Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.06 @ 19:31:55

Player: Trantor

Result: Destroyed by as-90812 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (1898)     1898
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (177)                177
              TOTAL SCORE: 4820

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Heat Sink
   Compact Matter Pod (150)
  Advanced Targeting Computer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Light Cannon
           Battle Cannon
           Rocket Launcher
           Rocket Launcher
           Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
            Carbon-fiber Leg
            Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
      Large Storage Unit
            Sensor Array
            Signal Interpreter
            System Shield
>           --- WEAPON -----------
      Heavy Assault Rifle
      Heavy Assault Rifle
>           --- INVENTORY --------
            Ion Engine
      Large Battery
    Compact Matter Pod
            Trap Scanner
   Advanced Targeting Computer
   Hardened Light Armor Plating
   Hardened Light Armor Plating
            Hacking Suite
   Improved EM Shotgun
   Improved Light Cannon
            Battle Cannon
            Rocket Launcher
            Rocket Launcher
            Datajack
            Katana
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | .   11  2   .   9   24  5   
  Power                    5    | .   .   .   .   2   3   .   
    Engine                 5    | .   .   .   .   2   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | .   3   .   .   4   8   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | .   3   .   .   4   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | .   3   1   .   .   5   1   
    Device                 2    | .   .   .   .   .   1   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             3    | .   2   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | .   5   1   .   3   8   4   
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   1   3   .   
    Ballistic Cannon       8    | .   4   .   .   2   2   .   
    Launcher               6    | .   1   1   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 18   | .   .   .   .   1   7   10  
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               8    | .   .   .   .   .   4   4   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      7    | .   .   .   .   1   3   7   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   99  100 100 99  93  83  
  Engine                   12   | .   14  14  14  13  8   8   
  Leg                      28   | .   28  28  28  28  30  28  
  Device                   1    | .   .   .   .   .   4   8   
  Storage                  12   | .   14  14  14  14  9   9   
  Processor                8    | .   .   9   14  14  9   .   
  Hackware                 2    | .   .   .   .   .   11  13  
  Protection               3    | .   13  4   .   .   1   .   
  Ballistic Gun            3    | .   .   .   .   10  9   .   
  Ballistic Cannon         15   | .   27  14  14  15  8   5   
  Launcher                 5    | .   .   13  14  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             42   | 14  38  38  33  36  42  38  
  Greatest Support         65   | 20  26  26  26  35  65  52  
  Greatest Overweight (x)  10   | .   2   1   1   2   1   10  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  
  Most Carried             15   | .   15  15  14  15  15  15  
  Average Carried          14   | .   12  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  14  14  15  15  14  

 Class Distribution 
--------------------
 73% | Mutant
 15% | Hacker-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Gar 
Matter Collected           2025 | 200 453 97  .   366 646 263 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1638 | .   363 106 .   170 725 274 
  Parts                    106  | .   28  8   .   17  53  .   
Haulers Intercepted        4    | .   2   .   .   .   2   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  72   | .   13  6   .   11  22  20  
  Melee                    7    | .   .   .   .   .   .   7   
  Guns                     13   | .   .   .   .   1   5   7   
  Cannons                  31   | .   11  .   .   9   9   2   
  AOE                      20   | .   2   6   .   .   8   4   
Classes Destroyed          13   | .   6   2   .   1   4   .   
  Worker                   3    | .   .   1   .   1   1   .   
  Builder                  2    | .   1   .   .   .   1   .   
  Hauler                   4    | .   2   .   .   .   2   .   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   2   .   .   .   1   .   
  Swarmer                  17   | .   5   .   .   4   8   .   
  Grunt                    21   | .   8   3   .   6   4   .   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   .   1   .   2   
  Sentry                   7    | .   .   .   .   .   7   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Assembled                21   | .   .   3   .   .   .   18  
Best Kill Streak           12   | .   4   6   .   5   8   12  
  Combat Bots Only         12   | .   4   5   .   4   7   12  
Max Kills in Single Turn   4    | .   4   3   .   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   3   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               2969 | .    305  79   .    461  876  1248 
  Core                     693  | .    63   14   .    65   106  445  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   84   | .    84   .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    .    43   .    .    
