Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 15:17:42 // Winter2019/RPGLIKE Player: josiah Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (120) 600 Value Destroyed (5781) 5781 Prototype IDs (14) 280 Alien Tech Used (3) 600 Bonus (5187) 5187 TOTAL SCORE: 18948 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 482 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -87 Cogmind --------- Core Integrity 0/1900 Matter 300/300 Energy 416/1640 System Corruption 4% Temperature Cool (0) Movement Walking (163) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Improved Quantum Reactor > --- PROPULSION (3) --- Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY (8) ------ Experimental Cooling System Energy Well Long-range Terrain Scanner Advanced Targeting Computer Improved Weapon Cycler Layered Medium Armor Plating Advanced Force Field > --- WEAPON (5) ------- Variable Charge Gun Variable Charge Gun > --- INVENTORY (3) ---- Matter Drive Peak State ------------ > --- POWER ------------ Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Experimental Cooling System Energy Well Long-range Terrain Scanner Advanced Targeting Computer Improved Particle Charger Improved Weapon Cycler Layered Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Variable Charge Gun Sigix Terminator > --- INVENTORY -------- Variable Charge Gun Variable Charge Gun [Rating: 120] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Storage Energy Well Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Ion Cannon Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Slots Evolved 13 | 4 . 1 1 1 1 . . 1 . . . 1 . 2 1 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 1 | 1 . . . . . . . . . . . . . . . Utility 7 | 2 . . 1 . 1 . . . . . . 1 . 1 1 Weapon 4 | 1 . 1 . 1 . . . 1 . . . . . . . Parts Attached 83 | 8 2 5 7 1 9 6 5 3 . 3 2 11 . 1 20 Power 12 | 1 . 1 . . 1 2 . . . 1 . . . . 6 Engine 3 | 1 . . . . 1 . . . . . . . . . 1 Core 3 | . . 1 . . . 2 . . . . . . . . . Reactor 6 | . . . . . . . . . . 1 . . . . 5 Propulsion 9 | 2 . 1 3 . . 1 1 1 . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg 5 | . . . 2 . . 1 1 1 . . . . . . . Wheel 4 | 2 . 1 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 34 | 3 1 1 2 . 3 3 2 1 . 2 2 3 . 1 10 Device 21 | 2 1 1 . . 1 1 2 . . 1 2 2 . 1 7 Storage 2 | . . . . . . . . . . . . . . . 2 Processor 6 | 1 . . 1 . . 1 . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . 1 . 2 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | 2 1 2 2 1 5 . 2 1 . . . 8 . . 4 Energy Gun 12 | 1 . 2 1 . . . . . . . . 5 . . 3 Energy Cannon 9 | . . . . . 4 . 1 1 . . . 3 . . . Ballistic Gun 4 | 1 1 . 1 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 . . . 1 . . 1 2 Parts Lost 4 | . . . . . . . . . . . . . . . 4 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 Weapon 3 | . . . . . . . . . . . . . . . 3 Highest Loss Streak 4 | . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 99 | . 100 100 100 98 99 99 96 100 100 100 100 100 100 96 99 Core 3 | . . 5 10 9 5 5 7 7 7 2 . . . . . Reactor 4 | . . . . . . . . . . 4 7 6 6 5 10 Leg 17 | . . . 12 18 16 16 18 21 21 21 21 20 20 17 16 Wheel 1 | . 25 23 7 . . . . . . . . . . . . Device 22 | . 25 23 20 18 18 16 17 21 21 21 21 23 26 29 28 Processor 7 | . 12 11 10 9 8 9 11 7 7 7 7 8 6 5 5 Protection 6 | . . . 10 9 13 13 7 7 7 7 7 6 6 5 5 Energy Gun 10 | . 