Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.21 @ 00:01:00 Player: Shobalk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (56) 280 Value Destroyed (1558) 1558 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (6298) 6298 TOTAL SCORE: 16936 Bonus ------- Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -2 Cogmind --------- Core Integrity 1576/1600 Matter 261/300 Energy 276/280 System Corruption 1% Temperature Cool (10) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Advanced Coolant Injector Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Improved Cloaking Device Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (10) --- Light Antimatter Reactor Electron Diverter Electron Diverter Impulse Thruster Array Improved Q-thruster Transdimensional Reconstructor Ragnarok Missile Launcher Advanced Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Improved Cloaking Device Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Ragnarok Missile Launcher Power Sword > --- INVENTORY -------- Light Antimatter Reactor Electron Diverter Electron Diverter Impulse Thruster Array Improved Q-thruster Improved Transmission Jammer Transdimensional Reconstructor Tactical Quantum Warhead Advanced Remote Datajack [Rating: 175] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Flight Unit Electron Diverter Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Makeshift Hammer Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 10 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 4 . . . . . . . . . 1 1 . Utility 11 | . . . . . 6 . . . . 2 . . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 159 | 6 9 2 13 7 38 2 4 5 . 20 3 2 2 2 14 18 12 Power 21 | 1 2 2 2 . 3 . . 1 . 1 1 . 2 . 3 2 1 Engine 9 | 1 2 1 2 . 2 . . 1 . . . . . . . . . Core 2 | . . 1 . . 1 . . . . . . . . . . . . Reactor 10 | . . . . . . . . . . 1 1 . 2 . 3 2 1 Propulsion 49 | 2 4 . . 1 15 . . 3 . 7 2 . . . 6 7 2 Treads 1 | . . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 12 | 2 4 . . 1 5 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . 10 . . 3 . 6 2 . . . 6 7 2 Utility 57 | 1 2 . 1 2 15 2 2 . . 10 . 2 . 2 4 8 6 Device 33 | . . . 1 . 7 2 2 . . 4 . 2 . 1 3 5 6 Storage 6 | 1 1 . . 1 1 . . . . 1 . . . . . 1 . Processor 8 | . . . . 1 2 . . . . 3 . . . . 1 1 . Hackware 8 | . . . . . 4 . . . . 2 . . . 1 . 1 . Protection 2 | . 1 . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 . 10 4 5 . 2 1 . 2 . . . . 1 1 3 Energy Gun 4 | 1 1 . 1 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . Launcher 17 | . . . 6 . 3 . 2 1 . 1 . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 1 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 1 . 1 . . 2 . 1 3 2 Corrupted Parts 5 | . . . . . 5 . . . . . . . . . . . . System Corruption 14 | . . . . . 14 . . . . . . . . . . . . Parts Lost 42 | . . . 5 . 11 1 . 3 . 12 3 . . . 2 1 4 Power 9 | . . . 1 . 3 1 . . . 1 1 . . . 1 1 . Propulsion 13 | . . . . . 5 . . 1 . 5 1 . . . 1 . . Utility 13 | . . . 1 . 3 . . 1 . 4 . . . . . . 4 Weapon 7 | . . . 3 . . . . 1 . 2 1 . . . . . . Highest Loss Streak 10 | . . . 4 . 4 1 . 1 . 10 3 . . . 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 100 93 99 75 82 73 76 76 76 60 63 68 71 78 89 90 Engine 5 | . 14 4 12 14 4 5 . 4 5 1 . . . . . . . Reactor 1 | . . . . . . . . . . 3 5 5 5 5 9 7 7 Wheel 11 | . 27 28 28 28 9 5 5 3 . . . . . . . . . Flight 13 | . . . . . 15 17 17 16 29 20 15 15 15 15 19 29 27 Device 12 | . . . 7 . 