Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 15:58:44 Player: Annull999 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1266) 1266 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4921 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 200/200 System Corruption 10% Temperature Critical (671) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Visual Processing Unit Improved Targeting Computer Transmission Jammer Improved Field Recycling Unit (fused) > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Improved VTOL Module Improved VTOL Module Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Matter Pod Visual Processing Unit Improved Targeting Computer Transmission Jammer Improved Field Recycling Unit > --- WEAPON ----------- Phase Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved VTOL Module Improved VTOL Module Improved Datajack [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 2 2 . Weapon 1 | . . . . . . . 1 Parts Attached 67 | . . 1 7 . 21 17 21 Power 7 | . . . . . 2 2 3 Engine 5 | . . . . . 1 1 3 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 25 | . . . 4 . 8 6 7 Treads 3 | . . . . . 2 1 . Leg 9 | . . . . . 5 . 4 Wheel 2 | . . . . . . 1 1 Hover 3 | . . . . . . 3 . Flight 8 | . . . 4 . 1 1 2 Utility 23 | . . 1 1 . 7 7 7 Device 10 | . . 1 1 . . 4 4 Storage 3 | . . . . . . 1 2 Processor 9 | . . . . . 6 2 1 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 12 | . . . 2 . 4 2 4 Energy Gun 1 | . . . 1 . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon 4 | . . . . . 2 2 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . . . . 2 1 Parts Lost 36 | . . . . . 13 6 17 Power 5 | . . . . . 1 1 3 Propulsion 16 | . . . . . 8 3 5 Utility 10 | . . . . . 2 1 7 Weapon 5 | . . . . . 2 1 2 Highest Loss Streak 10 | . . . . . 10 4 8 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 7 8 7 7 6 5 5 Power 1 | . 1 1 1 2 2 1 . Propulsion . | . 3 4 1 1 . . . Utility 1 | . . . 1 4 3 1 2 Weapon 1 | . 2 3 2 . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 27 | . 8 3 1 . 4 7 4 Power 4 | . 1 . . . 2 1 . Propulsion 11 | . 4 3 . . 1 . 3 Utility 3 | . 1 . . . 1 1 . Weapon 9 | . 2 . 1 . . 5 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 85 91 99 100 84 85 87 Engine 6 | . 14 14 11 11 2 3 7 Core 2 | . . . . . 5 2 2 Treads 3 | . . . . . 6 3 4 Leg 8 | . 28 28 1 . 12 4 4 Wheel 1 | . . . . . . 1 3 Hover 2 | . . . . . . 6 . Flight 7 | . . . 41 44 10 5 5 Device 12 | . . 6 11 11 3 18 14 Storage 7 | . 14 14 11 11 9 4 7 Processor 13 | . . . . . 19 16 13 Energy Gun 2 | . 14 14 11 11 . . . Energy Cannon 1 | . . . . . . . 6 Ballistic Gun 2 | . 14 14 9 . . . . Ballistic Cannon 7 | . . . . . 3 10 11 Slashing Weapon 3 | . . . . . 9 4 . Peak Build Rating 56 | . 6 7 10 10 31 45 56 Average Rating 33 | . 6 6 9 10 22 37 49 On Entrance 13 | 6 6 6 7 10 10 28 38 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 13 14 15 15 23 28 52 Greatest Support 60 | 20 20 20 22 22 60 28 60 Greatest Overweight (x) 12 | . . . . . . 5 12 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 6 6 Most Carried 8 | . 8 8 8 7 8 8 8 Average Carried 6 | . 7 7 7 7 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 7 6 7 4 Class Distribution -------------------- 41% | Mutant 19% | Gunner 14% | Gladiator 9% | Scavenger-Gunner 5% | Scavenger-Sprinter 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1111 | 200 . 9 24 . 359 200 319 Remotely . | . . . . . . . . Salvage Created 1234 | . 43 53 24 . 427 225 462 Parts 85 | . 5 5 2 . 39 12 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled 7 | . . . . . . . 7 Retrieved Matter 82 | . . . . . . . 82 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 3 3 . . 13 5 7 Melee 7 | . . . . . 5 2 . Guns 6 | . 3 3 . . . . . Cannons 14 | . . . . . 4 3 7 AOE 4 | . . . . . 