Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 01:38:33 Player: Isopropylpod Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (35) 175 Value Destroyed (1619) 1619 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1674) 1674 TOTAL SCORE: 8528 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 345 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 713/1150 Matter 76/300 Energy 520/530 System Corruption 24% Temperature Cool (0) Movement Walking (113) Location -4/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core Neutrino Core > --- PROPULSION (6) --- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Triangulator (fused) Advanced Weapon Cycler Advanced Phase Shifter Light Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Advanced Remote Datajack > --- INVENTORY (15) --- Neutrino Core Neutrino Core Neutrino Core Neutrino Core Neutrino Core Improved Fusion Compressor Improved Fusion Compressor Micro Antimatter Reactor Advanced Weapon Cycler Phase Shifter Improved Force Field Gauss Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Triangulator Improved Reaction Control System Zionite Weapon Casing Improved Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Long-range Proton Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Neutrino Core Neutrino Core Neutrino Core Neutrino Core Improved Fusion Compressor Phase Shifter Light Armor Plating Improved Force Field Particle Cannon Particle Cannon Gauss Rifle [Rating: 110] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Zionite Weapon Casing Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Slots Evolved 12 | . . 2 . . . 6 2 . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 2 . . . . Utility 5 | . . . . . . 2 2 . 1 . Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 96 | 7 5 14 . . 5 10 2 20 10 23 Power 25 | 2 . 3 . . 1 1 . 5 4 9 Engine 9 | 2 . 3 . . 1 . . 2 1 . Core 16 | . . . . . . 1 . 3 3 9 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 6 . . 3 3 . 5 . 4 Treads . | . . . . . . . . . . . Leg 23 | 2 . 6 . . 3 3 . 5 . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 2 1 . . . 3 2 5 3 7 Device 13 | . 1 1 . . . 1 1 4 1 4 Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . . . . . 2 1 1 2 3 Artifact . | . . . . . . . . . . . Weapon 24 | 2 3 4 . . 1 3 . 5 3 3 Energy Gun 13 | 2 . 2 . . 1 3 . 4 1 . Energy Cannon 7 | . 2 2 . . . . . . 1 2 Ballistic Gun 1 | . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 1 1 Corrupted Parts 6 | . . . . . 1 1 . 1 . 3 System Corruption 37 | . . . . . 9 4 . 7 . 17 Parts Lost 18 | . . 1 . . 1 2 . 7 . 7 Power 2 | . . 1 . . . . . 1 . . Propulsion 6 | . . . . . . 2 . 2 . 2 Utility 6 | . . . . . . . . 3 . 3 Weapon 4 | . . . . . 1 . . 1 . 2 Highest Loss Streak 6 | . . 1 . . 1 1 . 6 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 89 100 100 100 92 93 89 93 85 Engine 8 | . 14 10 11 11 11 6 5 5 . . Core 2 | . . . . . . 6 5 3 9 9 Leg 37 | . 28 35 44 44 44 34 29 30 31 27 Device 12 | . 11 11 11 11 11 12 16 15 15 13 Storage 9 | . 13 11 11 11 11 6 5 5 5 5 Protection 2 | . . . . . . 5 11 9 10 7 Energy Gun 16 | . 11 . 22 22 22 18 17 14 15 11 Energy Cannon 3 | . 6 20 . . . . . . 2 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 34 36 34 34 34 47 52 71 87 96 Greatest Support 144 | 20 20 40 40 40 60 80 80 105 95 144 Greatest Overweight (x) 3 | . 1 3 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 5 11 11 12 14 14 13 15 15 14 Average Carried 11 | 1 3 6 11 11 12 11 12 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 2 5 11 11 12 14 14 12 14 14 12 Class Distribution -------------------- 58% | Scavenger-Mutant 18% | Scavenger-Tank 14% | Mutant 6% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Messiah-Tank | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Matter Collected 1474 | 149 2 313 29 . 55 100 25 145 225 431 Remotely . | . . . . . . . . . . . Salvage Created 2336 | . 12 562 72 . 358 142 148 538 105 399 Parts 100 | . 4 37 4 . 4 7 1 23 5 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . . . Prevented 6 | . . . . . 6 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Combat Hostiles Destroyed 29 | . 3 7 . . 2 2 . 8 2 5 Guns 6 | . . 