Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 10:55:20

Player: Jekonmo

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (127)     635
Value Destroyed (4126)     4126
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (177)                177
              TOTAL SCORE: 7378

 Bonus
-------
High Alert Combat Kills    177

 Cogmind 
---------
Core Integrity             0/700
Matter                     16/300
Energy                     300/300
System Corruption          2%
Temperature                Warm (138)
Movement                   Rolling (160) Ox4
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
               Nuclear Core
         Light Nuclear Core
>              --- PROPULSION (2) ---
       Armored Huge Wheel
>              --- UTILITY (6) ------
               Coolant Injector
               Huge Storage Unit
      Advanced Targeting Computer
         Heavy Armor Plating
>              --- WEAPON (3) -------
      Advanced Assault Cannon
               Gauss Cannon
               Gauss Cannon
>              --- INVENTORY (25) ---
      Improved Ion Engine
         Light Nuclear Core
               Wheel
               Wheel
       Armored Huge Wheel
               Coolant Injector
       Compact Battery (200)
      Advanced Targeting Computer
      Improved Light Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Shock Rifle
      Advanced Beam Cannon
  High-powered Shotgun
               Gauss Rifle
               Gauss Rifle
      Advanced Assault Cannon
      Advanced Assault Cannon
               Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Coolant Injector
           Huge Storage Unit
  Advanced Targeting Computer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
     Heavy Particle Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
     Light Nuclear Core
           Wheel
           Wheel
   Armored Huge Wheel
   Armored Huge Wheel
           Coolant Injector
           Coolant Injector
   Compact Battery
  Advanced Targeting Computer
     Heavy Armor Plating
  Improved Light Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Shock Rifle
  Advanced Beam Cannon
           Gauss Rifle
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Remote Datajack
           Great Maul
[Rating: 52]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             104  | 10  9   29  34  22  
  Power                    14   | 4   .   1   6   3   
    Engine                 11   | 4   .   1   5   1   
    Core                   3    | .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   4   8   3   
    Treads                 3    | .   .   .   3   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  12   | 2   1   4   2   3   
    Hover                  1    | .   .   .   1   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  25   | 1   5   8   7   4   
    Device                 6    | .   1   3   1   1   
    Storage                3    | 1   2   .   .   .   
    Processor              3    | .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   2   4   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   47   | 3   3   16  13  12  
    Energy Gun             12   | 2   .   2   7   1   
    Energy Cannon          6    | .   .   3   1   2   
    Ballistic Gun          8    | 1   2   2   .   3   
    Ballistic Cannon       14   | .   .   8   3   3   
    Launcher               5    | .   1   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   1   
Parts Lost                 25   | .   1   5   6   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   2   2   1   
  Utility                  8    | .   1   3   .   4   
  Weapon                   10   | .   .   .   4   6   
  Highest Loss Streak      12   | .   1   2   2   12  
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     93   | .   97  97  92  85  
  Engine                   10   | .   14  11  9   8   
  Core                     1    | .   .   .   .   5   
  Treads                   1    | .   .   .   3   2   
  Leg                      1    | .   .   .   2   .   
  Wheel                    13   | .   28  21  6   7   
  Device                   10   | .   8   10  11  11  
  Storage                  9    | .   14  11  9   7   
  Processor                7    | .   .   9   8   7   
  Protection               11   | .   2   11  15  9   
  Energy Gun               9    | .   7   .   16  9   
  Energy Cannon            2    | .   .   .   3   4   
  Ballistic Gun            3    | .   18  3   .   1   
  Ballistic Cannon         7    | .   .   16  5   6   
Peak Build Rating          52   | 6   11  20  41  52  
  Average Rating           28   | 3   9   17  33  46  
  On Entrance              14   | .   6   11  17  40  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             131  | 13  93  99  123 131 
  Greatest Support         40   | 32  32  26  40  28  
  Greatest Overweight (x)  28   | .   3   9   21  28  
  Average Overweight (x)   4    | .   .   3   9   6   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 6   16  25  25  25  
  Most Carried             25   | 5   20  25  25  25  
  Average Carried          19   | 1   8   23  21  21  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            24   | .   20  24  24  20  

 Class Distribution 
--------------------
 32% | Mutant
 27% | Tank
 24% | Gunner
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2386 | 208  305  876  639  358  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3767 | .    451  1240 1044 1032 
  Parts                    238  | .    44   81   68   45   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  100  | .   15  35  25  25  
  Guns                     50   | .   12  8   18  12  
  Cannons                  35   | .   .   24  4   7   
  AOE                      12   | .   3   2   2   5   
Classes Destroyed          16   | .   5   3   5   3   
  Worker                   3    | .   .   .   1   2   
  Builder                  4    | .   .   .   2   2   
  Tunneler                 1    | .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 4    | .   .   2   .   2   
  Watcher                  13   | .   3   4   5   1   
  Swarmer                  29   | .   9   7   7   6   
  Grunt                    37   | .   4   17  8   8   
  Brawler                  2    | .   .   .   1   1   
  Duelist                  2    | .   .   1   .   1   
  Sentry                   16   | .   .   10  6   .   
