Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 22:49:33 Player: Flowthing Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (164) 820 Value Destroyed (7404) 7404 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 16188 Bonus ------- High Alert Combat Kills 687 Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 81/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Dirty Datajack (20) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Experimental Heat Sink Huge Storage Unit Energy Well Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Transmission Jammer Improved Phase Shifter Advanced Shield Generator Point Defense Array Improved Dynamic Insulation System Mapping Drone Bay > --- WEAPON ----------- Quantum Rifle Compact HERF Cannon Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Light Particle Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Medium Treads Armored Medium Treads High-density Centrium Wheel Gamma Rifle Matter Neutralizer Nova Cannon Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hardcell Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher Dirty Datajack Dirty Datajack Improved Remote Datajack [Rating: 172] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Advanced Medium Treads Leg Armored Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Improved Salvage Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Matter Neutralizer Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 . . 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . . . . . . Utility 11 | . . 1 1 2 . 1 . . 1 . . 2 1 2 Weapon 2 | . . . . . . . . . 1 . . . 1 . Parts Attached 294 | 9 7 28 18 28 15 37 11 2 4 10 2 62 35 26 Power 39 | 1 2 2 5 3 2 6 1 . . . . 7 4 6 Engine 11 | 1 . 2 3 3 . 1 1 . . . . . . . Core 14 | . 2 . 2 . 2 5 . . . . . 3 . . Reactor 14 | . . . . . . . . . . . . 4 4 6 Propulsion 69 | 4 . 12 6 3 4 6 3 . 1 3 . 15 6 6 Treads 32 | 1 . 9 . . . 1 1 . 1 . . 10 5 4 Leg 5 | . . . . . . 2 1 . . 1 . 1 . . Wheel 16 | 3 . 3 . . . 1 . . . 2 . 4 1 2 Hover . | . . . . . . . . . . . . . . . Flight 16 | . . . 6 3 4 2 1 . . . . . . . Utility 86 | 2 2 3 5 9 4 11 1 2 3 3 2 20 15 4 Device 48 | 1 . 1 1 6 3 4 . 1 1 1 1 11 14 3 Storage 9 | 1 1 . 1 . . 2 . . . 2 . 1 1 . Processor 13 | . 1 . 2 2 . 2 1 . 2 . 1 1 . 1 Hackware 3 | . . 1 . 1 . . . . . . . 1 . . Protection 13 | . . 1 1 . 1 3 . 1 . . . 6 . . Artifact . | . . . . . . . . . . . . . . . Weapon 100 | 2 3 11 2 13 5 14 6 . . 4 . 20 10 10 Energy Gun 19 | 1 2 1 . . 2 4 . . . 1 . 4 3 1 Energy Cannon 18 | . . 2 1 2 . 4 1 . . . . 4 2 2 Ballistic Gun 27 | 1 . 7 1 2 . 1 1 . . . . 5 4 5 Ballistic Cannon 15 | . 1 . . 4 1 . 2 . . 2 . 3 1 1 Launcher 10 | . . 1 . 4 1 . 1 . . . . 2 . 1 Special Weapon 2 | . . . . . . 2 . . . . . . . . Impact Weapon 6 | . . . . 1 1 3 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . 1 . 2 . . Unidentified Prototypes 9 | . . 1 1 1 . . . . . . . 2 4 . Corrupted Parts 2 | . . . . . . 1 . . . . . . . 1 System Corruption 5 | . . . . . . 1 . . . . . . . 4 Parts Lost 103 | . . 8 7 2 13 7 7 . . 1 . 24 4 30 Power 10 | . . 1 1 . 1 . 2 . . . . 2 . 3 Propulsion 33 | . . 2 3 1 3 4 2 . . . . 9 1 8 Utility 32 | . . 2 2 . 6 1 2 . . . . 9 2 8 Weapon 28 | . . 3 1 1 3 2 1 . . 1 . 4 1 11 Highest Loss Streak 13 | . . 2 4 1 5 3 3 . . 1 . 8 1 13 To Critical Strikes 3 | . . . . . . . . . . . . . . 3 Average Slot Usage (%) 85 | . 99 99 90 63 56 81 67 58 66 86 94 95 88 68 Engine 1 | . 2 9 . 4 2 . . . . . . . . . Core 1 | . 10 1 7 . 