Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 02:35:59 // Winter2019/RPGLIKE Player: KTG-V3 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (690) 3450 Value Destroyed (33124) 33124 Prototype IDs (125) 2500 Alien Tech Used (11) 2200 Bonus (45284) 45284 TOTAL SCORE: 98458 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9229 Follower Combat Kills 3063 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1744 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -16652 Cogmind --------- Core Integrity 1500/1500 Matter 280/300 Energy 2480/2500 System Corruption 0% Temperature Cool (16) Movement Hovering (40) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Zionite Biocell Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Advanced Reaction Control System Zionite Shade Armor AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON (5) ------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY (6) ---- Protomatter-75 Protomatter-64 Experimental Phase Shifter Zionite Weapon Casing High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Zionite Biocell Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Advanced Reaction Control System Zionite Shade Armor AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Protomatter Protomatter Protomatter Experimental Phase Shifter Zionite Weapon Casing High-powered Transdimensional Reconstructor [Rating: 262] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Zionite Weapon Casing Device Particle Accelerator Storage Zionite Biocell Array Processor Improved Armor Integrity Analyzer Hackware Architect God Chip D Protection Zionite Weapon Casing Artifact Stasis Generator Weapon Zionite Alpha Cannon Mk. II Energy Gun Advanced Beam Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Assault Rifle Ballistic Cannon Graviton Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 22 | 3 1 1 . 2 4 1 . . . . . . 1 . . . . . . 3 . . . . . . . 2 . . . 3 . . . 1 . Power 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 5 | 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 10 | 1 . . . . 3 1 . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . . . 1 . Weapon 4 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 400 | 6 23 6 15 6 27 12 8 4 . 2 . . 29 4 3 . . 14 2 16 1 . 7 1 3 5 1 11 1 7 21 21 13 9 2 99 21 Power 28 | 1 . 1 2 . 2 1 3 . . . . . . . . . . 3 . 3 . . 1 . . . . 2 . 1 2 1 . 2 . 3 . Engine 7 | 1 . 1 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . 3 . . . . . . . . . . 2 . 2 . . 1 . . . . 2 . 1 2 1 . 2 . 3 . Propulsion 64 | 2 6 . 2 2 4 6 . . . . . . 8 . . . . . . 4 . . . . 1 . . 2 . 2 3 . . . . 19 3 Treads 10 | 2 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 53 | . . . . 2 4 6 . . . . . . 7 . . . . . . 4 . . . . 1 . . 2 . 2 3 . . . . 19 3 Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | . 4 2 4 2 9 3 3 4 . 2 . . 12 2 1 . . 7 2 7 1 . 4 1 2 2 1 5 . 1 12 12 10 7 1 65 15 Device 154 | . 3 2 3 1 8 3 3 4 . 2 . . 10 2 1 . . 6 1 5 1 . 4 1 1 2 1 4 . . 12 10 9 7 . 39 9 Storage 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Processor 19 | . 1 . 1 1 1 . . . . . . . 2 . . . . . 1 2 . . . . 1 . . 1 . . . . . . . 8 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 22 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . 1 15 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 105 | 3 13 3 7 2 12 2 2 . . . . . 9 2 2 . . 4 . 2 . . 2 . . 3 . 2 1 3 4 8 3 . 1 12 3 Energy Gun 53 | 2 3 . 1 . 9 2 1 . . . . . 7 1 1 . . 4 . 2 . . 1 . . 2 . 2 1 3 3 5 1 . . 2 . Energy Cannon 31 | . 8 2 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . 1 7 2 Ballistic Gun 4 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher 5 | . . 1 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 9 | . . . . . . . 1 . . . . . 1 1 1 . . . . . . . 1 . . 1 . . . . . 1 . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . . 2 . 2 3 . . . . . . 3 . . . . 3 1 4 . . 1 . . . . 5 . 2 1 6 3 5 1 18 10 Parts Lost 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . Average Slot Usage (%) 97 | . 97 100 99 99 99 100 100 100 100 100 100 100 99 100 100 100 100 100 100 99 100 100 100 100 98 99 100 96 95 94 94 94 96 95 96 93 91 Engine 4 | . 12 21 22 21 14 12 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 2 5 8 10 10 8 5 5 5 5 1 . . . . . . . . . Reactor 6 | . . . . . . . 7 12 12 12 12 12 11 11 11 11 11 7 5 5 5 5 6 10 10 10 10 9 9 8 9 8 12 12 12 9 7 Treads 4 | . 25 22 22 21 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . 3 28 25 25 25 25 25 25 25 27 29 29 29 29 29 29 26 25 25 25 25 25 25 25 26 27 27 26 26 24 24 24 23 23 Device 24 | . 16 22 12 10 16 30 31 31 31 31 31 31 29 29 29 29 29 26 22 27 30 30 30 30 30 30 30 30 31 27 27 25 24 24 24 23 25 Processor 6 | . 6 . 9 10 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 9 9 9 9 8 8 8 8 5 3 Protection 2 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 1 . . . . 3 4 4 8 6 7 7 6 Energy Gun 13 | . 14 . . . 25 25 18 25 25 25 25 25 23 22 21 23 23 23 23 20 20 20 18 20 20 19 20 18 18 18 17 20 9 8 6 . . Energy Cannon 9 | . 15 32 32 31 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 13 18 19 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 8 19 24 28 28 36 38 48 51 51 51 51 51 59 59 59 59 59 65 60 72 73 73 78 79 79 76 86 94 95 99 99 150 158 158 162 178 178 Greatest Support 206 | 40 40 40 43 44 62 70 52 52 52 52 52 52 74 74 74 74 74 74 88 121 91 91 91 91 124 86 86 162 111 124 111 162 162 162 162 191 206 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . 1 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 Average Capacity 4 | . . 1 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 Most Carried 6 | . 1 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 Average Carried 4 | . . 1 1 1 1 3 3 4 4 4 4 4 3 3 3 4 4 3 4 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 Final Capacity 6 | . 1 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 Final Carried 6 | . 1 2 2 1 1 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 5 5 5 6 6 5 Class Distribution -------------------- 22% | Gunner 17% | Scavenger-Gunner 12% | Generator-Scout 8% | Skirmisher 8% | Generator-Skirmisher 6% | Scavenger-Scout 5% | Generator-Gunner 5% | Machinist-Scout 4% | Messiah-Scout Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Machinist-Scout | -4/Factory Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Upper Caves Generator-Scout | -4/Warlord Generator-Scout | -3/Proximity Caves Generator-Scout | -3/Research Generator-Scout | -3/Testing Messiah-Scout | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Skirmisher | -2/Section 7 Generator-Skirmisher | -1/Access Generator-Gunner | -1/Command Generator-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4757 | 260 388 142 199 176 281 120 70 50 . 10 . 10 290 10 50 . 10 130 . 221 35 . 60 . 60 30 20 120 10 70 180 240 110 185 20 980 220 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Salvage Created 36726 | 52 1032 284 3090 216 2202 1445 490 714 356 64 . 85 4052 781 302 . 170 674 754 3222 427 290 120 . 2609 447 390 479 661 1668 410 1299 1049 1369 459 2127 2937 Parts 1946 | 1 56 25 187 16 103 74 19 24 9 . . 4 190 30 17 . 9 28 21 153 15 19 22 . 106 20 19 42 41 89 32 79 59 103 29 135 170 Haulers Intercepted 41 | . 2 . 6 . 6 3 . 3 . . . . 7 . . . . 1 . 5 . . . . 4 . . . . 4 . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 279 | . . . . . . . . . 9 . . 7 . 29 18 . 13 . . . 16 18 17 . . 23 20 68 41 . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 503 | . 15 8 51 13 31 18 . 8 6 1 . 3 58 15 6 . 4 7 4 46 5 10 . . 24 7 10 15 12 19 5 10 13 19 7 22 31 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Guns 336 | . 10 . . . 25 18 . 8 6 . . 3 55 15 6 . 4 7 4 46 5 10 . . 23 7 10 15 12 19 5 10 5 4 1 3 . Cannons 143 | . 4 5 47 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 15 6 19 31 AOE 19 | . . 3 4 7 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Classes Destroyed 29 | 1 6 2 3 2 3 1 . . 1 . . . 