Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 21:13:31 Player: SunShine214 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (289) 1445 Value Destroyed (12695) 12695 Prototype IDs (58) 1160 Alien Tech Used (8) 1600 Bonus (10330) 10330 TOTAL SCORE: 35730 Bonus ------- High Alert Combat Kills 1675 Follower Combat Kills 455 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Win 3000 Cogmind --------- Core Integrity 930/1600 Matter 280/300 Energy 699/700 System Corruption 0% Temperature Cool (0) +ITN Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Experimental Energy Well (fused) Experimental Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Experimental Targeting Computer Graphene Brace Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Thermal Shield Drained L-Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Multi-Quantum Reactor > --- PROPULSION ------- Treaded Thunder-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Advanced Signal Interpreter Medium Regenerative Plating SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Advanced Remote Datajack Hvy. Accelerated Helical Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Experimental Coolant Injector Experimental Targeting Computer Medium Regenerative Plating Graphene Brace Experimental Thermal Shield Hacking Suite Hacking Suite Hacking Suite Hacking Suite Relay Coupler [Heavy] Transdimensional Reconstructor Drained L-Cannon Advanced Micro-nuke Launcher Advanced Remote Datajack Advanced Remote Datajack Plasma Cutter [Rating: 205] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Hacking Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection SHELL Armor Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Missile Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 . . 4 . . 2 . . 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Utility 13 | . . 2 1 . . 3 . . . . . 2 . . 1 . 2 . . 2 Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . . Parts Attached 153 | 8 13 28 17 2 3 2 6 4 5 . 3 2 . . 14 21 5 3 8 9 Power 10 | 1 2 3 . 1 . . . . 1 . . . . . . . 1 . 1 . Engine 8 | 1 2 3 . 1 . . . . 1 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 18 | 2 3 7 6 . . . . . . . . . . . . . . . . . Treads 16 | 2 3 6 5 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . 1 1 . . . . . . . . . . . . . . . . . Utility 84 | 2 4 7 5 . 1 2 6 3 4 . 2 1 . . 13 15 4 2 5 8 Device 29 | 1 2 . . . 1 1 2 . 1 . . . . . 7 7 3 . 2 2 Storage 7 | 1 2 2 . . . . . . . . . 1 . . . 1 . . . . Processor 14 | . . 1 . . . 1 . 1 1 . 2 . . . 2 1 . 2 1 2 Hackware 17 | . . 3 . . . . . 2 1 . . . . . 2 2 1 . 2 4 Protection 17 | . . 1 5 . . . 4 . 1 . . . . . 2 4 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 3 4 11 6 1 2 . . 1 . . 1 1 . . 1 6 . 1 2 1 Energy Gun 19 | 2 3 8 3 1 . . . . . . . . . . . 2 . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 2 . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 3 . 1 . . . . . . . . . . . . . . . Launcher 6 | . . 3 . . 1 . . . . . . . . . . 2 . . . . Special Weapon 8 | . . . . . . . . 1 . . 1 1 . . 1 . . 1 2 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 5 4 1 1 . . . . . 1 . . . 2 17 . . 8 . Parts Lost 65 | . 1 5 4 . . . 9 4 2 . . . . . 6 1 4 1 12 16 Power 8 | . 1 1 . . . . . . 1 . . . . . . . 2 . 2 1 Propulsion 8 | . . 1 1 . . . 1 1 . . . . . . . . . . 1 3 Utility 36 | . . 1 2 . . . 8 2 1 . . . . . 5 . 2 1 7 7 Weapon 13 | . . 2 1 . . . . 1 . . . . . . 1 1 . . 2 5 Highest Loss Streak 16 | . 1 2 1 . . . 3 2 2 . . . . . 2 1 3 1 9 16 To Critical Strikes 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Average Backups 15 | . 7 18 19 20 17 14 14 15 17 19 19 18 19 19 16 17 18 16 17 9 Power . | . . . 1 1 . . . . . 1 1 1 1 1 1 1 . . . . Propulsion 4 | . 1 8 10 10 6 4 5 4 5 6 6 6 6 6 2 2 2 1 . . Utility 6 | . 2 3 3 3 5 7 7 7 8 10 10 10 10 10 10 11 12 11 12 3 Weapon 2 | . 3 4 4 5 4 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 2 9 5 3 10 . . 3 4 . 1 1 . . 6 8 3 1 1 4 Power 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 Propulsion 31 | . 1 4 1 3 8 . . 2 3 . . 1 . . 5 1 . 1 1 . Utility 15 | . . 4 2 . . . . 1 . . 1 . . . 1 3 2 . . 1 Weapon 11 | . 1 1 2 . 1 . . . 1 . . . . . . 4 . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 99 99 98 100 80 65 60 65 56 58 56 53 52 52 58 60 56 63 62 62 Engine 5 | . 13 11 9 9 8 6 1 1 4 5 5 5 5 5 . . . . . . Core 1 | . . . . . . . 4 4 . . . . . . 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 4 8 7 2 Treads 10 | . 28 21 26 27 15 6 . 3 . . . . . . 3 4 4 4 4 2 Device 10 | . 14 5 . . 5 12 13 8 8 5 5 5 5 5 15 14 20 16 14 11 Storage 7 | . 14 11 9 9 9 6 6 6 5 5 5 5 5 5 4 4 4 8 8 6 Processor 8 | . . 11 7 . . 6 6 12 10 11 11 10 10 10 10 16 13 13 13 12 Hackware 9 | . . 13 18 18 18 13 7 15 6 5 5 5 5 5 5 . . . 1 14 Protection 3 | . . 2 9 18 6 5 5 . 1 5 3 5 5 5 3 4 4 4 4 . Energy Gun 6 | . 