Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.19 @ 00:48:46 Player: Seyfi Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4621) 4621 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 11761 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 199 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 80/100 System Corruption 6% Temperature Cool (12) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Storage Unit Targeting Computer Improved Targeting Computer Authchip [R/Combat] > --- WEAPON (4) ------- Datajack > --- INVENTORY (20) --- Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Improved Arc Projector Proton Cannon Long-range Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Shock Absorption System > --- WEAPON ----------- Proton Cannon Gauss Rifle Hypervelocity Gauss Rifle Railgun > --- INVENTORY -------- Light Fission Core Fusion Compressor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Compact Battery Advanced Melee Analysis Suite Improved Weapon Cycler Quantum Rifle Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun Improved Proton Missile Launcher Datajack Makeshift Sword CR-A16's Pointy Stick [Rating: 79] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Propulsion Shielding Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Slots Evolved 11 | . 1 2 . . . 6 . . . . 2 . . Power 2 | . . . . . . 1 . . . . 1 . . Propulsion 3 | . . 1 . . . 2 . . . . . . . Utility 4 | . 1 . . . . 2 . . . . 1 . . Weapon 2 | . . 1 . . . 1 . . . . . . . Parts Attached 96 | 6 6 8 3 2 11 12 . 8 . 11 9 7 13 Power 14 | 1 . 1 . . 1 1 . 1 . 1 6 1 1 Engine 6 | 1 . 1 . . 1 . . . . . 2 . 1 Core 8 | . . . . . . 1 . 1 . 1 4 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 2 3 . 2 3 5 . 2 . 5 1 3 2 Treads 1 | . . 1 . . . . . . . . . . . Leg 29 | 2 2 2 . 2 3 5 . 2 . 5 1 3 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 14 | 1 4 1 . . 1 3 . . . . 1 2 1 Device 4 | . 1 1 . . . 1 . . . . 1 . . Storage 4 | 1 1 . . . . 1 . . . . . . 1 Processor 4 | . 1 . . . 1 1 . . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 . Protection 1 | . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 . 3 3 . 6 3 . 5 . 5 1 1 9 Energy Gun 6 | . . 2 . . 1 . . . . . . . 3 Energy Cannon 6 | . . 1 . . 1 . . 1 . 1 1 . 1 Ballistic Gun 15 | 2 . . 2 . 2 1 . 2 . 4 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 2 . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . 1 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . . . Parts Lost 31 | . . . . . 1 . . 2 . 3 . 4 21 Power 5 | . . . . . . . . 1 . . . . 4 Propulsion 13 | . . . . . . . . . . 3 . 3 7 Utility 3 | . . . . . 1 . . . . . . . 2 Weapon 10 | . . . . . . . . 1 . . . 1 8 Highest Loss Streak 20 | . . . . . 1 . . 1 . 1 . 2 20 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 99 100 100 98 96 100 95 100 98 94 97 96 Engine 5 | . 12 10 10 10 10 6 6 6 6 . 3 . . Core 5 | . . . . . . 5 6 6 6 12 8 15 14 Leg 28 | . 25 27 30 30 30 30 31 27 31 29 27 26 25 Device 7 | . 6 10 10 10 7 1 6 6 6 6 10 8 4 Storage 11 | . 14 10 10 10 10 11 12 12 12 12 11 11 11 Processor 10 | . 8 10 10 10 10 14 12 12 12 12 9 9 11 Energy Gun 3 | . . 19 6 . 2 6 6 6 6 2 . . 3 Energy Cannon 4 | . . 7 10 10 8 . . . . 4 5 5 2 Ballistic Gun 15 | . 25 2 13 20 15 11 12 11 12 17 16 16 13 Launcher 1 | . . . . . 1 5 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 17 97 26 29 29 38 85 85 91 88 93 100 100 98 Greatest Support 101 | 20 20 30 30 45 50 101 99 99 94 94 83 90 90 Greatest Overweight (x) 16 | 4 4 1 . . . . . 1 . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 10 25 10 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 16 | 9 12 10 10 10 10 19 20 20 20 20 20 20 20 Most Carried 20 | 8 10 10 10 10 10 20 20 20 17 20 20 20 20 Average Carried 14 | 5 9 9 9 9 10 16 20 18 17 18 17 17 18 Final Capacity 20 | 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 8 10 10 10 10 10 20 20 17 17 18 15 18 11 Class Distribution -------------------- 46% | Hacker-Gunner 39% | Scavenger-Gunner 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Matter Collected 3493 | 256 140 84 57 27 356 448 81 361 . 