Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 19:14:28 Player: Red_Zig Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1746) 1746 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 6128 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 428 Friendly Fire -160 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 93/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Actuator Array Hardened Light Armor Plating Backup Laser III Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Heavy Treads Flexi-carbon Leg Arachnoskeleton Backup Propulsion III > --- UTILITY ---------- Large Storage Unit Trap Scanner Machine Analyzer Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Targeting Computer Actuator Array Actuator Array Hardened Light Armor Plating Hardened Light Armor Plating Long-range Tractor Beam Heavy Riot Gun Backup Laser III Slug Cannon Grenade Launcher Grenade Launcher Katana Makeshift Axe [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Hover Unit Backup Propulsion III Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . 4 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 5 | . . . 2 2 . . 1 Weapon . | . . . . . . . . Parts Attached 82 | 7 10 7 29 . 5 2 22 Power 4 | 1 . . 2 . . . 1 Engine 3 | 1 . . 2 . . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 1 . 9 . 1 . 8 Treads 11 | 2 1 . 5 . 1 . 2 Leg 5 | . . . 4 . . . 1 Wheel . | . . . . . . . . Hover 5 | . . . . . . . 5 Flight . | . . . . . . . . Utility 15 | 1 2 1 4 . 2 2 3 Device 7 | . 1 . 3 . . . 3 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . 2 . Hackware 1 | . . . 1 . . . . Protection 3 | . . 1 . . 2 . . Artifact . | . . . . . . . . Weapon 42 | 3 7 6 14 . 2 . 10 Energy Gun 16 | 3 2 4 6 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . 3 . 4 . . . 1 Ballistic Cannon 6 | . . . . . 2 . 4 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 11 | . 1 2 4 . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 27 | . 2 1 12 . . . 12 Power 3 | . . . 2 . . . 1 Propulsion 15 | . . . 7 . . . 8 Utility 4 | . . 1 1 . . . 2 Weapon 5 | . 2 . 2 . . . 1 Highest Loss Streak 7 | . 2 1 5 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 94 100 75 68 74 81 78 Engine 8 | . 14 14 6 6 6 6 1 Treads 18 | . 28 28 17 12 17 18 5 Leg 4 | . . . 7 12 6 6 7 Hover 2 | . . . . . . . 12 Device 7 | . 9 5 6 12 12 4 7 Storage 8 | . 14 14 7 6 6 6 4 Processor 3 | . . . . . . 7 10 Hackware 3 | . . . 6 6 6 6 4 Protection 6 | . . 8 7 . 6 12 8 Energy Gun 7 | . 15 20 5 . . . . Ballistic Gun 1 | . . . 5 . . . . Ballistic Cannon 4 | . . . . . 6 12 8 Slashing Weapon 5 | . 10 7 4 12 5 . 1 Naked Turns 45 | . . . . . . . 45 Heaviest Build 65 | 14 31 36 42 42 65 65 57 Greatest Support 80 | 40 40 40 80 50 50 50 70 Greatest Overweight (x) 2 | . . . 1 . 1 1 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 6 14 15 15 15 15 15 15 Average Carried 13 | 4 12 14 12 15 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 14 15 15 15 15 15 5 Class Distribution -------------------- 93% | Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Matter Collected 1995 | 270 120 82 345 . 10 150 1018 Remotely 506 | . . . . . . . 506 Salvage Created 3299 | 73 460 120 1037 . 592 163 854 Parts 151 | 4 32 9 54 . 2 18 32 Haulers Intercepted 7 | . 2 . 1 . . 1 3 Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 40 | . 8 2 18 . . 1 11 Melee 9 | . . . 7 . . . 2 Guns 18 | . 4 2 11 . . . 1 Cannons 9 | . . . . . . 1 8 AOE 4 | . 4 . . . . . . Classes Destroyed 13 | 1 5 1 3 . . 2 1 Worker 3 | . 2 . . . . 1 . Builder 2 | . . . . . . 1 1 Tunneler 1 | . . . 1 . . . . Hauler 7 | . 2 . 1 . . 1 3 Recycler 6 | 1 1 . 3 . . . 1 Watcher 4 | . 2 . 2 . . . . Swarmer 15 | . 6 . 7 . . . 2 Grunt 12 | . 2 . 6 . . . 4 Sentry 6 | . . . 4 . . . 2 Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . . . . 3 Heavy 1 | . . . . . . 