Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.03 @ 18:24:25 Player: Fox Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2958) 2958 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 7793 Bonus ------- Follower Combat Kills 220 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Targeting Computer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite Component Analysis Suite System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Slug Cannon Remote Datajack > --- INVENTORY -------- Improved Airjet Improved Airjet Compact Battery Medium Matter Pod Shield Generator [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Utility Improved Targeting Computer Device System Restoration Module Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Remote Datajack Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 68 | 6 2 5 12 3 26 5 1 5 . 3 Power 14 | 1 . 1 2 3 5 . . 1 . 1 Engine 10 | 1 . 1 2 3 2 . . . . 1 Core 4 | . . . . . 3 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 3 . . 5 4 . . . 1 Treads 3 | . . . . . . 2 . . . 1 Leg 5 | . . . . . 5 . . . . . Wheel 5 | 2 . 3 . . . . . . . . Hover 2 | . . . . . . 2 . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 1 6 . 9 1 . 1 . 1 Device 8 | . 1 1 2 . 1 1 . 1 . 1 Storage 3 | 1 . . . . 2 . . . . . Processor 5 | . . . 2 . 3 . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 4 | . . . 2 . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 . 4 . 7 . 1 3 . . Energy Gun 1 | . . . . . 1 . . . . . Energy Cannon 4 | . . . 1 . 3 . . . . . Ballistic Gun 6 | 2 . . . . 1 . . 3 . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . 1 . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 37 | . . . 6 . 9 . 1 7 . 14 Power 7 | . . . 1 . 2 . . 1 . 3 Propulsion 8 | . . . 1 . 2 . . 1 . 4 Utility 11 | . . . 2 . 2 . . 2 . 5 Weapon 11 | . . . 2 . 3 . 1 3 . 2 Highest Loss Streak 8 | . . . 6 . 6 . 1 4 . 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | . 5 8 6 8 5 4 5 4 3 2 Power . | . 1 1 1 2 1 . . . . . Propulsion 1 | . . 1 . . . 2 2 1 1 . Utility 2 | . 1 4 2 1 2 2 3 2 2 1 Weapon . | . . 1 1 3 1 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 9 | . 5 . . . 2 1 . 1 . . Power . | . . . . . . . . . . . Propulsion 5 | . 3 . . . 1 1 . . . . Utility 4 | . 2 . . . 1 . . 1 . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 96 100 97 99 98 96 100 70 Engine 8 | . 14 14 10 11 2 6 7 7 7 4 Core 3 | . . . . . 6 7 7 6 7 2 Treads 4 | . . . . . . 8 15 9 . 2 Leg 2 | . . . . . 12 3 . . . . Wheel 10 | . 28 28 20 22 4 . . . . . Hover 1 | . . . . . . 2 . 5 15 9 Device 7 | . 13 14 15 . . 7 7 9 15 11 Storage 9 | . 14 14 11 11 9 6 7 7 7 4 Processor 11 | . . . 10 11 18 15 15 15 15 15 Hackware 4 | . . . . . 5 7 7 7 7 6 Protection 7 | . . . 4 22 10 7 7 4 . . Energy Cannon 3 | . . . 2 11 12 8 . . . . Ballistic Gun 5 | . 13 14 10 . 2 . . 6 23 10 Ballistic Cannon 2 | . . . . . 2 5 7 4 . . Launcher 3 | . 13 14 8 . . . . . . . Special Weapon 3 | . . . . . 5 7 7 4 . . Slashing Weapon 3 | . . . . 11 3 . 5 4 . . Peak Build Rating 45 | 6 7 7 14 15 37 45 44 45 39 39 Average Rating 24 | 5 6 7 11 14 29 42 43 41 39 26 On Entrance 22 | . 6 7 7 14 15 36 45 44 39 39 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 42 | 13 16 16 22 24 33 42 41 36 25 25 Greatest Support 56 | 26 26 32 26 26 30 56 56 56 18 48 Greatest Overweight (x) 8 | . . . 1 . 8 2 . 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 5 5 5 3 4 Average Carried 5 | . 5 7 6 7 5 4 5 4 3 2 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 1 8 8 8 8 5 5 5 3 3 1 Class Distribution -------------------- 47% | Mutant 30% | Hacker-Mutant 17% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2238 | 276 192 301 362 72 500 . 224 162 . 149 Remotely 20 | . . . . . . . . . . 20 Salvage Created 3375 | 99 229 226 484 136 1371 93 363 259 . 115 Parts 170 | . 14 9 30 10 69 7 11 14 . 