613 415 515 140 Remotely . | . . . . . . . . . . . . . . Salvage Created 5374 | 19 297 432 83 56 544 303 . 559 . 1277 200 1159 445 Parts 281 | 1 29 37 9 1 19 16 . 18 . 45 3 77 26 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 100 | . 8 7 4 . 15 5 . 12 . 16 3 25 5 Guns 62 | . 8 4 2 . 5 4 . 6 . 10 1 19 3 Cannons 15 | . . 3 1 . 1 . . . . 4 2 4 . AOE 21 | . . . 1 . 8 1 . 6 . 1 . 2 2 Classes Destroyed 16 | 1 3 3 . . 4 1 . 1 . 1 . . 2 Worker 5 | . . 1 1 . . 2 . . . . . . 1 Builder 4 | . . 2 . . . 1 . . . . . . 1 Tunneler 2 | 1 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . 1 Drone 2 | . . . . . 2 . . . . . . . . Watcher 5 | . 3 1 . . . 1 . . . . . . . Swarmer 29 | . 4 . 4 . 1 2 . 2 . 2 . 14 . Grunt 41 | . 4 4 . . 7 . . 6 . 10 3 6 1 Brawler 3 | . . . . . 1 . . 1 . . . 1 . Duelist 3 | . . . . . 1 . . 1 . . . . 1 Sentry 13 | . . 3 . . 2 2 . 1 . 2 . 2 1 Hunter 5 | . . . . . . . . . . 1 . 2 2 Programmer 1 | . . . . . . 1 . . . . . . . Behemoth 3 | . . . . . 1 . . 1 . 1 . . . Samaritan 1 | . . . . . . . . 1 . . . . . Thug 1 | . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 2 3 2 . 8 3 . 8 . 7 2 7 4 Combat Bots Only 8 | . 2 2 2 . 8 3 . 8 . 7 2 7 2 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 . 2 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 1 . 2 . 1 . 1 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Hostile Shots Fired 657 | . 32 18 6 . 70 54 . 57 . 93 7 97 223 Missed 176 | . 11 8 3 . 22 23 . 15 . 30 2 25 37 Damage Taken 5594 | . 127 80 8 . 490 232 . 556 . 715 58 819 2509 Core 1289 | . 13 9 . . 67 26 . 100 . 72 . 62 940 Absorbed by Shields 207 | . . . 5 . 172 . . . . . . 30 . Redirected to Shielding 8 | . 8 . . . . . . . . . . . . Ignored by Resistances 3177 | . 89 52 9 . 388 150 . 325 . 426 35 500 1203 Regen/Repaired (Parts) 54 | . . . . . . 54 . . . . . . . Core Remaining (%) 87 | 100 94 . . . 81 . . . . 76 . . . Volleys Fired 231 | 1 37 14 6 1 36 19 . 18 . 38 7 33 21 Largest 4 | 2 2 3 3 3 3 4 . 4 . 4 4 4 4 Hottest 308 | 40 40 148 148 114 176 154 . 201 . 206 171 171 308 Shots Fired 729 | 2 74 39 18 3 91 68 . 64 . 148 28 123 71 Gun 560 | 2 74 29 12 2 46 54 . 47 . 119 21 93 61 Cannon 122 | . . 10 6 1 29 . . 3 . 29 7 30 7 Launcher 47 | . . . . . 16 14 . 14 . . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 460 | 2 74 4 8 2 46 37 . 29 . 105 21 93 39 Thermal 135 | . . 21 7 1 25 17 . 21 . 14 . . 29 Explosive 44 | . . . . . 16 14 . 14 . . . . . Electromagnetic 90 | . . 14 3 . 4 . . . . 29 7 30 3 Robot Hit Streak 42 | 2 17 21 7 2 42 12 . 27 . 30 22 37 27 Robot Miss Streak 4 | . 4 1 3 . 1 2 . 1 . 3 . 1 2 Penetration Max 1 | . . . . . . . . . . 1 1 1 1 Secondary Targets 2 | . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 504 | 2 49 22 8 1 70 36 . 44 . 112 21 82 57 Core Hits 278 | 2 25 17 5 1 47 21 . 39 . 46 7 39 29 Critical Kills 11 | . . . . . 1 . . . . 5 1 4 . Critical Parts Destroyed 7 | . . . . . . . . . . 3 2 1 1 Critical Strikes 26 | . . . . . 2 . . 3 . 11 3 6 1 Burn 3 | . . . . . . . . 3 . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . Destroy 19 | . . . . . . . . . . 10 3 5 1 Corrupt 3 | . . . . . 1 . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12476 | 17 399 372 185 20 2288 983 . 1641 . 2321 428 1886 1936 Guns 6410 | 17 399 270 54 . 606 502 . 716 . 1334 218 1025 1269 Cannons 2774 | . . 102 84 20 552 . . 68 . 805 199 725 219 Explosions 3218 | . . . 47 . 1130 418 . 857 . 182 . 136 448 Melee . | . . . . . . . . . . . . . . Ramming 74 | . . . . . . 63 . . . . 11 . . Kinetic 4930 | 17 399 23 29 . 606 303 . 354 . 