Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 23:47:31 Player: ShuSh Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (36) 7200 Robots Destroyed (389) 1945 Value Destroyed (20879) 20879 Prototype IDs (77) 1540 Alien Tech Used (8) 1600 Bonus (15376) 15376 TOTAL SCORE: 52540 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5062 Follower Combat Kills 316 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 440 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Friendly Fire -842 Cogmind --------- Core Integrity 0/1450 Matter 229/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (1400) Ox27 Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Improved Weapon Cycler > --- WEAPON (2) ------- Railgun Micro-nuke Launcher > --- INVENTORY (24) --- Reinforced Antimatter Reactor Improved Fusion Compressor Advanced Energy Well (800) Experimental Energy Well (1000) Advanced Matter Compressor (400) EM Dispersion Field Long-range Tractor Beam Core Regenerator Subatomic Replicator Long-range Phase Cannon Long-range Phase Cannon Potential Cannon Hardcell Cannon Sigix Terminator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Quantum Capacitor Experimental Phase Shifter Phase Armor > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Advanced Heavy Siege Treads Improved Fusion Compressor Experimental Energy Well Improved Matter Compressor Improved Weapon Cycler EM Dispersion Field Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Quantum Rifle Quantum Rifle Long-range Phase Cannon Long-range Phase Cannon Railgun Railgun Railgun Gamma Bomb Array Micro-nuke Launcher Sigix Terminator Sigix Containment Pod [Rating: 198] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Chainsword Energy Gun Tesla Rifle Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . 2 . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . . . 2 . 1 . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 2 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 684 | . 2 17 2 1 4 7 21 . 4 23 13 6 3 10 4 1 62 6 2 18 5 31 18 7 6 5 13 5 7 13 19 22 103 41 104 79 Power 62 | . . 1 . . 1 1 1 . . 1 1 1 . 2 . . 8 . . . . 1 1 . 1 . 1 . 1 3 . . 9 5 8 15 Engine 13 | . . 1 . . 1 1 1 . . 1 . . . 1 . . 4 . . . . 1 . . . . . . . 1 . . . . 1 . Core 12 | . . . . . . . . . . . 1 1 . 1 . . 3 . . . . . 1 . . . 1 . . . . . 1 2 1 . Reactor 37 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 2 . . 8 3 6 15 Propulsion 97 | . . 7 1 . 2 2 3 . 2 10 4 2 . 3 . . 17 1 . 2 . 1 3 1 . . 4 . . 2 1 2 9 6 8 4 Treads 53 | . . 4 1 . 1 . 1 . 1 2 2 1 . . . . 2 1 . . . 1 3 1 . . 3 . . 2 1 2 6 6 8 4 Leg 26 | . . 2 . . . 2 2 . 1 . 2 1 . 1 . . 11 . . . . . . . . . 1 . . . . . 3 . . . Wheel 10 | . . 1 . . 1 . . . . 1 . . . 1 . . 4 . . 2 . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 277 | . 2 2 . 1 . 2 3 . 1 8 2 1 1 2 2 1 14 2 1 10 2 16 7 2 5 4 2 1 2 5 10 17 36 23 52 38 Device 164 | . . 1 . . . 1 2 . 1 2 2 . . 1 . 1 8 1 1 4 . 6 5 1 1 1 1 . 2 1 6 10 25 13 38 29 Storage 23 | . 2 1 . 1 . . . . . 2 . . . . . . 1 . . 1 . . . . 2 . . . . 1 1 1 2 . 8 . Processor 29 | . . . . . . . 1 . . 2 . . 1 1 1 . 3 . . 2 1 2 . . . . 1 . . 2 . 4 1 4 2 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Protection 56 | . . . . . . 1 . . . 2 . 1 . . 1 . 2 1 . 3 1 7 2 1 2 3 . 1 . 1 3 2 7 5 2 8 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon 248 | . . 7 1 . 1 2 14 . 1 4 6 2 2 3 2 . 23 3 1 6 3 13 7 4 . 1 6 4 4 3 8 3 49 7 36 22 Energy Gun 55 | . . 4 . . 1 1 3 . 1 1 1 . . 1 . . 11 . 1 3 1 4 1 1 . 1 1 2 3 . . . 6 3 3 1 Energy Cannon 44 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 2 19 . 15 5 Ballistic Gun 76 | . . 3 1 . . . 5 . . . . . 2 . 2 . 5 2 . 1 1 6 4 1 . . 3 1 . 1 5 1 12 . 9 11 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 2 Launcher 35 | . . . . . . 1 1 . . . 1 1 . . . . 1 1 . 2 1 3 2 2 . . 2 1 1 1 2 . 5 . 4 3 Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . . . . . . 3 2 1 . 2 . . 4 . . . . . . . . . . . . . . . 5 4 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 52 | . . 3 . . . . 4 . . . . . . . . . 1 . . 2 . . . . 4 . . . . 4 . 3 7 2 16 6 Parts Lost 125 | . . 9 2 . 3 3 3 . 3 4 2 4 . 7 . 3 24 1 3 . 2 6 5 1 . . . 1 . . 2 3 7 . 4 23 Power 14 | . . . . . . 1 . . . . . 1 . 1 . . 2 . . . . . 1 . . . . . . . . . 1 . . 7 Propulsion 37 | . . 4 1 . 2 1 . . 2 2 1 2 . 3 . 1 11 1 1 . . . . . . . . . . . 1 . 1 . . 3 Utility 38 | . . 1 . . . 1 1 . . 1 1 1 . 2 . 1 3 . 1 . . 3 4 1 . . . 1 . . 1 2 4 . 3 6 Weapon 36 | . . 4 1 . 1 . 2 . 1 1 . . . 1 . 1 8 . 1 . 2 3 . . . . . . . . . 1 1 . 1 7 Highest Loss Streak 8 | . . 7 1 . 3 3 2 . 2 2 1 4 . 7 . 3 8 1 2 . 2 2 2 1 . . . 1 . . 1 3 2 . 1 8 Average Slot Usage (%) 87 | . 98 96 100 100 93 92 99 84 70 81 95 94 92 63 93 67 90 98 99 81 85 87 92 94 93 90 88 89 89 87 86 80 82 81 83 78 Engine 2 | . 14 11 11 11 11 9 9 7 6 6 . . . 3 . . 3 . . . . 3 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 6 6 7 2 6 2 1 6 6 6 6 1 4 5 2 . 5 5 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 5 5 5 8 8 5 4 4 9 12 12 Treads 9 | . . 17 33 33 26 6 4 7 6 6 16 13 7 . . . 1 . 6 1 . . 16 17 17 17 14 15 15 15 15 9 8 7 7 7 Leg 3 | . 28 13 . . . 11 18 15 10 . 1 3 7 7 6 2 14 25 19 1 . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . 9 4 . . 4 7 7 7 1 6 6 2 . . 9 13 9 . . . . . . . . . . . . . . Device 11 | . . 4 . . . 9 9 7 7 12 14 15 15 9 13 9 10 13 17 11 6 11 12 16 16 13 10 10 10 7 12 10 14 9 14 12 Storage 17 | . 26 26 33 33 33 27 27 23 18 6 15 15 15 15 13 13 16 20 20 20 20 17 17 17 17 17 15 15 15 15 15 14 14 13 13 13 Processor 15 | . . . . . . . 8 7 7 14 7 7 7 9 20 20 21 13 13 14 20 15 15 11 11 11 15 15 15 19 21 27 24 25 25 22 Protection 4 | . . . . . . 2 . . . 4 7 6 7 . 6 2 1 5 2 3 6 10 10 11 11 11 10 10 10 8 4 3 3 2 . 2 Energy Gun 4 | . 14 10 11 11 11 8 8 7 4 3 . . . 1 . . 4 6 6 9 11 4 5 5 11 11 4 5 9 8 1 . . 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 4 4 2 3 Ballistic Gun 3 | . 14 11 11 11 11 9 8 7 6 . . . . . 13 6 3 5 6 . 1 4 4 4 . . 5 4 . . 7 3 3 . 3 1 Slashing Weapon 2 | . . . . . . . . . . 2 15 14 15 7 . . 