1 4 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . 3 4 3 Treads 10 | . 14 21 . . . 2 1 . 2 5 5 15 17 9 Leg 1 | . . . . . . 1 2 6 5 6 11 . . . Wheel 5 | . 14 11 . . . 5 3 . . 4 11 7 3 1 Flight 3 | . . . 32 16 11 10 4 6 5 3 . . . . Device 9 | . . 2 9 6 2 12 3 2 5 7 5 18 21 20 Storage 7 | . 14 11 . . . 2 10 6 5 8 11 6 6 7 Processor 16 | . 13 7 7 18 22 18 19 20 21 23 23 20 12 9 Hackware 2 | . . 10 9 13 6 . . . . . . . . . Protection 3 | . . . 5 . 1 11 4 2 5 5 4 4 1 . Energy Gun 3 | . 14 3 . . 3 2 3 . . 1 5 2 1 2 Energy Cannon 3 | . . 6 8 . . 4 . . . . . 3 6 3 Ballistic Gun 5 | . 7 10 8 . . 3 2 6 5 3 . 5 6 6 Ballistic Cannon 3 | . 6 1 . . . . 4 6 5 10 11 2 1 1 Naked Turns 20 | . . . . . . . . . . . . . . 20 Heaviest Build 156 | 13 50 62 18 13 17 117 119 22 22 109 110 142 156 152 Greatest Support 162 | 20 16 40 19 13 9 28 28 16 27 32 32 150 162 162 Greatest Overweight (x) 8 | . 3 3 . . 4 4 4 1 1 6 3 8 7 7 Average Overweight (x) 1 | . 2 2 . . . . 1 . . 2 3 2 3 1 Largest Inventory Capacity 25 | 8 20 20 20 5 5 25 25 5 5 25 25 25 25 25 Average Capacity 17 | 6 19 20 5 5 5 6 16 5 5 14 25 25 25 23 Most Carried 25 | 7 18 20 20 5 5 7 10 4 5 20 21 25 25 25 Average Carried 14 | 4 15 18 4 4 3 4 7 4 4 10 20 21 23 17 Final Capacity 25 | 8 20 20 5 5 5 25 5 5 5 25 25 25 25 5 Final Carried 25 | 7 18 20 5 5 4 7 4 4 5 20 21 22 25 5 Class Distribution -------------------- 25% | Mutant 21% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Derelict-Skirmisher 6% | Skirmisher 5% | Scavenger-Tank 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -4/Factory Skirmisher | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Matter Collected 5673 | 286 187 615 178 245 332 519 260 22 25 327 10 1383 906 378 Remotely 196 | 184 12 . . . . . . . . . . . . . Salvage Created 8442 | 89 610 1476 305 126 276 790 8 . 127 175 . 1883 1460 1117 Parts 473 | 2 42 91 24 8 13 42 . . 5 4 . 125 65 52 Haulers Intercepted 7 | . 1 4 1 . . . . . . . . . . 1 Recyclers Shooed 5 | . 2 . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 1 . 4 . . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 133 | . 8 27 6 7 8 14 2 . . 3 . 28 19 11 Melee 5 | . . . . 1 2 2 . . . . . . . . Guns 55 | . 8 16 2 . 2 5 . . . . . 10 8 4 Cannons 53 | . . 11 2 1 1 6 1 . . 3 . 15 8 5 AOE 12 | . . . 2 5 1 . . . . . . 2 . 2 Classes Destroyed 19 | 1 5 2 2 . 2 . 2 . . . . 4 . 1 Worker 3 | . . . . . . . . . . . . 2 . 1 Builder 5 | . . . . . . . . . . . . 3 1 1 Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 7 | . 1 4 1 . . . . . . . . . . 1 Recycler 9 | 1 4 2 . . . . . . 1 . . 1 . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . 2 2 . . . . . . 1 . . . . . Swarmer 23 | . 6 5 1 4 . 4 . . . . . 3 . . Cutter 3 | . . . 1 . 2 . . . . . . . . . Grunt 48 | . 2 13 3 2 2 6 . . . 3 . 4 8 5 Brawler 4 | . . . . . 1 1 . . . . . . 1 1 Duelist 2 | . . 1 . . . 1 . . . . . . . . Sentry 15 | . . 8 . 1 1 1 . . . . . 3 1 . Specialist 1 | . . . . . . . . . . . . 1 . . Hunter 14 | . . . 1 . . . . . . . . 4 4 5 Programmer 20 | . . . . . 2 1 . . . . . 12 5 . Heavy 1 | . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 6 3 3 3 5 4 1 . 2 3 . 5 3 6 Combat Bots Only 5 | . 3 3 3 3 5 4 1 . . 3 . 3 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 . 1 1 . 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 1 . . . . . . 1 . 1 Melee 1 | . . . . 1 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Damage Taken 18046 | . 290 1234 563 412 1081 1293 1170 . 261 343 . 4429 1942 5028 Core 3768 | . 