1 . Subdweller 2 | . . 2 . . . . . Thug 1 | . . . . . . 1 . Best Kill Streak 6 | 1 6 1 5 . . 3 3 Combat Bots Only 5 | . 3 1 5 . . 1 2 Max Kills in Single Turn 3 | 1 2 1 1 . . 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Hostile Shots Fired 465 | . 38 9 177 . . 5 236 Missed 125 | . 6 2 45 . . 1 71 Damage Taken 5460 | . 323 143 2135 . . 147 2712 Core 1317 | . 59 . 387 . . 20 851 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 116 | . . . . . 16 29 71 Core Remaining (%) 75 | 100 . 76 29 . . 97 . Volleys Fired 167 | 5 34 8 44 . . 9 67 Largest 2 | 2 2 2 2 . . 2 2 Hottest 114 | 80 80 90 105 . . 114 114 Shots Fired 301 | 10 52 16 84 . . 18 121 Gun 164 | 10 50 16 84 . . . 4 Cannon 135 | . . . . . . 18 117 Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 183 | . . . 44 . . 18 121 Thermal 10 | . 10 . . . . . . Explosive 2 | . 2 . . . . . . Electromagnetic 106 | 10 40 16 40 . . . . Robot Hit Streak 17 | 3 7 10 17 . . 3 8 Robot Miss Streak 14 | 4 6 1 3 . . 4 14 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 223 | 4 37 13 85 . 17 7 60 Core Hits 89 | 2 16 4 31 . 4 7 25 Critical Kills 11 | . . . . . . 1 10 Critical Parts Destroyed 23 | . . . . . . 2 21 Critical Strikes 39 | . 1 . 2 . 1 3 32 Burn 1 | . 1 . . . . . . Destroy 35 | . . . . . . 3 32 Sever 3 | . . . 2 . 1 . . Melee Attacks 116 | . 28 10 38 . 17 . 23 Impact . | . . . . . . . . Slashing 116 | . 28 10 38 . 17 . 23 Piercing . | . . . . . . . . Sneak Attacks 10 | . 3 . 6 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 9 | . . . 6 . 2 . 1 Damage Inflicted 5775 | 52 912 170 1940 . 613 326 1762 Guns 1593 | 52 381 170 922 . . . 68 Cannons 1216 | . . . . . . 182 1034 Explosions 424 | . 290 . . . . 134 . Melee 2484 | . 241 . 994 . 613 . 636 Ramming 58 | . . . 24 . . 10 24 Kinetic 1773 | . . . 489 . . 182 1102 Thermal 171 | . 171 . . . . . . Explosive 327 | . 193 . . . . 134 . Electromagnetic 962 | 52 307 170 433 . . . . Impact . | . . . . . . . . Slashing 2484 | . 241 . 994 . 613 . 636 Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 . . . . 6 Average Corruption 2 | . 1 2 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . 12 11 . . . . 16 Message Errors 12 | . 4 5 . . . . 3 Matter Fused 7 | . 2 . . . . . 5 Heat Flow Errors 6 | . 3 . . . . . 3 Energy Discharges 3 | . 1 . . . . . 2 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 3 | . 2 . . . . . 1 Data Loss (major) 4 | . . 2 . . . . 2 Misfires 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 416 | . 51 . 292 . 34 . 39 Projectiles . | . . . . . . . . Explosions 18 | . 18 . . . . . . Melee 398 | . 33 . 292 . 34 . 39 Knockbacks 12 | . . . . . . 2 10 Impact . | . . . . . . . . Kinetic 12 | . . . . . . 2 10 Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . 33 . . . . . . Shots 1 | . 1 . . . . . . Rammed 9 | . . . 8 . . . 1 Targets Rammed 15 | . . . 8 . . 2 5 Kicked 6 | . . . . . . 2 4 Crushed . | . . . . . . . . Highest Temperature 818 | 36 187 1 183 . . 120 818 Average Temperature 133 | 15 66 1 60 . . 54 194 Received Heat Transfer 1269 | . 66 42 684 . . 12 465 Effects 28 | . . . . . . . 28 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . . 3 Interference 3 | . . . . . . . 3 Matter Decay 5 | . . . . . . . 5 Short Circuit 4 | . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Damage (major) 8 | . . . . . . . 8 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 2 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 446 | . 446 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Peak Influence 535 | 5 278 . 276 120 42 450 535 Initial 159 | . 3 . . 120 42 . 159 Average 159 | 2 104 . 82 120 25 201 363 Maximum Alert Level 2 | . 1 . 1 . . 2 2 Low Security (%) 65 | 100 88 . 94 100 100 38 5 Level 1 27 | . 11 . 5 . . 59 65 Level 2 6 | . . . . . . 1 28 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 . 2 . . 