Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 16:40:56 Player: Cmdr.Laserstrahl Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (4155) 4155 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 9436 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 162 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 300/300 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Disposable Heat Sink Compact Battery Hacking Suite Hacking Suite Relay Coupler [Brawler] (25) > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Reinforced Deuterium Engine Makeshift ECM Suite Mini Assault Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Disposable Heat Sink High-capacity Storage Unit Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Advanced Terrain Scan Processor Makeshift ECM Suite Relay Coupler [Brawler] Mini Assault Cannon Shock Bomb Launcher Heavy Rocket Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Power Maul Power Maul [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 5 | . . . . 3 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 89 | 7 . . 9 11 31 12 5 14 Power 14 | 1 . . 3 1 3 4 1 1 Engine 7 | 1 . . 2 1 1 1 . 1 Core 7 | . . . 1 . 2 3 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 . . 3 4 9 4 2 3 Treads 10 | . . . 2 1 5 . 1 1 Leg 3 | . . . . . . 2 . 1 Wheel 13 | 2 . . 1 3 4 1 1 1 Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 23 | 2 . . 1 3 8 3 1 5 Device 11 | 1 . . . 1 5 2 1 1 Storage 5 | 1 . . . . 1 1 . 2 Processor 1 | . . . . 1 . . . . Hackware 3 | . . . . . 1 . . 2 Protection 3 | . . . 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . . 2 3 11 1 1 5 Energy Gun 8 | 2 . . . 2 3 1 . . Energy Cannon 3 | . . . . . 1 . 1 1 Ballistic Gun 4 | . . . 2 1 1 . . . Ballistic Cannon 4 | . . . . . 4 . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 34 | . . . 2 1 6 8 1 16 Power 4 | . . . . . 1 1 . 2 Propulsion 12 | . . . 1 . 2 3 1 5 Utility 8 | . . . . . 2 3 . 3 Weapon 10 | . . . 1 1 1 1 . 6 Highest Loss Streak 14 | . . . 2 1 6 7 1 14 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 9 | 4 8 8 7 7 9 9 10 11 Power . | . 1 1 1 1 . . 1 1 Propulsion 1 | 2 5 5 4 1 . . . . Utility 2 | . 1 1 2 2 2 2 3 3 Weapon 4 | . 1 1 . 2 4 5 5 5 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . . 2 2 3 1 . 6 Power 3 | . . . 1 . 1 . . 1 Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . . 3 Weapon 6 | . . . . 2 2 1 . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 98 96 96 84 99 87 Engine 3 | . 14 14 7 9 4 . . . Core 3 | . . . 6 . 2 6 7 4 Treads 8 | . . . 11 9 12 3 6 4 Leg 2 | . . . . . . 1 12 5 Wheel 8 | . 28 28 15 18 7 4 2 9 Device 16 | . 14 14 12 16 17 13 19 18 Storage 8 | . 14 14 14 9 7 8 10 6 Processor 5 | . . . . 7 7 7 7 4 Hackware 6 | . . . . . 6 7 7 12 Protection 3 | . . . 1 9 4 3 . . Energy Gun 8 | . 28 28 17 7 10 3 . . Energy Cannon 2 | . . . . . . 3 7 9 Ballistic Gun 2 | . . . 10 9 2 . . . Ballistic Cannon 7 | . . . . . 6 15 15 5 Peak Build Rating 51 | 8 8 8 13 30 50 49 41 51 Average Rating 36 | 4 8 8 9 25 41 41 39 43 On Entrance 21 | . 8 8 8 13 30 49 41 40 Avg Prop Armor Cover (%) 11 | . . . 12 8 10 7 14 16 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 14 14 19 28 38 35 33 66 Greatest Support 62 | 26 26 26 26 40 62 28 20 20 Greatest Overweight (x) 9 | . . . 1 1 2 9 3 5 Average Overweight (x) 1 | . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 20 Average Capacity 10 | 6 8 8 8 8 9 10 10 15 Most Carried 15 | 8 8 8 8 8 10 10 10 15 Average Carried 9 | 5 8 8 7 7 9 9 10 11 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 10 | 8 8 8 8 8 10 10 10 4 Class Distribution -------------------- 61% | Scavenger-Gunner 13% | Scavenger-Mutant 11% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Matter Collected 2905 | 270 . . 116 312 1043 761 155 248 Remotely . | . . . . . . . . . Salvage Created 3879 | 189 . . 187 742 1606 525 100 530 Parts 188 | 15 . . 9 30 67 22 6 39 Haulers Intercepted 4 | . . . . 3 1 . . . Recyclers Shooed 6 | . . . . 2 2 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Combat Hostiles Destroyed 75 | . . . 5 10 26 21 3 10 Guns 25 | . . . 5 9 11 . . . Cannons 40 | . . . . . 13 21 3 3 AOE 8 | . . . . . 1 . . 7 Classes Destroyed 15 | 2 . . 3 3 6 . 1 . Worker 7 | . . . . . 2 . 1 4 Builder 7 | . . . . . 1 . 1 5 Tunneler 5 | 4 . . . 