Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.23 @ 07:22:15 Player: lepire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2251) 2251 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 4452 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 78 Entered Garrisons 200 Cogmind --------- Core Integrity 68/400 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Flight Unit ECM Suite Hardened Light Armor Plating Shield Generator Drone Bay (2/2) Drone Bay (2/2) Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Flight Unit Weight Redist. System Transport Network Coupler ECM Suite Heavy Assault Rifle Datajack Plasma Cutter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 41 | 6 1 22 11 1 Power 6 | 1 . 2 3 . Engine 5 | 1 . 1 3 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 2 . 8 3 . Treads . | . . . . . Leg 6 | 2 . 4 . . Wheel . | . . . . . Hover 2 | . . 1 1 . Flight 5 | . . 3 2 . Utility 9 | 1 1 6 1 . Device 4 | . 1 2 1 . Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 13 | 2 . 6 4 1 Energy Gun 5 | 1 . 4 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 8 | . 1 . 5 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 1 | . 1 . . . Weapon 4 | . . . 3 1 Highest Loss Streak 2 | . 1 . 2 2 To Critical Strikes . | . . . . . Average Backups 6 | . 3 6 7 8 Power 1 | . 1 1 . . Propulsion . | . . 1 . 1 Utility 2 | . . 1 3 5 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Unused Backups 7 | . . 1 2 4 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 6 | . . . 2 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 88 88 90 100 Engine 9 | . 14 9 8 11 Core 1 | . . 1 2 . Leg 15 | . 28 24 . . Flight 13 | . . 4 27 33 Device 8 | . 3 7 11 11 Storage 11 | . 14 11 11 11 Processor 5 | . . 1 11 11 Protection 3 | . . 7 . . Energy Gun 10 | . 14 12 9 . Ballistic Gun 6 | . 14 5 4 4 Launcher 1 | . . 1 2 9 Special Weapon 1 | . . 1 3 4 Peak Build Rating 22 | 6 7 21 22 22 Average Rating 13 | 4 6 11 19 20 On Entrance 11 | . 6 6 21 22 Naked Turns . | . . . . . Heaviest Build 21 | 14 16 21 18 14 Greatest Support 33 | 20 20 33 21 21 Greatest Overweight (x) 1 | 1 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 1 4 8 8 8 Average Carried 6 | . 3 6 7 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 4 7 8 8 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1370 | 255 119 565 352 79 Remotely . | . . . . . Salvage Created 3441 | . 477 1371 1536 57 Parts 201 | . 22 87 89 3 Haulers Intercepted 10 | . 1 4 5 . Recyclers Shooed 6 | . 1 4 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 60 | . 9 22 26 3 Guns 48 | . 9 16 23 . AOE 11 | . . 6 2 3 Classes Destroyed 9 | . 4 3 2 . Builder 1 | . . . 1 . Hauler 10 | . 1 4 5 . Recycler 6 | . 1 4 1 . Mechanic 1 | . . . 1 . Operator 4 | . . 2 2 . Watcher 6 | . . 4 2 . Swarmer 17 | . 5 8 3 1 Grunt 27 | . 4 7 14 2 Sentry 16 | . . 7 9 . Best Kill Streak 10 | . 3 5 10 3 Combat Bots Only 8 | . 3 4 8 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 252 | . 55 75 97 25 Missed 90 | . 18 22 38 12 Hits 162 | . 37 53 59 13 Projectile 162 | . 37 53 59 13 Critical Strikes 6 | . . 2 4 . Damage Taken 1672 | . 272 535 712 153 Core 443 | . 111 100 184 48 Absorbed by Shields 25 | . . . 21 4 Ignored by Resistances 506 | . 87 161 211 47 Regen/Repaired (Parts) 136 | . . 112 24 . Core Remaining (%) 77 | 100 55 . . . Volleys Fired 205 | . 38 76 87 4 Largest 2 | . 2 2 2 1 Hottest 90 | . 70 90 90 30 Shots Fired 325 | . 76 125 120 4 Gun 311 | . 76 120 115 . Cannon . | . . . . . Launcher 14 | . . 5 5 4 Special . | . . . . . Kinetic 148 | . 38 63 47 . Thermal 38 | . 38 . . . Explosive 14 | . . 5 5 4 Electromagnetic 125 | . . 57 68 . Robot Hit Streak 60 | . 12 28 60 8 Robot Miss Streak 3 | . 2 3 2 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 257 | . 49 101 100 7 Core Hits 156 | . 19 64 68 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4598 | . 632 1772 1985 209 Guns 3671 | . 626 1372 1673 . Cannons . | . . . . . Explosions 921 | . . 400 312 209 Melee . | . . . . . Ramming 6 | . 6 . . . Kinetic 1546 | . 324 596 626 . Thermal 564 | . 302 162 100 . Explosive 659 | . . 238 212 209 Electromagnetic 1823 | . . 