Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 08:02:50 Player: Warped Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (3120) 3120 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1560) 1560 TOTAL SCORE: 9450 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 792 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 84/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Hacking Drone Bay Precision Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Recoil Stabilizer Makeshift Light Armor Plating Layered Light Armor Plating Improved Thermal Shield Makeshift Hacking Suite Improved Recalibrator > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Hacking Drone Bay Advanced Assault Cannon Remote Datajack Heavy Mace [Rating: 62] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . 1 1 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 100 | 7 4 2 5 18 7 15 14 2 6 8 12 Power 16 | 1 1 . 2 4 1 2 3 . 1 1 . Engine 11 | 1 1 . 1 2 1 1 2 . 1 1 . Core 5 | . . . 1 2 . 1 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 2 1 4 . 2 2 . . 6 . Treads 7 | . . . . . . 1 1 . . 5 . Leg 11 | 2 . 2 1 4 . . 1 . . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . Utility 28 | 2 . . 1 3 3 3 4 1 4 . 7 Device 14 | 1 . . . 1 2 1 3 . 1 . 5 Storage 4 | 1 . . 1 . 1 . . . . . 1 Processor 2 | . . . . 1 . . . . . . 1 Hackware 3 | . . . . 1 . . . . 2 . . Protection 5 | . . . . . . 2 1 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 3 . 1 7 3 8 5 1 1 1 5 Energy Gun 10 | 2 1 . . 5 . 1 . . . . 1 Energy Cannon 2 | . . . . . . 2 . . . . . Ballistic Gun 11 | . 2 . 1 . 2 2 3 . . . 1 Ballistic Cannon 6 | . . . . . 1 2 1 . . 1 1 Launcher 4 | . . . . . . 1 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 7 | . 1 . . 3 . . 2 . . . 1 Parts Lost 53 | . . . . 5 1 13 14 1 . 1 18 Power 9 | . . . . 2 . 3 2 . . . 2 Propulsion 12 | . . . . 2 1 3 1 . . 1 4 Utility 14 | . . . . 1 . 1 6 . . . 6 Weapon 18 | . . . . . . 6 5 1 . . 6 Highest Loss Streak 16 | . . . . 2 1 12 5 2 . 1 16 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 5 | 3 6 7 7 8 8 4 4 4 4 4 4 Power . | . 1 1 1 . . . . . . . . Propulsion . | 2 3 2 . 1 1 2 . . . . . Utility 1 | . . 1 1 2 3 1 . . . 1 1 Weapon 2 | . 1 2 3 4 3 1 3 4 3 2 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 6 2 3 . 2 1 3 . 2 . 2 Power 1 | . . 1 . . . . . . . . . Propulsion 6 | . 2 . 2 . . . 2 . . . . Utility 5 | . . . 1 . 2 1 . . . . 1 Weapon 7 | . 4 1 . . . . 1 . 1 . . Tool/Special 2 | . . . . . . . . . 1 . 1 Average Slot Usage (%) 79 | . 100 100 80 91 92 71 55 46 75 92 91 Engine 9 | . 14 14 10 . 10 7 5 7 12 15 12 Core 3 | . . . . 17 3 5 3 . . . . Treads 6 | . . . . . . 6 4 7 7 16 23 Leg 10 | . 28 28 25 30 24 2 2 7 7 6 . Device 8 | . 14 14 11 7 18 8 8 . . 7 19 Storage 3 | . 14 14 11 9 7 . . . . . . Hackware 3 | . . . . 5 . . . . 10 7 2 Protection 9 | . . . . . . 17 7 . 12 15 11 Energy Gun 1 | . 2 . . 5 11 . . . . . . Energy Cannon 1 | . . . . . . 5 3 . . . . Ballistic Gun 10 | . 25 28 22 12 8 13 13 7 7 5 . Ballistic Cannon 2 | . . . . . 2 . 1 7 3 6 10 Launcher 2 | . . . . . . . 2 6 7 7 4 Impact Weapon 1 | . . . . . . . . . 3 2 . Peak Build Rating 62 | 7 12 12 16 27 33 48 52 27 44 52 62 Average Rating 35 | 5 11 12 13 22 31 40 36 23 38 46 56 On Entrance 24 | . 7 12 12 16 27 32 46 22 27 42 50 Avg Prop Armor Cover (%) 5 | . . . . . . 9 6 5 4 4 . Naked Turns 11 | . . . . . . 11 . . . . . Heaviest Build 62 | 12 15 15 24 29 42 44 57 35 43 52 62 Greatest Support 88 | 20 20 20 30 48 48 70 70 28 28 88 80 Greatest Overweight (x) 14 | 2 . . . 1 1 14 12 1 1 2 4 Average Overweight (x) 1 | . . . . . . 5 . 1 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 10 Average Capacity 6 | 7 8 8 8 10 10 5 5 5 5 5 5 Most Carried 10 | 6 8 8 10 10 10 10 5 5 5 5 5 Average Carried 5 | 4 6 7 8 9 9 5 4 4 4 4 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 10 Final Carried 10 | 6 7 8 10 10 10 3 5 4 5 4 3 Scrap Suit Usage (%) 6 | . . . . . . 