Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 01:06:42 Player: OBLIQUE Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (277) 1385 Value Destroyed (13847) 13847 Prototype IDs (102) 2040 Alien Tech Used (4) 800 Bonus (18469) 18469 TOTAL SCORE: 46441 Bonus ------- High Alert Combat Kills 2377 Follower Combat Kills 3974 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -282 Cogmind --------- Core Integrity 1476/1600 Matter 620/700 Energy 426/440 System Corruption 2% Temperature Cool (-200) Movement Rolling (136) Ox3 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Wheel Compact Wheel Centrium Wheel High-density Centrium Wheel > --- UTILITY (15) ----- Advanced Cryofiber Web Advanced Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Matter Compressor Experimental Optical Array Makeshift Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Phase Shifter Phase Armor > --- WEAPON (4) ------- Heavy Dispersion Rifle Heavy Quantum Rifle Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY (25) --- Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Wheel Advanced Matter Compressor (400) Long-range Sensor Array Precision Matter Filter Active Sensor Spoofer Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Phase Redirector Z-Drone Bay (0/2) Phasing AFG Transdimensional Reconstructor Subatomic Replicator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Mini Smartbomb Launcher Plasma Sword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Wheel Compact Wheel Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Matter Compressor Experimental Optical Array Makeshift Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Phase Armor Phase Redirector > --- WEAPON ----------- Heavy Dispersion Rifle Heavy Quantum Rifle Hypercooled Linear Accelerator Hypercooled Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Wheel Advanced Matter Compressor Long-range Sensor Array Precision Matter Filter Active Sensor Spoofer Advanced Phase Shifter Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Z-Drone Bay Phasing AFG Transdimensional Reconstructor Subatomic Replicator Terrabomb Enhanced Hardcell Cannon Enhanced Hardcell Cannon Mini Smartbomb Launcher Plasma Sword Sigix Containment Pod [Rating: 221] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Thunder Leg Wheel Armored Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Layered Heavy Armor Plating Artifact Phase Armor Weapon Hypervelocity Coil Gun Energy Gun Improved EM Shotgun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 4 . . . . . . 1 . . . . 2 . . . 2 . . . 2 Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 236 | 6 7 2 27 2 9 7 22 6 11 1 2 . 1 36 4 5 3 4 2 4 . 1 4 22 19 25 4 Power 25 | 1 . 1 2 . . 2 1 1 . . 1 . . 4 1 1 . . . . . . . 1 5 4 . Engine 10 | 1 . 1 2 . . 1 1 1 . . . . . 2 . . . . . . . . . . 1 . . Core 4 | . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 4 4 . Propulsion 49 | 2 2 . 6 . 1 1 5 1 4 . . . . 13 . 1 . 1 . 2 . 1 1 3 1 4 . Treads 22 | 2 2 . 5 . . 1 3 . 2 . . . . 1 . . . 1 . 2 . 1 . . . 2 . Leg 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Wheel 25 | . . . 1 . 1 . 2 1 2 . . . . 11 . . . . . . . . 1 3 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 1 3 1 11 . 4 . 9 4 5 1 . . . 14 1 3 2 2 2 . . . 2 13 9 12 4 Device 34 | . 1 . 3 . . . 4 . 2 . . . . 3 1 . 1 1 1 . . . 1 3 4 7 2 Storage 9 | 1 1 1 2 . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . Processor 24 | . 1 . 2 . 3 . 3 2 3 . . . . . . 1 . 1 1 . . . . 3 2 1 1 Hackware 14 | . . . . . . . . . . . . . . 6 . . . . . . . . 1 7 . . . Protection 20 | . . . 4 . 1 . 2 2 . . . . . 5 . 1 1 . . . . . . . 3 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 59 | 2 2 . 8 2 4 4 7 . 2 . 1 . 1 5 2 . 1 1 . 2 . . 1 5 4 5 . Energy Gun 9 | . . . 4 1 . . . . . . . . . . . . . . . . . . . 2 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | 2 2 . 3 1 1 4 6 . . . . . . 2 1 . . 1 . 1 . . . 1 1 . . Ballistic Cannon 11 | . . . . . . . . . 1 . 1 . . 1 . . . . . 1 . . 1 1 . 5 . Launcher 5 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 3 . 6 . 2 . . . . . . 1 . 4 3 . . . . . . 5 2 5 2 Parts Lost 66 | . . . 1 . . 3 2 11 1 1 3 . 1 12 2 5 2 3 . 1 . 2 . 6 2 8 . Power 8 | . . . . . . . 1 1 . . 1 . . 2 . . 1 . . . . . . 1 1 . . Propulsion 19 | . . . . . . 1 1 3 1 1 . . 1 4 . 2 . 1 . . . 2 . . 1 1 . Utility 20 | . . . . . . . . 4 . . . . . 2 1 2 1 1 . . . . . 5 . 4 . Weapon 19 | . . . 1 . . 2 . 3 . . 2 . . 4 1 1 . 1 . 1 . . . . . 3 . Highest Loss Streak 5 | . . . 1 . . 2 2 5 1 1 2 . 1 3 1 2 2 1 . 1 . 2 . 3 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 1 8 15 18 21 21 21 22 20 23 22 19 19 20 20 21 20 19 17 15 18 20 21 22 21 21 20 20 Power 1 | . 1 1 2 3 2 2 1 . 1 1 . . . . 1 1 . . . 1 2 1 1 1 1 1 1 Propulsion 1 | . . 2 3 5 4 3 1 . . . . . . . 1 . . . . . 1 . . 3 3 2 3 Utility 11 | . 3 8 6 8 10 12 13 13 15 15 15 15 15 14 14 15 14 13 11 11 11 13 15 8 7 8 8 Weapon 5 | . 3 4 5 4 4 3 5 5 6 6 4 4 5 4 5 4 4 3 3 4 5 5 5 7 9 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 5 1 10 1 5 8 1 3 2 . . . 1 1 . . . 1 . . . 1 1 . 4 5 7 Power 8 | . . . 1 . 1 3 . . . . . . . . . . . . . . . 1 . . 1 1 . Propulsion 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 23 | . 3 1 1 . 3 2 . 1 1 . . . . 1 . . . 1 . . . . 1 . 3 2 3 Weapon 20 | . 2 . 6 . 1 3 1 2 1 . . . 1 . . . . . . . . . . . . 2 1 Tool/Special 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 97 100 92 88 92 100 87 80 89 92 92 93 92 93 96 98 82 86 85 88 89 85 84 85 91 94 95 Engine 4 | . 14 14 11 11 11 3 . 5 6 6 1 . . . . . . . . . . . . . . . . Core 1 | . . . . . . 7 5 . . . . . . 2 5 5 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 4 6 6 . . . 3 5 5 4 5 5 4 4 6 8 8 Treads 8 | . 28 28 15 11 11 11 14 5 8 12 13 13 12 . . . . 1 5 4 5 7 9 . . . . Wheel 9 | . . . 6 11 11 11 6 7 9 6 6 6 6 16 23 22 17 15 10 10 10 4 . 12 12 12 16 Device 7 | . 1 . 3 . . 5 10 2 10 12 13 13 13 10 6 5 8 11 11 10 10 10 17 14 12 16 20 Storage 11 | . 14 14 20 22 21 11 6 6 6 6 6 6 6 9 11 11 11 5 5 9 10 10 9 9 8 8 8 Processor 20 | . 9 14 2 . 10 22 22 29 30 33 33 33 33 29 29 28 18 20 26 26 26 26 23 23 25 23 23 Protection 4 | . . . 11 11 6 5 6 6 1 . . . . 1 2 4 6 5 5 5 5 5 4 4 5 4 . Energy Gun 3 | . . . 9 19 9 . . . . . . . . . . . . . . . . . . . 6 7 8 Ballistic Gun 9 | . 28 28 12 1 10 21 12 11 7 5 6 6 3 7 4 5 4 5 5 2 5 5 4 4 6 3 . Ballistic Cannon 2 | . . . . . . . . . 1 6 6 6 5 3 5 5 4 5 5 7 10 10 5 4 . 3 7 Peak Build Rating 221 | 6 9 10 26 27 45 61 90 86 94 97 99 98 102 107 88 98 95 92 97 111 118 129 140 139 155 211 221 Average Rating 79 | 4 7 9 22 26 33 57 84 77 92 95 97 98 99 93 82 88 84 86 96 105 113 123 138 125 148 178 212 On Entrance 83 | . 6 9 10 26 27 44 56 86 82 94 97 98 98 95 86 88 79 84 92 97 111 118 129 139 138 155 197 Avg Prop Armor Cover (%) 8 | . . . 5 5 7 9 7 4 9 14 13 15 14 11 . . . 4 4 5 8 7 . 8 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 218 | 14 29 89 112 112 112 110 132 126 125 112 110 110 116 119 123 138 140 147 143 149 149 149 151 160 168 210 218 Greatest Support 135 | 40 40 40 52 12 12 12 69 56 44 28 60 28 28 64 56 60 44 44 28 75 28 135 135 135 64 64 62 Greatest Overweight (x) 35 | . . 2 9 9 9 35 10 4 4 3 3 3 4 11 2 3 3 5 5 5 5 5 9 5 3 4 3 Average Overweight (x) 3 | . . 