Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 00:19:50

Player: Dull

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (236)     1180
Value Destroyed (6931)     6931
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (2645)               2645
              TOTAL SCORE: 16896

 Bonus
-------
High Alert Combat Kills    2518
Follower Combat Kills      121
Aligned with FarCom        300
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             0/1150
Matter                     223/300
Energy                     93/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (3) -------
        Force Lance
>       --- INVENTORY (5) ----
  Micro Fission Core
  Light Antimatter Reactor
        Skeleton Box
        Force Lance

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
               Antigrav System
        Combat Gravmag System
>              --- UTILITY ----------
      Advanced Coolant Injector
         Large Storage Unit
      Improved Matter Compressor
  Experimental Optical Array
      Improved Target Analyzer
     Makeshift ECM Suite
      Improved Force Field
>              --- WEAPON -----------
               Railgun
         Heavy Gauss Cannon
>              --- INVENTORY --------
         Micro Fission Core
       Armored Huge Wheel
               Skeleton Box
      Advanced Drone Bay
[Rating: 99]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Reaction Control System
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Improved System Shield
  Protection               Improved Light Armor Plating
Weapon                     Greatsword
  Energy Gun               Beamcaster
  Ballistic Gun            Shotgun
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   1   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             204  | 1   17  2   1   5   31  47  45  25  3   6   21  
  Power                    34   | .   2   .   .   1   2   10  14  4   .   1   .   
    Engine                 23   | .   2   .   .   1   1   8   10  1   .   .   .   
    Core                   10   | .   .   .   .   .   1   2   3   3   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               42   | .   5   .   .   1   2   5   9   8   1   5   6   
    Treads                 5    | .   4   .   .   .   .   .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   1   .   .   1   1   .   .   .   .   .   1   
    Hover                  31   | .   .   .   .   .   1   5   8   8   1   5   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  86   | 1   6   .   .   .   20  24  14  9   2   .   10  
    Device                 19   | 1   2   .   .   .   1   3   4   3   2   .   3   
    Storage                5    | .   2   .   .   .   1   1   .   .   .   .   1   
    Processor              9    | .   .   .   .   .   .   3   2   2   .   .   2   
    Hackware               4    | .   .   .   .   .   .   .   1   1   .   .   2   
    Protection             49   | .   2   .   .   .   18  17  7   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   4   2   1   3   7   8   8   4   .   .   5   
    Energy Gun             7    | .   .   1   .   1   .   .   2   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   3   .   1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       4    | .   1   .   .   .   2   .   .   .   .   .   1   
    Launcher               3    | .   .   1   .   1   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   1   2   7   1   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   2   .   5   1   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   3   .   1   2   .   .   2   
Parts Lost                 70   | .   3   .   .   .   .   4   28  3   6   6   20  
  Power                    15   | .   1   .   .   .   .   1   9   1   .   1   2   
  Propulsion               22   | .   .   .   .   .   .   .   6   .   3   3   10  
  Utility                  22   | .   1   .   .   .   .   2   7   2   3   1   6   
  Weapon                   11   | .   1   .   .   .   .   1   6   .   .   1   2   
  Highest Loss Streak      12   | .   2   .   .   .   .   1   12  1   4   6   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     85   | .   99  100 100 86  74  92  88  83  81  70  47  
  Engine                   6    | .   13  14  14  14  3   4   6   7   .   .   .   
  Core                     3    | .   .   .   .   .   5   2   3   2   11  11  5   
  Treads                   6    | .   20  28  28  15  .   .   .   .   .   .   .   
  Wheel                    6    | .   4   .   .   6   17  2   .   .   .   .   .   
  Hover                    11   | .   .   .   .   .   .   25  29  33  31  34  16  
  Device                   2    | .   5   .   .   .   .   4   8   2   5   5   6   
  Storage                  9    | .   14  14  14  14  9   7   6   5   5   5   4   
  Processor                2    | .   .   .   .   .   .   5   9   5   8   5   3   
  Protection               16   | .   7   14  14  14  26  19  2   7   4   .   1   
  Energy Gun               2    | .   5   5   14  7   .   .   .   4   .   .   .   