1 . . 1 . . 4 . . Cannons 8 | . . 6 . . . . . . . 2 AOE 8 | . 3 . . . . . . 3 2 . Classes Destroyed 11 | . 1 5 . . 1 . . 3 1 . Recycler 4 | . . 2 1 . . . 1 . . . Operator 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . Grunt 10 | . . 4 . . . . . 4 . 2 Duelist 1 | . . . . . . . . 1 . . Sentry 4 | . . 3 . . . 1 . . . . Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . . . 2 1 . . . 2 Programmer 3 | . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 3 | . 3 3 1 . 1 1 1 3 2 2 Combat Bots Only 3 | . 3 3 . . 1 1 . 3 2 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . 2 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Hostile Shots Fired 268 | . 2 25 . . 47 55 . 65 6 68 Missed 92 | . . 5 . . 17 22 . 23 2 23 Damage Taken 3082 | . 35 278 . . 452 245 . 820 107 1145 Core 588 | . . 24 . . 42 22 . 63 23 414 Absorbed by Shields 190 | . . . . . . 103 . 87 . . Redirected to Shielding 153 | . . . . . . . . 39 . 114 Regen/Repaired (Parts) 53 | . . . . . . 53 . . . . Core Remaining (%) 94 | 100 100 . . . 83 97 . 93 . . Volleys Fired 102 | . 3 24 2 . 18 10 2 21 2 20 Largest 4 | . 2 2 2 . 2 3 3 3 4 4 Hottest 261 | . 80 136 100 . 100 150 150 180 261 261 Shots Fired 241 | . 5 48 4 . 35 30 6 43 8 62 Gun 169 | . 3 2 4 . 35 30 6 41 6 42 Cannon 68 | . . 46 . . . . . . 2 20 Launcher 4 | . 2 . . . . . . 2 . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 49 | . 3 46 . . . . . . . . Explosive 4 | . 2 . . . . . . 2 . . Electromagnetic 188 | . . 2 4 . 35 30 6 41 8 62 Robot Hit Streak 11 | . 3 6 1 . 7 6 4 11 2 10 Robot Miss Streak 5 | . 2 4 1 . 3 5 1 3 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 150 | . 3 26 2 . 24 15 5 29 3 43 Core Hits 72 | . 4 13 1 . 10 5 3 18 2 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . . 1 Corrupt 3 | . . . . . . 2 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3466 | . 227 570 36 . 467 313 104 837 200 712 Guns 1895 | . 12 20 36 . 444 267 72 624 12 408 Cannons 839 | . . 535 . . . . . . . 304 Explosions 717 | . 215 . . . 23 46 32 213 188 . Melee . | . . . . . . . . . . . Ramming 15 | . . 15 . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 891 | . 12 535 . . 23 46 32 55 188 . Explosive 373 | . 215 . . . . . . 158 . . Electromagnetic 2187 | . . 20 36 . 444 267 72 624 12 712 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . 1 1 1 1 9 4 . 7 . 24 Average Corruption 5 | . 1 1 1 1 9 4 . 7 . 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . 3 3 . . 14 2 . 6 . 18 Message Errors 9 | . 2 . . . 2 1 . 2 . 2 Matter Fused 9 | . 1 1 . . 2 1 . . . 4 Heat Flow Errors 9 | . . . . . 2 . . 2 . 5 Energy Discharges 7 | . . . . . 5 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . 1 . . 1 . . . . 1 Data Loss (major) 2 | . . 1 . . 1 . . . . . Alerts 4 | . . . . . 1 . . 1 . 2 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . 19 . . . . . . 3 . . Shots 2 | . 1 . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 5 | . 1 4 . . . . . . . . Kicked 5 | . 1 4 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 655 | . 46 475 66 . 233 327 168 655 242 644 Average Temperature 158 | . 23 142 35 . 66 144 88 218 123 218 Received Heat Transfer 351 | . . 108 . . . . . 234 . 9 Effects 48 | . . 2 . . . . . 16 . 30 Shutdowns 17 | . . 1 . . . . . 6 . 10 Energy Bleed 3 | . . . . . . . . 1 . 2 Interference 4 | . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 5 | . . 1 . . . . . 1 . 3 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 13 | . . . . . . . . 6 . 7 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . 1 2 . 1 . 3 Combat Hostiles 7 | . . . . . 1 2 . 1 . 3 Parts Fried 29 | . . . . . 5 4 1 3 . 16 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1199 | . 37 962 . . 50 50 50 . 50 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 1 1 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Peak Influence 581 | . 83 161 39 . . 581 297 287 364 313 Initial 426 | . . 34 34 . . 426 284 207 150 254 Average 191 | . 41 80 34 . . 522 289 241 193 270 Maximum Alert Level 2 | . . . . . . 2 1 1 1 1 Low Security (%) 54 | 100 100 100 100 . . . . 15 78 . Level 1 35 | . . . . . . . 100 84 21 100 Level 2 9 | . . . . . . 