Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 19:32:37 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1536) 1536 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4616 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 657/700 Matter 280/300 Energy 415/415 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Large Storage Unit Improved Light Armor Plating Reflective Plating Hardlight Generator > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (15) --- Airjet Airjet Airjet Airjet Airjet Airjet Medium Storage Unit Compact Matter Pod (150) Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Power Shielding Improved Light Armor Plating Improved Medium Armor Plating Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Pulse Rifle Pulse Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Treads Wheel Wheel Wheel Medium Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Power Shielding Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Pulse Rifle [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 42 | . 5 13 . 14 10 Power 4 | . . 2 . . 2 Engine 3 | . . 2 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | . 2 2 . 3 . Treads 7 | . 2 2 . 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 1 6 . 8 4 Device 4 | . . 1 . 3 . Storage 2 | . . 1 . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 11 | . 1 4 . 2 4 Artifact . | . . . . . . Weapon 12 | . 2 3 . 3 4 Energy Gun 11 | . 2 3 . 2 4 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 5 | . . 5 . . . Parts Lost 10 | . . 1 . 5 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . 3 . Weapon 6 | . . 1 . 2 3 Highest Loss Streak 3 | . . 1 . 3 2 To Critical Strikes . | . . . . . . Average Backups 11 | 6 6 8 9 11 14 Power 1 | 1 1 1 1 1 . Propulsion 3 | 4 3 1 1 4 4 Utility 4 | . . 2 4 4 8 Weapon 1 | 1 1 3 3 1 1 Tool/Special . | . . . . . . Unused Backups 21 | . 4 1 . 2 14 Power 1 | . . . . 1 . Propulsion 9 | . . . . . 9 Utility 7 | . . 1 . 1 5 Weapon 4 | . 4 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 86 97 100 94 98 Engine 9 | . 14 11 11 8 7 Core 1 | . . . . . 6 Treads 19 | . 2 22 22 18 22 Leg 1 | . 26 . . . . Device 14 | . . 10 11 17 15 Storage 9 | . 14 11 11 9 7 Processor 1 | . . . . 2 . Protection 14 | . 1 21 22 12 14 Energy Gun 22 | . 17 21 22 24 22 Peak Build Rating 34 | 6 11 15 15 23 34 Average Rating 20 | 6 6 14 15 19 31 On Entrance 12 | 6 6 11 15 15 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 62 | 13 23 37 35 50 62 Greatest Support 60 | 20 40 40 40 46 60 Greatest Overweight (x) 1 | . 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 12 | 8 8 8 10 13 15 Most Carried 15 | 6 8 9 9 15 15 Average Carried 11 | 6 6 8 9 11 14 Final Capacity 15 | 8 8 10 10 15 15 Final Carried 15 | 6 8 9 9 15 15 Class Distribution -------------------- 44% | Tank 32% | Mutant 12% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 951 | 160 . 208 26 299 258 Remotely . | . . . . . . Salvage Created 1894 | . . 301 171 699 723 Parts 101 | . . 30 9 37 25 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . . 10 2 16 13 Guns 30 | . . 6 2 12 10 AOE 7 | . . 3 . 2 2 Classes Destroyed 11 | . . 4 1 4 2 Builder 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Recycler 5 | . . . 1 2 2 Operator 2 | . . . . . 2 Watcher 2 | . . 2 . . . Swarmer 19 | . . 7 . 8 4 Grunt 13 | . . 1 2 2 8 Sentry 6 | . . 2 . 4 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 7 | . . 5 3 6 7 Combat Bots Only 5 | . . 4 2 5 5 Max Kills in Single Turn 2 | . . 2 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 2 . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 207 | . . 49 2 76 80 Missed 59 | . . 11 2 22 24 Hits 148 | . . 38 . 54 56 Projectile 148 | . . 38 . 54 56 AOE 3 | . . . . 1 2 Critical Strikes 4 | . . . . 