1 4 9 8 8 3 3 2 3 2 3 3 2 1 2 2 3 5 3 5 2 1 2 2 2 3 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 11 23 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 15 16 25 25 25 25 25 25 25 25 25 22 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 Average Carried 22 | 1 8 15 20 24 24 24 24 21 24 24 22 22 24 24 24 23 21 23 24 24 25 23 24 24 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 16 25 25 25 25 24 25 25 25 22 22 25 25 25 23 21 25 24 25 25 25 25 25 24 25 24 Class Distribution -------------------- 41% | Mutant 18% | Skirmisher 6% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Assassin 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Garrison Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Assassin | -5/Factory Commander-Mutant | -5/Upper Caves Commander-Skirmisher | -5/Upper Caves Messiah-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Derelict-Tank | -4/Waste Derelict-Tank | -4/Factory Tank | -4/DSF Skirmisher | -3/Research Mutant | -3/Testing Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Matter Collected 13220 | 231 479 180 819 42 90 390 739 1262 376 170 146 . 388 1462 201 336 146 723 . 588 . 189 242 1079 542 2049 351 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12526 | . 610 . 1396 297 . 469 819 1187 465 154 103 . 247 1803 104 469 22 594 . 545 . 41 381 1218 386 659 557 Parts 534 | . 41 . 87 26 . 20 55 36 26 5 5 . 11 68 5 12 . 10 . . . . 9 56 14 23 25 Haulers Intercepted 9 | . 2 . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 . . . 1 . . . . . . 2 . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . 3 19 . . . 5 13 . 10 . 6 17 . 9 . . . . . . . . . Prevented 83 | . . . . . . 81 . . . . . . 2 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Combat Hostiles Destroyed 212 | . 15 . 19 9 . 12 13 22 4 3 3 . 10 13 4 12 . 16 . 3 . . 10 16 3 16 9 Melee 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Guns 111 | . 15 . 17 9 . 3 12 18 3 2 2 . . 6 1 2 . 2 . . . . 1 3 2 9 4 Cannons 28 | . . . . . . . . . . 1 1 . 3 6 1 . . 4 . 1 . . 1 3 . 4 3 AOE 70 | . . . 2 . . 9 1 4 . . . . 7 . 2 10 . 10 . 2 . . 8 9 1 3 2 Classes Destroyed 21 | . 5 . 5 1 . 2 . 1 1 1 . . 2 . 1 . . 1 . 1 . . . . . . . Worker 12 | . . . 2 . . . 3 . 1 . . . . 2 . . . . . . . . 1 3 . . . Builder 6 | . . . 2 . . . . . . . . . . 3 . . . . . . . . . 1 . . . Tunneler 4 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . Hauler 9 | . 2 . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 . . . . . . . 1 . . . . 6 . . . . . . . . . 3 1 . . Minesweeper 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . Mechanic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Watcher 10 | . 3 . 2 . . . 1 . 1 . . . . 2 . . . . . . . . . . 1 . . Swarmer 29 | . 9 . . 5 . . 2 3 . . 2 . . . 3 1 . 1 . . . . 1 . . . 2 Grunt 81 | . 6 . 13 2 . 8 1 15 1 2 . . . 4 . 10 1 5 . . . . 4 2 1 6 . Brawler 7 | . . . . . . . . 2 . . . . . 1 . 1 . 2 . . . . 1 . . . . Duelist 8 | . . . 2 . . . . 1 . 1 . . . . . . . 3 . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 26 | . . . 5 2 . . 4 1 1 . 1 . . 5 . 1 . 2 . . . . . . 1 . 3 Specialist 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . Hunter 20 | . . . . . . 3 3 . . . . . 2 . . . . . . . . . 1 8 . 1 2 Programmer 25 | . . . . . . 1 3 . 2 . . . 3 4 1 . . . . . . . . 6 1 2 2 Compactor 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Samaritan 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 4 . 3 3 . 9 5 6 2 3 2 . 4 5 3 4 . 7 . 2 . . 8 5 1 3 2 Combat Bots Only 9 | . 3 . 3 3 . 9 4 6 1 3 2 . 4 3 3 4 . 7 . 2 . . 8 4 1 3 2 Max Kills in Single Turn 6 | . 2 . 1 2 . 6 2 2 1 1 1 . 1 1 2 4 1 4 . 2 . . 3 2 1 1 2 Gunslinging 1 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 1 . . 6 1 2 . . . . 1 . 1 4 . 3 . 2 . . 3 2 1 1 2 Melee 1 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Hostile Shots Fired 1539 | . 58 . 102 18 . 89 195 224 28 38 67 . 47 101 9 37 47 42 . . . 27 96 130 39 124 21 Missed 550 | . 16 . 38 5 . 33 81 56 8 16 22 . 17 31 3 16 13 13 . . . 8 58 52 14 41 9 Hits 989 | . 42 . 64 13 . 56 114 168 20 22 45 . 30 70 6 21 34 29 . . . 19 38 78 25 83 12 Melee 6 | . . . 1 . . . . . . 4 . . . . . 1 . . . . . . . . . . . Projectile 983 | . 42 . 63 13 . 56 114 168 20 18 45 . 30 70 6 20 34 29 . . . 19 38 78 25 83 12 Critical Strikes 40 | . . . 2 . . 2 1 6 . 4 . . 1 2 . 2 1 . . . . 3 . 5 1 10 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Taken 18608 | . 403 . 992 197 . 1023 1430 2587 233 470 347 . 536 1521 126 814 826 652 . 204 . 901 400 1499 531 2585 331 Core 2091 | . 41 . 93 . . 105 53 143 . 58 64 . 77 216 25 182 54 65 . 38 . 524 15 79 . 135 124 Absorbed by Shields 543 | . . . . . . . . . . . . . . . . . . 248 . . . . . 22 . 273 . Reduced by Siege Mode 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . 123 . Redirected to Core 168 | . . . . . . . . . . . . . . . . . . . . . . . . . . 63 105 Redirected to Shielding 312 | . . . . . . . . . . . . . . . . 127 185 . . . . . . . . . . Ignored by Resistances 353 | . . . . . . . . . . . . . . 34 . . . . . . . . . 46 118 155 . Regen/Repaired (Parts) 2826 | . . . 266 . . . . . 1098 . . . . . . . . . . 743 . 453 266 . . . . Core Remaining (%) 72 | 100 . 83 . . . 50 . . . . . . 53 . . . . 45 . . . 51 . 92 . 90 92 Volleys Fired 642 | . 46 . 84 12 . 19 58 94 7 15 8 . 30 55 7 18 2 21 . 16 . 7 12 41 18 61 11 Largest 4 | . 2 . 2 2 . 2 2 2 2 2 2 . 2 3 2 2 2 3 . 3 . 3 3 3 4 4 4 Hottest 270 | . 40 . 68 90 . 70 70 65 79 79 79 . 79 112 87 80 45 127 . 127 . 120 125 120 252 270 194 Shots Fired 1354 | . 92 . 159 24 . 34 115 179 14 27 16 . 36 126 12 30 4 45 . 33 . 21 22 77 56 191 41 Gun 1003 | . 92 . 159 24 . 31 115 176 7 12 8 . 6 71 5 12 . 19 . 7 . 7 8 29 52 143 20 Cannon 256 | . . . . . . . . . 7 15 8 . 14 55 5 12 . 19 . 16 . 14 8 28 . 35 20 Launcher 93 | . . . . . . 3 . 3 . . . . 16 . 2 6 2 7 . 10 . . 6 20 4 13 1 Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 1035 | . 92 . 103 4 . 31 115 176 14 27 16 . 20 126 10 24 . 38 . 23 . 21 16 57 24 78 20 Thermal 112 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 75 20 Explosive 93 | . . . . . . 3 . 3 . . . . 16 . 2 6 2 7 . 10 . . 6 20 4 13 1 Electromagnetic 112 | . . . 56 20 . . . . . . . . . . . . . . . . . . . . 11 25 . Robot Hit Streak 32 | . 13 . 14 8 . 9 11 18 18 11 5 . 6 12 5 3 16 5 . 9 . 2 12 10 9 27 32 Robot Miss Streak 8 | . 3 . 3 3 . 5 5 5 8 4 5 . 3 5 2 3 1 5 . 5 . 4 3 3 3 6 3 Penetration Max 3 | . . . . . . 1 1 1 . . . . . 1 . . . 1 . . . . 1 1 1 3 . Secondary Targets 16 | . 4 . 3 1 . 1 2 5 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 976 | . 62 . 118 16 . 18 68 166 23 26 13 . 19 79 7 16 3 31 . 26 . 9 19 48 43 146 20 Core Hits 815 | . 27 . 58 15 . 49 38 142 17 23 10 . 17 45 7 27 14 84 . 21 . 4 49 63 20 72 13 Critical Kills 30 | . . . 1 . . 3 6 2 3 . 1 . . 7 . . . . . . . . . 1 . 3 3 Critical Parts Destroyed 43 | . . . . . . 5 9 3 2 4 2 . 1 9 . . . 1 . . . 1 1 . . 4 1 Critical Strikes 99 | . . . 1 . . 8 15 6 6 4 3 . 1 22 . 1 . 6 . . . 2 3 2 1 11 7 Destroy 74 | . . . 1 . . 8 14 5 5 4 3 . 1 16 . . . 1 . . . 1 1 1 . 8 5 Blast 19 | . . . . . . . . . . . . . . 6 . 1 . 5 . . . 1 2 1 . 1 2 Smash 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Melee Attacks 140 | . . . 2 1 . . 13 23 25 . . . . 21 . . . 5 . . . . 1 14 14 20 1 Impact 39 | . . . 2 1 . . 13 23 . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . . . . . . . 25 . . . . 21 . . . 5 . . . . 1 14 14 20 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . 1 . . . 2 . 8 . . . . 6 . . . 2 . . . . 