Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 05:14:23 Player: Yvonne Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2904) 2904 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 6638 Bonus ------- High Alert Combat Kills 204 Cogmind --------- Core Integrity 0/850 Matter 430/550 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Matter Compressor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Armored Leg Improved Thermal Generator Cryofiber Web Improved Heat Sink Improved Cooling System Improved Terrain Scanner Seismic Detector Salvage Targeting Computer Weapon Cycler Advanced ECM Suite Core Shielding Hacking Suite Field Recycling Unit (33) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Matter Compressor Advanced Targeting Computer Improved Target Analyzer Hacking Suite System Shield > --- WEAPON ----------- Particle Gun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Thermal Generator Cryofiber Web Improved Heat Sink Improved Cooling System Small Battery Improved Terrain Scanner Seismic Detector Salvage Targeting Computer Weapon Cycler Advanced ECM Suite Core Shielding Hacking Suite Field Recycling Unit Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 71 | 9 7 17 14 14 10 Power 11 | 3 1 2 1 2 2 Engine 10 | 3 1 2 1 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 . 5 3 1 . Treads 11 | 2 . 5 3 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 4 4 6 4 6 Device 7 | 1 . . 2 1 3 Storage 5 | 1 2 . . . 2 Processor 2 | . . . 1 . 1 Hackware 2 | . . . . 2 . Protection 10 | . 2 4 3 1 . Artifact . | . . . . . . Weapon 23 | 2 2 6 4 7 2 Energy Gun 4 | 1 . 1 1 1 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 5 | 1 1 1 . 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 11 | . 1 4 2 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . . 6 4 12 Power 3 | . . . 1 1 1 Propulsion 7 | . . . 3 . 4 Utility 7 | . . . 1 2 4 Weapon 5 | . . . 1 1 3 Highest Loss Streak 12 | . . . 6 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 99 94 86 98 Engine 10 | . 14 11 8 6 11 Treads 27 | . 28 32 26 23 25 Device 2 | . . . 5 4 6 Storage 10 | . 14 11 9 7 10 Processor 3 | . . . 5 7 8 Hackware 3 | . . . . 4 13 Protection 12 | . 13 22 12 7 . Energy Gun 4 | . 3 2 3 7 5 Energy Cannon 1 | . . . 6 5 . Ballistic Gun 7 | . 14 11 2 . 2 Ballistic Cannon 1 | . . . . . 5 Launcher 8 | . 10 8 14 6 3 Naked Turns . | . . . . . . Heaviest Build 59 | 13 32 40 51 55 59 Greatest Support 85 | 40 40 63 63 85 85 Greatest Overweight (x) 8 | . . . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 Average Carried 11 | 3 8 13 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 15 12 13 14 Class Distribution -------------------- 58% | Mutant 19% | Scavenger-Gunner 15% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2048 | 302 220 587 120 428 391 Remotely . | . . . . . . Salvage Created 2627 | 116 352 870 206 635 448 Parts 164 | 6 37 66 11 24 20 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed 4 | . 1 2 . . 1 Parts Field Recycled 11 | . . . . . 11 Retrieved Matter 57 | . . . . . 57 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 15 31 7 14 8 Melee 5 | . . . 1 4 . Guns 17 | . 1 7 1 4 4 Cannons 8 | . . . . 4 4 AOE 45 | . 14 24 5 2 . Classes Destroyed 16 | 2 6 3 1 3 1 Worker 7 | . 3 1 . 2 1 Builder 5 | . 3 1 1 . . Tunneler 3 | 2 . 1 . . . Hauler 3 | . . 3 . . . Recycler 4 | 1 1 2 . . . Mechanic 3 | . . 1 . . 2 Operator 2 | . 1 . . 1 . Watcher 4 | . 2 1 1 . . Swarmer 20 | . 6 11 . . 3 Saboteur 1 | . . . . . 1 Grunt 42 | . 9 15 5 11 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 6 | . . 5 1 . . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 1 2 Best Kill Streak 11 | 1 9 11 7 5 4 Combat Bots Only 8 | . 5 8 6 4 3 Max Kills in Single Turn 4 | 1 3 4 2 2 2 Gunslinging . | . . . . . . Exploded 3 | . 3 3 1 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 426 | . 34 96 52 87 157 Missed 138 | . 10 36 19 23 50 Damage Taken 4862 | . 296 891 610 1071 1994 Core 1165 | . 