  Ballistic Gun            3    | .   14  15  14  7   .   .   .   .   .   .   1   
  Ballistic Cannon         2    | .   8   .   .   .   5   .   .   .   .   .   2   
  Slashing Weapon          4    | .   .   .   .   6   3   13  4   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   2   4   9   .   5   2   1   
Peak Build Rating          99   | 9   14  18  22  28  76  63  78  86  84  70  99  
  Average Rating           45   | 6   9   14  19  24  51  56  64  71  76  62  52  
  On Entrance              37   | 6   9   14  18  22  28  40  62  53  76  60  56  
Naked Turns                44   | .   .   .   .   .   .   .   .   .   .   .   44  
Heaviest Build             104  | 14  36  38  38  38  104 52  60  60  45  41  73  
  Greatest Support         73   | 20  46  46  46  46  40  48  60  69  73  73  73  
  Greatest Overweight (x)  11   | .   3   .   .   11  3   1   1   1   .   .   3   
  Average Overweight (x)   .    | .   1   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   13  15  15  15  15  15  15  15  15  15  10  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  12  7   
  Average Carried          13   | 6   11  14  14  14  14  14  12  11  13  8   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   15  15  15  15  15  15  15  15  13  6   4   

 Class Distribution 
--------------------
 52% | Mutant
 19% | Tank
 13% | Gladiator
  4% | Scavenger-Gladiator
  3% | Machinist-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
                Tank | -8/Materials
           Gladiator | -7/Factory
 Machinist-Gladiator | -6/Factory
              Mutant | -5/Factory
              Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
    Machinist-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           2535 | 220  450  130  .    125  416  464  385  215  50   50   30   
  Remotely                 42   | .    42   .    .    .    .    .    .    .    .    .    .    
Salvage Created            9437 | 117  554  25   .    249  2756 3568 1727 158  .    283  .    
  Parts                    532  | 7    28   2    .    18   199  186  81   3    .    8    .    
Haulers Intercepted        9    | .    2    .    .    .    4    2    .    1    .    .    .    
Recyclers Shooed           4    | .    3    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    1    12   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  157  | .   13  5   .   7   46  54  28  1   .   3   .   
  Melee                    91   | .   1   .   .   .   6   54  27  .   .   3   .   
  Guns                     14   | .   7   3   .   3   .   .   1   .   .   .   .   
  Cannons                  45   | .   5   .   .   .   40  .   .   .   .   .   .   
  AOE                      7    | .   .   2   .   4   .   .   .   1   .   .   .   
Classes Destroyed          18   | 2   4   2   .   2   6   1   1   .   .   .   .   
  Worker                   25   | .   .   1   .   .   16  5   2   1   .   .   .   
  Builder                  27   | .   .   .   .   1   22  4   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   4   2   .   1   .   .   .   
  Recycler                 12   | 1   .   .   .   1   5   4   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   1   3   2   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   5   3   .   .   .   .   .   
  Swarmer                  23   | .   .   .   .   4   9   4   6   .   .   .   .   
  Grunt                    89   | .   13  .   .   3   26  30  15  .   .   2   .   
  Brawler                  4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   1   1   2   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   7   3   2   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   1   8   .   .   .   1   .   
  Programmer               8    | .   .   .   .   .   .   5   2   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | 1   2   3   .   5   12  10  8   1   .   2   .   
  Combat Bots Only         9    | .   2   2   .   4   4   9   8   1   .   2   .   
Max Kills in Single Turn   3    | 1   2   2   .   3   1   1   1   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   .   1   .   .   .   
  Melee                    1    | .   1   .   .   .   1   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -5    -5    -4    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Upp   Upp   Fac   
Hostile Shots Fired        1224  | .     66    11    .     19    102   272   355   57    41    72    229   
  Missed                   415   | .     15    5     .     3     38    100   112   23    21    20    78    
Damage Taken               13524 | .     668   92    .     260   845   2303  4064  856   433   950   3053  
  Core                     2770  | .     71    33    .     12    127   256   783   89    60    180   1159  
  Absorbed by Shields      249   | .     .     .     .     .     .     124   106   .     .     .     19    
  Regen/Repaired (Parts)   11    | .     .     .     .     .     11    .     .     .     .     .     .     
Core Remaining (%)         61    | 100   .     .     .     53    76    63    7     .     .     67    .     