4 . . Classes Destroyed 9 | . 1 . 1 . 6 1 . Worker 3 | . . . . . 1 . 2 Builder 2 | . . . . . 1 . 1 Tunneler 1 | . . . . . 1 . . Watcher 2 | . . . 1 . 1 . . Swarmer 10 | . 3 3 . . 4 . . Grunt 12 | . . . . . 4 1 7 Sentry 6 | . . . . . 4 2 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 11 | . 3 3 1 . 11 1 4 Combat Bots Only 7 | . 3 3 . . 7 1 3 Max Kills in Single Turn 4 | . 2 2 1 . 4 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 440 | . 14 9 11 . 186 100 120 Missed 151 | . 9 . 4 . 71 40 27 Hits 289 | . 5 9 7 . 115 60 93 Projectile 289 | . 5 9 7 . 115 60 93 Critical Strikes 14 | . . . 1 . 5 2 6 Damage Taken 5118 | . 42 71 90 . 1757 551 2607 Core 1410 | . 9 16 . . 363 127 895 Absorbed by Shields 198 | . . . . . . 92 106 Regen/Repaired (Parts) 11 | . . . . . . 11 . Core Remaining (%) 81 | 100 . 90 . 100 34 81 . Volleys Fired 85 | . 5 4 3 . 13 13 47 Largest 3 | . 2 2 2 . 2 2 3 Hottest 170 | . 60 60 60 . 74 80 170 Shots Fired 163 | . 10 8 6 . 22 27 90 Gun 24 | . 10 8 6 . . . . Cannon 133 | . . . . . 16 27 90 Launcher 6 | . . . . . 6 . . Special . | . . . . . . . . Kinetic 93 | . 5 4 3 . 16 27 38 Thermal 52 | . . . . . . . 52 Explosive 6 | . . . . . 6 . . Electromagnetic 12 | . 5 4 3 . . . . Robot Hit Streak 11 | . 1 5 2 . 5 4 11 Robot Miss Streak 5 | . 3 1 1 . 5 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 112 | . 3 6 3 . 33 26 41 Core Hits 73 | . 5 4 1 . 37 7 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . 2 4 1 Blast 3 | . . . . . . 2 1 Sever 4 | . . . . . 2 2 . Melee Attacks 34 | . . . . . 21 13 . Impact . | . . . . . . . . Slashing 34 | . . . . . 21 13 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 3 1 . Damage Inflicted 3860 | . 46 55 35 . 1500 843 1381 Guns 134 | . 46 53 35 . . . . Cannons 2035 | . . . . . 269 385 1381 Explosions 710 | . . . . . 710 . . Melee 979 | . . . . . 521 458 . Ramming 2 | . . 2 . . . . . Kinetic 1117 | . 35 32 15 . 269 385 381 Thermal 1000 | . . . . . . . 1000 Explosive 710 | . . . . . 710 . . Electromagnetic 52 | . 11 21 20 . . . . Impact . | . . . . . . . . Slashing 979 | . . . . . 521 458 . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 2 10 Average Corruption 5 | . . . . . . 1 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . . 7 19 Message Errors 2 | . . . . . . . 2 Matter Fused 9 | . . . . . . 2 7 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 3 | . . . . . . 2 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . . . 1 2 Misfires 4 | . . . . . . 1 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 102 | . . . . . 19 65 18 Projectiles 34 | . . . . . . 16 18 Explosions 14 | . . . . . 14 . . Melee 54 | . . . . . 5 49 . Knockbacks 14 | . . . . . 10 1 3 Impact . | . . . . . . . . Kinetic 14 | . . . . . 10 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . . . . 23 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 878 | . 20 20 30 . 54 222 878 Average Temperature 190 | . 13 15 15 . 20 36 298 Received Heat Transfer 1940 | . 6 . 42 . 819 229 844 Effects 40 | . . . . . . . 40 Shutdowns 10 | . . . . . . . 10 Energy Bleed 2 | . . . . . . . 2 Interference 11 | . . . . . . . 11 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 7 | . . . . . . . 7 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 1221 | . . . . . . . 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 91 | . 100 100 100 100 50 100 100 Level 1 8 | . . . . . 49 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 245 | . 80 106 57 18 245 93 37 Initial 93 | . . 21 17 18 . 93 . Average 39 | . 50 74 14 10 149 16 3 Influence Increases 1196 | . 135 85 72 . 497 194 213 Destroy 0b10 Robot/C 640 | . 60 60 20 . 260 100 140 Destroy 0b10 Robot/NC 40 | . . . 5 . 20 . 15 Destroy Leader 164 | . 10 10 12 . 62 40 30 Successful Hack 34 | . 5 . 5 . . 