9 23 19 15 11 12 5 11 15 14 12 12 26 Storage 7 | . 14 14 14 14 4 5 5 5 5 5 5 5 5 5 4 4 4 Processor 8 | . . . . 13 6 11 11 11 11 17 15 15 15 15 14 13 8 Hackware 6 | . . . . . 11 5 5 5 5 8 10 10 10 13 14 16 11 Protection 2 | . 13 14 . . . . . . . . . . . . . . . Energy Gun 2 | . 14 14 1 . 1 . . 3 . . . . . . . . . Ballistic Gun 3 | . 14 14 1 13 . . . . . . . . . . . . . Launcher 2 | . . . 17 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 7 1 3 5 5 5 5 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 51 55 61 97 109 22 25 26 24 33 33 39 39 39 59 54 52 Greatest Support 72 | 26 26 24 24 24 50 26 26 38 37 45 45 45 45 54 60 64 72 Greatest Overweight (x) 10 | . 4 2 2 4 10 . 4 4 . 9 . . 1 . . . . Average Overweight (x) . | . 1 2 2 2 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 14 20 20 21 12 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 3 11 16 20 25 25 10 10 10 10 10 10 8 10 10 10 10 10 Average Carried 11 | 1 8 14 19 20 11 8 8 9 9 8 8 7 8 9 7 9 9 Final Capacity 25 | 8 20 20 20 25 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 3 11 16 20 25 10 8 10 10 10 10 7 8 10 10 10 9 10 Scrap Engine Consumption 4 | . . . . . 4 . . . . . . . . . . . . Class Distribution -------------------- 50% | Mutant 12% | Infiltrator-Ninja 12% | Hacker-Mutant 8% | Hacker-Sprinter 7% | Hacker-Ninja 3% | Sprinter 3% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Hacker-Mutant | -5/Factory Infiltrator-Ninja | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2481 | 252 153 40 237 130 618 35 123 58 . 224 . 42 . 99 . 285 185 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2028 | . 244 . 54 113 931 . 44 . . 268 . . . . . 161 213 Parts 83 | . 15 . 4 3 27 . . . . 15 . . . . . 5 14 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . 9 . . . 2 . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 29 | . 4 . 3 2 14 . 1 . . 5 . . . . . . . Melee 3 | . . . . . . . . . . 3 . . . . . . . Guns 7 | . 4 . . 2 1 . . . . . . . . . . . . AOE 18 | . . . 3 . 13 . 1 . . 1 . . . . . . . Classes Destroyed 11 | . 4 . 1 2 3 . . . . 1 . . . . . . . Worker 5 | . 1 . . . 3 . . . . 1 . . . . . . . Builder 3 | . . . . . . . . . . 2 . . . . . . 1 Hauler 3 | . 1 . . . 2 . . . . . . . . . . . . Recycler 5 | . . . . . 3 . . . . 1 . . . . . 1 . Watcher 11 | . 2 . . . 2 . . . . 1 . . . . . 1 5 Swarmer 18 | . . . . . 12 . 1 . . 5 . . . . . . . Grunt 4 | . 4 . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 2 | . . . . 1 1 . . . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 4 . 2 1 8 . 1 . . 5 . . . . . 1 2 Combat Bots Only 5 | . 2 . 2 1 5 . 1 . . 3 . . . . . . . Max Kills in Single Turn 3 | . 1 . 1 1 3 . 1 . . 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . 1 . . 1 . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 5358 | . 244 . 558 135 1463 39 126 289 . 1437 343 71 . . 369 117 167 Core 1404 | . 64 . 78 17 476 20 67 106 . 309 134 21 . . 44 44 24 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . 6 Ignored by Resistances 21 | . . . . . . . . . . . 4 17 . . . . . Regen/Repaired (Parts) 259 | . . . . . 176 . . 37 . 46 . . . . . . . Core Remaining (%) 74 | 100 . . . 36 . . . . 33 . . . . 59 96 96 98 Volleys Fired 77 | . 25 . 16 6 21 . 2 1 . 4 . . . . . . 2 Largest 2 | . 2 . 2 2 2 . 1 1 . 1 . . . . . . 1 Hottest 132 | . 85 . 75 100 132 . 36 36 . 40 . . . . . . 70 Shots Fired 116 | . 50 . 18 12 27 . 2 1 . 4 . . . . . . 2 Gun 71 | . 50 . 7 8 6 . . . . . . . . . . . . Cannon 11 | . . . . 