15 21 12 9 8 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 3 4 2 1 5 2 . . 3 2 2 . 3 . Ballistic Gun 1 | . 12 . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . 5 9 6 6 2 . 2 4 . 2 5 5 . 1 1 3 . 2 Special Weapon 1 | . . . . . . . . . 3 5 5 6 5 5 2 4 . 3 3 3 Peak Build Rating 205 | 7 12 22 32 33 56 64 73 68 83 83 97 95 94 94 138 174 176 193 205 165 Average Rating 73 | 5 7 18 27 32 44 63 66 61 76 83 88 94 94 94 123 150 169 181 193 146 On Entrance 79 | . 7 12 22 32 33 54 64 58 68 83 83 93 94 94 94 136 158 176 193 115 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 14 37 63 64 63 65 59 75 59 75 75 76 81 81 81 112 130 140 142 147 82 Greatest Support 217 | 40 40 40 60 60 73 73 73 87 87 87 87 87 87 87 117 152 152 194 217 165 Greatest Overweight (x) 2 | . . 2 1 1 1 . 1 1 . . . . . . 1 1 . . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 15 20 20 20 20 16 16 20 20 20 20 20 20 20 20 20 20 18 20 19 Average Carried 16 | . 7 18 19 20 17 14 14 16 19 20 19 19 20 20 18 19 19 17 18 12 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 15 20 20 20 16 15 15 17 20 20 20 20 20 20 19 20 18 16 20 5 Scrap Engine Consumption 210 | . . . . . 22 5 39 34 15 . 6 2 1 . 18 18 17 5 15 13 Constructs Created 7 | . . . . . 3 . . . 1 . . . . . . . 1 . . 2 Constructs Modified 83 | . . . . . 6 2 20 12 3 1 . 3 . . 10 8 7 2 7 2 Class Distribution -------------------- 35% | Construct 25% | Mutant 15% | Hacker-Mutant 10% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Construct | -8/Recycling Hacker-Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -3/Research Construct | -3/Testing Mutant | -2/Research Tank | -2/Quarantine Gunner | -2/Section 7 Hacker-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Matter Collected 5482 | 304 321 474 507 32 214 82 617 439 129 . 56 35 . . 132 560 190 60 996 334 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 14994 | 236 618 1723 944 81 471 346 1761 1698 925 . 90 . 44 . 1116 1387 1434 289 1503 328 Parts 792 | 21 32 120 59 9 18 12 71 74 37 . 3 . 3 . 77 70 68 8 94 16 Haulers Intercepted 15 | . 2 6 3 1 . . . . 1 . . . . . 2 . . . . . Recyclers Shooed 13 | 1 2 3 1 . 2 . . 3 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 196 | . 13 34 15 1 5 6 30 22 8 . 1 . . . 12 11 16 1 19 2 Guns 50 | . 13 23 9 . 1 . . 3 . . . . . . . 1 . . . . Cannons 122 | . . . 4 1 2 4 30 13 8 . 1 . . . 12 9 16 1 19 2 AOE 22 | . . 11 2 . 2 2 . 5 . . . . . . . . . . . . Classes Destroyed 21 | 3 5 2 1 . 1 1 1 3 . . . . 1 . . 1 . . 2 . Worker 19 | 2 . 2 2 . . 2 . 1 3 . . . . . 2 3 1 . . 1 Builder 9 | . . 4 3 . . . . 1 1 . . . . . . . . . . . Tunneler 7 | 5 . 1 . . . . . . . . . . . . . . 1 . . . Hauler 15 | . 2 6 3 1 . . . . 1 . . . . . 2 . . . . . Recycler 18 | 1 2 3 1 . 3 . . 3 1 . . . . . . 2 . 1 . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . Operator 8 | . 2 . 1 . . . . 2 . . . . . . . 1 1 . 1 . Watcher 11 | . 1 3 1 . . . . . 1 . . . . . . . 3 . 1 1 Swarmer 30 | . 6 19 . . . . 2 . . . . . . . . 3 . . . . Grunt 69 | . 7 7 11 . . 2 13 13 4 . . . . . . . 7 . 5 . Brawler 2 | . . . . . . . . 1 1 . . . . . . . . . . . Duelist 9 | . . . 1 . . . 4 1 . . . . . . . 1 1 . 1 . Researcher 5 | . . . . . . . . . . . . . . . . 4 . 1 . . Sentry 31 | . . 8 3 1 2 1 6 1 . . 1 . . . 2 3 3 . . . Hunter 13 | . . . . . . 3 4 3 1 . . . . . . . 1 . 1 . Programmer 33 | . . . . . . . . 3 2 . . . . . 10 4 4 1 7 2 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . 2 . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | 3 3 7 5 1 2 2 6 4 4 . 1 . . . 4 5 4 3 10 2 Combat Bots Only 10 | . 3 7 3 1 2 2 6 4 3 . 1 . . . 4 3 4 1 10 2 Max Kills in Single Turn 3 | 2 1 3 3 1 1 1 1 1 1 . 1 . 1 . 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . 1 1 . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Hostile Shots Fired 2498 | . 70 111 82 2 11 39 314 203 47 . 11 8 2 . 223 187 330 34 578 246 Missed 813 | . 20 38 21 1 . 13 88 71 13 . 3 3 1 . 103 60 125 14 162 77 Hits 1685 | . 50 73 61 1 11 26 226 132 34 . 8 5 1 . 120 127 205 20 416 169 Melee 20 | . . . 1 . . . 6 6 . . . . . . . . . . 7 . Projectile 1665 | . 50 73 60 1 11 26 220 126 34 . 8 5 1 . 120 127 205 20 409 169 AOE 7 | . . . . . . . 4 3 . . . . . . . . . . . . Critical Strikes 89 | . . 3 3 . 1 1 5 10 3 . . . . . 5 6 16 1 30 5 Actively Blocked 63 | . . . . . . . . . . . . . . . 5 6 16 1 30 5 Part Disruptions 4 | . . 1 . . . . . . . . . . . . . 1 1 . 1 . Damage Taken 32178 | 20 516 922 965 12 183 423 3281 2518 667 . 403 104 21 . 2583 2138 4662 489 8823 3448 Core 3217 | 20 150 129 137 . 18 31 340 369 99 . 79 20 . . 337 92 255 30 441 670 Absorbed by Shields 1606 | . . . . . . . 39 . . . . . . . . 450 46 . 1071 . Redirected to Shielding 107 | . . . . . . . . . . . . . . . 107 . . . . . Ignored by Resistances 673 | . . . . . . . 216 . . . . . . . . . 382 75 . . Regen/Repaired (Parts) 13300 | . . 