  Specialist               4    | .   .   .   2   2   
  Hunter                   6    | .   .   .   1   5   
  Programmer               2    | .   .   .   .   2   
  Subdweller               2    | .   2   .   .   .   
Best Kill Streak           9    | .   6   6   9   7   
  Combat Bots Only         8    | .   4   5   8   5   
Max Kills in Single Turn   3    | .   2   2   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        537  | .    45   149  79   264  
  Missed                   137  | .    8    45   21   63   
Damage Taken               5665 | .    309  1445 907  3004 
  Core                     1230 | .    40   386  100  704  
  Absorbed by Shields      83   | .    83   .    .    .    
  Redirected to Shielding  43   | .    .    23   20   .    
  Regen/Repaired (Parts)   147  | .    .    147  .    .    
Core Remaining (%)         67   | 100  84   3    81   .    
Volleys Fired              225  | .    29   88   50   58   
  Largest                  3    | .    2    2    3    3    
  Hottest                  240  | .    63   95   240  235  
Shots Fired                516  | .    57   170  136  153  
  Gun                      273  | .    55   50   94   74   
  Cannon                   234  | .    .    120  39   75   
  Launcher                 9    | .    2    .    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  272  | .    36   141  20   75   
  Thermal                  173  | .    .    .    113  60   
  Explosive                9    | .    2    .    3    4    
  Electromagnetic          62   | .    19   29   .    14   
  Robot Hit Streak         18   | .    6    18   14   10   
  Robot Miss Streak        13   | .    4    5    13   6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    2    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           329  | .    32   119  81   97   
  Core Hits                224  | .    25   58   69   72   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         14   | .    .    7    1    6    
    Destroy                1    | .    .    .    .    1    
    Blast                  13   | .    .    7    1    5    
Melee Attacks              8    | .    .    6    .    2    
  Impact                   8    | .    .    6    .    2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9142 | .    833  2635 2207 3467 
  Guns                     3919 | .    443  574  1475 1427 
  Cannons                  3127 | .    .    1793 463  871  
  Explosions               1861 | .    390  129  269  1073 
  Melee                    235  | .    .    139  .    96   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3423 | .    285  1863 201  1074 
  Thermal                  3050 | .    97   129  1737 1087 
  Explosive                1545 | .    293  .    269  983  
  Electromagnetic          889  | .    158  504  .    227  
  Impact                   235  | .    .    139  .    96   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    1    .    2    
  Average Corruption       1    | .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    6    .    3    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    1    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            142  | .    5    7    11   119  
  Projectiles              39   | .    .    7    9    23   
  Explosions               65   | .    5    .    2    58   
  Melee                    38   | .    .    .    .    38   
Knockbacks                 25   | .    .    12   4    9    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  19   | .    .    8    4    7    
  Secondary                4    | .    .    4    .    .    
Self-Inflicted Damage      205  | .    18   25   9    153  
  Shots                    7    | .    2    1    1    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        569  | .    24   260  569  197  
  Average Temperature      96   | .    6    37   125  106  
  Received Heat Transfer   1162 | .    76   564  315  207  
  Effects                  5    | .    .    .    5    .    