1 7 2 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41924 | . 836 16 2175 351 . 1436 1684 4167 1055 499 171 . 1562 2433 595 2157 496 2844 . 3840 . 346 2063 3688 1835 6533 1142 Guns 13555 | . 825 . 1897 259 . 163 1173 2655 40 93 55 . 22 660 50 175 . 344 . 94 . 93 184 511 1048 2816 398 Cannons 5804 | . . . . . . . . . 134 406 116 . 300 1194 174 248 . 393 . 431 . 253 174 464 . 1167 350 Explosions 18075 | . . . 147 92 . 1273 321 613 . . . . 1240 . 371 1734 496 1882 . 3315 . . 1643 2006 490 2058 394 Melee 4386 | . . . 62 . . . 189 899 881 . . . . 579 . . . 218 . . . . 62 707 297 492 . Ramming 104 | . 11 16 69 . . . 1 . . . . . . . . . . 7 . . . . . . . . . Kinetic 15345 | . 825 . 1049 31 . 163 1173 2655 174 499 171 . 322 1854 224 423 . 737 . 525 . 346 358 975 506 1985 350 Thermal 3909 | . . . 147 92 . . 321 . . . . . . . . . . . . . . . . . 538 2413 398 Explosive 17060 | . . . . . . 1273 . 613 . . . . 1240 . 371 1734 496 1882 . 3315 . . 1643 2006 490 1603 394 Electromagnetic 1120 | . . . 848 228 . . . . . . . . . . . . . . . . . . . . 4 40 . Impact 1150 | . . . 62 . . . 189 899 . . . . . . . . . . . . . . . . . . . Slashing 3236 | . . . . . . . . . 881 . . . . 579 . . . 218 . . . . 62 707 297 492 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . 1 3 4 2 Average Corruption 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . 1 . . . 2 1 . 1 2 5 . . . . . 8 . . . Effects 33 | . . . . . . 7 . . . . . . . . . . . . . . . . . 2 . 23 1 Message Errors 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 5 . Matter Fused 11 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Data Loss (minor) 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Data Loss (major) 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1540 | . . . 52 . . 15 171 27 240 7 . . 59 181 139 90 . 60 . 6 . . 12 183 88 136 74 Projectiles 201 | . . . . . . . . . . 7 . . 44 57 66 14 . . . . . . 1 12 . . . Explosions 520 | . . . . . . 15 90 . . . . . 15 . 73 76 . 6 . 6 . . 11 43 . 111 74 Melee 819 | . . . 52 . . . 81 27 240 . . . . 124 . . . 54 . . . . . 128 88 25 . Knockbacks 45 | . . . 2 . . . 2 4 2 11 . . 4 10 1 . . 1 . . . . 1 5 . . 2 Impact 8 | . . . 2 . . . 2 4 . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . . . . . . . 2 11 . . 4 10 1 . . 1 . . . . 1 4 . . 2 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 1161 | . . . 34 70 . . 54 15 . . . . 51 . . 249 98 201 . 186 . . 24 13 . 166 . Shots 42 | . . . 1 3 . . 1 1 . . . . 2 . . 4 7 9 . 10 . . 1 1 . 2 . Rammed 19 | . 4 3 10 . . . 1 . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 20 | . 5 3 10 . . . 1 . . . . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1040 | . . . 129 105 . 162 112 311 6 39 22 . 7 294 . 24 . 153 . 105 . 1040 40 58 346 312 . Average Temperature 75 | . . . 34 43 . 50 23 111 4 19 15 . 4 76 . 7 . 49 . 49 . 335 21 31 113 88 . Received Heat Transfer 2717 | . 84 . 372 24 . 48 153 1072 36 180 54 . 9 218 . 171 9 101 . . . . . 18 81 69 18 Effects 19 | . . . . . . . . 4 . . . . . 2 . . . . . . . 10 . . 1 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Interference 6 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Total Turns 65 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . 56 . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . 37 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Robots Corrupted 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 3 . . 1 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . 3 . . . 3 2 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 3897 | . . . 250 200 . . 200 . . . . . . . . . . . . . . . . . 518 2322 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Maximum Alert Level 4 | . 1 . 3 1 . . 1 3 2 . . . . 2 . . . . . . . 1 3 3 3 4 4 Low Security (%) 34 | 100 82 100 20 63 . . 42 . 12 . . . . 66 . . . . 100 100 100 16 13 . . . . Level 1 26 | . 17 . 25 36 . . 57 10 64 . . . . 20 . . . . . . . 83 28 12 76 . . Level 2 17 | . . . 6 . . . . 52 22 . . . . 12 . . . . . . . . 12 83 14 16 41 Level 3 18 | . . . 47 . . . . 37 . . . . . . . . . . . . . . 45 4 8 60 35 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Peak Influence 1205 | . 236 24 798 374 . . 373 1078 565 . . . . 472 . . . . 150 62 5 395 986 712 827 1205 1194 Initial 689 | . . 24 . 304 . . 214 262 565 . . . . 44 . . . . 150 24 . . 222 510 373 460 689 Average 381 | . 112 . 495 163 . . 197 646 309 . . . . 150 . . . . 113 10 1 285 549 487 363 935 865 Influence Increases 13073 | . 472 . 1451 240 . 555 952 926 196 90 60 . 180 935 236 744 . 398 150 152 5 435 985 772 830 1499 810 Destroy 0b10 Robot/C 5860 | . 300 . 840 180 . 380 260 440 80 60 60 . 160 400 100 340 . 320 . . . 160 420 380 280 440 260 Destroy 0b10 Robot/NC 395 | . 30 . 80 5 . . 25 10 25 5 . . 10 80 . . . 25 . . . 5 15 45 25 . 10 Destroy Leader 1174 | . 70 . 252 20 . 10 104 40 32 10 . . 10 126 20 30 . 10 . . . 30 92 70 64 120 64 Allied During Kill 2007 | . . . 126 . . 165 . . . . . . . 231 116 359 . 43 . . . 195 366 55 152 118 81 Successful Hack 103 | . 10 . 11 . . . 4 . 49 . . . . . . . . . . . 5 . . 12 12 . . Select Force Hacks 90 | . 30 . 60 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 555 | . . . 45 . . . 120 . . . . . . . . . . . . . . 15 . 30 15 225 105 Anti-Garrison Action 1100 | . . . . . . . 200 350 . . . . . . . . . . . . . . . . 150 200 200 Destroy Structure 1234 | . 2 . 22 20 . . 29 86 10 . . . . 68 . . . . . 152 . 30 92 120 132 381 90 Advance Influence 300 | . . . . . . . 150 . . . . . . . . . . . 150 . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . 15 . Lose Combat Pursuer 225 | . 30 . 15 15 . . 60 . . 15 . . . 30 . 15 . . . . . . . 45 . . . Influence Decreases 11918 | . 408 64 668 973 50 452 680 223 1053 311 60 . 108 541 399 523 524 398 80 222 5 40 473 1015 675 1168 805 Entered New Map 3828 | . . 40 . 479 50 . 39 113 513 83 . . . 28 173 59 524 . . 46 . . 173 397 291 359 461 Time Decay 6768 | . 408 24 618 494 . 362 601 . 530 218 40 . 98 381 206 334 . 368 80 146 5 . 180 458 334 589 294 Lost Part 582 | . . . 10 . . 30 20 110 10 10 20 . 10 72 20 50 . 30 . 10 . 20 . 60 20 80 . Lost Ally 740 | . . . 40 . . 60 20 . . . . . . 60 . 80 . . . 20 . 20 120 100 30 140 50 Squads Dispatched 61 | . 3 1 8 . . . 8 . 5 . . . . 9 . 1 . 1 . . . 1 7 6 4 5 2 Investigation 19 | . 2 . 5 . . . 2 . 2 . . . . 2 . 1 . . . . . . 1 . . 3 1 Extermination 15 | . . . . . . . 3 . 2 . . . . 5 . . . . . . . . . 2 1 1 1 Reinforcement 18 | . 1 . 3 . . . 1 . 1 . . . . 2 . . . . . . . 1 3 4 1 1 . Assault 4 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Garrison 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Construction Impeded 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Distress Signals 16 | . 2 . 5 . . . . . 1 . . . . 2 . . . 2 . . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 369 | . 23 . 54 8 . 25 25 23 8 4 3 . 8 25 5 18 3 19 . 6 . 6 22 32 10 26 16 Peak Tracking Total 10 | . 5 . 6 2 . 10 4 7 2 4 3 . 2 3 3 7 3 7 . 2 . 3 5 5 4 5 5 Tactical Retreats 13 | . 2 . 1 1 . . 2 . . 1 . . . 2 . 1 . . . . . . . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Traps Triggered 14 | . 2 . 2 . . . . 6 . . . . . 2 . . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . . . 1 1 1 1 1 . . . 7 7 7 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Machines Disabled 46 | . 1 . 3 . . . 8 4 . . . . . . . 2 1 . . . . 1 . 2 2 15 7 Max in Single Turn 4 | . 1 . 