2 7 20 18 5 . . . . . . 2 33 30 28 Energy Cannon 17 | . . . . . 20 33 31 34 35 35 35 30 . . . Ballistic Gun 2 | . 22 21 10 9 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 9 9 13 18 21 39 39 39 45 45 61 61 75 61 62 96 Greatest Support 62 | 26 26 32 34 34 34 37 52 57 57 62 62 62 62 62 62 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . 1 1 1 2 2 2 2 2 2 2 2 2 2 3 Average Capacity 1 | . . . 1 1 1 2 2 2 2 2 2 2 2 2 2 Most Carried 3 | . . 1 1 1 2 2 2 2 2 2 2 2 2 2 3 Average Carried 1 | . . . . 1 1 2 2 1 2 1 2 1 1 1 2 Final Capacity 3 | . . 1 1 1 2 2 2 2 2 2 2 2 2 2 3 Final Carried 2 | . . 1 1 1 2 2 2 2 2 2 2 2 2 1 2 Class Distribution -------------------- 47% | Gunner 15% | Skirmisher 12% | Derelict-Gunner 10% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Pyromaniac-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Pyromaniac-Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Gunner | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Matter Collected 1266 | 292 65 114 99 29 98 . 140 30 . 30 20 60 50 . 239 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4698 | 123 253 387 126 37 187 . 248 . . 675 573 343 155 113 1478 Parts 241 | 9 17 19 23 3 25 . 5 . . 25 17 22 5 3 68 Haulers Intercepted 4 | . . . 1 . . . . . . . 1 1 . . 1 Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 39 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Combat Hostiles Destroyed 90 | . 7 6 5 2 7 . 4 . . 18 6 6 1 4 24 Guns 45 | . 7 6 5 1 2 . . . . . . . 1 2 21 Cannons 36 | . . . . . 5 . 3 . . 17 5 6 . . . AOE 4 | . . . . 1 . . . . . . . . . . 3 Classes Destroyed 17 | 2 2 1 2 . . . 1 . . 3 . . 2 . 4 Worker 8 | . . . . . . . . . . . . . 1 . 7 Builder 3 | . . . . . . . . . . . . . . . 3 Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . . . . . . . 1 1 . . 1 Recycler 4 | 1 . 1 . . . . . . . . 1 . . . 1 Operator 2 | . . . . . . . . . . . . . 1 . 1 Watcher 3 | . . . 1 . . . . . . . . . . . 2 Swarmer 15 | . 3 . . 2 1 . . . . 9 . . . . . Grunt 35 | . 4 4 3 . 3 . . . . 5 4 2 . . 10 Brawler 2 | . . . . . . . . . . 2 . . . . . Duelist 2 | . . . . . . . . . . 1 1 . . . . Researcher 4 | . . . . . . . . . . . . . . . 4 Sentry 14 | . . 2 2 . 3 . . . . . 1 1 1 4 . Hunter 12 | . . . . . . . . . . 1 . 3 . . 8 Programmer 2 | . . . . . . . . . . . . . . . 2 Quarantine Guard 3 | . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . 1 . . . . . . . . Fireman 3 | . . . . . . . 3 . . . . . . . . Best Kill Streak 16 | 1 3 3 3 2 3 . 4 . . 5 4 3 2 2 16 Combat Bots Only 5 | . 3 3 2 2 3 . 4 . . 5 3 3 1 2 5 Max Kills in Single Turn 12 | 1 1 1 2 2 1 . 1 . . 2 1 2 1 1 12 Gunslinging 1 | . . . . . . . . . . . . . . . 1 Exploded 3 | . . . . 1 . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Damage Taken 6684 | . 335 406 129 82 273 91 307 . . 783 182 231 22 364 3479 Core 5269 | . 269 335 103 64 216 70 237 . . 615 144 187 17 295 2717 Absorbed by Shields 2522 | . . . . . 18 . . . . . . 30 3 42 2429 Redirected to Core 4797 | . 222 248 93 54 197 70 226 . . 567 126 153 17 245 2579 Core Remaining (%) 89 | 100 . 37 . 92 100 . . . . 87 100 100 98 . . Volleys Fired 238 | 12 25 32 13 3 9 3 8 . . 29 9 10 3 13 69 Largest 5 | 2 2 3 3 4 4 4 4 . . 5 5 5 5 5 5 Hottest 390 | 60 60 105 125 149 240 240 240 . . 300 300 390 375 375 375 Shots Fired 913 | 24 50 71 39 10 36 12 32 . . 145 45 41 15 65 328 Gun 612 | 24 50 71 39 9 12 . . . . . . . 