2 2 Damage Taken 2226 | . . 380 . 987 859 Core 246 | . . 36 . 167 43 Absorbed by Shields 224 | . . . . 24 200 Core Remaining (%) 90 | 100 100 . 91 69 . Volleys Fired 97 | . . 25 3 38 31 Largest 3 | . . 2 2 3 3 Hottest 195 | . . 90 110 195 189 Shots Fired 240 | . . 47 6 107 80 Gun 229 | . . 47 6 104 72 Cannon . | . . . . . . Launcher 11 | . . . . 3 8 Special . | . . . . . . Kinetic . | . . . . . . Thermal 172 | . . . 3 102 67 Explosive . | . . . . . . Electromagnetic 68 | . . 47 3 5 13 Robot Hit Streak 14 | . . 13 4 14 12 Robot Miss Streak 7 | . . 6 . 7 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 1 1 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 138 | . . 28 4 59 47 Core Hits 75 | . . 13 4 26 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . 4 2 Burn 6 | . . . . 4 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3134 | . . 569 63 1181 1321 Guns 2146 | . . 414 63 928 741 Cannons . | . . . . . . Explosions 975 | . . 149 . 246 580 Melee . | . . . . . . Ramming 13 | . . 6 . 7 . Kinetic . | . . . . . . Thermal 1856 | . . 149 15 979 713 Explosive . | . . . . . . Electromagnetic 1265 | . . 414 48 195 608 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 1 2 Average Corruption 2 | . . 5 5 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 4 . . 6 Message Errors 3 | . . 2 . . 1 Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 19 | . . 14 . . 5 Projectiles . | . . . . . . Explosions 19 | . . 14 . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 62 | . . 30 . . 32 Shots 3 | . . 1 . . 2 Rammed 4 | . . 2 . 2 . Targets Rammed 5 | . . 2 . 3 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 317 | . . 110 . 317 227 Average Temperature 86 | . . 55 . 96 76 Received Heat Transfer 286 | . . 33 . 86 167 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 10 | . . . . 7 3 Heat Transferred 4531 | . . 200 37 2629 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 2 . 2 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 81 | 100 100 100 100 72 72 Level 1 18 | . . . . 27 27 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 392 | . 28 191 106 269 392 Initial 93 | . . . 51 33 93 Average 115 | . 6 129 96 101 154 Influence Increases 1491 | . 33 353 55 508 542 Destroy 0b10 Robot/C 820 | . . 200 40 320 260 Destroy 0b10 Robot/NC 55 | . . 10 5 20 20 Destroy Leader 204 | . . 54 10 90 50 Successful Hack 76 | . 33 34 . 9 . Disable Machine 195 | . . 45 . . 150 Destroy Structure 21 | . . 10 . 9 2 Lose Combat Pursuer 120 | . . . . 60 60 Influence Decreases 1150 | . 33 220 102 387 408 Entered New Map 249 | . . . 82 53 114 Time Decay 831 | . 33 210 20 314 254 Lost Part 70 | . . 10 . 20 40 Squads Dispatched 11 | . . 3 . 3 5 Investigation 6 | . . 1 . 2 3 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 2 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 1 19 1 25 16 Peak Tracking Total 5 | . 1 5 . 5 5 Tactical Retreats 6 | . . . . 2 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . . . 2 3 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . . 3 . . 10 Max in Single Turn 7 | . . 1 . . 7 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 2 2 . 2 3 Terminals 7 | . 2 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 37 | . 6 9 . 12 10 Successful 12 | . 3 3 . 5 1 Failed 24 | . 3 5 . 7 9 Catastrophic 2 | . . 1 . . 1 Database Lockouts 1 | . . 1 . . . Manual 12 | . 2 1 . 4 5 Terminals 28 | . 6 . . 12 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 9 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 . . 4 . Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 2 | . . . . 1 1 Botnet 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 . 2 3 Full Trace Events 6 | . . 2 . 