3 53 . . . . Class Distribution -------------------- 30% | Tank 16% | Mutant 15% | Derelict-Mutant 10% | Scavenger-Mutant 8% | Scavenger-Gunner 8% | Scavenger-Tank 4% | Derelict-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Matter Collected 3460 | 270 65 93 198 517 63 602 662 68 87 281 554 Remotely . | . . . . . . . . . . . . Salvage Created 3476 | 99 65 100 309 869 90 522 639 49 . 124 610 Parts 150 | 3 8 7 29 48 6 . 21 2 . 5 21 Haulers Intercepted 6 | . . . 2 2 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 2 . 12 . Prevented 1 | . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 65 | . 3 2 7 13 2 3 17 4 . 3 11 Melee 5 | . . . . . . . . . . . 5 Guns 38 | . 3 2 7 12 1 . 11 . . 1 1 Cannons 12 | . . . . . 1 . 5 1 . 1 4 AOE 8 | . . . . . . 2 1 3 . 1 1 Classes Destroyed 14 | 2 2 . 2 4 . 1 2 . . . 1 Worker 6 | . . . . 1 . . 3 . . . 2 Builder 5 | . . . . 1 . . 3 . . . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 6 | . . . 2 2 1 . 1 . . . . Recycler 2 | 1 . . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Swarmer 12 | . 2 . 3 . 2 . 1 4 . . . Grunt 29 | . 1 2 2 9 . . 10 . . 2 3 Brawler 3 | . . . . . . . 2 . . 1 . Sentry 8 | . . . 2 3 . . 2 . . . 1 Specialist 3 | . . . . 1 . . . . . . 2 Hunter 2 | . . . . . . . . . . . 2 Programmer 5 | . . . . . . . 2 . . . 3 Compactor 3 | . . . . . . 3 . . . . . Best Kill Streak 8 | 2 1 2 3 8 2 1 5 4 . 2 6 Combat Bots Only 6 | . 1 2 3 6 2 1 5 4 . 2 6 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 2 . 1 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 776 | . 17 11 29 56 23 14 285 17 . 32 292 Missed 204 | . 8 2 12 9 7 1 90 1 . 6 68 Hits 572 | . 9 9 17 47 16 13 195 16 . 26 224 Melee 14 | . . . . . . 13 1 . . . . Projectile 558 | . 9 9 17 47 16 . 194 16 . 26 224 Critical Strikes 23 | . . . . 2 . 9 5 . . 2 5 Damage Taken 8570 | . 74 117 225 798 264 697 2456 305 . 574 3060 Core 1719 | . 23 28 15 120 46 278 229 37 . 79 864 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 449 | . . . . . . . . . . . 449 Regen/Repaired (Parts) 27 | . . . . . . 27 . . . . . Core Remaining (%) 71 | 100 . 79 96 78 . . . . . 4 . Volleys Fired 229 | 4 11 6 19 47 10 23 62 5 . 10 32 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 Hottest 167 | 90 46 46 46 100 113 98 167 96 . 116 116 Shots Fired 490 | 8 22 12 38 89 30 56 146 8 . 22 59 Gun 345 | 8 22 12 38 89 22 21 113 3 . 5 12 Cannon 110 | . . . . . 8 21 26 2 . 15 38 Launcher 35 | . . . . . . 14 7 3 . 2 9 Special . | . . . . . . . . . . . . Kinetic 371 | . 22 12 38 47 18 40 120 5 . 20 49 Thermal 30 | 8 . . . . . 2 19 . . . 1 Explosive 35 | . . . . . . 14 7 3 . 2 9 Electromagnetic 54 | . . . . 42 12 . . . . . . Robot Hit Streak 13 | 4 3 3 10 13 4 11 9 2 . 10 7 Robot Miss Streak 14 | 1 6 1 1 3 9 2 8 14 . 7 3 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 6 | . . 1 . 2 . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . . Shots Hit Robots 357 | 5 8 9 29 77 11 45 107 4 . 10 52 Core Hits 260 | 3 4 5 11 36 7 9 127 4 . 7 47 Critical Kills 2 | . . . . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 11 | . . . . 2 1 2 . . . . 6 Meltdown 1 | . . . . . . 1 . . . . . Destroy 1 | . . . . 1 . . . . . . . Blast 2 | . . . . . 1 1 . . . . . Smash 1 | . . . . 1 . . . . . . . Sever 6 | . . . . . . . . . . . 6 Melee Attacks 39 | . . . . 5 . 1 . . 1 . 32 Impact 3 | . . . . 1 . 1 . . 1 . . Slashing 32 | . . . . . . . . . . . 32 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10853 | 60 121 121 445 1611 303 2011 2972 306 . 414 2489 Guns 4510 | 60 116 121 445 1286 160 291 1723 12 . 56 240 Cannons 1884 | . . . . . 115 505 395 30 . 221 618 Explosions 3322 | . . . . 