Volleys Fired              124   | 10    62    20    .     16    .     .     3     13    .     .     .     
  Largest                  2     | 2     2     2     .     2     .     .     2     1     .     .     .     
  Hottest                  138   | 70    85    53    .     98    .     .     138   75    .     .     .     
Shots Fired                318   | 20    120   23    .     22    114   .     6     13    .     .     .     
  Gun                      156   | 20    77    20    .     20    .     .     6     13    .     .     .     
  Cannon                   157   | .     43    .     .     .     114   .     .     .     .     .     .     
  Launcher                 5     | .     .     3     .     2     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  228   | 10    71    20    .     13    114   .     .     .     .     .     .     
  Thermal                  85    | 10    49    .     .     7     .     .     6     13    .     .     .     
  Explosive                5     | .     .     3     .     2     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         22    | 4     11    6     .     6     22    .     2     5     .     .     .     
  Robot Miss Streak        6     | 3     5     4     .     3     6     .     2     2     .     .     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Autonomous               115   | .     .     .     .     .     115   .     .     .     .     .     .     
Shots Hit Robots           557   | 10    83    10    .     16    159   162   100   11    .     6     .     
  Core Hits                259   | 3     37    10    .     14    67    74    47    3     .     4     .     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | 1     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         49    | 2     7     .     .     .     6     23    10    .     .     1     .     
    Burn                   7     | 1     6     .     .     .     .     .     .     .     .     .     .     
    Destroy                1     | 1     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  7     | .     1     .     .     .     6     .     .     .     .     .     .     
    Sever                  28    | .     .     .     .     .     .     23    5     .     .     .     .     
    Impale                 6     | .     .     .     .     .     .     .     5     .     .     1     .     
Melee Attacks              506   | .     .     .     .     1     153   202   125   5     5     11    4     
  Impact                   1     | .     .     .     .     .     .     .     1     .     .     .     .     
  Slashing                 340   | .     .     .     .     1     110   179   50    .     .     .     .     
  Piercing                 165   | .     .     .     .     .     43    23    74    5     5     11    4     
  Sneak Attacks            87    | .     .     .     .     1     55    21    7     1     .     2     .     
    Combat Hostiles        5     | .     .     .     .     .     .     1     3     .     .     1     .     
  Follow-up Attacks        36    | .     .     .     .     .     1     20    15    .     .     .     .     
Damage Inflicted           29802 | 107   1205  329   .     664   13872 8982  3926  374   .     338   5     
  Guns                     1606  | 107   691   192   .     273   .     .     73    270   .     .     .     
  Cannons                  7853  | .     492   .     .     .     7361  .     .     .     .     .     .     
  Explosions               413   | .     .     137   .     276   .     .     .     .     .     .     .     
  Melee                    19877 | .     .     .     .     115   6485  8982  3853  104   .     338   .     
  Ramming                  53    | .     22    .     .     .     26    .     .     .     .     .     5     
  Kinetic                  8534  | 43    730   192   .     208   7361  .     .     .     .     .     .     
  Thermal                  925   | 64    453   .     .     65    .     .     73    270   .     .     .     
  Explosive                413   | .     .     137   .     276   .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   30    | .     .     .     .     .     .     .     30    .     .     .     .     
  Slashing                 17368 | .     .     .     .     115   6223  8760  2270  .     .     .     .     
  Piercing                 2479  | .     .     .     .     .     262   222   1553  104   .     338   .     
Highest Corruption         6     | .     .     .     .     .     2     1     6     1     1     1     2     
  Average Corruption       1     | .     .     .     .     .     2     1     2     1     1     1     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  88    | .     .     .     .     .     55    12    13    2     3     2     1     
    Message Errors         20    | .     .     .     .     .     11    5     1     1     1     1     .     
    Matter Fused           23    | .     .     .     .     .     17    1     4     .     .     1     .     
    Heat Flow Errors       8     | .     .     .     .     .     4     3     1     .     .     .     .     
    Energy Discharges      16    | .     .     .     .     .     10    .     3     .     2     .     1     
    Parts Fused            2     | .     .     .     .     .     2     .     .     .     .     .     .     
    Data Loss (minor)      11    | .     .     .     .     .     5     3     3     .     .     .     .     
    Data Loss (major)      4     | .     .     .     .     .     2     .     1     1     .     .     .     
