Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 16:39:02

Player: Calazard

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (408)      408
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2108

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     57/100
System Corruption          2%
Temperature                Warm (178)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Sensor Array
           Recoil Stabilizer
           Recoil Stabilizer

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Heat Sink
        Medium Storage Unit
      Advanced Targeting Computer
  High-powered Tractor Beam
>              --- WEAPON -----------
               Shock Bomb Launcher
               Shock Bomb Launcher
               Shock Bomb Launcher
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Treads
         Light Treads
      Improved Sensor Array
               Recoil Stabilizer
               Recoil Stabilizer
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Shock Bomb Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             23   | 4   5   3   11  
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 7    | 2   .   .   5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   2   2   
    Device                 2    | .   .   2   .   
    Storage                3    | 1   1   .   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   3   .   4   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   1   13  
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   .   5   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   97  86  78  
  Engine                   10   | .   14  10  8   
  Treads                   21   | .   28  22  16  
  Device                   9    | .   .   10  14  
  Storage                  10   | .   14  11  8   
  Processor                10   | .   12  11  9   
  Energy Gun               2    | .   9   .   .   
  Ballistic Gun            7    | .   13  11  .   
  Launcher                 12   | .   3   11  19  
Naked Turns                3    | .   .   .   3   
Heaviest Build             45   | 8   28  32  45  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 6   12  15  12  
  Most Carried             6    | 3   3   5   6   
  Average Carried          3    | 1   1   3   4   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            5    | 3   2   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           503  | 120 .   263 120 
  Remotely                 203  | .   .   83  120 
Salvage Created            539  | .   117 109 313 
  Parts                    30   | .   6   9   15  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  7    | .   3   1   3   
  Guns                     1    | .   .   1   .   
  AOE                      5    | .   3   .   2   
Classes Destroyed          7    | .   2   3   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  1    | .   .   .   1   
  Grunt                    6    | .   3   .   3   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | .   4   2   4   
  Combat Bots Only         3    | .   3   1   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2010 | .    104  189  1717 
  Core                     602  | .    25   12   565  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  90   97   .    
Volleys Fired              28   | .    6    3    19   
  Largest                  3    | .    2    2    3    
  Hottest                  108  | .    70   50   108  
Shots Fired                32   | .    7    4    21   
  Gun                      5    | .    2    3    .    
  Cannon                   9    | .    .    .    9    
  Launcher                 18   | .    5    1    12   
  Special                  .    | .    .    .    .    
  Kinetic                  4    | .    1    3    .    
  Thermal                  10   | .    1    .    9    
  Explosive                6    | .    5    1    .    
  Electromagnetic          12   | .    .    .    12   
  Robot Hit Streak         7    | .    4    7    4    
  Robot Miss Streak        2    | .    1    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           17   | .    4    3    10   
  Core Hits                24   | 1    7    4    12   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1205 | 2    474  141  588  
  Guns                     53   | .    15   38   .    
  Cannons                  125  | .    .    .    125  
  Explosions               1007 | .    459  103  445  
  Melee                    .    | .    .    .    .    
  Ramming                  20   | 2    .    .    18   
  Kinetic                  53   | .    15   38   .    
  Thermal                  260  | .    .    64   196  
  Explosive                498  | .    459  39   .    
  Electromagnetic          374  | .    .    .    374  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    19   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               19   | .    19   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      127  | .    21   54   52   
  Shots                    7    | .    2    1    4    
  Rammed                   5    | 1    .    .    4    
Targets Rammed             5    | 1    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        277  | .    9    .    277  
  Average Temperature      123  | .    3    .    157  
  Received Heat Transfer   447  | .    42   9    396  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         335  | .    .    50   285  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             209  | .   138 199 209 
  Initial                  83   | .   .   57  83  
  Average                  100  | .   35  95  169 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 96  
  Level 1                  1    | .   .   .   3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   .   6   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   .   5   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   7   3   13  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   .   1   4   
  Max in Single Turn       2    | .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   .   1   4   
  Successful               3    | .   .   1   2   
  Failed                   2    | .   .   .   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                5    | .   .   1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   1   2   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               862  | 74  228 224 336 
Spaces Moved               445  | 44  129 131 141 
  Core                     12   | 5   .   .   7   
  Treads                   433  | 39  129 131 134 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            165  | 147 160 160 182 
  Slowest Speed            320  | 160 160 160 320 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 4   26  20  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          33   | .   19  14  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      33   | .   19  14  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      531  | 51  143 141 196 
  Wait                     13   | .   2   .   11  
  Move                     442  | 43  128 130 141 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 3   1   5   4   
  Fast Attach              11   | 4   1   1   5   
  Attach                   7    | .   2   2   3   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   .   3   
  Drop                     7    | .   1   .   6   
  Fire                     28   | .   6   3   19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    5    | 1   .   .   4   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Utility x2
  306 | -9/Materials  | Build established: Mutant
  495 | -9/Materials  | Discovered new exit (range 16)
  527 | -9/Materials  | Entered another Materials area
  527 | -8/Materials  | Evolved 2 slots: Weapon x2
  766 | -8/Materials  | Identified exit to Factory
  834 | -8/Materials  | Lost 6 parts (1n2u3w)
  846 | -8/Materials  | Core integrity fell below 50%
  860 | -8/Materials  | Core integrity fell below 20%
  863 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00837_ Lgt. Treads destroyed.
00840_ Penetrated by Slug.
00843_ Slug penetrates Wall.
00848_ Atomic Centrifuge disabled.
00848_ Penetrated by Slug. <x3>
00852_ Slug penetrates Atomic Centrifuge.
00852_ Ion Engine destroyed.
00854_ Hvy. Particle Cannon destroyed.
00854_ Critical hit (Burn: +37).
00855_ Penetrated by Slug.
00855_ Lgt. Treads destroyed.
00856_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M010.
00857_ Penetrated by Slug.
00857_ Lgt. Treads destroyed.
00858_ Penetrated by Slug.
00858_ Dropped Med. Storage Unit.
00860_ System corrupted: Energy discharge (-31).
00860_ Adv. Targeting Computer destroyed.
00861_ Penetrated by Slug.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ColdCompositeModule
  Manual?         0
Play Time         00:08:17
  Cumulative      25.4 hours
  Start           2022.07.15 @ 16:31:42
  End             2022.07.15 @ 16:39:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          37
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 268397a9-a899-4d09-a8e4-425d1c48622d