1 . . . . . . . . . . . . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 12 40 62 62 62 63 67 67 64 64 68 68 68 64 64 72 72 92 90 91 90 87 106 100 105 114 122 131 128 140 152 150 157 157 165 198 165 Greatest Support 165 | 20 20 60 60 60 60 20 34 34 34 20 16 16 16 20 12 12 80 60 45 56 56 56 123 123 120 120 127 127 127 132 132 145 145 150 160 165 Greatest Overweight (x) 21 | . 1 5 1 1 5 5 5 1 1 5 4 4 21 5 5 5 6 1 5 5 1 3 3 . . 1 1 1 1 1 1 1 2 1 2 1 Average Overweight (x) 1 | . . 1 1 1 1 4 3 1 . 2 3 3 15 2 5 4 2 1 1 1 1 1 . . . . . . 1 . . . . . . . Largest Inventory Capacity 44 | . 16 22 22 22 22 22 22 22 22 18 18 18 18 18 18 18 24 24 24 28 24 24 24 24 24 24 24 24 24 24 44 24 24 24 26 24 Average Capacity 22 | . 14 18 22 22 22 22 22 22 18 11 18 18 18 18 18 18 20 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | . 11 16 21 22 22 22 22 19 19 12 18 18 17 18 18 17 24 24 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 20 | . 8 9 17 21 21 21 21 19 16 7 16 17 17 17 16 16 17 23 22 23 23 23 21 22 23 23 23 23 23 23 22 23 23 22 23 22 Final Capacity 24 | 6 16 22 22 22 22 22 22 22 4 18 18 18 18 18 18 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 6 11 16 20 22 19 22 19 19 4 11 18 17 17 18 16 17 24 23 22 24 22 24 19 24 24 24 24 24 24 24 21 24 22 24 24 18 Class Distribution -------------------- 40% | Hauler-Mutant 35% | Scavenger-Mutant 15% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 15272 | 190 39 393 142 37 75 163 322 . . 398 298 69 . 288 . . 1519 188 36 175 151 573 361 250 150 269 214 174 99 . 948 318 2765 436 2384 1848 Remotely 2683 | . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . 334 48 1133 . 419 673 Salvage Created 22735 | . 49 778 260 . 202 580 683 . . 403 101 73 . 217 . . 1905 62 70 . 319 1351 467 502 . 209 847 208 260 62 850 778 2775 . 3455 5269 Parts 1163 | . 5 68 14 . 10 32 24 . . 15 11 6 . 6 . . 73 8 4 . 18 95 24 14 . 15 52 17 9 5 58 33 191 . 150 206 Haulers Intercepted 11 | . . 3 . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 1 Recyclers Shooed 15 | . 1 1 . . 2 . . . . 3 . . . . . . 3 . . . . 3 . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 188 | . . . . . . . . . . . 17 4 . . . . . 2 4 . 11 . 13 3 . 7 . 6 . 72 49 . . . . . Prevented 79 | . . . . . . . . . . . 3 5 . . . . . . . . 7 . . 12 . 8 . 10 8 17 9 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 325 | . 3 19 6 . 4 8 12 . . 5 4 3 . 2 . . 21 4 1 . 5 23 13 7 . 5 9 7 3 3 13 7 32 . 40 66 Melee 7 | . . . . . . . . . . 1 1 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . . Guns 138 | . 3 17 6 . 4 6 11 . . 3 . . . . . . 7 . 1 . 3 15 6 1 . 4 3 1 . . 10 2 18 . 8 9 Cannons 78 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 6 . 21 46 AOE 64 | . . 2 . . . 2 . . . . 3 1 . 1 . . 2 4 . . 1 7 7 1 . . 4 5 1 3 1 . 1 . 9 9 Classes Destroyed 22 | . 1 5 2 . 1 . 1 . . 1 . 1 . . . . 3 . . . . . 1 . . . . . . . 1 . . . 4 1 Worker 21 | . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . 5 . 7 2 Builder 10 | . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . 2 2 Tunneler 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Hauler 11 | . . 3 . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 1 Recycler 8 | . . . . . 1 2 . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . . Operator 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 Watcher 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Swarmer 62 | . 3 10 . . 2 1 . . . 3 4 2 . . . . . 4 . . 1 5 6 . . 4 2 5 . . 6 . . . . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 111 | . . 6 4 . 2 5 6 . . 1 . . . 2 . . 10 . . . 3 9 3 6 . . . . 3 . 1 2 12 . 14 22 Brawler 5 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Duelist 11 | . . . 1 . . . 1 . . . . . . . . . . . . . . 2 1 1 . . . . . . . . 1 . . 4 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Sentry 32 | . . 3 . . . 1 5 . . 1 . . . . . . 2 . 1 . 1 3 1 . . 1 1 . . . 1 2 . . . 9 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 24 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 2 2 . . 2 2 4 . 2 5 Programmer 59 | . . . . . . . . . . . . . . . . . 3 . . . . 4 1 . . . 4 . . 3 2 . 12 . 19 11 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | . 3 8 2 . 2 4 9 . . 3 4 1 . 1 . . 4 4 1 . 4 8 8 4 . 4 5 5 3 3 8 2 7 . 7 10 Combat Bots Only 10 | . 3 7 2 . 2 3 9 . . 2 4 1 . 1 . . 4 4 1 . 4 8 8 4 . 4 3 5 3 3 8 2 4 . 6 10 Max Kills in Single Turn 6 | . 1 3 1 . 1 2 2 . . 1 3 1 . 1 . . 2 2 1 . 1 3 3 2 . 1 2 3 1 1 2 1 2 . 3 6 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 1 . . . 1 . . . . 3 1 . 1 . . 1 2 . . 1 3 3 1 . . 2 3 1 1 1 . 1 . 2 6 Melee 1 | . . . . . . . . . . 1 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Damage Taken 35028 | . 120 1265 310 . 309 547 857 . 122 434 361 420 . 873 . 92 3580 80 343 . 517 1814 1163 277 . 172 547 452 162 360 1084 601 3348 . 2212 12606 Core 2965 | . 8 184 21 . 45 79 93 . . 68 . 95 . 155 . . 377 17 53 . 19 247 43 36 . . 9 48 . 41 23 . 302 . 78 924 Absorbed by Shields 2752 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349 1044 576 783 . . . Reduced by Siege Mode 1432 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 61 219 . 179 937 Core Remaining (%) 70 | 100 96 . . . 37 . 68 . . . . . . 54 . . . . . . 45 . . . . 67 . . . . 89 . 76 . . . Volleys Fired 1319 | . 10 65 23 . 19 28 40 . 1 23 1 5 . . . . 118 2 3 . 16 66 32 10 . 8 31 15 3 4 41 26 132 . 192 405 Largest 2 | . 2 2 2 . 2 2 2 . 2 1 1 1 . . . . 2 1 2 . 2 2 2 2 . 2 2 2 2 1 2 2 2 . 2 2 Hottest 200 | . 70 70 79 . 79 79 80 . 88 55 39 39 . . . . 117 80 103 . 155 117 108 130 . 130 130 130 111 49 79 176 176 . 200 105 Shots Fired 2017 | . 19 123 46 1 38 54 76 . 3 23 1 5 . . . . 217 4 7 . 31 127 54 20 . 16 55 28 6 4 78 51 247 . 235 448 Gun 1372 | . 19 123 46 1 38 52 76 . 3 23 . . . . . . 192 2 7 . 27 121 47 16 . 16 50 26 3 . 72 31 190 . 87 104 Cannon 560 | . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . 20 47 . 136 333 Launcher 85 | . . . . . . 2 . . . . 1 5 . . . . 1 2 . . 4 6 7 4 . . 5 2 3 4 6 . 10 . 12 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 905 | . 