776 1047 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 36 | . . 10 7 19 Projectiles . | . . . . . Explosions 36 | . . 10 7 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 176 | . . 41 73 62 Shots 11 | . . 5 4 2 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 171 | . 126 99 171 . Average Temperature 35 | . 28 22 53 . Received Heat Transfer 718 | . 114 234 356 14 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . . 2 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1386 | . 1036 200 150 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 5 3 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . . . 2 2 Low Security (%) 72 | 100 100 100 36 . Level 1 17 | . . . 41 56 Level 2 9 | . . . 22 43 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 569 | . 171 194 569 466 Initial 263 | . . 57 12 263 Average 169 | . 73 111 262 359 Influence Increases 2508 | . 343 749 1080 336 Destroy 0b10 Robot/C 1400 | . 180 440 520 260 Destroy 0b10 Robot/NC 155 | . 25 70 60 . Destroy Leader 352 | . 42 136 154 20 Allied During Kill 35 | . . . 1 34 Successful Hack 85 | . 9 21 55 . Disable Machine 153 | . 27 27 99 . Destroy Structure 148 | . 15 55 56 22 Partial Spotted 45 | . . . 45 . Lose Combat Pursuer 135 | . 45 . 90 . Influence Decreases 2069 | . 182 874 654 359 Entered New Map 327 | . . 104 24 199 Time Decay 1532 | . 172 770 590 . Lost Part 70 | . 10 . 40 20 Lost Ally 140 | . . . . 140 Squads Dispatched 8 | . 1 3 4 . Investigation 6 | . 1 2 3 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . 2 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 21 35 37 19 Peak Tracking Total 8 | . 8 5 7 6 Tactical Retreats 9 | . 6 . 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 8 | . . 1 6 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 18 | . 3 4 11 . Max in Single Turn 3 | . 3 1 1 . Machines Repaired . | . . . . . Machines Dismantled 8 | . . 2 6 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 32 | . 4 12 15 1 Terminals 22 | . 4 6 11 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units 3 | . . 2 1 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 77 | . 10 27 38 2 Successful 51 | . 6 22 23 . Failed 26 | . 4 5 15 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . 4 1 . Terminals 52 | . 10 14 26 2 Fabricators . | . . . . . Repair Stations 13 | . . 6 7 . Recycling Units 6 | . . 3 3 . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 29 | . 6 10 13 . Prototype ID Bank 3 | . 1 . 2 . Open Door 3 | . . . 3 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . 1 . . Fabricator Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 6 | . 1 4 1 . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 3 | . 1 . 2 . Zone Layout 5 | . 1 1 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 6 5 . Scan Component 7 | . . 3 4 . Repair 4 | . . 3 1 . Recycling Unit Hacks 5 | . . 2 3 . Process 1 | . . . 1 . Report Inventory 4 | . . 2 2 . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 21 | . 2 8 10 1 Full Trace Events 7 | . 1 2 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 3 1 . Time 147 | . . 96 51 . Parts Recycled . | . . . . . Recycled Matter 246 | . . . 246 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 10 Highest-Rated Group 88 | . . . 88 88 Highest-Rated Ally 16 | . . . 16 16 Total Orders 3 | . . . . 3 FOLLOW 1 | . . . . 1 AID 2 | . . . . 2 Ally Attacks 61 | . . . . 61 Total Damage 479 | . . . . 479 Kills 10 | . . . . 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1772 | . 138 194 1267 173 Optics 1627 | . . 187 1267 173 ECM 145 | . 138 7 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3598 | 63 522 1573 1267 173 Spaces Moved 3038 | 47 331 1332 1080 248 Core 4 | 4 . . . . Treads . | . . . . . Legs 1122 | 43 331 748 . . Wheels . | . . . . . Hover . | . . . . . Flight 1912 | . . 584 1080 248 Fastest Speed 34 | 50 120 34 34 34 Average Speed 69 | 115 120 82 43 34 Slowest Speed 120 | 120 120 120 107 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 10 | . . 3 6 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 5 45 54 90 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 149 | . 