Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.07 @ 14:47:38 Player: theq629 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (359) 1795 Value Destroyed (19129) 19129 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 28930 Bonus ------- High Alert Combat Kills 386 Cogmind --------- Core Integrity 0/1600 Matter 107/300 Energy 99/100 System Corruption 32% Temperature Cool (0) Movement Walking (150) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Centrium Leg Centrium Leg > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Energy Well Compact Matter Pod Spectral Analyzer Advanced Targeting Computer Improved Core Analyzer Experimental Transmission Jammer Improved Heavy Armor Plating Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY -------- Particle Reactor Compact Particle Reactor Compact Particle Reactor Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor Biometal Leg Biometal Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Target Analyzer Gamma Rifle Enhanced Quantum Rifle Heavy Neutron Cannon Heavy Machine Gun Advanced Datajack [Rating: 191] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Centrium Leg Leg Centrium Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Welding Torch Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 2 2 . . 2 . 2 2 Power 3 | . . 1 . . . 1 . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 12 | . 1 . 2 . . 1 2 1 . . 1 . 2 2 Weapon 3 | . . 1 . 1 . . . . . . 1 . . . Parts Attached 273 | 7 1 9 6 24 2 22 37 34 16 4 6 35 32 38 Power 51 | 1 . 1 1 4 . 3 5 7 3 1 . 8 6 11 Engine 15 | 1 . . 1 3 . 3 2 4 1 . . . . . Core 7 | . . 1 . 1 . . 3 1 1 . . . . . Reactor 29 | . . . . . . . . 2 1 1 . 8 6 11 Propulsion 42 | 2 . 2 . 5 . 1 6 6 4 2 . 5 5 4 Treads . | . . . . . . . . . . . . . . . Leg 42 | 2 . 2 . 5 . 1 6 6 4 2 . 5 5 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 76 | 2 1 2 3 5 2 8 9 10 6 . 2 9 9 8 Device 38 | . . . 2 2 1 4 3 6 5 . 1 7 4 3 Storage 12 | 1 . . 1 . 1 2 2 . 1 . . 1 2 1 Processor 11 | 1 . 2 . . . . 2 2 . . . . 1 3 Hackware . | . . . . . . . . . . . . . . . Protection 15 | . 1 . . 3 . 2 2 2 . . 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 104 | 2 . 4 2 10 . 10 17 11 3 1 4 13 12 15 Energy Gun 35 | 1 . 4 1 2 . 3 5 . 1 . 1 4 5 8 Energy Cannon 8 | . . . 1 . . . . 1 1 . . . 3 2 Ballistic Gun 21 | 1 . . . 2 . 2 7 1 1 . 1 3 . 3 Ballistic Cannon 20 | . . . . 4 . 2 1 5 . 1 . 3 2 2 Launcher 16 | . . . . 1 . 3 4 4 . . . 3 1 . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 16 | . . . . 1 . 1 1 2 . . 1 5 3 2 Parts Lost 98 | . . . 2 3 . 9 9 9 5 2 2 14 4 39 Power 22 | . . . 1 . . 2 2 3 2 1 . 2 . 9 Propulsion 9 | . . . . . . 1 1 1 1 . . . 1 4 Utility 25 | . . . . . . 4 2 2 . . . 5 1 11 Weapon 42 | . . . 1 3 . 2 4 3 2 1 2 7 2 15 Highest Loss Streak 28 | . . . 2 2 . 7 3 3 3 2 2 6 1 28 Average Slot Usage (%) 95 | . 99 98 99 98 99 93 96 98 99 99 96 90 92 90 Engine 7 | . 12 10 14 10 14 17 6 11 18 5 4 . . . Core 2 | . . 10 1 3 . . 9 4 1 5 4 . . . Reactor 6 | . . . . . . . . 3 . 9 9 16 15 14 Leg 14 | . 25 20 16 20 21 17 15 14 15 15 13 12 11 10 Device 13 | . . . 7 10 9 11 16 13 10 15 18 19 12 16 Storage 10 | . 12 10 16 10 11 10 14 10 10 10 9 5 10 12 Processor 11 | . 12 10 8 7 7 3 3 16 19 15 11 9 11 15 Protection 4 | . 11 10 8 6 7 5 5 3 5 5 4 3 6 . Energy Gun 6 | . 12 18 15 13 7 7 8 . 2 . 1 4 4 6 Energy Cannon 1 | . . . . 1 . . . 3 . 5 4 . 3 2 Ballistic Gun 5 | . 