1 . . . 4 1 . . . . . . . 2 . . . . . 1 . 1 1 2 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 Garrison Relay 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Machines Accessed 64 | . 4 . 11 2 1 2 4 . 7 . . 3 . 8 1 2 4 . . . 1 . 1 3 1 7 2 Terminals 16 | . 3 . 6 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . 3 . Fabricators 9 | . . . . . . . 2 . 2 . . . . 2 . . . . . . . . . 2 . . 1 Repair Stations 5 | . . . 1 . . 1 . . 3 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . 1 1 3 . Garrison Access 7 | . . . . . . . 2 . . . . . . 2 . . . . . . . . 1 . . 1 1 Total Hacks 196 | . 12 . 29 3 3 5 10 . 18 . . 23 . 29 1 4 16 . . . 4 . 4 16 2 13 4 Successful 137 | . 6 . 16 1 3 1 3 . 14 . . 23 . 24 1 4 16 . . . 1 . . 15 1 7 1 Failed 58 | . 6 . 12 2 . 4 7 . 4 . . . . 5 . . . . . . 3 . 4 1 1 6 3 Catastrophic 9 | . . . 2 1 . . 2 . . . . . . 2 . . . . . . . . . 1 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 211 | . 12 . 12 2 . . 28 7 16 . . . 1 29 . . . . 4 . . . 7 17 16 38 22 Terminals 39 | . 11 . 12 2 . 1 . . . . . . . . . 3 . . . . 4 . . . . 6 . Fabricators 43 | . . . . . . . 5 . 6 . . . . 16 . . . . . . . . . 14 . . 2 Repair Stations 15 | . . . 4 . . 4 . . 7 . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . 3 . . . . . 5 . . . . 4 . . . . . . . . . . . . . Scanalyzers 26 | . . . 10 . . . . . . . . . . 6 . . . . . . . . . 2 2 6 . Garrison Access 15 | . . . . . . . 5 . . . . . . 3 . . . . . . . . 4 . . 1 2 Terminal Hacks 56 | . 2 . 2 1 3 1 . . . . . 23 . . 1 4 16 . . . 1 . . . . 2 . Record 12 | . . . . . . . . . . . . 3 . . . 3 4 . . . . . . . . 2 . Part Schematic 20 | . . . . . 3 . . . . . . 13 . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 4 | . . . . 1 . 1 . . . . . . . . 1 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 34 | . . . . . . . 1 . 5 . . . . 14 . . . . . . . . . 14 . . . Network Status 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Load Schematic 17 | . . . . . . . . . 2 . . . . 8 . . . . . . . . . 7 . . . Build 14 | . . . . . . . . . 1 . . . . 6 . . . . . . . . . 7 . . . Repair Station Hacks 10 | . . . 4 . . . . . 6 . . . . . . . . . . . . . . . . . . Scan Component 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . Repair 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 5 . . . . . . . . . . 6 . . . . . . . . . 1 1 4 . Insert Component 8 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 4 . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . 1 . . . . . . . . . . 6 . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 . 5 . . . 1 . 3 . . . . 3 . . . . . . . . . . . 1 1 Terminals 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . . . . 3 . . . . 1 . . . . . . . . . . . . . Reject 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Jam 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 . 10 1 . 1 2 . 6 . . . . 6 . 1 . . . . 1 . 1 1 1 4 2 Full Trace Events 9 | . . . 2 . . . 1 . 2 . . . . . . 1 . . . . . . 1 . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . Robots Built 24 | . . . . . . . . . . . . . . 18 . . . . . . . . . 6 . . . Authchips 8 | . . . . . . . . . . . . . . 6 . . . . . . . . . 2 . . . Time 768 | . . . . . . . . . . . . . . 616 . . . . . . . . . 152 . . . Total Robot Build Rating 123 | . . . . . . . . . . . . . . 93 . . . . . . . . . 30 . . . Part Schematics Acquired 121 | . . . 1 . 3 . 13 11 . . . 13 . 26 . . 4 . . . . . . 9 . 41 . Parts Built 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . . Authchips 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Time 488 | . . . . . . . . . 152 . . . . . . . . . . . . . . 336 . . . Total Part Build Rating 33 | . . . . . . . . . 5 . . . . . . . . . . . . . . 28 . . . Part Studies Acquired 8 | . . . 1 . . . . . . . . . . 6 . . . . . . . . . 1 . . . Parts Repaired 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . Time 324 | . . . 174 . . . . . 150 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 11 3 . . . . . . . . . . . . . . . 2 . . Machine Destruction 13 | . . . . . . . . 11 . . . . . . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 7 . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 5 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Total Allies 79 | . . 4 . . 4 8 . . . . . . . 23 . . . 2 . 19 . . . 6 7 3 3 Largest Group 20 | . . 4 4 . 4 11 1 . . . . . . 18 14 14 9 2 2 20 20 20 8 6 5 6 3 Highest-Rated Group 733 | . . 71 71 . 161 269 39 . . . . . . 581 463 463 262 98 98 733 733 733 348 174 467 525 276 Highest-Rated Ally 122 | . . 31 31 . 41 41 39 . . . . . . 85 85 85 30 49 49 50 50 50 49 29 115 115 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . 3 Heavy 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 11 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 7 STAY 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Ally Attacks 728 | . . . 118 . . 57 . . . . . . . 56 16 61 43 10 . 23 . 50 135 67 45 33 14 Total Damage 16673 | . . . 1387 . . 1339 . . . . . . . 1349 378 1082 707 356 . 789 . 1160 2637 781 2250 1359 1099 Kills 108 | . . . 26 . . 9 . . . . . . . 10 1 5 . 3 . 3 . 8 13 3 14 6 7 Allies Corrupted 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Active Infowar (turns) 26096 | . 805 870 655 . 1206 2605 2221 1795 1494 1011 1112 111 793 2176 429 744 1081 841 163 862 20 351 365 1141 749 1848 648 Optics 24716 | . 805 870 477 . 1206 2605 2221 1795 1494 1011 1112 111 793 2176 429 744 166 554 163 862 20 351 365 1141 749 1848 648 Sensors 13965 | . . . 1 . . 1371 2100 3 1474 914 1112 111 789 1774 103 . . . . . . . 365 857 700 1643 648 Terrain 9479 | . . . . . . . . . 1025 1011 1112 111 793 907 429 744 871 841 163 862 15 . 364 231 . . . Traps 1543 | . . . . . . . . . . . . . . . . . . 111 163 75 5 351 365 473 . . . Seismic 921 | . . . . . . . . . . . . . . . . . . . 46 862 13 . . . . . . Decoding 15897 | . . . . . . . . 66 1494 1011 1112 111 793 2068 429 744 1081 841 163 862 20 351 365 1141 749 1848 648 T.N.C. 178 | . . . 178 . . . . . . . . . . . . . . . . . . . . . . . . Spoofing 664 | . . . . . . . 21 . . . . . . . . . . . . . 7 351 285 . . . . Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 2 3 . . . 1 3 . . . 3 1 . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Decoded 0b10 Intel 268 | . . . . . . . . 1 21 . . . . 35 . . . . 8 8 1 15 14 45 37 55 28 Traps 84 | . . . . . . . . 1 13 . . . . 15 . . . . . . . 3 6 17 11 10 8 Emergency Access 58 | . . . . . . . . . 7 . . . . 19 . . . . 3 . . . 1 4 5 11 8 Items 96 | . . . . . . . . . . . . . . . . . . . 5 8 1 12 2 22 16 26 4 Machines 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 4 3 Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guards 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 3 Exits 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 1 1 Zionite Intel Received 27 | . . . . . . . 6 1 2 . . . . 3 . . . . . . . . . 4 2 8 1 Main Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Emergency Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Prototype Stockpiles 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Prototype Schematics 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 3 . Unaware Analyses 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Turns Passed 31729 | 73 1145 870 3145 1311 2507 2605 2221 1913 1494 1011 1112 111 793 2176 429 744 1081 841 163 862 20 351 365 1141 749 1848 648 Spaces Moved 16285 | 44 580 306 1290 552 1146 1053 1035 978 790 617 664 77 403 1367 348 552 624 502 98 381 8 146 131 677 456 1063 397 Core 12 | 7 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Treads 2214 | 37 580 306 634 . . . 