20 114 66 99 866 Absorbed by Shields . | . . . . . . Redirected to Shielding 118 | . . 3 15 100 . Regen/Repaired (Parts) 234 | . . 234 . . . Core Remaining (%) 87 | 100 92 71 88 85 . Volleys Fired 174 | 23 24 62 10 38 17 Largest 3 | 2 2 2 3 3 3 Hottest 156 | 60 50 76 123 156 152 Shots Fired 320 | 28 40 107 26 79 40 Gun 194 | 28 24 64 9 45 24 Cannon 35 | . . . 3 21 11 Launcher 91 | . 16 43 14 13 5 Special . | . . . . . . Kinetic 155 | 23 24 62 6 18 22 Thermal 74 | 5 . 2 6 48 13 Explosive 83 | . 16 42 14 6 5 Electromagnetic 8 | . . 1 . 7 . Robot Hit Streak 15 | 4 7 7 7 15 6 Robot Miss Streak 4 | 2 3 3 4 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 164 | 18 13 49 13 54 17 Core Hits 181 | 7 43 64 19 30 18 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | 1 . . . 1 . Critical Strikes 6 | 1 . 1 . 2 2 Burn 2 | . . . . 1 1 Destroy 4 | 1 . 1 . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7641 | 158 1366 2636 819 1641 1021 Guns 1530 | 158 85 341 64 595 287 Cannons 588 | . . . 46 339 203 Explosions 5430 | . 1281 2295 678 669 507 Melee . | . . . . . . Ramming 93 | . . . 31 38 24 Kinetic 1179 | 124 85 313 28 240 389 Thermal 939 | 34 . 28 82 694 101 Explosive 5143 | . 1281 2227 636 492 507 Electromagnetic 287 | . . 68 42 177 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 2 Average Corruption 3 | . . . 4 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 9 . . Message Errors 3 | . . . 3 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 53 | . 4 37 4 8 . Projectiles . | . . . . . . Explosions 53 | . 4 37 4 8 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 372 | . 43 167 44 34 84 Shots 17 | . 2 7 2 3 3 Rammed 26 | . . . 11 10 5 Targets Rammed 32 | . . . 13 14 5 Kicked . | . . . . . . Crushed 6 | . . . 2 4 . Highest Temperature 389 | 40 100 79 389 300 200 Average Temperature 53 | 19 34 21 76 101 89 Received Heat Transfer 1431 | . 126 351 252 558 144 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1980 | 75 . 74 148 1406 277 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 765 | 15 291 765 572 333 190 Initial 323 | . 9 68 323 178 119 Average 228 | 7 155 347 486 247 77 Maximum Alert Level 3 | . 1 3 2 1 . Low Security (%) 49 | 100 71 13 . 30 100 Level 1 36 | . 28 59 33 69 . Level 2 12 | . . 23 66 . . Level 3 1 | . . 3 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 3 4 4 6 2 Investigation 6 | . 2 2 . 2 . Extermination 3 | . . . . 2 1 Reinforcement 6 | . 1 1 1 2 1 Assault 1 | . . 1 . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 4 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 25 38 15 19 23 Peak Tracking Total 11 | . 7 6 5 4 11 Tactical Retreats 3 | . 2 . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . 1 5 4 1 . Max in Single Turn 2 | . 1 1 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 4 4 2 1 Terminals 8 | . 2 2 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 5 | . 1 1 2 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 8 15 11 6 1 Successful 31 | . 4 12 10 4 1 Failed 10 | . 4 3 1 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 3 5 4 3 1 Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 18 | . 5 3 7 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 3 1 1 Record 2 | . . . 2 . . Robot Analysis 2 | . 1 1 . . . Open DSF 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . . 1 . Disarm Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 15 | . 2 3 7 3 . Process 4 | . . 1 2 1 . Report Inventory 7 | . 2 1 3 1 . Retrieve Matter 4 | . . 1 2 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 9 | . 2 3 2 2 . Full Trace Events 4 | . 1 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled . | . . . . . . Recycled Matter 227 | . . 185 18 24 . Retrieved Matter 42 | . . . 18 24 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4942 | 310 1202 1321 457 782 870 Spaces Moved 2423 | 158 658 551 228 362 466 Core 12 | 10 . . . . 