    Shutdowns              2    | .    .    .    2    .    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    
    Damage (major)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    .    1    .    1    
  Combat Hostiles          2    | .    .    1    .    1    
  Parts Fried              3    | .    .    1    .    2    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             15   | .    1    .    9    5    
  Heat Transferred         6104 | .    150  150  3720 2084 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             744  | .   273 569 417 744 
  Initial                  239  | .   .   27  239 170 
  Average                  206  | .   118 287 152 274 
Maximum Alert Level        3    | .   1   2   2   3   
  Low Security (%)         56   | 100 90  24  61  61  
  Level 1                  28   | .   9   46  36  3   
  Level 2                  15   | .   .   28  2   33  
  Level 3                  .    | .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   3   4   4   8   
  Investigation            5    | .   2   2   1   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            7    | .   1   1   3   2   
  Assault                  1    | .   .   1   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   .   2   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              153  | .   21  47  38  47  
  Peak Tracking Total      10   | .   4   7   9   10  
  Tactical Retreats        12   | .   2   4   1   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   1   2   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          16   | .   1   1   1   13  
  Max in Single Turn       4    | .   1   1   1   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          19   | .   5   8   6   .   
  Terminals                12   | .   4   5   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          4    | .   1   1   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                46   | .   11  21  14  .   
  Successful               31   | .   5   15  11  .   
  Failed                   15   | .   6   6   3   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                30   | .   10  12  8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   8   .   .   
  Recycling Units          5    | .   1   1   3   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   4   6   5   .   
  Record                   3    | .   .   2   1   .   
  Robot Analysis           5    | .   2   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   .   8   .   .   
  Scan Component           4    | .   .   4   .   .   
  Repair                   4    | .   .   4   .   .   
Recycling Unit Hacks       5    | .   1   1   3   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         4    | .   1   1   2   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   6   1   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   4   .   .   
  Time                     128  | .   .   128 .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          364  | .   .   .   364 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       5    | .   2   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8169 | 51   1210 2212 3111 1585 
Spaces Moved               3527 | 40   767  1181 864  675  
  Core                     23   | 22   .    .    .    1    
  Treads                   22   | .    .    .    22   .    
  Legs                     110  | .    .    .    110  .    
  Wheels                   3364 | 18   767  1181 724  674  
  Hover                    .    | .    .    .    .    .    
  Flight                   8    | .    .    .    8    .    
  Fastest Speed            50   | 50   100  135  140  145  
  Average Speed            184  | 72   109  136  317  191  
  Slowest Speed            1510 | 100  135  215  1510 1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       55   | 3    97   87   65   23   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          154  | .    17   11   57   69   
  Melee                    .    | .    .    .    .    .    
  Projectile               32   | .    .    9    9    14   
  AOE                      122  | .    17   2    48   55   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4686 | 60   1076 1597 1114 839  
  Wait                     660  | 3    246  258  100  53   
  Move                     3523 | 39   766  1180 863  675  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  110  | 6    24   26   37   17   
  Fast Attach              3    | 2    .    .    1    .    
  Attach                   47   | 4    2    13   13   15   
  Detach                   3    | .    .    .    .    3    
  Swap                     54   | 4    7    16   20   7    
  Drop                     53   | 2    2    10   30   9    
  Fire                     225  | .    29   88   50   58   
  Melee                    8    | .    .    6    .    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 3)
  316 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 16)
  747 | -10/Materials | Discovered new exit (range 16)
  852 | -10/Materials | Derelicts attacked the area
 1006 | -10/Materials | Discovered new exit (range 16)
 1262 | -10/Materials | Entered another Materials area
 1262 | -9/Materials  | Evolved 2 slots: Utility x2
 1690 | -9/Materials  | Discovered new exit (range 10)
 1797 | -9/Materials  | Build established: Scavenger-Mutant
 2072 | -9/Materials  | Repaired Imp. Heat Sink
 2150 | -9/Materials  | Core integrity fell below 50%
 2320 | -9/Materials  | Repaired Battle Cannon
 2356 | -9/Materials  | Repaired Imp. Light Cannon
 2444 | -9/Materials  | Discovered new exit (range 6)
 2912 | -9/Materials  | Repaired Wheel
 2943 | -9/Materials  | Discovered new exit (range 15)
 3048 | -9/Materials  | Build established: Mutant
 3162 | -9/Materials  | Core integrity fell below 20%
 3262 | -9/Materials  | First assault squad dispatched
 3421 | -9/Materials  | Discovered new exit (range 15)
 3474 | -9/Materials  | Entered another Materials area
 3474 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3722 | -8/Materials  | Discovered new exit (range 10)
 3735 | -8/Materials  | Identified exit to Storage
 3798 | -8/Materials  | Build established: Tank
 4936 | -8/Materials  | Discovered new exit (range 15)
 5854 | -8/Materials  | Build established: Gunner
 6028 | -8/Materials  | Discovered new exit (range 10)
 6235 | -8/Materials  | Destroyed 8 combat bots
 6585 | -8/Materials  | Entered Factory
 6585 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 7422 | -7/Factory    | Garrison activated, responded to threat
 7477 | -7/Factory    | Cargo convoy interrupted
 7550 | -7/Factory    | Core integrity fell below 50%
 7559 | -7/Factory    | Core integrity fell below 20%
 7598 | -7/Factory    | Lost 12 parts (2p1n3u6w)
 7864 | -7/Factory    | Build established: Tank
 8170 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
08154_ K-01 Serf destroyed.