9 66 23 1 20 26 39 . 2 . . . . . . . 117 1 2 . . 58 23 1 . . 24 . . . 72 31 189 . 87 114 Thermal 679 | . 10 25 23 . 18 26 . . 1 . . . . . . . 9 1 5 . 27 63 22 . . . . . . . . . . . 126 323 Explosive 35 | . . . . . . . . . . . . . . . . . . 2 . . 4 6 7 . . . . 2 . 4 . . 1 . 4 5 Electromagnetic 398 | . . 32 . . . 2 37 . . 23 1 5 . . . . 91 . . . . . 2 19 . 16 31 26 6 . 6 20 57 . 18 6 Robot Hit Streak 103 | . 5 14 9 . 11 21 35 . 2 7 1 2 . . . . 14 14 4 . 15 27 17 37 . 41 9 7 6 . 15 30 57 . 103 36 Robot Miss Streak 5 | . 5 5 2 . 2 3 3 . 1 3 . 1 . . . . 3 2 3 . 2 4 2 . . 1 2 3 1 . 2 2 2 . 1 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . 1 . 2 1 Secondary Targets 25 | . 1 5 . . . . 3 . . . . . . . . . . . . . 1 6 2 . . . 1 . . . 2 . 1 . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 . . . 1 . . . 1 . 1 . . 1 Capacitor 459 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 323 Shots Hit Robots 1645 | . 9 86 35 . 30 37 65 . 2 19 2 10 . 17 . . 170 4 3 . 25 98 44 20 . 11 36 17 4 . 59 42 212 . 206 382 Core Hits 944 | . 6 40 11 . 9 20 23 . . 10 4 5 . 5 . . 56 6 4 . 11 62 25 9 . 7 24 10 3 4 26 14 109 . 177 264 Critical Hits 229 | . . . . . . . . . . . . . . . . . 4 . . . 2 1 3 . . . 2 . . . 8 6 38 . 86 79 Critical Kills 42 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . 3 1 7 . 16 12 Critical Parts Destroyed 105 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 3 . . . . . . . 1 2 27 . 35 33 Melee Attacks 64 | . . . . . . . 5 . . 5 1 9 . 26 . . 8 . . . . . . . . . . . . . . . 8 . 2 . Impact 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 59 | . . . . . . . . . . 5 1 9 . 26 . . 8 . . . . . . . . . . . . . . . 8 . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . 2 . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55268 | . 82 1625 601 . 489 726 1245 . 47 606 114 413 . 771 . . 4338 438 57 . 758 3329 2065 874 . 196 1430 793 440 441 2136 1267 5559 . 9956 14472 Guns 22674 | . 82 1204 601 . 489 583 1110 . 47 295 . . . . . . 3114 35 57 . 495 2602 927 409 . 196 984 271 28 . 1684 659 3326 . 1659 1817 Cannons 19019 | . . . . . . . . . . . . . . . . . 501 . . . . . . . . . . . . . . 608 1450 . 6061 10399 Explosions 11716 | . . 421 . . . 143 135 . . 35 79 162 . . . . 197 403 . . 263 727 1138 465 . . 446 522 412 441 452 . 783 . 2236 2256 Melee 1858 | . . . . . . . . . . 276 35 251 . 771 . . 525 . . . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 15684 | . 21 489 283 . 248 259 506 . 31 . . . . . . . 1989 16 16 . . 1370 481 19 . . 561 . . . 1684 659 3299 . 1659 2094 Thermal 21915 | . 61 605 318 . 241 365 135 . 16 35 . . . . . . 310 19 41 . 495 1232 391 . . . 273 . 138 . . . 60 . 6654 10526 Explosive 5609 | . . . . . . . . . . . . . . . . . . 403 . . 263 727 1138 . . . . 522 . 441 . . . . 737 1378 Electromagnetic 10201 | . . 531 . . . 102 604 . . 295 79 162 . . . . 1513 . . . . . 55 855 . 196 596 271 302 . 452 608 2200 . 906 474 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1858 | . . . . . . . . . . 276 35 251 . 771 . . 525 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . 5 5 5 . . . 16 16 16 13 13 . . 15 20 20 20 19 . 4 4 3 . . 3 3 3 4 11 . 34 . 12 15 Average Corruption 10 | . . . 5 5 5 . . . 10 16 15 13 6 . . 9 18 20 19 11 . 3 3 2 . . 2 3 3 2 9 . 19 . 10 13 Corruption Purged 22 | . . . . . . . . . . . 3 . 13 . . . . . 2 . . . 1 3 . . . . . . . . . . . . Effects 974 | . . . 28 16 14 . . . 6 47 47 22 43 . . 2 154 64 21 10 . 14 21 4 . . 9 12 4 2 41 . 114 . 102 177 Message Errors 159 | . . . 7 6 3 . . . . 7 9 6 13 . . . 25 10 3 1 . 2 3 2 . . 2 4 1 1 12 . 10 . 15 17 Matter Fused 165 | . . . 8 3 1 . . . 1 8 11 5 11 . . 1 19 14 2 5 . 4 8 1 . . 3 2 2 1 5 . 10 . 17 23 Heat Flow Errors 78 | . . . 3 3 2 . . . 1 4 5 3 6 . . . 9 3 4 1 . 2 2 . . . 2 1 . . 4 . 10 . 5 8 Energy Discharges 75 | . . . 5 . 2 . . . 1 5 3 1 2 . . . 7 10 2 . . 3 5 . . . 2 3 1 . 2 . 6 . 11 4 Parts Rejected 17 | . . . . . . . . . . 1 1 . . . . . 6 . 1 . . . 1 . . . . . . . 1 . 3 . 2 1 Data Loss (minor) 89 | . . . 2 1 1 . . . 2 9 9 1 9 . . 1 7 6 3 2 . 1 . 1 . . . 1 . . 4 . 9 . 8 12 Data Loss (major) 17 | . . . 1 1 . . . . . 1 1 . 2 . . . . 1 1 . . . . . . . . . . . . . 1 . 6 2 Misfires 21 | . . . . 1 1 . . . 1 . . . . . . . 3 2 2 . . . . . . . . . . . 1 . 4 . 2 4 Alerts 12 | . . . . . . . . . . . 1 1 . . . . 5 . . . . . . . . . . . . . . . 1 . . 4 Misdirections 85 | . . . . . . . . . . 10 7 2 . . . . 15 17 3 1 . . . . . . . . . . 1 . 13 . 6 10 Targeting Errors 209 | . . . 2 1 3 . . . . 2 . 3 . . . . 43 1 . . . 2 1 . . . . 1 . . 11 . 37 . 27 75 Weapon Failures 47 | . . . . . 1 . . . . . . . . . . . 15 . . . . . 1 . . . . . . . . . 10 . 3 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1533 | . . 23 . . . . . . . 54 . 60 . 38 . . 217 11 . . 23 . 49 . . . 7 1 11 17 . . 6 . 714 302 Projectiles 750 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 6 . 523 216 Explosions 419 | . . 23 . . . . . . . . . . . . . . . 11 . . 23 . 49 . . . 7 1 11 17 . . . . 191 86 Melee 364 | . . . . . . . . . . 54 . 60 . 38 . . 212 . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 413 | . . 70 . . . . 63 . . 25 . 11 . . . . . . . . . 7 129 . . . . 5 . . . . 9 . 14 80 Shots 19 | . . 2 . . . . 2 . . 1 . 1 . . . . . . . . . 1 4 . . . . 1 . . . . 1 . 2 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 150 164 209 244 148 . 13 . 136 273 248 243 221 . . . 218 220 256 158 153 227 208 88 . 5 211 107 15 . 217 213 185 . 319 301 Average Temperature 63 | . 81 41 37 112 36 . 6 . 83 53 94 98 85 . . . 45 86 112 89 67 21 42 29 . 3 29 12 12 . 94 60 77 . 105 74 Received Heat Transfer 5250 | . . 366 111 . 126 234 315 . . 69 . . . 381 . . 882 . 54 . 171 267 162 138 . 27 18 . 48 22 48 50 105 . 189 1467 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 8 . 9 24 Total Turns 824 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 32 173 . 190 370 Longest Duration 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 32 50 . 64 53 Robots Corrupted 38 | . . . . . . . 1 . . 1 . . . . . . 7 . . . . . . 5 . 1 3 1 2 . 2 3 8 . 