Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 10:55:20 Player: Jekonmo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (127) 635 Value Destroyed (4126) 4126 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 7378 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 300/300 System Corruption 2% Temperature Warm (138) Movement Rolling (160) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Coolant Injector Huge Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core Wheel Wheel Armored Huge Wheel Coolant Injector Compact Battery (200) Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Advanced Beam Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Wheel Wheel Armored Huge Wheel Armored Huge Wheel Coolant Injector Coolant Injector Compact Battery Advanced Targeting Computer Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shock Rifle Advanced Beam Cannon Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Great Maul [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 104 | 10 9 29 34 22 Power 14 | 4 . 1 6 3 Engine 11 | 4 . 1 5 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 1 4 8 3 Treads 3 | . . . 3 . Leg 1 | . . . 1 . Wheel 12 | 2 1 4 2 3 Hover 1 | . . . 1 . Flight 1 | . . . 1 . Utility 25 | 1 5 8 7 4 Device 6 | . 1 3 1 1 Storage 3 | 1 2 . . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 13 | . 2 4 4 3 Artifact . | . . . . . Weapon 47 | 3 3 16 13 12 Energy Gun 12 | 2 . 2 7 1 Energy Cannon 6 | . . 3 1 2 Ballistic Gun 8 | 1 2 2 . 3 Ballistic Cannon 14 | . . 8 3 3 Launcher 5 | . 1 . 2 2 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 25 | . 1 5 6 13 Power 2 | . . . . 2 Propulsion 5 | . . 2 2 1 Utility 8 | . 1 3 . 4 Weapon 10 | . . . 4 6 Highest Loss Streak 12 | . 1 2 2 12 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 93 | . 97 97 92 85 Engine 10 | . 14 11 9 8 Core 1 | . . . . 5 Treads 1 | . . . 3 2 Leg 1 | . . . 2 . Wheel 13 | . 28 21 6 7 Device 10 | . 8 10 11 11 Storage 9 | . 14 11 9 7 Processor 7 | . . 9 8 7 Protection 11 | . 2 11 15 9 Energy Gun 9 | . 7 . 16 9 Energy Cannon 2 | . . . 3 4 Ballistic Gun 3 | . 18 3 . 1 Ballistic Cannon 7 | . . 16 5 6 Peak Build Rating 52 | 6 11 20 41 52 Average Rating 28 | 3 9 17 33 46 On Entrance 14 | . 6 11 17 40 Naked Turns . | . . . . . Heaviest Build 131 | 13 93 99 123 131 Greatest Support 40 | 32 32 26 40 28 Greatest Overweight (x) 28 | . 3 9 21 28 Average Overweight (x) 4 | . . 3 9 6 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 6 16 25 25 25 Most Carried 25 | 5 20 25 25 25 Average Carried 19 | 1 8 23 21 21 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | . 20 24 24 20 Class Distribution -------------------- 32% | Mutant 27% | Tank 24% | Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2386 | 208 305 876 639 358 Remotely . | . . . . . Salvage Created 3767 | . 451 1240 1044 1032 Parts 238 | . 44 81 68 45 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 100 | . 15 35 25 25 Guns 50 | . 12 8 18 12 Cannons 35 | . . 24 4 7 AOE 12 | . 3 2 2 5 Classes Destroyed 16 | . 5 3 5 3 Worker 3 | . . . 1 2 Builder 4 | . . . 2 2 Tunneler 1 | . . . . 1 Recycler 1 | . 1 . . . Mechanic 1 | . . . . 1 Operator 4 | . . 2 . 2 Watcher 13 | . 3 4 5 1 Swarmer 29 | . 9 7 7 6 Grunt 37 | . 4 17 8 8 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 . 1 Sentry 16 | . . 10 6 . Specialist 4 | . . . 2 2 Hunter 6 | . . . 1 5 Programmer 2 | . . . . 2 Subdweller 2 | . 2 . . . Best Kill Streak 9 | . 6 6 9 7 Combat Bots Only 8 | . 4 5 8 5 Max Kills in Single Turn 3 | . 2 2 2 3 Gunslinging . | . . . . . Exploded 2 | . 2 2 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 537 | . 45 149 79 264 Missed 137 | . 8 45 21 63 Damage Taken 5665 | . 309 1445 907 3004 Core 1230 | . 40 386 100 704 Absorbed by Shields 83 | . 83 . . . Redirected to Shielding 43 | . . 23 20 . Regen/Repaired (Parts) 147 | . . 147 . . Core Remaining (%) 67 | 100 84 3 81 . Volleys Fired 225 | . 29 88 50 58 Largest 3 | . 2 2 3 3 Hottest 240 | . 63 95 240 235 Shots Fired 516 | . 57 170 136 153 Gun 273 | . 55 50 94 74 Cannon 234 | . . 120 39 75 Launcher 9 | . 2 . 3 4 Special . | . . . . . Kinetic 272 | . 36 141 20 75 Thermal 173 | . . . 113 60 Explosive 9 | . 2 . 3 4 Electromagnetic 62 | . 19 29 . 14 Robot Hit Streak 18 | . 6 18 14 10 Robot Miss Streak 13 | . 4 5 13 6 Penetration Max . | . . . . . Secondary Targets 7 | . 2 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 329 | . 