Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 19:40:26 Player: darki Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1167) 1167 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5617 Bonus ------- Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 82/100 System Corruption 9% Temperature Cool (0) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (8) ------ Improved Salvage Targeting Computer Improved Propulsion Shielding System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Small Storage Unit Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Salvage Targeting Computer Utility Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Advanced Treads Improved VTOL Module Heat Sink Advanced Beam Rifle Flak Cannon Flak Cannon Mining Claw [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 35 | . . . 11 12 1 4 7 . . Power 4 | . . . 1 2 . . 1 . . Engine 3 | . . . 1 2 . . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 6 | . . . 3 1 . 2 . . . Treads 4 | . . . 2 1 . 1 . . . Leg 1 | . . . 1 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 17 | . . . 3 7 1 1 5 . . Device 5 | . . . 2 2 . . 1 . . Storage . | . . . . . . . . . . Processor 3 | . . . . 1 . . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 8 | . . . 1 4 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 8 | . . . 4 2 . 1 1 . . Energy Gun 1 | . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . . 3 2 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 10 | . . . . 3 . 5 . . 2 Power 2 | . . . . 1 . 1 . . . Propulsion 3 | . . . . 1 . 2 . . . Utility 4 | . . . . . . 2 . . 2 Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 4 | . . . . 1 . 4 . . 1 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 6 6 7 7 6 8 5 2 4 3 Power . | 1 1 1 . . 1 1 . . . Propulsion 1 | 4 4 4 2 1 2 . . . . Utility . | . . . . . 1 1 2 3 3 Weapon 3 | 1 1 2 4 4 4 1 . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 6 . 10 3 . 1 1 . 1 Power 2 | . 1 . . . . . 1 . . Propulsion 6 | . 2 . 4 . . . . . . Utility 2 | . 1 . . . . . . . 1 Weapon 12 | . 2 . 6 3 . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 85 85 90 93 89 53 47 61 48 Engine 7 | . 14 14 11 8 7 2 . . . Treads 9 | . . . 7 17 15 6 . . . Leg 5 | . 28 28 14 . . . . . . Flight 1 | . . . . . . 3 7 7 7 Device 10 | . . . 15 18 7 2 5 7 1 Storage 7 | . 14 14 11 9 7 3 . . . Processor 4 | . . . . . 7 7 16 23 17 Protection 14 | . . . 9 20 27 14 4 7 7 Energy Gun 5 | . 28 28 6 7 . . . . . Ballistic Gun 9 | . . . 15 10 15 6 . . . Peak Build Rating 33 | 6 6 6 20 29 33 33 26 26 26 Average Rating 19 | 6 6 6 13 22 31 19 20 26 20 On Entrance 16 | 6 6 6 6 19 29 33 9 26 26 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 14 14 20 34 40 40 5 5 5 Greatest Support 44 | 20 20 20 44 44 44 44 5 5 5 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 6 7 7 8 8 8 8 4 4 4 Average Carried 6 | 6 6 7 7 6 8 5 2 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 7 7 7 8 8 3 4 4 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Matter Collected 1108 | 200 . 6 313 322 . 171 72 . 24 Remotely . | . . . . . . . . . . Salvage Created 1425 | . . 72 482 653 . 194 . . 24 Parts 68 | . . 4 26 28 . 10 . . . Haulers Intercepted 3 | . . . 2 1 . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Combat Hostiles Destroyed 28 | . . . 10 13 . 3 . . 2 Guns 26 | . . . 10 13 . 3 . . . Classes Destroyed 9 | . . 2 5 . . 1 . . 1 Builder 1 | . . 1 . . . . . . . Hauler 3 | . . . 2 1 . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 3 | . . . 3 . . . . . . Cutter 2 | . . . . . . . . . 2 Grunt 12 | . . . 4 8 . . . . . Sentry 10 | . . . 3 5 . 2 . . . Specialist 1 | . . . . . . 1 . . . Best Kill Streak 4 | . . 2 4 4 . 2 . . 1 Combat Bots Only 4 | . . . 3 4 . 2 . . 1 Max Kills in Single Turn 1 | . . 1 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Hostile Shots Fired 391 | . . . 44 81 . 218 . 1 47 Missed 140 | . . . 12 20 . 91 . . 17 Hits 251 | . . . 32 61 . 127 . 1 30 Melee 35 | . . . . . . 5 . . 30 Projectile 216 | . . . 32 61 . 122 . 1 . Critical Strikes 12 | . . . . 2 . 3 . . 7 Damage Taken 3405 | . . 28 394 940 . 1406 . 55 582 Core 939 | . . . 72 159 . 289 . . 419 Absorbed by Shields 77 | . . . . . . 33 . . 44 Redirected to Shielding 76 | . . . 9 4 . 29 . . 34 Core Remaining (%) 88 | 100 . 100 82 71 . . . . . Volleys Fired 101 | . 1 2 31 48 3 16 . . . Largest 2 | . 2 2 2 2 2 2 . . . Hottest 90 | . 90 90 84 86 48 48 . . . Shots Fired 201 | . 2 4 62 95 6 32 . . . Gun 201 | . 2 4 62 95 6 32 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 151 | . . . 52 61 6 32 . . . Thermal 47 | . 1 2 10 34 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 3 | . 