Volleys Fired              186  | .    43   7    .    33   60   43   
  Largest                  2    | .    2    1    .    2    2    2    
  Hottest                  78   | .    78   33   .    78   62   78   
Shots Fired                324  | .    84   7    .    66   117  50   
  Gun                      113  | .    .    .    .    16   69   28   
  Cannon                   188  | .    82   .    .    50   42   14   
  Launcher                 23   | .    2    7    .    .    6    8    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  273  | .    82   .    .    66   111  14   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                23   | .    2    7    .    .    6    8    
  Electromagnetic          28   | .    .    .    .    .    .    28   
  Robot Hit Streak         26   | .    15   3    .    9    26   14   
  Robot Miss Streak        3    | .    3    1    .    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           251  | .    57   3    .    50   92   49   
  Core Hits                138  | .    22   17   .    14   47   38   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         5    | .    .    .    .    .    5    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  4    | .    .    .    .    .    4    .    
Melee Attacks              25   | .    .    .    .    .    .    25   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 25   | .    .    .    .    .    .    25   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6660 | .    1451 464  .    1114 2339 1292 
  Guns                     1422 | .    .    .    .    187  834  401  
  Cannons                  3072 | .    1130 .    .    913  769  260  
  Explosions               1749 | .    319  455  .    .    736  239  
  Melee                    390  | .    .    .    .    .    .    390  
  Ramming                  27   | .    2    9    .    14   .    2    
  Kinetic                  4093 | .    1130 .    .    1100 1603 260  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1749 | .    319  455  .    .    736  239  
  Electromagnetic          401  | .    .    .    .    .    .    401  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 390  | .    .    .    .    .    .    390  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    8    10   
  Average Corruption       7    | .    .    .    .    .    7    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    22   16   
    Message Errors         15   | .    .    .    .    .    11   4    
    Matter Fused           8    | .    .    .    .    .    3    5    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Data Loss (minor)      3    | .    .    .    .    .    2    1    
    Data Loss (major)      2    | .    .    .    .    .    2    .    
    Misfires               3    | .    .    .    .    .    3    .    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    5    .    36   56   3    
  Projectiles              52   | .    .    .    .    36   16   .    
  Explosions               45   | .    .    5    .    .    40   .    
  Melee                    3    | .    .    .    .    .    .    3    
Knockbacks                 38   | .    13   .    .    17   2    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  35   | .    13   .    .    14   2    6    
  Secondary                3    | .    .    .    .    3    .    .    
Self-Inflicted Damage      63   | .    .    28   .    .    34   1    
  Shots                    3    | .    .    1    .    .    2    .    
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             12   | .    2    3    .    3    .    4    
  Kicked                   8    | .    2    3    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        441  | .    380  10   .    441  197  193  
  Average Temperature      95   | .    113  3    .    122  27   34   
  Received Heat Transfer   1066 | .    177  55   .    285  369  180  
  Effects                  7    | .    2    .    .    5    .    .    
    Energy Bleed           3    | .    1    .    .    2    .    .    
    Interference           1    | .    .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       2    | .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Peak Influence             377  | .   195 136 .   161 241 377 
  Initial                  100  | .   .   31  .   .   .   100 
  Average                  84   | .   74  46  .   57  92  272 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         90   | .   100 100 .   100 81  28  
  Level 1                  9    | .   .   .   .   .   18  71  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   24  8   .   14  27  24  
  Peak Tracking Total      7    | .   4   3   .   6   7   6   
  Tactical Retreats        12   | .   2   .   .   6   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Gar 
Machines Disabled          5    | .   1   .   .   .   3   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Machines Accessed          25   | .   8   .   4   .   12  1   
  Terminals                16   | .   6   .   .   .   9   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                123  | .   25  .   49  .   47  2   
  Successful               97   | .   18  .   49  .   28  2   
  Failed                   25   | .   7   .   .   .   18  .   