16 . . 52 53 1139 1143 480 73 205 60 . . 893 1076 3793 817 3396 104 Core Remaining (%) 62 | 92 32 67 . . 71 . . 12 . . 82 . . 98 . 67 . . 45 58 Volleys Fired 918 | 14 77 75 64 7 17 17 138 117 50 . 7 . 5 . 72 70 65 15 88 20 Largest 2 | 2 2 2 2 2 2 1 1 2 1 . 1 . 1 . 1 2 1 1 1 2 Hottest 268 | 80 70 112 112 95 95 116 156 156 80 . 80 . 46 . 78 268 188 117 153 102 Shots Fired 1167 | 26 152 142 127 14 32 17 138 125 50 . 7 . 5 . 71 72 65 15 88 21 Gun 452 | 26 152 137 88 7 16 . . 20 . . . . . . . 6 . . . . Cannon 662 | . . . 37 7 11 17 138 91 40 . 6 . 5 . 71 60 65 15 82 17 Launcher 28 | . . 5 2 . 5 . . 12 . . . . . . . . . . . 4 Special 25 | . . . . . . . . 2 10 . 1 . . . . 6 . . 6 . Kinetic 427 | 8 77 . 37 7 11 17 69 49 29 . . . 5 . 40 22 24 15 . 17 Thermal 560 | 12 75 54 78 7 16 . 69 62 11 . 6 . . . 31 38 37 . 64 . Explosive 28 | . . 5 2 . 5 . . 12 . . . . . . . . . . . 4 Electromagnetic 127 | 6 . 83 10 . . . . . . . . . . . . 6 4 . 18 . Robot Hit Streak 25 | 8 9 16 13 7 13 3 16 25 9 . 14 . 17 . 13 19 11 2 23 5 Robot Miss Streak 6 | 1 3 4 3 2 4 2 3 2 3 . . . 1 . 3 3 3 2 6 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 808 | 19 97 99 87 6 24 9 108 100 33 . 7 . 4 . 51 53 38 4 59 10 Core Hits 375 | 9 34 76 41 2 13 8 35 50 12 . 2 . 2 . 18 20 18 3 22 10 Critical Kills 11 | . . . . . . . . . . . . . . . 3 5 3 . . . Critical Parts Destroyed 17 | . 1 . . . . . . . . . . . 1 . 9 5 1 . . . Critical Strikes 59 | . 4 7 10 . 1 . 3 1 2 . . . 1 . 14 12 4 . . . Burn 16 | . 3 5 7 . . . . 1 . . . . . . . . . . . . Destroy 32 | . 1 . . . . . . . . . . . 1 . 14 12 4 . . . Blast 7 | . . . 1 . 1 . 3 . 2 . . . . . . . . . . . Corrupt 4 | . . 2 2 . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39922 | 284 1233 2478 2138 133 799 751 6351 4035 1745 . 254 . 136 . 2731 4038 3977 648 7164 1027 Guns 4761 | 245 1207 1518 1119 50 248 . . 300 . . . . . . . 74 . . . . Cannons 30904 | . . . 766 83 241 438 6329 2734 1745 . 254 . 136 . 2700 3639 3550 589 7021 679 Explosions 2968 | 39 . 908 251 . 180 313 . 970 . . . . . . . . . . . 307 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 1289 | . 26 52 2 . 130 . 22 31 . . . . . . 31 325 427 59 143 41 Kinetic 13285 | 94 595 . 766 83 241 438 2753 1414 1314 . . . 136 . 1074 1711 1398 589 . 679 Thermal 21465 | 123 612 922 966 50 248 185 3576 1886 431 . 254 . . . 1626 1928 2152 . 6506 . Explosive 2188 | . . 618 251 . 180 128 . 704 . . . . . . . . . . . 307 Electromagnetic 1695 | 67 . 886 153 . . . . . . . . . . . . 74 . . 515 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . 4 1 . . . . . 10 1 9 9 . . . 24 32 9 9 22 . Average Corruption 7 | . 3 1 . . . . . 2 1 5 9 . . . 16 26 5 9 15 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 224 | . 17 14 . . . . . 34 . 1 9 . . . 23 52 17 4 53 . Message Errors 58 | . 2 6 . . . . . 6 . . 2 . . . 6 12 8 . 16 . Matter Fused 67 | . 6 5 . . . . . 13 . . 4 . . . 3 15 3 2 16 . Heat Flow Errors 17 | . 1 1 . . . . . 3 . . 2 . . . 3 . 1 1 5 . Energy Discharges 22 | . 2 1 . . . . . 6 . 1 1 . . . 3 4 2 . 2 . Parts Rejected 4 | . . . . . . . . . . . . . . . 1 2 . . 1 . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . . 1 . Data Loss (minor) 23 | . 5 1 . . . . . 3 . . . . . . 2 7 3 1 1 . Data Loss (major) 8 | . 1 . . . . . . . . . . . . . 1 1 . . 5 . Alerts 5 | . . . . . . . . 1 . . . . . . 2 1 . . 1 . Misdirections 13 | . . . . . . . . 1 . . . . . . 1 6 . . 5 . Weapon Failures 5 | . . . . . . . . . . . . . . . 1 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3782 | . . 9 . . . 27 278 135 188 . 6 . . . 96 701 602 100 1533 107 Projectiles 3567 | . . . . . . 27 278 125 188 . 6 . . . 96 589 532 100 1519 107 Explosions 19 | . . 9 . . . . . 10 . . . . . . . . . . . . Melee 196 | . . . . . . . . . . . . . . . . 112 70 . 14 . Knockbacks 74 | . . . 7 . 3 1 11 15 3 . . . . . 6 12 10 2 1 3 Impact 6 | . . . . . . . . . . . . . . . . 1 4 . 1 . Kinetic 64 | . . . 7 . 3 1 10 15 2 . . . . . 6 10 5 2 . 3 Secondary 4 | . . . . . . . 1 . 1 . . . . . . 1 1 . . . Self-Inflicted Damage 469 | 20 . 158 10 . 5 130 4 142 . . . . . . . . . . . . Shots 12 | 1 . 5 1 . 1 2 . 2 . . . . . . . . . . . . Rammed 51 | . 5 6 3 . 7 . 1 1 . . . . . . 1 7 12 . 5 3 Targets Rammed 62 | . 5 8 3 . 8 . 3 2 . . . . . . 2 8 14 1 5 3 Kicked 2 | . . . . . . . 2 . . . . . . . . . . . . . Crushed 9 | . . 2 . . 1 . . 1 . . . . . . 1 1 2 1 . . Highest Temperature 460 | 54 175 288 355 123 126 34 303 367 297 . 204 . . . 202 460 374 143 275 . Average Temperature 86 | 32 44 68 129 41 46 10 63 108 92 . 80 . . . 116 125 92 94 62 . Received Heat Transfer 4303 | . 180 201 540 . 90 48 936 753 135 . 27 . 12 . 75 276 530 45 446 9 Effects 17 | . . . 6 . . . . . . . . . . . . 6 5 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . Interference 11 | . . . 4 . . . . . . . . . . . . 4 3 . . . Matter Decay 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . 3 1 . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 11 | . . 4 . . . . . 1 . . . . . . . 2 3 . 1 . Impact Corruptions 12 | . . . . . 1 . . 1 . . . . . . . 6 3 . 1 . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Melted 22 | . . 3 3 . . . 5 8 . . . . . . 1 1 1 . . . Heat Transferred 16064 | 250 1893 2126 2516 111 433 150 2350 2278 . . . . . . 814 629 740 . 1774 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | 1 . 8 . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Maximum Alert Level 4 | . . 2 1 . . . 4 3 1 . . . . . 1 2 4 3 3 2 Low Security (%) 50 | 100 100 49 40 100 100 100 4 53 63 100 100 100 . . 70 31 . . . . Level 1 18 | . . 40 59 . . . 9 24 36 . . . . . 29 45 5 . 6 . Level 2 15 | . . 10 . . . . 23 17 . . . . . . . 22 34 52 50 100 Level 3 11 | . . . . . . . 38 4 . . . . . . . . 55 47 43 . Level 4 3 | . . . . . . . 24 . . . . . . . . . 4 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1424 | 10 60 484 319 124 25 171 1424 747 273 87 78 15 . . 339 667 1184 764 992 558 Initial 747 | . 6 . 200 118 9 50 114 747 250 87 53 7 . . . 178 366 665 423 544 Average 305 | 2 15 213 222 78 1 111 795 227 190 82 43 1 . . 108 307 717 696 670 522 Influence Increases 9824 | 40 366 1154 509 77 99 369 1540 889 345 . 62 15 . . 630 899 1285 189 1112 244 Destroy 0b10 Robot/C 4280 | . 260 680 300 20 40 120 860 440 160 . 20 . . . 240 360 320 40 380 40 Destroy 0b10 Robot/NC 455 | 40 35 95 55 5 15 10 5 35 35 . . . . . 20 35 30 5 20 15 Destroy Leader 820 | . 66 198 78 12 . 40 40 90 34 . 10 . . . 62 30 86 10 52 12 Allied During Kill 82 | . . . . . . . 72 . . . . . . . . 10 . . . . Successful Hack 109 | . 5 42 6 8 17 . . 7 4 . 2 . . . . . . 5 13 . Disable Machine 600 | . . 75 . 30 . 90 . 75 15 . . . . . 15 105 30 . 135 30 Anti-Garrison Action 400 | . . . . . . . 400 . . . . . . . . . . . . . Destroy Structure 553 | . . 64 25 2 27 59 73 92 22 . . . . . 38 14 69 24 32 12 Advance Influence 50 | . . . . . . 50 . . . . . . . . . . . . . . Partial Spotted 120 | . . . . . . . 15 . . . 30 15 . . . 15 30 . 15 . Lose Combat Pursuer 2355 | . . . 45 . . . 75 150 75 . . . . . 255 330 720 105 465 135 Influence Decreases 9386 | 30 376 678 702 335 124 206 279 1801 608 172 124 25 5 . 312 566 753 618 957 715 Entered New Map 3285 | . 4 . 276 165 16 . 49 677 262 162 24 8 3 . . 140 285 518 331 365 Time Decay 4786 | 30 362 628 386 170 108 206 . 609 326 10 100 17 2 . 252 386 428 90 486 190 Lost Part 650 | . 10 50 40 . . . 90 40 20 . . . . . 60 10 40 10 120 160 Lost Ally 215 | . . . . . . . 140 25 . . . . . . . 30 . . 20 . Purge Threat 450 | . . . . . . . . 450 . . . . . . . . . . . . Squads Dispatched 59 | . 3 4 2 . . 1 . 12 2 . 1 1 . . 4 6 9 4 9 1 Investigation 8 | . 1 1 . . . . . 3 . . . . . . 1 . 2 . . . Extermination 17 | . . . . . . . . 3 1 . . 1 . . 3 2 2 1 3 1 Reinforcement 24 | . 2 3 1 . . 1 . 2 1 . 1 . . . . 4 3 3 3 . Assault 5 | . . . . . . . . 1 . . . . . . . . 2 . 2 . Garrison 4 | . . . 1 . . . . 3 . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Distress Signals 27 | . . 3 2 . . . . 5 1 . . 1 . . . 4 5 1 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 528 | . 25 49 27 2 5 8 41 48 21 6 3 3 2 2 35 54 81 16 79 21 Peak Tracking Total 13 | . 5 4 5 1 2 2 7 11 5 6 2 5 2 2 12 12 13 8 13 13 Tactical Retreats 75 | . . . 2 . . . 3 7 3 . . . . . 7 9 17 3 18 6 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Traps Triggered 35 | . 4 . . 1 . . 4 3 2 . 1 . . . 10 4 4 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Machines Disabled 43 | . . 5 . 2 . 6 2 5 1 . . . . . 1 7 2 . 10 2 Max in Single Turn 2 | . . 2 . 1 . 2 1 2 1 . . . . . 1 1 1 . 1 1 Garrison Access 6 | . . . . 1 . . . . 1 . . . . . . 1 2 1 . . Garrison Relay 2 | . . . . . . . 2 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Machines Accessed 65 | . 2 11 3 4 8 1 2 9 3 . 1 . . . 2 6 6 2 4 1 Terminals 42 | . 2 7 2 3 4 . 2 6 1 . . . . . 2 4 4 1 4 . Fabricators 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Repair Stations 6 | . . 2 . . . . . 1 1 . 1 . . . . . . . . 1 Recycling Units 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 . . 1 . . . . . . 1 2 1 . . Total Hacks 128 | . 4 30 7 7 17 1 4 20 6 . 4 . . . 2 9 8 2 6 1 Successful 69 | . 2 17 3 4 12 1 1 11 4 . 2 . . . . 2 3 2 5 . Failed 59 | . 2 13 4 3 5 . 3 9 2 . 2 . . . 2 7 5 . 1 1 Catastrophic 14 | . . 1 . . . . . 5 . . . . . . 1 3 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . 6 3 3 3 . . 11 2 . . . . . 1 . . . . . Terminals 88 | . 4 20 5 5 11 . 4 15 2 . . . . . 2 7 6 1 6 . Fabricators 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Repair Stations 13 | . . 4 . . . . . 2 2 . 4 . . . . . . . . 1 Recycling Units 5 | . . . . . 4 . . 1 . . . . . . . . . . . . Scanalyzers 8 | . . 6 2 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 . 1 . . 2 . . . . . . 