    Alerts                 4     | .     .     .     .     .     4     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4286  | .     .     .     .     .     2947  1163  105   .     .     71    .     
  Projectiles              1002  | .     .     .     .     .     1002  .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    3284  | .     .     .     .     .     1945  1163  105   .     .     71    .     
Knockbacks                 31    | .     8     .     .     .     23    .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  30    | .     8     .     .     .     22    .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      49    | .     .     .     .     35    12    .     .     .     .     .     2     
  Shots                    1     | .     .     .     .     1     .     .     .     .     .     .     .     
  Rammed                   12    | .     7     .     .     .     4     .     .     .     .     .     1     
Targets Rammed             13    | .     8     .     .     .     4     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        438   | 130   438   12    .     285   279   280   260   214   67    71    89    
  Average Temperature      61    | 55    125   5     .     154   128   65    82    57    18    16    3     
  Received Heat Transfer   3795  | .     396   .     .     126   279   656   1361  192   90    135   560   
  Effects                  6     | .     4     .     .     1     .     1     .     .     .     .     .     
    Shutdowns              1     | .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           2     | .     1     .     .     1     .     .     .     .     .     .     .     
    Matter Decay           1     | .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     1     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     1     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     1     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             10    | 1     6     .     .     .     .     .     1     2     .     .     .     
  Heat Transferred         2727  | 259   1776  .     .     111   .     .     137   444   .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Peak Influence             1638 | 10   221  14   .    204  1281 1638 1137 534  .    .    205  
  Initial                  802  | .    6    12   .    .    1    582  802  461  .    .    57   
  Average                  563  | 6    67   5    .    84   730  864  958  458  .    .    93   
Maximum Alert Level        5    | .    1    .    .    1    4    5    4    2    .    .    1    
  Low Security (%)         28   | 100  95   100  .    62   4    .    .    .    .    .    99   
  Level 1                  6    | .    4    .    .    37   7    .    .    13   .    .    .    
  Level 2                  24   | .    .    .    .    .    32   39   .    86   .    .    .    
  Level 3                  31   | .    .    .    .    .    42   40   90   .    .    .    .    
  Level 4                  9    | .    .    .    .    .    12   19   9    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    1    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    .    
Squads Dispatched          52   | .    2    .    .    2    11   22   9    3    .    .    3    
  Investigation            21   | .    1    .    .    1    5    8    3    2    .    .    1    
  Extermination            8    | .    .    .    .    .    .    4    2    1    .    .    1    
  Reinforcement            8    | .    1    .    .    .    1    3    2    .    .    .    1    
  Assault                  8    | .    .    .    .    1    2    3    2    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    3    4    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           6    | .   .   .   .   .   2   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              350  | .   24  6   .   4   67  86  33  33  33  31  33  
  Peak Tracking Total      17   | .   4   2   .   2   5   6   6   13  14  7   17  
  Tactical Retreats        39   | .   .   .   .   .   5   7   1   6   6   9   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            11   | .   2   .   .   .   3   2   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          5    | .   .   .   .   1   4   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          69   | .   7   .   3   1   18  20  11  3   1   .   5   
  Terminals                39   | .   6   .   .   .   11  10  6   1   1   .   4   
  Fabricators              7    | .   .   .   .   .   .   4   1   2   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   1   1   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   2   3   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   1   2   2   .   .   .   .   
Total Hacks                159  | .   18  .   6   1   46  41  24  9   5   .   9   
  Successful               72   | .   7   .   6   1   24  17  7   5   5   .   .   
  Failed                   86   | .   10  .   .   .   22  24  17  4   .   .   9   
    Catastrophic           17   | .   1   .   .   .   2   5   7   1   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   11  .   1   .   9   7   3   .   .   .   1   
  Terminals                84   | .   14  .   .   .   24  20  11  2   5   .   8   
  Fabricators              19   | .   .   .   .   .   .   8   4   7   .   .   .   
  Repair Stations          11   | .   .   .   .   .   6   3   2   .   .   .   .   
  Recycling Units          19   | .   4   .   .   .   7   6   2   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   7   .   .   .   .   .   1   
  Garrison Access          11   | .   .   .   .   .   2   4   5   .   .   .   .   