15 65 327 Cannon 298 | . . . . . 23 12 32 . . 145 45 41 . . . Launcher 3 | . . . . 1 1 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 143 | 12 45 64 13 3 6 . . . . . . . . . . Thermal 749 | 12 5 7 13 3 26 12 32 . . 145 45 41 15 65 328 Explosive 2 | . . . . 1 1 . . . . . . . . . . Electromagnetic 19 | . . . 13 3 3 . . . . . . . . . . Robot Hit Streak 67 | 5 9 23 30 2 13 11 10 . . 23 21 11 8 29 67 Robot Miss Streak 3 | 1 3 2 3 1 1 1 2 . . 2 1 1 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . 2 . . . . . . . . . . . . 1 9 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 624 | 17 34 60 25 5 23 11 21 . . 78 36 23 8 53 230 Core Hits 242 | 5 13 20 11 2 12 1 14 . . 25 15 12 4 12 96 Critical Hits 1 | . 1 . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . 2 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25638 | 156 285 521 365 134 524 229 262 . . 1629 1093 869 296 1260 18015 Guns 9220 | 156 285 521 365 69 53 . . . . . . . 296 1260 6215 Cannons 4449 | . . . . . 367 229 262 . . 1629 1093 869 . . . Explosions 11969 | . . . . 65 104 . . . . . . . . . 11800 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 875 | 54 242 413 117 32 17 . . . . . . . . . . Thermal 24418 | 102 43 108 115 15 382 229 262 . . 1629 1093 869 296 1260 18015 Explosive 169 | . . . . 65 104 . . . . . . . . . . Electromagnetic 176 | . . . 133 22 21 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . . . . 27 Message Errors 7 | . . . . . . . . . . . . . . . 7 Matter Fused 3 | . . . . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . . . . . . . . 7 Weapon Failures 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1180 | . . . . . . 2 . . . 54 . 70 . . 1054 Projectiles 126 | . . . . . . 2 . . . 54 . 70 . . . Explosions 1054 | . . . . . . . . . . . . . . . 1054 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . 28 . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 413 | 40 40 41 18 24 87 . 50 . . 413 15 176 66 . 149 Average Temperature 49 | 21 18 18 9 16 27 . 22 . . 165 6 80 22 . 32 Received Heat Transfer 1263 | . 123 210 60 . 87 . 405 . . 99 72 21 8 56 122 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . 1 . . 1 1 . . 2 1 Combat Hostiles 5 | . . . . . . . 1 . . 1 1 . . 2 . Parts Melted 51 | . . 1 . . 1 1 6 . . 5 4 3 1 12 17 Heat Transferred 18154 | 225 100 259 296 37 629 296 740 . . 2553 1480 1031 333 1665 8510 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Peak Influence 1402 | 15 224 252 292 113 307 139 . . . . 297 531 304 300 1402 Average Influence 293 | 6 120 177 194 95 215 134 . . . . 198 316 260 222 548 Maximum Alert Level 4 | . 1 1 1 . 1 . . . . . 1 2 1 1 4 Low Security (%) 55 | 100 92 70 44 100 38 100 . . . . 58 31 34 26 39 Level 1 31 | . 7 29 55 . 61 . . . . . 41 41 65 73 27 Level 2 2 | . . . . . . . . . . . . 27 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 9 | . . . . . . . . . . . . . . . 32 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 1 . . 1 . . . 1 . . 1 2 5 Investigation 1 | . 1 . . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . . . . 1 1 Reinforcement 8 | . 2 . 1 . . . . . . . . . 1 . 4 Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Distress Signals 8 | . 1 . 1 . . . . . . . . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 136 | . 11 6 10 4 10 1 4 . . 23 6 8 1 7 45 Peak Tracking Total 10 | . 3 3 3 3 4 1 4 . . 