1150 218 1025 806 Thermal 2660 | . . 176 131 20 442 199 . 430 . 366 . 69 827 Explosive 2405 | . . . . . 1130 418 . 857 . . . . . Electromagnetic 2407 | . . 173 25 . 110 . . . . 805 199 792 303 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 2 2 2 2 2 . . 6 Average Corruption 2 | . . . . . . 1 2 2 2 2 . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . . . 7 12 14 3 28 . . 1 Message Errors 14 | . . . . . . . 4 3 2 5 . . . Matter Fused 19 | . . . . . . 3 3 4 . 9 . . . Heat Flow Errors 10 | . . . . . . 2 4 1 . 2 . . 1 Energy Discharges 6 | . . . . . . 1 . 1 1 3 . . . Parts Fused 2 | . . . . . . . . 1 . 1 . . . Data Loss (minor) 4 | . . . . . . . 1 2 . 1 . . . Data Loss (major) 4 | . . . . . . 1 . . . 3 . . . Misfires 4 | . . . . . . . . 2 . 2 . . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 153 | . . . . . . 29 . 18 . 67 1 20 18 Projectiles 54 | . . . . . . . . . . 52 1 1 . Explosions 87 | . . . . . . 17 . 18 . 15 . 19 18 Melee 12 | . . . . . . 12 . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . 26 . . . 15 . 22 22 Shots 6 | . . . . . . 2 . . . 1 . 1 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 3 . . . . 1 . . Kicked 4 | . . . . . . 3 . . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1090 | . 21 224 126 48 340 364 223 219 . 368 142 434 1090 Average Temperature 153 | . 8 86 58 27 129 123 97 100 . 124 60 151 418 Received Heat Transfer 1934 | . 78 33 . . 146 42 . 219 . 243 63 258 852 Effects 51 | . . . . . 1 1 . . . 2 . 7 40 Shutdowns 10 | . . . . . . . . . . 1 . 3 6 Energy Bleed 6 | . . . . . 1 . . . . 1 . . 4 Interference 8 | . . . . . . . . . . . . 3 5 Matter Decay 4 | . . . . . . . . . . . . 1 3 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . 1 . . . . . . 1 Damage (major) 15 | . . . . . . . . . . . . . 15 Damage (core) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . . . 1 1 1 1 Impact Corruptions 1 | . . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Parts Melted 7 | . . . . . 2 1 . 2 . . . . 2 Heat Transferred 4477 | . . 360 148 37 777 450 . 1211 . 550 . 50 894 Parts Sabotaged 2 | . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . . . . . . 2 . 2 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Peak Influence 687 | 5 187 166 175 . . 367 . . . . 114 687 277 Initial 300 | . 2 16 37 . . 300 . . . . 33 61 267 Average 162 | 2 44 100 66 . . 184 . . . . 31 372 157 Maximum Alert Level 2 | . . . . . . 1 . . . . . 2 1 Low Security (%) 67 | 100 100 100 100 . . 56 . . . . 100 18 49 Level 1 23 | . . . . . . 43 . . . . . 46 50 Level 2 8 | . . . . . . . . . . . . 35 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 3 . . 1 4 . 1 . . 4 . 2 Investigation 5 | . 1 1 . . . 2 . . . . 1 . . Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 4 | . . 2 . . . 1 . . . . 1 . . Assault 2 | . . . . . 1 . . 1 . . . . . Garrison 4 | . . . . . . . . . . . 2 . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Distress Signals 2 | . 1 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 13 9 5 . 18 9 . 15 . 18 6 26 14 Peak Tracking Total 7 | . 4 2 3 . 5 3 . 5 . 5 3 6 7 Tactical Retreats 3 | . . . . . . . . . . 2 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Traps Triggered 14 | . 1 . . . . . . . . . 1 10 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Machines Disabled 10 | . . 1 1 . 1 4 . 1 . . 1 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Machines Accessed 18 | . 5 1 . . . 4 . . 4 1 1 . 2 Terminals 8 | . 4 1 . . . 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . 1 Recycling Units 2 | . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 65 | . 10 7 . . . 8 . . 31 2 3 . 4 Successful 55 | . 8 6 . . . 5 . . 31 2 1 . 2 Failed 10 | . 2 1 . . . 3 . . . . 2 . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 21 | . . . . 7 . 4 . . 3 . 3 3 1 Terminals 20 | . 8 7 . . . 2 . . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . 5 . . . . . . 3 Recycling Units 3 | . 2 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . Terminal Hacks 47 | . 6 6 . . . 1 . . 31 2 . . 1 Record 20 | . 4 3 . . . . . . 11 2 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 3 . . . . . . 1 Scan Component 3 | . . . . . . 2 . . . . . . 1 Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . . . . Process 2 | . 1 . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 3 1 . . . 3 . . . 1 1 . 2 Full Trace Events 4 | . 1 1 . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 13 . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 16 | . . . . . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 375 | . 375 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Total Allies 10 | . . . 3 4 . . . . . . 3 . . Largest Group 7 | . . . 3 7 3 1 . . . . 3 . . Highest-Rated Group 210 | . . . 40 195 40 16 . . . . 210 . . Highest-Rated Ally 70 | . . . 16 41 16 16 . . . . 70 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 71 | . . . 6 . 32 2 . . . . 31 . . Total Damage 1035 | . . . 50 . 384 21 . . . . 580 . . Kills 6 | . . . 1 . 3 1 . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 1 . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Turns Passed 14446 | 126 1581 628 442 1887 1319 1272 943 1135 171 1702 731 1713 796 Spaces Moved 9282 | 80 1027 357 346 1544 954 949 786 692 142 1039 250 754 362 Core 13 | 11 . . . . . . . . . . . . 2 Treads 4 | . . 4 . . . . . . . . . . . Legs 9265 | 69 1027 353 346 1544 954 949 786 692 142 1039 250 754 360 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 190 190 120 Average Speed 137 | 126 140 124 120 120 120 122 120 150 120 140 190 190 193 Slowest Speed 850 | 250 400 190 120 120 120 124 120 190 120 190 190 190 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 92 24 76 89 90 17 79 63 75 87 5 76 5 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . . . . Known Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . Scrap Searched 8 | . . . . 3 1 . 1 1 . 2 . . . Spaces Dug 15 | . . . . . . 15 . . . . . . . Terrain Destroyed 296 | . . . 6 . 52 106 . 83 . 25 . 19 5 Melee . | . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . 9 . 11 4 AOE 272 | . . . 6 . 52 106 . 83 . 16 . 8 1 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Gar Fac Total 10468 | 103 1110 515 359 1577 1060 1019 786 745 142 1187 492 960 413 Wait 677 | 3 27 116 3 21 50 18 1 20 1 88 209 107 13 Move 9265 | 79 1026 356 345 1541 953 948 785 691 141 1038 249 751 362 Hop 1 | . . . . 1 . . . . . . . . . Pick Up 88 | 14 8 11 1 5 2 15 . 5 . 7 7 11 2 Fast Attach 6 | . . . . . 3 2 . . . . . . 1 Attach 54 | 6 4 4 . . . 6 . 6 . 5 6 7 10 Detach 3 | . . . . . . . . 1 . . 1 . 1 Swap 36 | . 2 4 3 2 8 4 . 2 . 6 3 . 2 Drop 53 | . 6 10 1 6 8 4 . 1 . 5 9 2 1 Fire 231 | 1 37 14 6 1 36 19 . 18 . 38 7 33 21 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 4 | . . . . . . 3 . . . . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . 48 . Rewire 2 | . . . . . . . . 1 . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 14) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 298 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered exit to Mines (range 11) 304 | -10/Materials | Build established: Hacker-Mutant 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 3) 1306 | -10/Materials | Discovered exit to Materials (range 3) 1708 | -10/Materials | Entered another Materials area 1708 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2000 | -9/Materials | Build established: Hacker-Gunner 2247 | -9/Materials | Identified exit to Mines 2247 | -9/Materials | Discovered exit to Mines (range 16) 2336 | -9/Materials | Entered Mines 2376 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2410 | -9/Mines | Identified exit to Materials 2410 | -9/Mines | Discovered exit to Materials (range 7) 2560 | -9/Mines | Discovered exit to Materials (range 6) 2583 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2670 | -9/Mines | Learned location of Zion (-7) 2685 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2778 | -9/Mines | Entered Zion 2778 | -7/Zion | Accompanied by 3 allies 2803 | -7/Zion | Found CR-A16's Pointy Stick 2901 | -7/Zion | Received a hallucinogenic algorithm 3102 | -7/Zion | Learned Factory trap positions 3522 | -7/Zion | Imprinted 3524 | -7/Zion | Declared Zion's savior 3640 | -7/Zion | Learned 4 Factory zone layouts 3877 | -7/Zion | Learned location of Storage (-7) 4647 | -7/Zion | Identified exit to Proximity Caves 4647 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4665 | -7/Zion | Entered Proximity Caves 4665 | -6/Proximity Caves | Accompanied by 3 allies 4858 | -6/Proximity Caves | Spotter reported a threat 4962 | -6/Proximity Caves | Spotter reported a threat 4978 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5438 | -6/Proximity Caves | Spotted B-75 Beast 5460 | -6/Proximity Caves | Destroyed B-75 Beast 5645 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5697 | -6/Proximity Caves | Destroyed 8 combat bots 5774 | -6/Proximity Caves | Identified exit to Factory 5774 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5787 | -6/Proximity Caves | Learned 4 Factory zone layouts 5968 | -6/Proximity Caves | Build established: Scavenger-Mutant 5984 | -6/Proximity Caves | Entered Factory 5984 | -6/Factory | Accompanied by 1 ally 5984 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5985 | -6/Factory | Identified exit to Factory 5986 | -6/Factory | Loaded intel: 116 trap records 6306 | -6/Factory | Build established: Scavenger-Gunner 7120 | -6/Factory | Repaired Rocket Launcher? 7217 | -6/Factory | Identified exit to Lower Caves 7217 | -6/Factory | Discovered exit to Lower Caves (range 10) 7256 | -6/Factory | Entered Lower Caves 7270 | -6/Lower Caves | Identified exit to Lower Caves 7854 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7866 | -6/Lower Caves | Identified exit to Data Miner 8199 | -6/Lower Caves | Entered another Lower Caves area 8300 | -6/Lower Caves | Discovered exit to Factory (range 11) 8344 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8406 | -6/Lower Caves | Destroyed 8 combat bots 8671 | -6/Lower Caves | Build established: Hacker-Gunner 8925 | -6/Lower Caves | Spotted B-75 Beast 8976 | -6/Lower Caves | Destroyed B-75 Beast 9283 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 9334 | -6/Lower Caves | Entered Data Miner 9334 | -6/Data Miner | Identified exit to Proximity Caves 9334 | -6/Data Miner | Discovered exit to Proximity Caves (range 8) 9368 | -6/Data Miner | Met Data Miner 9407 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9407 | -6/Data Miner | Learned location of Section 7 (-2) 9433 | -6/Data Miner | Received God Mode back door access code from Data Miner 9505 | -6/Data Miner | Entered Proximity Caves 9619 | -5/Proximity Caves | Learned location of 2 exits from Factory 9993 | -5/Proximity Caves | Spotted B-75 Beast 10030 | -5/Proximity Caves | Destroyed B-75 Beast 10451 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10491 | -5/Proximity Caves | Destroyed 7 combat bots 10596 | -5/Proximity Caves | Learned Extension stockpile data 10725 | -5/Proximity Caves | Learned 4 Factory zone layouts 10936 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11207 | -5/Proximity Caves | Entered Factory 11207 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11208 | -5/Factory | Identified exit to Upper Caves 11208 | -5/Factory | Identified exit to Factory 11352 | -5/Factory | Build established: Scavenger-Gunner 11668 | -5/Factory | Zion Light squad teleported in 11820 | -5/Factory | Garrison