12 10 7 7 14 12 9 7 4 5 3 5 2 1 Ballistic Cannon 5 | . . . . 4 7 3 3 5 10 10 6 3 4 5 Launcher 1 | . . . . . . . . 1 1 . . 1 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 202 | 14 15 23 33 59 59 95 95 113 113 115 133 167 171 202 Greatest Support 90 | 20 20 34 34 54 54 56 56 75 65 70 70 90 90 90 Greatest Overweight (x) 3 | 2 . 2 . 1 1 1 2 2 1 1 1 2 2 3 Average Overweight (x) 1 | . . . . . 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 12 12 12 18 12 12 12 12 20 Average Capacity 12 | 7 8 8 8 8 8 8 11 12 12 12 12 12 12 19 Most Carried 19 | 6 8 8 8 8 8 8 12 12 12 12 12 12 12 19 Average Carried 10 | 1 4 7 6 7 7 6 9 10 10 11 9 10 11 14 Final Capacity 20 | 8 8 8 8 8 8 12 12 12 12 12 12 12 12 20 Final Carried 12 | . 8 8 8 7 7 8 12 10 12 11 11 9 11 5 Class Distribution -------------------- 30% | Scavenger-Gunner 23% | Generator-Gunner 21% | Hacker-Gunner 10% | Generator-Tank 6% | Scavenger-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Generator-Gunner | -3/Armory Generator-Gunner | -2/Research Generator-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Matter Collected 11698 | 237 57 85 72 820 391 780 1537 1208 759 130 154 1452 2034 1982 Remotely 572 | . . . . . . 58 514 . . . . . . . Salvage Created 18424 | . 129 316 435 1099 312 1322 2277 1942 662 102 154 1851 3938 3885 Parts 925 | . 8 21 21 67 19 73 112 97 24 3 4 85 214 177 Haulers Intercepted 3 | . . . . . 2 . . . . . . . . 1 Recyclers Shooed 10 | . . . . . . 3 1 1 . . . . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Combat Hostiles Destroyed 265 | . 2 5 9 15 4 13 39 28 12 2 2 35 45 54 Melee 2 | . . . . . . . . . . . . 2 . . Guns 121 | . 2 5 9 9 4 12 28 7 3 1 1 8 9 23 Cannons 128 | . . . . 5 . . 9 20 9 1 1 19 34 30 AOE 11 | . . . . . . 1 2 1 . . . 6 1 . Classes Destroyed 17 | . 2 3 1 4 1 1 . 1 1 . . 1 1 1 Worker 17 | . . . . 5 . 2 1 1 . . . . 5 3 Builder 23 | . . . . 2 . 9 2 1 . . . . 7 2 Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 3 | . . . . . 2 . . . . . . . . 1 Recycler 13 | . . . . 2 . 3 2 1 . . . . 4 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 3 | . . 1 . 1 . . . . . . . . 1 . Watcher 33 | . 1 2 1 6 2 4 . 2 . . . 2 9 4 Swarmer 31 | . . . 2 2 2 . 10 3 . . . 2 . 10 Grunt 71 | . 2 3 2 2 1 8 10 10 5 . . 11 5 12 Brawler 6 | . . 1 . 1 . . . 1 . . . 3 . . Duelist 7 | . . . . . . . . 1 1 . . 3 1 1 Sentry 40 | . . 1 5 4 1 2 6 5 1 . 2 3 5 5 Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 25 | . . . . . . 2 2 2 . 2 . 2 8 7 Programmer 82 | . . . . 6 . 1 11 6 4 . . 9 26 19 Behemoth 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 9 | . 1 2 4 5 4 9 6 5 2 2 2 9 9 8 Combat Bots Only 9 | . 1 2 4 3 2 3 4 4 2 2 2 9 5 8 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 2 2 1 1 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 1 1 . . . 2 1 . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Damage Taken 21306 | . 98 64 205 819 64 1217 1946 2274 935 333 205 3100 2147 7899 Core 3161 | . . 6 27 276 5 159 114 227 137 33 28 350 192 1607 Absorbed by Shields 1694 | . . . . . . . . . . . . 496 277 921 Core Remaining (%) 84 | 100 100 98 95 . 59 81 88 . . 65 . 70 86 . Volleys Fired 706 | . 14 13 23 62 8 54 83 72 33 6 5 67 118 148 Largest 5 | . 2 3 3 4 4 4 4 4 4 4 4 5 5 5 Hottest 403 | . 60 125 146 254 154 175 236 252 246 246 246 345 403 403 Shots Fired 2602 | . 28 37 63 204 32 171 307 249 129 24 16 206 470 666 Gun 1534 | . 