220 28 1188 846 264 . 137 639 Melee 1060 | . . . . 105 . 27 . . . . 928 Ramming 77 | . 5 . . . . . 8 . . . 64 Kinetic 5085 | . 116 121 445 535 165 730 1812 42 . 277 842 Thermal 847 | 60 . . . 220 28 66 306 . . . 167 Explosive 2796 | . . . . . . 1188 719 264 . 137 488 Electromagnetic 988 | . . . . 751 110 . 127 . . . . Impact 132 | . . . . 105 . 27 . . . . . Slashing 928 | . . . . . . . . . . . 928 Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 . 7 Average Corruption 2 | . . . . . . . 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . . . . . 3 . 3 . 17 Message Errors 6 | . . . . . . . . . 1 . 5 Matter Fused 5 | . . . . . . . 1 . 1 . 3 Energy Discharges 3 | . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . 2 . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 322 | . . . . 114 9 . 2 40 . . 157 Projectiles 8 | . . . . . 5 . . . . . 3 Explosions 126 | . . . . 9 4 . 2 40 . . 71 Melee 188 | . . . . 105 . . . . . . 83 Knockbacks 11 | . 1 . . . 1 . . . . . 9 Impact 2 | . 1 . . . . . . . . . 1 Kinetic 7 | . . . . . 1 . . . . . 6 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 315 | . . . . 71 26 111 54 53 . . . Shots 12 | . . . . 2 1 4 3 2 . . . Rammed 13 | . . . . . . . 1 . . . 12 Targets Rammed 17 | . 1 . . 1 1 . 2 . . . 12 Kicked 4 | . 1 . . 1 1 . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 561 | 102 1 10 2 83 18 4 561 24 . 377 145 Average Temperature 112 | 48 1 4 1 27 9 2 141 16 . 189 40 Received Heat Transfer 2487 | . 12 63 48 405 . . 1047 . . 122 790 Effects 22 | . . . . . . . 16 . . 6 . Shutdowns 6 | . . . . . . . 5 . . 1 . Energy Bleed 2 | . . . . . . . 1 . . 1 . Interference 9 | . . . . . . . 5 . . 4 . Matter Decay 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 8 | . . . . 8 . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 2 | . . . . . . . 1 . . . 1 Heat Transferred 1086 | 149 . . . 200 50 100 450 . . . 137 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 . . . 1 Low Security (%) 82 | 100 100 100 100 100 100 100 20 . . . 66 Level 1 9 | . . . . . . . 28 . . . 33 Level 2 7 | . . . . . . . 50 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 579 | 10 66 50 70 184 79 9 579 . . . 391 Initial 79 | . . 15 . 14 79 . . . . . 44 Average 81 | 1 16 6 23 29 24 . 353 . . . 125 Influence Increases 3063 | 10 144 50 196 387 90 41 1115 90 . 240 700 Destroy 0b10 Robot/C 1680 | . 60 40 140 260 40 . 580 80 . 180 300 Destroy 0b10 Robot/NC 130 | 10 . . 10 25 5 . 60 . . . 20 Destroy Leader 362 | . 20 10 34 64 12 . 132 10 . 10 70 Allied During Kill 219 | . . . . . . . 146 . . 50 23 Successful Hack 32 | . 18 . 12 2 . . . . . . . Disable Machine 120 | . . . . . 30 . 60 . . . 30 Anti-Garrison Action 150 | . . . . . . . . . . . 150 Destroy Structure 160 | . 1 . . 6 3 41 62 . . . 47 Lose Combat Pursuer 210 | . 45 . . 30 . . 75 . . . 60 Influence Decreases 2720 | 10 104 90 162 245 266 41 576 250 379 168 429 Entered New Map 749 | . . 25 . 20 97 . . 200 379 . 28 Time Decay 1321 | 10 104 65 102 195 159 31 336 40 . 98 181 Lost Part 390 | . . . . 30 10 10 140 10 . 10 180 Lost Ally 200 | . . . . . . . 100 . . 60 40 Purge Threat 60 | . . . 60 . . . . . . . . Squads Dispatched 24 | . 2 . . 4 1 . 11 . . 1 5 Investigation 2 | . 1 . . 1 . . . . . . . Extermination 3 | . . . . . 1 . 1 . . . 1 Reinforcement 8 | . 1 . . 3 . . 4 . . . . Assault 5 | . . . . . . . 2 . . 1 2 Garrison 6 | . . . . . . . 4 . . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Distress Signals 3 | . . . . 2 . . . . . . 1 Communications Jammed 3 | . . . . . 3 . . . . . . Distress Signals 3 | . . . . . 3 . . . . . . Times Spotted 131 | . 7 2 7 18 4 6 38 4 . 10 35 Peak Tracking Total 11 | . 3 2 3 6 3 3 5 4 . 7 11 Tactical Retreats 9 | . 2 . . 1 . . 3 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 6 | . 