1 2 1 . . Terminal Hacks 38 | . 2 9 1 3 9 . 1 5 . . . . . . . 1 1 1 5 . Record 1 | . . . . . . . . . . . . . . . . . . 1 . . Part Schematic 5 | . . . . . 4 . . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Open Door 5 | . . . . 2 . . . . . . . . . . . . 1 . 2 . Branch Access Points 4 | . . 1 1 1 . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 2 . . . . . . . . . . . . . 1 . . 1 . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . 2 . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 9 | . . 3 . . . . . 2 2 . 2 . . . . . . . . . Scan Component 5 | . . 2 . . . . . 1 1 . 1 . . . . . . . . . Repair 4 | . . 1 . . . . . 1 1 . 1 . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Retrieve Components 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Scanalyzer 7 | . . 5 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Retrieve Study 5 | . . 5 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . . 2 . . . . . . 1 2 1 . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Seal Access 6 | . . . . 1 . . . . 1 . . . . . . 1 2 1 . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 40 | . 1 9 3 3 2 . 1 7 3 . . . . . 1 5 3 . 1 1 Full Trace Events 5 | . . 1 . . 1 . . 2 . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 1 . . . . . . . . . . 4 . 1 . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . 4 . . 1 . . . . . . . 18 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . . . 1 1 . 1 . . . . . . . . . Time 189 | . . 51 . . . . . 44 44 . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 6 . . 1 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . 2 4 . 1 . . . . 2 . . 2 . Non-combat 6 | . . . . . . . . . 4 . 1 . . . . 1 . . . . Combat 5 | . . . . . . . . 2 . . . . . . . 1 . . 2 . Robot Hacks Applied 15 | . . . . . . . . 2 6 . 1 . . . . 4 . . 2 . map_earth 1 | . . . . . . . . . 1 . . . . . . . . . . . find_station 1 | . . . . . . . . . . . 1 . . . . . . . . . summon_haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . clear_repairs 1 | . . . . . . . . . 1 . . . . . . . . . . . map_route 2 | . . . . . . . . . 1 . . . . . . 1 . . . . mark_security 1 | . . . . . . . . . . . . . . . . 1 . . . . link_fov 1 | . . . . . . . . . 1 . . . . . . . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . . . 1 . streamctrl_low 1 | . . . . . . . . . 1 . . . . . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 4 | . . . . . . . . 2 . . . . . . . 2 . . . . Relay Couplers Released 22 | . . . . . . . 10 . 1 . . . . . 4 2 3 2 . . Machine Destruction 18 | . . . . . . . 10 . 1 . . . . . . 2 3 2 . . Programmers 4 | . . . . . . . . . . . . . . . 4 . . . . . Attached 8 | . . . . . . . . 2 1 . . . . . . 2 1 . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 7 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Total Allies 14 | . . . . . . . 7 3 1 . . . . . . 2 . . 1 . Largest Group 4 | . . . . . . . 4 1 1 . . . . . . 1 . . 1 . Highest-Rated Group 164 | . . . . . . . 164 47 10 . . . . . . 42 . . 62 . Highest-Rated Ally 62 | . . . . . . . 41 47 10 . . . . . . 42 . . 62 . Total Orders 1 | . . . . . . . . 1 . . . . . . . . . . . . AID 1 | . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . 62 3 . . . . . . . 15 . . 3 . Total Damage 2620 | . . . . . . . 2151 38 . . . . . . . 431 . . . . Kills 17 | . . . . . . . 14 . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Active Infowar (turns) 4954 | 6 1637 1301 . . . . . . . . . . . . 115 . 725 . 781 389 Optics 1170 | . . . . . . . . . . . . . . . . . . . 781 389 Sensors 926 | . . . . . . . . . . . . . . . 115 . 725 . . 86 Seismic 2943 | 6 1636 1301 . . . . . . . . . . . . . . . . . . ECM 1 | . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Turns Passed 18442 | 210 1637 2664 915 343 1756 425 2143 2374 727 37 206 227 168 12 784 909 1058 193 1265 389 Spaces Moved 13057 | 103 741 1133 315 159 678 241 695 1203 791 86 279 160 365 27 1005 1165 1559 341 1534 477 Core 36 | 7 . . . . . . . . . . . . . . . . . . . 29 Treads 10025 | 96 741 1133 315 159 678 241 90 536 . . . . . . 989 1165 1559 341 1534 448 Legs 807 | . . . . . . . 247 560 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 308 | . . . . . . . 308 . . . . . . . . . . . . . Flight 1881 | . . . . . . . 50 107 791 86 279 160 365 27 16 . . . . . Fastest Speed 43 | 50 160 160 160 200 140 140 140 43 43 43 43 43 43 43 43 43 43 43 43 50 Average Speed 98 | 152 160 196 194 200 157 140 201 152 43 43 43 43 43 43 43 45 43 43 59 66 Slowest Speed 273 | 160 160 240 200 200 200 140 273 265 43 43 43 43 43 43 99 99 43 43 68 68 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 5 1 . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 6 94 90 30 27 84 9 53 35 16 84 8 7 65 10 24 91 38 45 74 13 Regions Visited 20 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 . 1 . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . . 1 . . 