4 7 . . . . . . . . . . . . Launcher 34 | . . . 11 . 14 . 2 1 . 4 . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 51 | . 25 . 5 10 7 . . . . 4 . . . . . . . Thermal 36 | . 25 . 3 2 6 . . . . . . . . . . . . Explosive 29 | . . . 10 . 14 . 2 1 . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 10 . 11 9 13 . . . . 1 . . . . . . . Robot Miss Streak 3 | . 3 . 2 2 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 106 | . 35 . 10 9 20 . 1 . . 11 . . . . . 6 14 Core Hits 74 | . 16 . 7 4 28 . 2 . . 6 . . . . . 3 8 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . Critical Strikes 4 | . 1 . . . 3 . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . . . . . . . Melee Attacks 219 | . . . 12 5 24 . 10 5 . 27 4 . . . 20 25 87 Impact 63 | . . . 12 5 24 . 10 5 . 7 . . . . . . . Slashing 156 | . . . . . . . . . . 20 4 . . . 20 25 87 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . 5 . 1 . . 4 . . . . . 1 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 5624 | . 476 . 582 182 2167 . 107 . . 950 . . . . . 357 803 Guns 756 | . 476 . 69 125 86 . . . . . . . . . . . . Cannons 232 | . . . . 57 175 . . . . . . . . . . . . Explosions 2102 | . . . 513 . 1277 . 38 . . 274 . . . . . . . Melee 2533 | . . . . . 629 . 69 . . 675 . . . . . 357 803 Ramming 1 | . . . . . . . . . . 1 . . . . . . . Kinetic 891 | . 210 . 94 138 175 . . . . 274 . . . . . . . Thermal 438 | . 266 . 42 44 86 . . . . . . . . . . . . Explosive 1701 | . . . 446 . 1217 . 38 . . . . . . . . . . Electromagnetic 60 | . . . . . 60 . . . . . . . . . . . . Impact 849 | . . . . . 629 . 69 . . 151 . . . . . . . Slashing 1684 | . . . . . . . . . . 524 . . . . . 357 803 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 19 19 19 19 . 14 23 23 20 18 . . 1 Average Corruption 12 | . . . . . 11 19 19 19 . 9 18 22 19 16 . . 1 Corruption Purged 7 | . . . . . . . . . . . . 3 2 2 . . . Corruption Blocked 18 | . . . . . . . . . . . . . . . . 18 . Effects 143 | . . . . . 30 17 44 3 . 18 6 6 3 6 . . 10 Message Errors 38 | . . . . . 8 4 10 1 . 5 1 1 1 3 . . 4 Matter Fused 32 | . . . . . 9 3 9 . . 5 1 1 . 1 . . 3 Heat Flow Errors 21 | . . . . . 7 1 9 . . 1 . 2 . 1 . . . Energy Discharges 13 | . . . . . 1 5 4 . . 2 1 . . . . . . Parts Rejected 2 | . . . . . 1 . . . . 1 . . . . . . . Parts Fused 3 | . . . . . . . 3 . . . . . . . . . . Data Loss (minor) 17 | . . . . . 3 2 4 . . 1 3 1 1 . . . 2 Data Loss (major) 11 | . . . . . . 2 3 2 . 1 . . 1 1 . . 1 Alerts 2 | . . . . . . . 1 . . 1 . . . . . . . Misdirections 4 | . . . . . 1 . 1 . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 675 | . . . 17 . 384 . . . . 196 . . . . . 1 77 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 60 | . . . 17 . 43 . . . . . . . . . . . . Melee 615 | . . . . . 341 . . . . 196 . . . . . 1 77 Knockbacks 5 | . . . . . 3 . . . . 2 . . . . . . . Impact 4 | . . . . . 3 . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 144 | . . . 15 . 116 . . . . 13 . . . . . . . Shots 6 | . . . 1 . 4 . . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 308 | . 242 . . 120 296 173 233 308 . 117 . 174 . 239 . 163 197 Average Temperature 63 | . 84 . . 61 110 87 99 85 . 53 . 87 . 128 . 58 47 Received Heat Transfer 462 | . 159 . 72 30 60 18 9 36 . 33 9 9 . . . 18 9 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . 11 . . . . 3 . . . . . . . Impact Corruptions 9 | . . . . . 6 . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 990 | . 694 . 74 74 148 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 478 | . 