19 5 Disable Machine 60 | . 15 15 . . 15 15 . Destroy Structure 48 | . . . . . 20 5 23 Lose Combat Pursuer 210 | . 45 . 30 . 120 15 . Influence Decreases 1196 | . 80 94 71 47 292 399 213 Entered New Map 204 | . . 34 29 29 . 112 . Time Decay 737 | . 80 60 42 18 180 257 100 Lost Part 255 | . . . . . 112 30 113 Squads Dispatched 11 | . 2 . . . 3 3 3 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 4 | . 2 . . . . 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 11 3 13 . 28 13 11 Peak Tracking Total 14 | . 5 3 7 . 14 3 3 Tactical Retreats 8 | . 1 . 1 . 5 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 4 | . 1 1 . . 1 1 . Max in Single Turn 1 | . 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 14 | . 2 . 3 . 2 6 1 Terminals 12 | . 2 . 3 . 2 5 . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 8 . 10 . 4 9 2 Successful 16 | . 4 . 4 . 2 5 1 Failed 17 | . 4 . 6 . 2 4 1 Catastrophic 5 | . 2 . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 24 | . 5 . 10 . 4 5 . Terminals 29 | . 8 . 10 . 4 7 . Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . 1 . . 2 . Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 . 3 . 2 1 . Terminals 8 | . 2 . 3 . 2 1 . Botnet 8 | . 2 . 3 . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 3 . 2 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 117 | . . . . . . . 117 Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 42 | . . . 42 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . 5 . . . . Total Damage 43 | . . . 43 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 1855 | . . 66 104 . . 1071 614 Optics 1175 | . . . . . . 706 469 Sensors 1064 | . . . . . . 1064 . Structural 659 | . . 66 104 . . 489 . Jamming 1 | . . . . . . . 1 ECM 146 | . . . . . . 2 144 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2929 | . 174 134 130 49 492 1071 879 Spaces Moved 2335 | 1 130 90 337 157 427 758 435 Core 42 | . . . . . 1 33 8 Treads 13 | . . . . . 2 . 11 Legs 790 | 1 130 90 . . 210 279 80 Wheels 486 | . . . . . . 150 336 Hover 296 | . . . . . . 296 . Flight 708 | . . . 337 157 214 . . Fastest Speed 29 | 120 120 120 31 31 29 76 120 Average Speed 99 | 120 120 120 31 31 74 117 158 Slowest Speed 650 | 120 120 120 31 31 160 300 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . 2 1 2 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 25 | 2 32 29 35 45 31 21 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 53 | . . . . . 26 5 22 Melee . | . . . . . . . . Projectile 29 | . . . . . 2 5 22 AOE 24 | . . . . . 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2753 | . 140 110 353 155 548 896 551 Wait 100 | . . 6 . . 37 45 12 Move 2318 | . 129 89 332 154 422 757 435 Hop 5 | . . . 2 1 2 . . Pick Up 89 | . 4 5 5 . 24 27 24 Fast Attach . | . . . . . . . . Attach 49 | . . 1 2 . 17 12 17 Detach 4 | . . . . . 1 3 . Swap 34 | . . . 5 . 7 13 9 Drop 38 | . 2 4 4 . 7 14 7 Fire 85 | . 5 4 3 . 13 13 47 Melee 30 | . . . . . 18 12 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Identified exit to Mines 175 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 303 | -10/Mines | Discovered new exit (range 6) 309 | -10/Mines | Entered Materials 309 | -9/Materials | Accompanied by 2 allies 309 | -9/Materials | Evolved 2 slots: Propulsion x2 314 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 399 | -9/Materials | Discovered new exit (range 16) 435 | -9/Materials | Discovered new exit (range 9) 439 | -9/Materials | Entered Mines 476 | -9/Mines | Discovered new exit (range 11) 488 | -9/Mines | Entered Materials 488 | -8/Materials | Evolved 2 slots: Utility x2 634 | -8/Materials | Garrison activated, responded to threat 659 | -8/Materials | Core integrity fell below 50% 666 | -8/Materials | Destroyed 7 combat bots 701 | -8/Materials | Lost 10 parts (1p6n1u2w) 773 | -8/Materials | Discovered new exit (range 14) 980 | -8/Materials | Entered Factory 980 | -7/Factory | Evolved 2 slots: Utility x2 1074 | -7/Factory | Identified exit to DSF 1195 | -7/Factory | Build established: Gladiator 1238 | -7/Factory | Discovered new exit (range 10) 1361 | -7/Factory | Lost 4 parts (1p2n1w) 1525 | -7/Factory | Repaired Airjet 1765 | -7/Factory | Build established: Mutant 2039 | -7/Factory | Discovered new exit (range 9) 2051 | -7/Factory | Entered another Factory area 2051 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2351 | -6/Factory | Build established: Gunner 2522 | -6/Factory | Crushed by falling debris 2522 | -6/Factory | System corruption reached 10% 2553 | -6/Factory | Lost 8 parts (2p2n4u) 2766 | -6/Factory | Lost 5 parts (1p2n1u1w) 2902 | -6/Factory | Core integrity fell below 50% 2929 | -6/Factory | Core integrity fell below 20% 2931 | -6/Factory | Core destroyed Last Messages --------------- 02914_ Overheating: Carbon-fiber Leg damaged (-17). 02917_ Phase Cannon destroyed. 02918_ Overheating: Core damaged (-85). 02920_ Destroyed Adv. Heat Sink. 02920_ G-50 Soldier knocked back. 02923_ Power failure, Lgt. Angular Momentum Engine shutdown. 02925_ Carbon-fiber Leg broken. 02925_ Overheating: Short circuit. 02926_ Overheating: System interference. 02926_ Mni. Assault Cannon temporarily disabled. 02928_ Overheating: Mni. Assault Cannon damaged (-37). 02928_ Overheating: Carbon-fiber Leg damaged (-1). 02928_ Overheating: Visual Processing Unit damaged (-14). 02928_ Overheating: Imp. Field Recycling Unit damaged (-2). 02929_ Overheating: Core damaged (-161). 02930_ Overheating: Lgt. Angular Momentum Engine damaged (-31). 02930_ G-50 Soldier heat spikes uncontrollably. 02930_ G-50 Soldier overheating. 02931_ Power failure, Lgt. Angular Momentum Engine shutdown. 02931_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? +????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????#####u^^^^#????????????????????? | | ??????????????????? #R #????????????????????? | | ???????????????????? # #????????????????????? | | ????????????????????? # % #????????????????????? | | ??????????????????????# %% ##############???????? | | ??????????????????????#= %g # #???????? | | ??????????????????????#[== # """ """ #???????? | | ??????????????????????# @ # """ """ #???????? | | ??????????????????????# # """ """ #???????? | | ???????????????""" # # #???????? | | ???????????????""" + + """ #???????? | | ???????????????""" # # """ #???????? | | ?????????????????? ??# # """ #???????? | | ?####+################# # #???????? | | ?# # #???????? | | ?# # #???????? | | ?+ # #???????? | | ?? ##############???????? | | ???? ? # #???????? | | ?????# #???############ # #???????? | | ?????# #??????????##?## # #???????? | | ????## ################ # """" """" #???????? | | ????# ## # # """" """" #???????? | | +#??# " ## # # """" """" #???????? | | #??# ## """"""" # + """" """" #???????? | | #??## ### """"""" # # """" """" #???????? | | ##### ### """"""" # # """" """" #???????? | | + """"""" # # """" """" #???????? | | ####+### # # #???????? | | ## # """"""" # # [ #???????? | | ## """ # """"""" # ##############???????? | | ## """ # """"""" # # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 EM Shielding 2 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 15 Target Analysis 5 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Airjet | 72% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- System Compromised Universal Adapter Challenges ------------ None Game ------ Seed ThrowingHugeBank Manual? 0 Play Time 01:23:15 Cumulative 17.6 hours Start 2025.06.26 @ 16:39:31 End 2025.06.27 @ 15:58:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 376bff19-05ef-4d12-be09-ff0cb9cc01ab