Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 00:05:52

Player: Voidriven

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (505)      505
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1730

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     277/300
Energy                     100/100
System Corruption          7%
Temperature                Warm (187)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Mining Laser
>          --- INVENTORY --------
  Improved Terrain Scanner
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   11  5   9   
  Power                    5    | 1   1   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   4   2   2   
    Treads                 5    | 2   2   .   1   
    Leg                    1    | .   .   .   1   
    Wheel                  4    | .   2   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   1   2   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 1   4   1   3   
    Energy Gun             4    | 1   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   2   13  
  Power                    4    | .   .   1   3   
  Propulsion               4    | .   .   1   3   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   89  96  61  
  Engine                   12   | .   14  13  6   
  Treads                   12   | .   21  .   2   
  Wheel                    11   | .   5   28  6   
  Device                   1    | .   2   .   .   
  Storage                  13   | .   14  14  11  
  Processor                9    | .   11  .   12  
  Protection               4    | .   .   13  3   
  Energy Gun               6    | .   11  .   3   
  Ballistic Gun            12   | .   7   25  11  
Peak Build Rating          9    | 8   8   7   9   
  Average Rating           6    | 3   6   6   6   
  On Entrance              5    | .   8   6   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 13  28  30  31  
  Greatest Support         40   | 40  40  26  20  
  Greatest Overweight (x)  9    | .   1   1   9   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   13  15  15  
  Most Carried             9    | 4   9   7   5   
  Average Carried          3    | 1   3   5   2   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            7    | 1   7   4   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           517  | 260 88  118 51  
  Remotely                 .    | .   .   .   .   
Salvage Created            709  | 89  236 157 227 
  Parts                    53   | 5   17  15  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  19   | .   8   5   6   
  Guns                     18   | .   7   5   6   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | 2   4   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    8    | .   2   2   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | 1   4   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        236  | .    55   43   138  
  Missed                   63   | .    18   14   31   
Damage Taken               1958 | .    344  302  1312 
  Core                     556  | .    92   59   405  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   28   | .    28   .    .    
Core Remaining (%)         69   | 100  .    39   .    
Volleys Fired              117  | 8    39   25   45   
  Largest                  2    | 1    2    2    2    
  Hottest                  165  | 40   60   40   165  
Shots Fired                163  | 8    49   38   68   
  Gun                      159  | 8    49   38   64   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    .    .    4    
  Kinetic                  105  | .    18   38   49   
  Thermal                  19   | .    .    .    19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          39   | 8    31   .    .    
  Robot Hit Streak         11   | 2    7    4    11   
  Robot Miss Streak        3    | 3    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           97   | 4    27   18   48   
  Core Hits                43   | 3    16   12   12   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    .    1    2    
    Burn                   1    | .    .    .    1    
    Destroy                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1116 | 56   369  168  523  
  Guns                     1010 | 56   311  168  475  
  Cannons                  .    | .    .    .    .    
  Explosions               58   | .    58   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  524  | .    59   168  297  
  Thermal                  284  | .    58   .    226  
  Explosive                .    | .    .    .    .    
  Electromagnetic          308  | 56   252  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    26   .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        217  | .    52   23   217  
  Average Temperature      49   | .    17   9    78   
  Received Heat Transfer   579  | .    24   87   468  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         631  | .    50   .    581  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             211  | 10  193 141 211 
  Initial                  54   | .   6   31  54  
  Average                  94   | 2   89  108 134 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         97   | 100 100 100 86  
  Level 1                  2    | .   .   .   13  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   14  5   18  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               3    | .   3   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     36   | .   36  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1322 | 117 642 303 260 
Spaces Moved               699  | 55  334 231 79  
  Core                     15   | 11  .   .   4   
  Treads                   319  | 44  258 .   17  
  Legs                     8    | .   .   .   8   
  Wheels                   357  | .   76  231 50  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  95  
  Average Speed            133  | 138 146 101 168 
  Slowest Speed            500  | 160 240 105 500 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 5   42  44  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   5   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      5    | .   5   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      939  | 88  442 268 141 
  Wait                     55   | 13  38  3   1   
  Move                     696  | 54  333 230 79  
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 7   16  3   6   
  Fast Attach              .    | .   .   .   .   
  Attach                   24   | 6   6   3   9   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   5   2   .   
  Drop                     8    | .   5   2   1   
  Fire                     117  | 8   39  25  45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [Sub])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Discovered new exit (range 12)
  118 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 15)
  660 | -10/Materials | Discovered new exit (range 11)
  676 | -10/Materials | Discovered new exit (range 16)
  746 | -10/Materials | Repaired Broken Lgt. Assault Rifle
  760 | -10/Materials | Entered Mines
  778 | -10/Mines     | Core integrity fell below 50%
 1032 | -10/Mines     | Discovered new exit (range 9)
 1063 | -10/Mines     | Entered Materials
 1063 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1203 | -9/Materials  | Lost 3 parts (1n1u1w)
 1301 | -9/Materials  | Core integrity fell below 50%
 1319 | -9/Materials  | Core integrity fell below 20%
 1323 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
R-06 Scavenger collects Ion Engine.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Lgt. Ion Engine destroyed.
U-05 Engineer lays Concrete.
Acquired Lgt. Assault Rifle.
M-13 Machinist repairs B-36 Bruiser.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Wheel.
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Welding Torch.
U-05 Engineer lays Concrete.
Targeting Computer destroyed. <x2>
System corrupted by crushing effect (+4).
System corrupted by crushing effect (+3).
U-05 Engineer lays Concrete.
System corrupted: Heat flow error (+218).
U-05 Engineer lays Concrete.
R-06 Scavenger collects Wheel.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         10
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberContainmentDetector
  Manual?         0
Play Time         00:25:52
  Cumulative      3.9 hours
  Start           2025.01.08 @ 23:34:31
  End             2025.01.09 @ 00:05:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          25x17
Zoom Use          64%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e84ad5b2-6cc4-4336-be51-ff98e63d3a60