172 . . 301 323 . . . . 262 . . . . 78 265 478 Initial 218 | . . . . 218 52 . . . . . . . . . 9 41 49 Average 119 | . 89 . . 200 170 . . . . 129 . . . . 45 123 146 Maximum Alert Level 2 | . . . . 1 1 . . . . 1 . . . . . 1 2 Low Security (%) 76 | 100 100 100 . 42 48 . . . . 86 . . . . 100 79 80 Level 1 23 | . . . . 57 51 . . . . 13 . . . . . 20 15 Level 2 . | . . . . . . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 . . 3 . . . . 5 . . . . 1 2 10 Investigation 6 | . . 1 . . . . . . . 1 . . . . 1 . 3 Extermination 3 | . . . . . 1 . . . . 1 . . . . . . 1 Reinforcement 13 | . . . . . 2 . . . . 3 . . . . . 2 6 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 9 | . 1 . . . . . . 2 . . . . . . 1 4 1 Communications Jammed 70 | . . . . . 1 . . . . 25 . . . . . 16 28 Distress Signals 69 | . . . . . 1 . . . . 24 . . . . . 16 28 Times Spotted 217 | . 8 . 35 2 25 3 5 40 1 23 3 9 . 1 19 18 25 Peak Tracking Total 10 | . 4 . 7 1 6 3 3 10 1 7 2 9 . 1 8 9 6 Tactical Retreats 32 | . . . 2 . 2 . 4 4 . 3 1 . . 1 5 4 6 Traps | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . 1 . 2 . 2 . . 1 . . . . . . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 14 . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . . 4 1 3 . . . . . . . . . . . 2 Max in Single Turn 3 | . . . 3 1 2 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 1 3 Energy Cycler 2 | . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 60 | . 5 1 1 8 10 . . 4 . 11 . . 5 . 2 . 13 Terminals 30 | . 5 . . 6 4 . . . . 7 . . . . 1 . 7 Fabricators 5 | . . . . . 1 . . . . 2 . . . . . . 2 Repair Stations 4 | . . . . . 2 . . . . 2 . . . . . . . Recycling Units 5 | . . . . 2 1 . . . . . . . . . 1 . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . 3 Total Hacks 142 | . 14 1 3 17 23 . . 10 . 34 . . 15 . 3 . 22 Successful 91 | . 5 1 3 7 14 . . 10 . 20 . . 15 . 3 . 13 Failed 50 | . 8 . . 10 9 . . . . 14 . . . . . . 9 Catastrophic 12 | . 1 . . 6 1 . . . . 4 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 51 | . 12 . . 6 7 . . . . 19 . . . . 1 . 6 Terminals 75 | . 14 . . 13 9 . . . . 24 . . . . 2 . 13 Fabricators 13 | . . . . . 2 . . . . 6 . . . . . . 5 Repair Stations 10 | . . . . . 6 . . . . 4 . . . . . . . Recycling Units 7 | . . . . 4 1 . . . . . . . . . 1 . 1 Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . . . . . . . 3 Terminal Hacks 55 | . 4 1 3 4 3 . . 10 . 11 . . 15 . 1 . 3 Record 10 | . . . 3 . . . . 2 . 1 . . 3 . . . 1 Part Schematic 7 | . 1 . . . . . . . . 2 . . 4 . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . 4 . . . . Prototype ID Bank 12 | . 2 . . . . . . 6 . . . . 4 . . . . Open Door 3 | . . 1 . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . 1 1 . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . 1 . . . . 1 . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . . 1 . . . . 3 . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . . . . . 1 . . . . . . 1 Fabricator Hacks 8 | . . . . . 1 . . . . 3 . . . . . . 4 Load Schematic 5 | . . . . . 1 . . . . 2 . . . . . . 2 Build 3 | . . . . . . . . . . 1 . . . . . . 2 Repair Station Hacks 10 | . . . . . 6 . . . . 4 . . . . . . . Scan Component 5 | . . . . . 3 . . . . 2 . . . . . . . Repair 5 | . . . . . 3 . . . . 2 . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . . . . . . . . 1 . . Report Inventory 3 | . . . . 2 . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 3 Seal Access 3 | . . . . . . . . . . . . . . . . . 