Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.14 @ 18:00:16 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (295) 295 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1505 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (181) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (10) --- Ion Engine Large Storage Unit Beam Rifle Beam Rifle Particle Cannon Particle Cannon Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Large Storage Unit Beam Rifle Beam Rifle Particle Cannon Particle Cannon Advanced Beam Cannon Improved Assault Rifle Improved Light Cannon Improved Light Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 7 6 8 5 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 1 . Device . | . . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 14 | 3 2 4 5 Energy Gun 5 | 1 . 2 2 Energy Cannon 6 | . 2 2 2 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 89 | . 90 80 100 Engine 12 | . 14 11 11 Treads 31 | . 28 25 44 Storage 12 | . 14 11 11 Protection 8 | . 4 11 11 Energy Gun 2 | . . 1 8 Energy Cannon 18 | . 19 20 13 Ballistic Gun 3 | . 8 . . Naked Turns . | . . . . Heaviest Build 36 | 11 32 36 36 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 10 | 2 8 10 10 Average Carried 6 | . 4 8 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 7 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 476 | 258 58 100 60 Remotely . | . . . . Salvage Created 327 | . 125 121 81 Parts 29 | . 11 13 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 9 | . 5 2 2 Guns 3 | . 2 . 1 Cannons 6 | . 3 2 1 Classes Destroyed 4 | . 2 2 . Operator 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 4 | . 2 . 2 Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 194 | . 80 52 62 Core . | . . . . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 17 | . 8 4 5 Largest 2 | . 2 2 2 Hottest 136 | . 136 136 124 Shots Fired 33 | . 16 8 9 Gun 14 | . 8 2 4 Cannon 19 | . 8 6 5 Launcher . | . . . . Special . | . . . . Kinetic 8 | . 8 . . Thermal 25 | . 8 8 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 7 8 15 Robot Miss Streak 1 | . 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 26 | . 12 7 7 Core Hits 13 | . 7 3 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 415 | . 152 132 131 Guns 169 | . 71 29 69 Cannons 246 | . 81 103 62 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 71 | . 71 . . Thermal 344 | . 81 132 131 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 324 | . 300 138 324 Average Temperature 118 | . 122 57 177 Received Heat Transfer 117 | . 30 39 48 Effects 2 | . . . 2 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 666 | . 148 259 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 95 | . 85 60 95 Initial 21 | . . 5 21 Average 28 | . 35 21 33 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 9 6 7 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 14 3 . Successful 9 | . 7 2 . Failed 8 | . 7 1 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 17 | . 14 3 . Terminals 17 | . 14 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 7 2 . Level Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 2 | . 1 1 . Unreport Threat 4 | . 3 1 . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1068 | 72 478 288 230 Spaces Moved 518 | 38 256 143 81 Core 4 | 4 . . . Treads 514 | 34 256 143 81 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 151 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 40 14 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 729 | 52 312 193 172 Wait 124 | . 21 31 72 Move 515 | 37 255 142 81 Hop . | . . . . Pick Up 33 | 8 14 6 5 Fast Attach . | . . . . Attach 13 | 6 3 2 2 Detach . | . . . . Swap 13 | 1 3 6 3 Drop 14 | . 8 2 4 Fire 17 | . 8 4 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 13) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x2 746 | -9/Materials | Discovered new exit (range 13) 839 | -9/Materials | Entered Storage 1069 | -9/Storage | Self-destructed Last Messages --------------- 00998_ U-05 Engineer lays Concrete. 01040_ C-30 ARC bursts open, deploying its payload. 01040_ G-47 Trooper unfolds itself. 01040_ G-34 Mercenary unfolds itself. 01042_ K-01 Serf collects debris. 01047_ G-34 Mercenary destroyed. 01054_ R-06 Scavenger collects Sml. Laser. 01056_ Imp. Heat Sink melted. 01056_ G-47 Trooper destroyed. 01057_ R-06 Scavenger collects Aluminum Leg. 01060_ Lgt. Treads permanently disabled. 01060_ Overheating: Short circuit. 01061_ Acquired 33 matter. 01062_ Overheating: System interference. 01062_ Imp. Medium Laser temporarily disabled. 01062_ Acquired 27 matter. 01063_ C-30 ARC bursts open, deploying its payload. 01063_ G-34 Mercenary unfolds itself. 01064_ R-06 Scavenger collects Lgt. Nuclear Core. 01067_ R-06 Scavenger collects Particle Gun. 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