Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 20:56:33

Player: Red_Zig

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (91)      455
Value Destroyed (2465)     2465
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (649)                649
              TOTAL SCORE: 10089

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (7) ---
                (None)
>           --- UTILITY (7) ------
   Improved Utility Shielding
            Hacking Suite
            System Shield
  Makeshift System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced ECM Suite

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
            Gravmag System
   Improved Gravmag System
     Combat Airjet
            Xenon Bombardment Thruster
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Visual Processing Unit
            Transmission Jammer
            Hacking Suite
            System Shield
  Makeshift System Shield
   Improved System Shield
>           --- WEAPON -----------
   Improved Plasma Cutter
   Improved Plasma Cutter
>           --- INVENTORY --------
   Improved Heat Sink
    Compact Battery
   Advanced Signal Interpreter
   Advanced ECM Suite
            Reaction Control System
            Phase Shifter
   Improved Utility Shielding
   Improved Medium Armor Plating
   Improved Shield Generator
            Field Lobotomy Kit
   Improved Plasma Cutter
   Improved Plasma Cutter
   Improved Plasma Cutter
            Powered Hammer
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 7   9   1   .   .   25  7   6   .   16  5   1   .   5   8   14  6   
  Power                    9    | 1   1   .   .   .   1   1   .   .   2   .   .   .   1   1   1   .   
    Engine                 3    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   3   .   .   .   9   1   4   .   4   2   .   .   1   3   7   1   
    Treads                 8    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   4   1   .   .   1   2   2   .   
    Flight                 10   | .   .   .   .   .   .   1   4   .   .   1   .   .   .   1   2   1   
  Utility                  25   | 2   1   1   .   .   6   1   1   .   5   .   .   .   1   2   2   3   
    Device                 6    | 2   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
    Storage                2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   
    Protection             9    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   4   .   .   .   9   4   1   .   5   3   1   .   2   2   4   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       12   | .   2   .   .   .   6   2   1   .   1   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   2   2   .   .   2   .   1   .   1   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   2   
    Impact Weapon          4    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   .   .   .   1   .   4   .   2   .   .   .   9   .   9   15  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Propulsion               20   | .   .   .   .   .   .   .   3   .   2   .   .   .   5   .   3   7   
  Utility                  9    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   4   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   
  Highest Loss Streak      10   | .   .   .   .   .   1   .   2   .   2   .   .   .   8   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 71  71  95  89  81  69  69  83  93  93  66  69  82  67  
  Engine                   5    | .   14  14  14  14  8   .   .   .   2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   5   .   .   6   6   6   4   4   4   .   
  Treads                   14   | .   7   28  28  28  24  30  18  .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   20  .   .   .   9   .   .   .   .   .   .   .   .   .   8   11  
  Hover                    6    | .   .   .   .   .   .   .   .   .   4   29  33  33  22  16  18  3   
  Flight                   4    | .   .   .   .   .   .   5   13  38  31  6   13  13  2   .   4   7   
  Device                   7    | .   24  14  14  14  6   1   7   7   .   .   .   .   .   5   .   .   
  Storage                  7    | .   3   14  14  14  9   7   7   7   8   6   6   6   6   5   5   3   
  Processor                3    | .   .   .   .   .   2   7   7   7   4   .   .   .   2   5   5   4   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   11  26  26  26  21  23  20  21  
  Protection               6    | .   .   .   .   .   18  13  7   7   2   .   .   .   .   .   3   3   
  Ballistic Gun            1    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  Ballistic Cannon         10   | .   20  28  .   .   16  14  11  .   .   .   .   .   .   .   .   .   