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 2 4 . 18 Prevented 4 | . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 81 | . 7 14 11 6 27 3 1 9 . 3 Melee 7 | . . . . . 3 . . 4 . . Guns 16 | . 4 5 3 . 1 . . . . 3 Cannons 40 | . . . 4 6 22 3 1 4 . . AOE 17 | . 3 9 4 . . . . 1 . . Classes Destroyed 12 | 1 3 1 4 . 1 . 1 . . 1 Tunneler 1 | . . . 1 . . . . . . . Recycler 2 | 1 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 11 | . 2 . 4 . 4 1 . . . . Swarmer 23 | . 3 3 . 5 6 3 . 3 . . Grunt 33 | . 4 6 4 . 16 . . 2 . 1 Duelist 3 | . . . 1 1 . . . . . 1 Sentry 10 | . . . 6 . 4 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . . Assembled 5 | . . 5 . . . . . . . . Wasp 3 | . . . . . . . . 3 . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 1 5 7 3 2 5 2 1 4 . 1 Combat Bots Only 7 | . 3 7 3 2 3 2 1 4 . 1 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 1 . . . . 1 . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 638 | . 17 36 57 47 214 25 8 130 . 104 Missed 190 | . 3 14 23 15 56 6 3 36 . 34 Hits 448 | . 14 22 34 32 158 19 5 94 . 70 Melee 13 | . . 4 3 . . . . . . 6 Projectile 435 | . 14 18 31 32 158 19 5 94 . 64 Critical Strikes 19 | . . . 1 2 6 . 2 3 . 5 Actively Blocked 2 | . . . . . 2 . . . . . Damage Taken 5283 | . 130 298 430 183 1679 229 60 1090 . 1184 Core 1301 | . 10 99 94 28 350 22 12 227 . 459 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . . 4 46 . . . . . Ignored by Resistances 1519 | . 41 86 120 64 491 67 18 310 . 322 Regen/Repaired (Parts) 71 | . 42 . 29 . . . . . . . Core Remaining (%) 65 | 100 . 56 . 69 36 . . . . . Volleys Fired 217 | 4 22 26 38 11 75 5 7 13 1 15 Largest 3 | 2 2 2 2 1 2 2 2 1 3 3 Hottest 138 | 40 50 50 88 68 138 109 109 40 71 71 Shots Fired 349 | 8 30 43 60 12 129 10 8 13 3 33 Gun 142 | 8 22 26 33 . 14 . . 3 3 33 Cannon 140 | . . . 10 12 96 10 5 7 . . Launcher 42 | . 8 17 17 . . . . . . . Special 25 | . . . . . 19 . 3 3 . . Kinetic 172 | 8 22 26 33 . 28 5 4 10 3 33 Thermal 62 | . . . 10 12 40 . . . . . Explosive 42 | . 8 17 17 . . . . . . . Electromagnetic 48 | . . . . . 42 5 1 . . . Robot Hit Streak 23 | 8 7 8 12 9 23 3 11 5 . 12 Robot Miss Streak 3 | . 2 2 1 1 3 1 . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 273 | 8 12 24 40 8 108 6 22 19 . 26 Core Hits 162 | 2 18 26 31 6 47 4 9 10 . 9 Critical Kills 5 | . . . 1 . 1 . 1 2 . . Critical Parts Destroyed 3 | . . . . . 1 . 1 1 . . Critical Strikes 10 | . . . 1 . 3 . 3 3 . . Destroy 8 | . . . 1 . 2 . 2 3 . . Corrupt 1 | . . . . . 1 . . . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 46 | . . . 4 1 13 . 14 14 . . Impact . | . . . . . . . . . . . Slashing 42 | . . . . 1 13 . 14 14 . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7206 | 79 622 877 972 165 2288 159 1108 530 . 406 Guns 1294 | 79 124 209 295 . 152 . . 29 . 406 Cannons 2634 | . . . 183 165 1821 159 130 176 . . Explosions 1687 | . 498 668 485 . 36 . . . . . Melee 1580 | . . . . . 277 . 978 325 . . Ramming 11 | . . . 9 . 2 . . . . . Kinetic 1933 | 79 124 209 295 . 434 57 124 205 . 406 Thermal 1155 | . 146 . 183 165 661 . . . . . Explosive 1505 | . 352 668 485 . . . . . . . Electromagnetic 1022 | . . . . . 914 102 6 . . . Impact . | . . . . . . . . . . . Slashing 1580 | . . . . . 277 . 978 325 . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . 1 1 . . . Average Corruption 1 | . 1 1 1 1 . 1 1 . . . Corruption Purged 3 | . . . . . . 1 2 . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . 2 3 3 7 . 1 . . . . Message Errors 4 | . 1 1 . 2 . . . . . . Matter Fused 2 | . . . 1 1 . . . . . . Heat Flow Errors 2 | . . . 1 1 . . . . . . Energy Discharges 3 | . . 2 . 1 . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . Data Loss (major) 2 | . 1 . 1 . . . . . . . Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 438 | . 11 3 . . 9 . 415 . . . Projectiles 9 | . . . . . 9 . . . . . Explosions 14 | . 