10 9 Investigation 2 | . . . . . . 1 1 Extermination 5 | . . . . . . 2 3 Reinforcement 11 | . 1 . 2 . . 4 4 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 3 | . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Distress Signals 5 | . 4 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 20 2 28 . . 13 32 Peak Tracking Total 7 | . 5 1 4 . . 4 7 Tactical Retreats 12 | . 3 . 5 . . . 4 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Traps Triggered 4 | . 2 . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Disabled 16 | . . 1 . . . 6 9 Max in Single Turn 5 | . . 1 . . . 4 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Accessed 16 | . 3 1 6 . . 3 3 Terminals 11 | . 3 . 4 . . 1 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 39 | . 11 3 14 . . 7 4 Successful 21 | . 5 3 12 . . 1 . Failed 18 | . 6 . 2 . . 6 4 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 26 | . 6 . 9 . . 7 4 Terminals 30 | . 11 . 12 . . 3 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 1 . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 3 4 . . . . Record 3 | . . 2 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 . 8 . . 1 . Terminals 9 | . 3 . 6 . . . . Track 1 | . . . 1 . . . . Botnet 5 | . 2 . 3 . . . . Disrupt 1 | . . . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Mechanics 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Researchers 1 | . . . 1 . . . . Extract 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 . 4 . . 3 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total Allies 20 | . . . . . 20 . . Largest Group 20 | . . . . . 20 20 3 Highest-Rated Group 484 | . . . . . 484 484 74 Highest-Rated Ally 31 | . . . . . 31 31 27 Total Orders . | . . . . . . . . Ally Attacks 102 | . . . . . . 102 . Total Damage 1709 | . . . . . . 1709 . Kills 17 | . . . . . . 17 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Turns Passed 6054 | 128 1529 569 1109 22 663 844 1190 Spaces Moved 2761 | 52 347 266 525 25 436 432 678 Core 100 | 9 . . . . . . 91 Treads 841 | 43 347 266 177 . . . 8 Legs 1662 | . . . 348 25 436 432 421 Wheels . | . . . . . . . . Hover 158 | . . . . . . . 158 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 180 50 Average Speed 137 | 140 160 160 115 90 123 180 115 Slowest Speed 260 | 160 160 160 240 90 180 180 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 57 22 50 2 96 15 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 7 | . . . . . . . 7 Terrain Destroyed 130 | . 15 . . . . 25 90 Melee . | . . . . . . . . Projectile 47 | . . . . . . 5 42 AOE 83 | . 15 . . . . 20 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total 4554 | 95 1213 373 884 25 549 478 937 Wait 1347 | 23 775 74 233 . 79 34 129 Move 2755 | 51 346 265 524 25 435 431 678 Hop . | . . . . . . . . Pick Up 37 | 8 12 4 8 . 2 . 3 Fast Attach 41 | 4 3 2 16 . 5 . 11 Attach 16 | 3 2 1 5 . . . 5 Detach 8 | 1 . . 2 . 3 . 2 Swap 25 | . 5 4 8 . . 2 6 Drop 35 | . 8 5 6 . 6 . 10 Fire 167 | 5 34 8 44 . . 9 67 Melee 104 | . 28 10 30 . 15 . 21 Ram . | . . . . . . . . Kick 6 | . . . . . . 2 4 Crush 9 | . . . 8 . . . 1 Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 8) 782 | -10/Materials | Identified exit to Mines 935 | -10/Materials | Discovered new exit (range 16) 1632 | -10/Materials | Discovered new exit (range 3) 1658 | -10/Materials | Entered Subcaves 1686 | -10/Subcaves | Learned location of Zion (-7) 1686 | -10/Subcaves | Met a Zionite searching for "candidates" 1841 | -10/Subcaves | Discovered new exit (range 13) 1930 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 1954 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2033 | -10/Subcaves | Visited 4L-MR0's lab 2052 | -10/Subcaves | Found Arachnoskeleton 2146 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2227 | -10/Subcaves | Entered Materials 2227 