Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 22:53:24 Player: Sirracha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (952) 952 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3367 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Treading (245) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (2) ------ Huge Storage Unit Sensor Array > --- WEAPON (2) ------- Barrage Gun Precision Grenade Launcher > --- INVENTORY (25) --- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Makeshift Power Source Improved Aluminum Leg Cryofiber Web Heat Sink Weight Redist. System Visual Processing Unit Signal Interpreter Kinecellerator Makeshift Weapon Shielding Improved Light Armor Plating Shield Generator Makeshift Hacking Suite Hacking Drone Bay (1/1) Beam Rifle Grenade Launcher Rocket Launcher Heavy Rocket Launcher Improved Datajack Improved Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Hacking Drone Bay > --- WEAPON ----------- Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Improved Aluminum Leg Cryofiber Web Heat Sink Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter Kinecellerator Makeshift Weapon Shielding Improved Light Armor Plating Shield Generator Makeshift Hacking Suite Beam Rifle Barrage Gun Grenade Launcher Rocket Launcher Heavy Rocket Launcher Improved Datajack Improved Datajack Makeshift Spear [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Precision Grenade Launcher Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 62 | 6 10 28 1 8 9 Power 7 | 1 1 2 1 1 1 Engine 6 | 1 1 1 1 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 25 | 2 3 14 . 1 5 Treads 15 | . . 10 . . 5 Leg 10 | 2 3 4 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 2 . 1 2 Device 6 | . 2 1 . 1 2 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 20 | 2 2 10 . 5 1 Energy Gun 7 | . 2 4 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 3 . 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . 2 . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . 1 . . 3 . Parts Lost 16 | . 2 11 1 . 2 Power 3 | . 1 2 . . . Propulsion 6 | . . 5 . . 1 Utility . | . . . . . . Weapon 7 | . 1 4 1 . 1 Highest Loss Streak 4 | . 2 4 1 . 2 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 91 | . 98 90 77 91 83 Engine 10 | . 13 2 11 11 11 Treads 26 | . . 28 33 33 34 Leg 9 | . 28 10 . 4 2 Device 9 | . 7 9 11 11 10 Storage 12 | . 20 11 11 11 11 Energy Gun 8 | . 8 13 . 9 2 Ballistic Gun 5 | . 18 8 11 1 . Launcher 6 | . . . . 9 11 Peak Build Rating 39 | 6 14 18 14 33 39 Average Rating 20 | 4 10 15 13 24 32 On Entrance 13 | . 6 14 13 13 33 Naked Turns . | . . . . . . Heaviest Build 100 | 14 96 96 87 94 100 Greatest Support 96 | 20 20 83 63 63 96 Greatest Overweight (x) 8 | . 4 8 1 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 17 25 25 25 25 Most Carried 25 | 4 15 23 22 25 25 Average Carried 20 | 1 11 19 21 23 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 15 22 22 25 23 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1030 | 202 322 308 93 80 25 Remotely . | . . . . . . Salvage Created 1297 | . 357 800 140 . . Parts 88 | . 25 55 8 . . Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 6 | . 1 3 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 19 3 . . Guns 28 | . 9 16 3 . . AOE 3 | . . 3 . . . Classes Destroyed 9 | . 5 3 1 . . Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Hauler 3 | . 2 1 . . . Operator 3 | . 1 2 . . . Watcher 3 | . 1 2 . . . Swarmer 13 | . 6 7 . . . Grunt 12 | . 3 7 2 . . Duelist 1 | . . . 1 . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | . 4 5 3 . . Combat Bots Only 4 | . 3 4 3 . . Max Kills in Single Turn 2 | . 2 2 1 . . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 407 | . 89 224 24 . 70 Missed 124 | . 28 66 7 . 23 Damage Taken 3098 | . 516 1834 230 . 518 Core 500 | . 92 271 65 . 72 Absorbed by Shields 140 | . 18 122 . . . Core Remaining (%) 81 | 100 63 . . . . Volleys Fired 117 | . 34 73 10 . . Largest 2 | . 2 2 2 . . Hottest 112 | . 112 112 43 . . Shots Fired 209 | . 65 133 11 . . Gun 204 | . 65 128 11 . . Cannon . | . . . . . . Launcher 5 | . . 5 . . . Special . | . . . . . . Kinetic 94 | . 58 25 11 . . Thermal 110 | . 7 103 . . . Explosive 5 | . . 5 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 8 10 7 . . Robot Miss Streak 4 | . 4 3 1 . . Penetration Max . | . . . . . . Secondary Targets 7 | . 2 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 130 | . 36 85 9 . . Core Hits 63 | . 20 38 5 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 10 . . . Burn 10 | . . 10 . . . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2216 | . 494 1578 144 . . Guns 1940 | . 494 1302 144 . . Cannons . | . . . . . . Explosions 276 | . . 276 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 807 | . 422 241 144 . . Thermal 1133 | . 72 1061 . . . Explosive 276 | . . 276 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . 22 . . . Projectiles . | . . . . . . Explosions 22 | . . 22 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 6 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . 145 371 . . . Average Temperature 160 | . 55 171 . . . Received Heat Transfer 952 | . 96 721 90 . 45 Effects 5 | . . 5 . . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . . 11 . . . Heat Transferred 3626 | . 185 3441 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 257 | . 172 257 145 . . Initial 70 | . . . 70 . . Average 86 | . 