100 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 6 | . . . . . . 2 . 2 2 . Investigation 1 | . . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 2 | . . . . . . . . 2 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Distress Signals 3 | . . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 50 | . 3 10 . . 10 7 . 8 5 7 Peak Tracking Total 4 | . 3 3 . . 4 4 . 3 2 4 Tactical Retreats 3 | . . 3 . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Traps Triggered 3 | . . 1 . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Machines Disabled 3 | . . 1 . . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Machines Accessed 12 | . 3 2 . . . 2 1 . 4 . Terminals 6 | . 2 1 . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 2 | . 1 . . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 26 | . 8 4 . . . 4 1 . 9 . Successful 18 | . 6 4 . . . 4 1 . 3 . Failed 8 | . 2 . . . . . . . 6 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 3 . . 3 . 3 3 . 2 3 Terminals 10 | . 5 1 . . . 1 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . . 3 . . 4 . Recycling Units 5 | . 3 . . . . . . . 2 . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 7 | . 3 1 . . . 1 1 . 1 . Record 2 | . 2 . . . . . . . . . Open DSF 3 | . . . . . . 1 1 . 1 . Unreport Threat 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 3 . . 1 . Scan Component 3 | . . . . . . 2 . . 1 . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 2 . . . 1 1 . 4 . Full Trace Events 4 | . 2 1 . . . 1 . . . . Feedback Events 2 | . 1 1 . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Total Allies 8 | . . . . 4 . . 2 . 2 . Largest Group 4 | . . . . 4 4 3 2 2 2 2 Highest-Rated Group 206 | . . . . 157 157 116 170 170 206 206 Highest-Rated Ally 103 | . . . . 41 41 40 85 85 103 103 Zionite Dispatches 2 | . . . . . . . 1 . 1 . Heavy 2 | . . . . . . . 1 . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 62 | . . . . . 20 23 . 4 13 2 Total Damage 2110 | . . . . . 306 225 . 324 1070 185 Kills 16 | . . . . . 9 4 . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Turns Passed 5418 | 55 319 639 194 1932 717 272 140 319 337 494 Spaces Moved 3282 | 40 204 322 157 1080 521 146 110 160 251 291 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3277 | 35 204 322 157 1080 521 146 110 160 251 291 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 113 Average Speed 125 | 111 145 163 120 120 120 120 120 120 120 117 Slowest Speed 330 | 120 190 330 120 120 120 120 120 120 120 203 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 41 24 52 78 64 4 3 83 5 35 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 26 | . 10 . . . 2 2 4 5 3 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 26 | . 10 . . . 2 2 4 5 3 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Gar Total 4352 | 47 221 381 158 1716 577 218 113 246 284 391 Wait 787 | . . 3 . 636 29 47 . 23 11 38 Move 3272 | 39 203 321 156 1079 520 145 109 159 250 291 Hop . | . . . . . . . . . . . Pick Up 42 | 1 4 10 . 1 2 6 . 11 3 4 Fast Attach 39 | 6 4 6 . . 1 2 . 7 2 11 Attach 30 | . . 3 . . 1 6 2 6 6 6 Detach 5 | . 1 . . . . . . . 4 . Swap 30 | 1 1 5 . . 3 2 . 7 2 9 Drop 34 | . 4 5 . . 2 . . 12 4 7 Fire 102 | . 3 24 2 . 18 10 2 21 2 20 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . 1 4 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 326 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 7) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x2 408 | -9/Materials | Discovered new exit (range 15) 965 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Entered Mines 1090 | -9/Mines | Build established: Scavenger-Mutant 1122 | -9/Mines | Discovered new exit (range 10) 1201 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1203 | -9/Mines | Discovered new exit (range 15) 1208 | -9/Mines | Entered Zion 1281 | -7/Zion | System corruption cleaned by Quarantine Array 1710 | -7/Zion | Received a hallucinogenic algorithm 1814 | -7/Zion | Imprinted 1816 | -7/Zion | Declared Zion's savior 3115 | -7/Zion | Discovered new exit (range 14) 3140 | -7/Zion | Entered Proximity Caves 3140 | -6/Proximity Caves | Accompanied by 4 allies 3161 | -6/Proximity Caves | Learned 