1 . . 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . . . . . . 1 . . . . . . . Spaces Dug 13 | . . . . . . . . . . . . . . . 2 . 5 5 1 . Terrain Destroyed 434 | 4 . 64 26 2 66 70 22 98 10 . . . 5 . 18 7 23 9 6 4 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 135 | . . . 5 2 1 4 22 19 10 . . . 5 . 18 7 23 9 6 4 AOE 299 | 4 . 64 21 . 65 66 . 79 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Fac Fac Was Fac Fac Upp Upp Res Tes Res Qua Sec Acc Total 17443 | 126 1035 1432 492 183 1345 312 1299 1619 1132 84 358 320 370 26 1283 1445 1881 370 1806 525 Wait 2784 | . 177 133 58 . 601 47 394 279 262 . 55 153 1 . 165 102 223 4 120 10 Move 13024 | 102 740 1132 314 158 677 241 694 1202 781 83 278 159 364 26 1004 1162 1558 340 1533 476 Hop 7 | . . . . . . . . . 5 1 . . . . . 1 . . . . Pick Up 150 | 2 13 25 14 7 10 3 6 7 14 . 3 2 . . 12 17 7 2 6 . Fast Attach 58 | 7 1 2 1 1 1 . . . 4 . 2 1 . . 9 15 1 . 10 3 Attach 61 | . . 6 5 . 2 3 6 4 3 . . 1 . . 5 3 4 2 8 9 Detach 24 | . . . . . 6 . . 1 2 . . 1 . . 2 4 . . 5 3 Swap 104 | 1 13 28 17 2 1 . 1 2 . . 2 . . . 1 19 4 3 10 . Drop 145 | . 9 23 16 8 22 1 . 3 9 . 3 3 . . 11 26 5 1 4 1 Fire 918 | 14 77 75 64 7 17 17 138 117 50 . 7 . 5 . 72 70 65 15 88 20 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . . . . . . . . . . Crush 59 | . 5 8 3 . 8 . . 2 . . . . . . 2 8 14 1 5 3 Escape Stasis 62 | . . . . . . . 33 . 2 . 8 . . . . 1 . 2 16 . Rewire 29 | . . . . . . . 24 2 . . . . . . . 2 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 15 | . . . . . . . . . . . . . . . . 15 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 211 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Discovered new exit (range 11) 824 | -10/Materials | Core integrity fell below 50% 926 | -10/Materials | Discovered new exit (range 13) 1565 | -10/Materials | Discovered new exit (range 5) 1848 | -10/Materials | Entered another Materials area 1848 | -9/Materials | Evolved 2 slots: Utility x2 1929 | -9/Materials | Discovered new exit (range 6) 1970 | -9/Materials | Identified exit to Mines 2009 | -9/Materials | Destroyed 7 combat bots 2258 | -9/Materials | Discovered new exit (range 11) 3310 | -9/Materials | Discovered new exit (range 14) 3515 | -9/Materials | Repaired Imp. Medium Laser 4079 | -9/Materials | Build established: Hacker-Mutant 4431 | -9/Materials | Discovered new exit (range 16) 4512 | -9/Materials | Entered another Materials area 4512 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4672 | -8/Materials | Garrison activated, responded to threat 5077 | -8/Materials | Identified exit to Storage 5427 | -8/Materials | Entered Storage 5429 | -8/Storage | Identified exit to Recycling 5762 | -8/Storage | Used back door to open Recycling access 5770 | -8/Storage | Entered Recycling 6054 | -8/Recycling | Scanned before Scraplab entrance 6080 | -8/Recycling | Angered Scraplab inhabitants 6399 | -8/Recycling | Found Prototype Device 6399 | -8/Recycling | Identified Scrap Engine 6839 | -8/Recycling | Build established: Hacker-Construct 6878 | -8/Recycling | Discovered new exit (range 15) 7526 | -8/Recycling | Entered Factory 7526 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7951 | -6/Factory | Identified exit to Garrison 7951 | -6/Factory | Entered Garrison 7985 | -6/Garrison | Spotted B-75 Beast 7995 | -6/Garrison | Triggered checkpoint 8006 | -6/Garrison | Destroyed B-75 Beast 8154 | -6/Garrison | Garrison Relay disabled 8200 | -6/Garrison | Lost 3 allies 8719 | -6/Garrison | Spotted B-75 Beast 8743 | -6/Garrison | Allies destroyed B-75 Beast 8751 | -6/Garrison | Triggered checkpoint 8765 | -6/Garrison | Build established: Commander-Construct 8879 | -6/Garrison | Triggered checkpoint 8950 | -6/Garrison | Lost 3 allies 9201 | -6/Garrison | Triggered checkpoint 9203 | -6/Garrison | Triggered checkpoint 9221 | -6/Garrison | Build established: Construct 9229 | -6/Garrison | Triggered checkpoint 9485 | -6/Garrison | Triggered checkpoint 9601 | -6/Garrison | Lost 3 parts (1n2u) 9609 | -6/Garrison | Garrison Relay disabled 9978 | -6/Garrison | Discovered new exit (range 10) 10054 | -6/Garrison | Installed Relay Interface Framework 10094 | -6/Garrison | Entered Factory 10494 | -6/Factory | Repaired Imp. Cooling System 10900 | -6/Factory | Core integrity fell below 50% 10924 | -6/Factory | Cargo convoy interrupted 11189 | -6/Factory | Identified exit to Lower Caves 11393 | -6/Factory | Fabricated M-28 Smith (x1) 11589 | -6/Factory | Garrison activated, responded to threat 12144 | -6/Factory | System corruption reached 10% 12192 | -6/Factory | Core integrity fell below 20% 12194 | -6/Factory | First assault squad dispatched 12462 | -6/Factory | Discovered new exit (range 10) 12468 | -6/Factory | Entered another Factory area 12468 | -5/Factory | Evolved 2 slots: Weapon x2 13164 | -5/Factory | Repaired