28 37 63 151 24 137 253 113 43 6 4 131 210 334 Cannon 1036 | . . . . 52 8 29 52 132 86 18 12 63 252 332 Launcher 32 | . . . . 1 . 5 2 4 . . . 12 8 . Special . | . . . . . . . . . . . . . . . Kinetic 1458 | . 14 13 23 78 24 135 202 181 100 18 11 125 229 305 Thermal 654 | . . 11 31 101 . 8 24 5 20 6 5 17 230 196 Explosive 24 | . . . . 1 . 5 2 4 . . . 12 . . Electromagnetic 466 | . 14 13 9 24 8 23 79 59 9 . . 52 11 165 Robot Hit Streak 54 | . 11 9 27 29 15 31 28 22 29 12 19 29 45 54 Robot Miss Streak 5 | . 1 2 1 4 1 5 5 1 3 1 . 2 4 5 Penetration Max 2 | . . . . . 1 1 1 1 . . . . 2 1 Secondary Targets 5 | . . . . . . . 4 . . . . 1 . . Max Gunslinging Chain 2 | . . . . . . . 2 . . . . 1 . . Shots Hit Robots 1920 | . 21 23 49 156 19 124 216 178 99 16 15 175 343 486 Core Hits 1028 | . 6 15 23 65 17 91 96 86 29 8 6 120 256 210 Critical Hits 118 | . . . . 3 1 2 15 24 18 4 3 4 4 40 Critical Kills 35 | . . . . 2 . . 5 9 2 . 1 2 1 13 Critical Parts Destroyed 59 | . . . . 1 1 1 9 10 11 2 1 2 3 18 Melee Attacks 9 | . . . . . . . . . . . . 9 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . 9 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 56004 | . 239 337 548 3509 546 3560 5620 5228 2766 326 405 7493 12364 13063 Guns 25485 | . 239 332 548 2301 456 2029 3687 1923 871 72 85 2318 4801 5823 Cannons 24525 | . . . . 1011 90 262 1193 2916 1895 254 320 2112 7307 7165 Explosions 5437 | . . 5 . 181 . 1238 701 389 . . . 2667 256 . Melee 359 | . . . . . . . . . . . . 359 . . Ramming 198 | . . . . 16 . 31 39 . . . . 37 . 75 Kinetic 27135 | . 67 44 121 1483 401 1936 3402 3403 1938 140 217 3268 4901 5814 Thermal 16829 | . . 148 360 1653 . 753 465 71 683 186 188 456 7165 4701 Explosive 4244 | . . . . 25 . 574 589 389 . . . 2667 . . Electromagnetic 7239 | . 172 145 67 332 145 266 1125 1365 145 . . 706 298 2473 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 359 | . . . . . . . . . . . . 359 . . Highest Corruption 31 | . . . 2 3 3 . 5 4 6 6 . 14 10 31 Average Corruption 4 | . . . 1 2 3 . 2 1 4 6 . 9 4 6 Corruption Purged . | . . . . . . . . . . . . . . . Effects 402 | . . . 4 28 7 . 25 9 55 10 . 64 71 129 Message Errors 67 | . . . 1 10 2 . 5 5 3 5 . 7 8 21 Matter Fused 61 | . . . . 4 2 . 6 . 12 . . 7 11 19 Heat Flow Errors 36 | . . . 1 1 1 . 1 1 10 3 . 3 6 9 Energy Discharges 46 | . . . . 6 . . 2 2 8 . . 11 7 10 Parts Rejected 5 | . . . . . . . 1 . . . . 2 1 1 Data Loss (minor) 34 | . . . . 2 1 . 1 1 12 . . 4 8 5 Data Loss (major) 7 | . . . . . . . . . . 2 . 2 2 1 Misfires 8 | . . . . . . . . . 2 . . 2 . 4 Alerts 3 | . . . . . . . . . . . . . 1 2 Misdirections 12 | . . . . . . . . . . . . 3 4 5 Targeting Errors 103 | . . . 2 3 1 . 8 . 7 . . 18 19 45 Weapon Failures 20 | . . . . 2 . . 1 . 1 . . 5 4 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1094 | . . . . 76 . 218 212 71 9 . . 208 108 192 Projectiles 531 | . . . . 66 . 9 71 71 9 . . 5 108 192 Explosions 523 | . . . . 10 . 207 112 . . . . 194 . . Melee 40 | . . . . . . 2 29 . . . . 9 . . Knockbacks 168 | . . . . 3 . 3 16 24 8 3 . 10 48 53 Impact 2 | . . . . . . . 1 . . . . 1 . . Kinetic 152 | . . . . 3 . 2 13 22 8 2 . 7 45 50 Secondary 14 | . . . . . . 1 2 2 . 1 . 2 3 3 Self-Inflicted Damage 435 | . . . . 16 . 80 102 90 . . . 109 1 37 Shots 13 | . . . . 1 . 2 3 2 . . . 4 1 . Rammed 9 | . . . . 1 . 2 . . . . . 2 . 4 Targets Rammed 14 | . . . . 2 . 3 2 . . . . 3 . 4 Kicked 5 | . . . . 1 . 1 2 . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 955 | . 141 324 198 955 219 428 649 433 441 336 384 468 246 617 Average Temperature 137 | . 50 111 82 179 89 119 160 149 138 141 218 199 28 123 Received Heat Transfer 2448 | . 93 51 99 108 9 339 345 444 132 . 54 375 96 303 Effects 102 | . . 1 . 21 . 6 25 8 9 . 2 15 1 14 Shutdowns 45 | . . . . 9 . 2 8 3 8 . 2 11 . 2 Energy Bleed 13 | . . . . 1 . . 5 4 1 . . 1 . 1 Interference 17 | . . 1 . 4 . 4 3 1 . . . 3 1 . Matter Decay 5 | . . . . 4 . . 1 . . . . . . . Short Circuit 6 | . . . . 1 . . 1 . . . . . . 4 Damage (minor) 4 | . . . . . . . 2 . . . . . . 2 Damage (major) 8 | . . . . . . . 5 . . . . . . 3 Damage (core) 4 | . . . . 2 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 18 | . 2 . . 2 . . 4 3 . . . 1 . 6 Impact Corruptions 4 | . . . . . . 1 3 . . . . . . . Robots Melted 3 | . . . . 2 . . . . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 . Parts Melted 32 | . . . . 6 . . . . . . . . 17 9 Heat Transferred 18339 | . . 383 777 3369 . 635 742 111 425 125 125 440 6808 4399 Parts Sabotaged 6 | . . . . . . . . . . . . 6 . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . 1 . 2 1 . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Peak Influence 654 | . 57 196 331 285 167 343 534 390 . . 128 654 492 351 Initial 173 | . . 17 58 109 . 54 19 65 . . 65 49 173 40 Average 155 | . 35 115 207 76 86 101 199 140 . . 99 296 225 120 Maximum Alert Level 2 | . . . 1 1 . 1 2 1 . . . 2 2 1 Low Security (%) 68 | 100 100 100 37 90 100 83 47 72 . . 100 39 49 78 Level 1 25 | . . . 62 9 . 16 46 27 . . . 19 44 21 Level 2 5 | . . . . . . . 5 . . . . 41 6 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 48 | . . 1 1 5 . 4 9 7 . . . 5 7 9 Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 29 | . . . . 4 . 1 5 3 . . . 2 7 7 Reinforcement 14 | . . 1 1 1 . 3 1 3 . . . 2 . 2 Assault 1 | . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Distress Signals 7 | . 1 . 2 . 1 1 . 2 . . . . . . Communications Jammed 91 | . . . . . . . . . . . . 8 62 21 Distress Signals 85 | . . . . . . . . . . . . 8 57 20 Times Spotted 389 | . 5 7 12 28 7 18 50 45 13 2 2 53 67 80 Peak Tracking Total 10 | . 3 2 3 3 2 4 5 4 2 2 2 10 4 5 Tactical Retreats 33 | . . . . 1 . . 10 8 1 . . 5 1 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Traps Triggered 16 | . . . 2 5 . 1 . 1 . . . 2 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Machines Disabled 43 | . . . 1 . 1 7 6 10 . . 1 8 4 5 Max in Single Turn 3 | . . . 1 . 1 3 2 2 . . 1 2 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Machines Accessed 1 | . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 1 | . . . . . . . . . 1 . . . . . Successful 1 | . . . . . . . . . 1 . . . . . Failed . | . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Turns Passed 18473 | 66 175 377 385 2157 379 1557 1724 1765 1938 352 195 1318 2879 3206 Spaces Moved 9656 | 44 99 223 222 1268 224 869 842 896 1145 193 99 641 1514 1377 Core 22 | 22 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 9634 | 22 99 223 222 1268 224 869 842 896 1145 193 99 641 1514 1377 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 150 120 150 150 150 150 150 150 143 120 Average Speed 149 | 119 120 136 130 135 150 149 152 155 150 150 150 150 145 171 Slowest Speed 210 | 150 120 180 130 160 150 150 180 180 150 150 150 180 173 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . Exploration Rate (%) 29 | 3 21 26 21 35 42 21 14 28 91 22 2 35 47 34 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 3 . . . . . Spaces Dug 161 | . . . . 