32 119 81 97 Core Hits 224 | . 25 58 69 72 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 14 | . . 7 1 6 Destroy 1 | . . . . 1 Blast 13 | . . 7 1 5 Melee Attacks 8 | . . 6 . 2 Impact 8 | . . 6 . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9142 | . 833 2635 2207 3467 Guns 3919 | . 443 574 1475 1427 Cannons 3127 | . . 1793 463 871 Explosions 1861 | . 390 129 269 1073 Melee 235 | . . 139 . 96 Ramming . | . . . . . Kinetic 3423 | . 285 1863 201 1074 Thermal 3050 | . 97 129 1737 1087 Explosive 1545 | . 293 . 269 983 Electromagnetic 889 | . 158 504 . 227 Impact 235 | . . 139 . 96 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 6 . 3 Message Errors 1 | . . . . 1 Matter Fused 1 | . . 1 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 142 | . 5 7 11 119 Projectiles 39 | . . 7 9 23 Explosions 65 | . 5 . 2 58 Melee 38 | . . . . 38 Knockbacks 25 | . . 12 4 9 Impact 2 | . . . . 2 Kinetic 19 | . . 8 4 7 Secondary 4 | . . 4 . . Self-Inflicted Damage 205 | . 18 25 9 153 Shots 7 | . 2 1 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 569 | . 24 260 569 197 Average Temperature 96 | . 6 37 125 106 Received Heat Transfer 1162 | . 76 564 315 207 Effects 5 | . . . 5 . Shutdowns 2 | . . . 2 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (major) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 3 | . . 1 . 2 Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 15 | . 1 . 9 5 Heat Transferred 6104 | . 150 150 3720 2084 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 744 | . 273 569 417 744 Initial 239 | . . 27 239 170 Average 206 | . 118 287 152 274 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 56 | 100 90 24 61 61 Level 1 28 | . 9 46 36 3 Level 2 15 | . . 28 2 33 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 3 4 4 8 Investigation 5 | . 2 2 1 . Extermination 3 | . . . . 3 Reinforcement 7 | . 1 1 3 2 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 153 | . 21 47 38 47 Peak Tracking Total 10 | . 4 7 9 10 Tactical Retreats 12 | . 2 4 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 2 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 1 1 1 13 Max in Single Turn 4 | . 1 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 5 8 6 . Terminals 12 | . 4 5 3 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . 1 1 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 46 | . 11 21 14 . Successful 31 | . 5 15 11 . Failed 15 | . 6 6 3 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 10 12 8 . Fabricators . | . . . . . Repair Stations 8 | . . 8 . . Recycling Units 5 | . 1 1 3 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 15 | . 4 6 5 . Record 3 | . . 2 1 . Robot Analysis 5 | . 2 3 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 8 . . Scan Component 4 | . . 4 . . Repair 4 | . . 4 . . Recycling Unit Hacks 5 | . 1 1 3 . Process 1 | . . . 1 . Report Inventory 4 | . 1 1 2 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used . | . . . . . Hacking Detections 10 | . 3 6 1 . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 128 | . . 128 . . Parts Recycled . | . . . . . Recycled Matter 364 | . . . 364 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 5 | . 2 3 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8169 | 51 1210 2212 3111 1585 Spaces Moved 3527 | 40 767 1181 864 675 Core 23 | 22 . . . 1 Treads 22 | . . . 22 . Legs 110 | . . . 110 . Wheels 3364 | 18 767 1181 724 674 Hover . | . . . . . Flight 8 | . . . 8 . Fastest Speed 50 | 50 100 135 140 145 Average Speed 184 | 72 109 136 317 191 Slowest Speed 1510 | 100 135 215 1510 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 3 97 87 65 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 154 | . 17 11 57 69 Melee . | . . . . . Projectile 32 | . . 9 9 14 AOE 122 | . 17 2 48 55 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4686 | 60 1076 1597 1114 839 Wait 660 | 3 246 258 100 53 Move 3523 | 39 766 1180 863 675 Hop . | . . . . . Pick Up 110 | 6 24 26 37 17 Fast Attach 3 | 2 . . 1 . Attach 47 | 4 2 13 13 15 Detach 3 | . . . . 3 Swap 54 | 4 7 16 20 7 Drop 53 | 2 2 10 30 9 Fire 225 | . 29 88 50 58 Melee 8 | . . 6 . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 16) 747 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Derelicts attacked the area 1006 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Entered another Materials area 1262 | -9/Materials | Evolved 2 slots: Utility x2 1690 | -9/Materials | Discovered new exit (range 10) 1797 | -9/Materials | Build established: Scavenger-Mutant 2072 | -9/Materials | Repaired Imp. Heat Sink 2150 | -9/Materials | Core integrity fell below 50% 2320 | -9/Materials | Repaired Battle Cannon 2356 | -9/Materials | Repaired Imp. Light Cannon 2444 | -9/Materials | Discovered new exit (range 6) 2912 | -9/Materials | Repaired Wheel 2943 | -9/Materials | Discovered new exit (range 15) 3048 | -9/Materials | Build established: Mutant 3162 | -9/Materials | Core integrity fell below 20% 3262 | -9/Materials | First assault squad dispatched 3421 | -9/Materials | Discovered new exit (range 15) 3474 | -9/Materials | Entered another Materials area 3474 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3722 | -8/Materials | Discovered new exit (range 10) 3735 | -8/Materials | Identified exit to Storage 3798 | -8/Materials | Build established: Tank 4936 | -8/Materials | Discovered new exit (range 15) 5854 | -8/Materials | Build established: Gunner 6028 | -8/Materials | Discovered new exit (range 10) 6235 | -8/Materials | Destroyed 8 combat bots 6585 | -8/Materials | Entered Factory 6585 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7422 | -7/Factory | Garrison activated, responded to threat 7477 | -7/Factory | Cargo convoy interrupted 7550 | -7/Factory | Core integrity fell below 50% 7559 | -7/Factory | Core integrity fell below 20% 7598 | -7/Factory | Lost 12 parts (2p1n3u6w) 7864 | -7/Factory | Build established: Tank 8170 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08154_ K-01 Serf destroyed. 08154_ K-01 Serf collects debris. 08155_ Extracted 49 matter. 08155_ Imp. Light Armor Plating destroyed. 08157_ A-02 Transporter destroyed. 08157_ S-27 Virus destroyed. 08158_ K-01 Serf collects debris. 08160_ C-30 ARC bursts open, deploying its payload. 08160_ P-60 Hacker unfolds itself. 08160_ K-01 Serf destroyed. 08161_ U-05 Engineer builds a Wall. 08163_ Acquired 9 matter. 08164_ Door malfunctions. 08165_ U-05 Engineer builds a Wall. 08168_ P-60 Hacker knocked back. 08169_ ALERT: Rogue bot located, Programmers report to Factory Zone 5H. 08169_ U-05 Engineer repairs door. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##############?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# """ """ #"????????????????????????????????? | | ??# """ """ #"????????????????????????????????? | | ??# """ """ #"??? #???????????????????????????? | | ??+ # #???????????????????????????? | | ??# """ """ # """ #??????????### ????????????? | | ??# """ """ # """ ?????????? ????????????? | | ??# """ """ # """ ?????????? ???????????? | | ??# # ?????????? ???????????? | | ??# # ????????? ????????????? | | ??# # ?????????? ??????????????? | | ??# # ????????? #???????????????? | | #########+#######+########## ^ #???????????????? | | ^^ #???????????????? | | *** % #???????????????? | | % *%* % #???????????????? | | % **= !@= % ;#??????????????? | | u u =%%[ #???????????????? | | ####### ############/!;#######???????????????? | | ??????# #??????? u%=% ????????????????????? | | ??????# #?????? % ???????????????????? | | ??????# % #????? ??????????????????? | | ??????# #????# #?????????????????? | | ??????# #????# #?????????????????? | | ??????# #????# #?????????????????? | | ??????# #????# #?????????????????? | | ??????# #????# #?????????????????? | | ??????# #????# p #?????????????????? | | ??????# #????# % #?????????????????? | | ####### ^^#????# % ;?????????????????? | | ! # #???????#;+#######???????????????????? | | # #????????? ? ????????????????????????? | | " " " # #????????????????????????????????????? | | " " " # ########?????????????????????????????? | | " " " # #?????????????????????????????? | | " " " + #?????????????????????????????? | | " " " # #?????????????????????????????? | | " " " # #?????????????????????????????? | | " " " # #?????????????????????????????? | | " " " ######## #?????????????????????????????? | | " " " #??????? #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Close Call Made in Tau Ceti IV Power Corrupts Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed HardcellParticleRail Manual? 0 Play Time 01:13:37 Cumulative 6.5 hours Start 2025.03.22 @ 21:57:42 End 2025.03.23 @ 10:55:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 32f2fb8a-2837-43ee-b6e2-73803e581dca