1 1 . . . . 1 1 . 1 . . . . . . . . . 1 1 2 . 1 . Worker 28 | . 3 . 3 . 3 5 . . . . . . 8 . . . . 1 . 2 . . . . 1 . . . . 1 . 1 . . . . . Builder 20 | . 4 1 3 . 2 1 . . . . . . 3 . . . . . . 1 . . . . 3 . . . . . . 1 . 1 . . . Tunneler 8 | . . 1 2 1 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 41 | . 2 . 6 . 6 3 . 3 . . . . 7 . . . . 1 . 5 . . . . 4 . . . . 4 . . . . . . . Recycler 26 | 1 3 2 4 . 1 1 . 2 . . . . 3 . . . . . . 2 . . . . 3 . . . . . . . . 2 . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 5 | . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Operator 17 | . 3 . 4 . 1 2 . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . 1 . 1 . Watcher 41 | . 3 . 3 . 5 2 . . . . . . 3 . . . . 2 . 4 . . . . 7 . . . . 1 2 4 2 1 2 . . Swarmer 72 | . . 4 4 . 4 . . . . . . 3 10 9 3 . . . . 7 . 9 . . 5 . 6 4 . . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Grunt 192 | . 15 4 34 5 19 10 . 7 5 . . . 28 4 2 . 4 1 . 17 2 1 . . 4 6 3 5 8 3 . 1 . 4 . . . Brawler 12 | . . . 2 . . . . . . . . . 3 . . . . . . 1 1 . . . 3 . . 1 1 . . . . . . . . Duelist 12 | . . . . . 1 . . . 1 . . . 4 . 1 . . 1 . 2 . . . . 2 . . . . . . . . . . . . Protector 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 64 | . . . 10 . 6 4 . 1 . . . . 7 1 . . . 1 . 10 1 . . . 5 1 . . 1 7 2 1 . 4 2 . . Demolisher 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 33 | . . . . . 1 3 . . . . . . 3 . . . . 2 . 4 . . . . 1 . . 2 2 2 . 1 4 2 2 4 . Programmer 52 | . . . . . . 1 . . . 1 . . 2 . . . . 2 . 4 . . . . 3 . 1 . . 7 3 5 8 5 3 7 . Behemoth 7 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . 3 . Compactor 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 4 5 8 7 6 5 . 5 4 1 . 2 12 5 3 . 4 3 2 15 3 5 . . 7 4 4 8 5 6 3 3 5 7 2 4 8 Combat Bots Only 9 | . 2 5 5 7 6 4 . 3 4 1 . 2 9 5 3 . 4 2 2 7 3 5 . . 4 4 4 8 5 6 3 3 4 5 2 3 8 Max Kills in Single Turn 4 | 1 2 3 2 4 4 2 . 2 1 1 . 1 2 2 1 . 2 1 1 3 1 3 . . 4 1 3 1 2 2 1 2 1 2 1 1 1 Gunslinging 2 | . . . . . . . . 1 . . . . 1 1 . . 1 . . 2 . 2 . . 1 . 2 . 1 1 . 1 . . . . . Exploded 4 | . . 3 2 4 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 14300 | . 514 248 800 526 583 354 . 70 67 65 . 12 1791 925 121 . . 522 . 1065 136 47 . . 1107 156 203 852 124 279 22 527 678 779 108 744 875 Core 9541 | . 423 195 653 426 467 282 . 56 51 50 . 9 1413 746 92 . . 318 . 549 115 23 . . 691 122 160 687 98 138 16 279 284 359 51 360 428 Absorbed by Shields 4881 | . . . . . 17 135 . 27 25 24 . 4 606 268 45 . . 22 . 409 71 50 . . 281 58 135 322 132 292 22 334 102 275 101 364 760 Redirected to Core 8017 | . 299 159 474 357 389 228 . 45 51 50 . 9 1267 644 92 . . 276 . 408 70 23 . . 650 122 136 568 79 105 16 248 237 290 40 332 353 Core Remaining (%) 96 | 100 . 100 . 68 100 . . . . . . 98 . . . . 100 . . . . . . 100 . . . . 100 . 100 . . 99 . . 100 Volleys Fired 1577 | 2 71 24 119 18 78 59 29 29 16 4 . 4 166 47 26 . 5 37 16 99 13 16 21 . 70 14 18 38 20 51 31 55 49 50 29 147 106 Largest 5 | 2 3 3 3 3 4 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 4 4 1 . 4 4 4 4 4 4 4 5 5 4 5 5 5 Hottest 450 | 90 204 204 204 204 244 244 244 244 244 244 . 244 252 252 252 . 252 252 168 204 204 204 20 . 204 204 204 225 238 266 266 400 430 350 440 450 450 Shots Fired 5318 | 4 213 70 353 49 301 236 32 116 64 16 . 16 602 171 50 . 20 111 63 377 53 62 21 . 253 45 72 137 80 172 69 173 140 157 85 405 530 Gun 3474 | 4 150 . . . 276 236 4 116 64 16 . 16 589 167 32 . 20 111 63 377 53 62 . . 253 43 72 137 80 172 69 150 49 35 29 29 . Cannon 1659 | . 63 69 351 45 24 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 91 122 56 306 530 Launcher 8 | . . 1 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 177 | . . . . . . . 28 . . . . . 13 4 18 . . . . . . . 21 . . 2 . . . . . 21 . . . 70 . Kinetic 50 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3181 | 4 163 69 351 45 300 236 32 116 64 16 . 16 602 171 50 . 20 61 31 184 27 30 21 . 120 22 36 61 40 80 41 102 . . . 70 . Explosive 8 | . . 1 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2079 | . . . . . . . . . . . . . . . . . . 50 32 193 26 32 . . 133 23 36 76 40 92 28 71 140 157 85 335 530 Robot Hit Streak 57 | 4 19 12 17 7 28 17 26 15 18 7 . 7 23 17 14 . 9 39 33 24 19 15 28 . 51 43 57 22 38 41 39 28 21 24 14 29 22 Robot Miss Streak 10 | . 3 3 7 2 3 6 1 2 3 3 . 1 10 4 2 . 1 2 2 2 1 2 . . 3 . 2 3 1 2 1 2 2 2 4 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 83 | . 2 . . . 1 . . 3 2 . . 1 19 4 2 . 1 1 . 14 1 6 . . 7 2 5 3 3 3 . 3 . . . . . Max Gunslinging Chain 3 | . 1 . . . 1 . . 1 1 . . 1 2 1 1 . 1 1 . 2 1 2 . . 1 1 3 1 1 1 . 1 . . . . . Shots Hit Robots 3249 | 4 147 42 182 20 188 138 26 61 50 11 . 8 378 88 32 . 17 68 56 252 37 36 21 . 181 32 34 93 60 113 28 115 91 85 32 195 328 Core Hits 1240 | 2 50 15 80 21 73 53 5 22 15 1 . 3 158 29 13 . 8 28 11 107 12 13 5 . 73 15 14 39 26 44 14 36 28 38 10 66 113 Critical Hits 37 | . 1 1 1 . 1 . 5 . . . . . 1 1 1 . . . . . . . 4 . . . . . . . . 6 . . . 15 . Critical Kills 6 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Critical Parts Destroyed 13 | . . 1 . . . . 1 . . . . . . 1 1 . . . . . . . 3 . . . . . . . . 1 . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 127117 | 49 1981 926 3903 640 4097 2956 356 1317 1104 280 . 138 10030 1929 588 . 534 2233 1999 9382 1453 1051 414 . 7220 1231 1272 3885 2180 4750 1290 4900 6660 6331 2543 11623 25872 Guns 70780 | 49 1285 . . . 3497 2956 46 1265 1104 280 . 138 9827 1885 415 . 534 2207 1999 9382 1453 1051 . . 7000 1201 1272 3885 2180 4750 1290 4589 1884 1611 627 1118 . Cannons 52880 | . 696 802 3700 266 382 . . . . . . . . . . . . . . . . . . . . . . . . . . 84 4776 4720 1916 9666 25872 Explosions 1289 | . . 124 203 374 218 . . . . . . . 124 . . . . 26 . . . . . . 220 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 383 | . 383 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 51839 | 49 1598 802 3700 266 3879 2956 356 1265 1104 280 . 138 9906 1929 588 . 534 1469 867 4790 756 600 414 . 3770 595 706 1663 1024 2056 526 2414 . . . 839 . Explosive 919 | . . 124 203 374 218 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 150 | . . . . . . . . . . . . . 124 . . . . 26 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 73774 | . . . . . . . . . . . . . . . . . . 738 1132 4592 697 451 . . 3450 636 566 2222 1156 2694 764 2486 6660 6331 2543 10784 25872 Highest Corruption 8 | . 4 4 8 8 . . . . . 1 . . 1 1 . . . 2 7 7 5 . . . 1 1 . . . 1 1 1 2 . . . . Average Corruption 3 | . 3 4 6 8 . . . . . 1 . . 1 1 . . . 1 6 5 2 . . . 1 1 . . . 1 1 1 1 . . . . Corruption Purged 17 | . . . . . . . . . . 1 . . . 1 . . . . . 5 5 . . . . 1 . . . . 1 1 2 . . . . Effects 224 | . 30 26 33 36 . . . . . . . . 4 4 . . . 7 11 42 11 . . . 7 1 . . . 2 3 2 5 . . . . Message Errors 46 | . 8 8 3 5 . . . . . . . . 2 1 . . . 3 1 6 1 . . . 4 . . . . 1 . 2 1 . . . . Matter Fused 31 | . 3 8 3 9 . . . . . . . . . . . . . . 1 5 2 . . . . . . . . . . . . . . . . Heat Flow Errors 20 | . 3 . 6 2 . . . . . . . . . . . . . . . 7 2 . . . . . . . . . . . . . . . . Energy Discharges 29 | . 7 2 6 2 . . . . . . . . . 1 . . . 1 . 3 4 . . . 1 . . . . 1 1 . . . . . . Parts Rejected 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 28 | . 4 6 5 5 . . . . . . . . . 1 . . . . . 4 . . . . . 1 . . . . 1 . 1 . . . . Data Loss (major) 6 | . . . 2 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Misfires 7 | . . . 3 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Targeting Errors 47 | . 5 1 3 7 . . . . . . . . 2 . . . . 2 7 14 1 . . . 2 . . . . . 1 . 2 . . . . Weapon Failures 8 | . . . 1 . . . . . . . . . . 1 . . . 1 1 3 . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2811 | . 36 31 81 4 . . . 32 . . . . 13 . . . . . . . . . 3 . . . . . . . . . 634 175 191 506 1105 Projectiles 2752 | . 36 31 71 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 634 175 191 506 1105 Explosions 27 | . . . 10 4 . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Melee 32 | . . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . 37 . . . 26 . . . . . . . . . 159 . . . . . . . . . . . . . . . . . . . Shots 6 | . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | 60 188 36 239 223 177 346 60 136 142 68 . 68 192 236 91 . 82 82 . 289 255 68 . . 21 8 9 20 56 264 284 273 480 164 . 112 8 Average Temperature 60 | 30 40 7 88 49 32 82 45 55 59 51 . 51 58 68 57 . 61 19 . 39 66 28 . . 8 6 9 9 13 91 98 68 131 49 . 35 6 Received Heat Transfer 2540 | . 291 54 378 87 249 78 . 30 36 . . . 446 204 12 . . 54 . 225 4 4 . . 116 26 17 34 18 8 . 12 45 64 4 . 44 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 122 | . 7 3 7 . 12 7 . 5 3 2 . . 28 1 2 . 2 4 . 15 2 1 . . 6 1 . 3 4 4 . 3 . . . . . Heat Transferred 74044 | 124 3650 1406 6580 481 6475 4699 1110 2035 1776 370 . 222 13528 2627 1147 . 703 2231 1500 6139 944 744 777 . 4425 783 844 1715 1329 1767 370 2350 . . . 1193 . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2169 | 5 294 235 1132 541 603 617 176 866 . . . . 2169 . . . . 759 230 1818 . . . . 1326 . . . . 741 519 692 747 1096 894 1681 . Initial 657 | . 3 45 9 441 101 83 176 123 . . . . 130 . . . . 86 207 161 . . . . . . . . . 182 264 226 346 366 657 462 . Average 512 | 2 130 97 577 418 214 322 176 428 . . . . 906 . . . . 392 212 839 . . . . 783 . . . . 537 382 369 574 747 795 884 . Maximum Alert Level 5 | . 1 1 4 2 2 2 . 3 . . . . 5 . . . . 3 1 5 . . . . 4 . . . . 3 2 2 3 3 3 5 . Low Security (%) 19 | 100 79 93 16 . 51 34 100 16 . . . . 6 . . . . 14 . 4 . . . . 11 . . . . 1 . 9 . . . . . Level 1 19 | . 20 6 17 47 40 33 . 34 . . . . 5 . . . . 45 100 11 . . . . 14 . . . . 9 62 60 14 4 . . . Level 2 27 | . . . 29 52 7 32 . 35 . . . . 24 . . . . 35 . 32 . . . . 9 . . . . 76 37 30 72 43 17 6 . Level 3 14 | . . . 25 . . . . 13 . . . . 25 . . . . 4 . 23 . . . . 30 . . . . 12 . . 12 51 82 8 . Level 4 6 | . . . 10 . . . . . . . . . 32 . . . . . . 27 . . . . 33 . . . . . . . . . . 2 . Level 5 12 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 106 | . 5 . 11 1 5 9 . 5 . . . . 15 . . . . 5 . 13 . . . . 6 . . . . 7 1 4 5 3 7 4 . Investigation 36 | . 3 . 6 . 4 4 . 3 . . . . 4 . . . . 1 . 5 . . . . . . . . . 1 . . 1 2 2 . . Extermination 22 | . . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . 1 . . . . 3 1 3 4 1 2 2 . Reinforcement 21 | . 2 . 4 1 1 2 . 2 . . . . 4 . . . . . . 2 . . . . 3 . . . . . . . . . . . . Assault 22 | . . . 1 . . . . . . . . . 5 . . . . 1 . 4 . . . . 2 . . . . 3 . 1 . . 3 2 . Garrison 5 | . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 51 | . 2 . 1 . 1 1 . 1 . . . . 3 . . . . 3 . 3 . . . . 4 . . 1 . . 1 2 1 4 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 794 | . 27 15 70 12 47 30 . 20 10 1 . 8 86 20 8 . 5 24 4 56 6 9 . . 65 7 13 46 12 22 9 29 18 28 10 32 45 Peak Tracking Total 24 | . 4 3 5 9 5 4 . 4 4 1 . 4 6 7 4 . 5 5 1 6 2 3 . . 24 4 5 12 5 5 2 6 4 9 5 6 4 Tactical Retreats 55 | . 2 1 5 . 4 5 . . 2 . . . 6 3 1 . . 2 . 4 . . . . 9 . 3 . . 2 . 2 1 1 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 50 | . 10 1 4 . . 3 . . . . . . 4 . . . . 2 . 3 . . . . 1 . . . . 1 2 . 1 3 1 14 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . 2 . 6 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 118 | . . 2 6 . 5 5 . 16 . . . . 11 3 . . . 11 . 7 . . . . 11 1 . 1 . . 8 2 6 10 . 7 6 Max in Single Turn 6 | . . 1 1 . 1 2 . 1 . . . . 2 2 . . . 6 . 1 . . . . 3 1 . 1 . . 1 1 1 1 . 2 1 Garrison Access 12 | . . . . . 1 2 . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . 1 1 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 80 | . 8 1 6 . 10 9 . 5 . . 1 . 7 . 1 4 1 2 . 4 2 . 4 . 2 . 1 7 . 1 1 1 1 1 . . . Terminals 26 | . 6 . 5 . 6 5 . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 18 | . . . . . 1 3 . 2 . . . . 3 . . . . 2 . 1 . . . . 1 . . . . 1 1 1 1 1 . . . Total Hacks 245 | . 28 1 21 . 42 25 . 15 . . 4 . 22 . 1 25 2 4 . 16 2 . 16 . 4 . 1 10 . 1 2 1 1 1 . . . Successful 159 | . 13 1 10 . 28 11 . 8 . . 4 . 14 . 1 25 2 1 . 6 2 . 16 . 3 . 1 10 . 1 1 1 . . . . . Failed 85 | . 14 . 11 . 14 14 . 7 . . . . 8 . . . . 3 . 10 . . . . 1 . . . . . 1 . 1 1 . . . Catastrophic 9 | . . . 2 . 2 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 309 | . 14 . 14 . 13 7 . 4 . . . . 49 . . . . 24 . 29 . . . . 20 . . 1 . 17 21 33 27 10 12 14 . Terminals 104 | . 24 . 19 . 32 16 . 10 . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . Fabricators 27 | . . . . . . . . 1 . . . . 12 . . . . . . 12 . . . . 2 . . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 4 . 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 36 | . . . . . 2 8 . 4 . . . . 6 . . . . 4 . 4 . . . . 2 . . . . 1 2 1 1 1 . . . Terminal Hacks 107 | . 8 1 7 . 17 7 . 6 . . 4 . . . 1 25 2 . . . 2 . 16 . . . 1 10 . . . . . . . . . Record 29 | . . . . . . . . . . . . . . . . 11 2 . . . 1 . 5 . . . . 10 . . . . . . . . . Part Schematic 14 | . . . . . . 2 . . . . 4 . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . 1 1 . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . Branch Access Points 6 | . 1 . 1 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . . . 5 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 3 . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . . . . . 7 . . . . . . 6 . . . . 2 . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . . . Build 8 | . . . . . . . . . . . . . 4 . . . . . . 3 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 6 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . 1 2 . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 1 1 . . . . . Seal Access 11 | . . . . . 1 2 . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 1 1 . . . . . Unauthorized Hacks 10 | . 2 . 2 . 3 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 2 . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 . 6 . 7 6 . 3 . . . . 4 . . . . 1 . 4 . . . . 1 . . . . . 1 . 1 1 . . . Full Trace Events 28 | . 5 . 5 . 4 4 . 3 . . . . 3 . . . . 1 . 3 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . . 3 . . 6 . . . . . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 181 | . . . . . . 2 . . . . 4 . 51 . . 5 . 15 . 20 . . 3 . 16 . . . . . 16 . 38 11 . . . Parts Built 7 | . . . . . . . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . . . Matter 2022 | . . . . . . . . . . . . . 783 . . . . . . 921 . . . . 318 . . . . . . . . . . . . Time 784 | . . . . . . . . . . . . . 456 . . . . . . 244 . . . . 84 . . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . . . . . . . . 15 . . . . . . 17 . . . . 6 . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 88 | . . . . . 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 86 | . . 2 . . . . 20 . . . 4 . 3 . . . 1 10 . 3 . . . . 2 . . . . 6 . 7 . . 3 25 . Largest Group 20 | . . 2 1 . . . 20 10 . . 4 4 3 . . . 1 8 . 3 . . . . 2 . . . . 3 . 3 . . 2 14 . Highest-Rated Group 1474 | . . 43 31 . . . 477 201 . . 149 149 227 . . . 94 230 . 210 . . . . 140 . . . . 288 . 512 . . 244 1474 . Highest-Rated Ally 268 | . . 31 31 . . . 35 35 . . 39 39 94 . . . 94 85 . 70 . . . . 70 . . . . 96 . 268 . . 122 268 . Zionite Dispatches 15 | . . . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 1 . . . . 2 . 4 . . 2 . . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Light 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . . DROP 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 504 | . . 23 16 . . . . 103 . . . 16 29 . . . 7 34 . 21 . . . . . . . . . 19 . 34 . . 4 198 . Total Damage 22086 | . . 296 107 . . . . 2117 . . . 318 993 . . . 182 1148 . 285 . . . . . . . . . 1080 . 3580 . . 95 11885 . Kills 120 | . . 8 2 . . . . 29 . . . 6 6 . . . 1 10 . 1 . . . . . . . . . 5 . 15 . . . 37 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 3 . . . . 1 1 . 1 . 2 . . 1 . . . 1 3 . 1 . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 50 | . . . . . . . . . . . . . 11 . . . . 4 . 5 . . . . 4 . . . . 1 6 3 8 3 1 4 . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 1 . . 1 . Component Schematics 8 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . 1 . 2 . . . . Prototype Schematics 5 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Depthwide Sectors/0 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 34142 | 62 1610 1311 2611 967 1318 1202 305 515 530 113 513 745 2219 570 346 27 300 821 114 1318 1004 252 164 194 862 515 431 484 275 1962 597 1650 1093 735 834 3793 1780 Spaces Moved 34640 | 39 754 733 1287 574 1135 1467 325 834 596 257 843 519 2775 941 620 79 790 1272 144 1722 616 551 169 486 1148 569 557 787 480 1389 798 968 623 742 662 4282 2107 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3267 | 26 754 733 1287 467 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31360 | . . . . 107 1135 1467 325 834 596 257 843 519 2775 941 620 79 790 1272 144 1722 616 551 169 486 1148 569 557 787 480 1389 798 968 623 742 662 4282 2107 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 14 | 50 160 160 160 116 58 38 38 38 38 38 38 38 34 34 34 34 34 34 26 16 36 36 36 36 15 34 34 14 30 30 30 14 14 14 14 34 29 Average Speed 56 | 123 160 160 160 151 64 49 56 38 38 38 38 38 43 34 34 34 34 34 33 36 36 36 36 36 32 34 34 31 30 30 30 31 73 66 70 69 53 Slowest Speed 160 | 160 160 160 160 160 116 58 102 38 38 38 38 38 98 34 34 34 34 34 34 43 36 36 36 36 36 34 34 34 30 31 88 80 80 80 80 126 118 Overloaded Moves 1043 | . . . . . . . . . . . . . . . . . . . 9 23 . . . . 129 . . 45 . . . 88 60 155 94 56 384 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 65 | 5 95 98 94 98 80 43 96 23 77 55 89 53 69 87 73 69 86 36 88 44 76 78 60 61 31 68 79 80 70 19 77 24 85 41 21 90 86 Regions Visited 37 Branch Regions 23 Pre-discovered Areas 33 | . . 2 . 2 . . . . 1 . 1 . 6 . . 1 . 8 . . . . 3 . . 1 . . . . 4 . 4 . . . . Known Exits Taken 30 | . 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 39 | . . 2 . 1 . . . . 3 4 1 1 . 3 8 . 1 . . . 3 3 . 2 . 1 1 . 5 . . . . . . . . Spaces Dug 169 | . . 10 10 . . . . . . . . . 2 1 . . . 12 . 8 . 4 . . 4 8 12 . 4 10 14 5 9 8 12 29 7 Terrain Destroyed 1085 | . . 11 17 37 6 . . . . . . . 91 38 11 . 1 44 4 68 13 22 . . 138 12 35 5 17 50 26 38 40 44 42 160 115 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 866 | . . 1 . . . . . . . . . . 91 38 11 . 1 39 4 68 13 22 . . 56 12 35 5 17 50 26 38 40 44 42 98 115 AOE 219 | . . 10 17 37 6 . . . . . . . . . . . . 5 . . . . . . 82 . . . . . . . . . . 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 46409 | 47 990 817 1575 632 1526 1825 401 977 867 262 1035 1058 3469 1096 714 78 811 1609 180 2243 1373 575 241 504 1526 867 766 955 575 2855 1114 2223 1205 921 996 4914 2587 Wait 8429 | . 104 35 90 18 227 245 25 101 249 . 193 533 360 67 44 . 16 243 13 318 737 4 35 14 260 250 172 65 61 1379 237 1118 460 65 285 169 237 Move 34603 | 38 753 732 1286 573 1134 1467 324 833 595 256 842 518 2774 940 619 78 789 1272 143 1721 615 550 168 485 1147 568 556 786 479 1388 797 967 622 741 661 4280 2106 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 119 | . 1 1 3 . 2 6 2 2 . . . . 7 1 4 . . 5 . 8 . . 4 1 7 1 2 2 1 3 8 6 7 2 2 15 16 Fast Attach 296 | 6 22 3 12 4 23 10 2 2 . . . . 16 . . . . 6 2 13 . . 3 1 2 . 1 9 1 7 9 12 8 14 2 86 20 Attach 14 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 . . . . 1 2 1 2 . 3 1 Detach 11 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . 2 1 2 . 2 1 Swap 101 | . 1 3 3 2 4 2 6 2 . 2 . . 12 4 3 . . 8 . 2 1 . 5 . 1 3 . 2 . . 11 7 5 . . 11 1 Drop 367 | 1 7 2 15 3 21 14 7 5 . . . . 21 2 4 . . 13 2 17 . . 5 2 9 1 3 11 2 9 11 17 14 8 3 104 34 Fire 1577 | 2 71 24 119 18 78 59 29 29 16 4 . 4 166 47 26 . 5 37 16 99 13 16 21 . 70 14 18 38 20 51 31 55 49 50 29 147 106 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . 2 . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . 40 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 836 | . 31 17 47 14 37 20 6 2 7 . . 3 98 35 14 . 1 25 4 64 7 5 . 1 30 26 14 42 11 18 9 37 38 37 14 57 65 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Upgraded with Weapon slot (x1) 310 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Build established: Gunner 809 | -10/Materials | Central database locked down 809 | -10/Materials | Discovered new exit (range 17) 854 | -10/Materials | Reached level 2 1279 | -10/Materials | Discovered new exit (range 15) 1320 | -10/Materials | Identified exit to Mines 1673 | -10/Materials | Entered Mines 1680 | -10/Mines | Reached level 3 1699 | -10/Mines | Upgraded with Power slot (x1) 1790 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2184 | -10/Mines | Discovered new exit (range 11) 2206 | -10/Mines | Discovered new exit (range 10) 2318 | -10/Mines | Learned location of Zion (-7) 2418 | -10/Mines | Reached level 4 2984 | -10/Mines | Entered Materials 2984 | -9/Materials | Accompanied by 1 ally 2986 | -9/Materials | Reached level 5 2989 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3366 | -9/Materials | Reached level 6 3554 | -9/Materials | Discovered new exit (range 5) 3560 | -9/Materials | Identified exit to Materials 3592 | -9/Materials | Identified exit to Mines 3653 | -9/Materials | Reached level 7 3760 | -9/Materials | Build established: Skirmisher 4241 | -9/Materials | Reached level 8 4584 | -9/Materials | First assault squad dispatched 4789 | -9/Materials | Reached level 9 5016 | -9/Materials | Discovered exit to Materials (range 3) 5295 | -9/Materials | Discovered exit to Materials (range 13) 5595 | -9/Materials | Entered Mines 5663 | -9/Mines | Discovered exit to Materials (range 3) 5726 | -9/Mines | Discovered exit to Materials (range 6) 5800 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5955 | -9/Mines | Found a hidden stash of uninstalled traps 5992 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6024 | -9/Mines | Assembled infested the area 6081 | -9/Mines | Destroyed 7 combat bots 6134 | -9/Mines | Learned Materials stockpile data 6291 | -9/Mines | Core integrity fell below 50% 6296 | -9/Mines | Identified exit to Zion 6312 | -9/Mines | Upgraded with Propulsion slot (x1) 6427 | -9/Mines | Upgraded with Propulsion slot (x1) 6562 | -9/Mines | Entered Materials 6564 | -8/Materials | Reached level 10 6619 | -8/Materials | Build established: Scavenger-Skirmisher 6692 | -8/Materials | Reached level 11 6738 | -8/Materials | Upgraded with Weapon slot (x1) 6815 | -8/Materials | Repaired Airjet 6866 | -8/Materials | Repaired Cmb. Airjet 6935 | -8/Materials | Upgraded with Utility slot (x1) 7071 | -8/Materials | Reached level 12 7078 | -8/Materials | Core integrity fell below 50% 7229 | -8/Materials | Build established: Scavenger-Gunner 7261 | -8/Materials | Upgraded with Utility slot (x1) 7444 | -8/Materials | Discovered new exit (range 16) 7456 | -8/Materials | Identified exit to Factory 7540 | -8/Materials | Discovered exit to Factory (range 7) 7698 | -8/Materials | Upgraded with Utility slot (x1) 7738 | -8/Materials | Build established: Gunner 7880 | -8/Materials | Entered Factory 7882 | -7/Factory | Reached level 13 7953 | -7/Factory | Reached level 14 8027 | -7/Factory | Garrison activated, responded to threat 8091 | -7/Factory | Upgraded with Utility slot (x1) 8352 | -7/Factory | Identified exit to Storage 8352 | -7/Factory | Identified exit to Lower Caves 8646 | -7/Factory | Reached level 15 8886 | -7/Factory | Discovered new exit (range 7) 8895 | -7/Factory | Identified exit to Factory 9082 | -7/Factory | Sucked down chute 9082 | -7/Factory | Entered Waste 9083 | -7/Waste | Joined by Warlord forces that had cleared the area 9356 | -7/Waste | Discovered new exit (range 16) 9381 | -7/Waste | Identified exit to Factory 9387 | -7/Waste | Entered Factory 9387 | -7/Factory | Accompanied by 10 allies 9526 | -7/Factory | Reached level 16 9648 | -7/Factory | Discovered exit to Factory (range 12) 9902 | -7/Factory | Entered Lower Caves 9904 | -7/Lower Caves | Reached level 