    Catastrophic           3    | .   .   .   .   .   3   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   
  Manual                   29   | .   12  .   .   .   16  1   
  Terminals                63   | .   19  .   .   .   42  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             84   | .   14  .   49  .   20  1   
  Record                   49   | .   .   .   49  .   .   .   
  Part Schematic           2    | .   1   .   .   .   1   .   
  Robot Analysis           7    | .   4   .   .   .   3   .   
  Prototype ID Bank        7    | .   5   .   .   .   2   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   2   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   1   .   .   .   2   .   
  Unreport Threat          4    | .   .   .   .   .   4   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   .   .   .   5   1   
  Terminals                6    | .   .   .   .   .   5   1   
    Botnet                 6    | .   .   .   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   8   .   .   .   10  1   
  Full Trace Events        2    | .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Gar 
Total Allies               3    | .   .   1   .   2   .   .   
  Largest Group            2    | .   .   1   .   2   .   .   
  Highest-Rated Group      51   | .   .   31  .   51  .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   12  .   8   .   .   
  Total Damage             274  | .   .   145 .   129 .   .   
  Kills                    4    | .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Gar 
Robot Analysis Total       7    | .   4   .   .   .   3   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               6782 | .    1452 1327 1144 1393 964  502  
Spaces Moved               3335 | 1    667  677  603  655  519  213  
  Core                     7    | .    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3328 | 1    667  677  603  655  519  206  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  190  190  122  122  
  Average Speed            177  | 120  181  190  190  192  135  139  
  Slowest Speed            550  | 120  260  190  190  260  200  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 2    93   88   91   90   43   26   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    2    .    3    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          194  | .    13   84   .    2    61   34   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               4    | .    2    .    .    2    .    .    
  AOE                      189  | .    11   84   .    .    61   33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Gar 
Total                      3845 | .   831 708 602 720 664 320 
  Wait                     164  | .   69  17  .   8   40  30  
  Move                     3329 | .   666 676 602 654 518 213 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | .   21  1   .   4   10  .   
  Fast Attach              14   | .   4   .   .   4   6   .   
  Attach                   6    | .   1   .   .   .   5   .   
  Detach                   2    | .   2   .   .   .   .   .   
  Swap                     32   | .   6   2   .   5   14  5   
  Drop                     39   | .   17  2   .   9   11  .   
  Fire                     186  | .   43  7   .   33  60  43  
  Melee                    25   | .   .   .   .   .   .   25  
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     8    | .   2   3   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  491 | -10/Materials | Discovered new exit (range 14)
  558 | -10/Materials | Discovered new exit (range 15)
  756 | -10/Materials | Discovered new exit (range 14)
 1015 | -10/Materials | Identified exit to Mines
 1021 | -10/Materials | Discovered new exit (range 13)
 1324 | -10/Materials | Repaired Hrd. Light Armor Plating
 1453 | -10/Materials | Entered Mines
 1454 | -10/Mines     | Assembled infested the area
 1487 | -10/Mines     | Escorted by a lone wolf Derelict