190 . . . 121 . . . . . . . . 120 . 82 130 14 . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 14059 | . . . 656 552 1146 1048 845 978 790 617 543 77 403 1367 348 552 624 502 98 261 8 64 1 663 456 1063 397 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 225 195 210 120 130 120 145 145 145 145 105 105 120 120 135 165 165 165 165 225 122 122 122 136 Average Speed 164 | 142 160 280 201 225 216 219 177 149 140 145 162 145 149 125 108 120 131 140 165 183 165 206 236 127 122 134 136 Slowest Speed 1800 | 160 160 320 320 225 225 1800 240 160 160 145 240 145 160 245 120 135 135 165 165 225 165 330 237 237 141 170 136 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 82 61 95 98 91 88 33 79 21 72 81 75 64 37 59 70 94 69 7 95 1 93 6 71 17 86 24 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 11 | . 1 1 2 . 1 . . . . 1 . 1 . . . . 3 1 . . . . . . . . . Known Exits Taken 15 | . . . . . . . 1 . 1 1 1 1 1 1 1 1 . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 3 1 . . . 1 1 . 2 . 3 1 . 1 . . . . . . . . . Spaces Dug 51 | . . . . 1 . . 7 5 10 . . . . 12 . . . 2 . . . . . . 7 7 . Terrain Destroyed 1375 | . . . 18 18 . 1 37 69 10 . 1 . 327 28 56 126 . 151 . 177 . . 61 80 29 151 35 Melee 50 | . . . . 1 . . 7 5 10 . . . . 12 . . . 2 . . . . . . 7 6 . Projectile 103 | . . . . . . . 2 5 . . 1 . 4 16 4 13 . 12 . 4 . . 5 7 3 15 12 AOE 1214 | . . . 18 17 . . 25 56 . . . . 323 . 52 113 . 137 . 173 . . 56 73 19 129 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Tes Res Qua Acc Total 19821 | 52 707 313 1674 595 1178 1312 1290 1228 1115 704 682 76 556 1684 387 602 876 582 100 508 14 183 157 856 592 1323 475 Wait 1755 | . 38 1 193 24 1 162 127 35 249 66 8 . 110 149 19 13 227 9 . 82 5 20 . 63 46 58 50 Move 16258 | 43 579 305 1289 551 1145 1052 1035 976 789 616 663 76 402 1366 347 551 623 501 98 380 7 145 130 676 455 1062 396 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 215 | 3 20 1 28 2 7 12 6 16 11 1 . . 4 18 2 3 2 9 . 7 . 7 2 15 13 25 1 Fast Attach 89 | 5 1 . 6 . 7 . 5 1 7 3 . . . 13 1 4 3 3 1 2 . . 2 5 7 10 3 Attach 119 | 1 . . 4 . 3 3 6 12 3 1 3 . . 16 2 2 7 5 1 3 . 1 2 17 4 20 3 Detach 44 | . . . 2 . 3 . 3 2 1 . . . . 2 1 1 7 3 . 2 . . 1 5 2 7 2 Swap 224 | . 6 2 24 3 . 12 27 13 11 2 . . 8 27 5 5 3 . . 3 2 . 5 15 15 30 6 Drop 200 | . 12 1 32 2 12 13 9 5 12 . . . 2 16 3 5 2 4 . 10 . 3 2 5 18 30 2 Fire 642 | . 46 . 84 12 . 19 58 94 7 15 8 . 30 55 7 18 2 21 . 16 . 7 12 41 18 61 11 Melee 140 | . . . 2 1 . . 13 23 25 . . . . 21 . . . 5 . . . . 1 14 14 20 1 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 5 3 10 . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 48 . . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . 39 . 3 . . . . . . . . . 21 . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) -4/Waste -4/Factory -4/DSF -3/Research -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Discovered new exit (range 12) 777 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 10) 1219 | -10/Materials | Entered Mines 1243 | -10/Mines | Found a hidden stash of uninstalled traps 1275 | -10/Mines | Met a Derelict testing a Signal Generator 1319 | -10/Mines | Learned location of Zion (-7) 1338 | -10/Mines | Found DCF Scrap (16 items) 1382 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1389 | -10/Mines | Found Prototype Device 1560 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1662 | -10/Mines | Discovered new exit (range 8) 2089 | -10/Mines | Entered Materials 2089 | -9/Materials | Accompanied by 4 allies 2089 | -9/Materials | Evolved 2 slots: Utility x2 2090 | -9/Materials | Identified Exp. Sensor Array 2358 | -9/Materials | Discovered new exit (range 10) 2664 | -9/Materials | Discovered new exit (range 8) 2804 | -9/Materials | Identified exit to Materials 2875 | -9/Materials | Discovered new exit (range 14) 3035 | -9/Materials | Central database locked down 3048 | -9/Materials | Build established: Scavenger-Mutant 3528 | -9/Materials | Build established: Mutant 3665 | -9/Materials | Discovered new exit (range 10) 3953 | -9/Materials | Discovered exit to Materials (range 11) 4541 | -9/Materials | Discovered exit to Materials (range 16) 5091 | -9/Materials | Repaired Broken Exp. Sensor Array 5130 | -9/Materials | Repaired Hvy. Armor Plating 5234 | -9/Materials | Entered Mines 5389 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5562 | -9/Mines | Discovered exit to Materials (range 12) 5648 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5759 | -9/Mines | Assembled infested the area 5945 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6460 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6461 | -9/Mines | Discovered exit to Materials (range 8) 6479 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6479 | -9/Mines | Discovered new exit (range 5) 6545 | -9/Mines | Entered Zion 6577 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6905 | -7/Zion | Learned Factory trap positions 7061 | -7/Zion | Given the Hacking Drone Bay 7106 | -7/Zion | Learned Factory emergency access door positions 7189 | -7/Zion | Given A8's code to call for help 7493 | -7/Zion | Received a visual enhancement algorithm 7665 | -7/Zion | Found Prototype Launcher 7665 | -7/Zion | Identified Gui. Missile Launcher 7681 | -7/Zion | Found Prototype Launcher 7681 | -7/Zion | Identified Rocket Array 7842 | -7/Zion | Found Prototype Processor 7842 | -7/Zion | Identified Exp. Melee Analysis Suite 7851 | -7/Zion | Found Prototype Processor 7851 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8172 | -7/Zion | Found Prototype Device 8511 | -7/Zion | Met Imprinter 8547 | -7/Zion | Imprinted 8549 | -7/Zion | Declared Zion's savior 8968 | -7/Zion | Discovered new exit (range 23) 9052 | -7/Zion | Entered Proximity Caves 9052 | -6/Proximity Caves | Accompanied by 4 allies 9055 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 9202 | -6/Proximity Caves | Spotter reported a threat 9263 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 9482 | -6/Proximity Caves | Build established: Commander-Mutant 9652 | -6/Proximity Caves | 0b10 base defense nominally successful 9763 | -6/Proximity Caves | Destroyed 9 combat bots 9773 | -6/Proximity Caves | Lost 8 allies 10015 | -6/Proximity Caves | Build established: Mutant 10024 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10956 | -6/Proximity Caves | Learned location of 1 exit from Factory 11179 | -6/Proximity Caves | Learned Factory terminal intel 11373 | -6/Proximity Caves | Discovered new exit (range 7) 11470 | -6/Proximity Caves | Ambushed by research squad 11518 | -6/Proximity Caves | Lost 3 allies 11657 | -6/Proximity Caves | Entered Factory 11657 | -6/Factory | Accompanied by 1 ally 11657 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11658 | -6/Factory | Identified exit to Factory 11659 | -6/Factory | Loaded intel: 88 trap records 11660 | -6/Factory | Identified Phasing AFG 11661 | -6/Factory | Loaded intel: 26 terminal locations 12101 | -6/Factory | Build established: Skirmisher 12214 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12299 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12345 