Peak Build Rating          65   | 7   11  11  11  8   29  35  40  35  61  62  62  62  62  65  65  57  
  Average Rating           31   | 4   8   11  7   8   23  32  31  35  43  55  62  62  49  55  56  43  
  On Entrance              34   | .   7   11  11  8   8   29  31  35  35  58  62  62  62  51  65  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 9   34  34  26  26  54  52  45  28  33  44  33  33  42  43  43  35  
  Greatest Support         80   | 20  40  40  40  40  80  80  80  29  40  52  52  52  52  31  58  58  
  Greatest Overweight (x)  9    | .   1   .   .   .   1   .   9   .   2   1   .   .   1   1   9   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 5   7   15  15  15  15  15  15  15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 2   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 1   6   14  14  15  14  14  14  15  14  14  14  15  13  12  13  10  
  Final Capacity           15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   15  15  15  15  15  15  15  15  13  15  15  15  13  14  15  1   

 Class Distribution 
--------------------
 47% | Mutant
 32% | Hacker-Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
         Sprinter | -7/Lower Caves
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Matter Collected           2980 | 354 372 228 .   .   549 557 306 .   46  244 24  .   34  .   184 82  
  Remotely                 1244 | 278 346 .   .   .   .   314 306 .   .   .   .   .   .   .   .   .   
Salvage Created            2449 | 192 526 205 .   .   609 357 167 .   151 .   40  .   8   .   114 80  
  Parts                    126  | 15  26  12  .   .   35  16  6   .   3   .   4   .   1   .   2   6   
Haulers Intercepted        6    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   11  .   .   .   4   .   1   .   1   6   
  Prevented                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Combat Hostiles Destroyed  57   | .   10  6   .   .   14  6   5   .   7   .   3   .   1   .   2   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  37   | .   9   6   .   .   9   4   5   .   1   .   .   .   .   .   .   3   
  AOE                      16   | .   .   .   .   .   4   2   .   .   6   .   3   .   1   .   .   .   
Classes Destroyed          15   | 2   6   .   .   .   5   1   .   .   .   .   .   .   1   .   .   .   
  Worker                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   2   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   5   4   .   .   .   3   .   .   4   .   3   .   .   .   .   3   
  Grunt                    22   | .   5   2   .   .   9   .   3   .   3   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 4   4   3   .   .   6   4   4   .   4   .   3   .   1   .   2   3   
  Combat Bots Only         4    | .   3   3   .   .   3   3   4   .   4   .   3   .   1   .   2   3   
Max Kills in Single Turn   3    | 1   2   2   .   .   2   2   1   .   2   .   3   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   .   .   2   .   3   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Hostile Shots Fired        575  | .    33   25   .    .    70   42   73   .    19   2    2    .    54   4    72   179  
  Missed                   182  | .    8    3    .    .    14   11   28   .    6    2    2    .    16   1    23   68   
Damage Taken               6187 | .    246  198  .    .    815  442  626  .    269  .    .    .    639  57   1049 1846 
  Core                     1392 | .    61   13   .    .    74   42   23   .    50   .    .    .    109  .    146  874  
  Absorbed by Shields      30   | .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  60   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Regen/Repaired (Parts)   100  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    
Core Remaining (%)         85   | 100  .    .    .    70   86   .    .    90   .    .    .    .    81   .    .    .    
Volleys Fired              186  | 14   39   18   .    .    55   25   13   .    8    .    1    .    6    2    1    4    
  Largest                  2    | 2    2    2    .    .    2    2    2    .    1    .    1    .    1    2    1    2    
  Hottest                  83   | 40   78   78   .    .    83   83   83   .    44   .    39   .    46   40   .    40   
Shots Fired                343  | 28   78   36   .    .    107  44   26   .    8    .    1    .    6    3    1    5    
  Gun                      54   | 28   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   260  | .    52   36   .    .    103  42   26   .    1    .    .    .    .    .    .    .    
  Launcher                 17   | .    .    .    .    .    4    2    .    .    6    .    1    .    4    .    .    .    
  Special                  12   | .    .    .    .    .    .    .    .    .    1    .    .    .    2    3    1    5    
  Kinetic                  314  | 28   78   36   .    .    103  42   26   .    1    .    .    .    .    .    .    .    
  Thermal                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    
  Explosive                13   | .    .    .    .    .    4    2    .    .    6    .    1    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         11   | 2    6    4    .    .    11   8    9    .    5    .    1    .    2    3    1    3    
  Robot Miss Streak        5    | 3    5    5    .    .    5    3    4    .    2    .    .    .    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           185  | 8    41   12   .    .    53   37   18   .    5    .    1    .    2    1    3    4    
  Core Hits                156  | 6    24   9    .    .    43   31   16   .    13   .    4    .    5    .    .    5    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         8    | .    2    1    .    .    2    1    .    .    .    .    .    .    .    .    2    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  5    | .    1    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              19   | .    .    .    .    .    1    .    .    .    1    11   1    .    .    .    5    .    