66 147 138 143 410 132 282 . 84 38 . 782 96 1450 Absorbed by Shields 235 | . . . . . 29 . . . . . . . 20 186 Redirected to Shielding 182 | . . . . . . . . . . 49 . 133 . . Core Remaining (%) 65 | 100 73 63 74 . 21 . . 51 . . 87 32 92 . Volleys Fired 476 | 2 35 116 18 17 23 44 22 . 4 9 . 110 46 30 Largest 4 | 2 2 2 2 1 1 2 2 . 2 2 . 3 4 4 Hottest 300 | 60 75 91 88 69 50 123 113 . 81 109 . 260 300 287 Shots Fired 1077 | 4 68 227 31 17 25 87 41 . 8 17 . 280 171 101 Gun 667 | 4 63 162 18 3 20 48 14 . 4 5 . 171 95 60 Cannon 389 | . 5 64 13 9 2 38 24 . 4 12 . 105 76 37 Launcher 20 | . . 1 . 5 3 . 3 . . . . 4 . 4 Special 1 | . . . . . . 1 . . . . . . . . Kinetic 581 | 2 34 133 18 9 2 37 27 . 8 17 . 149 83 62 Thermal 237 | . . 79 . . . . 5 . . . . 71 67 15 Explosive 20 | . . 1 . 5 3 . 3 . . . . 4 . 4 Electromagnetic 238 | 2 34 14 13 3 20 49 6 . . . . 56 21 20 Robot Hit Streak 21 | 1 12 16 8 10 13 10 13 . 19 4 . 21 13 13 Robot Miss Streak 6 | 2 3 4 2 4 1 5 2 . . 1 . 5 6 4 Penetration Max 2 | . . . . . . 1 . . . . . 2 1 2 Secondary Targets 2 | . . 1 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . . Shots Hit Robots 703 | 2 42 148 19 13 34 50 31 . 6 12 . 193 100 53 Core Hits 297 | 2 20 54 11 10 17 22 7 . 3 5 . 74 38 34 Critical Kills 24 | . . 1 . 1 . . . . . 2 . 10 7 3 Critical Parts Destroyed 29 | . . 2 . . 3 1 . . . 2 . 10 7 4 Critical Strikes 65 | . . 6 . 1 3 1 . . 1 7 . 22 16 8 Burn 3 | . . 2 . . . . . . . . . 1 . . Meltdown 2 | . . . . . . . . . . . . 1 1 . Destroy 49 | . . 3 . . . . . . . 4 . 20 14 8 Blast 4 | . . . . . . . . . 1 3 . . . . Corrupt 2 | . . 1 . . . . . . . . . . 1 . Smash 5 | . . . . 1 3 1 . . . . . . . . Melee Attacks 28 | . . . . 1 15 3 1 . . 1 . 7 . . Impact 20 | . . . . 1 15 3 1 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 1 . 7 . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17700 | 26 615 2483 507 639 1189 1359 911 . 156 209 . 5239 2797 1570 Guns 7290 | 26 519 1562 142 12 277 638 200 . 92 43 . 2310 958 511 Cannons 7587 | . 35 892 277 166 29 566 502 . 64 164 . 2307 1819 766 Explosions 1956 | . 61 29 88 407 304 . 159 . . . . 609 20 279 Melee 853 | . . . . 54 579 155 50 . . 2 . 13 . . Ramming 14 | . . . . . . . . . . . . . . 14 Kinetic 7128 | 13 209 1223 142 178 29 487 577 . 156 207 . 2519 797 591 Thermal 5023 | . 61 1148 88 . 54 . 56 . . . . 1873 1552 191 Explosive 1515 | . . . . 407 250 . 159 . . . . 420 . 279 Electromagnetic 3167 | 13 345 112 277 . 277 717 69 . . . . 414 448 495 Impact 838 | . . . . 54 579 155 50 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . 2 . 13 . . Highest Corruption 17 | . 1 . . . 8 5 5 5 . . . 17 13 5 Average Corruption 6 | . 1 . . . 5 3 5 5 . . . 9 7 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 146 | . 4 . . . 8 8 25 9 . . . 67 23 2 Message Errors 38 | . 2 . . . 2 1 10 3 . . . 14 4 2 Matter Fused 29 | . . . . . 3 4 5 . . . . 9 8 . Heat Flow Errors 18 | . . . . . . 1 . 2 . . . 14 1 . Energy Discharges 11 | . . . . . . 1 2 2 . . . 4 2 . Parts Rejected 6 | . 1 . . . 1 . 1 . . . . 2 1 . Data Loss (minor) 19 | . 1 . . . . . 3 1 . . . 11 3 . Data Loss (major) 6 | . . . . . . 1 1 . . . . 4 . . Misfires 6 | . . . . . 2 . 2 . . . . 1 1 . Alerts 2 | . . . . . . . 1 1 . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 . . Weapon Failures 8 | . . . . . . . . . . . . 5 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 641 | . . 1 . 2 206 67 39 . . . . 263 44 19 Projectiles 133 | . . 1 . . . 3 10 . . . . 