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2583 | -8/Materials | Lost 5 parts (1p3n1w) 2612 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3225 | -8/Materials | Core integrity fell below 50% 3295 | -8/Materials | Lost 5 parts (1p2n1u1w) 3321 | -8/Materials | Discovered new exit (range 16) 3336 | -8/Materials | Entered Factory 3336 | -7/Factory | Evolved 2 slots: Utility x2 3358 | -7/Factory | Sucked down chute 3358 | -7/Factory | Entered Waste 3359 | -7/Waste | Joined by Warlord forces that had cleared the area 3523 | -7/Waste | Discovered new exit (range 15) 3546 | -7/Waste | Build established: Gladiator 3941 | -7/Waste | Build established: Mutant 4021 | -7/Waste | Entered Factory 4021 | -7/Factory | Accompanied by 20 allies 4328 | -7/Factory | Lost 4 allies 4373 | -7/Factory | Garrison activated, responded to threat 4629 | -7/Factory | Discovered new exit (range 9) 4827 | -7/Factory | Discovered new exit (range 11) 4865 | -7/Factory | Entered another Factory area 4865 | -6/Factory | Accompanied by 3 allies 4865 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4868 | -6/Factory | Lost 10 allies 5182 | -6/Factory | Lost 3 allies 5554 | -6/Factory | Discovered new exit (range 9) 5915 | -6/Factory | First assault squad dispatched 5970 | -6/Factory | Lost 4 parts (1p2n1w) 6008 | -6/Factory | Core integrity fell below 50% 6010 | -6/Factory | Released all parts (7) 6019 | -6/Factory | Core integrity fell below 20% 6040 | -6/Factory | Lost 7 parts (5n2u) 6055 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06010_ Released Mak. Axe. 06010_ Released Faulty Gravity Neutralizer. 06010_ Released Trap Scanner. 06010_ Released Broken Machine Analyzer. 06010_ Released Hacking Suite. 06010_ Released Lrg. Storage Unit. 06010_ Released Broken Target Analyzer. 06011_ Penetrated by Slug. 06012_ Slug penetrates Subcomponent Replicator. 06017_ Slug penetrates Wall. 06017_ Penetrated by Slug. 06018_ K-01 Serf destroyed. 06018_ Slug penetrates Wall. 06019_ Wall collapses. 06020_ Slug penetrates Wall. 06025_ System corrupted: Matter fused (-6). 06028_ K-01 Serf destroyed. 06035_ K-01 Serf cleans the Subcomponent Replicator. 06045_ System corrupted: Energy discharge (-36). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????##########????????? | | ????????????????????????????? ###??????? | | ??? ???????????????????????# """"" # ??????? | | ??# ??????????????????????# """"" !# "??????? | | ??# ??????????????????????# """ # "??????? | | ??# ????######????????????# # ""?????? | | ??# ????? #????????????# """"" !# """????? | | ??# ?????# #????????????# """"" # ???? | | ??# ?????# #????????????# """ # """" ??? | | ??? ?????# #????????????# !# """" # | | #####+###### ####+#############+#### """" ]# | | @ p # """" # | | # # | | " "" + """" # | | " "" h # """" # | | "" """ h # """" ? | | "" """ #########################+##+# """" ??? | | "" """ #?????????????????????? ?# ??? | | #?????????????????????# #######??? | | " "" ##????????????????????# #????????? | | " "" #????????????????????# ! #????????? | | "" """ #????????????????????# #????????? | | "" """ = #????????????????????# #????????? | | "" """!% #????????????????????# #????????? | | * #????????????????????########????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #### #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# +????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | #### #####????????????????????????????????? | | ^ ???????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Greatsword | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorSniperReconstructor Manual? 0 Play Time 01:19:20 Cumulative 51.9 hours Start 2024.04.28 @ 17:31:24 End 2024.04.28 @ 19:14:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 36 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c815fa-76c1-499e-8490-1c1ce797d2f0