9 3 2 1 3 10 Tactical Retreats 4 | . . . 1 . . . . . . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Traps Triggered 2 | . 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Machines Disabled 15 | . . . . . . . . . . . 1 . 2 . 12 Max in Single Turn 5 | . . . . . . . . . . . 1 . 1 . 5 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Machines Accessed 8 | . . 1 1 . . . . . 4 . . . . . 2 Terminals 3 | . . 1 1 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 38 | . . 8 3 . . . . . 23 . . . . . 4 Successful 30 | . . 2 3 . . . . . 23 . . . . . 2 Failed 8 | . . 6 . . . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . . . . . . Terminals 13 | . . 8 3 . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 29 | . . 2 3 . . . . . 23 . . . . . 1 Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 3 | . . 1 1 . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Total Allies 13 | . . . . 3 . . . . . 3 . . . . 7 Largest Group 7 | . . . . 3 3 . . . . 3 . . . . 7 Highest-Rated Group 155 | . . . . 40 40 . . . . 155 . . . . 101 Highest-Rated Ally 94 | . . . . 16 16 . . . . 94 . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . . 4 16 . . . . 38 . . . . 24 Total Damage 1812 | . . . . 28 170 . . . . 1020 . . . . 594 Kills 14 | . . . . 1 3 . . . . 9 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 3 . . 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Turns Passed 7916 | 121 218 272 309 586 369 413 787 370 103 1347 323 549 335 264 1550 Spaces Moved 4611 | 80 133 166 154 425 164 258 543 288 78 744 196 286 211 142 743 Core 5 | 5 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 4164 | . . . 86 425 164 258 543 288 78 744 196 286 211 142 743 Wheels 442 | 75 133 166 68 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 130 130 130 126 126 133 133 133 133 133 133 133 Average Speed 135 | 87 90 96 116 130 144 150 128 126 133 137 133 154 133 133 162 Slowest Speed 163 | 90 90 100 130 130 160 160 130 133 133 163 133 163 133 133 163 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 31 38 14 88 15 10 78 55 63 89 10 15 6 5 72 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 2 . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 15 | . . 1 . 1 . . 3 5 . 5 . . . . . Spaces Dug 12 | . . . . . . . 1 . . . . . . . 11 Terrain Destroyed 710 | . . . . 6 11 . 1 . . 11 . 13 44 2 622 Melee 1 | . . . . . . . 1 . . . . . . . . Projectile 55 | . . . . . 3 . . . . 11 . 13 . 2 26 AOE 654 | . . . . 6 8 . . . . . . . 44 . 596 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Total 5785 | 105 190 225 256 451 274 276 608 293 77 1008 238 376 261 191 956 Wait 578 | 6 26 10 53 23 68 2 40 . . 178 11 43 41 25 52 Move 4596 | 79 132 165 153 424 163 257 542 287 77 743 195 285 210 141 743 Hop . | . . . . . . . . . . . . . . . . Pick Up 21 | . . 2 1 . 2 1 . 1 . 1 . 2 3 1 7 Fast Attach 63 | 8 2 3 3 1 8 5 4 2 . 3 2 6 . 1 15 Attach 8 | . . . 1 . . . . 1 . . . 1 . . 5 Detach 3 | . . . . . . . . . . 1 . . . . 2 Swap 14 | . . 2 3 . 1 1 2 . . . . 4 . . 1 Drop 70 | . 2 5 6 . 8 7 2 2 . 4 2 10 4 1 17 Fire 238 | 12 25 32 13 3 9 3 8 . . 29 9 10 3 13 69 Melee 2 | . . . . . . . 2 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . 10 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 182 | . 3 6 23 . 15 . 8 . . 39 19 15 . 