15 . 46 . 87 . . . 11 . 2 Terrain Destroyed 843 | . . 6 . 41 4 140 119 182 24 8 1 168 70 80 Melee . | . . . . . . . . . . . . . . . Projectile 267 | . . . . 16 4 13 42 36 24 8 1 10 33 80 AOE 576 | . . 6 . 25 . 127 77 146 . . . 158 37 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp Res Arm Res Acc Total 12022 | 57 130 276 275 1585 248 1001 1099 1103 1279 239 134 838 1915 1843 Wait 840 | . 8 7 17 166 11 24 56 47 65 34 18 17 159 211 Move 9642 | 43 98 222 221 1267 223 868 841 895 1144 192 98 640 1513 1377 Hop . | . . . . . . . . . . . . . . . Pick Up 314 | 7 9 13 6 35 2 20 48 31 14 2 5 43 47 32 Fast Attach . | . . . . . . . . . . . . . . . Attach 190 | 7 1 6 4 20 1 13 27 15 7 2 5 29 21 32 Detach 34 | . . 3 . 2 . 2 8 2 1 . 1 2 7 6 Swap 84 | . . 3 2 5 1 9 10 19 9 2 1 6 11 6 Drop 173 | . . 9 2 26 2 8 24 22 6 1 1 21 39 12 Fire 706 | . 14 13 23 62 8 54 83 72 33 6 5 67 118 148 Melee 9 | . . . . . . . . . . . . 9 . . Ram 1 | . . . . . . . . . . . . 1 . . Kick 14 | . . . . 2 . 3 2 . . . . 3 . 4 Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 229 | -10/Materials | Identified exit to Materials 229 | -10/Materials | Discovered exit to Materials (range 10) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 358 | -9/Materials | Identified exit to Mines 358 | -9/Materials | Discovered exit to Mines (range 7) 610 | -9/Materials | Build established: Hacker-Gunner 612 | -9/Materials | Identified exit to Materials 612 | -9/Materials | Discovered exit to Materials (range 5) 619 | -9/Materials | Entered another Materials area 619 | -8/Materials | Evolved 2 slots: Utility x2 957 | -8/Materials | Identified exit to Factory 957 | -8/Materials | Discovered exit to Factory (range 11) 1004 | -8/Materials | Entered Factory 1004 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3148 | -7/Factory | Identified exit to Storage 3148 | -7/Factory | Discovered exit to Storage (range 9) 3161 | -7/Factory | Entered Storage 3516 | -7/Storage | Identified exit to Factory 3516 | -7/Storage | Discovered exit to Factory (range 16) 3540 | -7/Storage | Entered Factory 3540 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4591 | -6/Factory | Lost 7 parts (1p1n3u2w) 5074 | -6/Factory | Identified exit to Factory 5074 | -6/Factory | Discovered exit to Factory (range 14) 5097 | -6/Factory | Entered another Factory area 5097 | -5/Factory | Evolved 2 slots: Utility x2 5401 | -5/Factory | Lost 3 parts (1n2w) 5678 | -5/Factory | Garrison activated, responded to threat 5693 | -5/Factory | Build established: Scavenger-Skirmisher 6313 | -5/Factory | Identified exit to Upper Caves 6313 | -5/Factory | Discovered exit to Upper Caves (range 14) 6503 | -5/Factory | Build established: Scavenger-Gunner 6808 | -5/Factory | Identified exit to Factory 6808 | -5/Factory | Discovered exit to Factory (range 2) 6821 | -5/Factory | Entered another Factory area 6821 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7700 | -4/Factory | Found Prototype Device 7701 | -4/Factory | Identified EM Disruption Field 7912 | -4/Factory | Spotted B-86 Titan 7959 | -4/Factory | Lost 3 parts (1p2w) 8353 | -4/Factory | Identified exit to Upper Caves 8353 | -4/Factory | Discovered exit to Upper Caves (range 15) 8435 | -4/Factory | Lost 3 parts (1p1n1u) 8521 | -4/Factory | Discovered