Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 01:31:24 Player: mEkbOk Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (6890) 6890 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2717) 2717 TOTAL SCORE: 14612 Bonus ------- High Alert Combat Kills 1054 Follower Combat Kills 1140 Met Imprinter 300 Was Imprinted 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Heavy Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Improved Sensor Array Phase Shifter Improved Lightning Gun [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . . 2 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 3 | . . 1 1 . . . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 245 | 7 20 10 38 52 3 6 4 12 2 91 Power 38 | 2 3 1 9 4 1 . 1 4 . 13 Engine 25 | 2 3 1 5 3 . . 1 . . 10 Core 12 | . . . 4 1 . . . 4 . 3 Reactor 1 | . . . . . 1 . . . . . Propulsion 51 | 2 5 2 7 16 2 . . 1 . 16 Treads 26 | . . 2 2 5 2 . . . . 15 Leg 19 | 2 4 . 5 6 . . . 1 . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight 5 | . 1 . . 4 . . . . . . Utility 93 | 1 5 3 13 17 . 3 2 4 1 44 Device 72 | 1 4 3 4 13 . 2 2 4 1 38 Storage 3 | . 1 . 2 . . . . . . . Processor 9 | . . . 2 1 . 1 . . . 5 Hackware . | . . . . . . . . . . . Protection 9 | . . . 5 3 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 63 | 2 7 4 9 15 . 3 1 3 1 18 Energy Gun 37 | 1 5 3 5 6 . 2 1 . 1 13 Energy Cannon 6 | . . . . 1 . . . 1 . 4 Ballistic Gun 7 | 1 1 1 3 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon 5 | . 1 . . 1 . 1 . 1 . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon 2 | . . . . 1 . . . 1 . . Special Melee Weapon 4 | . . . 1 3 . . . . . . Unidentified Prototypes 4 | . 1 . 1 2 . . . . . . Parts Lost 90 | . 7 4 18 24 . . 6 . 1 30 Power 15 | . . . 5 4 . . 1 . . 5 Propulsion 15 | . 1 . 4 5 . . 1 . . 4 Utility 29 | . 2 2 5 8 . . 2 . . 10 Weapon 31 | . 4 2 4 7 . . 2 . 1 11 Highest Loss Streak 12 | . 3 1 6 12 . . 5 . 1 9 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 92 93 82 82 79 83 81 76 83 90 Engine 7 | . 14 22 10 4 2 . . 7 7 9 Core 4 | . . . 4 7 7 7 7 7 7 2 Treads 12 | . . 16 4 . 12 15 14 7 7 21 Leg 5 | . 27 6 12 19 . . . 1 7 . Device 20 | . 24 29 12 17 23 23 22 23 23 18 Processor 8 | . . . 4 3 7 7 7 7 7 13 Protection 1 | . . . 10 5 . . . . . . Energy Gun 14 | . 16 18 10 14 6 10 14 15 14 16 Energy Cannon 4 | . . . . . 7 7 6 5 7 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 9 18 29 33 39 37 43 43 41 32 57 Greatest Support 140 | 20 20 44 53 84 140 140 70 70 70 110 Greatest Overweight (x) 8 | . . 1 1 3 . . . . . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 3 3 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 5 3 5 5 1 Class Distribution -------------------- 29% | Gunner 28% | Scavenger-Gunner 19% | Mutant 12% | Scavenger-Mutant 6% | Derelict-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Matter Collected 3168 | 256 199 110 431 359 185 77 136 98 50 1267 Remotely . | . . . . . . . . . . . Salvage Created 7684 | 36 453 667 1018 1014 . 241 492 . . 3763 Parts 333 | 3 28 50 43 44 . 9 26 . . 130 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 31 . 10 . Prevented 3 | . . . . . . . 2 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 152 | 1 9 18 24 22 . 6 12 . . 60 Melee 1 | . . . . 1 . . . . . . Guns 105 | 1 8 17 23 19 . 1 7 . . 29 Cannons 31 | . 1 . . . . 3 5 . . 22 AOE 2 | . . 1 . 1 . . . . . . Classes Destroyed 15 | 1 2 2 2 2 . 1 1 . . 4 Worker 4 | . . . . . . . . . . 