75 44 . Explosions 209 | . . . . 2 . . . . . . . 188 . 19 Melee 299 | . . . . . 206 64 29 . . . . . . . Knockbacks 19 | . 1 1 . . 2 . . . 1 . . 9 2 3 Impact 2 | . . . . . 2 . . . . . . . . . Kinetic 15 | . 1 1 . . . . . . 1 . . 8 1 3 Secondary 2 | . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 420 | . 36 . 55 . . . . . 261 . . 7 . 61 Shots 8 | . 1 . 1 . . . . . 4 . . 1 . 1 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 763 | . 78 327 398 314 34 408 2 238 37 57 . 509 508 763 Average Temperature 126 | . 24 61 79 75 11 162 2 109 20 30 . 128 148 294 Received Heat Transfer 2151 | . 78 429 99 57 201 252 120 . . 201 . 174 174 366 Effects 45 | . . . . 1 . 5 . . . . . 2 6 31 Shutdowns 9 | . . . . . . 2 . . . . . 2 1 4 Energy Bleed 2 | . . . . . . 1 . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . 3 2 Matter Decay 3 | . . . . . . . . . . . . . 1 2 Short Circuit 7 | . . . . . . 1 . . . . . . 1 5 Damage (minor) 4 | . . . . 1 . 1 . . . . . . . 2 Damage (major) 11 | . . . . . . . . . . . . . . 11 Damage (core) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 1 1 . . . . . 2 . Combat Hostiles 5 | . . . . . 1 1 1 . . . . . 2 . Parts Fried 14 | . . . . . 3 4 . . . . . 2 3 2 Impact Corruptions 11 | . . . . . 8 1 2 . . . . . . . Robots Melted 3 | . . 1 . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . Parts Melted 11 | . . 2 . . . . . . . . . 6 3 . Heat Transferred 6847 | . 50 2418 50 . 50 . 74 . . . . 2466 1554 185 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen 2 | . . . . . . . 2 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 1 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Peak Influence 642 | 5 349 615 642 587 609 431 . . 206 . . 491 551 612 Initial 410 | . 3 87 248 277 410 308 . . . . . 25 237 261 Average 302 | 1 190 325 387 390 501 312 . . 102 . . 241 341 366 Maximum Alert Level 2 | . 1 2 2 2 2 2 . . 1 . . 2 2 2 Low Security (%) 20 | 100 52 13 . . . . . . 52 . . 46 4 9 Level 1 51 | . 47 61 68 43 . 94 . . 47 . . 31 56 38 Level 2 27 | . . 24 31 56 100 5 . . . . . 22 38 51 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 4 5 1 . 4 . . 1 . . 11 5 4 Investigation 4 | . 1 . 2 . . . . . . . . . 1 . Extermination 9 | . . . . . . 2 . . . . . 4 2 1 Reinforcement 17 | . . 4 3 . . 2 . . 1 . . 4 1 2 Assault 2 | . . . . . . . . . . . . . 1 1 Garrison 4 | . . . . 1 . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Distress Signals 10 | . 1 4 2 . . . . . . . . 2 1 . Communications Jammed 6 | . . . . . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . . . . . 6 . Times Spotted 222 | . 14 40 22 13 16 19 4 . 1 9 . 39 26 19 Peak Tracking Total 9 | . 4 7 9 4 7 5 3 . 1 4 . 5 6 6 Tactical Retreats 35 | . 2 4 5 2 4 2 . . . 5 . 7 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Traps Triggered 6 | . 2 1 . . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Machines Disabled 20 | . 2 3 . 1 . 1 . . 7 . . 3 2 1 Max in Single Turn 6 | . 1 1 . 1 . 1 . . 6 . . 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Machines Accessed 26 | . 5 6 3 4 . 4 . . . 1 . 3 . . Terminals 20 | . 4 4 2 3 . 4 . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 56 | . 10 12 8 9 . 8 . . . 1 . 8 . . Successful 28 | . 5 9 3 3 . 3 . . . 1 . 4 . . Failed 28 | . 5 3 5 6 . 5 . . . . . 4 . . Catastrophic 8 | . 2 . 1 . . 2 . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 10 4 8 6 . 8 . . . . . 9 . . Terminals 47 | . 9 8 7 7 . 8 . . . . . 8 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 3 | . . 