17 10414 | -7/Lower Caves | Discovered new exit (range 9) 10417 | -7/Lower Caves | Identified exit to Lower Caves 10432 | -7/Lower Caves | Entered another Lower Caves area 10493 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10540 | -7/Lower Caves | Discovered exit to Zion (range 12) 10545 | -7/Lower Caves | Entered Zion 10553 | -7/Zion | Received a visual enhancement algorithm 10665 | -7/Zion | Given A8's code to call for help 10704 | -7/Zion | Learned Factory emergency access door positions 10794 | -7/Zion | Imprinted 10796 | -7/Zion | Declared Zion's savior 10953 | -7/Zion | Discovered new exit (range 12) 10966 | -7/Zion | Identified exit to Proximity Caves 11058 | -7/Zion | Entered Proximity Caves 11058 | -6/Proximity Caves | Accompanied by 4 allies 11113 | -6/Proximity Caves | Learned Factory terminal intel 11324 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11715 | -6/Proximity Caves | Reached level 18 11803 | -6/Proximity Caves | Entered Factory 11803 | -6/Factory | Accompanied by 2 allies 11805 | -6/Factory | Loaded intel: 20 terminal locations 11921 | -6/Factory | Retrieved Zion intel report: Component Schematics 11924 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11932 | -6/Factory | Enhanced Grunt warped into view, answering call for help 11995 | -6/Factory | Reached level 19 12062 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12153 | -6/Factory | First assault squad dispatched 12176 | -6/Factory | Fabricated Imp. Heavy Laser? 12456 | -6/Factory | Build established: Scavenger-Gunner 12472 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12473 | -6/Factory | Zion Explosive Resupply teleported in 12476 | -6/Factory | Found Prototype Launcher 12476 | -6/Factory | Identified Scatter Rocket Array 12605 | -6/Factory | Discovered new exit (range 8) 12612 | -6/Factory | Identified exit to Factory 12654 | -6/Factory | Retrieved Zion intel report: Emergency Access 12705 | -6/Factory | Upgraded with Propulsion slot (x1) 12714 | -6/Factory | Retrieved Zion intel report: Guard Positions 12742 | -6/Factory | Retrieved Zion intel report: Component Schematics 12773 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12798 | -6/Factory | Retrieved Zion intel report: Trap Installations 12825 | -6/Factory | Found Prototype Processor 12825 | -6/Factory | Identified Exp. Terrain Scan Processor 12891 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12976 | -6/Factory | Reached level 20 13088 | -6/Factory | Retrieved Zion intel report: Component Schematics 13123 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13196 | -6/Factory | Core integrity fell below 50% 13299 | -6/Factory | Terminal network hard line cut 13305 | -6/Factory | Discovered new exit (range 6) 13307 | -6/Factory | Identified exit to Lower Caves 13325 | -6/Factory | Discovered exit to Factory (range 15) 13603 | -6/Factory | Fabricated Cld. Aerolev Unit? 13689 | -6/Factory | Fabricated Cld. Aerolev Unit? 13825 | -6/Factory | Destroyed 9 combat bots 13967 | -6/Factory | High security lockdown imminent 14016 | -6/Factory | Local fabrication network quarantined 14022 | -6/Factory | Entered Lower Caves 14027 | -6/Lower Caves | Spotted B-75 Beast 14035 | -6/Lower Caves | Destroyed B-75 Beast 14067 | -6/Lower Caves | Attracted the attention of an 0b10 base 14138 | -6/Lower Caves | Reached level 21 14243 | -6/Lower Caves | Core integrity fell below 20% 14259 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14307 | -6/Lower Caves | Learned Factory emergency access door positions 14387 | -6/Lower Caves | Learned Factory emergency access door positions 14568 | -6/Lower Caves | Discovered new exit (range 7) 14571 | -6/Lower Caves | Identified exit to Lower Caves 14592 | -6/Lower Caves | Entered another Lower Caves area 14592 | -6/Lower Caves | Discovered exit to Factory (range 9) 14904 | -6/Lower Caves | Discovered new exit (range 16) 14909 | -6/Lower Caves | Identified exit to Data Miner 14938 | -6/Lower Caves | Entered Data Miner 14938 | -6/Data Miner | Discovered new exit (range 6) 14945 | -6/Data Miner | Met Data Miner 14952 | -6/Data Miner | Learned location of Section 7 (-2) 14952 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14957 | -6/Data Miner | Received God Mode back door access code from Data Miner 14964 | -6/Data Miner | Identified exit to Proximity Caves 14965 | -6/Data Miner | Entered Proximity Caves 14967 | -5/Proximity Caves | Learned Factory terminal intel 15006 | -5/Proximity Caves | Escorted by Enhanced Grunt 15081 | -5/Proximity Caves | Discovered exit to Factory (range 6) 15265 | -5/Proximity Caves | Entered Factory 15267 | -5/Factory | Loaded intel: 22 terminal locations 15267 | -5/Factory | Reached level 22 15348 | -5/Factory | Zion Heavy squad teleported in 15670 | -5/Factory | Found Prototype Protection 15670 | -5/Factory | Identified Zio. Weapon Casing 15694 | -5/Factory | Garrison activated, responded to threat 15723 | -5/Factory | Discovered new exit (range 11) 15727 | -5/Factory | Identified exit to Factory 15798 | -5/Factory | Discovered new exit (range 16) 15801 | -5/Factory | Retrieved Zion intel report: Component Schematics 15802 | -5/Factory | Zion Thermal Resupply teleported in 15810 | -5/Factory | Identified exit to Extension 15860 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15906 | -5/Factory | Reached level 23 15949 | -5/Factory | Allied Derelicts emerged from ambush trap array 15949 | -5/Factory | Garrison activated, responded to threat 15949 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15950 | -5/Factory | Zion Fire squad teleported in 15957 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15993 | -5/Factory | Incoming investigation squad redirected 16037 | -5/Factory | Discovered exit to Factory (range 11) 16086 | -5/Factory | Sucked down chute 16086 | -5/Factory | Entered Waste 16088 | -5/Waste | Found Prototype Processor 16088 | -5/Waste | Identified Spectral Analyzer 16101 | -5/Waste | EMP discharged 16103 | -5/Waste | Spotted C-40 Crusher 16104 | -5/Waste | Spotted C-40 Crusher 16113 | -5/Waste | Destroyed C-40 Crusher 16118 | -5/Waste | Destroyed C-40 Crusher 16122 | -5/Waste | Spotted C-40 Crusher 16147 | -5/Waste | Destroyed C-40 Crusher 16179 | -5/Waste | Spotted C-40 Crusher 16186 | -5/Waste | Destroyed C-40 Crusher 16197 | -5/Waste | Spotted C-40 Crusher 16198 | -5/Waste | Discovered new exit (range 10) 16200 | -5/Waste | Identified exit to Factory 16200 | -5/Waste | Entered Factory 16204 | -5/Factory | Zion Light squad teleported in 16304 | -5/Factory | Incoming investigation squad redirected 16533 | -5/Factory | Upgraded with Power slot (x1) 16533 | -5/Factory | Upgraded with Utility slot (x1) 16548 | -5/Factory | Discovered exit to Factory (range 16) 16615 | -5/Factory | Upgraded with Utility slot (x1) 16628 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16629 | -5/Factory | Zion Recon squad teleported in 16631 | -5/Factory | Discovered new exit (range 11) 16739 | -5/Factory | Fabricated Cld. Gravmag System (x1) 16800 | -5/Factory | First assault squad dispatched 16823 | -5/Factory | Fabricated Cld. Gravmag System (x1) 16838 | -5/Factory | Identified exit to Upper Caves 16850 | -5/Factory | Discovered exit to Extension (range 24) 16865 | -5/Factory | Discovered exit to Factory (range 28) 16927 | -5/Factory | Build established: Scavenger-Scout 16965 | -5/Factory | Reached level 24 17006 | -5/Factory | Fabricated Exp. Signal Interpreter? 