Remote Datajack 13195 | -5/Factory | Sucked down chute 13195 | -5/Factory | Entered Waste 13210 | -5/Waste | EMP discharged 13211 | -5/Waste | Spotted C-40 Crusher 13214 | -5/Waste | Spotted C-40 Crusher 13216 | -5/Waste | Spotted C-40 Crusher 13216 | -5/Waste | Spotted C-40 Crusher 13221 | -5/Waste | Spotted C-40 Crusher 13225 | -5/Waste | Spotted C-40 Crusher 13226 | -5/Waste | Discovered new exit (range 12) 13232 | -5/Waste | Entered Factory 13244 | -5/Factory | Found Prototype Processor 13244 | -5/Factory | Identified Exp. Targeting Computer 13246 | -5/Factory | Found Exp. Targeting Computer 13351 | -5/Factory | Repaired Imp. Heavy Armor Plating 13427 | -5/Factory | Discovered new exit (range 8) 13438 | -5/Factory | Entered another Factory area 13438 | -4/Factory | Evolved 2 slots: Utility x2 13652 | -4/Factory | Discovered new exit (range 10) 13665 | -4/Factory | Entered Upper Caves 13817 | -4/Upper Caves | Learned location of 1 exit from Research 13819 | -4/Upper Caves | Discovered new exit (range 13) 13833 | -4/Upper Caves | Entered another Upper Caves area 13842 | -4/Upper Caves | Discovered new exit (range 8) 13845 | -4/Upper Caves | Entered Research 13845 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13846 | -3/Research | Identified exit to Research 14294 | -3/Research | System corruption reached 10% 14625 | -3/Research | Discovered new exit (range 10) 14629 | -3/Research | Identified exit to Testing 14629 | -3/Research | Entered Testing 14663 | -3/Testing | Found Prototype Energy Gun 14663 | -3/Testing | Identified Tachyon Dispersion Ray 14713 | -3/Testing | Found Prototype Processor 14713 | -3/Testing | Identified Exp. Target Analyzer 14829 | -3/Testing | Found Prototype Device 14829 | -3/Testing | Identified AEGIS Remote Shield 14916 | -3/Testing | Discovered exit to Research (range 15) 14917 | -3/Testing | Spotted Superbehemoth 15028 | -3/Testing | Found Prototype Device 15028 | -3/Testing | Identified Exp. Thermal Shield 15068 | -3/Testing | Found Prototype Energy Cannon 15068 | -3/Testing | Identified Potential Cannon 15110 | -3/Testing | Spotted PD-81CUQ4T3P8 15175 | -3/Testing | Found Prototype Device 15175 | -3/Testing | Identified Adv. Kinecellerator 15185 | -3/Testing | Found Prototype Launcher 15185 | -3/Testing | Identified Adv. Micro-nuke Launcher 15228 | -3/Testing | System corruption reached 30% 15317 | -3/Testing | Scanned by Researcher 15330 | -3/Testing | Found Prototype Protection 15330 | -3/Testing | Identified Med. Regenerative Plating 15333 | -3/Testing | Found Prototype Protection 15333 | -3/Testing | Identified Lgt. Regenerative Plating 15335 | -3/Testing | Found Med. Regenerative Plating 15339 | -3/Testing | Found Prototype Protection 15339 | -3/Testing | Identified SHELL Armor 15538 | -3/Testing | Entered Research 15538 | -2/Research | Evolved 2 slots: Utility x2 15836 | -2/Research | Build established: Mutant 16038 | -2/Research | First assault squad dispatched 16067 | -2/Research | Spotted B-90 Cyclops 16119 | -2/Research | Discovered new exit (range 3) 16120 | -2/Research | Identified exit to Access 16555 | -2/Research | Lost 3 parts (2p1u) 16594 | -2/Research | Discovered new exit (range 7) 16596 | -2/Research | Identified exit to Quarantine 16596 | -2/Research | Entered Quarantine 16645 | -2/Quarantine | Found Alien Artifact 16753 | -2/Quarantine | Spotted Fortress 16785 | -2/Quarantine | Discovered new exit (range 6) 16785 | -2/Quarantine | Discovered new exit (range 6) 16787 | -2/Quarantine | Identified exit to Section 7 16789 | -2/Quarantine | Entered Section 7 16921 | -2/Section 7 | Found Alien Artifact 16921 | -2/Section 7 | Identified Integrated Mediator 16921 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 16958 | -2/Section 7 | Spotted S7 Guard 16976 | -2/Section 7 | Destroyed S7 Guard 16992 | -2/Section 7 | Identified Core Reset Matrix 17003 | -2/Section 7 | Found Integrated Thermoelectric Network 17003 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17016 | -2/Section 7 | System corruption reached 10% 17017 | -2/Section 7 | Spotted B-90 Cyclops 17036 | -2/Section 7 | Spotted Alpha 7 17039 | -2/Section 7 | Spotted Alpha 7 17058 | -2/Section 7 | Destroyed Alpha 7 17066 | -2/Section 7 | Destroyed Alpha 7 17070 | -2/Section 7 | Found Exp. Targeting Computer 17128 | -2/Section 7 | Spotted B-99 Colossus 17131 | -2/Section 7 | Destroyed 10 combat bots 17172 | -2/Section 7 | Spotted Executioner 17194 | -2/Section 7 | Build established: Gunner 17228 | -2/Section 7 | Spotted Executioner 17233 | -2/Section 7 | Spotted Striker 17233 | -2/Section 7 | Spotted Striker 17233 | -2/Section 7 | Spotted Executioner 17245 | -2/Section 7 | Destroyed Executioner 17263 | -2/Section 7 | Destroyed Executioner 17289 | -2/Section 7 | First assault squad dispatched 17654 | -2/Section 7 | Found Alien Artifact 17654 | -2/Section 7 | Identified Core Expander 17654 | -2/Section 7 | Installed Core Expander, added new Power slot 17686 | -2/Section 7 | Found Alien Artifact 17686 | -2/Section 7 | Identified LRC Inertial Stabilizer 17686 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 17718 | -2/Section 7 | Found Alien Artifact 17718 | -2/Section 7 | Identified Integrated Dissipator 17718 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17721 | -2/Section 7 | Found Integrated Dissipator 17721 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17871 | -2/Section 7 | Spotted Executioner 17883 | -2/Section 7 | Found Alien Artifact 17883 | -2/Section 7 | Identified Terrabomb 17883 | -2/Section 7 | Used Terrabomb 17895 | -2/Section 7 | Found Alien Artifact 17895 | -2/Section 7 | Identified Transdimensional Reconstructor 17895 | -2/Section 7 | Warped through subspace 17916 | -2/Section 7 | Build established: Scavenger-Tank 17926 | -2/Section 7 | Used Core Reset Matrix 17930 | -2/Section 7 | Detected hypermatrix surge 17930 | -2/Section 7 | Sensed 8 artifacts in vicinity 17936 | -2/Section 7 | Found Drained L-Cannon 17944 | -2/Section 7 | Found Transdimensional Reconstructor 17991 | -2/Section 7 | Scanned by Researcher 17992 | -2/Section 7 | Intercept squad dispatched 18002 | -2/Section 7 | Spotted Tracker 18003 | -2/Section 7 | Spotted Tracker 18011 | -2/Section 7 | Spotted Combat Programmer 18016 | -2/Section 7 | Spotted Combat Programmer 18042 | -2/Section 7 | Core integrity fell below 50% 18044 | -2/Section 7 | Discovered exit to Access (range 15) 18054 | -2/Section 7 | Entered Access 18054 | -1/Access | Evolved 2 slots: Utility x2 18078 | -1/Access | Lost 9 parts (1p1n5u2w) 18394 | -1/Access | Spotted B-99 Colossus 18405 | -1/Access | Spotted B-99 Colossus 18406 | -1/Access | Spotted B-99 Colossus 18441 | -1/Access | Discovered new exit (range 4) 18442 | -1/Access | Identified exit to Surface 18443 | *** | Heading to fleet! Last Messages --------------- 18440_ Slug penetrates Reinforced Barrier. 18440_ Slug penetrates Sealed Heavy Doors. 18440_ Penetrated by Slug. 18440_ U-05 Engineer builds a Wall. 18440_ Drone sends a signal. 18441_ R-10 Processor collects Transdimensional Reconstructor. 18441_ U-05 Engineer builds a Wall. 18441_ Knocked back. 18441_ EXIT=FOUND 18441_ Penetrated by Slug. 18441_ Slug penetrates Main Access Shell. 18441_ Slug penetrates Sealed Heavy Doors. 18441_ Penetrated by Slug. 18441_ Exp. Coolant Injector destroyed. 18441_ Slug penetrates Main Access Shell. 18442_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Winner's Signature] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ???????????????????????????# # ??????? ?? | | ???????????????????????????# # #???###+### | | ??????????????????????????## ##########???#! | | ?????????????????######/### ############# ^ | | ?????????????????+ ! % % | | ?????????????????# !!! | | ?????????????????# ####### ############# !! | | ??????????????????????????##+###???????????# !! | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????# # | | ????????????????????"##########??#########?# + | | ????????????????????" "??" #?# " | | ????????????????????" """" ###%%=*#? | | ????????????????????" """"""s % BB ###% %*#? | | ????????????????????" " s | BB %%=[#? | | ????????????????????" " "" %% !* #? | | ????????????????????" " @" " """" !| % # | | ????????????????????" " " "??" % % ## | | ????????????????????" """""" "??" ###+####? | | ????????????????????" "??" #???????? | | ????????????????????" "??" #???????? | | ????????????????????"##########??#########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 120 Energy Generation 46 Energy Capacity 1248 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1125 Resistance: KI 20 Resistance: TH 30 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 24 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 40 Relay Coupler Types 2 Relay Coupler Value 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory Repaired ---------- Imp. Medium Laser | 82% | -9/Materials Imp. Cooling System | 11% | -6/Factory Remote Datajack | 15% | -5/Factory Imp. Heavy Armor Plating | 65% | -5/Factory Studied --------- None Alien Tech Used ----------------- Integrated Mediator Integrated Thermoelectric Network Core Expander LRC Inertial Stabilizer Integrated Dissipator Terrabomb Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Can't Touch This Home At Last? Overachiever Ultimate Loadout Winner's Signature Challenges ------------ None Game ------ Seed CannonSpectralForcewell Manual? 0 Play Time 02:38:18 Cumulative 281.0 hours Start 2026.10.03 @ 10:34:36 End 2026.10.03 @ 21:13:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 70 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 445d0610-c17e-4c4e-9fcc-9f2e9ca0dcc7