Terminal Hacks             39   | .   5   .   6   1   11  8   2   1   5   .   .   
  Record                   14   | .   .   .   5   .   .   1   2   1   5   .   .   
  Robot Analysis           6    | .   3   .   .   .   2   1   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   6   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   6   2   4   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   3   1   2   .   .   .   
  Build                    6    | .   .   .   .   .   .   3   1   2   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   3   1   1   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   1   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   1   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   .   3   1   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   3   1   1   .   .   .   .   
    Reject                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Mask                   5    | .   1   .   .   .   2   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         53   | .   4   .   .   .   13  18  10  3   .   .   5   
  Full Trace Events        19   | .   1   .   .   .   4   8   3   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   6   2   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   474  | .   .   .   .   .   .   285 47  142 .   .   .   
  Total Part Build Rating  60   | .   .   .   .   .   .   30  10  20  .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   108 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Total Allies               6    | .   .   2   .   4   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   2   .   3   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   38  .   40  40  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  16  .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               54   | .   .   10  .   .   44  .   .   .   .   .   .   
  Total Damage             540  | .   .   105 .   .   435 .   .   .   .   .   .   
  Kills                    8    | .   .   2   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       6    | .   3   .   .   .   2   1   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   .   .   2   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               14925 | 59   1391 1394 481  837  4690 3122 1106 663  265  526  391  
Spaces Moved               10935 | 23   783  510  297  541  2731 2803 965  633  377  795  477  
  Core                     135   | .    .    .    .    1    .    .    .    .    .    .    134  
  Treads                   1404  | .    372  510  297  225  .    .    .    .    .    .    .    
  Legs                     117   | 23   94   .    .    .    .    .    .    .    .    .    .    
  Wheels                   3758  | .    317  .    .    315  2731 345  .    .    .    .    50   
  Hover                    5502  | .    .    .    .    .    .    2458 965  633  377  795  274  
  Flight                   19    | .    .    .    .    .    .    .    .    .    .    .    19   
  Fastest Speed            40    | 120  120  160  160  115  110  71   68   54   54   60   40   
  Average Speed            99    | 120  142  160  160  134  121  82   71   61   60   60   62   
  Slowest Speed            600   | 120  240  160  160  600  145  141  161  161  71   68   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    100  98   62   98   100  67   22   16   56   85   18   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    .    1    1    .    
Spaces Dug                 60    | .    .    4    .    9    37   .    1    4    5    .    .    
Terrain Destroyed          116   | .    .    20   .    21   65   .    1    4    5    .    .    
  Melee                    47    | .    .    .    .    .    37   .    1    4    5    .    .    
  Projectile               28    | .    .    .    .    .    28   .    .    .    .    .    .    
  AOE                      41    | .    .    20   .    21   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      14190 | 36   941  1068 305  628  3903 3412 1234 881  404  822  556  
  Wait                     2213  | .    39   523  .    53   941  327  89   183  20   10   28   
  Move                     10924 | 22   782  509  296  540  2730 2802 964  632  376  794  477  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113   | 2    18   7    3    4    32   18   15   11   .    .    3    
  Fast Attach              63    | 1    2    .    .    2    5    10   13   12   1    .    17   
  Attach                   63    | .    5    .    .    1    10   11   18   6    2    6    4    
  Detach                   9     | .    1    .    .    .    2    1    1    3    .    .    1    
  Swap                     79    | .    10   2    1    2    16   26   15   7    .    .    .    
  Drop                     137   | 1    14   7    5    9    43   31   11   9    .    1    6    
  Fire                     124   | 10   62   20   .    16   .    .    3    13   .    .    .    