14 51 55 29 Melee . | . . . . . Projectile . | . . . . . AOE 149 | . 14 51 55 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 3940 | 53 379 1606 1587 315 Wait 407 | . 1 110 255 41 Move 3015 | 46 330 1325 1068 246 Hop 10 | . . 3 6 1 Pick Up 26 | 1 4 11 10 . Fast Attach 17 | 6 . 7 4 . Attach 9 | . 1 3 5 . Detach 5 | . . 2 3 . Swap 36 | . . 22 11 3 Drop 25 | . . 15 10 . Fire 205 | . 38 76 87 4 Melee 5 | . . . . 5 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 54 | . . . 45 9 Rewire 4 | . 4 . . . Trap . | . . . . . Miscellaneous 121 | . . 32 83 6 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 7) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | Repaired Lgt. Nuclear Core 795 | -9/Materials | Discovered new exit (range 16) 1110 | -9/Materials | Repaired Lgt. Armor Plating 1240 | -9/Materials | Repaired EM Shotgun 1407 | -9/Materials | Discovered new exit (range 15) 1413 | -9/Materials | Build established: Scavenger-Mutant 1936 | -9/Materials | Discovered new exit (range 10) 2086 | -9/Materials | Discovered new exit (range 14) 2138 | -9/Materials | Build established: Mutant 2157 | -9/Materials | Identified exit to Mines 2157 | -9/Materials | Identified exit to Storage 2159 | -9/Materials | Entered Storage 2859 | -9/Storage | Core integrity fell below 50% 3049 | -9/Storage | Discovered new exit (range 9) 3185 | -9/Storage | Destroyed 8 combat bots 3252 | -9/Storage | Repaired Imp. Flight Unit 3271 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3423 | -9/Storage | Identified exit to Garrison 3426 | -9/Storage | Entered Garrison 3426 | -9/Garrison | Accompanied by 10 allies 3488 | -9/Garrison | Triggered checkpoint 3518 | -9/Garrison | Triggered checkpoint 3530 | -9/Garrison | Triggered checkpoint 3538 | -9/Garrison | Discovered new exit (range 17) 3549 | -9/Garrison | Build established: Commander-Mutant 3558 | -9/Garrison | Triggered checkpoint 3586 | -9/Garrison | Triggered checkpoint 3593 | -9/Garrison | Core integrity fell below 20% 3598 | -9/Garrison | Lost 7 allies 3599 | -9/Garrison | Self-destructed Last Messages --------------- 03538_ EXIT=FOUND 03540_ Y-45 Defender springs to life. 03557_ Dismantling Garrison Door with Plasma Cutter. 03558_ Beams of light sweep through the air. An alarm sounds. 03561_ Mercenary 2e destroyed. 03574_ Dismantling Garrison Terminal with Plasma Cutter. 03577_ Connecting with Garrison Terminal... 03578_ Dismantling Garrison Door with Plasma Cutter. 03586_ Beams of light sweep through the air. An alarm sounds. 03591_ Dismantling Garrison Relay with Plasma Cutter. 03597_ Plasma Cutter destroyed. 03597_ Destroyed Plasma Cutter. 03597_ Ion Engine destroyed. 03597_ Destroyed Ion Engine. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########??????????????????????????????????? | | #??????????????????????????????????? | | ###### #??????????????????????????????????? | | #????# #??????????????????????????????????? | | #????# #??????????????????????????????????? | | ###### ###############????????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | | ###### ###############????????????????????? | | ?????# #??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# ######?????????????????????????????? | | ?????# ## #?????????????????????????????? | | ?????# ## #######???????????????????????? | | ?????# #???#####???????????????? | | ?????##### ####" ##### # ???????????????? | | ?????????# ##?#" ## ##??????????????? | | ?????????# "#?#" s/ ss @ #??????????????? | | ?????????# T#?#" #### !!! #??????????????? | | ?????????#""#?#" #?# ##??????????????? | | ?????????####?#"""#?## ## #???????????????? | | ??????????????#####??##?###???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 56% | -9/Materials Lgt. Armor Plating | 20% | -9/Materials EM Shotgun | 64% | -9/Materials Imp. Flight Unit | 40% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed FluxArmageddonSword Manual? 0 Play Time 01:10:26 Cumulative 16.9 hours Start 2025.08.23 @ 02:25:37 End 2025.08.23 @ 07:22:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e62cf527-4513-44d8-9490-e1c1b69623bd