4 Builder 1 | . . . . . . . . . . 1 Recycler 2 | . 1 . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 12 | . 2 2 1 2 . 1 . . . 4 Swarmer 29 | . . 7 5 7 . . 6 . . 4 Grunt 74 | 1 9 9 15 4 . 3 2 . . 31 Brawler 5 | . . . . . . . 2 . . 3 Duelist 3 | . . . 1 . . . 1 . . 1 Sentry 20 | . . 2 2 6 . . 1 . . 9 Demolisher 1 | . . . . . . 1 . . . . Specialist 1 | . . . 1 . . . . . . . Hunter 3 | . . . . 1 . 1 . . . 1 Programmer 15 | . . . . 4 . 1 . . . 10 Heavy 1 | . . . . . . . . . . 1 Best Kill Streak 9 | 1 4 5 4 5 . 1 6 . . 9 Combat Bots Only 8 | 1 4 5 4 5 . 1 6 . . 8 Max Kills in Single Turn 3 | 1 1 2 1 2 . 1 1 . . 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . 1 . 1 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 1459 | 3 78 84 260 401 . 12 89 . 10 522 Missed 470 | 1 13 18 80 166 . 5 22 . 2 163 Damage Taken 14996 | 20 899 732 2599 3074 . 434 1090 . 122 6026 Core 2399 | . 212 118 549 517 . 48 105 . . 850 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 93 | . . . 80 13 . . . . . . Regen/Repaired (Parts) 750 | . . . . 17 129 287 . 243 . 74 Core Remaining (%) 37 | 100 15 70 . . . . . . 4 . Volleys Fired 464 | 2 47 46 91 69 . 17 20 . 4 168 Largest 4 | 2 2 2 3 3 . 3 3 . 3 4 Hottest 325 | 60 140 90 187 206 . 160 195 . 211 325 Shots Fired 986 | 4 61 74 129 145 . 34 52 . 11 476 Gun 794 | 4 56 74 129 141 . 17 38 . 7 328 Cannon 185 | . . . . 3 . 17 14 . 4 147 Launcher 1 | . . . . 1 . . . . . . Special 6 | . 5 . . . . . . . . 1 Kinetic 62 | 2 13 . 44 3 . . . . . . Thermal 735 | 2 27 32 67 136 . 33 37 . 11 390 Explosive . | . . . . . . . . . . . Electromagnetic 188 | . 21 42 18 6 . 1 15 . . 85 Robot Hit Streak 31 | 3 12 7 11 12 . 15 13 . 2 31 Robot Miss Streak 7 | 1 3 3 4 7 . 3 7 . 6 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 3 1 2 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . 1 Shots Hit Robots 688 | 3 48 49 95 95 . 25 27 . 2 344 Core Hits 333 | 2 24 28 50 50 . 9 16 . 1 153 Critical Kills 4 | . . . . . . 2 . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . . . 2 3 . 2 1 . . 10 Burn 10 | . . . 2 2 . . . . . 6 Meltdown 4 | . . . . . . 2 . . . 2 Corrupt 3 | . . . . . . . 1 . . 2 Sever 1 | . . . . 1 . . . . . . Melee Attacks 10 | . . . . 10 . . . . . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16126 | 34 694 839 1871 2295 . 589 685 . 90 9029 Guns 11415 | 34 574 711 1707 1882 . 201 467 . 65 5774 Cannons 3772 | . . . . 26 . 388 218 . 25 3115 Explosions 712 | . 24 128 164 257 . . . . . 139 Melee 114 | . . . . 114 . . . . . . Ramming 17 | . . . . 16 . . . . . 1 Kinetic 809 | 22 121 . 637 29 . . . . . . Thermal 12776 | 12 308 379 1023 2102 . 568 502 . 90 7792 Explosive . | . . . . . . . . . . . Electromagnetic 2410 | . 265 460 211 34 . 21 183 . . 1236 Impact . | . . . . . . . . . . . Slashing 114 | . . . . 114 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 13 8 11 11 11 . 9 Average Corruption 5 | . . . . 5 8 9 11 11 . 2 Corruption Purged 19 | . . . . 5 . . . . . 14 Corruption Blocked . | . . . . . . . . . . . Effects 140 | . . . . 25 10 32 30 3 . 40 Message Errors 30 | . . . . 8 1 5 5 1 . 10 Matter Fused 30 | . . . . 5 1 7 6 . . 11 Heat Flow Errors 14 | . . . . 2 3 4 5 . . . Energy Discharges 18 | . . . . 6 . 3 4 . . 5 Parts Rejected 2 | . . . . 1 . . . . . 1 Parts Fused 4 | . . . . . . 2 1 . . 1 Data Loss (minor) 22 | . . . . 1 4 6 4 . . 7 Data Loss (major) 8 | . . . . . . 3 1 1 . 3 Misfires 6 | . . . . 2 . 1 1 . . 