11 3 . . . . . . . . Melee 415 | . . . . . . . 415 . . . Knockbacks 4 | . . . . . 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 42 | . . 25 17 . . . . . . . Shots 2 | . . 1 1 . . . . . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 377 | . 5 13 377 227 321 120 76 28 4 21 Average Temperature 72 | . 3 7 117 59 80 56 44 9 3 7 Received Heat Transfer 2088 | . 24 42 156 . 963 . . 417 . 486 Effects 2 | . . . . . 2 . . . . . Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 3 | . . . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 1 3 1 . . . . . Heat Transferred 1902 | . 150 . 333 296 1123 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 . . 1 . . . . . Low Security (%) 93 | 100 100 74 100 100 82 100 . . . . Level 1 6 | . . 25 . . 17 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 268 | 5 166 268 159 80 258 92 . . . . Initial 92 | . . . 22 39 3 92 . . . . Average 61 | . 61 139 100 16 92 28 . . . . Influence Increases 2711 | 5 290 338 467 170 785 79 30 235 . 312 Destroy 0b10 Robot/C 1520 | . 140 180 220 120 540 60 20 100 . 140 Destroy 0b10 Robot/NC 80 | 5 15 . 30 . 20 5 . . . 5 Destroy Leader 332 | . 34 40 88 20 108 12 10 . . 20 Allied During Kill 12 | . . . . . . . . . . 12 Successful Hack 27 | . 4 . 23 . . . . . . . Disable Machine 63 | . 27 9 9 . 18 . . . . . Destroy Structure 257 | . 70 79 97 . 9 2 . . . . Lose Combat Pursuer 420 | . . 30 . 30 90 . . 135 . 135 Influence Decreases 2574 | 5 290 270 416 279 557 258 89 235 . 175 Entered New Map 306 | . . . 46 80 7 146 27 . . . Time Decay 1975 | 5 290 270 310 199 467 112 52 195 . 75 Lost Part 273 | . . . 60 . 83 . 10 40 . 80 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 5 | . . . . . 2 2 . . . 1 Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 8 | . 2 . 1 . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 10 16 17 10 45 4 1 16 . 20 Peak Tracking Total 10 | . 3 4 4 4 5 2 1 4 . 10 Tactical Retreats 13 | . . 2 . 1 3 . . 5 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . 3 1 1 . 2 . . . . . Max in Single Turn 2 | . 1 1 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 27 | . 8 . 9 . 4 1 . 1 4 . Terminals 13 | . 5 . 5 . 2 . . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 . 2 . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 90 | . 26 . 20 . 13 2 . 1 28 . Successful 73 | . 19 . 13 . 11 1 . 1 28 . Failed 17 | . 7 . 7 . 2 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 4 . 1 . 1 . . . 1 . Terminals 31 | . 13 . 13 . 4 . . 1 . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 10 | . 5 . 5 . . . . . . . Recycling Units 12 | . 8 . 1 . 3 . . . . . Scanalyzers 7 | . . . 1 . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 47 | . 8 . 8 . 2 . . 1 28 . Record 15 | . 3 . . . . . . 1 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 5 | . . . 2 . . . . . 3 . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 4 | . 2 . 1 . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 7 | . 3 . 4 . . . . . . . Scan Component 5 | . 2 . 3 . . . . . . . Repair 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 12 | . 8 . 1 . 3 . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 3 | . 2 . . . 1 . . . . . Report Inventory 4 | . 2 . 1 . 1 . . . . . Retrieve Matter 4 | . 3 . . . 1 . . . . . Scanalyzer 6 | . . . . . 6 . . . . . Retrieve Study 6 | . . . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 7 . 7 . 3 1 . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . Time 52 | . 26 . 26 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 267 | . 122 . . . 145 . . . . . Retrieved Matter 356 | . 122 . . . 234 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 10 | . . . 2 . 7 . . 1 . . Non-combat 8 | . . . 1 . 6 . . 1 . . Combat 2 | . . . 1 . 1 . . . . . Robot Hacks Applied 17 | . . . 3 . 13 . . 1 . . parse_system 8 | . . . 2 . 5 . . 1 . . no_distress 7 | . . . 1 . 