3 Unauthorized Hacks 9 | . 1 . . 1 1 . . . . 2 . . . . 1 . 3 Terminals 8 | . 1 . . 1 . . . . . 2 . . . . 1 . 3 Botnet 8 | . 1 . . 1 . . . . . 2 . . . . 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 . . 8 8 . . . . 11 . . . . 2 . 10 Full Trace Events 4 | . . . . . . . . . . 1 . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . . 1 . . . . 2 . . 4 . . . . Parts Built 3 | . . . . . . . . . . 1 . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . Time 199 | . . . . . . . . . . 106 . . . . . . 93 Total Part Build Rating 18 | . . . . . . . . . . 6 . . . . . . 12 Parts Repaired 5 | . . . . . 3 . . . . 2 . . . . . . . Time 155 | . . . . . 101 . . . . 54 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 4 . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . . 1 . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 2 2 . . 1 1 . 1 . . 2 . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 10153 | 85 449 933 1337 698 1133 363 1005 1055 154 630 116 112 66 159 237 421 1200 Spaces Moved 14279 | 91 317 767 1025 505 1494 515 1043 1442 412 885 247 313 163 418 559 1007 3076 Core 108 | 24 . . . . 16 . 57 9 . 2 . . . . . . . Treads 14 | . . . . . . . . . . 14 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3752 | 67 317 767 1025 505 136 . 356 579 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10405 | . . . . . 1342 515 630 854 412 869 247 313 163 418 559 1007 3076 Fastest Speed 17 | 50 90 120 120 120 33 40 40 26 26 26 34 34 34 34 25 21 17 Average Speed 54 | 79 106 120 120 125 53 40 73 62 26 33 34 34 35 34 28 24 23 Slowest Speed 550 | 90 150 120 120 150 550 40 250 250 26 500 34 34 117 34 29 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . 3 1 . 7 . 9 . . . 1 2 4 27 Cave-ins Triggered 2 | . . . . . . . . . . 1 1 . . . . . . Exploration Rate (%) 57 | 5 50 98 84 98 31 64 92 90 53 25 47 59 63 63 18 25 70 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . Known Exits Taken 13 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 24 | . . 1 8 . . 2 6 . 2 . . 2 . 3 . . . Spaces Dug 147 | . . . 1 5 13 . 9 5 . 14 4 . . . 20 15 61 Terrain Destroyed 364 | . . . 65 6 71 . 24 19 . 41 4 . . . 20 15 99 Melee 147 | . . . 1 5 13 . 9 5 . 14 4 . . . 20 15 61 Projectile 3 | . . . . 1 2 . . . . . . . . . . . . AOE 214 | . . . 64 . 56 . 15 14 . 27 . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Sub Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 16164 | 101 381 780 1097 551 1776 670 1269 1590 458 1160 270 316 171 433 603 1136 3402 Wait 1218 | . 9 . 9 15 143 154 206 133 45 212 16 1 . 10 . 68 197 Move 14162 | 90 316 766 1024 504 1487 512 1042 1428 411 868 246 312 162 415 554 1000 3025 Hop 45 | . . . . . 3 1 . 6 . 7 . . . 1 2 2 23 Pick Up 95 | 4 10 7 12 8 19 . . 5 1 9 . 1 3 2 6 4 4 Fast Attach 79 | 6 7 . 5 . 17 . 2 . . 11 . 2 3 2 2 14 8 Attach 62 | . . . 4 1 21 2 2 2 . 9 3 . . . 12 3 3 Detach 45 | . 4 . 1 . 12 1 4 1 . 6 1 . . . 6 5 4 Swap 19 | . 2 2 4 6 . . . 3 . . . . . . . 1 1 Drop 85 | 1 8 4 10 5 16 . 1 6 1 6 . . 3 3 1 14 6 Fire 77 | . 25 . 16 6 21 . 2 1 . 4 . . . . . . 2 Melee 219 | . . . 12 5 24 . 10 5 . 27 4 . . . 20 25 87 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . . . . . Escape Stasis 55 | . . . . . 13 . . . . . . . . . . . 42 Rewire 2 | . . 1 . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 13) 86 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 418 | -10/Materials | Identified exit to Mines 451 | -10/Materials | Central database locked down 535 | -10/Materials | Entered Mines 542 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 543 | -10/Mines | Learned location of 1 exit from Materials 553 | -10/Mines | Met a Derelict bent on vengeance 598 | -10/Mines | Discovered new exit (range 13) 668 | -10/Mines | Identified exit to Materials 829 | -10/Mines | Met a Derelict shopkeep closing up shop 1460 | -10/Mines | Discovered new exit (range 6) 1468 | -10/Mines | Entered Subcaves 1511 | -10/Subcaves | Identified exit to Materials 1540 | -10/Subcaves | Learned Materials security intel 1557 | -10/Subcaves | Ambushed by swarm of Subdwellers 1563 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1593 | -10/Subcaves | Lost 4 parts (1p1u2w) 1878 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1884 | -10/Subcaves | Discovered exit to Materials (range 15) 1892 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2009 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 2189 | -10/Subcaves | Shifting Twisted Machinery released Mak. Armor Plating 2195 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2282 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2378 | -10/Subcaves | Visited Clippyterm 2503 | -10/Subcaves | Disturbed a concealed Subdweller 2772 | -10/Subcaves | Core integrity fell below 50% 2787 | -10/Subcaves | Discovered new exit (range 13) 2805 | -10/Subcaves | Entered Recycling 2816 | -7/Recycling | Found Scrap Engine 3456 | -7/Recycling | Discovered new exit (range 9) 3503 | -7/Recycling | Entered Factory 3503 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x6 3756 | -5/Factory | System corruption reached 10% 4034 | -5/Factory | Build established: Hacker-Mutant 4066 | -5/Factory | Repaired Imp. Grenade Launcher 4134 | -5/Factory | Repaired Arm. Wheel 4186 | -5/Factory | Repaired Nuclear Pulse Thruster 4351 | -5/Factory | Identified exit to Factory 4351 | -5/Factory | Identified exit to Upper Caves 4446 | -5/Factory | Lost 3 parts (2n1u) 4521 | -5/Factory | Lost 4 parts (2p2u) 4636 | -5/Factory | Entered Upper Caves 4680 | -5/Upper Caves | Identified exit to Upper Caves 4925 | -5/Upper Caves | Build established: Infiltrator-Ninja 4999 | -5/Upper Caves | Entered another Upper Caves area 5181 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5183 | -5/Upper Caves | Core integrity fell below 50% 5714 | -5/Upper Caves | Discovered exit to Factory (range 11) 5847 | -5/Upper Caves | Learned Factory garrison access intel 5911 | -5/Upper Caves | Build established: Mutant 5993 | -5/Upper Caves | Discovered new exit (range 12) 6003 | -5/Upper Caves | Identified exit to Warlord 6004 | -5/Upper Caves | Entered Warlord 6074 | -5/Warlord | Discovered new exit (range 9) 6095 | -5/Warlord | System corruption cleaned by Quarantine Array 6321 | -5/Warlord | Visited the Vortex Lab 6336 | -5/Warlord | Warlord's base attacked by MAIN.C 6498 | -5/Warlord | Opened side exit 6554 | -5/Warlord | Met Warlord 6686 | -5/Warlord | Warlord forces counterattacked 6715 | -5/Warlord | Spotted Striker 6812 | -5/Warlord | Spotted Executioner 7011 | -5/Warlord | Warlord base infiltrated, sounded retreat 7058 | -5/Warlord | Identified exit to Proximity Caves 7059 | -5/Warlord | Entered Proximity Caves 7139 | -4/Proximity Caves | Build established: Sprinter 7162 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7198 | -4/Proximity Caves | Learned location of 2 exits from Research 7204 | -4/Proximity Caves | Discovered exit to Factory (range 12) 7213 | -4/Proximity Caves | Entered Factory 7213 | -4/Factory | Evolved 2 slots: Utility x2 7214 | -4/Factory | Loaded intel: 3 garrison access locations 7242 | -4/Factory | Repaired Imp. Cesium-ion Thruster 7262 | -4/Factory | Identified exit to Upper Caves 7262 | -4/Factory | Identified exit to Extension 7318 | -4/Factory | Repaired Lgt. Antimatter Reactor 7372 | -4/Factory | Crushed by falling debris 7432 | -4/Factory | Lost 10 parts (1p5n2u2w) 7543 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 7690 | -4/Factory | Discovered new exit (range 9) 7758 | -4/Factory | System corruption reached 10% 7843 | -4/Factory | Entered Upper Caves 7902 | -4/Upper Caves | Crushed by falling debris 7933 | -4/Upper Caves | Lost 3 parts (1p1n1w) 7950 | -4/Upper Caves | Discovered new exit (range 19) 7958 | -4/Upper Caves | Identified exit to Upper Caves 7959 | -4/Upper Caves | Entered another Upper Caves area 7990 | -4/Upper Caves | Identified exit to Research 8057 | -4/Upper Caves | Learned location of Quarantine (-3) 8068 | -4/Upper Caves | Discovered new exit (range 9) 8070 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8070 | -4/Upper Caves | Identified exit to Zhirov 8071 | -4/Upper Caves | Entered Zhirov 8071 | -4/Zhirov | Discovered new exit (range 3) 8078 | -4/Zhirov | Met Zhirov 8094 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8100 | -4/Zhirov | Found Alien Artifact 8100 | -4/Zhirov | Identified Integrated Reactor 8100 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8106 | -4/Zhirov | Found Alien Artifact 8137 | -4/Zhirov | Identified exit to Proximity Caves 8137 | -4/Zhirov | Entered Proximity Caves 8141 | -3/Proximity Caves | Build established: Hacker-Mutant 8236 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8266 | -3/Proximity Caves | Discovered exit to Research (range 12) 8296 | -3/Proximity Caves | Entered Research 8296 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8297 | -3/Research | Identified exit to Research 8297 | -3/Research | Identified exit to Armory 8340 | -3/Research | Spotted B-86 Titan 8367 | -3/Research | Found Prototype Processor 8367 | -3/Research | Identified Exp. Signal Interpreter 8533 | -3/Research | Entered another Research area 8533 | -2/Research | Warlord forces began assault on 0b10 8533 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8537 | -2/Research | Found Prototype Launcher 8537 | -2/Research | Identified Tactical Quantum Warhead 8545 | -2/Research | Spotted B-90 Cyclops 8582 | -2/Research | Met up with Warlord 8619 | -2/Research | Spotted B-90 Cyclops 8638 | -2/Research | Build established: Hacker-Sprinter 8643 | -2/Research | Research machine network offline 8754 | -2/Research | Spotted B-90 Cyclops 8844 | -2/Research | Spotted Striker 8866 | -2/Research | Borebot progress halted 8893 | -2/Research | Discovered new exit (range 10) 8895 | -2/Research | Identified exit to Access 8954 | -2/Research | Entered Access 8954 | -1/Access | Evolved 2 slots: Utility x2 8993 | -1/Access | Spotted B-99 Colossus 9229 | -1/Access | Fabricated Exp. Optical Array? 9342 | -1/Access | Build established: Hacker-Ninja 9437 | -1/Access | Fabricated Adv. Sensor Array? 