1 3 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2033 | 2 135 485 42 812 557 Spaces Moved 925 | 2 99 240 21 313 250 Core . | . . . . . . Treads 829 | . 5 240 21 313 250 Legs 96 | 2 94 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 Average Speed 173 | 120 122 160 160 204 168 Slowest Speed 240 | 120 190 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 2 22 37 7 35 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 21 | . . 8 . 11 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . 8 . 11 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1148 | 1 115 295 24 395 318 Wait 14 | . . 5 1 2 6 Move 920 | 1 98 239 20 312 250 Hop . | . . . . . . Pick Up 25 | . 7 2 . 9 7 Fast Attach 15 | . 1 2 . 8 4 Attach 13 | . 2 3 . 5 3 Detach 4 | . . 2 . 2 . Swap 32 | . 2 9 . 11 10 Drop 23 | . 5 6 . 5 7 Fire 97 | . . 25 3 38 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 2 . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 12) 138 | -10/Materials | Entered another Materials area 138 | -9/Materials | Evolved 2 slots: Utility x2 267 | -9/Materials | Central database locked down 318 | -9/Materials | Build established: Mutant 600 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered Mines 648 | -9/Mines | Discovered new exit (range 9) 665 | -9/Mines | Entered Materials 665 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 923 | -8/Materials | Lost 3 parts (2u1w) 983 | -8/Materials | Build established: Tank 1377 | -8/Materials | Discovered new exit (range 12) 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2034 | -7/Factory | Self-destructed Last Messages --------------- 01986_ R-06 Scavenger destroyed. 01990_ U-05 Engineer lays Concrete. 01991_ K-01 Serf collects debris. 01992_ U-05 Engineer lays Concrete. 01994_ K-01 Serf collects debris. 01995_ U-05 Engineer lays Concrete. 01998_ K-01 Serf collects debris. 01998_ U-05 Engineer lays Concrete. 01999_ R-06 Scavenger collects Com. Wheel. 02000_ U-05 Engineer lays Concrete. 02001_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 02001_ U-05 Engineer lays Concrete. 02002_ K-01 Serf collects debris. 02002_ U-05 Engineer lays Concrete. 02008_ K-01 Serf collects debris. 02008_ U-05 Engineer lays Concrete. 02012_ K-01 Serf collects debris. 02012_ U-05 Engineer lays Concrete. 02016_ K-01 Serf collects debris. 02016_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????#####?????????? | | ???????????????????? #?????????? | | ????????????????"??? #?????????? | | ??????????????""" "" ########### | | ??????????????""" """ # # | | ??????????????""" """ # """" # | | ???????????? """" """ # ""T" # | | ???????????# """" # # | | ##########?# """" # ! # | | # ## # * # | | # ## # = # | | # ## # =%= # | | #**! ## ####+###### | | #**! ###########+### #?? | | #*! # #?? | | # # #?? | | # @ u #?? | | # # #?? | | # [ ! # % #?? | | # # u ^ u ] #?? | | # # u #?? | | # + ^ #?? | | # ##### #?? | | # #???# #?? | | # ! #???# ^ #?? | | ###########???# ### | | ??????????????# | | ??????????????# !! | | ??????????????# % ! | | ??????????????# | | ??????????????# % | | ??????????????## # | | ???????????????# ################ | | ?????#########?# #??????????????? | | ?????? #?# #??????????????? | | ?????? " " " ### ###???#########? | | ?????" " " " # %* #???# #T | | ?????" " " " # ! ##### | | ?????" " " " # " | | ???? " " " " / % % "T | | ???? " " " " # ! [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMissileWartreads Manual? 0 Play Time 00:11:40 Cumulative 1239.0 hours Start 2025.12.25 @ 12:52:59 End 2026.01.03 @ 19:32:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1523 Rogue 1239 Adventurer 124 Explorer 160 Win Type - Total 59 Types 45/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 87 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e84dbb5-8027-46b9-a0e3-9feed167eaaa