Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.04 @ 21:36:25 Player: cogger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (3070) 3070 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 7951 Bonus ------- Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Cryofiber Web Medium Storage Unit Improved Light Armor Plating Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core Fusion Compressor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer Launcher Guidance Computer Cloaking Device System Shield Recalibrator > --- WEAPON ----------- Plasma Rifle Advanced Assault Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Treads Armored Treads Advanced Treads Advanced Treads Improved Cryofiber Web Improved Light Armor Plating Improved Light Armor Plating Heavy Laser Rocket Launcher Improved Grenade Launcher [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 9 | . 1 2 2 2 2 . . . . Power 2 | . 1 . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 1 . 2 . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 52 | 8 1 7 9 6 11 2 2 1 5 Power 13 | 1 1 2 2 2 4 . 1 . . Engine 8 | 1 1 2 2 1 1 . . . . Core 5 | . . . . 1 3 . 1 . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 3 3 . 3 . . . 1 Treads 12 | 2 . 3 3 . 3 . . . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 3 . 1 3 . 4 . 1 . 1 Device 3 | 1 . . . . 2 . . . . Storage 1 | . . 1 . . . . . . . Processor 2 | 1 . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . Protection 6 | 1 . . 3 . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 14 | 2 . 1 1 4 . 2 . 1 3 Energy Gun 4 | . . 1 . 1 . 1 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . 1 . . . Launcher 6 | . . . 1 2 . . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . 2 4 2 2 4 . . 17 Power 7 | . . 2 1 . 1 1 . . 2 Propulsion 7 | . . . 1 . . . . . 6 Utility 5 | . . . 2 . . 1 . . 2 Weapon 12 | . . . . 2 1 2 . . 7 Highest Loss Streak 10 | . . 1 2 1 2 2 . . 10 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 7 | 2 4 5 8 8 7 7 6 8 6 Power . | . . . 2 1 1 1 . . . Propulsion 3 | . . 1 3 3 4 4 4 4 2 Utility 2 | . 2 1 1 3 1 2 2 2 2 Weapon 1 | . 1 2 1 . . . . 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . 1 . 1 1 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 1 | . . . . . . . . . 1 Weapon 2 | . 1 . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 94 98 99 93 92 91 97 85 Engine 8 | . 25 19 16 20 5 . . . . Core 9 | . . . . . 12 17 18 18 15 Treads 19 | . 25 25 24 21 17 18 18 18 15 Device 8 | . 12 10 4 . 6 12 12 12 10 Storage 6 | . . 9 8 7 6 6 6 6 5 Processor 10 | . 12 10 8 7 12 12 12 12 9 Hackware 1 | . . . . . . . 4 6 5 Protection 4 | . . . 11 14 8 3 . . 1 Energy Gun 5 | . . 1 3 7 6 6 6 6 6 Ballistic Gun 6 | . 25 18 16 9 . . . . . Ballistic Cannon 5 | . . . . . 6 11 12 12 7 Launcher 4 | . . . 4 11 10 3 . 3 5 Peak Build Rating 65 | 7 8 18 27 41 56 59 59 63 65 Average Rating 42 | 5 8 13 22 34 51 55 57 61 52 On Entrance 33 | . 7 8 18 27 41 56 51 59 63 Naked Turns 109 | . . . . . . . . . 109 Heaviest Build 64 | 6 9 24 41 63 64 62 50 57 57 Greatest Support 88 | 40 40 66 66 62 88 80 80 80 86 Greatest Overweight (x) 6 | . . 6 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 10 10 10 9 Most Carried 10 | 5 5 8 10 10 9 9 7 10 10 Average Carried 7 | 2 4 5 8 8 7 7 6 8 6 Final Capacity 10 | 5 5 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 6 10 9 9 7 7 9 5 Class Distribution -------------------- 66% | Hacker-Gunner 17% | Hacker-Mutant 16% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2602 | 280 12 180 250 244 466 434 364 31 341 Remotely . | . . . . . . . . . . Salvage Created 3639 | . 28 557 1020 415 863 392 233 . 131 Parts 165 | . 4 28 59 26 37 5 . . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 2 11 20 7 12 4 . . 4 Melee 3 | . . . . . 1 2 . . . Guns 29 | . 2 11 14 . 2 . . . . Cannons 5 | . . . . 1 2 1 . . 1 AOE 22 | . . . 6 5 7 1 . . 