08154_ K-01 Serf collects debris.
08155_ Extracted 49 matter.
08155_ Imp. Light Armor Plating destroyed.
08157_ A-02 Transporter destroyed.
08157_ S-27 Virus destroyed.
08158_ K-01 Serf collects debris.
08160_ C-30 ARC bursts open, deploying its
  payload.
08160_ P-60 Hacker unfolds itself.
08160_ K-01 Serf destroyed.
08161_ U-05 Engineer builds a Wall.
08163_ Acquired 9 matter.
08164_ Door malfunctions.
08165_ U-05 Engineer builds a Wall.
08168_ P-60 Hacker knocked back.
08169_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5H.
08169_ U-05 Engineer repairs door.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??##############?????????????????????????????????? |
| ??#            #?????????????????????????????????? |
| ??#  """ """   #"????????????????????????????????? |
| ??#  """ """   #"????????????????????????????????? |
| ??#  """ """   #"??? #???????????????????????????? |
| ??+            #     #???????????????????????????? |
| ??#  """ """   # """ #??????????###  ????????????? |
| ??#  """ """   # """ ??????????      ????????????? |
| ??#  """ """   # """ ??????????       ???????????? |
| ??#            #    ??????????        ???????????? |
| ??#            #    ?????????        ????????????? |
| ??#            #   ??????????      ??????????????? |
| ??#            #   ?????????     #???????????????? |
| #########+#######+##########  ^  #???????????????? |
|                              ^^  #???????????????? |
|                     ***   %      #???????????????? |
|     %               *%*     %    #???????????????? |
|    %                **= !@=   %  ;#??????????????? |
|              u  u      =%%[      #???????????????? |
| #######     ############/!;#######???????????????? |
| ??????#     #???????   u%=%  ????????????????????? |
| ??????#     #??????       %   ???????????????????? |
| ??????# %   #?????             ??????????????????? |
| ??????#     #????#             #?????????????????? |
| ??????#     #????#             #?????????????????? |
| ??????#     #????#             #?????????????????? |
| ??????#     #????#             #?????????????????? |
| ??????#     #????#             #?????????????????? |
| ??????#     #????#     p       #?????????????????? |
| ??????#     #????#    %        #?????????????????? |
| #######   ^^#????#     %       ;?????????????????? |
|     ! #     #???????#;+#######???????????????????? |
|       #     #????????? ? ????????????????????????? |
| " " " #     #????????????????????????????????????? |
| " " " #     ########?????????????????????????????? |
| " " " #            #?????????????????????????????? |
| " " " +            #?????????????????????????????? |
| " " " #            #?????????????????????????????? |
| " " " #            #?????????????????????????????? |
| " " " #            #?????????????????????????????? |
| " " " ########     #?????????????????????????????? |
| " " " #???????     #?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          23
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Armchair Analyst
Close Call
Made in Tau Ceti IV
Power Corrupts
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              HardcellParticleRail
  Manual?         0
Play Time         01:13:37
  Cumulative      6.5 hours
  Start           2025.03.22 @ 21:57:42
  End             2025.03.23 @ 10:55:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 32f2fb8a-2837-43ee-b6e2-73803e581dca