1 . . . . Hauler 4 | . . . . 3 1 . . . Recycler 8 | 1 . . . 1 5 . . 1 Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . . 2 . . . Watcher 2 | . . . . . 2 . . . Swarmer 12 | . . . 2 . 3 7 . . Grunt 39 | . . . 2 6 14 9 2 6 Brawler 4 | . . . . 1 1 1 . 1 Duelist 1 | . . . . . . . 1 . Sentry 7 | . . . 1 2 3 1 . . Hunter 5 | . . . . 1 1 . . 3 Programmer 7 | . . . . . 4 3 . . Best Kill Streak 15 | 5 . . 2 4 6 7 4 15 Combat Bots Only 7 | . . . 2 3 6 7 2 6 Max Kills in Single Turn 3 | 1 . . 1 1 2 1 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Hostile Shots Fired 741 | . . . 58 51 240 162 14 216 Missed 234 | . . . 16 20 88 42 3 65 Hits 507 | . . . 42 31 152 120 11 151 Melee 5 | . . . . . . . 5 . Projectile 502 | . . . 42 31 152 120 6 151 Critical Strikes 21 | . . . 2 1 7 3 . 8 Damage Taken 7470 | . . . 524 467 1999 1597 261 2622 Core 1718 | . . . 85 111 273 343 56 850 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 119 | . . . . . . . . 119 Core Remaining (%) 62 | 100 . . 66 79 . . 4 . Volleys Fired 319 | 8 . . 27 59 93 75 29 28 Largest 3 | 2 . . 2 2 3 3 3 3 Hottest 189 | 90 . . 90 89 162 149 140 189 Shots Fired 707 | 16 . . 53 99 253 178 59 49 Gun 372 | 16 . . 53 99 163 41 . . Cannon 320 | . . . . . 85 137 59 39 Launcher 15 | . . . . . 5 . . 10 Special . | . . . . . . . . . Kinetic 354 | . . . 19 59 117 105 44 10 Thermal 326 | 16 . . 34 40 131 73 15 17 Explosive 9 | . . . . . . . . 9 Electromagnetic 18 | . . . . . 5 . . 13 Robot Hit Streak 11 | 8 . . 8 11 10 8 6 10 Robot Miss Streak 5 | 2 . . 3 3 3 4 2 5 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 3 | . . . . 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 399 | 11 . . 33 63 132 87 31 42 Core Hits 188 | 6 . . 14 25 68 33 7 35 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 44 | 2 . . 1 4 27 8 1 1 Burn 24 | 2 . . 1 2 17 2 . . Destroy 2 | . . . . 2 . . . . Blast 17 | . . . . . 10 6 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks 10 | . . . . . 3 . . 7 Impact 10 | . . . . . 3 . . 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11379 | 132 . . 381 1112 3603 2505 708 2938 Guns 3613 | 132 . . 381 1112 1682 306 . . Cannons 5019 | . . . . . 1388 2199 708 724 Explosions 2432 | . . . . . 533 . . 1899 Melee 315 | . . . . . . . . 315 Ramming . | . . . . . . . . . Kinetic 5049 | . . . 128 642 1635 1958 546 140 Thermal 3423 | 132 . . 253 470 1435 547 162 424 Explosive 1714 | . . . . . 51 . . 1663 Electromagnetic 878 | . . . . . 482 . . 396 Impact 315 | . . . . . . . . 315 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 3 1 3 3 5 Average Corruption 1 | . . . . 2 1 1 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . 3 10 9 6 . Message Errors 4 | . . . . . 2 2 . . Matter Fused 5 | . . . . 1 2 . 2 . Heat Flow Errors 2 | . . . . . 1 . 1 . Energy Discharges 7 | . . . . . 1 3 3 . Data Loss (minor) 5 | . . . . 1 1 3 . . Data Loss (major) 2 | . . . . . 2 . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 235 | . . . . . . 80 38 117 Projectiles 119 | . . . . . . 80 38 1 Explosions 69 | . . . . . . . . 69 Melee 47 | . . . . . . . . 47 Knockbacks 52 | . . . . . 16 21 11 4 Impact 2 | . . . . . . . . 2 Kinetic 46 | . . . . . 16 19 9 2 Secondary 4 | . . . . . . 2 2 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | 170 . . 47 32 444 287 184 18 Average Temperature 92 | 70 . . 20 10 130 74 102 9 Received Heat Transfer 1929 | . . . 198 243 774 426 54 234 Effects 7 | . . . . . 7 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 5 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 11 | 3 . . . 4 4 . . . Heat Transferred 8204 | 507 . . 744 1073 3848 1073 259 700 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Maximum Alert Level 3 | . . . . 1 1 3 2 . Low Security (%) 56 | 100 100 100 . 89 68 . . 100 Level 1 26 | . . . . 10 31 18 81 . Level 2 9 | . . . . . . 40 18 . Level 3 7 | . . . . . . 41 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 827 | 10 5 . . 227 388 827 434 172 Initial 434 | . . . . 24 94 267 434 169 Average 256 | 2 1 . . 124 173 620 371 102 Influence Increases 2701 | 25 5 . 181 427 926 640 129 368 Destroy 0b10 Robot/C 1580 | . . . 140 240 520 420 60 200 Destroy 0b10 Robot/NC 180 | 25 . . . 25 70 . 10 50 Destroy Leader 312 | . . . 20 66 156 30 10 30 Allied During Kill 32 | . . . 21 11 . . . . Successful Hack 103 | . 