3 Classes Destroyed 12 | . 1 4 3 2 2 . . . . Worker 9 | . . . 1 4 4 . . . . Tunneler 2 | . . . . 1 1 . . . . Recycler 5 | . . . 1 1 3 . . . . Operator 1 | . . . . . 1 . . . . Watcher 2 | . . 1 . 1 . . . . . Swarmer 5 | . 2 . 3 . . . . . . Grunt 27 | . . 7 11 2 5 2 . . . Brawler 2 | . . . 1 . . . . . 1 Duelist 2 | . . 1 . . 1 . . . . Sentry 13 | . . 3 5 3 1 . . . 1 Hunter 7 | . . . . . 3 2 . . 2 Programmer 4 | . . . . 2 2 . . . . Packrat 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 2 4 6 6 8 2 . . 2 Combat Bots Only 5 | . 2 4 5 3 3 2 . . 2 Max Kills in Single Turn 5 | . 2 1 5 3 5 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . . . 4 2 2 1 . . 2 Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 702 | . 3 91 111 127 116 36 . . 218 Missed 187 | . 2 18 26 44 36 7 . . 54 Hits 515 | . 1 73 85 83 80 29 . . 164 Melee 26 | . . 10 . . 2 . . . 14 Projectile 489 | . 1 63 85 83 78 29 . . 150 AOE 2 | . . . 2 . . . . . . Critical Strikes 20 | . . 3 8 . 3 2 . . 4 Damage Taken 5347 | . 5 710 1029 361 784 357 . . 2101 Core 1092 | . . 132 79 21 73 32 . . 755 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 3301 | . 4 435 631 309 483 210 . . 1229 Regen/Repaired (Parts) 333 | . . 62 36 . 235 . . . . Core Remaining (%) 89 | 100 100 67 85 97 . . . . . Volleys Fired 242 | . 1 57 78 24 28 24 9 . 21 Largest 4 | . 2 2 3 4 4 4 1 . 4 Hottest 187 | . 40 60 80 181 181 182 75 . 187 Shots Fired 491 | . 2 114 143 54 67 46 9 . 56 Gun 346 | . 2 114 134 33 14 17 9 . 23 Cannon 65 | . . . . 1 23 26 . . 15 Launcher 80 | . . . 9 20 30 3 . . 18 Special . | . . . . . . . . . . Kinetic 299 | . 2 100 115 18 23 26 . . 15 Thermal 79 | . . . . 16 14 17 9 . 23 Explosive 45 | . . . . 10 17 . . . 18 Electromagnetic 68 | . . 14 28 10 13 3 . . . Robot Hit Streak 48 | . 2 31 39 48 28 23 11 . 14 Robot Miss Streak 2 | . . 1 1 2 1 1 1 . 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 5 | . 1 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 404 | . 2 102 123 44 37 38 8 . 50 Core Hits 213 | . 2 31 71 27 46 14 2 . 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . Critical Strikes 9 | . . 2 . . 2 2 1 . 2 Burn 3 | . . . . . . . 1 . 2 Destroy 2 | . . 2 . . . . . . . Blast 4 | . . . . . 2 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9487 | . 19 864 1765 1476 2705 818 212 . 1628 Guns 3339 | . 19 864 1025 381 169 248 173 . 460 Cannons 1287 | . . . . 37 398 459 . . 393 Explosions 4672 | . . . 727 1006 2129 71 . . 739 Melee . | . . . . . . . . . . Ramming 189 | . . . 13 52 9 40 39 . 36 Kinetic 2923 | . 19 713 792 149 398 459 . . 393 Thermal 2005 | . . . 245 269 610 248 173 . 460 Explosive 2720 | . . . . 771 1210 . . . 739 Electromagnetic 1650 | . . 151 715 235 478 71 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 1 . 4 4 4 4 . Average Corruption 3 | . . . 1 . 3 4 4 4 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . 2 . 23 18 14 3 . Message Errors 17 | . . . 1 . 6 4 5 1 . Matter Fused 12 | . . . . . 1 7 3 1 . Heat Flow Errors 4 | . . . 1 . . 2 1 . . Energy Discharges 13 | . . . . . 6 3 4 . . Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 1 . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 2 | . . . . . 1 1 . . . Alerts 2 | . . . . . 1 . . 1 . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 385 | . . . 36 40 249 26 21 . 13 Projectiles 27 | . . . . . 1 26 . . . Explosions 331 | . . . 36 34 248 . . . 13 Melee 27 | . . . . 6 . . 21 . . Knockbacks 7 | . . . . 1 3 1 1 . 1 Impact 2 | . . . . 1 . . 1 . . Kinetic 5 | . . . . . 3 1 . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . . . 82 . 33 9 . . 30 Shots 9 | . . . 5 . 2 1 . . 1 Rammed 26 | . . . 1 2 1 8 3 . 11 Targets Rammed 30 | . . . 2 3 2 9 3 . 11 Kicked . | . . . . . . . . . . Crushed 4 | . . . 1 1 1 1 . . . Highest Temperature 562 | . 10 231 333 562 542 487 270 . 458 Average Temperature 145 | . 7 42 107 164 195 148 144 . 213 Received Heat Transfer 2538 | . . 