3 1 Combat Hostiles 34 | . . . . . . . 1 . . 1 . . . . . . 7 . . . . . . 5 . 1 2 1 2 . 2 3 7 . 1 1 Parts Fried 87 | . . 2 . . . . 4 . . 3 . . . . . . 13 . . . . . . 13 . 2 8 5 3 . 4 7 16 . 6 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 Parts Melted 79 | . . . . . 1 3 . . . . . . . . . . . . . . . 14 7 . . . . . . . . . . . 25 29 Heat Transferred 23858 | . 185 968 666 . 518 753 150 . 37 . . . . . . . 433 37 87 . 996 1969 850 . . . 100 . 50 . . . 150 . 5411 10498 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . 4 . . . 1 2 . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . . . 3 . 4 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Peak Influence 2095 | . 117 459 328 . 150 268 260 56 19 202 . . . . . 15 495 . . . . 688 . . . . 687 . . . . 356 689 403 1054 2095 Initial 592 | . . 49 178 . . . 31 56 19 . . . . . . . . . . . . 84 . . . . 12 . . . . 124 95 387 29 592 Average 391 | . 84 204 210 . 53 154 127 56 11 73 . . . . . 3 241 . . . . 419 . . . . 382 . . . . 188 356 294 472 1146 Maximum Alert Level 5 | . . 2 1 . . 1 1 . . 1 . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 2 3 5 Low Security (%) 36 | . 100 51 46 . 100 57 81 100 100 86 . . . . 100 100 34 . . . . 16 . . . . 38 . . . . 73 23 2 18 . Level 1 23 | . . 32 53 . . 42 18 . . 13 . . . . . . 43 . . . . 15 . . . . 2 . . . . 26 43 50 15 . Level 2 26 | . . 15 . . . . . . . . . . . . . . 22 . . . . 67 . . . . 59 . . . . . 33 46 46 12 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 30 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . . 3 . . . . 2 . . 2 . . . . . . 8 . . . . 1 . . . . 8 . . . . 1 9 1 13 26 Investigation 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Extermination 23 | . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 5 . 6 5 Reinforcement 26 | . . 2 . . . . 1 . . 1 . . . . . . 6 . . . . . . . . . 2 . . . . . 3 1 4 6 Assault 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 8 Garrison 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 3 2 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 22 | . . 6 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 7 3 3 Communications Jammed 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 74 . . . Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 73 . . . Times Spotted 546 | . 7 36 13 . 9 12 19 . 6 11 10 6 . 3 . 6 46 4 6 . 9 22 13 10 . 6 13 6 3 13 18 9 56 . 55 119 Peak Tracking Total 19 | . 3 10 4 . 6 6 10 . 6 5 4 3 . 3 . 6 6 4 5 . 5 7 5 4 . 4 4 5 3 10 8 4 9 . 5 19 Tactical Retreats 62 | . 1 3 5 . 4 4 2 . . 4 1 3 . 2 . . 9 . . . 2 2 . 1 . 1 . . . . 3 . 5 . 8 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 19 | . . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 6 . . . . 1 5 . 2 1 Indirectly 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 5 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Triggered 30 | . . 1 . . . . . . . . 2 3 . 1 . . 1 . . . . . . . . . . 1 1 19 . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 49 | . . 3 1 . . . 4 . . . . . . . . . 7 . . . . 3 1 . . . 2 . . 1 . . 9 . 7 11 Max in Single Turn 4 | . . 2 1 . . . 1 . . . . . . . . . 4 . . . . 2 1 . . . 1 . . 1 . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 63 | . 2 3 . 1 . 2 1 . . 3 2 . 4 . . . 6 . 1 1 . 4 . . 5 . 3 . 1 2 . 2 9 1 6 4 Terminals 37 | . 2 3 . . . 2 1 . . 3 . . . . . . 3 . . . . 4 . . . . 1 . . . . 1 8 1 4 4 Fabricators 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 176 | . 6 12 . 2 . 6 2 . . 9 5 . 27 . . . 14 . 1 2 . 12 . . 18 . 7 . 1 2 . 6 17 5 15 7 Successful 112 | . 4 6 . 2 . 2 1 . . 4 5 . 27 . . . 7 . 1 2 . 6 . . 18 . 2 . 1 2 . 2 9 2 7 2 Failed 64 | . 2 6 . . . 4 1 . . 5 . . . . . . 7 . . . . 6 . . . . 5 . . . . 4 8 3 8 5 Catastrophic 11 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 3 6 . . . 1 2 . . 2 . . . . . . . . . . . 4 . . . . . . . 2 . . 3 . . 2 Terminals 93 | . 6 12 . . . 6 2 . . 9 . . . . . . 5 . . . . 12 . . . . 3 . . . . 3 15 5 8 7 Fabricators 12 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . . . 3 . Repair Stations 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 95 | . 1 6 . 2 . 2 1 . . 4 5 . 27 . . . 3 . 1 2 . 6 . . 18 . . . 1 2 . 1 8 2 1 2 Record 29 | . . . . 2 . . . . . . 4 . 11 . . . 1 . . . . 1 . . 6 . . . . . . 1 2 . . 1 Part Schematic 13 | . . . . . . . . . . . . . 7 . . . . . . 2 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 16 | . . 2 . . . 2 . . . 1 . . 3 . . . . . . . . 2 . . 4 . . . . . . . 1 . . 1 Open Door 7 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 2 . . 2 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . 3 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . Build 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 3 . . . 2 1 . . 3 . . . . . . 6 . . . . 4 . . . . 3 . . . . 2 7 1 5 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . 7 . . . . . . 2 . . . . 4 . . . . . . . . . 1 . Parts Built 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 . Matter 914 | . . . . . . . . . . . . . . . . . 318 . . . . . . . . . 318 . . . . . . . 278 . Time 392 | . . . . . . . . . . . . . . . . . 84 . . . . . . . . . 169 . . . . . . . 139 . Total Part Build Rating 30 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 6 . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 Programmers 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 11 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . 6 Largest Group 6 | . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . 6 Highest-Rated Group 138 | . 10 10 . . . . . . . . . . . 94 . . . . . . . . . . . . 138 . . . . . . . . 85 Highest-Rated Ally 94 | . 10 10 . . . . . . . . . . . 94 . . . . . . . . . . . . 46 . . . . . . . . 15 Total Orders 5 | . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . STAY 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . 41 Total Damage 1370 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 592 . . . . . . . . 778 Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . 2 1 . 2 . . 3 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 29009 | . 