2 1 . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 9 | . 1 3 1 1 . 1 . . . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . . . . . . . Report Inventory 2 | . . 1 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . 4 2 1 1 . 2 . . . . . 3 . . Terminals 12 | . 3 2 1 1 . 2 . . . . . 3 . . Assimilate 2 | . 1 . . 1 . . . . . . . . . . Botnet 10 | . 2 2 1 . . 2 . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 5 3 3 . 4 . . . . . 3 . . Full Trace Events 4 | . 1 1 2 . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Total Allies 5 | . . . . 1 . 3 . . . . . 1 . . Largest Group 3 | . . . . 1 1 3 . . . . . 1 . . Highest-Rated Group 93 | . . . . 26 26 93 . . . . . 40 . . Highest-Rated Ally 40 | . . . . 26 26 31 . . . . . 40 . . Total Orders 9 | . . . . 1 1 . . . . . 2 2 2 1 ROAM 1 | . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . 1 1 1 1 RETURN 3 | . . . . . . . . . . . 1 1 1 . Ally Attacks 33 | . . . . . . 28 . . . . . 5 . . Total Damage 381 | . . . . . . 316 . . . . . 65 . . Kills 1 | . . . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . 3 . . . . Drone Launches 10 | . . . . . . . . . . . 3 3 3 1 Drone Recoveries 7 | . . . . . . . . . . . 3 3 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Turns Passed 11220 | 64 724 1726 281 319 333 931 857 394 158 1879 102 1771 1323 358 Spaces Moved 6593 | 47 414 776 607 519 349 626 560 279 76 932 63 757 468 120 Core 91 | 2 . . . . 53 . . . . . . . . 36 Treads 1095 | . . 118 . . . . . . 39 387 . 250 246 55 Legs 613 | . . . . . . . 297 279 37 . . . . . Wheels 3250 | 45 414 658 . . . 504 263 . . 545 63 507 222 29 Hover . | . . . . . . . . . . . . . . . Flight 1544 | . . . 607 519 296 122 . . . . . . . . Fastest Speed 28 | 50 100 130 28 30 29 32 120 120 170 130 145 115 151 50 Average Speed 131 | 81 141 158 29 32 43 105 137 140 179 193 145 162 220 153 Slowest Speed 560 | 100 145 240 40 40 355 160 160 190 190 250 145 238 237 560 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . 7 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 55 68 39 12 48 13 64 25 3 75 18 18 10 8 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . 1 . . 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . . 3 1 . 2 1 . . . Spaces Dug 8 | . . 7 . . . . . . . 1 . . . . Terrain Destroyed 345 | . 6 10 7 15 23 . 33 . 54 1 . 108 23 65 Melee . | . . . . . . . . . . . . . . . Projectile 71 | . . . . . . . 3 . 1 1 . 31 23 12 AOE 269 | . 6 10 7 15 23 . 30 . 53 . . 75 . 50 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Fac Upp Upp Fac Res Res Total 8187 | 64 483 1046 677 657 480 799 609 280 88 989 73 1070 654 218 Wait 483 | . 10 84 22 60 34 71 4 . 4 17 8 72 58 39 Move 6565 | 46 413 775 592 518 348 625 559 278 75 931 62 756 467 120 Hop 7 | . . . 7 . . . . . . . . . . . Pick Up 136 | 7 12 23 6 6 6 8 5 . . 17 1 22 22 1 Fast Attach 99 | 7 3 2 6 14 5 17 1 2 4 4 . 19 8 7 Attach 114 | . 2 10 7 14 10 7 7 . . 3 . 25 14 15 Detach 56 | . 3 . 1 14 5 4 3 . 1 3 . 15 7 . Swap 81 | 2 2 16 5 . . 13 3 . . 3 2 18 13 4 Drop 97 | . 3 20 13 13 2 7 4 . . 1 . 15 19 . Fire 476 | 2 35 116 18 17 23 44 22 . 4 9 . 110 46 30 Melee 28 | . . . . 1 15 3 1 . . 1 . 7 . . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 32 . . . . . . . . . Rewire 11 | . . . . . . . . . . . . 