402 717 174 285 126 . . 834 Effects 68 | . . . 6 19 24 10 . . 9 Shutdowns 28 | . . . . 7 13 3 . . 5 Energy Bleed 9 | . . . . 3 4 2 . . . Interference 14 | . . . 6 5 3 . . . . Matter Decay 3 | . . . . 1 2 . . . . Damage (minor) 10 | . . . . 3 2 1 . . 4 Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 4 | . . . . 1 . . 3 . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 5 | . . . . 3 2 . . . . Heat Transferred 3617 | . . . 200 555 633 544 500 . 1185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 97 | 100 100 100 100 100 89 . . . . Level 1 2 | . . . . . 10 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 247 | . 52 90 150 157 247 . . . . Initial 24 | . . . 22 24 7 . . . . Average 41 | . 6 13 46 29 76 . . . . Influence Increases 2466 | . 67 400 668 326 628 110 5 . 262 Destroy 0b10 Robot/C 1300 | . 40 220 400 140 240 80 . . 180 Destroy 0b10 Robot/NC 105 | . . 5 10 35 45 5 5 . . Destroy Leader 364 | . 10 72 110 62 70 10 . . 30 Allied During Kill 7 | . . . . . . . . . 7 Successful Hack 52 | . 17 13 1 . 21 . . . . Disable Machine 56 | . . . 8 8 40 . . . . Destroy Structure 267 | . . . 4 81 182 . . . . Lose Combat Pursuer 315 | . . 90 135 . 30 15 . . 45 Influence Decreases 2466 | . 67 325 668 379 620 140 . 5 262 Entered New Map 140 | . . . 53 51 15 16 . 5 . Time Decay 2146 | . 67 305 605 318 585 109 . . 157 Lost Part 100 | . . 20 10 10 20 15 . . 25 Lost Ally 80 | . . . . . . . . . 80 Squads Dispatched 17 | . . 3 6 3 5 . . . . Investigation 5 | . . 1 2 . 2 . . . . Extermination 3 | . . . . 2 1 . . . . Reinforcement 7 | . . 2 4 . 1 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 7 | . . 5 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 3 23 37 9 16 5 . . 14 Peak Tracking Total 6 | . 2 4 5 2 6 2 . . 6 Tactical Retreats 11 | . . 4 2 . 1 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 7 | . . . . 4 3 . . . . Indirectly 4 | . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 14 | . . . 2 2 10 . . . . Max in Single Turn 6 | . . . 2 2 6 . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 20 | . 2 5 3 3 7 . . . . Terminals 12 | . 1 3 2 2 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . 1 1 . 2 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 66 | . 9 24 13 3 17 . . . . Successful 51 | . 6 23 10 1 11 . . . . Failed 15 | . 3 1 3 2 6 . . . . Catastrophic 2 | . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 38 | . 7 10 10 2 9 . . . . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . 4 3 . 5 . . . . Recycling Units 5 | . 2 . . . 3 . . . . Scanalyzers 10 | . . 10 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 25 | . 5 9 7 . 4 . . . . Record 5 | . 1 2 1 . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . . Alert Level 3 | . . 2 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 5 | . . 2 2 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . 4 3 . 4 . . . . Scan Component 6 | . . 2 2 . 2 . . . . Repair 5 | . . 2 1 . 2 . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . . . . Recycle Component 2 | . 1 . . . 1 . . . . Process 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 10 | . . 10 . . . . . . . Insert Component 5 | . . 5 . . . . . . . Analyze 5 | . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 3 3 2 6 . . . . Full Trace Events 5 | . . 1 2 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . 5 . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 2 1 . 2 . . . . Time 148 | . . 52 26 . 70 . . . . Parts Recycled 2 | . 1 . . . 1 . . . . Recycled Matter 12 | . . . . . 12 . . . . Retrieved Matter 12 | . . . . . 12 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . . 153 153 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 Total Damage 327 | . . . . . . . . . 327 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 5155 | 26 266 875 513 . 45 834 573 1223 800 Structural 1680 | 26 266 875 513 . . . . . . Cloaking 3475 | . . . . . 