253 625 878 500 461 476 589 23 153 781 834 443 1942 602 31 152 1757 952 364 1507 379 867 775 612 324 583 1043 665 499 1145 781 656 1674 824 2937 1922 Spaces Moved 14084 | 1 144 226 424 276 208 255 258 15 107 451 591 305 245 279 19 111 865 624 210 1155 284 536 419 352 183 312 482 361 261 592 340 294 574 397 1242 686 Core 221 | . . . . . . . . . 31 23 . . 167 . . . . . . . . . . . . . . . . . . . . . . . Treads 7565 | . . 77 424 276 206 2 25 . 22 33 . . . 2 . . 9 . . . . . 413 352 183 312 482 361 261 592 340 294 574 397 1242 686 Legs 2134 | 1 144 128 . . . . 55 15 54 . . . . 240 . . 554 624 210 109 . . . . . . . . . . . . . . . . Wheels 4076 | . . 21 . . 2 253 178 . . 307 591 305 78 37 19 111 302 . . 1046 284 536 6 . . . . . . . . . . . . . Hover 64 | . . . . . . . . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 120 120 120 180 180 140 140 140 160 50 37 130 130 130 130 140 130 106 150 150 110 110 110 130 160 163 163 163 163 183 163 163 152 162 160 160 147 Average Speed 167 | 120 145 173 180 180 184 140 150 160 132 133 130 130 791 180 140 134 144 150 168 126 110 114 159 160 163 174 167 172 183 187 181 177 171 183 165 158 Slowest Speed 1100 | 120 150 210 180 180 220 220 200 160 180 360 140 140 1100 210 140 140 240 150 270 270 110 130 160 163 163 183 186 183 183 189 192 192 240 195 200 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 2 35 29 90 64 52 18 47 1 87 11 68 44 68 51 1 74 28 66 56 86 49 19 53 54 60 47 18 60 54 92 55 10 69 17 89 41 Regions Visited 36 Branch Regions 23 Pre-discovered Areas 7 | . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 3 1 . . . . . . . . . . Known Exits Taken 14 | . . . . . . . 1 . . 1 1 1 1 1 . . 1 . . . 1 1 . . . . . . 1 . 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 1 . . 1 1 1 1 1 1 . 1 . . . . 1 . Scrap Searched 31 | . . . 2 . 2 . . . . . 4 . . 4 . . . 3 . 4 1 . . 2 . 3 . 1 3 . 2 . . . . . Spaces Dug 96 | . . . . . . . . . . . . . . . . . . . . . . 18 15 . . . . . . . . . 28 . 31 4 Terrain Destroyed 741 | . . 20 . . . 3 16 . . 2 . . . . . . 7 35 . . 20 50 110 . . . 43 31 9 56 6 . 36 . 142 155 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Projectile 69 | . . . . . . . . . . . . . . . . . 3 . . . 2 3 2 . . . 2 . . . 6 . 4 . 12 35 AOE 668 | . . 20 . . . 3 16 . . 2 . . . . . . 4 35 . . 18 47 108 . . . 41 31 9 56 . . 28 . 130 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Total 18101 | . 170 345 493 281 248 320 378 15 116 595 647 335 248 339 23 114 1156 637 215 1206 319 703 477 384 210 343 677 381 279 624 423 391 1055 493 2041 1420 Wait 1176 | . 11 9 39 . 11 8 32 . 1 74 24 5 . 12 . 2 42 . 1 . 7 20 1 1 9 . 132 . . . 11 11 147 8 375 183 Move 14050 | . 143 225 423 275 207 254 257 15 106 450 590 304 244 278 19 110 864 623 209 1154 283 535 418 351 182 311 481 360 260 591 339 293 573 396 1241 686 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 301 | . 4 18 6 3 3 15 9 . . 12 11 5 . 7 . . 38 2 . 13 4 26 2 10 3 7 9 1 2 2 4 14 22 8 23 18 Fast Attach 319 | . 1 7 . . . . 3 . 3 17 4 1 . 6 . 1 26 1 . 9 . 9 4 . 6 4 3 . 4 11 5 9 46 35 74 30 Attach 173 | . . 7 2 . 3 4 5 . . 6 3 3 1 2 2 . 24 3 1 8 3 12 7 1 . 1 2 1 . . 4 7 16 2 14 29 Detach 51 | . . 1 . . . . 1 . . 2 2 . 1 1 . 1 2 . . 3 . . 1 . 1 . . . 1 1 1 3 9 . 8 12 Swap 204 | . 1 3 . 1 1 3 13 . 1 . 6 2 2 2 2 . 12 2 1 1 2 10 7 6 1 . 8 4 3 2 10 6 42 4 20 26 Drop 441 | . . 10 . 2 4 8 13 . 4 6 5 3 . 5 . . 19 4 . 18 4 25 5 5 8 12 11 . 6 13 8 20 60 40 92 31 Fire 1319 | . 10 65 23 . 19 28 40 . 1 23 1 5 . . . . 118 2 3 . 16 66 32 10 . 8 31 15 3 4 41 26 132 . 192 405 Melee 62 | . . . . . . . 5 . . 5 1 7 . 26 . . 8 . . . . . . . . . . . . . . . 8 . 2 . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Accompanied by 1 ally 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 619 | -9/Materials | Lost 7 parts (3n1u3w) 726 | -9/Materials | Discovered new exit (range 8) 750 | -9/Materials | Destroyed 7 combat bots 879 | -9/Materials | Entered Mines 893 | -9/Mines | Build established: Hauler-Mutant 1014 | -9/Mines | Learned Materials stockpile data 1119 | -9/Mines | Discovered new exit (range 15) 1480 | -9/Mines | Core integrity fell below 50% 1750 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1750 | -9/Mines | Discovered new exit (range 5) 1757 | -9/Mines | Entered Exiles 1786 | -9/Exiles | Discovered new exit (range 14) 1837 | -9/Exiles | Met 8R-AWN 1866 | -9/Exiles | Met EX-HEX 1936 | -9/Exiles | Met EX-DEC 1945 | -9/Exiles | Learned location of Zion (-6) 1975 | -9/Exiles | Met EX-BIN 2243 | -9/Exiles | Discovered new exit (range 10) 2257 | -9/Exiles | Entered Mines 2583 | -8/Mines | Lost 3 parts (2n1w) 2629 | -8/Mines | Discovered new exit (range 5) 2718 | -8/Mines | Entered Materials 2718 | -8/Materials | Evolved 2 slots: Utility x2 2896 | -8/Materials | Lost 3 parts (1p1n1u) 3012 | -8/Materials | Discovered new exit (range 7) 3194 | -8/Materials | Entered Storage 3412 | -8/Storage | Used back door to open Recycling access 3412 | -8/Storage | Discovered new exit (range 5) 3416 | -8/Storage | Identified exit to Recycling 3673 | -8/Storage | Destroyed 9 combat bots 3762 | -8/Storage | Discovered new exit (range 9) 3781 | -8/Storage | Identified exit to Factory 3783 | -8/Storage | Entered Factory 3783 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3806 | -7/Factory | Sucked down chute 3806 | -7/Factory | Entered Waste 3821 | -7/Waste | EMP discharged 3824 | -7/Waste | Spotted C-40 Crusher 3868 | -7/Waste | Spotted C-40 Crusher 3887 | -7/Waste | Spotted C-40 Crusher 3895 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3901 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3921 | -7/Waste | EMP discharged 3921 | -7/Waste | System corruption reached 10% 3928 | -7/Waste | Spotted C-40 Crusher 3928 | -7/Waste | Spotted C-40 Crusher 3934 | -7/Waste | Spotted C-40 Crusher 3943 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3955 | -7/Waste | Discovered new exit (range 10) 3959 | -7/Waste | Identified exit to Factory 3959 | -7/Waste | Entered Factory 4484 | -7/Factory | Identified exit to Lower Caves 4740 | -7/Factory | Entered Lower Caves 4808 | -7/Lower Caves | Build established: Scavenger-Mutant 4934 | -7/Lower Caves | Encountered a Warlord checkpoint 5067 | -7/Lower Caves | Learned location of 1 exit from Research 5329 | -7/Lower Caves | Build established: Mutant 5524 | -7/Lower Caves | Discovered new exit (range 11) 5538 | -7/Lower Caves | Identified exit to Lower Caves 5574 | -7/Lower Caves | Entered another Lower Caves area 5639 | -7/Lower Caves | Med. Treads stolen by Master Thief 5806 | -7/Lower Caves | Lost 4 parts (1p2n1u) 6004 | -7/Lower Caves | Discovered new exit (range 7) 6015 | -7/Lower Caves | Identified exit to Data Miner 6017 | -7/Lower Caves | Entered Data Miner 6017 | -7/Data Miner | Discovered new exit (range 6) 6042 | -7/Data Miner | Met Data Miner 6067 | -7/Data Miner | Learned location of Section 7 (-2) 6067 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6086 | -7/Data Miner | Received God Mode back door access code from Data Miner 6115 | -7/Data Miner | Identified exit to Proximity Caves 7959 | -7/Data Miner | Entered Proximity Caves 8042 | -6/Proximity Caves | Lost 7 parts (1p3n2u1w) 8191 | -6/Proximity Caves | Spotted B-75 Beast 8193 | -6/Proximity Caves | Escorted by Enhanced Grunt 8512 | -6/Proximity Caves | Discovered new exit (range 8) 8520 | -6/Proximity Caves | Identified exit to Factory 8561 | -6/Proximity Caves | Entered Factory 8561 | -6/Factory | Evolved 2 slots: Utility x2 8592 | -6/Factory | Sucked down chute 8592 | -6/Factory | Entered Waste 8607 | -6/Waste | EMP discharged 8607 | -6/Waste | Spotted C-40 Crusher 8620 | -6/Waste | Spotted C-40 Crusher 8621 | -6/Waste | Spotted C-40 Crusher 8655 | -6/Waste | Build established: Derelict-Mutant 8657 | -6/Waste | Spotted C-40 Crusher 8661 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8665 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8675 | -6/Waste | Spotted C-40 Crusher 8682 | -6/Waste | Spotted C-40 Crusher 8696 | -6/Waste | Lost 3 parts (1n1u1w) 8707 | -6/Waste | EMP discharged 8707 | -6/Waste | System corruption reached 10% 8733 | -6/Waste | Discovered new exit (range 10) 8743 | -6/Waste | Identified exit to Factory 8744 | -6/Waste | Entered Factory 9076 | -6/Factory | Lost 3 parts (1n2w) 9146 | -6/Factory | Lost 8 parts (1p4n1u2w) 9337 | -6/Factory | Build established: Scavenger-Mutant 9460 | -6/Factory | Lost 5 parts (2n2u1w) 9711 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 9732 | -6/Factory | Discovered new exit (range 16) 9788 | -6/Factory | Identified exit to Factory 10131 | -6/Factory | Lost 3 parts (1n2w) 10359 | -6/Factory | Discovered new exit (range 16) 10393 | -6/Factory | Identified exit to Extension 10433 | -6/Factory | Discovered new exit (range 16) 10463 | -6/Factory | Identified exit to Lower Caves 10501 | -6/Factory | Entered Lower Caves 11308 | -6/Lower Caves | Discovered new exit (range 14) 11453 | -6/Lower Caves | Entered another Lower Caves area 11550 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11647 | -6/Lower Caves | Discovered new exit (range 15) 11770 | -6/Lower Caves | Encountered a Warlord checkpoint 11796 | -6/Lower Caves | Core integrity fell below 50% 11817 | -6/Lower Caves | Entered Zion 11902 | -6/Zion | Learned Factory emergency access door positions 11967 | -6/Zion | System corruption cleaned by Quarantine Array 12140 | -6/Zion | Received a hallucinogenic algorithm 12184 | -6/Zion | Found Prototype Launcher 12186 | -6/Zion | Identified Gui. Missile Launcher 12196 | -6/Zion | Found Gui. Missile Launcher 12279 | -6/Zion | Discovered new exit (range 10) 12359 | -6/Zion | System corruption cleaned by Quarantine Array 12560 | -6/Zion | Build established: Derelict-Mutant 12663 | -6/Zion | Learned location of Armory (-3) 12667 | -6/Zion | Visited the Megawrench Repair Shop 12969 | -6/Zion | Found Prototype Device 12969 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13082 | -6/Zion | Megawrench repaired 11 parts 13324 | -6/Zion | Entered Proximity Caves 13335 | -5/Proximity Caves | Learned Factory terminal intel 13573 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13602 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13668 | -5/Proximity Caves | Discovered exit to Factory (range 13) 13703 | -5/Proximity Caves | Entered Factory 13703 | -5/Factory | Evolved 2 slots: Utility x2 13704 | -5/Factory | Identified exit to Upper Caves 13706 | -5/Factory | Loaded intel: 18 terminal locations 13910 | -5/Factory | Destroyed 7 combat bots 14100 | -5/Factory | Destroyed 8 combat bots 14130 | -5/Factory | Build established: Hauler-Mutant 14570 | -5/Factory | Entered Upper Caves 14572 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14838 | -5/Upper Caves | Spotted B-75 Beast 14901 | -5/Upper Caves | Build established: Scavenger-Mutant 15076 | -5/Upper Caves | Learned 12 Factory zone layouts 15097 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 15212 | -5/Upper Caves | Discovered new exit (range 9) 15251 | -5/Upper Caves | Destroyed 8 combat bots 15276 | -5/Upper Caves | Learned location of 1 exit from Factory 15345 | -5/Upper Caves | Entered another Upper Caves area 15375 | -5/Upper Caves | Learned Factory security intel 15918 | -5/Upper Caves | Discovered new exit (range 8) 15957 | -5/Upper Caves | Entered Zhirov 15957 | -5/Zhirov | Discovered new exit (range 3) 15987 | -5/Zhirov | Met Zhirov 16019 | -5/Zhirov | Learned location of Quarantine (-3) 16019 | -5/Zhirov | Learned location of Testing (-2) 16019 | -5/Zhirov | Learned location of Command (-1) 16034 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16066 | -5/Zhirov | Found Alien Artifact 16066 | -5/Zhirov | Identified Integrated Dissipator 16066 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16089 | -5/Zhirov | Found Alien Artifact 16216 | -5/Zhirov | Build established: Hauler-Mutant 16281 | -5/Zhirov | Entered Proximity Caves 16421 | -4/Proximity Caves | Learned Research stockpile data 16789 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16802 | -4/Proximity Caves | Discovered new exit (range 16) 16864 | -4/Proximity Caves | Entered Factory 16864 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16865 | -4/Factory | Identified exit to Research 17163 | -4/Factory | Fabricated Exp. Optical Array (x1) 17207 | -4/Factory | Discovered exit to Research (range 14) 17261 | -4/Factory | Local fabrication network quarantined 17313 | -4/Factory | Garrison activated, responded to threat 17614 | -4/Factory | First assault squad dispatched 17641 | -4/Factory | Incoming assault squad redirected 17899 | -4/Factory | Discovered new exit (range 5) 17907 | -4/Factory | Entered Upper Caves 18428 | -4/Upper Caves | Encountered a Warlord checkpoint 18533 | -4/Upper Caves | Discovered new exit (range 14) 18572 | -4/Upper Caves | Entered another Upper Caves area 18642 | -4/Upper Caves | Learned location of 1 exit from Research 18660 | -4/Upper Caves | Discovered exit to Research (range 6) 18866 | -4/Upper Caves | Identified exit to Warlord 19071 | -4/Upper Caves | Entered Warlord 19163 | -4/Warlord | Discovered new exit (range 14) 19244 | -4/Warlord | System corruption cleaned by Quarantine Array 19420 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19534 | -4/Warlord | Visited the Vortex Lab 19545 | -4/Warlord | Warlord's base attacked by MAIN.C 19895 | -4/Warlord | Warlord forces counterattacked 19949 | -4/Warlord | Met Warlord 19966 | -4/Warlord | Opened Warlord's prototype stash 19972 | -4/Warlord | Found Prototype Reactor 19972 | -4/Warlord | Identified Vortex Chain Reactor 19992 | -4/Warlord | Found Prototype Processor 19992 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 20163 | -4/Warlord | Opened side exit 20192 | -4/Warlord | Spotted Striker 20216 | -4/Warlord | Entered Proximity Caves 20404 | -3/Proximity Caves | System corruption reached 10% 20449 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20515 | -3/Proximity Caves | Destroyed 8 combat bots 20615 | -3/Proximity Caves | Spotted B-86 Titan 20885 | -3/Proximity Caves | Destroyed B-86 Titan 20983 | -3/Proximity Caves | Discovered exit to Research (range 5) 20997 | -3/Proximity Caves | Entered Research 20997 | -3/Research | Evolved 2 slots: Utility x2 20998 | -3/Research | Identified exit to Quarantine 20999 | -3/Research | Identified exit to Research 20999 | -3/Research | Identified exit to Armory 21077 | -3/Research | Spotted B-86 Titan 21112 | -3/Research | Destroyed B-86 Titan 21138 | -3/Research | Lost 3 parts (2u1w) 21140 | -3/Research | Found Unknown Protection 21140 | -3/Research | Identified Hvy. Reflective Plating 21392 | -3/Research | Identified Transdimensional Reconstructor 21498 | -3/Research | Found Prototype Processor 21498 | -3/Research | Identified Exp. Terrain Scan Processor 21603 | -3/Research | Found Prototype Device 21603 | -3/Research | Identified EM Dispersion Field 21653 | -3/Research | Entered Quarantine 21696 | -3/Quarantine | Found Alien Artifact 21696 | -3/Quarantine | Identified Core Reset Matrix 21696 | -3/Quarantine | Used Core Reset Matrix 21700 | -3/Quarantine | Detected hypermatrix surge 21700 | -3/Quarantine | Sensed 3 artifacts in vicinity 21819 | -3/Quarantine | Spotted Alpha 7 22133 | -3/Quarantine | Found Unknown Launcher 22133 | -3/Quarantine | Identified Gamma Bomb Array 22155 | -3/Quarantine | Met incapacitated Sigix Warrior 22155 | -3/Quarantine | Lockdown squad dispatched 22176 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 22179 | -3/Quarantine | Unlocked Sigix quarantine chamber 22256 | -3/Quarantine | Spotted Lightning 22256 | -3/Quarantine | Spotted Lightning 22256 | -3/Quarantine | Spotted Lightning 22275 | -3/Quarantine | System corruption reached 10% 22278 | -3/Quarantine | Destroyed Lightning 22290 | -3/Quarantine | Destroyed Lightning 22317 | -3/Quarantine | Destroyed Lightning 22329 | -3/Quarantine | Found Prototype Device 22329 | -3/Quarantine | Identified EM Dispersion Field 22354 | -3/Quarantine | Found Prototype Device 22354 | -3/Quarantine | Identified Exp. Phase Shifter 22609 | -3/Quarantine | Found Sigix Terminator 22697 | -3/Quarantine | Found Sigix Corpse 22869 | -3/Quarantine | Found Subatomic Replicator 22903 | -3/Quarantine | First assault squad dispatched 23192 | -3/Quarantine | System corruption reached 30% 23214 | -3/Quarantine | Found Phase Armor 23327 | -3/Quarantine | Entered Research 23327 | -2/Research | Warlord forces began assault on 0b10 23327 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23343 | -2/Research | Identified exit to Testing 23389 | -2/Research | Build established: Scavenger-Mutant 23437 | -2/Research | Research machine network offline 23610 | -2/Research | Met up with Warlord 23644 | -2/Research | Found Unknown Device 23644 | -2/Research | Identified Quantum Capacitor 23664 | -2/Research | Found Unknown Protection 23664 | -2/Research | Identified Hvy. Reflective Plating 23682 | -2/Research | Found Prototype Processor 23682 | -2/Research | Identified Exp. Melee Analysis Suite 23758 | -2/Research | Borebot progress halted 23809 | -2/Research | Borebot progress halted 23970 | -2/Research | Borebot progress halted 24151 | -2/Research | Entered Testing 24318 | -2/Testing | Incoming investigation squad redirected 24427 | -2/Testing | Spotted Striker 24427 | -2/Testing | Spotted Striker 24460 | -2/Testing | Fabricated Adv. Heavy Siege Treads (x2) 24583 | -2/Testing | Incoming investigation squad redirected 24700 | -2/Testing | Found Prototype Energy Cannon 24700 | -2/Testing | Identified Potential Cannon 24727 | -2/Testing | Found Prototype Processor 24727 | -2/Testing | Identified Exp. Signal Interpreter 24989 | -2/Testing | Found Prototype Slashing Weapon 24989 | -2/Testing | Identified Centrium Greatsword 24993 | -2/Testing | Found Centrium Greatsword 25021 | -2/Testing | Found Prototype Ballistic Gun 25021 | -2/Testing | Identified Hyp. Multirail 25463 | -2/Testing | Discovered new exit (range 5) 25491 | -2/Testing | Found Prototype Hackware 25491 | -2/Testing | Identified System Mapper 25736 | -2/Testing | System corruption reached 10% 26806 | -2/Testing | Spotted Fortress 26895 | -2/Testing | Destroyed Fortress 26901 | -2/Testing | First assault squad dispatched 27081 | -2/Testing | Discovered new exit (range 5) 27088 | -2/Testing | Entered Section 7 27089 | -2/Section 7 | Sensed 20 artifacts in vicinity 27173 | -2/Section 7 | Found Prototype Processor 27173 | -2/Section 7 | Identified Exp. Signal Interpreter 27412 | -2/Section 7 | Found Integrated Dissipator 27413 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27465 | -2/Section 7 | Scanned by Researcher 27487 | -2/Section 7 | Found Integrity Redistributor 27554 | -2/Section 7 | Spotted S7 Guard 27579 | -2/Section 7 | Destroyed S7 Guard 27597 | -2/Section 7 | Found Prototype Protection 27597 | -2/Section 7 | Identified Hvy. Regenerative Plating 27611 | -2/Section 7 | Found Core Regenerator 27776 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-422) 27876 | -2/Section 7 | First assault squad dispatched 28005 | -2/Section 7 | Spotted B-90 Cyclops 28018 | -2/Section 7 | Destroyed B-90 Cyclops 28098 | -2/Section 7 | Spotted S7 Guard 28103 | -2/Section 7 | Found Integrated Heat Negator 28103 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 28319 | -2/Section 7 | Spotted S7 Guard 28337 | -2/Section 7 | Destroyed S7 Guard 28379 | -2/Section 7 | Found Core Membrane 28389 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28519 | -2/Section 7 | Spotted Alpha 7 28573 | -2/Section 7 | Intercept squad dispatched 28575 | -2/Section 7 | Spotted Tracker 28576 | -2/Section 7 | Spotted Tracker 28581 | -2/Section 7 | Spotted Combat Programmer 28585 | -2/Section 7 | Destroyed Tracker 28585 | -2/Section 7 | Destroyed Tracker 28586 | -2/Section 7 | Core integrity fell below 50% 28603 | -2/Section 7 | Spotted Combat Programmer 28612 | -2/Section 7 | Garrison activated, responded to threat 28629 | -2/Section 7 | Destroyed Combat Programmer 28634 | -2/Section 7 | Incoming assault squad redirected 28660 | -2/Section 7 | Warped through subspace 28660 | -2/Section 7 | Spotted B-90 Cyclops 28664 | -2/Section 7 | Incoming assault squad redirected 28688 | -2/Section 7 | Destroyed B-90 Cyclops 28765 | -2/Section 7 | Found Integrated Reactor 28765 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28852 | -2/Section 7 | Emitted hypermatrix ping 28857 | -2/Section 7 | Assembled emerged from beneath the floor 28874 | -2/Section 7 | High security lockdown imminent 28900 | -2/Section 7 | Lost 4 parts (1p2n1u) 28923 | -2/Section 7 | Garrison activated, responded to threat 28954 | -2/Section 7 | High security lockdown engaged 28973 | -2/Section 7 | Discovered new exit (range 18) 28994 | -2/Section 7 | Core integrity fell below 20% 29001 | -2/Section 7 | Spotted S7 Guard 29010 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 29009_ C-30 ARC bursts open, deploying its payload. 29009_ H-88 Terminator unfolds itself. 29009_ P-80 Master unfolds itself. 29009_ Executioner unfolds itself. 29009_ I-47 Archangel unfolds itself. 29009_ C-30 ARC bursts open, deploying its payload. 29009_ G-73 Enforcer unfolds itself. 29009_ B-74 Champion unfolds itself. 29009_ G-73 Enforcer unfolds itself. 29009_ E-15 Imp unfolds itself. 29009_ Penetrated by Slug. 29009_ Slug penetrates Y-72 Warden. 29009_ Y-72 Warden suffers critical hit. 29009_ Slug penetrates E-15 Imp. 29009_ E-15 Imp destroyed. 29009_ Slug penetrates Wall. 29009_ C-30 ARC bursts open, deploying its payload. 29009_ G-73 Enforcer unfolds itself. 29009_ E-15 Imp unfolds itself. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# !! ;????????????????????? | | ???????????????????# !! ##???????????????????? | | ??????????????????## ! [;###?????????????????? | | ??????????????????# l !% ??????????????????? | | ??????????????????# = #???????? #???????? | | ??????????######### = =%[##### = #???????? | | ??????????# != %*=@*%=%= + ?????????????? | | ??????????# "" Y !l=[!%* =####????????????????? | | ??????????# "" g%Y = ##########+###????????? | | ??????????# """" # pYhYgb #???????? | | ??????????# ""!" Egeg < #???????? | | ??????????# """" g%g """ #???????? | | ??????????# gig""R" #???????? | | ??????????# !% #### "" " ######+####???????? | | ??????????# !%![#??# #?????????????????? | | #########+######;###### """ #?????????????????? | | *%[ Y """ #?????????????????? | | """ #?????????????????? | | Y #????!????????????? | | #?????????????????? | | #################!##+### #?????????????????? | | ??????????????# %%[ # #?????????????????? | | ???????????????# ="=""" # #?????????????????? | | ?????????????????# """"" #? ? ?????????????????? | | ?????????????????#] """"" + ????????????????????? | | ?????????????????# # ??????? ?????????? | | ?????????????????# "" "" #? ?????? ?????????? | | ??????############ ""T"" #??###?????# ?????# ?? | | ??????# =!## """ #??????????+ ?????# ?? | | ??????# """""""!#####"#####??????????# ?????# ?? | | ??????# """""""!+ #??????????# ?????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 100 Energy Generation 79 Energy Capacity 1700 Matter Stores 307 Matter Capacity 600 Sight Range 23 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Corruption Prevention 20 Heat Shielding 100 Armor Coverage 1200 Resistance: TH 25 Resistance: EM 75 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 8 Offensive Hacking 10 Item Schematics ----------------- Adv. Heavy Siege Treads | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Adv. Heavy Siege Treads | x2 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Armor Integrity Redistributor Integrated Heat Negator Core Membrane Transdimensional Reconstructor Integrated Reactor Achievements -------------- 50k Club Below Great Explorer Max Potential Challenges ------------ None Game ------ Seed GlidesysGaussGun Manual? 0 Play Time 07:14:41 Cumulative 160.6 hours Start 2021.03.13 @ 23:48:47 End 2021.03.14 @ 23:47:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 67 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: df6d4254-a901-4b6c-84c9-1de67c788f2b