8 Factory zone layouts 3252 | -6/Proximity Caves | Spotter reported a threat 3582 | -6/Proximity Caves | Spotter reported a threat 3614 | -6/Proximity Caves | Learned Factory security intel 3831 | -6/Proximity Caves | Discovered new exit (range 12) 3857 | -6/Proximity Caves | Entered Factory 3857 | -6/Factory | Accompanied by 3 allies 3857 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3933 | -6/Factory | Discovered new exit (range 16) 4053 | -6/Factory | Repaired Shock Rifle 4110 | -6/Factory | Lost 3 allies 4129 | -6/Factory | Entered another Factory area 4129 | -5/Factory | Evolved 2 slots: Utility x2 4246 | -5/Factory | Identified exit to DSF 4259 | -5/Factory | Zion Heavy squad teleported in 4269 | -5/Factory | Entered DSF 4269 | -5/DSF | Accompanied by 2 allies 4314 | -5/DSF | Additional patrols routed to DSF 4406 | -5/DSF | Build established: Scavenger-Tank 4431 | -5/DSF | Found Prototype Protection 4431 | -5/DSF | Identified Zio. Weapon Casing 4438 | -5/DSF | Lost 6 parts (1p1n3u1w) 4483 | -5/DSF | Sterilization system engaged 4503 | -5/DSF | Ambient heat levels rising (+10) 4512 | -5/DSF | Discovered new exit (range 15) 4518 | -5/DSF | Ambient heat levels rising (+10) 4533 | -5/DSF | Ambient heat levels rising (+10) 4548 | -5/DSF | Ambient heat levels rising (+10) 4563 | -5/DSF | Ambient heat levels rising (+10) 4578 | -5/DSF | Ambient heat levels rising (+10) 4588 | -5/DSF | Entered Factory 4588 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4746 | -4/Factory | Zion Heavy squad teleported in 4849 | -4/Factory | Garrison activated, responded to threat 4924 | -4/Factory | Identified exit to Garrison 4925 | -4/Factory | Entered Garrison 4925 | -4/Garrison | Accompanied by 2 allies 4956 | -4/Garrison | Triggered checkpoint 4997 | -4/Garrison | Found Zio. Weapon Casing 5053 | -4/Garrison | Attempted to install RIF, but system incompatible 5055 | -4/Garrison | Attempted to install RIF, but system incompatible 5060 | -4/Garrison | Attempted to install RIF, but system incompatible 5176 | -4/Garrison | Triggered checkpoint 5206 | -4/Garrison | System corruption reached 10% 5290 | -4/Garrison | Lost 6 parts (2n2u2w) 5304 | -4/Garrison | Triggered checkpoint 5419 | -4/Garrison | Self-destructed Last Messages --------------- System corrupted: Heat flow error (+205). System corrupted: Energy discharge (-132). Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. System corrupted: Matter fused (-5). Acquired Adv. Phase Shifter. The Adv. Phase Shifter is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Dropped Particle Cannon. W-44 Eye springs to life. W-44 Eye sends out distress signal. W-44 Eye springs to life. Map ----- +----------------------------------------------------+ | ??????????# #? | | ?????????????????#######++####++###############? | | ???????????????????????# #??# #??????????????? | | ???????????????????????# #??# #??????????????? | | ???????????????????????# #??# #??????????????? | | ???????????????????????# #??# #####??????????? | | ???????????????????????# #??# #!!!#??????????? | | ???????????????????????# #??# #??????????? | | ???????????????????????# #??# #??????????? | | ???????????????????????# #??#### !#??????????? | | ???????????????????????# #?????#####??????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ????????????????????####++####?????????????????? | | ????????????????????#[[@] ]]]#?????????????????? | | ???????????????????##w ] ##????????????????? | | ???????????????????# w#????????????????? | | ???????????????????## ##????????????????? | | ????????????????????#!!! !!#?????????????????? | | ????????????????????####]]####?????????????????? | | ???????????????????????####????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 60 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed EM Disruption Field | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Respectable Loadout Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ShieldGunClaw Manual? 0 Play Time 01:06:42 Cumulative 5.7 hours Start 2024.03.31 @ 00:30:41 End 2024.03.31 @ 01:38:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a80ed1a8-c10e-4bb0-a5a6-6ba1213da828