1 2 . . . . . . . Robot Hit Streak 18 | . 1 3 15 13 2 18 . . . Robot Miss Streak 4 | . 1 . 2 3 4 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 1 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . Shots Hit Robots 161 | . 1 3 46 73 1 29 . . 8 Core Hits 62 | . . 2 19 30 1 10 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 7 | . . 1 . 3 . 2 . . 1 Burn 4 | . . 1 . 3 . . . . . Destroy 2 | . . . . . . 2 . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 32 | . . . . . . . 4 3 25 Impact 28 | . . . . . . . 3 3 22 Slashing 4 | . . . . . . . 1 . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3081 | . 16 113 737 1356 22 549 . . 288 Guns 2722 | . 16 43 736 1356 22 549 . . . Cannons . | . . . . . . . . . . Explosions 70 | . . 70 . . . . . . . Melee 288 | . . . . . . . . . 288 Ramming 1 | . . . 1 . . . . . . Kinetic 1959 | . . . 552 836 22 549 . . . Thermal 787 | . . 83 184 520 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 46 | . 16 30 . . . . . . . Impact 264 | . . . . . . . . . 264 Slashing 24 | . . . . . . . . . 24 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 2 2 . . . 5 5 5 9 Average Corruption 4 | . 2 2 . . . 3 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . 1 1 . . . 5 1 . 3 Message Errors 1 | . . . . . . 1 . . . Matter Fused 4 | . 1 . . . . 2 1 . . Heat Flow Errors 3 | . . 1 . . . 1 . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . . . . . . . . 56 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 56 | . . . . . . . . . 56 Knockbacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 29 | . . 29 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 265 | . 30 214 36 42 . 173 . . 265 Average Temperature 40 | . 18 76 15 11 . 42 . . 139 Received Heat Transfer 996 | . . . 123 486 . 387 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1728 | . . 211 333 1184 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Maximum Alert Level 2 | . . . . . . 2 1 . . Low Security (%) 88 | 100 100 100 100 100 100 66 . 100 100 Level 1 11 | . . . . . . 33 100 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 405 | . . 11 155 123 48 405 252 170 163 Initial 212 | . . . . 35 48 . 212 153 127 Average 85 | . . 3 92 58 10 154 228 155 141 Influence Increases 1307 | . . 16 292 404 . 455 77 17 46 Destroy 0b10 Robot/C 560 | . . . 200 260 . 60 . . 40 Destroy 0b10 Robot/NC 30 | . . 10 15 5 . . . . . Destroy Leader 138 | . . . 56 82 . . . . . Successful Hack 12 | . . . 5 7 . . . . . Disable Machine 30 | . . . . . . . 30 . . Anti-Garrison Action 50 | . . . . . . 50 . . . Destroy Structure 22 | . . 6 1 5 . . 2 2 6 Lose Combat Pursuer 465 | . . . 15 45 . 345 45 15 . Influence Decreases 1154 | . . 16 207 382 107 50 263 66 63 Entered New Map 411 | . . . . 50 59 . 193 66 43 Time Decay 643 | . . 16 207 302 48 . 70 . . Lost Part 100 | . . . . 30 . 50 . . 20 Squads Dispatched 6 | . 1 . 2 2 1 . . . . Investigation 3 | . . . 1 2 . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 1 . 13 17 1 37 2 1 5 Peak Tracking Total 23 | . 1 . 4 4 1 23 3 1 5 Tactical Retreats 14 | . . . 1 2 . 9 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Traps Triggered 9 | . 1 . 1 1 1 3 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Machines Disabled 2 | . . . . . . . 2 . . Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Machines Accessed 10 | . . . 2 2 3 1 2 . . Terminals 6 | . . . 2 2 . 1 1 . . Fabricators 3 | . . . . . 2 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 19 | . . . 5 6 4 2 2 . . Successful 9 | . . . 2 2 3 . 2 . . Failed 10 | . . . 3 4 1 2 . . . Catastrophic 4 | . . . 1 1 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 4 1 . . . . . Terminals 14 | . . . 5 6 . 2 1 . . Fabricators 4 | . . . . . 3 . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 5 | . . . 2 2 . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 2 . 1 . . Network Status 2 | . . . . . 1 . 1 . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 1 2 3 1 . . . Full Trace Events 2 | . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 169 | . . . . . 169 . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Active Infowar (turns) 159 | . . . . . . . 105 27 27 Sensors 159 | . . . . . . . 105 27 27 Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Turns Passed 2209 | 2 115 40 477 730 263 303 142 27 110 Spaces Moved 1707 | 2 93 27 253 225 174 482 337 53 61 Core . | . . . . . . . . . . Treads 531 | . . . 83 225 174 49 . . . Legs 292 | 2 93 27 170 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 884 | . . . . . . 