2 Treads 2411 | 148 658 551 228 362 464 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 Average Speed 159 | 153 160 160 160 159 157 Slowest Speed 450 | 160 160 160 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 8 85 56 23 11 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 519 | . 95 228 74 52 70 Melee . | . . . . . . Projectile 5 | . . . . 1 4 AOE 514 | . 95 228 74 51 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3223 | 202 778 896 294 486 567 Wait 392 | . 54 240 11 39 48 Move 2418 | 157 657 550 227 361 466 Hop . | . . . . . . Pick Up 88 | 13 20 18 11 14 12 Fast Attach . | . . . . . . Attach 34 | 7 . 6 9 8 4 Detach 3 | . . 1 1 . 1 Swap 37 | 2 7 11 5 6 6 Drop 45 | . 16 8 7 6 8 Fire 174 | 23 24 62 10 38 17 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 31 | . . . 13 14 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Discovered new exit (range 16) 1413 | -10/Materials | Discovered new exit (range 15) 1513 | -10/Materials | Entered another Materials area 1513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1701 | -9/Materials | Discovered new exit (range 12) 1802 | -9/Materials | Discovered new exit (range 15) 2038 | -9/Materials | Repaired Lgt. Treads 2066 | -9/Materials | Repaired Lgt. Treads 2100 | -9/Materials | Repaired Imp. Treads 2472 | -9/Materials | Discovered new exit (range 9) 2585 | -9/Materials | Destroyed 8 combat bots 2713 | -9/Materials | First assault squad dispatched 2834 | -9/Materials | Entered another Materials area 2834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2928 | -8/Materials | Garrison activated, responded to threat 3007 | -8/Materials | Lost 6 parts (1p3n1u1w) 3239 | -8/Materials | Discovered new exit (range 8) 3285 | -8/Materials | Build established: Gunner 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4028 | -7/Factory | Discovered new exit (range 6) 4073 | -7/Factory | Entered another Factory area 4073 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4248 | -6/Factory | Build established: Scavenger-Gunner 4742 | -6/Factory | Discovered new exit (range 5) 4911 | -6/Factory | Discovered new exit (range 11) 4913 | -6/Factory | Cargo convoy interrupted 4935 | -6/Factory | Core integrity fell below 50% 4942 | -6/Factory | Core integrity fell below 20% 4943 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 04940_ Penetrated by Slug. 04940_ System Shield destroyed. 04940_ Critical hit (Blast). 04940_ Knocked back. 04940_ U-05 Engineer suffers critical hit (Blast). 04940_ U-05 Engineer destroyed. 04940_ Penetrated by Slug. 04940_ Hacking Suite destroyed. 04940_ U-05 Engineer lays Concrete. 04941_ Acquired 115 matter. 04941_ Penetrated by Slug. 04941_ Imp. Target Analyzer destroyed. 04941_ U-05 Engineer builds a Wall. 04942_ K-01 Serf collects debris. 04942_ Penetrated by Slug. 04943_ The unstable cave ceiling collapses. 04943_ U-05 Engineer lays Concrete. 04943_ Penetrated by Slug. 04943_ U-05 Engineer destroyed. 04943_ Knocked back. 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"""???#% ![ #??????????????????? | | ## ! ??# h x# #??????????????????? | | ## = ?# hxx# #??????????????????? | | #############?# % #??????????????????? | | ##### #?????????????# |u# #??????????????????? | | ????# ??????????????## Hu###??????????????????? | | ????# ??????????????? % * ???????????????????? | | ????# ??????????????? % #??????????????????? | | ????# ??????????????# ??????????????????? | | ????# ?????????????? < ?????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ###????????????????? | | ????????????????????? #??????????????????? | | ????????????????????? ##??????????????????? | | ????????????????????? = #???????????????????? | | ?????????????????????### % #???????????????????? | | ???????????????????????? * ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Oh No You Don't! Challenges ------------ None Game ------ Seed RestorationHackingConstruct Manual? 0 Play Time 01:09:44 Cumulative 7.6 hours Start 2024.04.02 @ 04:05:27 End 2024.04.02 @ 05:14:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e91fcb28-7258-41ea-a597-0db7d84b1972