9 45 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x2) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 24 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Entered Mines 400 | -10/Mines | Core integrity fell below 50% 401 | -10/Mines | Reached level 2 467 | -10/Mines | Build established: Scavenger-Mutant 489 | -10/Mines | Upgraded with Weapon slot (x1) 592 | -10/Mines | Discovered new exit (range 15) 612 | -10/Mines | Entered Materials 613 | -9/Materials | Core integrity fell below 50% 614 | -9/Materials | Reached level 3 616 | -9/Materials | Upgraded with Utility slot (x1) 657 | -9/Materials | Discovered new exit (range 16) 850 | -9/Materials | Discovered new exit (range 13) 921 | -9/Materials | Entered Mines 923 | -9/Mines | Reached level 4 932 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 937 | -9/Mines | Upgraded with Weapon slot (x1) 1073 | -9/Mines | Build established: Scavenger-Gunner 1081 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1134 | -9/Mines | Discovered new exit (range 13) 1251 | -9/Mines | Discovered new exit (range 8) 1329 | -9/Mines | Learned 4 Materials zone layouts 1460 | -9/Mines | Learned location of 1 exit from Lower Caves 1507 | -9/Mines | Entered Materials 1507 | -8/Materials | Accompanied by 3 allies 1508 | -8/Materials | Identified exit to Factory 1509 | -8/Materials | Identified exit to Storage 1509 | -8/Materials | Reached level 5 1510 | -8/Materials | Upgraded with Utility slot (x1) 1648 | -8/Materials | Reached level 6 1876 | -8/Materials | Entered Factory 1878 | -7/Factory | Reached level 7 1931 | -7/Factory | Build established: Gunner 2215 | -7/Factory | Discovered new exit (range 8) 2289 | -7/Factory | Entered Lower Caves 2290 | -7/Lower Caves | Identified exit to Lower Caves 2488 | -7/Lower Caves | Build established: Skirmisher 2657 | -7/Lower Caves | Found Alien Artifact 2657 | -7/Lower Caves | Identified Core Expander 2657 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 2822 | -7/Lower Caves | Ambushed by wild Derelicts 2917 | -7/Lower Caves | Learned location of Zion (-6) 3076 | -7/Lower Caves | Entered another Lower Caves area 3078 | -7/Lower Caves | Reached level 8 3080 | -7/Lower Caves | Upgraded with Weapon slot (x1) 3082 | -7/Lower Caves | Discovered new exit (range 14) 3376 | -7/Lower Caves | Discovered new exit (range 15) 3446 | -7/Lower Caves | Entered Data Miner 3446 | -7/Data Miner | Discovered new exit (range 6) 3470 | -7/Data Miner | Met Data Miner 3494 | -7/Data Miner | Learned location of Section 7 (-3) 3494 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3520 | -7/Data Miner | Received God Mode back door access code from Data Miner 3549 | -7/Data Miner | Entered Proximity Caves 3551 | -6/Proximity Caves | Reached level 9 3646 | -6/Proximity Caves | Learned 4 Factory zone layouts 3669 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3670 | -6/Proximity Caves | Escorted by Enhanced Grunt 3701 | -6/Proximity Caves | Build established: Gunner 3789 | -6/Proximity Caves | Reached level 10 3836 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4265 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4321 | -6/Proximity Caves | Reached level 11 4708 | -6/Proximity Caves | Build established: Derelict-Gunner 4772 | -6/Proximity Caves | Discovered new exit (range 18) 4896 | -6/Proximity Caves | Entered Factory 4897 | -6/Factory | Identified exit to Extension 4898 | -6/Factory | Identified exit to Factory 4898 | -6/Factory | Reached level 12 5088 | -6/Factory | Reached level 13 5219 | -6/Factory | Entered another Factory area 5221 | -5/Factory | Reached level 14 5227 | -5/Factory | Upgraded with Utility slot (x1) 5716 | -5/Factory | Discovered new exit (range 22) 5768 | -5/Factory | Entered another Factory area 5770 | -4/Factory | Reached level 15 6009 | -4/Factory | Build established: Gunner 6044 | -4/Factory | Discovered new exit (range 16) 6078 | -4/Factory | Found Quantum Capacitor 6103 | -4/Factory | Entered Research 6105 | -3/Research | Reached level 16 6105 | -3/Research | Reached level 17 6110 | -3/Research | Upgraded with Utility slot (x1) 6237 | -3/Research | Upgraded with Power slot (x1) 6301 | -3/Research | Discovered new exit (range 19) 6320 | -3/Research | Garrison activated, responded to threat 6367 | -3/Research | Entered Quarantine 6369 | -3/Quarantine | Reached level 18 6376 | -3/Quarantine | Found Alien Artifact 6376 | -3/Quarantine | Identified Core Reset Matrix 6376 | -3/Quarantine | Reached level 19 6376 | -3/Quarantine | Used Core Reset Matrix 6380 | -3/Quarantine | Detected hypermatrix surge 6380 | -3/Quarantine | Sensed 13 artifacts in vicinity 6409 | -3/Quarantine | Found Terrabomb 6689 | -3/Quarantine | Discovered new exit (range 23) 6720 | -3/Quarantine | Found Sigix Broadsword 6841 | -3/Quarantine | Reached level 20 6887 | -3/Quarantine | Spotted Alpha 7 6948 | -3/Quarantine | Destroyed Alpha 7 7079 | -3/Quarantine | Scanned by Researcher 7144 | -3/Quarantine | Found Sigix Terminator 7260 | -3/Quarantine | Core integrity fell below 50% 7387 | -3/Quarantine | Reached level 21 7390 | -3/Quarantine | Upgraded with Utility slot (x1) 7397 | -3/Quarantine | Fired Sigix Terminator 7397 | -3/Quarantine | Cryocooling Duct disabled 7397 | -3/Quarantine | Reached level 22 7412 | -3/Quarantine | Ambient heat levels rising (+20) 7412 | -3/Quarantine | Non-combat units ordered to evacuate 7427 | -3/Quarantine | Spotted Fortress 7534 | -3/Quarantine | Found Matter Drive 7606 | -3/Quarantine | Cryocooling Duct disabled 7621 | -3/Quarantine | Ambient heat levels rising (+20) 7621 | -3/Quarantine | Combat units ordered to evacuate 7721 | -3/Quarantine | Quarantine Guard activated 7765 | -3/Quarantine | Spotted Quarantine Guard 7770 | -3/Quarantine | Spotted Quarantine Guard 7801 | -3/Quarantine | Spotted Quarantine Guard 7803 | -3/Quarantine | Spotted Quarantine Guard 7804 | -3/Quarantine | Spotted Quarantine Guard 7805 | -3/Quarantine | Spotted Quarantine Guard 7805 | -3/Quarantine | Spotted Quarantine Guard 7806 | -3/Quarantine | Spotted Quarantine Guard 7816 | -3/Quarantine | Spotted Quarantine Guard 7824 | -3/Quarantine | Spotted Quarantine Guard 7895 | -3/Quarantine | Emitted hypermatrix ping 7896 | -3/Quarantine | Destroyed Quarantine Guard 7896 | -3/Quarantine | Reached level 23 7898 | -3/Quarantine | Core integrity fell below 20% 7900 | -3/Quarantine | Assembled emerged from beneath the floor 7905 | -3/Quarantine | Allies destroyed Quarantine Guard 7910 | -3/Quarantine | Destroyed Quarantine Guard 7910 | -3/Quarantine | Destroyed Quarantine Guard 7917 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 07904_ as-72315 knocked back. 07905_ as-99177 destroyed. 07905_ Slug penetrates Quarantine Guard. 07905_ Quarantine Guard destroyed. 07907_ as-23575 destroyed. 