Caves | Accompanied by 1 ally 6333 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6368 | -7/Lower Caves | Destroyed 9 combat bots 6598 | -7/Lower Caves | Learned 8 Factory zone layouts 6608 | -7/Lower Caves | Learned location of Zion (-6) 6647 | -7/Lower Caves | Build established: Mutant 6780 | -7/Lower Caves | Discovered new exit (range 5) 6796 | -7/Lower Caves | Learned 4 Factory zone layouts 6927 | -7/Lower Caves | Entered another Lower Caves area 6927 | -7/Lower Caves | Accompanied by 3 allies 7013 | -7/Lower Caves | Discovered exit to Factory (range 13) 7237 | -7/Lower Caves | Build established: Tank 7323 | -7/Lower Caves | Discovered new exit (range 8) 7393 | -7/Lower Caves | Encountered a Warlord checkpoint 7451 | -7/Lower Caves | Entered Data Miner 7451 | -7/Data Miner | Accompanied by 1 ally 7455 | -7/Data Miner | Discovered new exit (range 6) 7476 | -7/Data Miner | Met Data Miner 7518 | -7/Data Miner | Learned location of Section 7 (-2) 7518 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7539 | -7/Data Miner | Received God Mode back door access code from Data Miner 7586 | -7/Data Miner | Entered Proximity Caves 7586 | -6/Proximity Caves | Accompanied by 1 ally 7820 | -6/Proximity Caves | System corruption reached 10% 7992 | -6/Proximity Caves | Build established: Mutant 8183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8225 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 8326 | -6/Proximity Caves | Learned 8 Factory zone layouts 8530 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8571 | -6/Proximity Caves | Entered Factory 8571 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8572 | -6/Factory | Identified exit to Extension 8573 | -6/Factory | Identified exit to Factory 8573 | -6/Factory | Identified exit to Lower Caves 8823 | -6/Factory | Lost 8 parts (1p2n2u3w) 8867 | -6/Factory | Build established: Derelict-Mutant 9235 | -6/Factory | Build established: Gladiator 9287 | -6/Factory | Entered Lower Caves 9333 | -6/Lower Caves | Learned location of 1 exit from Factory 9349 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9451 | -6/Lower Caves | Lost 4 parts (1p2n1w) 9513 | -6/Lower Caves | Spotted B-75 Beast 9552 | -6/Lower Caves | Core integrity fell below 50% 9600 | -6/Lower Caves | Core integrity fell below 20% 9630 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 9663 | -6/Lower Caves | Build established: Mutant 9684 | -6/Lower Caves | Discovered new exit (range 12) 9693 | -6/Lower Caves | Entered another Lower Caves area 9738 | -6/Lower Caves | Discovered exit to Factory (range 12) 10272 | -6/Lower Caves | Build established: Derelict-Tank 10480 | -6/Lower Caves | Discovered new exit (range 10) 10498 | -6/Lower Caves | Entered Zion 10530 | -6/Zion | Received a hallucinogenic algorithm 10561 | -6/Zion | System corruption cleaned by Quarantine Array 10598 | -6/Zion | Given the Hacking Drone Bay 10599 | -6/Zion | Found Prototype Device 10608 | -6/Zion | Discovered new exit (range 11) 10631 | -6/Zion | Learned location of Extension (-6) 11252 | -6/Zion | Met Imprinter 11278 | -6/Zion | Imprinted 11281 | -6/Zion | Declared Zion's savior 11364 | -6/Zion | Given A8's code to call for help 11489 | -6/Zion | Gained Derelict followers 11859 | -6/Zion | Found CR-A16's Pointy Stick 12132 | -6/Zion | Entered Proximity Caves 12132 | -5/Proximity Caves | Accompanied by 8 allies 12349 | -5/Proximity Caves | Learned Factory security intel 12720 | -5/Proximity Caves | Discovered exit to Factory (range 11) 12761 | -5/Proximity Caves | Entered Factory 12761 | -5/Factory | Accompanied by 5 allies 12761 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12762 | -5/Factory | Identified exit to Factory 13006 | -5/Factory | Sucked down chute 13006 | -5/Factory | Entered Waste 13030 | -5/Waste | Spotted C-40 Crusher 13045 | -5/Waste | Spotted C-40 Crusher 13051 | -5/Waste | 3 allies followed down the chute 13058 | -5/Waste | Spotted C-40 Crusher 13060 | -5/Waste | Spotted C-40 Crusher 13080 | -5/Waste | Spotted C-40 Crusher 13125 | -5/Waste | Spotted C-40 Crusher 13127 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13133 | -5/Waste | Lost 3 allies 13147 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13150 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13181 | -5/Waste | Lost 4 parts (1n3w) 13204 | -5/Waste | Warlord forces began an assault 13206 | -5/Waste | Allies destroyed C-40 Crusher 13212 | -5/Waste | Allies destroyed C-40 Crusher 13218 | -5/Waste | Allies destroyed C-40 Crusher 13219 | -5/Waste | Allies destroyed C-40 Crusher 13346 | -5/Waste | Found Unknown Device 13346 | -5/Waste | Identified Quantum Capacitor 13418 | -5/Waste | Discovered new exit (range 11) 13444 | -5/Waste | Entered Factory 13444 | -5/Factory | Accompanied by 19 allies 13615 | -5/Factory | Lost 7 allies 13662 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13702 | -5/Factory | Retrieved Zion intel report: Main Access 13765 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13865 | -5/Factory | Lost 3 allies 13907 | -5/Factory | Found Prototype Device 13907 | -5/Factory | Identified Active Sensor Suite 13971 | -5/Factory | Lost 8 allies 13975 | -5/Factory | Build established: Scavenger-Tank 14044 | -5/Factory | First assault squad dispatched 14053 | -5/Factory | Lost 6 parts (1p1n2u2w) 14069 | -5/Factory | Incoming assault squad redirected 14085 | -5/Factory | System corruption reached 10% 14135 | -5/Factory | Entered another Factory area 14135 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14253 | -4/Factory | Zion hero teleported in (NK-0LA) 14452 | -4/Factory | Garrison activated, responded to threat 14517 | -4/Factory | Build established: Scavenger-Skirmisher 14555 | -4/Factory | Repaired Lrn. Sensor Array 14666 | -4/Factory | Spotted B-86 Titan 14682 | -4/Factory | Allies destroyed B-86 Titan 14725 | -4/Factory | Zion Infowar Resupply teleported in 14885 | -4/Factory | First assault squad dispatched 14891 | -4/Factory | Cargo convoy interrupted 15035 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15038 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15045 | -4/Factory | Enhanced Grunt warped into view, answering call for help 15125 | -4/Factory | Zion Kinetic Resupply teleported in 15146 | -4/Factory | Found Prototype Device 15146 | -4/Factory | Identified Thermal Barrier 15161 | -4/Factory | Incoming assault squad redirected 15239 | -4/Factory | Zion Hover Resupply teleported in 15272 | -4/Factory | High security lockdown imminent 15352 | -4/Factory | High security lockdown engaged 15408 | -4/Factory | Core integrity fell below 50% 15436 | -4/Factory | Spotted B-86 Titan 15441 | -4/Factory | Lost 15 parts (1p6n6u2w) 15452 | -4/Factory | Core integrity fell below 20% 15482 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15407_ G-67 Veteran suffers critical hit (Burn). 15407_ Penetrated by Slug. 15407_ Cesium-ion Thruster destroyed. 15408_ Hpw. Tractor Beam destroyed. 15410_ The unstable cave ceiling collapses. 15410_ Adv. Coolant Injector destroyed. 15413_ Slug penetrates Earth. 15417_ Slug penetrates Wall. 15420_ The unstable cave ceiling collapses. 15424_ Slug penetrates Wall. 15437_ Penetrated by Slug. 15437_ Slug penetrates Wall. 15439_ System corrupted: Energy discharge (-39). 15471_ C-30 ARC bursts open, deploying its payload. 15471_ G-73 Enforcer unfolds itself. 15471_ B-60 Warrior unfolds itself. 15471_ G-67 Veteran unfolds itself. 15471_ E-15 Imp unfolds itself. 15472_ ALERT: Assault forces dispatched. 15480_ System corrupted: Matter fused (-8). 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" " " " | | ???????????????????????# s #???????????# " " " " | | ???????????????????????# ss#???????????# " " " " | | ???????????????????????# #???????????# " " " " | | ???????????????????????# #???????????# " " " " | | ???????????????????????# #???????????# " " " " | | ???????????????????????# #???????????# | | ???????????????????????# #???????????# | | ????????????????###+#### ###################/# | | ???????????###### | | ??????????? | | ??????????g | | ?????????? g | | ????????????????# @ | | ?????????????????#########+##############+######## | | ????????????????????#! #???#]"%" # | | ????????????????????# ##### """" # | | ????????????????????# + / """" # | | ????????????????????# """" ##### """" # " | | ????????????????????# """" #???# """" # " | | ????????????????????# """" #???# """" + " | | ????????????????????# """" #???# """" # " | | ????????????????????# ?"""" #???# """" # " | | ????????????????????????""" "" #???# # " | | ????????????????????????""" """#???########## " | | ???????????????????????? S"#????????????# " | | ???????????????????????? #????????????# " | | ????????????????????????######+##?????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 37 Energy Capacity 1005 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 EM Shielding 2 Armor Coverage 900 Resistance: KI 20 Resistance: TH 50 Resistance: EM 15 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 11 Melee Accuracy 17 Target Analysis 8 Recoil Reduction 5 Kinecelleration 30 Salvage Targeting 6 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Hvy. Proton Cannon | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed BlastAlertAutogun Manual? 0 Play Time 02:14:06 Cumulative 235.1 hours Start 2024.12.08 @ 16:26:17 End 2024.12.08 @ 18:39:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 80 Adventurer 1 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f0d8d12-be0b-42d4-9567-0bab0b81237c