  Melee                    411   | .    .    .    .    1    120  160  105  5    5    11   4    
  Ram                      5     | .    .    .    .    .    4    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    8    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    26   .    .    .    .    15   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
    60 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   341 | -10/Materials  | Discovered new exit (range 9)
   642 | -10/Materials  | Discovered new exit (range 5)
   741 | -10/Materials  | Central database locked down
   826 | -10/Materials  | Discovered new exit (range 16)
   982 | -10/Materials  | Discovered new exit (range 12)
  1250 | -10/Materials  | Discovered new exit (range 9)
  1302 | -10/Materials  | Discovered new exit (range 3)
  1451 | -10/Materials  | Entered Mines
  1477 | -10/Mines      | Discovered new exit (range 6)
  1520 | -10/Mines      | Assembled infested the area
  1525 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1535 | -10/Mines      | Found a hidden stash of uninstalled traps
  1614 | -10/Mines      | Discovered new exit (range 7)
  1676 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2389 | -10/Mines      | Learned Materials terminal intel
  2464 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2464 | -10/Mines      | Discovered new exit (range 5)
  2590 | -10/Mines      | Learned 4 Materials zone layouts
  2845 | -10/Mines      | Entered Exiles
  2869 | -10/Exiles     | Discovered new exit (range 14)
  2917 | -10/Exiles     | Met 8R-AWN
  2940 | -10/Exiles     | Met EX-HEX
  3002 | -10/Exiles     | Met EX-DEC
  3010 | -10/Exiles     | Learned location of Zion (-6)
  3036 | -10/Exiles     | Met EX-BIN
  3058 | -10/Exiles     | Aligned with FarCom system
  3060 | -10/Exiles     | Given EX-Vault access code
  3132 | -10/Exiles     | Opened EX-Vault
  3142 | -10/Exiles     | Found Longsword +1
  3159 | -10/Exiles     | Found AWS/Autocannon
  3165 | -10/Exiles     | Found Skeleton Box
  3196 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  3307 | -10/Exiles     | Discovered new exit (range 14)
  3326 | -10/Exiles     | Stole three prototypes: Skeleton Box, AWS/Autocannon, Longsword +1
  3326 | -10/Exiles     | Entered Mines
  3461 | -9/Mines       | Discovered new exit (range 6)
  3469 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  3602 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3743 | -9/Mines       | Met a Derelict shopkeep closing up shop
  4023 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  4025 | -9/Mines       | Found Prototype Device
  4085 | -9/Mines       | Identified exit to Materials
  4099 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4151 | -9/Mines       | Met a Derelict testing a Signal Generator
  4163 | -9/Mines       | Entered Materials
  4163 | -8/Materials   | Accompanied by 3 allies
  4163 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4165 | -8/Materials   | Loaded intel: 12 terminal locations
  4418 | -8/Materials   | Garrison activated, responded to threat
  4440 | -8/Materials   | Discovered new exit (range 18)
  4469 | -8/Materials   | Build established: Tank
  4496 | -8/Materials   | Lost 3 allies
  4890 | -8/Materials   | Discovered new exit (range 16)
  5235 | -8/Materials   | Identified Exp. Sensor Array
  5605 | -8/Materials   | Found Prototype Device
  5755 | -8/Materials   | Repaired Exp. Sensor Array
  5756 | -8/Materials   | Identified Active Sensor Suite
  5969 | -8/Materials   | Discovered new exit (range 6)
  6163 | -8/Materials   | First assault squad dispatched
  7321 | -8/Materials   | AWS/Autocannon suddenly broke down
  7632 | -8/Materials   | Build established: Mutant
  8752 | -8/Materials   | Sterilization system engaged
  8752 | -8/Materials   | Non-combat units ordered to evacuate
  8852 | -8/Materials   | Combat units ordered to evacuate
  8853 | -8/Materials   | Entered Factory
  8853 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8855 | -7/Factory     | FarCom data flow suspended
  9328 | -7/Factory     | Fabricated Cmb. Airjet (x2)
  9578 | -7/Factory     | Discovered new exit (range 6)
 10053 | -7/Factory     | First assault squad dispatched
 10118 | -7/Factory     | Fabricated Cmb. Airjet (x2)
 10129 | -7/Factory     | Build established: Gladiator
 10308 | -7/Factory     | Discovered new exit (range 3)
 10506 | -7/Factory     | Identified exit to Lower Caves
 11199 | -7/Factory     | Fabricated Cmb. Airjet?