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12523 | -6/Factory | Retrieved Zion intel report: Component Schematics 12637 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12722 | -6/Factory | Retrieved Zion intel report: Main Access 12996 | -6/Factory | Terminal network hard line cut 13770 | -6/Factory | Garrison activated, responded to threat 13878 | -6/Factory | Identified exit to Garrison 13878 | -6/Factory | Entered Garrison 14008 | -6/Garrison | Triggered checkpoint 14041 | -6/Garrison | Triggered checkpoint 14188 | -6/Garrison | Build established: Mutant 14213 | -6/Garrison | Lost 3 parts (1n1u1w) 14399 | -6/Garrison | Discovered new exit (range 13) 14553 | -6/Garrison | Discovered new exit (range 12) 14638 | -6/Garrison | Triggered checkpoint 14697 | -6/Garrison | Lost 5 parts (1p1n2u1w) 14852 | -6/Garrison | Triggered checkpoint 14863 | -6/Garrison | Retrieved Zion intel report: Prototype Schematics 14869 | -6/Garrison | Garrison Relay disabled 14930 | -6/Garrison | Discovered new exit (range 13) 14947 | -6/Garrison | Identified exit to Factory 15216 | -6/Garrison | Found Fusion Bomb Launcher 15316 | -6/Garrison | Triggered checkpoint 15332 | -6/Garrison | Garrison Relay disabled 15425 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15638 | -6/Garrison | Triggered checkpoint 15658 | -6/Garrison | Garrison Relay disabled 15791 | -6/Garrison | Entered Factory 16087 | -6/Factory | Build established: Skirmisher 16436 | -6/Factory | Build established: Assassin 16464 | -6/Factory | Repaired Lyr. Heavy Armor Plating 16643 | -6/Factory | Repaired Imp. Heavy Armor Plating 16726 | -6/Factory | Discovered exit to Factory (range 5) 16802 | -6/Factory | Retrieved Zion intel report: Trap Installations 16838 | -6/Factory | Identified exit to Lower Caves 16894 | -6/Factory | Retrieved Zion intel report: Emergency Access 16998 | -6/Factory | Fabricated Exp. Targeting Computer? 17087 | -6/Factory | Terminal network hard line cut 17102 | -6/Factory | Repaired Arm. Huge Wheel 17285 | -6/Factory | Entered Lower Caves 17688 | -6/Lower Caves | Build established: Skirmisher 17819 | -6/Lower Caves | Discovered new exit (range 7) 17837 | -6/Lower Caves | Learned location of Extension (-4) 18295 | -6/Lower Caves | Identified exit to Lower Caves 18296 | -6/Lower Caves | Entered another Lower Caves area 18375 | -6/Lower Caves | Encountered a Warlord checkpoint 18499 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18883 | -6/Lower Caves | Learned Factory interactive machine intel 18991 | -6/Lower Caves | Learned location of 1 exit from Factory 18991 | -6/Lower Caves | Spotted B-75 Beast 19390 | -6/Lower Caves | Discovered new exit (range 11) 19406 | -6/Lower Caves | Identified exit to Data Miner 19408 | -6/Lower Caves | Entered Data Miner 19408 | -6/Data Miner | Discovered new exit (range 7) 19426 | -6/Data Miner | Met Data Miner 19464 | -6/Data Miner | Learned location of Section 7 (-2) 19464 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19482 | -6/Data Miner | Received God Mode back door access code from Data Miner 19517 | -6/Data Miner | Identified exit to Proximity Caves 19519 | -6/Data Miner | Entered Proximity Caves 19730 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 19740 | -5/Proximity Caves | Found Prototype Special Weapon 20152 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 20198 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 20298 | -5/Proximity Caves | Discovered exit to Factory (range 6) 20312 | -5/Proximity Caves | Entered Factory 20312 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20313 | -5/Factory | Identified exit to Upper Caves 20314 | -5/Factory | Identified exit to Factory 20315 | -5/Factory | Loaded intel: 54 interactive machine locations 20622 | -5/Factory | Lost 3 parts (1p1n1w) 20960 | -5/Factory | Lost 3 parts (1n1u1w) 21007 | -5/Factory | Spotted B-75 Beast 21085 | -5/Factory | Identified exit to Garrison 21146 | -5/Factory | Discovered exit to Factory (range 17) 21178 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21195 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 21196 | -5/Factory | Zion Fire squad teleported in 21231 | -5/Factory | Zion Heavy squad teleported in 21278 | -5/Factory | Found Prototype Protection 21278 | -5/Factory | Identified Zio. Heavy Carapace 21826 | -5/Factory | Retrieved Zion intel report: Component Schematics 21904 | -5/Factory | Terminal network hard line cut 21959 | -5/Factory | Fabricated G-50 Soldier? 22065 | -5/Factory | Fabricated G-50 Soldier (x3) 22073 | -5/Factory | Fabricated G-50 Soldier? 22168 | -5/Factory | Fabricated B-60 Warrior? 22218 | -5/Factory | Fabricated G-50 Soldier? 22391 | -5/Factory | Fabricated G-50 Soldier? 22447 | -5/Factory | Incoming investigation squad redirected 22463 | -5/Factory | Build established: Commander-Assassin 22488 | -5/Factory | Entered Upper Caves 22488 | -5/Upper Caves | Accompanied by 14 allies 22497 | -5/Upper Caves | Identified exit to Upper Caves 22517 | -5/Upper Caves | Encountered a Warlord checkpoint 22711 | -5/Upper Caves | Learned Factory garrison access intel 22876 | -5/Upper Caves | Found DCF Scrap (10 items) 22917 | -5/Upper Caves | Entered another Upper Caves area 22917 | -5/Upper Caves | Accompanied by 14 allies 23023 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23100 | -5/Upper Caves | Build established: Commander-Skirmisher 23104 | -5/Upper Caves | Spotted B-75 Beast 23144 | -5/Upper Caves | Allies destroyed B-75 Beast 23184 | -5/Upper Caves | Found Prototype Protection 23185 | -5/Upper Caves | Identified Zio. Weapon Casing 23234 | -5/Upper Caves | Attracted the attention of an 0b10 base 23254 | -5/Upper Caves | Learned Armory garrison access intel 23254 | -5/Upper Caves | Learned Factory stockpile data 23328 | -5/Upper Caves | Learned location of 1 exit from Factory 23560 | -5/Upper Caves | Discovered new exit (range 2) 23643 | -5/Upper Caves | Lost 3 allies 23648 | -5/Upper Caves | Identified exit to Zhirov 23661 | -5/Upper Caves | Entered Zhirov 23661 | -5/Zhirov | Accompanied by 9 allies 23661 | -5/Zhirov | Discovered new exit (range 3) 23683 | -5/Zhirov | Met Zhirov 23714 | -5/Zhirov | Found Alien Artifact 23714 | -5/Zhirov | Identified Integrated Dissipator 23714 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23749 | -5/Zhirov | Found Alien Artifact 23775 | -5/Zhirov | Learned location of Quarantine (-2) 23775 | -5/Zhirov | Learned location of Testing (-3) 23775 | -5/Zhirov | Learned location of Command (-1) 23786 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23795 | -5/Zhirov | Identified Molecular Deconstructor 23905 | -5/Zhirov | Attacked by Zhirov 23919 | -5/Zhirov | Zhirov warped through subspace 23921 | -5/Zhirov | Zhirov detonated his lab 23921 | -5/Zhirov | Cloak Generator disabled 23931 | -5/Zhirov | Enhanced Grunts warped into view 23952 | -5/Zhirov | Lost 9 allies 24175 | -5/Zhirov | Build established: Messiah-Mutant 24742 | -5/Zhirov | Entered Proximity Caves 24744 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 24779 | -4/Proximity Caves | Destroyed 7 combat bots 24953 | -4/Proximity Caves | Spotter reported a threat 24956 | -4/Proximity Caves | Core integrity fell below 50% 25219 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25282 | -4/Proximity Caves | Build established: Scavenger-Mutant 25368 | -4/Proximity Caves | Discovered exit to Factory (range 6) 25583 | -4/Proximity Caves | Entered Factory 25583 | -4/Factory | Accompanied by 2 allies 25583 | -4/Factory | Evolved 2 slots: Utility x2 25584 | -4/Factory | Identified exit to Upper Caves 25585 | -4/Factory | Identified exit to Research 25587 | -4/Factory | Loaded intel: 4 garrison access locations 25746 | -4/Factory | Sucked down chute 25746 | -4/Factory | Entered Waste 25761 | -4/Waste | Spotted C-40 Crusher 25766 | -4/Waste | 2 allies followed down the chute 25807 | -4/Waste | Found Prototype Reactor 25822 | -4/Waste | Spotted C-40 Crusher 25829 | -4/Waste | Allies destroyed C-40 Crusher 25838 | -4/Waste | Spotted C-40 Crusher 25852 | -4/Waste | Allies destroyed C-40 Crusher 25869 | -4/Waste | Spotted C-40 Crusher 25871 | -4/Waste | Spotted C-40 Crusher 25893 | -4/Waste | Destroyed C-40 Crusher 25893 | -4/Waste | Destroyed C-40 Crusher 25911 | -4/Waste | Allies destroyed C-40 Crusher 25925 | -4/Waste | Spotted C-40 Crusher 25935 | -4/Waste | Destroyed C-40 Crusher 25996 | -4/Waste | Discovered new exit (range 22) 26067 | -4/Waste | Warlord forces began an assault 26504 | -4/Waste | Build established: Derelict-Tank 26608 | -4/Waste | Entered Factory 26608 | -4/Factory | Accompanied by 20 allies 26620 | -4/Factory | Identified exit to DSF 26628 | -4/Factory | Entered DSF 26628 | -4/DSF | Accompanied by 20 allies 26643 | -4/DSF | Additional patrols routed to DSF 26687 | -4/DSF | Lost 4 allies 26738 | -4/DSF | Discovered exit to Research (range 16) 26865 | -4/DSF | Sterilization system engaged 26885 | -4/DSF | Ambient heat levels rising (+10) 26900 | -4/DSF | Ambient heat levels rising (+10) 26915 | -4/DSF | Ambient heat levels rising (+10) 26930 | -4/DSF | Ambient heat levels rising (+10) 26945 | -4/DSF | Ambient heat levels rising (+10) 26960 | -4/DSF | Ambient heat levels rising (+10) 26975 | -4/DSF | Ambient heat levels rising (+10) 26979 | -4/DSF | Entered Research 26979 | -3/Research | Accompanied by 8 allies 26979 | -3/Research | Evolved 2 slots: Utility x2 27000 | -3/Research | Identified exit to Testing 27008 | -3/Research | Lost 3 allies 27108 | -3/Research | Garrison activated, responded to threat 27167 | -3/Research | Destroyed 8 combat bots 27344 | -3/Research | Entered Testing 27344 | -3/Testing | Accompanied by 1 ally 27372 | -3/Testing | Lost 5 allies 27456 | -3/Testing | Watched by a mysterious "MATRIX" hacker 27549 | -3/Testing | Fabricated Exp. Optical Array (x1) 27600 | -3/Testing | Fabricated Stasis Canceller (x2) 27606 | -3/Testing | Lost 3 parts (1p2u) 27672 | -3/Testing | Found Prototype Energy Gun 27672 | -3/Testing | Identified Hyp. EM Gauss Rifle 27694 | -3/Testing | Fabricated Mni. Smartbomb Launcher? 27772 | -3/Testing | Retrieved Zion intel report: Active Terminals 27791 | -3/Testing | Fabricated G-50 Soldier? 27850 | -3/Testing | Build established: Mutant 27933 | -3/Testing | Fabricated G-50 Soldier? 27978 | -3/Testing | Retrieved Zion intel report: Main Access 27978 | -3/Testing | Identified exit to Research 28028 | -3/Testing | Found Prototype Processor 28126 | -3/Testing | Fabricated Exp. Targeting Computer (x1) 28169 | -3/Testing | Retrieved Zion intel report: Guard Positions 28169 | -3/Testing | Zion dispatch access revoked 28190 | -3/Testing | Fabricated Assault Drone Bay? 28201 | -3/Testing | Lost 3 allies 28238 | -3/Testing | Identified Spectral Analyzer 28387 | -3/Testing | Retrieved Zion intel report: Active Garrisons 28485 | -3/Testing | Entered Research 28485 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 28530 | -2/Research | Zion Infowar Resupply teleported in 28771 | -2/Research | Build established: Gunner 28798 | -2/Research | Zion Light squad teleported in 28939 | -2/Research | Spotted B-90 Cyclops 28952 | -2/Research | Allies destroyed B-90 Cyclops 29095 | -2/Research | Retrieved Zion intel report: Emergency Access 29113 | -2/Research | Identified exit to Quarantine 29148 | -2/Research | Retrieved Zion intel report: Component Stockpiles 29149 | -2/Research | Zion Hacker squad teleported in 29234 | -2/Research | Entered Quarantine 29234 | -2/Quarantine | Accompanied by 5 allies 29303 | -2/Quarantine | Found Alien Artifact 29326 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 29339 | -2/Quarantine | Identified Transdimensional Reconstructor 29339 | -2/Quarantine | Identified Phase Armor 29354 | -2/Quarantine | Found Alien Artifact 29367 | -2/Quarantine | Identified Terrabomb 29383 | -2/Quarantine | Found Terrabomb 29509 | -2/Quarantine | Cryocooling Duct disabled 29516 | -2/Quarantine | Lost 6 allies 29524 | -2/Quarantine | Ambient heat levels rising (+20) 29524 | -2/Quarantine | Non-combat units ordered to evacuate 29694 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 29705 | -2/Quarantine | Cryocooling Duct disabled 29710 | -2/Quarantine | Cryocooling Duct disabled 29720 | -2/Quarantine | Ambient heat levels rising (+20) 29720 | -2/Quarantine | Combat units ordered to evacuate 29725 | -2/Quarantine | Ambient heat levels rising (+20) 29750 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 29799 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 29820 | -2/Quarantine | Quarantine Guard activated 29849 | -2/Quarantine | Spotted Quarantine Guard 29851 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29855 | -2/Quarantine | Spotted Quarantine Guard 29857 | -2/Quarantine | Spotted Quarantine Guard 29860 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 29861 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 29864 | -2/Quarantine | Allies destroyed Quarantine Guard 29871 | -2/Quarantine | Allies destroyed Quarantine Guard 29918 | -2/Quarantine | Destroyed Quarantine Guard 29972 | -2/Quarantine | Spotted Quarantine Guard 30002 | -2/Quarantine | Destroyed Quarantine Guard 30046 | -2/Quarantine | Used Terrabomb 30049 | -2/Quarantine | Met incapacitated Sigix Warrior 30049 | -2/Quarantine | Lockdown squad dispatched 30050 | -2/Quarantine | Incoming investigation squad redirected 30054 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 30057 | -2/Quarantine | Unlocked Sigix quarantine chamber 30062 | -2/Quarantine | Found Sigix Containment Pod 30072 | -2/Quarantine | Incoming investigation squad redirected 30192 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 30222 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 30229 | -2/Quarantine | Build established: Scavenger-Gunner 30248 | -2/Quarantine | Found Alien Artifact 30360 | -2/Quarantine | Identified Subatomic Replicator 30429 | -2/Quarantine | Spotted Quarantine Guard 30448 | -2/Quarantine | Destroyed Quarantine Guard 30546 | -2/Quarantine | Identified exit to Access 30578 | -2/Quarantine | Spotted Quarantine Guard 30608 | -2/Quarantine | Destroyed Quarantine Guard 30666 | -2/Quarantine | Found Alien Artifact 30712 | -2/Quarantine | Spotted Quarantine Guard 30714 | -2/Quarantine | Spotted Quarantine Guard 30716 | -2/Quarantine | Spotted Quarantine Guard 30718 | -2/Quarantine | Destroyed Quarantine Guard 30727 | -2/Quarantine | Destroyed Quarantine Guard 30741 | -2/Quarantine | Destroyed Quarantine Guard 30783 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 30819 | -2/Quarantine | Terminal network hard line cut 31082 | -2/Quarantine | Entered Access 31082 | -1/Access | Evolved 2 slots: Utility x2 31150 | -1/Access | Found Prototype Processor 31150 | -1/Access | Identified Exp. Core Analyzer 31240 | -1/Access | Zion Recon squad teleported in 31306 | -1/Access | Retrieved Zion intel report: Active Garrisons 31307 | -1/Access | Zion Heavy squad teleported in 31509 | -1/Access | Zion Kinetic Resupply teleported in 31662 | -1/Access | Identified exit to Surface 31705 | -1/Access | Identified Phase Redirector 31706 | -1/Access | Used Terrabomb 31730 | *** | Destroyed 0b10! Last Messages --------------- 31694_ Connecting with Terminal... 