activated, responded to threat 11875 | -5/Factory | Lost 3 allies 11933 | -5/Factory | Identified exit to Garrison 11938 | -5/Factory | Entered Garrison 12234 | -5/Garrison | Triggered checkpoint 12241 | -5/Garrison | Triggered checkpoint 12384 | -5/Garrison | Triggered checkpoint 12602 | -5/Garrison | Identified exit to Factory 12602 | -5/Garrison | Discovered exit to Factory (range 14) 12686 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12770 | -5/Garrison | Triggered checkpoint 13004 | -5/Garrison | Triggered checkpoint 13040 | -5/Garrison | Triggered checkpoint 13150 | -5/Garrison | Discovered exit to Factory (range 9) 13170 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13228 | -5/Garrison | Triggered checkpoint 13432 | -5/Garrison | Triggered checkpoint 13471 | -5/Garrison | Destroyed 7 combat bots 13585 | -5/Garrison | Discovered exit to Factory (range 15) 13651 | -5/Garrison | Entered Factory 13870 | -5/Factory | Identified exit to DSF 14205 | -5/Factory | Garrison activated, responded to threat 14372 | -5/Factory | Cargo convoy interrupted 14395 | -5/Factory | Garrison activated, responded to threat 14414 | -5/Factory | Core integrity fell below 50% 14427 | -5/Factory | Core integrity fell below 20% 14447 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 14425_ Overheating: Short circuit. 14425_ R-10 Processor collects Corrupted Flexi-carbon Leg. 14426_ Overheating: Hvy. Machine Gun damaged (-19). 14427_ Overheating: Core damaged (-190). 14427_ K-01 Serf collects debris. 14428_ R-10 Processor collects Corrupted Gauss Rifle. 14428_ Hvy. Machine Gun destroyed. 14429_ Carbon-fiber Leg destroyed. 14434_ Broken Carbon-fiber Leg destroyed. 14437_ R-10 Processor collects Corrupted Gauss Rifle. 14439_ Neutrino Reactor explodes. 14439_ G-50 Soldier shuts down. 14439_ Door malfunctions. 14439_ P-70 Sage destroyed. 14442_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????? #?????????? | | ???????????????????? #?????????? | | ???????????????????? #?????????? | | ??????????????????? #?????????? | | ################### ### ?????? | | # ## " ?????? | | # """ ## "%" ????? | | # ""R" ## ????? | | # "" " # % ?????? | | # ## % ??????????? | | # """ # [ ??????????????? | | # """ ## =%##??????????????? | | # """ # #??????????????? | | # k =%! #??????????????? | | # #??????????????? | | # xgk " #??????????????? | | # !g# #??????????????? | | #! @# #??????????????? | | # [# #??????????????? | | # ### ###??????????????? | | # #?# #####????????????? | | # #?# ## ???????? #??? | | # #?# ## ????? #??? | | ############ ## ""??? #??? | | # """G""" ## ## """ !!! #??? | | # """ """ ## ## """ !!! #??? | | # ## ## !*! #??? | | # """ """ ## * ## """ #??? | | # """ """ ## % ## """ #??? | | # """ """ # = # """ = #??? | | # # # #??? | | # """ """ +!! # #??? | | # """ """ # ! !+ #??? | | # """ """ #[ /%############????? | | # # !% #????????? | | # """ """ # = ########## | | # """ """ # | | # """ """ # | | # + | | # % # | | ########### | | ??????????##########+########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 57 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 1 Offensive Hacking 20 Authchip Count 6 Item Schematics ----------------- Mak. Cloaking Device | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer I'm Back, Baby! Knowing Is Half The Battle Maybe Next Time I'll Detach My Launcher Oops Serviceable Loadout The More The Merrier The Oracle Challenges ------------ None Game ------ Seed FissionMetaSegregator Manual? 0 Play Time 02:56:27 Cumulative 16.3 hours Start 2024.02.27 @ 06:02:11 End 2024.03.19 @ 00:48:46 Sessions 23 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 12 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 89% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 74324ea0-1c7e-43f2-8fdf-4c84a68d9f80