  Impact                   19   | .    .    .    .    .    1    .    .    .    1    11   1    .    .    .    5    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5658 | 96   873  302  .    .    1720 946  400  .    720  .    193  .    225  .    103  80   
  Guns                     272  | 96   176  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3204 | .    672  274  .    .    1095 750  400  .    13   .    .    .    .    .    .    .    
  Explosions               1944 | .    .    .    .    .    623  196  .    .    707  .    193  .    225  .    .    .    
  Melee                    103  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    
  Ramming                  55   | .    25   28   .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3476 | 96   848  274  .    .    1095 750  400  .    13   .    .    .    .    .    .    .    
  Thermal                  80   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   
  Explosive                1719 | .    .    .    .    .    623  196  .    .    707  .    193  .    .    .    .    .    
  Electromagnetic          225  | .    .    .    .    .    .    .    .    .    .    .    .    .    225  .    .    .    
  Impact                   103  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    4    4    .    .    .    .    .    .    .    .    .    1    2    2    
  Average Corruption       3    | .    3    4    4    4    .    .    .    .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    8    21   7    2    .    .    .    .    .    .    .    .    .    .    9    5    
    Message Errors         18   | .    1    8    3    1    .    .    .    .    .    .    .    .    .    .    2    3    
    Matter Fused           12   | .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Heat Flow Errors       7    | .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      5    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    13   3    .    .    .    3    .    .    17   .    .    .    .    .    103  .    
  Projectiles              19   | .    13   3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Melee                    103  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    
Knockbacks                 30   | .    4    5    .    .    8    8    5    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29   | .    4    4    .    .    8    8    5    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    15   .    .    .    .    .    .    .    18   .    .    .    
  Shots                    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   5    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8    | .    4    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | .    152  271  220  .    424  72   170  .    152  .    .    .    4    .    98   137  
  Average Temperature      72   | .    46   84   116  .    103  22   79   .    58   .    .    .    4    .    44   77   
  Received Heat Transfer   1194 | .    57   36   .    .    348  6    177  .    81   .    .    .    84   .    231  174  
  Effects                  5    | .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Peak Influence             340  | 25  340 187 .   .   206 139 .   .   213 .   .   .   .   150 .   .   
  Initial                  150  | .   16  78  .   .   .   93  .   .   6   .   .   .   .   150 .   .   
  Average                  86   | 8   156 94  .   .   65  68  .   .   56  .   .   .   .   97  .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 71  100 .   100 98  100 .   .   92  .   .   .   .   100 .   .   
  Level 1                  5    | .   28  .   .   .   1   .   .   .   7   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   3   3   .   .   2   .   .   .   .   2   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   
  Reinforcement            4    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   18  10  .   .   21  7   6   .   8   2   3   .   6   2   11  18  
  Peak Tracking Total      11   | .   4   5   .   .   4   3   4   .   4   2   3   .   3   2   5   11  
  Tactical Retreats        15   | .   1   2   .   .   2   .   1   .   .   1   .   .   2   .   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Traps Triggered            6    | .   4   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Machines Disabled          10   | .   3   1   .   .   2   .   .   .   .   .   .   .   .   4   .   .   
  Max in Single Turn       1    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Machines Accessed          28   | .   5   .   2   .   2   1   1   .   8   1   .   4   .   4   .   .   
  Terminals                13   | .   4   .   .   .   1   1   .   .   5   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                120  | .   6   .   24  .   4   2   1   .   38  1   .   29  .   15  .   .   
  Successful               96   | .   4   .   24  .   2   2   1   .   22  1   .   29  .   11  .   .   
  Failed                   24   | .   2   .   .   .   2   .   .   .   16  .   .   .   .   4   .   .   
    Catastrophic           4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   5   .   1   .   4   2   .   .   20  .   .   .   .   4   .   .   
  Terminals                49   | .   4   .   .   .   2   2   .   .   35  .   .   .   .   6   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Recycling Units          5    | .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Terminal Hacks             71   | .   1   .   24  .   .   .   1   .   15  1   .   29  .   .   .   .   