5 . . 8 41 . 11 38 Disable Machine 120 | . . . . 15 105 . . . Anti-Garrison Action 100 | . . . . . . 100 . . Destroy Structure 139 | . . . . 2 19 75 8 35 Lose Combat Pursuer 135 | . . . . 60 15 15 30 15 Influence Decreases 2586 | 25 5 . 134 265 753 195 609 600 Entered New Map 824 | . . . . 23 115 115 393 178 Time Decay 1384 | 25 5 . 116 192 578 . 206 262 Lost Part 338 | . . . 18 10 60 80 10 160 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 14 | . . . . 2 8 . 1 3 Investigation 2 | . . . . . . . 1 1 Extermination 4 | . . . . . 4 . . . Reinforcement 7 | . . . . 2 3 . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Distress Signals 3 | . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . . . 10 21 36 23 3 18 Peak Tracking Total 9 | . . . 3 5 7 8 2 9 Tactical Retreats 7 | . . . . 3 1 1 1 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Traps Triggered 10 | . . . . 2 7 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Machines Disabled 10 | . . . . 1 7 2 . . Max in Single Turn 2 | . . . . 1 2 1 . . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Machines Accessed 18 | . 1 . . 2 7 1 2 5 Terminals 11 | . 1 . . 1 5 1 1 2 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 43 | . 2 . . 9 13 1 6 12 Successful 26 | . 1 . . 6 7 1 4 7 Failed 17 | . 1 . . 3 6 . 2 5 Catastrophic 3 | . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 2 . . 4 11 . 4 2 Terminals 26 | . 2 . . 5 11 1 4 3 Fabricators 3 | . . . . . 1 . . 2 Repair Stations 2 | . . . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . . 4 . . 2 5 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 6 | . . . . 1 1 1 2 1 Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . 4 . . 1 3 Insert Component 4 | . . . . 1 . . 1 2 Analyze 3 | . . . . 2 . . . 1 Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 9 | . 1 . . 1 5 . 1 1 Terminals 9 | . 1 . . 1 5 . 1 1 Botnet 9 | . 1 . . 1 5 . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 17 | . 1 . . 2 7 1 1 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . . . . . 1 Time 35 | . . . . . . . . 35 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . 1 1 Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . Machine Destruction 7 | . . . . . . 7 . . Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 2 . . . . Highest-Rated Group 40 | . . 40 40 24 . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . 25 24 . . . . Total Damage 493 | . . . 232 261 . . . . Kills 6 | . . . 4 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Active Infowar (turns) 1798 | 8 46 91 327 385 941 . . . Terrain 83 | . . . . . 83 . . . Seismic 1715 | 8 46 91 327 385 858 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Turns Passed 4650 | 85 46 91 361 404 1844 829 423 567 Spaces Moved 2798 | 50 51 93 253 225 1122 381 206 417 Core 107 | 9 . . . . . 4 . 94 Treads 320 | . . . 23 . 293 . 3 1 Legs 162 | . . . . . . 47 113 2 Wheels 2136 | 41 51 93 230 225 829 257 90 320 Hover 73 | . . . . . . 73 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 80 100 100 115 50 Average Speed 118 | 82 90 90 100 93 122 151 158 95 Slowest Speed 500 | 90 90 90 160 110 250 500 250 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 9 | . . . . . . . 9 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 13 20 23 28 32 53 7 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . . . 8 . 12 . Terrain Destroyed 84 | . . . . . 16 . 16 52 Melee 3 | . . . . . 3 . . . Projectile 30 | . . . . . 13 . 16 1 AOE 51 | . . . . . . . . 51 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Fac Total 3522 | 76 50 100 313 323 1386 490 255 529 Wait 168 | . . 8 11 8 72 8 12 49 Move 2790 | 49 50 92 252 224 1121 380 205 417 Hop . | . . . . . . . . . Pick Up 64 | 12 . . 6 10 23 5 . 8 Fast Attach 44 | 3 . . 2 2 16 11 4 6 Attach 36 | 4 . . 2 6 14 3 . 7 Detach . | . . . . . . . . . Swap 31 | . . . 5 5 16 2 1 2 Drop 60 | . . . 8 9 28 6 4 5 Fire 319 | 8 . . 27 59 93 75 29 28 Melee 10 | . . . . . 3 . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Entered Mines 152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 211 | -10/Mines | Discovered new exit (range 6) 223 | -10/Mines | Entered Subcaves 223 | -10/Subcaves | Accompanied by 3 allies 224 | -10/Subcaves | Approached by a straggling Scientist 305 | -10/Subcaves | Build established: Mutant 544 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 553 | -10/Subcaves | Discovered new exit (range 11) 584 | -10/Subcaves | Entered Materials 584 | -8/Materials | Accompanied by 2 allies 584 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 885 | -8/Materials | Build established: Scavenger-Mutant 911 | -8/Materials | Discovered new exit (range 15) 988 | -8/Materials | Entered Factory 988 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1275 | -7/Factory | Discovered new exit (range 15) 1314 | -7/Factory | Build established: Scavenger-Gunner 1902 | -7/Factory | Lost 6 parts (1p2n2u1w) 2093 | -7/Factory | Identified exit to Garrison 2722 | -7/Factory | Build established: Gunner 2757 | -7/Factory | Garrison activated, responded to threat 2820 | -7/Factory | Discovered new exit (range 13) 2832 | -7/Factory | Entered Garrison 2846 | -7/Garrison | Triggered checkpoint 2907 | -7/Garrison | Garrison Relay disabled 2989 | -7/Garrison | Core integrity fell below 50% 3086 | -7/Garrison | Triggered checkpoint 3147 | -7/Garrison | Discovered new exit (range 10) 3193 | -7/Garrison | Build established: Scavenger-Gunner 3204 | -7/Garrison | Triggered checkpoint 3276 | -7/Garrison | Destroyed 7 combat bots 3278 | -7/Garrison | Lost 7 parts (1p2n3u1w) 3321 | -7/Garrison | Garrison Relay disabled 3335 | -7/Garrison | Core integrity fell below 20% 3492 | -7/Garrison | Installed Relay Interface Framework 3661 | -7/Garrison | Entered Factory 3979 | -7/Factory | Identified exit to Lower Caves 3979 | -7/Factory | Identified exit to Factory 4084 | -7/Factory | Entered another Factory area 4084 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4410 | -6/Factory | Repaired Mni. Assault Cannon 4577 | -6/Factory | Core integrity fell below 50% 4608 | -6/Factory | Lost 14 parts (2p5n1u6w) 4634 | -6/Factory | Core integrity fell below 20% 4651 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04631_ P-60 Hacker knocked back. 04631_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04634_ Destroyed Imp. Heat Sink. 04634_ P-60 Hacker system corrupted by crushing effect. 04639_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04643_ P-60 Hacker knocked back. 04644_ Imp. Heat Sink destroyed. 04646_ Destroyed Gravmag System. 04646_ P-60 Hacker system corrupted by crushing effect. 04647_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04649_ Destroyed Target Analyzer. 04649_ Destroyed Gravmag System. 04649_ P-60 Hacker system corrupted by crushing effect. 04649_ P-60 Hacker IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????"" ""?????????????????? | | ??????????????????????????""" """???#????????????? | | ?????????????????????????"""" """" #????????????? | | ???????????????????????? 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""" """ #?? | | ?????????????????? # # """ """ #?? | | ?????????????????? # # """ """ #?? | | ?????????????????########## # #?? | | ??????????????????????????# + """ """ #?? | | ??????????????????????????# # """ """ #?? | | ??????????????????????????# # """ """ #?? | | ??????????????????????????# # ^ ^ #?? | | ??????????????????????????# # #?? | | ??????????????????????????# # "T" #?? | | ??????????????????????????# ####/#########?? | | ??????????????????????????# ???# #?????????? | | ??????????????????????????# ???# #?????????? | | ??????????????????????????# ???# #?????????? | | ??????????????????????????# #??# #?????????? | | ??????????????????????????# #??# #?????????? | | ??????????????????????????# #??# #?????????? | | ??????????????????????????# #??# #?????????? | | ??????????????????????????# ####+########??? | | ??????????????????????????# # | | ??????????????????????????# " """""" """"""? | | ??????????????????????????# # """""" """???? | | ??????????????????????????# + """""" """???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 392 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mni. Assault Cannon | 40% | -6/Factory Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormReflexDoomcannon Manual? 0 Play Time 01:47:11 Cumulative 439.0 hours Start 2025.12.31 @ 14:42:22 End 2025.12.31 @ 16:40:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 170 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07594599-b53d-4fbc-bf75-c0280c444c28