exit to Upper Caves (range 3) 8586 | -4/Factory | Entered Upper Caves 8772 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8806 | -4/Upper Caves | Learned location of Quarantine (-2) 9091 | -4/Upper Caves | Lost 3 parts (1n2w) 9154 | -4/Upper Caves | Spotted B-86 Titan 10228 | -4/Upper Caves | Destroyed B-86 Titan 10439 | -4/Upper Caves | Identified exit to Upper Caves 10439 | -4/Upper Caves | Discovered exit to Upper Caves (range 8) 10524 | -4/Upper Caves | Entered another Upper Caves area 10607 | -4/Upper Caves | Identified exit to Research 10607 | -4/Upper Caves | Discovered exit to Research (range 12) 10876 | -4/Upper Caves | Entered Research 10876 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11044 | -3/Research | Identified exit to Armory 11044 | -3/Research | Discovered exit to Armory (range 6) 11071 | -3/Research | Entered Armory 11384 | -3/Armory | Build established: Generator-Gunner 11528 | -3/Armory | Found Fusion Bomb Launcher 11660 | -3/Armory | System corruption reached 10% 11693 | -3/Armory | Lost 3 parts (2u1w) 11696 | -3/Armory | Destroyed 9 combat bots 11722 | -3/Armory | Found Prototype Device 11728 | -3/Armory | Found Prototype Processor 11732 | -3/Armory | Identified Exp. Transmission Jammer 11809 | -3/Armory | Crushed by falling debris 11821 | -3/Armory | First assault squad dispatched 11890 | -3/Armory | Crushed by falling debris 12314 | -3/Armory | Lost 6 parts (1p1u4w) 12370 | -3/Armory | Identified exit to Research 12370 | -3/Armory | Discovered exit to Research (range 4) 12389 | -3/Armory | Entered Research 12389 | -2/Research | Evolved 2 slots: Utility x2 12394 | -2/Research | Identified Spectral Analyzer 12621 | -2/Research | Build established: Scavenger-Gunner 13437 | -2/Research | Build established: Generator-Tank 14271 | -2/Research | Build established: Generator-Gunner 14923 | -2/Research | System corruption reached 10% 15248 | -2/Research | Identified exit to Access 15248 | -2/Research | Discovered exit to Access (range 17) 15268 | -2/Research | Entered Access 15268 | -1/Access | Evolved 2 slots: Utility x2 15624 | -1/Access | Build established: Generator-Tank 16392 | -1/Access | Destroyed 8 combat bots 16440 | -1/Access | Spotted B-99 Colossus 16619 | -1/Access | Build established: Generator-Gunner 17493 | -1/Access | Lost 4 parts (1p3w) 17838 | -1/Access | System corruption reached 10% 18007 | -1/Access | Spotted B-99 Colossus 18070 | -1/Access | Spotted B-99 Colossus 18310 | -1/Access | Core integrity fell below 50% 18376 | -1/Access | Core integrity fell below 20% 18401 | -1/Access | Lost 28 parts (7p3n6u12w) 18412 | -1/Access | System corruption reached 30% 18453 | -1/Access | Lost 3 parts (1p1n1u) 18474 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18369_ K-01 Serf destroyed. 18370_ System corrupted: IFF burst signal emitted. 18370_ Lgt. Quantum Reactor destroyed. 18371_ K-01 Serf collects debris. 18389_ System corrupted: Matter fused (-7). 18391_ Door malfunctions. 18404_ Acquired Myomer Leg. 18406_ System corrupted: Matter fused (-7). 18407_ Critical hit. 18407_ Centrium Leg destroyed. 18411_ Critical hit. 18411_ Broken Com. Particle Reactor destroyed. 18412_ P-80 Master resets P-80 Master, system corruption cleaned. 18422_ Energy Well destroyed. 18444_ System corrupted: Matter fused (-5). 18455_ Door malfunctions. 18456_ Slammed into K-01 Serf. 18461_ NKPZXDFHOI6:C=PCZ3OLWFL>