  Record                   38   | .   .   .   23  .   .   .   .   .   4   .   .   11  .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         16   | .   3   .   .   .   2   2   .   .   6   .   .   .   .   3   .   .   
  Terminals                13   | .   1   .   .   .   2   2   .   .   5   .   .   .   .   3   .   .   
    Botnet                 8    | .   .   .   .   .   1   1   .   .   4   .   .   .   .   2   .   .   
    Operators              5    | .   1   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   .   .   2   1   .   .   6   .   .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Time                     144  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   144 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Total Allies               8    | .   .   3   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   .   1   .   .   .   2   1   1   .   
  Highest-Rated Group      70   | .   .   40  40  40  40  .   .   .   37  .   .   .   70  10  41  .   
  Highest-Rated Ally       41   | .   .   16  16  16  16  .   .   .   37  .   .   .   41  10  41  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   20  .   .   .   4   .   .   .   14  .   4   .   
  Total Damage             712  | .   .   .   .   .   161 .   .   .   98  .   .   .   312 .   141 .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   .   .   .   2   .   .   1   2   .   1   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Turns Passed               9538 | 89   1094 945  337  126  1887 1023 633  32   427  359  227  48   412  706  879  314  
Spaces Moved               6609 | 34   713  545  207  38   512  411  371  70   715  541  433  96   407  430  804  282  
  Core                     158  | 8    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    145  
  Treads                   2118 | .    175  545  207  38   512  411  230  .    .    .    .    .    .    .    .    .    
  Legs                     957  | 26   538  .    .    .    .    .    .    .    .    .    .    .    .    .    264  129  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2501 | .    .    .    .    .    .    .    .    .    56   541  433  96   407  430  538  .    
  Flight                   875  | .    .    .    .    .    .    .    138  70   659  .    .    .    .    .    .    8    
  Fastest Speed            23   | 50   120  160  160  160  160  160  27   27   23   50   50   50   50   118  48   35   
  Average Speed            107  | 103  130  160  160  160  188  160  137  27   32   54   50   50   88   118  101  82   
  Slowest Speed            500  | 120  190  160  160  160  240  160  500  27   220  113  50   50   118  126  500  150  
  Overloaded Moves         471  | .    .    .    .    .    .    .    3    .    468  .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    87   95   59   14   37   16   56   15   21   62   50   71   65   12   82   55   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     6    | .    .    3    1    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    1    .    1    1    1    .    .    1    .    
Scrap Searched             18   | .    .    1    .    .    .    .    1    .    .    9    2    .    .    .    3    2    
Spaces Dug                 16   | .    .    .    .    .    1    .    .    .    1    10   1    .    .    .    3    .    
Terrain Destroyed          123  | .    .    3    .    .    38   24   .    .    32   10   13   .    .    .    3    .    
  Melee                    16   | .    .    .    .    .    1    .    .    .    1    10   1    .    .    .    3    .    
  Projectile               7    | .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      100  | .    .    .    .    .    33   24   .    .    31   .    12   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  
Total                      8642 | 56   796  584  216  103  1329 733  470  82   893  590  441  95   449  603  850  352  
  Wait                     1591 | .    17   9    2    66   709  280  75   13   147  19   .    .    32   141  22   59   
  Move                     6581 | 33   712  544  206  37   511  410  370  69   702  540  432  95   406  429  803  282  
  Hop                      6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Pick Up                  52   | 2    12   4    2    .    10   5    2    .    3    5    3    .    .    3    1    .    
  Fast Attach              55   | 7    6    .    .    .    7    1    1    .    8    4    .    .    3    5    11   2    
  Attach                   27   | .    .    .    .    .    5    .    4    .    7    .    .    .    2    3    2    4    
  Detach                   15   | .    .    .    2    .    .    .    2    .    4    3    .    .    .    1    3    .    
  Swap                     28   | .    3    1    .    .    13   6    1    .    1    1    1    .    .    .    1    .    