 11355 | -7/Factory     | Garrison activated, responded to threat
 11385 | -7/Factory     | Build established: Scavenger-Gladiator
 11671 | -7/Factory     | Garrison activated, responded to threat
 11720 | -7/Factory     | Build established: Gladiator
 11759 | -7/Factory     | Destroyed 9 combat bots
 11930 | -7/Factory     | Discovered new exit (range 15)
 11975 | -7/Factory     | Entered another Factory area
 11975 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 12325 | -6/Factory     | First assault squad dispatched
 12590 | -6/Factory     | Build established: Machinist-Gladiator
 12627 | -6/Factory     | Lost 9 parts (3p2n2u2w)
 12637 | -6/Factory     | Core integrity fell below 50%
 12675 | -6/Factory     | Destroyed 8 combat bots
 12675 | -6/Factory     | Lost 4 parts (1p2n1u)
 12793 | -6/Factory     | Fabricated Cmb. Airjet (x2)
 12888 | -6/Factory     | Core integrity fell below 20%
 12957 | -6/Factory     | Lost 12 parts (5p2n2u3w)
 12965 | -6/Factory     | Found Prototype Processor
 12965 | -6/Factory     | Identified Exp. Targeting Computer
 13073 | -6/Factory     | Discovered new exit (range 4)
 13081 | -6/Factory     | Entered another Factory area
 13081 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13422 | -5/Factory     | Discovered new exit (range 57)
 13496 | -5/Factory     | Fabricated Cmb. Airjet?
 13681 | -5/Factory     | Search patrols dispatched
 13709 | -5/Factory     | Fabricated Cmb. Airjet?
 13738 | -5/Factory     | Build established: Mutant
 13744 | -5/Factory     | Entered Upper Caves
 13807 | -5/Upper Caves | Identified exit to Upper Caves
 13911 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts
 13926 | -5/Upper Caves | Spotted B-75 Beast
 13960 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 13992 | -5/Upper Caves | Lost 4 parts (2n2u)
 13992 | -5/Upper Caves | Learned Factory terminal intel
 14009 | -5/Upper Caves | Entered another Upper Caves area
 14106 | -5/Upper Caves | Discovered new exit (range 8)
 14169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 14365 | -5/Upper Caves | Lost 6 parts (1p3n1u1w)
 14535 | -5/Upper Caves | Entered Factory
 14535 | -4/Factory     | Evolved 2 slots: Utility x2
 14536 | -4/Factory     | Loaded intel: 26 terminal locations
 14622 | -4/Factory     | Build established: Machinist-Mutant
 14737 | -4/Factory     | Released all parts (4)
 14766 | -4/Factory     | Lost 11 parts (2p6n2u1w)
 14881 | -4/Factory     | Core integrity fell below 50%
 14890 | -4/Factory     | Core integrity fell below 20%
 14904 | -4/Factory     | Lost 8 parts (4n3u1w)
 14926 | -4/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14869_ Acquired 30 matter.
14872_ Connecting with Terminal...
14872_ ALERT: Suspicious activity at Terminal F002. Dispatching
  Investigation squad.
14873_ Penetrated by Slug.
14873_ Hacking Suite destroyed.
14877_ R-10 Processor collects Wheel.
14877_ Penetrated by Slug. <x2>
14883_ Dropped Force Lance.
14883_ Critical hit (Burn: +37).
14883_ Penetrated by Slug.
14883_ Dropped Field Propulsion Array.
14884_ System corrupted: Energy discharge (-25).
14886_ Penetrated by Slug.
14888_ Slug penetrates Wall.
14889_ Penetrated by Slug.
14893_ Critical hit (Burn: +37).
14894_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
14898_ Connecting with Terminal...
14919_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          100
Energy Generation          32
Energy Capacity            990
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Armor Coverage             675
Melee Speed Boost          20
Evasion (%)                62
Melee Accuracy             12
Target Analysis            6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
       Cmb. Airjet | -8/Materials | Scanalyzed
 Exp. Sensor Array | -8/Materials | Scanalyzed
        Greatsword | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -7/Factory 
 Cmb. Airjet | x2 | -7/Factory 
 Cmb. Airjet | x2 | -7/Factory 
 Cmb. Airjet | x2 | -6/Factory 
 Cmb. Airjet | x2 | -5/Factory 
 Cmb. Airjet | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Production Line

 Challenges 
------------
None

 Game 
------
Seed              AlphaSupersonicBattery
  Manual?         0
Play Time         02:08:39
  Cumulative      88.1 hours
  Start           2024.09.15 @ 22:07:08
  End             2024.09.16 @ 00:19:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          55
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebefc3ee-7fbf-40fa-90e3-df20a29ab255