31694_ K-01 Serf cleans the Wave Collapse Detector. 31700_ W-44 Eye sends out distress signal. 31703_ Slug penetrates Wall. 31705_ Identified Phase Redirector. 31705_ >> Lost connection to Z-Drone. 31706_ Terrabomb activated. 31707_ System corrupted: Matter fused (-8). 31714_ >> DECODED: Alarm Trap location. 31717_ K-01 Serf destroyed. 31717_ Slug penetrates P2-BGG(Z). 31717_ P2-BGG(Z) suffers critical hit (Destroy). 31717_ P2-BGG(Z) destroyed. 31721_ Main Access Shell breached. 31722_ U-05 Engineer builds a Wall. 31727_ Dropped Adv. Cooling System. 31728_ Acquired Adv. Cooling System. [Achievement: Payload Armed] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | ?????# " ###??????????????????# | | ?????# ! " ###????????????????# | | ?????# " ###??????????????# | | ?????# [[[ " ##?????????????# | | ?????# [[[ " ##???########## | | ?????# [[[ " ##??# # | | ????## " #??# # | | ????#" " ??# """ # | | ???##" = " ???# """ # | | ???# " " ???# R" # | | ??## """"""""+"+""""""""""""""""""""##### """ # | | ??# " # "" # | | ?##""""""""" # # | | ?# " """"""" """"""""" # # | | ?# " " " """ " # # | | ?# " " " """ "? # # | | ?# + " " T" " " ]! + | | ?# " " " """ " # ]! # | | ## " " " """ " # ! !# | | #" " " "" """" " # ? # | | ?# " " """""""""""""" " " % # | | ?#"""""""""" " "" "" " " !! # | | ?# " " " ? " " ?" # | | ?# " "[! " """ "" " " ##### #### | | ?# "? [%[ " " "???? " ##??#"#^ | | ?# " !! " " @" "????????# ##??? " | | ?## =% " " " "" "????????#? #?????#^ ^ | | ??# "! " " " "????????# #?????# ^ | | ??## " " " """ "????????# #?????# | | ####"""""""" " " ? ????????# #?????# ^ | | " """"?"""""???????# ####### | | " ""???????????????# | | " ""???????????????# | | " """""""""""#?????# | | ! " " #?????# | | " " ?? ?? #?????# ########+# | | #########" " " ?? ?? #?????# #???# | | #???????## " " ??????# #???# | | # #????????# # " ? ??????# #???# " | | # #????????# ####### ? ???????# #???# "" | | # #????????# #?????? ? ????????# #???# """ | | # #????????? #??????#?# #""#######+###### " | | #+#######??? #????????# ## + | | ] #??? #????????# ## # | | #??? #???????## ## # | | " #??? #???????#" ## ####+# | | """ #??? ########## ## " " #??# # | | """ #??? # [# ## """ """ #??# # | | " #??? # # ## """ """ #??# # | | #???? # " # ## " " #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 45 Energy Capacity 915 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 Corruption Containment 8 Corruption Block 20 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 14 Authchip Count 7 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Com. Battery | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Carbon-fiber Leg | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel EM Pulse Cannon | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Garrison | Z-intel Imp. Heavy Laser | -6/Garrison | Z-intel F-cell Engine | -6/Garrison | Z-intel Exp. Targeting Computer | -6/Garrison | Z-intel Cold Fusion Reactor | -6/Garrison | Z-intel Force Rifle | -6/Garrison | Z-intel Cld. Cesium-ion Thruster | -6/Garrison | Z-intel Cld. Particle Cannon | -6/Garrison | Z-intel Rocket Array | -6/Garrison | Z-intel Scatter Rocket Array | -6/Garrison | Z-intel Cld. Airjet | -6/Garrison | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Corruption Screen | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Shock Maul | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Multireflex Exoskeleton | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Transport Network Coupler | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Plasma Rifle | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Med. Treads | -5/Factory | Z-intel Shield Generator | -5/Factory | Z-intel Imp. Terrain Scanner | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Stasis Canceller | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Reflective Plating | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Cld. Phase Gun | -3/Testing | Archive Hvy. Wave Gun | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Adv. Kinecellerator | -3/Testing | Archive Cld. Proton Cannon | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Centrium Heavy Armor Plating | -2/Quarantine | Z-intel Exp. Focal Shield | -2/Quarantine | Z-intel Hds. Centrium Wheel | -2/Quarantine | Z-intel Exp. Target Analyzer | -2/Quarantine | Z-intel Hds. Centrium Heavy Treads | -2/Quarantine | Z-intel Hds. Centrium Leg | -2/Quarantine | Z-intel Exp. Thermal Generator | -2/Quarantine | Z-intel Hvy. Proton Cannon | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Nanosword | -2/Quarantine | Z-intel Exp. Core Shielding | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Proton Burst Cannon | -2/Quarantine | Z-intel Thermal Defense Suite | -2/Quarantine | Z-intel Adv. Energy Well | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Exp. System Shield | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Adv. Plasma Rifle | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Exp. Field Recycling Unit | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Adv. Field Recycling Unit | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Mni. Drone Bay | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Gamma Bomb Array | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Mic. Antimatter Reactor | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-72 Warden | -3/Testing | Archive Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip B-60 Warrior | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip G-50 Soldier | x3 | -5/Factory | Authchip Exp. Optical Array | x1 | -3/Testing | Authchip Stasis Canceller | x2 | -3/Testing | Authchip Mni. Smartbomb Launcher | x1 | -3/Testing | Authchip G-50 Soldier | x3 | -3/Testing | Authchip G-50 Soldier | x3 | -3/Testing | Authchip Exp. Targeting Computer | x1 | -3/Testing | Authchip Repaired ---------- Exp. Sensor Array | 62% | -9/Materials | Broken Hvy. Armor Plating | 15% | -9/Materials Lyr. Heavy Armor Plating | 36% | -6/Factory Imp. Heavy Armor Plating | 28% | -6/Factory Arm. Huge Wheel | 22% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -5/Factory | Hacked Thunder Leg | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Com. Wheel | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Magnetic Acceleration Cannon | -5/Factory | Hacked Arm. Huge Wheel | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Terrabomb Phase Armor Phase Redirector Achievements -------------- On My Own Terms Payload Armed War Machine Challenges ------------ None Game ------ Seed PointyMiniHarness Manual? 0 Play Time 05:01:29 Cumulative 293.9 hours Start 2026.09.12 @ 19:00:20 End 2026.09.18 @ 01:06:42 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type 3 Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414bc975-e18e-4d11-a169-13e6ced941dc