1 . . 2 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 9 | . . . . . 2 . 4 . . . 3 Max in Single Turn 2 | . . . . . 1 . 2 . . . 2 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 16 | . 5 . 4 1 2 . . . 1 . 3 Terminals 9 | . 5 . 3 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . 1 . 1 . . . . . 3 Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 39 | . 9 . 8 10 3 . . . 6 . 3 Successful 23 | . 3 . 3 7 1 . . . 6 . 3 Failed 16 | . 6 . 5 3 2 . . . . . . Catastrophic 6 | . 3 . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 17 | . 9 . 7 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . 1 . 2 . . . . . 3 Scanalyzers 10 | . . . . 10 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 3 . 2 . . . . . 6 . . Record 1 | . . . 1 . . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . 1 . . . . . 3 Retrieve Components 5 | . . . 1 . 1 . . . . . 3 Scanalyzer 7 | . . . . 7 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 4 | . . . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 4 . 3 1 2 . . . . . 1 Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . . . 20 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . . . 10 . 3 . . . . . 3 Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . no_distress 1 | . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Total Allies 26 | . . . . . . 20 . . 4 2 . Largest Group 19 | . . . . . . 19 5 . 4 4 3 Highest-Rated Group 465 | . . . . . . 465 163 . 154 154 98 Highest-Rated Ally 40 | . . . . . . 35 35 . 40 40 40 Total Orders . | . . . . . . . . . . . . Ally Attacks 178 | . . . . . . 59 65 . . 28 26 Total Damage 5176 | . . . . . . 1853 2126 . . 842 355 Kills 35 | . . . . . . 8 17 . . 6 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Active Infowar (turns) 2262 | 40 429 440 295 322 503 233 . . . . . Seismic 2161 | 40 429 440 295 322 409 226 . . . . . Jamming 736 | . . . . . 503 233 . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . 1 3 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Turns Passed 9380 | 118 429 440 295 621 607 1940 1000 87 2324 576 943 Spaces Moved 4103 | 76 297 343 168 256 415 475 413 31 959 244 426 Core 255 | 7 . . . . . 207 39 . . . 2 Treads 2077 | . . . . . . 186 297 31 959 180 424 Legs 1771 | 69 297 343 168 256 415 82 77 . . 64 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 108 50 100 240 240 165 170 Average Speed 196 | 114 120 120 120 120 125 382 186 240 240 199 170 Slowest Speed 750 | 150 120 120 120 190 180 750 650 240 240 280 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 48 83 22 16 15 95 12 7 89 51 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 1 2 2 . Spaces Dug 2 | . . . . . 1 . . . . . 1 Terrain Destroyed 226 | . . . . 5 4 62 34 42 . 21 58 Melee 1 | . . . . . . . . . . . 1 Projectile 22 | . . . . . 2 3 8 1 . 4 4 AOE 203 | . . . . 5 2 59 26 41 . 17 53 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Total 4896 | 95 351 361 225 468 483 542 515 37 980 314 525 Wait 251 | 3 20 5 20 123 35 13 11 . 9 12 . Move 4093 | 75 296 342 167 255 415 474 412 30 958 243 426 Hop . | . . . . . . . . . . . . Pick Up 42 | 6 8 2 6 1 5 1 7 . 3 . 3 Fast Attach 83 | 7 3 . 1 19 4 18 11 1 5 5 9 Attach 11 | . . . . 2 1 2 2 1 . 1 2 Detach 2 | . 1 . . 1 . . . . . . . Swap 34 | . 1 2 5 6 3 4 2 . 1 4 6 Drop 62 | . 10 4 7 8 9 6 6 . 3 6 3 Fire 229 | 4 11 6 19 47 10 23 62 5 . 10 32 Melee 39 | . . . . 5 . 1 . . 1 . 32 Ram 4 | . . . . . . . . . . . 4 Kick 4 | . 1 . . 1 1 . 1 . . . . Crush 9 | . . . . . . . 1 . . . 8 Escape Stasis . | . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . 33 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Discovered new exit (range 14) 548 | -10/Materials | Entered Mines 784 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 787 | -10/Mines | Found Scrap Suit 817 | -10/Mines | Learned 8 Materials zone layouts 846 | -10/Mines | Learned 4 Materials zone layouts 849 | -10/Mines | Discovered new exit (range 13) 903 | -10/Mines | Discovered new exit (range 11) 988 | -10/Mines | Entered Materials 988 | -9/Materials | Evolved 2 slots: Propulsion x2 988 | -9/Materials | Discovered new exit (range 15) 989 | -9/Materials | Identified exit to Mines 989 | -9/Materials | Identified exit to Materials 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1460 | -8/Materials | Build established: Scavenger-Mutant 1845 | -8/Materials | Discovered new exit (range 5) 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2180 | -7/Factory | Build established: Scavenger-Gunner 2511 | -7/Factory | Sucked down chute 2511 | -7/Factory | Entered Waste 2512 | -7/Waste | Met a frightened Derelict 2616 | -7/Waste | Spotted C-40 Crusher 2619 | -7/Waste | Spotted C-40 Crusher 2634 | -7/Waste | Destroyed C-40 Crusher 2647 | -7/Waste | Allies destroyed C-40 Crusher 2670 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Destroyed C-40 Crusher 2699 | -7/Waste | Spotted C-40 Crusher 2731 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2734 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2737 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2740 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2744 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2747 | -7/Waste | Crushed by Compactor (1 part destroyed) 2750 | -7/Waste | Crushed by Compactor (1 part destroyed) 2753 | -7/Waste | Crushed by Compactor (1 part destroyed) 2756 | -7/Waste | Spotted C-40 Crusher 2776 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2807 | -7/Waste | Lost 12 parts (2p3n1u6w) 2817 | -7/Waste | Spotted C-40 Crusher 2822 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2862 | -7/Waste | Warlord forces began an assault 2870 | -7/Waste | Allies destroyed C-40 Crusher 2875 | -7/Waste | Allies destroyed C-40 Crusher 2878 | -7/Waste | Destroyed C-40 Crusher 2903 | -7/Waste | Lost 6 allies 3231 | -7/Waste | Build established: Tank 3831 | -7/Waste | Discovered new exit (range 16) 4451 | -7/Waste | Entered Factory 4451 | -7/Factory | Accompanied by 5 allies 4788 | -7/Factory | Garrison activated, responded to threat 4846 | -7/Factory | Core integrity fell below 50% 4851 | -7/Factory | First assault squad dispatched 4868 | -7/Factory | Lost 5 allies 5015 | -7/Factory | Lost 3 parts (1n2w) 5080 | -7/Factory | Lost 5 parts (2p1u2w) 5319 | -7/Factory | Garrison activated, responded to threat 5392 | -7/Factory | Build established: Gunner 5392 | -7/Factory | Discovered new exit (range 5) 5451 | -7/Factory | Entered Lower Caves 5453 | -7/Lower Caves | Core integrity fell below 20% 5496 | -7/Lower Caves | Learned Factory terminal intel 5519 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5538 | -7/Lower Caves | Entered Zion 5609 | -7/Zion | Given the Hacking Drone Bay 5609 | -7/Zion | Found Prototype Device 5653 | -7/Zion | Discovered new exit (range 15) 5689 | -7/Zion | Learned 8 Factory zone layouts 5824 | -7/Zion | Build established: Tank 5925 | -7/Zion | System corruption cleaned by Quarantine Array 5966 | -7/Zion | Learned Factory recycling unit intel 5980 | -7/Zion | Learned 12 Factory zone layouts 6136 | -7/Zion | Learned location of Armory (-4) 6686 | -7/Zion | Learned 8 Factory zone layouts 6842 | -7/Zion | Learned location of Quarantine (-2) 6872 | -7/Zion | Build established: Derelict-Mutant 6902 | -7/Zion | Learned Factory garrison access intel 7203 | -7/Zion | Met Imprinter 7277 | -7/Zion | Imprinted 7279 | -7/Zion | Declared Zion's savior 7862 | -7/Zion | Entered Proximity Caves 7862 | -6/Proximity Caves | Accompanied by 4 allies 8038 | -6/Proximity Caves | Learned Factory emergency