433 337 53 61 Fastest Speed 35 | 120 120 120 120 145 145 35 35 35 35 Average Speed 83 | 120 120 120 128 145 145 46 35 35 35 Slowest Speed 145 | 120 120 120 145 145 145 145 35 35 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . . . . . 6 . . 3 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 2 30 13 31 24 5 70 10 45 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . 2 2 1 Terrain Destroyed 11 | . . 6 . . . . 2 2 1 Melee 5 | . . . . . . . 2 2 1 Projectile . | . . . . . . . . . . AOE 6 | . . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Gar Total 2237 | 1 94 30 358 541 178 527 351 55 102 Wait 297 | . . 2 37 243 1 11 . . 3 Move 1682 | 1 92 26 252 224 173 470 336 52 56 Hop 5 | . . . . . . 3 . . 2 Pick Up 16 | . 1 . 9 5 . . 1 . . Fast Attach 24 | . . . 8 5 1 1 7 . 2 Attach 6 | . . . . 2 . 3 . . 1 Detach 3 | . . . 1 . . 1 1 . . Swap 8 | . . . 3 5 . . . . . Drop 37 | . . . 16 9 . 10 2 . . Fire 101 | . 1 2 31 48 3 16 . . . Melee 32 | . . . . . . . 4 3 25 Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 25 | . . . . . . 12 . . 13 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 7) 118 | -10/Materials | Entered Mines 154 | -10/Mines | Discovered new exit (range 3) 158 | -10/Mines | Entered Materials 158 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 618 | -9/Materials | Discovered new exit (range 12) 635 | -9/Materials | Entered another Materials area 635 | -8/Materials | Evolved 2 slots: Utility x2 1292 | -8/Materials | Discovered new exit (range 14) 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Utility x2 1599 | -7/Factory | Allied Derelicts emerged from ambush trap array 1616 | -7/Factory | Identified exit to Garrison 1628 | -7/Factory | Entered Garrison 1702 | -7/Garrison | Triggered checkpoint 1777 | -7/Garrison | Lost 4 parts (1p2n1u) 1803 | -7/Garrison | Discovered new exit (range 12) 1808 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1820 | -7/Garrison | Triggered checkpoint 1858 | -7/Garrison | Triggered checkpoint 1878 | -7/Garrison | Triggered checkpoint 1883 | -7/Garrison | Discovered new exit (range 10) 1887 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1923 | -7/Garrison | Discovered new exit (range 13) 1931 | -7/Garrison | Entered Factory 2073 | -7/Factory | Identified exit to DSF 2073 | -7/Factory | Entered DSF 2078 | -7/DSF | Discovered new exit (range 15) 2095 | -7/DSF | Additional patrols routed to DSF 2100 | -7/DSF | Identified exit to Garrison 2100 | -7/DSF | Entered Garrison 2121 | -7/Garrison | Core integrity fell below 50% 2164 | -7/Garrison | Core integrity fell below 20% 2210 | -7/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 02198_ Field strength at 90. 02199_ Field strength at 85. 02200_ Field strength at 80. 02201_ Field strength at 70. 02202_ Field strength at 65. 02203_ Imp. Signal Interpreter destroyed. 02203_ System corrupted by crushing effect (+4). 02203_ Field strength at 49. 02204_ Field strength at 39. 02205_ Field strength at 34. 02205_ Knocked back. 02205_ Triggered Stasis Trap. 02205_ A bubble of rippling energy engulfs the area. 02205_ Field strength at 95. 02206_ Field strength at 90. 02207_ Field strength at 85. 02208_ Field strength at 80. 02209_ System corrupted: Energy discharge (-23). 02209_ Field strength at 75. 02210_ Field strength at 60. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#####????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????######### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ##########????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????????????####### #?????????????? | | ??????????????????????????# ! /+ #?????????????? | | ??????????????????????????#/;#### #?????????????? | | ??????????????????????????# ##??# #?????????????? | | ?????????????????????######;##### #?????????????? | | ?????????????????????# b #?????????????? | | ?????????????????????# @c #?????????????? | | ?????????????????????+ ######### #?????????????? | | ????????????????????## ?????????# #?????????????? | | ?????????????????????#??????????# #######???????? | | ????????????????????????????????# #???? | | ????????????????????????????????# #######???????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????? ######## #?????????????? | | ????????????????? #?????????????? | | ????????????????? #?????????????? | | ????????????????????## ###########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Salvage Targeting 2 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusConceptClaws Manual? 0 Play Time 00:23:02 Cumulative 248.8 hours Start 2025.05.15 @ 14:07:04 End 2025.05.22 @ 19:40:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0/0 Lore% 45 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d72d4441-1631-4a69-8b95-e16733cd38be