2 Alerts 3 | . . . . . 1 . 1 1 . . Weapon Failures 3 | . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 210 | . . 7 . 167 . 27 . . . 9 Projectiles 49 | . . . . 13 . 27 . . . 9 Explosions 161 | . . 7 . 154 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 224 | . 21 20 . 183 . . . . . . Shots 5 | . 1 1 . 3 . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 4 | . . . . 2 . . . . . 2 Kicked 2 | . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 568 | 6 66 219 425 335 256 219 202 . 175 568 Average Temperature 120 | 6 35 81 109 86 94 44 32 . 89 152 Received Heat Transfer 3921 | 12 501 309 1170 378 . 9 54 . . 1488 Effects 57 | . . . 2 1 . . . . . 54 Shutdowns 14 | . . . . 1 . . . . . 13 Energy Bleed 3 | . . . . . . . . . . 3 Interference 28 | . . . 2 . . . . . . 26 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 13 | . . . . 1 . 2 . . . 10 Combat Hostiles 12 | . . . . 1 . 2 . . . 9 Parts Melted 67 | . . 1 5 16 . 4 2 . . 39 Heat Transferred 22924 | 25 675 825 2111 3701 . 925 777 . 148 13737 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 1 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Peak Influence 1292 | 20 196 416 418 468 163 1173 . . . 1292 Initial 163 | . 13 26 124 140 163 114 . . . . Average 370 | 3 77 201 275 193 163 746 . . . 459 Maximum Alert Level 4 | . . 2 2 2 . 4 . . . 4 Low Security (%) 44 | 100 100 39 18 58 100 14 . . . 39 Level 1 25 | . . 58 80 33 . 13 . . . 15 Level 2 5 | . . 1 1 8 . 8 . . . 6 Level 3 17 | . . . . . . 35 . . . 29 Level 4 6 | . . . . . . 27 . . . 9 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 64 | . 3 4 7 12 . 10 . . . 28 Investigation 17 | . 2 3 1 4 . 2 . . . 5 Extermination 14 | . . . . 2 . 1 . . . 11 Reinforcement 14 | . 1 1 3 3 . 4 . . . 2 Assault 3 | . . . . . . . . . . 3 Garrison 16 | . . . 3 3 . 3 . . . 7 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Distress Signals 6 | . 1 1 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 243 | 1 13 23 35 38 . 17 17 . 8 91 Peak Tracking Total 8 | 1 4 5 8 4 . 3 6 . 4 7 Tactical Retreats 21 | . 1 1 7 4 . 1 1 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 6 | . 3 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 2 . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 22 | . . . . 7 . 9 1 . . 5 Max in Single Turn 2 | . . . . 2 . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 34 | . 5 3 2 6 . 7 . . . 11 Terminals 13 | . 4 2 1 3 . 3 . . . . Fabricators 5 | . . . . 1 . . . . . 4 Repair Stations 7 | . . . . 1 . 3 . . . 3 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 4 | . . 1 . . . 1 . . . 2 Garrison Access 4 | . . . 1 1 . . . . . 2 Total Hacks 88 | . 12 9 7 14 . 20 . . . 26 Successful 38 | . 6 6 . 6 . 7 . . . 13 Failed 50 | . 6 3 7 8 . 13 . . . 13 Catastrophic 15 | . . . 3 5 . 2 . . . 5 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . . . . 5 Terminals 38 | . 11 7 3 7 . 10 . . . . Fabricators 9 | . . . . 2 . . . . . 7 Repair Stations 16 | . . . . 3 . 5 . . . 8 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 15 | . . 2 . . . 5 . . . 8 Garrison Access 9 | . . . 4 2 . . . . . 3 Terminal Hacks 13 | . 5 4 . 2 . 2 . . . . Record 1 | . . 1 . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . 3 Network Status 1 | . . . . . . . . . . 1 Load Schematic 2 | . . . . 1 . . . . . 1 Build 2 | . . . . 1 . . . . . 1 Repair Station Hacks 9 | . . . . 2 . 2 . . . 5 Scan Component 6 | . . . . 1 . 1 . . . 4 Repair 3 | . . . . 1 . 