07908_ Knocked back. 07910_ as-80754 heat damages Unknown Special Weapon, Unknown Hover Unit. 07910_ Quarantine Guard destroyed. 07910_ System corrupted: Variable Charge Gun targeting data glitched. 07910_ Quarantine Guard destroyed. 07910_ Switching to secondary target: Quarantine Guard. 07910_ Quarantine Guard destroyed. 07911_ as-72315 destroyed. 07911_ as-78670 destroyed. 07912_ Variable Charge Gun destroyed. 07912_ Knocked back. 07913_ as-80754 heat spikes uncontrollably. 07913_ as-80754 destroyed. 07915_ as-80366 destroyed. 07915_ Variable Charge Gun destroyed. 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T "? # # # # """ R" # ## | | # " # """ # # # """ # ## | | # # """ + # # "" # """"" ## | | # ? # """ # + # # """"" ## | | # # """ # # # # """"" ## | | ######### """ # ################## """"" ## | | ######### # ################## ## | | #####?###"" " ################## ## | | #########"" # ########### ## | | ######?##"T # #"####"#"######+##### | | ####?####"" # [%! | | #########"" # [ | | ######### ######## """ | | ####################### """ """ | | ####################### """ """ ###########"## | | #?################## ########### ## | | #################### """ """ ########### ## | | #?################## """ """ ###########"## | | #?##################### """^""" ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Coolant Potential 80 Energy Generation 67 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 810 Armor Coverage 300 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Core Reset Matrix Sigix Terminator Achievements -------------- Alien Roots Hard Hitter Nope Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Qua Levels Raised 22 | . . 1 1 1 2 1 . 1 . 3 2 1 1 2 6 XP Earned 36941 | 3000 850 1200 2220 908 2912 1500 500 500 650 4682 2310 2321 1800 2600 8988 XP Spent 35935 | 2700 285 1510 1460 1100 3430 1475 . 1500 . 4450 1550 2975 1520 2930 9050 Upgrades 94 | 5 5 6 7 1 11 5 . 2 . 9 5 8 4 3 23 Power Slot 1 | . . . . . . . . . . . . . . 1 . Propulsion Slot 1 | 1 . . . . . . . . . . . . . . . Utility Slot 7 | 2 . . 1 . 1 . . . . . . 1 . 1 1 Weapon Slot 4 | 1 . 1 . 1 . . . 1 . . . . . . . Core Integrity 26 | . 1 . 6 . . . . . . . . 5 . . 14 Heat Dissipation 20 | . 1 1 . . 9 . . . . . 5 . 3 1 . Energy Generation 4 | . . . . . . 1 . . . 2 . . . . 1 Energy Storage 11 | . . . . . . 3 . . . 3 . . 1 . 4 Mass Support 1 | . . . . . . . . . . 1 . . . . . Inventory Capacity 3 | . . 1 . . 1 . . . . . . . . . 1 Sight Range 1 | . . . . . . . . 1 . . . . . . . Terrain Scan Density 8 | . 3 3 . . . . . . . . . . . . 2 Ranged Accuracy 5 | 1 . . . . . 1 . . . 3 . . . . . TH Damage % 2 | . . . . . . . . . . . . 2 . . . Protomatter Created 2269 | . 20 46 216 . 211 . 64 . . 311 138 199 . 279 785 Integrity Restored 3872 | . 60 138 501 . 297 . 192 . . 796 407 279 . 195 1007 Core 3353 | . 60 138 501 . 288 . 192 . . 609 265 187 . 163 950 Parts 519 | . . . . . 9 . . . . 187 142 92 . 32 57 Protomatter Decayed 896 | . . . 49 . 114 . . . . 210 . 99 . 120 304 Game ------ Seed GyrokineticEtherialHammer Manual? 0 Play Time 01:17:28 Cumulative 96.1 hours Start 2019.12.18 @ 14:03:42 End 2019.12.18 @ 15:17:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 145 Rogue 102 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 33 Gallery% 66 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fe52fdc-d7e2-4783-9b20-0a6373f058f7