9525 | -1/Access | Spotted B-99 Colossus 9529 | -1/Access | Adv. Hacking Suite fried by hacking feedback 9594 | -1/Access | Found Prototype Launcher 9594 | -1/Access | Identified Ragnarok Missile Launcher 9826 | -1/Access | Build established: Infiltrator-Ninja 9856 | -1/Access | Spotted B-99 Colossus 9884 | -1/Access | Energy Cycler disabled 10153 | -1/Access | Discovered new exit (range 5) 10154 | -1/Access | Identified exit to Surface 10154 | *** | Escaped! Last Messages --------------- 10085_ System corrupted: Substantial component data lost. 10085_ Energy Cycler explodes. 10087_ U-05 Engineer builds a Wall. 10088_ Sneak attack on U-05 Engineer. 10088_ Destroyed Lgt. Ion Engine. 10088_ Destroyed Unknown Special Weapon. 10091_ Sneak attack on U-05 Engineer. 10091_ U-05 Engineer destroyed. 10096_ Acquired 26 matter. 10099_ W-44 Eye distress signal jammed. 10100_ Destroyed Antigrav System. 10101_ W-44 Eye distress signal jammed. 10103_ Destroyed Antigrav System. 10108_ W-44 Eye destroyed. 10110_ Acquired 35 matter. 10111_ W-44 Eye distress signal jammed. 10153_ The Access Shell folds into the floor. 10153_ EXIT=FOUND 10154_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# ##### | | ????????????????????????????????????????# ## | | ?????????????????????? ############## ## | | ?????????????????????? ## | | ?????????????????????? ## | | ?????????????????????? ## | | ?????????????????????? # | | ############+#####????# + ! | | #????? ########## # | | #??????????????????# # | | #??????????????????# # | | #??????????????????# # | | #??????????????????# # | | #??????????????????# #### | | #???BB????BB???????# #??? | | #???BB????BB???????# #####+##### | | ##+########/######??????????????????# ## | | BB#????????????????????# ## | | ### BB#????????????????????# ## " | | ??# ###???????????????????## ## """ | | ### #?????#""""""""""#????# # """ | | #?????# #????# # " | | #?????# #????# # | | p #?????# #????# # | | == #?????# "" #????## ########### | | == #?????# "@ #?????# # # | | #?????# #?????# # # | | #?????# #?????# + # | | #?????# #?????# # # | | #????## ###???# # ""Y"" # | | #### #????# ;#???# # """"" # | | ???# #????##"" ###???# # # | | ???# ""#?????#"" ##????# #= # | | ???# ""#?????#"" #?????# ########### | | ???# G#?????#T #?????# #?????????? | | ???# ""#?????#"" #?????# #?????????? | | ???# ""#?????#"" #?????# #?????????? | | ???# #######"" ####### #?????????? | | ???# #?????????? | | ???# #?????????? | | ???###########+####################+######???????? | | ???????????? ???????????????# ! ! #???????? | | ?????????? #??????????????# * ######### | | ???????? #??????????????# + | | ???????# #??????????????# " ######### | | ???????# [ #??????????????# """ #???????? | | ???????# #??????????????# """ #???????? | | ???????# #??????????????# " #???????? | | ???????# #??????????????# #???????? | | ???????###########??????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 55 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 25 Evasion (%) 73 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 37 Defensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Nuclear Pulse Thruster | -5/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Hacked Adv. Sensor Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Exp. Optical Array | x1 | -1/Access Adv. Sensor Array | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- All-out Warlord Cya! Deadly Force Epsilon Run GoHome() Party Time \\IAMDERELICT Challenges ------------ None Game ------ Seed InsulatedTacticalPlating Manual? 0 Play Time 04:34:29 Cumulative 65.2 hours Start 2023.11.19 @ 23:27:10 End 2023.11.21 @ 00:01:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e4b79d5-30a4-4262-8288-4b4ee8278430