17096 | -5/Factory | Discovered exit to Extension (range 16) 17143 | -5/Factory | Incoming investigation squad redirected 17242 | -5/Factory | Destroyed 7 combat bots 17341 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17347 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17390 | -5/Factory | Retrieved Zion intel report: Branch Access 17404 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17415 | -5/Factory | Incoming assault squad redirected 17418 | -5/Factory | Incoming assault squad redirected 17506 | -5/Factory | Local fabrication network quarantined 17518 | -5/Factory | Entered Upper Caves 17518 | -5/Upper Caves | Spotted B-75 Beast 17520 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17551 | -5/Upper Caves | Destroyed B-75 Beast 18284 | -5/Upper Caves | Learned Factory stockpile data 18428 | -5/Upper Caves | Discovered new exit (range 17) 18450 | -5/Upper Caves | Identified exit to Upper Caves 18522 | -5/Upper Caves | Entered another Upper Caves area 18539 | -5/Upper Caves | Learned location of 1 exit from Factory 18547 | -5/Upper Caves | Discovered exit to Factory (range 8) 18726 | -5/Upper Caves | Discovered new exit (range 15) 18730 | -5/Upper Caves | Learned Factory garrison access intel 18774 | -5/Upper Caves | Identified exit to Zhirov 18774 | -5/Upper Caves | Entered Zhirov 18774 | -5/Zhirov | Discovered new exit (range 3) 18781 | -5/Zhirov | Met Zhirov 18789 | -5/Zhirov | Learned location of Quarantine (-2) 18789 | -5/Zhirov | Learned location of Testing (-3) 18789 | -5/Zhirov | Learned location of Command (-1) 18791 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18797 | -5/Zhirov | Found Alien Artifact 18797 | -5/Zhirov | Identified Integrated Dissipator 18797 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18804 | -5/Zhirov | Found Alien Artifact 18938 | -5/Zhirov | Identified exit to Proximity Caves 18938 | -5/Zhirov | Entered Proximity Caves 19062 | -4/Proximity Caves | Discovered exit to Factory (range 13) 19087 | -4/Proximity Caves | Learned 4 Research zone layouts 19132 | -4/Proximity Caves | Entered Factory 19133 | -4/Factory | Identified exit to Research 19134 | -4/Factory | Reached level 25 19135 | -4/Factory | Loaded intel: 4 garrison access locations 19273 | -4/Factory | Fabricated Cld. Gravmag System? 19322 | -4/Factory | Discovered new exit (range 12) 19382 | -4/Factory | First assault squad dispatched 19407 | -4/Factory | Retrieved Zion intel report: Branch Access 19407 | -4/Factory | Identified exit to Upper Caves 19409 | -4/Factory | Retrieved Zion intel report: Trap Installations 19418 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 19446 | -4/Factory | Reached level 26 19502 | -4/Factory | Retrieved Zion intel report: Component Schematics 19503 | -4/Factory | Zion Hacker squad teleported in 19665 | -4/Factory | Build established: Machinist-Scout 19994 | -4/Factory | Entered Upper Caves 20161 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 20490 | -4/Upper Caves | Discovered new exit (range 12) 20494 | -4/Upper Caves | Identified exit to Upper Caves 20509 | -4/Upper Caves | Entered another Upper Caves area 20516 | -4/Upper Caves | Discovered exit to Research (range 11) 20794 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20808 | -4/Upper Caves | Reached level 27 20875 | -4/Upper Caves | Discovered new exit (range 17) 20887 | -4/Upper Caves | Identified exit to Warlord 20940 | -4/Upper Caves | Entered Warlord 20954 | -4/Warlord | Discovered new exit (range 13) 21121 | -4/Warlord | Warlord's base attacked by MAIN.C 21121 | -4/Warlord | Rebuked by Warlord 21125 | -4/Warlord | Opened Warlord's prototype stash 21127 | -4/Warlord | Found Prototype Reactor 21127 | -4/Warlord | Identified Vortex Chain Reactor 21129 | -4/Warlord | Upgraded with Propulsion slot (x1) 21138 | -4/Warlord | Found Prototype Device 21138 | -4/Warlord | Identified Exp. Phase Shifter 21140 | -4/Warlord | Upgraded with Utility slot (x1) 21143 | -4/Warlord | Found Prototype Device 21143 | -4/Warlord | Identified Thermal Barrier 21145 | -4/Warlord | Found Prototype Processor 21145 | -4/Warlord | Identified Exp. Core Analyzer 21327 | -4/Warlord | Warlord forces counterattacked 21337 | -4/Warlord | Destroyed 8 combat bots 21424 | -4/Warlord | Identified exit to Proximity Caves 21424 | -4/Warlord | Entered Proximity Caves 21441 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21499 | -3/Proximity Caves | Build established: Generator-Scout 21604 | -3/Proximity Caves | Reached level 28 21652 | -3/Proximity Caves | Discovered exit to Research (range 15) 21699 | -3/Proximity Caves | Entered Research 21700 | -3/Research | Identified exit to Research 21703 | -3/Research | Zion Light squad teleported in 21707 | -3/Research | Discovered new exit (range 12) 21747 | -3/Research | Found Zio. Weapon Casing 21764 | -3/Research | Identified exit to Testing 21773 | -3/Research | Found Antimissile System 21956 | -3/Research | Spotted B-86 Titan 22014 | -3/Research | Discovered exit to Research (range 20) 22023 | -3/Research | Reached level 29 22046 | -3/Research | Retrieved Zion intel report: Active Terminals 22047 | -3/Research | Zion Hacker squad teleported in 22101 | -3/Research | Spotted B-86 Titan 22212 | -3/Research | Incoming investigation squad redirected 22215 | -3/Research | Discovered new exit (range 17) 22262 | -3/Research | Identified exit to Armory 22949 | -3/Research | First assault squad dispatched 22969 | -3/Research | Incoming assault squad redirected 23022 | -3/Research | Terminal network hard line cut 23661 | -3/Research | Entered Testing 23707 | -3/Testing | Retrieved Zion intel report: Active Terminals 23739 | -3/Testing | Found Prototype Energy Cannon 23739 | -3/Testing | Identified Disintegrator 23764 | -3/Testing | Found Prototype Device 23767 | -3/Testing | Identified Exp. Transmission Jammer 23794 | -3/Testing | Found Prototype Device 23800 | -3/Testing | Identified AEGIS Remote Shield 23817 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24002 | -3/Testing | Retrieved Zion intel report: Component Schematics 24011 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 24076 | -3/Testing | Discovered exit to Research (range 17) 24090 | -3/Testing | Retrieved Zion intel report: Emergency Access 24138 | -3/Testing | Spotted PX-DEA2LNZT62 24146 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 24258 | -3/Testing | Entered Research 24260 | -2/Research | Reached level 30 24278 | -2/Research | Retrieved Zion intel report: Branch Access 24278 | -2/Research | Identified exit to Quarantine 24279 | -2/Research | Zion Light squad teleported in 24304 | -2/Research | Spotted B-90 Cyclops 24331 | -2/Research | Zion Heavy Resupply teleported in 24388 | -2/Research | Upgraded with Weapon slot (x1) 24454 | -2/Research | Spotted B-90 Cyclops 24465 | -2/Research | Retrieved Zion intel report: Trap Installations 24468 | -2/Research | Spotted B-90 Cyclops 24475 | -2/Research | Destroyed B-90 Cyclops 24543 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 24589 | -2/Research | Reached level 31 24687 | -2/Research | Build established: Messiah-Scout 25527 | -2/Research | Zion Experimental squad teleported in 25632 | -2/Research | Destroyed B-90 Cyclops 25641 | -2/Research | Zion Heavy squad teleported in 25758 | -2/Research | First assault squad dispatched 25810 | -2/Research | Terminal network hard line cut 25824 | -2/Research | Upgraded with Utility slot (x1) 25824 | -2/Research | Found Prototype Protection 25824 | -2/Research | Identified Zio. Shade Armor 25829 | -2/Research | Found Prototype Energy Cannon 25829 | -2/Research | Identified Zio. Alpha Cannon Mk. II 25831 | -2/Research | Found Zio. Alpha Cannon Mk. II 25833 | -2/Research | Found Prototype Device 25833 | -2/Research | Identified Exp. Weapon Cycler 25837 | -2/Research | Found Zio. Shade Armor 25884 | -2/Research | Upgraded with Power slot (x1) 25908 | -2/Research | Entered Quarantine 26033 | -2/Quarantine | Cryocooling Duct disabled 26048 | -2/Quarantine | Ambient heat levels rising (+20) 26048 | -2/Quarantine | Non-combat units ordered to evacuate 26071 | -2/Quarantine | Reached level 32 26099 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26109 | -2/Quarantine | Discovered new exit (range 15) 26122 | -2/Quarantine | Found Alien Artifact 26122 | -2/Quarantine | Identified Stasis