11 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 348 | -10/Materials | Identified exit to Materials 700 | -10/Materials | Discovered exit to Materials (range 3) 789 | -10/Materials | Entered another Materials area 789 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1057 | -9/Materials | Discovered new exit (range 16) 1101 | -9/Materials | Build established: Scavenger-Mutant 1127 | -9/Materials | Identified exit to Mines 1337 | -9/Materials | Discovered exit to Mines (range 8) 2437 | -9/Materials | Identified exit to Materials 2515 | -9/Materials | Entered another Materials area 2515 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2756 | -8/Materials | Lost 3 parts (2n1u) 2787 | -8/Materials | Discovered new exit (range 20) 2796 | -8/Materials | Entered Factory 2796 | -7/Factory | Evolved 2 slots: Utility x2 2823 | -7/Factory | Lost 4 parts (1p1n1u1w) 3082 | -7/Factory | Garrison activated, responded to threat 3109 | -7/Factory | Identified exit to Garrison 3115 | -7/Factory | Entered Garrison 3115 | -7/Garrison | Accompanied by 1 ally 3162 | -7/Garrison | Triggered checkpoint 3220 | -7/Garrison | Core integrity fell below 50% 3267 | -7/Garrison | Lost 5 parts (2n1u2w) 3336 | -7/Garrison | Lost 4 parts (4u) 3388 | -7/Garrison | Triggered checkpoint 3404 | -7/Garrison | Triggered checkpoint 3407 | -7/Garrison | Triggered checkpoint 3419 | -7/Garrison | Discovered new exit (range 12) 3428 | -7/Garrison | Triggered checkpoint 3448 | -7/Garrison | Entered Factory 3448 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3473 | -6/Factory | Lost 4 parts (1p1n1u1w) 3504 | -6/Factory | Allied Derelicts emerged from ambush trap array 4100 | -6/Factory | Lost 3 parts (2n1u) 4252 | -6/Factory | Discovered new exit (range 5) 4379 | -6/Factory | Entered Lower Caves 4463 | -6/Lower Caves | Build established: Mutant 4663 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4750 | -6/Lower Caves | Spotted B-75 Beast 4873 | -6/Lower Caves | Destroyed B-75 Beast 4904 | -6/Lower Caves | Lost 3 parts (1n2u) 4979 | -6/Lower Caves | Discovered new exit (range 6) 5236 | -6/Lower Caves | Entered another Lower Caves area 5256 | -6/Lower Caves | Learned 4 Factory zone layouts 5264 | -6/Lower Caves | Discovered new exit (range 10) 5630 | -6/Lower Caves | Entered Factory 5630 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5631 | -5/Factory | Identified exit to Factory 5755 | -5/Factory | Discovered new exit (range 17) 5786 | -5/Factory | Identified exit to Upper Caves 5788 | -5/Factory | Entered Upper Caves 6179 | -5/Upper Caves | Build established: Derelict-Skirmisher 6654 | -5/Upper Caves | Discovered new exit (range 16) 6686 | -5/Upper Caves | Identified exit to Upper Caves 6699 | -5/Upper Caves | Learned 4 Factory zone layouts 7167 | -5/Upper Caves | Learned Factory terminal intel 7415 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7667 | -5/Upper Caves | Entered another Upper Caves area 7702 | -5/Upper Caves | Encountered a Warlord checkpoint 7757 | -5/Upper Caves | Discovered exit to Factory (range 6) 7769 | -5/Upper Caves | Entered Factory 7769 | -4/Factory | Evolved 2 slots: Utility x2 7771 | -4/Factory | Loaded intel: 26 terminal locations 7871 | -4/Factory | Lost 3 parts (1n2u) 8062 | -4/Factory | Build established: Derelict-Skirmisher 8585 | -4/Factory | System corruption reached 10% 8626 | -4/Factory | Lost 3 parts (1n2u) 8762 | -4/Factory | Identified exit to Research 8995 | -4/Factory | Garrison activated, responded to threat 9014 | -4/Factory | Spotted B-86 Titan 9150 | -4/Factory | Build established: Skirmisher 9256 | -4/Factory | Core integrity fell below 50% 9346 | -4/Factory | Lost 