1 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 10 | . . 2 . . . 3 . . . 5 Insert Component 9 | . . 1 . . . 3 . . . 5 Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 2 2 2 6 . 7 . . . 11 Full Trace Events 13 | . . 1 1 4 . 2 . . . 5 Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 2 . 3 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 . 1 . . . 15 . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 120 | . . . . 36 . . . . . 84 Total Part Build Rating 6 | . . . . 6 . . . . . . Parts Repaired 3 | . . . . 1 . 1 . . . 1 Time 102 | . . . . 19 . 39 . . . 44 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . parse_system 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total Allies 26 | . . . . 1 21 . . 4 . . Largest Group 21 | . . . . 1 21 21 2 4 4 4 Highest-Rated Group 534 | . . . . 16 534 534 60 154 154 154 Highest-Rated Ally 40 | . . . . 16 35 35 35 40 40 40 Total Orders 4 | . . . . . . . . . . 4 ROAM 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 168 | . . . . 15 . 104 5 . 14 30 Total Damage 4797 | . . . . 197 . 3254 455 . 331 560 Kills 46 | . . . . . . 28 4 . 8 6 Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Turns Passed 15755 | 92 686 543 1242 1940 305 887 664 2584 1033 5779 Spaces Moved 8741 | 69 415 255 646 1473 177 490 371 1467 528 2850 Core 228 | 16 . . 118 75 . . . . . 19 Treads 6224 | . . 196 120 53 177 490 371 1467 528 2822 Legs 1974 | 53 415 59 408 1030 . . . . . 9 Wheels . | . . . . . . . . . . . Hover 46 | . . . . 46 . . . . . . Flight 269 | . . . . 269 . . . . . . Fastest Speed 26 | 50 120 145 50 26 160 160 160 160 160 50 Average Speed 147 | 103 120 155 136 102 160 160 160 160 160 164 Slowest Speed 450 | 120 120 190 190 200 160 160 160 160 160 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 7 78 28 46 32 81 20 55 90 78 59 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . . . 4 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . . . . . 3 4 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 94 | . 2 6 8 48 . 1 6 . . 23 Melee . | . . . . . . . . . . . Projectile 27 | . . . . . . 1 6 . . 20 AOE 67 | . 2 6 8 48 . . . . . 3 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Total 10746 | 85 532 329 885 1765 202 561 399 1701 707 3580 Wait 974 | . 18 . 64 96 10 34 1 211 173 367 Move 8732 | 68 414 254 645 1473 176 489 370 1466 527 2850 Hop . | . . . . . . . . . . . Pick Up 187 | 8 21 13 32 33 5 9 3 8 1 54 Fast Attach 42 | . 1 . 3 16 1 . . . . 21 Attach 103 | 6 8 6 20 27 1 2 4 2 1 26 Detach 7 | . . . . 6 . . . . . 1 Swap 100 | 1 11 4 15 9 1 4 . 10 1 44 Drop 123 | . 12 6 15 24 8 6 1 4 . 47 Fire 464 | 2 47 46 91 69 . 17 20 . 4 168 Melee 10 | . . . . 10 . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . Crush 2 | . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: [*Fac x3] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 5) 331 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 373 | -10/Materials | Core integrity fell below 50% 451 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Lost 3 parts (1n2w) 541 | -10/Materials | Core integrity fell below 20% 756 | -10/Materials | Discovered new exit (range 16) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1233 | -9/Materials | Discovered new exit (range 16) 1322 | -9/Materials | Entered another Materials area 1322 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1381 | -8/Materials | Garrison activated, responded to threat 1444 | -8/Materials | Lost 6 parts (2p2u2w) 1534 | -8/Materials | Lost 4 parts (1p2n1u) 1690 | -8/Materials | Lost 6 parts (2p2n1u1w) 1690 | -8/Materials | Core integrity fell below 50% 1724 | -8/Materials | Core integrity fell below 20% 2032 | -8/Materials | Build established: Scavenger-Mutant 2132 | -8/Materials | Discovered new exit (range 3) 2564 | -8/Materials | Entered Factory 2564 | -7/Factory | Evolved 2 slots: Propulsion x2 2761 | -7/Factory | Repaired Imp. Sensor Array 2822 | -7/Factory | Build established: Scavenger-Gunner 3218 | -7/Factory | Garrison activated, responded to threat 3270 | -7/Factory | Build established: Mutant 3282 | -7/Factory | Fabricated Adv. Treads (x2) 3598 | -7/Factory | Cargo convoy interrupted 3709 | -7/Factory | Build established: Tank 3730 | -7/Factory | Discovered new exit (range 5) 4045 | -7/Factory | System corruption reached 10% 4047 | -7/Factory | Lost 12 parts (1p3n3u5w) 4054 | -7/Factory | Core integrity fell below 50% 4155 | -7/Factory | Lost 9 parts (2p2n3u2w) 4504 | -7/Factory | Sucked down chute 4504 | -7/Factory | Entered Waste 4505 | -7/Waste | Met a frightened Derelict 4505 | -7/Waste | Joined by Warlord forces that had cleared the area 4780 | -7/Waste | Discovered new exit (range 10) 4809 | -7/Waste | Entered Factory 4809 | -7/Factory | Accompanied by 21 allies 5036 | -7/Factory | Garrison activated, responded to threat 5051 | -7/Factory | Lost 14 allies 5110 | -7/Factory | Build established: Scavenger-Gunner 5303 | -7/Factory | Core integrity fell below 20% 5397 | -7/Factory | Repaired Broken Variable Charge Gun 5631 | -7/Factory | Discovered new exit (range 6) 5696 | -7/Factory | Entered Lower Caves 5696 | -7/Lower Caves | Accompanied by 2 allies 5990 | -7/Lower Caves | Learned Factory garrison access intel 6157 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6318 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6358 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6360 | -7/Lower Caves | Entered Zion 6407 | -7/Zion | System corruption cleaned by Quarantine Array 6509 | -7/Zion | Given the Hacking Drone Bay 6509 | -7/Zion | Found Prototype Device 6526 | -7/Zion | Identified Hacking Drone Bay 6583 | -7/Zion | Build established: Mutant 6772 | -7/Zion | Learned location of Extension (-4) 6846 | -7/Zion | Found CR-A16's Pointy Stick 7014 | -7/Zion | Learned location of Warlord (-5) 7158 | -7/Zion | Learned Factory trap positions 7178 | -7/Zion | Learned location of Armory (-3) 7311 | -7/Zion | Build established: Gunner 7785 | -7/Zion | Imprinted 7787 | -7/Zion | Declared Zion's savior 8124 | -7/Zion | Given A8's code to call for help 8485 | -7/Zion | Discovered new exit (range 10) 8944 | -7/Zion | Entered Proximity Caves 8944 | -6/Proximity Caves | Accompanied by 4 allies 9411 | -6/Proximity Caves | Build established: Derelict-Gunner 9481 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9871 | -6/Proximity Caves | Discovered new exit (range 6) 9899 | -6/Proximity Caves | Learned Factory stockpile data 9977 | -6/Proximity Caves | Entered Factory 9977 | -6/Factory | Accompanied by 4 allies 9977 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9978 | -6/Factory | Loaded intel: 104 trap records 9980 | -6/Factory | Loaded intel: 4 garrison access locations 10125 | -6/Factory | Lost 3 allies 10169 | -6/Factory | Discovered new exit (range 6) 10412 | -6/Factory | Build established: Scavenger-Gunner 10977 | -6/Factory | Lost 4 parts (1p1n2w) 11218 | -6/Factory | Build established: Scavenger-Mutant 11238 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11265 | -6/Factory | Terminal network hard line cut 11367 | -6/Factory | Repaired Gatling Laser 11906 | -6/Factory | Build established: Scavenger-Gunner 11947 | -6/Factory | Discovered new exit (range 14) 12339 | -6/Factory | Discovered new exit (range 13) 12344 | -6/Factory | Garrison activated, responded to threat 13101 | -6/Factory | Garrison activated, responded to threat 13400 | -6/Factory | Garrison activated, responded to threat 13500 | -6/Factory | Destroyed 8 combat bots 13542 | -6/Factory | Build established: Gunner 13576 | -6/Factory | Spotted B-75 Beast 14527 | -6/Factory | First assault squad dispatched 15323 | -6/Factory | Discovered new exit (range 12) 15678 | -6/Factory | Core integrity fell below 50% 15708 | -6/Factory | Core integrity fell below 20% 15716 | -6/Factory | Lost 9 parts (1p1n4u3w) 15752 | -6/Factory | Lost 3 parts (1n1u1w) 15756 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Lgt. Angular Momentum Engine severed. System corrupted: Component data lost. Acquired 30 matter. Acquired Shock Rifle. Acquired Mic. Nuclear Core. Shock Rifle destroyed. Slammed into L-41 Fighter. Imp. Heat Sink destroyed. Slammed into L-41 Fighter. Lgt. Treads destroyed. Acquired Carbon-fiber Leg. ALERT: Rogue bot located, Programmers report to Factory Zone 8R. Carbon-fiber Leg severed. System corrupted: Energy discharge (-34). C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????##############????????????????????? | | ?????????????# """" #????????????????????? | | ?????????????# "F " #????????????????????? | | ?????????????# #????????????????????? | | #####????????# [ #????????????????????? | | #????????# #????????????????????? | | #????????# #????????????????????? | | #????????# = #????????????????????? | | #????????# """"""" #???##############???? | | #????????# """"""" #???# #???? | | #????????# """"""" ! #???# #???? | | #????????# """""""! #???# #???? | | #????????# % * #???# #???? | | #????????#######+########## #???? | | ###????????????# % #== #???? | | #??????????????# b *!#=*[ #???? | | #?????????????## g l %=#!%= ! #???? | | ################% g! ! %;!* #???? | | # + % g @ # #???? | | # ############## # #???? | | # #????????????# # ! #???? | | # """ #????????????#^ t^^#######"######???? | | # """ #????????????# ^ ^#?????? ???????? | | # "S #????????????# #???????"""??????? | | # """ #????????????# #????????"""?????? | | # "" #????????????# #????????????????? | | # #????????????# #????????????????? | | #####+#############+??# #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | +????????????????? | | ? ?????????????????? | | ####################+#?? ???????????????????? | | ?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 38 Energy Capacity 640 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: TH 20 Resistance: EX 25 Power Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Close Call GoHome() I Spy I'm Back, Baby! It's Just You Just What I Needed Robot Respite System Compromised The More The Merrier The One Troublemaker We Are Legion Challenges ------------ None Game ------ Seed TiamatMediumStorm Manual? 0 Play Time 04:29:48 Cumulative 7.8 hours Start 2024.05.14 @ 21:08:13 End 2024.05.16 @ 01:31:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c924975c-3fc9-45f5-930b-186312ef487f