  Drop                     56   | .    3    5    4    .    17   6    2    .    6    7    3    .    .    1    1    1    
  Fire                     186  | 14   39   18   .    .    55   25   13   .    8    .    1    .    6    2    1    4    
  Melee                    19   | .    .    .    .    .    1    .    .    .    1    11   1    .    .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    3    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 14)
   90 | -11/Scrapyard      | Entered Materials
  164 | -10/Materials      | Discovered new exit (range 16)
  309 | -10/Materials      | Build established: Mutant
  370 | -10/Materials      | Discovered new exit (range 16)
  730 | -10/Materials      | Discovered new exit (range 9)
  826 | -10/Materials      | Discovered new exit (range 16)
 1184 | -10/Materials      | Entered Mines
 1295 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1378 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1378 | -10/Mines          | Discovered new exit (range 5)
 1475 | -10/Mines          | Discovered new exit (range 12)
 1555 | -10/Mines          | Learned location of Zion (-7)
 1725 | -10/Mines          | Learned location of Storage (-7)
 1900 | -10/Mines          | Discovered new exit (range 7)
 1993 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 2129 | -10/Mines          | Entered Exiles
 2129 | -10/Exiles         | Accompanied by 3 allies
 2168 | -10/Exiles         | Met 8R-AWN
 2197 | -10/Exiles         | Met EX-HEX
 2240 | -10/Exiles         | Met EX-BIN
 2263 | -10/Exiles         | Aligned with FarCom system
 2264 | -10/Exiles         | Given EX-Vault access code
 2301 | -10/Exiles         | Opened EX-Vault
 2310 | -10/Exiles         | Found Field Lobotomy Kit
 2342 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 2389 | -10/Exiles         | Met EX-DEC
 2443 | -10/Exiles         | Discovered new exit (range 15)
 2466 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
 2466 | -10/Exiles         | Entered Mines
 2466 | -9/Mines           | Accompanied by 3 allies
 2506 | -9/Mines           | Met a Derelict bent on vengeance
 2530 | -9/Mines           | Discovered new exit (range 6)
 2592 | -9/Mines           | Entered Materials
 2592 | -8/Materials       | Accompanied by 3 allies
 2592 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3500 | -8/Materials       | Garrison activated, responded to threat
 4456 | -8/Materials       | Discovered new exit (range 11)
 4479 | -8/Materials       | Entered Factory
 4479 | -7/Factory         | Evolved 2 slots: Propulsion x2
 4484 | -7/Factory         | Build established: Scavenger-Mutant
 5486 | -7/Factory         | Discovered new exit (range 10)
 5502 | -7/Factory         | Entered Lower Caves
 5773 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5952 | -7/Lower Caves     | Learned Factory garrison access intel
 5976 | -7/Lower Caves     | Spotted B-75 Beast
 6015 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6078 | -7/Lower Caves     | Build established: Mutant
 6131 | -7/Lower Caves     | Discovered new exit (range 7)
 6134 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 6135 | -7/Lower Caves     | Entered another Lower Caves area
 6164 | -7/Lower Caves     | Discovered new exit (range 8)
 6167 | -7/Lower Caves     | Entered Factory
 6167 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6168 | -6/Factory         | Loaded intel: 269 non-interactive machine locations
 6169 | -6/Factory         | Loaded intel: 4 garrison access locations
 6364 | -6/Factory         | Identified exit to Factory
 6461 | -6/Factory         | Identified exit to Lower Caves
 6507 | -6/Factory         | Assimilated P-60 Hacker with FLK Orb
 6594 | -6/Factory         | Entered Lower Caves
 6695 | -6/Lower Caves     | Learned 4 Factory zone layouts
 6765 | -6/Lower Caves     | Build established: Hacker-Mutant
 6892 | -6/Lower Caves     | Discovered new exit (range 8)
 6953 | -6/Lower Caves     | Entered another Lower Caves area
 7023 | -6/Lower Caves     | Learned Factory emergency access door positions
 7168 | -6/Lower Caves     | Discovered new exit (range 12)
 7180 | -6/Lower Caves     | Entered Data Miner
 7180 | -6/Data Miner      | Discovered new exit (range 6)
 7190 | -6/Data Miner      | Met Data Miner
 7209 | -6/Data Miner      | Learned location of Section 7 (-2)