Generator 26130 | -2/Quarantine | Identified exit to Access 26149 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 26165 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 26300 | -2/Quarantine | Found Alien Artifact 26303 | -2/Quarantine | Identified Subatomic Replicator 26303 | -2/Quarantine | Used Subatomic Replicator to replicate Zio. Alpha Cannon Mk. II 26344 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 26351 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 26525 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 26530 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 26566 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 26596 | -2/Quarantine | Spotted Fortress 26618 | -2/Quarantine | Destroyed Fortress 26631 | -2/Quarantine | Found Prototype Device 26631 | -2/Quarantine | Identified Exp. Force Field 26692 | -2/Quarantine | Discovered new exit (range 6) 26695 | -2/Quarantine | Identified exit to Section 7 26881 | -2/Quarantine | Build established: Generator-Skirmisher 27001 | -2/Quarantine | Entered Section 7 27070 | -2/Section 7 | Spotted S7 Guard 27075 | -2/Section 7 | Found Alien Artifact 27075 | -2/Section 7 | Identified Core Regenerator 27075 | -2/Section 7 | Used Core Regenerator, restored core integrity (+0) 27103 | -2/Section 7 | Found Integrated Dissipator 27103 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27145 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 27309 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 27315 | -2/Section 7 | Incoming investigation squad redirected 27323 | -2/Section 7 | Discovered exit to Access (range 9) 27325 | -2/Section 7 | Found Alien Artifact 27325 | -2/Section 7 | Identified Core Reset Matrix 27325 | -2/Section 7 | Identified Transdimensional Reconstructor 27325 | -2/Section 7 | Reached level 33 27325 | -2/Section 7 | Used Core Reset Matrix 27326 | -2/Section 7 | Discovered exit to Access (range 9) 27329 | -2/Section 7 | Sensed 19 artifacts in vicinity 27366 | -2/Section 7 | Spotted B-90 Cyclops 27378 | -2/Section 7 | Spotted S7 Guard 27388 | -2/Section 7 | Found Core Membrane 27388 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27399 | -2/Section 7 | Spotted S7 Guard 27405 | -2/Section 7 | Incoming investigation squad redirected 27411 | -2/Section 7 | Spotted Alpha 7 27411 | -2/Section 7 | Spotted Alpha 7 27414 | -2/Section 7 | Spotted S7 Guard 27419 | -2/Section 7 | Destroyed Alpha 7 27434 | -2/Section 7 | Destroyed S7 Guard 27466 | -2/Section 7 | Destroyed S7 Guard 27493 | -2/Section 7 | Destroyed Alpha 7 27521 | -2/Section 7 | Found Integrated Singularity Reactor 27521 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 27533 | -2/Section 7 | Found Integrated Heat Negator 27533 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 27666 | -2/Section 7 | Found Integrated Reactor 27666 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27732 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 27736 | -2/Section 7 | Entered Access 27842 | -1/Access | Zion Heavy squad teleported in 27866 | -1/Access | Reached level 34 27876 | -1/Access | Found Zio. Weapon Casing 28068 | -1/Access | Incoming investigation squad redirected 28173 | -1/Access | Discovered new exit (range 19) 28267 | -1/Access | Retrieved Zion intel report: Branch Access 28267 | -1/Access | Identified exit to Command 28268 | -1/Access | Zion Zionite Resupply teleported in 28272 | -1/Access | Found Prototype Energy Cannon 28272 | -1/Access | Identified Zio. Alpha Cannon 28519 | -1/Access | First assault squad dispatched 28539 | -1/Access | Incoming assault squad redirected 28570 | -1/Access | Entered Command 28580 | -1/Command | Reached level 35 28606 | -1/Command | Phase Generator disabled 28662 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 28698 | -1/Command | Retrieved Zion intel report: Unaware Analyses 28809 | -1/Command | Discovered new exit (range 20) 29017 | -1/Command | Retrieved Zion intel report: Active Garrisons 29036 | -1/Command | Disengaged cave seal 29095 | -1/Command | Spotted B-99 Colossus 29109 | -1/Command | Destroyed B-99 Colossus 29117 | -1/Command | First assault squad dispatched 29146 | -1/Command | Incoming assault squad redirected 29148 | -1/Command | Spotted M Guard 29148 | -1/Command | Spotted M Guard 29148 | -1/Command | Spotted Combat Programmer 29150 | -1/Command | Combat Programmer assimilated allied VH-R5T(d) 29158 | -1/Command | Allies destroyed M Guard 29163 | -1/Command | Destroyed M Guard 29166 | -1/Command | Destroyed Combat Programmer 29167 | -1/Command | Spotted Combat Programmer 29176 | -1/Command | Allies destroyed Combat Programmer 29176 | -1/Command | All MAIN.C guards destroyed 29190 | -1/Command | Incoming assault squad redirected 29223 | -1/Command | Found Prototype Reactor 29223 | -1/Command | Identified Zero-point Reactor 29230 | -1/Command | Retrieved Zion intel report: Unaware Schematics 29245 | -1/Command | Found Zio. Weapon Casing 29285 | -1/Command | Met MAIN.C 29285 | -1/Command | Reached level 36 29293 | -1/Command | Destroyed MAIN.C Shell 29293 | -1/Command | 0b10 Conduit disabled 29296 | -1/Command | MAIN.C activated Command garrisons 29305 | -1/Command | Reached level 37 29305 | -1/Command | Destroyed MAIN.C 29681 | -1/Command | Found Zio. Alpha Cannon Mk. II 29684 | -1/Command | Found Zio. Alpha Cannon Mk. II 29702 | -1/Command | Found Prototype Processor 29702 | -1/Command | Identified Exp. Targeting Computer 29998 | -1/Command | Build established: Scavenger-Gunner 30074 | -1/Command | Discovered new exit (range 5) 30231 | -1/Command | Found Vortex Chain Reactor 30238 | -1/Command | Found Prototype Device 30238 | -1/Command | Identified Exp. Transmission Jammer 30241 | -1/Command | Found Prototype Device 30241 | -1/Command | Identified Beam Splitter 30281 | -1/Command | Found Gamma Refractor 30517 | -1/Command | Build established: Generator-Gunner 30646 | -1/Command | Spotted B-99 Colossus 30650 | -1/Command | Destroyed B-99 Colossus 31020 | -1/Command | Build established: Scavenger-Gunner 31052 | -1/Command | Spotted B-99 Colossus 31061 | -1/Command | Destroyed B-99 Colossus 31211 | -1/Command | Found Prototype Device 31211 | -1/Command | Identified Adv. Kinecellerator 31397 | -1/Command | Found Prototype Processor 31397 | -1/Command | Identified Exp. Core Analyzer 31564 | -1/Command | Found Prototype Protection 31564 | -1/Command | Identified Centrium Heavy Armor Plating 31772 | -1/Command | Found Unknown Device 31772 | -1/Command | Identified Quantum Capacitor 31869 | -1/Command | Build established: Generator-Gunner 31898 | -1/Command | Found Prototype Processor 31898 | -1/Command | Identified Exp. Target Analyzer 32002 | -1/Command | Upgraded with Utility slot (x1) 32333 | -1/Command | Warped through subspace to slip node 32333 | -1/Command | Discovered new exit (range 5) 32341 | -1/Command | Found Zio. Weapon Casing 32363 | -1/Command | Entered Access_0 32364 | -1/Access_0 | Architect warped through subspace 32364 | -1/Access_0 | Sensed 4 artifacts in vicinity 32379 | -1/Access_0 | Destroyed A8 32428 | -1/Access_0 | Architect warped through subspace 32463 | -1/Access_0 | Architect warped through subspace 32474 | -1/Access_0 | Triggered Gamma Refractor 32474 | -1/Access_0 | Subspace Access Node disabled 32489 | -1/Access_0 | Architect warped through subspace 32515 | -1/Access_0 | Architect warped through subspace 32530 | -1/Access_0 | Destroyed 8 combat bots 32532 | -1/Access_0 | A6 warped into view 32533 | -1/Access_0 | Architect warped through subspace 32539 | -1/Access_0 | Destroyed A6 32546 | -1/Access_0 | Architect warped through subspace 32564 | -1/Access_0 | Architect warped through subspace 32588 | -1/Access_0 | Reached level 38 32592 | -1/Access_0 | Architect warped through subspace 32593 | -1/Access_0 | Subspace Access Node disabled 32623 | -1/Access_0 | Architect warped through subspace 32648 | -1/Access_0 | Architect warped through subspace 32663 | -1/Access_0 | Architect warped through subspace 32675 | -1/Access_0 | Architect warped through subspace 32687 | -1/Access_0 | Architect warped through subspace 32698 | -1/Access_0 | Architect warped through subspace 32707 | -1/Access_0 | Subspace Access Node disabled 32719 | -1/Access_0 | A5 warped into view 32719 | -1/Access_0 | Subspace Access Node disabled 32732 | -1/Access_0 | Destroyed A5 32749 | -1/Access_0 | Build established: Generator-Scout 32998 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33065 | -1/Access_0 | Build established: Generator-Gunner 33208 | -1/Access_0 | Destroyed A2 33215 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33218 | -1/Access_0 | Found Prototype Device 33218 | -1/Access_0 | Identified Exp. Thermal Defense Suite 33267 | -1/Access_0 | A4 warped into view 33272 | -1/Access_0 | Destroyed A4 33413 | -1/Access_0 | Singularity Gate disabled 33525 | -1/Access_0 | Build established: Generator-Scout 33566 | -1/Access_0 | Found Prototype Hackware 33566 | -1/Access_0 | Identified Exp. Hacking Suite 33572 | -1/Access_0 | Found Prototype Device 33572 | -1/Access_0 | Identified Exp. Thermal Shield 33642 | -1/Access_0 | A3 warped into view 33655 | -1/Access_0 | Destroyed A3 33857 | -1/Access_0 | Destroyed Architect 33865 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33869 | -1/Access_0 | Found Prototype Hackware 33869 | -1/Access_0 | Identified Architect God Chip D 33871 | -1/Access_0 | Found Prototype Hackware 33871 | -1/Access_0 | Identified Architect God Chip A 33881 | -1/Access_0 | Warped through subspace to slip node 33881 | -1/Access_0 | Discovered new exit (range 8) 33889 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 34143 | *** | Heading to fleet! Last Messages --------------- 33868_ Dropped Protomatter-31. 33868_ Dropped Zio. Weapon Casing. 33869_ Acquired Prototype Hackware. 33869_ Identified Architect God Chip D. 33871_ Acquired Prototype Hackware. 33871_ Identified Architect God Chip A. 33875_ Used Protomatter to restore part integrity (+29) 33876_ Acquired 20 matter. [Achievement: l33t h4x0r] 33881_ Warped through subspace, drawn to slip node. 33881_ EXIT=FOUND 33889_ Acquired Hpw. Transdimensional Reconstructor. 33893_ Dimensional Slip Node implodes. 33894_ The unstable cave ceiling collapses. 34125_ Dropped Protomatter-36. 34129_ Used Protomatter to restore core integrity (+108, depleted) 34130_ Dropped Protomatter-70. 34131_ Used Protomatter to restore core integrity (+16) 34142_ Acquired Protomatter-64. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??##############################################?? | | ???#############################################?? | | ??###############################################? | | ??###############################################? | | ??###############################################? | | ??###############################################? | | ?################################################? | | ?######################## #######################? | | ?####################### ####################### | | ?####################### @ ######################? | | ?####################### ######################? | | ?###################### ####################### | | ####################### #######################? | | ?####################### ####################### | | ####################### ####################### | | ################### ### #######################? | | ####################### ######################? | | ?###################### #######################? | | ##################### ## #######################? | | ?###############################################?? | | ?######################### #####################?? | | ?###############################################?? | | ?###################### ########################?? | | ?###################### ########################?? | | ??#####################"########################?? | | ??##################### #######################??? | | ??#############################################??? | | ??###########################################?#??? | | ???###########################################???? | | ??##?#########################################???? | | ????#########################################????? | | ###?#########################################????? | | ############################################?????? | | ###########################################??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 339 Coolant Potential 100 Energy Generation 135 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 38 Terrain Scan Range 24 Terrain Scan Density 1310 Jamming Range 22 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 5 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Offensive Hacking 110 Defensive Hacking 105 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Imp. Heavy Laser | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Cld. Gravmag System | x1 | -5/Factory Cld. Gravmag System | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Cld. Gravmag System | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Stasis Generator Subatomic Replicator Core Regenerator Core Reset Matrix Core Membrane Integrated Singularity Reactor Integrated Heat Negator Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Below I Was Wrong! l33t h4x0r Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . 1 2 5 . 3 3 . 1 1 . . 1 2 1 . . . 2 . 1 . . . . 2 . 1 . 1 1 . 2 1 1 1 3 1 XP Earned 59315 | 3000 2300 2729 7760 612 4473 3799 97 2164 398 152 186 1326 3742 520 209 105 827 1984 46 1515 185 257 105 489 2334 305 413 510 1085 1722 638 2935 1066 1462 1508 4884 1473 XP Spent 57945 | 1500 1370 1000 1925 1900 6550 4080 . . . . . . 1500 . 1300 . . . . 5750 . 480 1250 . . . . 4300 800 1500 . 6850 3870 . . 10920 1100 Upgrades 110 | 3 6 2 11 2 12 6 . . . . . . 2 . 2 . . . . 8 . 8 1 . . . . 2 1 1 . 8 9 . . 25 1 Power Slot 3 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion Slot 5 | 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility Slot 10 | 1 . . . . 3 1 . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . . . 1 . Weapon Slot 4 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Core Integrity 18 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 10 . Heat Dissipation 24 | . 4 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 . . . . Mass Support 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Inventory Capacity 6 | . 1 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Sensor Range 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 13 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 8 . Ranged Accuracy 6 | . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . Hack Attack % 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 9750 | . 275 145 468 83 278 223 90 95 73 . . . 1193 229 160 . 99 108 169 981 75 80 194 . 423 228 110 462 350 485 99 124 381 621 182 581 686 Integrity Restored 16032 | . 605 335 893 263 803 350 140 11 126 . . 48 1944 755 268 . 20 482 74 1126 140 47 . 14 579 544 240 853 173 326 179 696 737 711 289 1064 1197 Core 9755 | . 423 195 653 237 656 282 . 8 99 . . 48 1424 746 92 . . 280 38 549 115 23 . . 358 426 189 687 98 138 16 279 284 349 51 460 552 Parts 6277 | . 182 140 240 26 147 68 140 3 27 . . . 520 9 176 . 20 202 36 577 25 24 . 14 221 118 51 166 75 188 163 417 453 362 238 604 645 Protomatter Decayed 11729 | . 68 70 153 36 2 49 92 339 8 . . . 711 . 141 . 92 118 57 540 26 61 44 . 124 51 81 159 245 672 91 214 124 372 31 6289 669 Game ------ Seed HackingTerrainScythe Manual? 0 Play Time 05:45:17 Cumulative 221.1 hours Start 2021.07.15 @ 19:55:50 End 2021.07.16 @ 02:35:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 49 Rogue 48 Adventurer 0 Explorer 1 Win Type 2 Total 15 Types 4/2/2/1/0/0/4/1/1 Lore% 75 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 03726a76-3ec0-4236-bcc6-44e284888f80