45 834 573 1223 800 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 7767 | 78 266 875 1039 805 1134 834 573 1223 940 Spaces Moved 4137 | 40 162 399 455 419 614 483 353 774 438 Core 3 | 2 . 1 . . . . . . . Treads 4134 | 38 162 398 455 419 614 483 353 774 438 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 161 153 155 155 155 150 Average Speed 156 | 154 160 151 159 162 159 155 155 155 155 Slowest Speed 350 | 160 160 350 225 241 240 155 155 155 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 23 38 45 13 19 70 58 84 67 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 7 | . . . . . . 1 2 2 2 Spaces Dug 17 | . . . . . 17 . . . . Terrain Destroyed 382 | . . . 3 94 222 2 . . 61 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 6 2 . . . AOE 374 | . . . 3 94 216 . . . 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 4996 | 54 167 575 664 497 704 523 368 797 647 Wait 457 | . 1 103 96 36 33 6 . 20 162 Move 4128 | 39 161 398 454 418 613 482 352 773 438 Hop . | . . . . . . . . . . Pick Up 47 | 6 3 5 14 6 7 . 2 3 1 Fast Attach 23 | 6 . 4 3 1 8 . . . 1 Attach 39 | 2 1 5 8 5 6 2 2 1 7 Detach 8 | . . 1 3 . . . . . 4 Swap 4 | . . . . . 4 . . . . Drop 18 | 1 . 2 6 4 3 . . . 2 Fire 242 | . 1 57 78 24 28 24 9 . 21 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 30 | . . . 2 3 2 9 3 . 11 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Power x1 183 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Identified exit to Materials 235 | -10/Materials | Discovered exit to Materials (range 9) 309 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 547 | -9/Materials | Identified exit to Storage 547 | -9/Materials | Discovered exit to Storage (range 7) 696 | -9/Materials | Identified exit to Mines 821 | -9/Materials | Repaired Lgt. Ion Engine 849 | -9/Materials | Repaired Lgt. Ion Engine 1123 | -9/Materials | Identified exit to Materials 1123 | -9/Materials | Discovered exit to Materials (range 12) 1220 | -9/Materials | Entered another Materials area 1220 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1293 | -8/Materials | Repaired EM Pulse Gun 1584 | -8/Materials | Build established: Hacker-Gunner 2073 | -8/Materials | Build established: Hacker-Tank 2211 | -8/Materials | Identified exit to Factory 2211 | -8/Materials | Discovered exit to Factory (range 10) 2259 | -8/Materials | Entered Factory 2259 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2668 | -7/Factory | Garrison activated, responded to threat 3040 | -7/Factory | Identified exit to Factory 3040 | -7/Factory | Discovered exit to Factory (range 6) 3064 | -7/Factory | Entered another Factory area 3064 | -6/Factory | Evolved 2 slots: Utility x2 3212 | -6/Factory | Repaired Hrd. Light Armor Plating 3252 | -6/Factory | Repaired Reflective Plating? 3347 | -6/Factory | Build established: Hacker-Gunner 3485 | -6/Factory | Garrison activated, responded to threat 4132 | -6/Factory | Identified exit to Lower Caves 4132 | -6/Factory | Discovered exit to Lower Caves (range 5) 4198 | -6/Factory | Entered Lower Caves 4288 | -6/Lower Caves | Encountered a Warlord checkpoint 4479 | -6/Lower Caves | Identified exit to Lower Caves 5032 | -6/Lower Caves | Entered another Lower Caves area 5047 | -6/Lower Caves | Encountered a Warlord checkpoint 5559 | -6/Lower Caves | Identified exit to Zion 5559 | -6/Lower Caves | Discovered exit to Zion (range 15) 5605 | -6/Lower Caves | Entered Zion 5683 | -6/Zion | Given A8's code to call for help 5686 | -6/Zion | Identified exit to Proximity Caves 5686 | -6/Zion | Discovered exit to Proximity Caves (range 13) 5733 | -6/Zion | System corruption cleaned by Quarantine Array 6195 | -6/Zion | Learned Factory trap positions 6375 | -6/Zion | Met Imprinter 6402 | -6/Zion | Imprinted 6405 | -6/Zion | Declared Zion's savior 6828 | -6/Zion | Entered Proximity Caves 6828 | -5/Proximity Caves | Accompanied by 4 allies 6968 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7082 | -5/Proximity Caves | Lost 3 allies 7257 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7316 | -5/Proximity Caves | Lost 3 parts (1n2w) 7368 | -5/Proximity Caves | Spotted B-75 Beast 7433 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7687 | -5/Proximity Caves | Core integrity fell below 50% 7688 | -5/Proximity Caves | Lost 10 parts (2p3n1u4w) 7735 | -5/Proximity Caves | Core integrity fell below 20% 7768 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07623_ Imp. Light Armor Plating severed. 