56 120 137 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 87 100 . . Level 1 5 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 20 30 3 . 5 Peak Tracking Total 5 | . 5 5 3 . 2 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 1 . 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 16 1 . 4 . Successful 12 | . 8 . . 4 . Failed 9 | . 8 1 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 16 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 . . 4 . Record 3 | . 3 . . . . Part Schematic 4 | . . . . 4 . Prototype ID Bank 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . . . 19 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 8 | . . . . . 8 Total Damage 74 | . . . . . 74 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6567 | 78 1218 989 163 3480 639 Spaces Moved 2438 | 57 477 272 59 1329 244 Core 8 | 8 . . . . . Treads 1848 | . . 216 59 1329 244 Legs 582 | 49 477 56 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 240 240 165 Average Speed 237 | 110 218 266 240 240 253 Slowest Speed 680 | 120 400 680 240 240 325 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 57 25 16 90 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 21 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . 21 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3030 | 72 597 401 70 1624 266 Wait 305 | . 37 . . 267 1 Move 2433 | 56 476 271 58 1328 244 Hop . | . . . . . . Pick Up 75 | 10 25 23 1 11 5 Fast Attach 4 | . 1 . . 2 1 Attach 33 | 6 3 15 1 5 3 Detach 2 | . . . . 2 . Swap 25 | . 6 13 . 1 5 Drop 35 | . 15 5 . 8 7 Fire 117 | . 34 73 10 . . Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 15) 1297 | -10/Materials | Entered another Materials area 1297 | -9/Materials | Evolved 2 slots: Propulsion x2 1808 | -9/Materials | Lost 4 parts (2n2w) 1869 | -9/Materials | Core integrity fell below 50% 2072 | -9/Materials | Discovered new exit (range 12) 2098 | -9/Materials | Build established: Scavenger-Mutant 2253 | -9/Materials | Discovered new exit (range 13) 2286 | -9/Materials | Entered Mines 2294 | -9/Mines | Core integrity fell below 20% 2437 | -9/Mines | Discovered new exit (range 7) 2438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2449 | -9/Mines | Entered Zion 2918 | -7/Zion | Found Prototype Launcher 2920 | -7/Zion | Identified Gui. Missile Launcher 3362 | -7/Zion | Met Imprinter 3424 | -7/Zion | Imprinted 3427 | -7/Zion | Declared Zion's savior 4271 | -7/Zion | Given the Hacking Drone Bay 4276 | -7/Zion | Found Prototype Device 4277 | -7/Zion | Identified Hacking Drone Bay 4586 | -7/Zion | Build established: Mutant 4806 | -7/Zion | Given A8's code to call for help 5658 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5694 | -7/Zion | Discovered new exit (range 9) 5929 | -7/Zion | Entered Proximity Caves 5929 | -6/Proximity Caves | Accompanied by 4 allies 5931 | -6/Proximity Caves | Spotter reported a threat 6029 | -6/Proximity Caves | Spotted B-75 Beast 6078 | -6/Proximity Caves | Lost 4 allies 6568 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06187_ Acquired 6 matter. 06192_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 06203_ 3Z-NYE(c): "Looks like you're headed in the direction of 0b10." 06225_ 3Z-NYE(c): "I've been working on a little something, and it might be of use to you." 06245_ 3Z-NYE(c): "Don't be so impatient, let me tell you how awesome it is." 06273_ 3Z-NYE(c): "I've written a little program." 06288_ Acquired 5 matter. 06291_ Acquired 4 matter. 06296_ Acquired Med. Treads. 06300_ Acquired Barrage Gun. 06306_ Dropped Lgt. Treads. 06344_ Dropped Lgt. Ion Engine. 06347_ Acquired Lgt. Ion Engine. 06401_ Acquired 1 matter. 06406_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ????????????#???????????## ##???????? #??????????? | | ???#????????? ????????### ????? #??????????? | | ?? ?????????? ??????## #??? #?????????? | | ? ?????? ? ????## #?? ?????????? | | ? #?????? ##### ## #????????? | | #?????? gg #????????? | | #??????? @ ????????? | | #??????????????## ## ????????? | | ###?????????????# ## ????????? | | #????????????## ###?????????? | | ##???????????## ## #???????????? | | ?????????????### ####??? #??????????? | | ????????????## ##??????? ??????????? | | ?????###???## #???????????????????? | | ????## #??## #???????????????????? | | ??### #### #??????????????????? | | ??# ## ## ## #??????????????????? | | ??# ### #####? #??????????????????? | | ???# #?## #????? ##??????????????????? | | ???# #??## #????? ##???????????????????? | | ???# #???###????? ###????????????????????? | | ???# ####???????? #??????????????????????? | | ???# #### ##???????????????????????????????? | | ??## #??#### #???????????????????????????????? | | ### #?????# #??????????????????????????????? | | ##????# #?????????????????????????????? | | #????# #?????????????????????????????? | | ### #??## #####?????????????????????????????? | | ??### #??####?????????????????????????????????? | | ????## #??????????????????????????????????????? | | #?????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Antigrav System | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Remote Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Chainsword | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DisruptorBoltManipulator Manual? 0 Play Time 00:56:11 Cumulative 6.2 hours Start 2024.12.07 @ 21:52:43 End 2024.12.07 @ 22:53:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26bb0e7d-ecd1-4aa6-8d78-b68382ef2f2e