 7209 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7217 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7228 | -6/Data Miner      | Entered Proximity Caves
 7319 | -5/Proximity Caves | Assimilated G-50 Soldier with FLK Orb
 7322 | -5/Proximity Caves | Assimilated H-66 Slayer with FLK Orb
 7353 | -5/Proximity Caves | Lost 8 parts (1p4n1u2w)
 7377 | -5/Proximity Caves | Learned Factory terminal intel
 7458 | -5/Proximity Caves | Spotter reported a threat
 7496 | -5/Proximity Caves | Spotted B-75 Beast
 7628 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 7640 | -5/Proximity Caves | Entered Factory
 7640 | -5/Factory         | Evolved 2 slots: Utility x2
 7640 | -5/Factory         | Assimilated O-16 Technician with FLK Orb
 7641 | -5/Factory         | Identified exit to Upper Caves
 7644 | -5/Factory         | Loaded intel: 26 terminal locations
 7752 | -5/Factory         | Repaired Gravmag System
 7808 | -5/Factory         | Repaired Neutrino Core
 7857 | -5/Factory         | Repaired Gravmag System
 8346 | -5/Factory         | Entered Upper Caves
 8346 | -5/Upper Caves     | Accompanied by 1 ally
 8512 | -5/Upper Caves     | Assimilated H-66 Slayer with FLK Orb
 8545 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 9104 | -5/Upper Caves     | Spotted B-75 Beast
 9128 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 9139 | -5/Upper Caves     | Learned location of Armory (-3)
 9169 | -5/Upper Caves     | Lost 3 parts (2n1u)
 9219 | -5/Upper Caves     | Discovered new exit (range 6)
 9225 | -5/Upper Caves     | Entered another Upper Caves area
 9326 | -5/Upper Caves     | Learned Factory machine intel
 9417 | -5/Upper Caves     | Spotted B-75 Beast
 9467 | -5/Upper Caves     | Core integrity fell below 50%
 9477 | -5/Upper Caves     | Lost 10 parts (6n2u2w)
 9503 | -5/Upper Caves     | Core integrity fell below 20%
 9539 | -5/Upper Caves     | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
09495_ Lgt. Nuclear Core fries itself beyond
  repair.
09495_ Acquired VTOL Module.
09496_ Slug penetrates S-27 Virus.
09496_ Penetrated by Slug.
09496_ Acquired 29 matter.
09498_ Slug penetrates Wall. <x2>
09499_ Autogun fries itself beyond repair.
09499_ VTOL Module destroyed.
09499_ S-27 Virus destroyed.
09500_ G-50 Soldier knocked back.
09501_ Penetrated by Slug.
09502_ Slug penetrates G-50 Soldier.
09524_ System corrupted: Heat flow error (+177).
09528_ Acquired 1 matter.
09529_ Slug penetrates Wall.
09529_ Penetrated by Slug.
09529_ Adv. Visual Processing Unit destroyed.
09537_ Slug penetrates Abandoned Machinery. <x2>
09539_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????###                        ?????????? |
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| ?????????##   ##???#        #???#               ## |
| ??????????##  #????#      % #???#                # |
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| ??????????#  ##### #???# #??#         #?#####      |
| ??????????#   ##?# #??## #??#        ##?????#      |
| ??????????#    ### ####  ######  #  ##??????#      |
| ??????????#     ## %     g   #####  #???????#      |
| ??????????#     ##       gh  ###?#  #???????#      |
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| ???????????#####??#   ""g "         #????????????? |
| ??????????????????#            ######????????????? |
| ??????????????????#          ###?????????????????? |
| ??????????????????############???????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             675
Utility Shielding          66
Evasion (%)                65
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          21
Defensive Hacking          33

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Enh. Coil Gun | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
           Adv. Trap Scanner | -6/Data Miner | Free
           Hvy. Gauss Cannon | -6/Data Miner | Free
                       Lance | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
            Com. HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegritySingularityArchive
  Manual?         0
Play Time         01:51:10
  Cumulative      138.8 hours
  Start           2025.02.08 @ 14:58:13
  End             2025.02.08 @ 20:56:33
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           105
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          59
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f300417a-1237-4906-a082-0b1782cc9b4c