07624_ Adv. Treads destroyed. 07625_ Destroyed Carbon-fiber Leg. 07626_ Power failure, Mic. Nuclear Core shutdown. 07627_ Overheating: Launcher Guidance Computer damaged (-10). 07627_ L-41 Fighter overheating. 07628_ Mic. Nuclear Core destroyed. 07628_ Cloaking Device destroyed. 07629_ Overheating: Med. Storage Unit damaged (-69). 07630_ L-41 Fighter heat damages Axe. 07637_ Med. Treads destroyed. 07639_ Plasma Rifle destroyed. 07652_ Adv. Treads destroyed. 07654_ Hvy. Laser destroyed. 07657_ Rocket Launcher destroyed. 07658_ Discarded System Shield. 07659_ Discarded Launcher Guidance Computer. 07659_ L-41 Fighter destroyed. 07659_ Dropped Fusion Compressor. 07716_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ???????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ??????????????????????????????????####????##" | | ??????????????????????????????????# ##?###" # | | ??????????????????????????????????# ### #### | | ??????????????????????????????????# % ### | | ??????????????????????????????????## ##### | | ???????????????????????????????????#######???# | | ???????????????????????????? ????????????????## | | ??????????????????????????? ????????????????#### | | ??????????????????????????? ?????????????????### | | ??????????????????????????? #????????????????## % | | ??????????????????????????? #????????????????# | | ??????????????????????????? #????????????????# | | ??????????????????????????? ###???????????##### | | ??????????????????????????? ???????????? ?# | | ??????????????????????????# ?????????????# ?# | | ??????????????????????????# #?????????????# ?# | | ??????????????????????????# #?????????????# ## | | ?????????????????????????## #?????#????????# ## | | ???????????????????????### ###### ???# ## | | ??????????????????????## @ #??????# | | #?????????????????????# !% %#### #???????## | | X"????????????????????###! ##??# #?????###?# | | "??????????????????????## g ##?# #????## ### # | | "??????????????????????## % ### #?#### ## # | | "###????????????????????# ## #?# # | | #"# ######??????????????## ## ### | | ######?????????# | | ## ##???????# # | | # ##??????## ##### ##### | | #######?## #???# ####???? | | #??########??# #??????? | | ##????????# #?????? | | ###?????# #?????? | | # #### ##???# #????? | | #### ##??# ##### #????? | | #??## ##?## ### #????? | | ##??## ### ######### #????? | | #???## ## #???????### ????? | | ##???### = ####?? #???????? ???? | | ??????##### *%### ####????? #??????? ##??? | | ????????????# =% # #?????? ##??????? ###???? | | ???????????## =![ #??????????## ??? #??###? | | ???????????# !! *= %= ##????????# ???##### # | | ??????????## ## #???? ???# ?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 48 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Lance | -6/Zion | Archive Fission Core | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 15% | -9/Materials Lgt. Ion Engine | 30% | -9/Materials EM Pulse Gun | 20% | -8/Materials Hrd. Light Armor Plating | 11% | -6/Factory Reflective Plating | 37% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed InsulatedNullMeganuke Manual? 0 Play Time 01:26:46 Cumulative 8.3 hours Start 2025.08.04 @ 18:18:58 End 2025.08.04 @ 21:36:25 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 1 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4934f0-8b88-40ff-8845-10d25ea9f5f9