8 parts (3n3u2w) 9395 | -4/Factory | Found Prototype Device 9540 | -4/Factory | Entered Research 9540 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9675 | -3/Research | Build established: Scavenger-Tank 9783 | -3/Research | Discovered new exit (range 13) 9811 | -3/Research | Identified Active Sensor Suite 9950 | -3/Research | Identified exit to Armory 10213 | -3/Research | Discovered new exit (range 59) 10585 | -3/Research | First assault squad dispatched 10594 | -3/Research | System corruption reached 10% 10861 | -3/Research | Identified exit to Research 10863 | -3/Research | Entered another Research area 10863 | -2/Research | Evolved 2 slots: Utility x2 11051 | -2/Research | Lost 13 parts (2p4n4u3w) 11086 | -2/Research | Core integrity fell below 50% 11095 | -2/Research | Core integrity fell below 20% 11119 | -2/Research | Lost 7 parts (2n1u4w) 11201 | -2/Research | Released all parts (9) 11219 | -2/Research | Lost 10 parts (1p2n3u4w) 11221 | -2/Research | Core destroyed Last Messages --------------- 11201_ Released Exp. Power Amplifier. 11201_ Released Broken Imp. Salvage Targeting Computer. 11201_ Released Huge Storage Unit. 11201_ Released Adv. Signal Interpreter. 11201_ Released Energy Well. 11202_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11203_ SATYDL6 CH 11209_ C-57 Dissector knocked back. 11209_ K-01 Serf collects debris. 11214_ The unstable cave ceiling collapses. 11216_ K-01 Serf collects debris. 11218_ %E8YNGE7ZZ#SV#< M3HL%%EC1VB= S1TKA 11219_ Slammed into C-57 Dissector. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # ######+########????????????????????????????? | | # ####?# #?#????#???#????????????????????????? | | # ### #??????#???#????????????????????????? | | # ### #??#??#???#?????????????????????????? | | # #?# #???#?##???????#????????????????????? | | ## ### #????????#??#???????????????????????? | | ?# ####?# #???????????????????????????????????? | | ?# ##?#?# #??#?????#????#?????????????????????? | | ## ###### #???##???#??#?#?????????????????????? | | ?# #?????##??????? ????????????????????? | | ## ##???####???????????????????????????? | | ?# = H###############?#???????????????????? | | ## ???????????????????????? | | ### ??#????????????????????? | | [#=![% " """ """ #??????????????????????? | | [+[==%"""]! """ """ #? ? ??????????????????? | | =#!*[=[*!=** """ """ #? ?? ????????????????? | | #!%*=[[%=]| #??????????????????????? | | [[!/!*!=%/ % #??????????????????????? | | # *=%*==!*= #??????????????????????? | | ==!%%*!!% """ """ = # ?????????????????????? | | # ! !|**= ] """S""" #?#????????????????????? | | ### [[# #" #????#?????????????????? | | ## # # % #?? #?????????????????? | | ! =%% ######## ###???????????????? | | [[ c@c ????????? | | % # ################???????????????? | | = # ###??????????????????????????????? | | # ###??????#?#???????????????????????? | | # #######"# #???????????#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 39 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 70 EM Shielding 3 Armor Coverage 600 Power Shielding 66 Utility Shielding 66 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Factory Defaults GoHome() Quantum Hacking Rockin' Loadout Tank Use The Force Challenges ------------ None Game ------ Seed ExplosiveChipLeg Manual? 0 Play Time 02:29:41 Cumulative 34.4 hours Start 2022.05.09 @ 20:31:12 End 2022.05.10 @ 22:49:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bf6e033-33a6-4c77-82c2-c31288902586