access door positions 8143 | -6/Proximity Caves | Learned Factory garrison access intel 8193 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8244 | -6/Proximity Caves | Lost 3 allies 8374 | -6/Proximity Caves | Discovered new exit (range 16) 8438 | -6/Proximity Caves | Entered Factory 8438 | -6/Factory | Accompanied by 3 allies 8438 | -6/Factory | Evolved 2 slots: Utility x2 8439 | -6/Factory | Identified exit to Factory 8439 | -6/Factory | Identified exit to Lower Caves 8441 | -6/Factory | Loaded intel: 26 terminal locations 8442 | -6/Factory | Loaded intel: 8 recycling unit locations 8443 | -6/Factory | Loaded intel: 3 garrison access locations 8531 | -6/Factory | Build established: Scavenger-Tank 8926 | -6/Factory | Found Prototype Launcher 8927 | -6/Factory | Identified Rocket Array 9288 | -6/Factory | Cargo convoy interrupted 9347 | -6/Factory | Core integrity fell below 50% 9369 | -6/Factory | Core integrity fell below 20% 9381 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Power Sword destroyed. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Acquired Field Laser. Penetrated by Slug. K-01 Serf suffers critical hit (Destroy). K-01 Serf destroyed. Penetrated by Slug. Acquired 10 matter. Penetrated by Slug. Field Laser destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Acquired Adv. Heat Sink. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??? # ##### """ | | # ##???????????????????? ??? # # | | # ##???????????????????? ??? # # """ | | # #????????????????????+ ??? + # """ | | #+##???????????????????? ??? # + """ | | # """T"""??????????????? ??? # # | | # ???????????????????? ??? # ######## | | # ???????????????????# ??? # # # | | # ???????????????????# ??? # # # | | # ""???????????????????# ??? # # # | | # ""???????????????????#/#???#+###### # # | | # ""???????????????????#=#???# #????# # # | | # ???????????????????#%#???# #????# # # | | ####???????????#########*#???# #????# # # | | ???? *=#???# #????# # # | | ####???????????#########%##??# #? #?# # !# | | #??????????????????????#%#####*####?# # """ # | | ?????????????????????##h@%%!!%# #?# # """ # | | #?????????????????????##!#####=# #?# + """ # | | #??????????????????????#%#####/###### # # | | #??????????????????????#!## ! # # | | #??????????????????????#%## """ # ###### # | | #??????????????????????#!## "T """ # % | | ##????????????#+######## ## """ """ # | | T#???????????? ## """ # % % | | #??????????? ## " # | | ##??????????? ##! %"# % | | #???????????# ## # " | | #???????????? ########+## ""[*# | | ##??????????# G # | | #??????????# "" # | | #??????????# " # | | "#????????? # | | T#????????? = # | | "#?????????? ########+############ # # ! # | | #?????????????????# # """ """ = =# | | #?????????????????# # """ """ # # | | #?????????????????# # """ """ + + | | ###???????????????# # # # | | ???????????????# + # # | | ???????????????# ###+######## # | | ???????????????# ### ##########+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 530 Resistance: TH 25 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 8 Offensive Hacking 11 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Transmission Jammer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Datajack | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Botjacking Bumper Bots GoHome() Hydra I'm Back, Baby! It's Just You Jackpot Junior Dev Let's See Who's Tougher More Dakka Please Power Corrupts Remodeling Robot Respite Significant Disruption The More The Merrier The One Troublemaker Well Done Challenges ------------ None Game ------ Seed EnergyChromaticRedistributor Manual? 0 Play Time 01:43:02 Cumulative 5.0 hours Start 2026.01.26 @ 19:28:55 End 2026.01.27 @ 08:02:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3af48936-3727-43bb-a299-80acfbbf4973