 1652 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1654 | -10/Mines     | Discovered new exit (range 5)
 1843 | -10/Mines     | Discovered new exit (range 9)
 1861 | -10/Mines     | Identified exit to Materials
 2132 | -10/Mines     | Discovered exit to Materials (range 5)
 2776 | -10/Mines     | Identified exit to Exiles
 2780 | -10/Mines     | Entered Exiles
 2780 | -10/Exiles    | Accompanied by 1 ally
 2811 | -10/Exiles    | Discovered new exit (range 15)
 2834 | -10/Exiles    | Identified exit to Mines
 2870 | -10/Exiles    | Met 8R-AWN
 3008 | -10/Exiles    | Met EX-HEX
 3100 | -10/Exiles    | Met EX-DEC
 3109 | -10/Exiles    | Learned location of Zion (-6)
 3239 | -10/Exiles    | Visited The Gauntlet
 3531 | -10/Exiles    | Met EX-BIN
 3903 | -10/Exiles    | Discovered exit to Mines (range 12)
 3924 | -10/Exiles    | Entered Mines
 4368 | -9/Mines      | Core integrity fell below 50%
 4437 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4515 | -9/Mines      | Discovered new exit (range 4)
 4516 | -9/Mines      | Learned location of Storage (-8)
 4567 | -9/Mines      | Identified exit to Materials
 4761 | -9/Mines      | Discovered exit to Materials (range 5)
 5183 | -9/Mines      | Learned Materials emergency access door positions
 5257 | -9/Mines      | Build established: Scavenger-Mutant
 5317 | -9/Mines      | Entered Materials
 5317 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 5389 | -8/Materials  | Discovered new exit (range 15)
 5423 | -8/Materials  | Identified exit to Storage
 5519 | -8/Materials  | Central database locked down
 5823 | -8/Materials  | Lost 3 parts (2n1u)
 5826 | -8/Materials  | Destroyed 7 combat bots
 5989 | -8/Materials  | Build established: Hacker-Mutant
 6222 | -8/Materials  | Discovered new exit (range 15)
 6257 | -8/Materials  | Identified exit to Factory
 6280 | -8/Materials  | Identified exit to Garrison
 6281 | -8/Materials  | Entered Garrison
 6358 | -8/Garrison   | Triggered checkpoint
 6378 | -8/Garrison   | Assembled breached garrison interior
 6444 | -8/Garrison   | Garrison Relay disabled
 6655 | -8/Garrison   | Destroyed 12 combat bots
 6750 | -8/Garrison   | Core integrity fell below 50%
 6775 | -8/Garrison   | Core integrity fell below 20%
 6779 | -8/Garrison   | System corruption reached 10%
 6783 | -8/Garrison   | Destroyed by as-90812 with Assembled Heavy Rifle

 Last Messages 
---------------
06718_ Destroyed Asb. Hover Unit.
06720_ Aluminum Leg destroyed.
06720_ as-07633 destroyed.
06723_ System corrupted: Heat flow error (+217).
06723_ Acquired 14 matter.
06729_ Carbon-fiber Leg destroyed.
06739_ 7E3IHOFYT7ZWVRGL ABNEUINX,XU/V7ZW
06740_ System Shield destroyed.
06740_ System corrupted by crushing effect (+1).
06740_ Trap Scanner destroyed.
06742_ Destroyed Asb. Hover Unit.
06744_ as-48709 destroyed.
06754_ GUQ H#8I:|CNR3F8TOCVTPHDJ,Q3CHKXDPQQAG,
06758_ Deuterium Engine destroyed.
06767_ Acquired 6 matter.
06768_ Katana destroyed.
06771_ Slammed into as-16032. <x3>
06778_ Destabilizing: System corrupted (+1).
06779_ ELN%>2EPL9NWYUDN18UU7&B
06782_ Slammed into as-16032.

 Map 
-----
+----------------------------------------------------+
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| ???????????#%=  =%      aa  ?????????????????????? |
| ???????????#   ![[      a     ???????????????????? |
| ???????????# %=%*%              ?????????????????? |
| ???????????# %%##    ############????????????????? |
| ????????????  ??#    ????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked
      System Shield | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedPhasingKatana
  Manual?         0
Play Time         01:23:13
  Cumulative      167.2 hours
  Start           2023.09.06 @ 17:59:39
  End             2023.09.06 @ 19:31:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          98
  Rogue           66
  Adventurer      32
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          52
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e336db4-cc60-4d71-9a11-fce02a81d13a