6 . . . . . find_recycling 1 | . . . . . 1 . . . . . check_alert 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . 18 Total Damage 409 | . . . . . . . . . . 409 Kills 5 | . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 1702 | . 652 594 456 . . . . . . . Terrain 456 | . . . 456 . . . . . . . Seismic 1693 | . 652 594 447 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 7879 | 958 669 594 620 763 1115 374 1400 995 123 268 Spaces Moved 5916 | 941 647 561 522 563 584 200 848 688 114 248 Core 28 | 4 . . . . 2 . . . . 22 Treads 1374 | . . . . . . 122 848 360 . 44 Legs 439 | . . . . . 396 43 . . . . Wheels 3416 | 937 647 561 522 563 186 . . . . . Hover 659 | . . . . . . 35 . 328 114 182 Flight . | . . . . . . . . . . . Fastest Speed 46 | 50 90 80 80 90 90 160 160 106 106 46 Average Speed 110 | 89 90 87 81 90 128 164 160 134 106 90 Slowest Speed 450 | 90 90 100 95 90 450 175 160 160 106 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 47 93 76 55 45 45 6 87 74 73 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . 2 . . 4 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 277 | . 73 95 98 . 8 2 1 . . . Melee . | . . . . . . . . . . . Projectile 7 | . . . . . 4 2 1 . . . AOE 270 | . 73 95 98 . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 6854 | 1046 704 621 651 808 802 234 870 733 114 271 Wait 488 | 89 16 23 58 224 71 7 . . . . Move 5906 | 940 646 560 521 562 583 199 847 687 113 248 Hop . | . . . . . . . . . . . Pick Up 69 | 7 13 3 11 3 17 7 . 5 . 3 Fast Attach 7 | . 1 . . . 3 . 1 2 . . Attach 40 | 6 1 . 9 . 11 2 . 6 . 5 Detach . | . . . . . . . . . . . Swap 42 | . 1 5 6 3 14 9 1 3 . . Drop 36 | . 4 4 2 4 14 5 . 3 . . Fire 217 | 4 22 26 38 11 75 5 7 13 1 15 Melee 46 | . . . 4 1 13 . 14 14 . . Ram 2 | . . . 2 . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 959 | -11/Scrapyard | Entered Materials 960 | -10/Materials | Build established: Mutant 1063 | -10/Materials | Discovered new exit (range 16) 1165 | -10/Materials | Discovered new exit (range 6) 1317 | -10/Materials | Discovered new exit (range 4) 1401 | -10/Materials | Discovered new exit (range 13) 1503 | -10/Materials | Discovered new exit (range 5) 1579 | -10/Materials | Repaired Assault Rifle? 1628 | -10/Materials | Entered Mines 1638 | -10/Mines | Learned 4 Materials zone layouts 1813 | -10/Mines | Destroyed 7 combat bots 1835 | -10/Mines | Assembled infested the area 2214 | -10/Mines | Discovered new exit (range 11) 2222 | -10/Mines | Entered Materials 2222 | -9/Materials | Evolved 2 slots: Utility x2 2353 | -9/Materials | Discovered new exit (range 16) 2486 | -9/Materials | Discovered new exit (range 16) 2720 | -9/Materials | Lost 6 parts (1p1n2u2w) 2762 | -9/Materials | Repaired Wheel 2819 | -9/Materials | Discovered new exit (range 9) 2842 | -9/Materials | Entered Mines 2854 | -9/Mines | Met a Derelict bent on vengeance 2926 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3037 | -9/Mines | Discovered new exit (range 10) 3605 | -9/Mines | Entered Materials 3605 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3939 | -8/Materials | Lost 6 parts (1p2n1u2w) 4003 | -8/Materials | Core integrity fell below 50% 4034 | -8/Materials | Lost 3 parts (1p1u1w) 4314 | -8/Materials | Build established: Hacker-Gunner 4662 | -8/Materials | Discovered new exit (range 11) 4718 | -8/Materials | Identified exit to Factory 4720 | -8/Materials | Entered Factory 4720 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5011 | -7/Factory | Discovered new exit (range 15) 5036 | -7/Factory | Identified exit to Lower Caves 5094 | -7/Factory | Entered Lower Caves 5401 | -7/Lower Caves | Build established: Hacker-Mutant 5628 | -7/Lower Caves | Learned Factory terminal intel 5684 | -7/Lower Caves | Discovered new exit (range 10) 5765 | -7/Lower Caves | Identified exit to Lower Caves 5937 | -7/Lower Caves | Encountered a Warlord checkpoint 6494 | -7/Lower Caves | Entered another Lower Caves area 6614 | -7/Lower Caves | Spotted B-75 Beast 7000 | -7/Lower Caves | Ambushed by wild Derelicts 7090 | -7/Lower Caves | Attracted the attention of an 0b10 base 7142 | -7/Lower Caves | Learned Factory machine intel 7160 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 7467 | -7/Lower Caves | Discovered new exit (range 16) 7477 | -7/Lower Caves | Encountered a Warlord checkpoint 7484 | -7/Lower Caves | Learned Factory garrison access intel 7487 | -7/Lower Caves | Identified exit to Data Miner 7489 | -7/Lower Caves | Entered Data Miner 7489 | -7/Data Miner | Discovered new exit (range 6) 7495 | -7/Data Miner | Identified exit to Proximity Caves 7514 | -7/Data Miner | Met Data Miner 7540 | -7/Data Miner | Learned location of Section 7 (-2) 7540 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7558 | -7/Data Miner | Received God Mode back door access code from Data Miner 7612 | -7/Data Miner | Entered Proximity Caves 7614 | -6/Proximity Caves | Spotter reported a threat 7615 | -6/Proximity Caves | Spotter reported a threat 7675 | -6/Proximity Caves | Build established: Hacker-Gunner 7710 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7753 | -6/Proximity Caves | Core integrity fell below 50% 7783 | -6/Proximity Caves | Lost 8 parts (3p1n2u2w) 7804 | -6/Proximity Caves | Escorted by Enhanced Grunt 7846 | -6/Proximity Caves | Core integrity fell below 20% 7880 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Slug penetrates Enhanced Grunt. Enhanced Grunt destroyed. M-28 Smith repairs Y-64 Sentinel. Tractor Beam destroyed. Acquired Lgt. Treads. Imp. Light Armor Plating fries itself beyond repair. Mace fries itself beyond repair. Penetrated by Slug. Rnf. Deuterium Engine fries itself beyond repair. Penetrated by Slug. M-28 Smith repairs L-41 Fighter. Med. Treads destroyed. M-28 Smith repairs B-48 Gladiator. Med. Matter Pod destroyed. Critical hit (Burn: +37). Penetrated by Slug. Hacking Suite destroyed. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????## #??????????????????????????? | | ?????????????????## #??????????????????????????? | | ######???????##### #???????????????????????????? | | ##???#### #???????????????????????????? | | #???# ##??????????????????????????? | | # #???## ######?????????????????????? | | # ##????## #???##????????????????? | | ##??????# b #?? ##???????????????? | | ##??????## l ##? ##??????????????? | | ###?????## @#?# ##?????????????? | | ######### ###g ## ##????????????? | | ## #?# ##?## Y #????????????? | | #?# ###### #????????????? | | ##### "" ### #???????????? | | "## ##????? ???????????? | | ##!]! % ### ???????????? | | ####% % % % ???????????? | | # % #??#*! % ???????????? | | # #####??# % ###?????????????? | | ##?????## ##???????????????? | | [ #??????# ;# ##????????????????? | | # "#??????## ;#####?????????????????? | | ######?????### ##?????????????????????? | | ??????????## ### ??????????????? | | ????????### ??????????????? | | ######### ##???????????????? | | ##????????????????? | | ##?????????????????? | | ######## ## ## #??????????????????? | | ???????## #### ## ###? #??????????????????? | | ????????####??## ######???? ##??????????????????? | | ???????????????####?????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 605 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 58% | -10/Materials Wheel | 27% | -9/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Item+ Junior Dev Look Less Dangerous Next Time Made in Tau Ceti IV Power Corrupts Remodeling Resistances Are Futile The Oracle Challenges ------------ None Game ------ Seed CloakingVampiricJammer Manual? 0 Play Time 02:20:55 Cumulative 7.0 hours Start 2025.11.02 @ 16:39:06 End 2025.11.03 @ 18:24:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dfbf783-7509-4734-8164-7e815dc986b9