Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 15:31:44

Player: gigi283

Result: Destroyed by S-27 Virus via exploding Fusion Modulator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (107)     535
Value Destroyed (3143)     3143
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 6833

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             0/850
Matter                     250/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (12)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Deuterium Engine
           Deuterium Engine
     Light Angular Momentum Engine
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Target Analyzer
           Core Analyzer
  Advanced ECM Suite
  Improved Utility Shielding
           Hacking Suite
           Lightning Gun
           Lightning Gun
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Sensor Array
  Improved Targeting Computer
   Layered Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Lightning Gun
     Heavy Particle Gun
           Assault Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Target Analyzer
           Core Analyzer
  Advanced ECM Suite
  Improved Utility Shielding
           Hacking Suite
           Lightning Gun
           Lightning Gun
           Flak Gun
  Advanced Assault Cannon
           Shock Bomb Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             71   | 7   2   24  10  22  6   
  Power                    12   | 1   .   2   2   5   2   
    Engine                 7    | 1   .   2   1   3   .   
    Core                   5    | .   .   .   1   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   11  .   6   .   
    Treads                 19   | 2   .   11  .   6   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   1   4   3   5   1   
    Device                 7    | 1   .   .   3   2   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             5    | .   .   3   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   1   7   5   6   3   
    Energy Gun             7    | .   .   2   1   3   1   
    Energy Cannon          3    | .   1   1   1   .   .   
    Ballistic Gun          8    | 2   .   4   2   .   .   
    Ballistic Cannon       5    | .   .   .   1   3   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   1   .   
Parts Lost                 24   | .   .   3   1   7   13  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               6    | .   .   2   .   2   2   
  Utility                  7    | .   .   .   1   1   5   
  Weapon                   8    | .   .   1   .   3   4   
  Highest Loss Streak      7    | .   .   1   1   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 98  99  96  65  
  Engine                   9    | .   14  11  3   10  2   
  Core                     2    | .   .   .   5   2   9   
  Treads                   25   | .   28  32  27  21  8   
  Device                   7    | .   14  3   8   7   10  
  Storage                  9    | .   14  11  9   7   6   
  Processor                6    | .   .   7   9   7   3   
  Hackware                 2    | .   .   .   .   6   3   
  Protection               7    | .   .   10  9   6   3   
  Energy Gun               5    | .   .   1   7   9   9   
  Energy Cannon            5    | .   6   8   3   4   .   
  Ballistic Gun            8    | .   21  11  10  .   .   
  Ballistic Cannon         3    | .   .   .   5   6   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 14  31  43  49  61  58  
  Greatest Support         67   | 40  40  66  63  67  43  
  Greatest Overweight (x)  15   | 1   .   1   .   2   15  
  Average Overweight (x)   .    | .   .   .   .   .   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          13   | 3   10  14  14  12  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 5   15  15  15  15  14  

 Class Distribution 
--------------------
 50% | Gunner
 43% | Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2212 | 290  207  631  329  617  138  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3771 | 46   309  1346 783  1085 202  
  Parts                    269  | 6    30   105  55   68   5    
Haulers Intercepted        12   | .    2    6    3    1    .    
Recyclers Shooed           4    | .    1    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  71   | .   8   24  14  21  4   
  Guns                     33   | .   8   12  8   3   2   
  Cannons                  33   | .   .   12  4   16  1   
  AOE                      5    | .   .   .   2   2   1   
Classes Destroyed          15   | 1   4   4   2   3   1   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  4    | .   .   1   1   2   .   
  Tunneler                 3    | 2   .   1   .   .   .   
  Hauler                   12   | .   2   6   3   1   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  12   | .   2   4   3   3   .   
  Swarmer                  23   | .   6   7   6   4   .   
  Grunt                    30   | .   2   10  6   10  2   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   10   | .   .   6   2   2   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   4   .   
Best Kill Streak           6    | 2   3   6   6   6   4   
  Combat Bots Only         4    | .   3   4   3   4   4   
Max Kills in Single Turn   3    | 1   1   2   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        582  | .    39   169  36   213  125  
  Missed                   174  | .    12   45   7    71   39   
Damage Taken               6076 | .    261  1329 440  2034 2012 
  Core                     1426 | .    52   155  7    332  880  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  23   | .    .    23   .    .    .    
  Regen/Repaired (Parts)   343  | .    .    343  .    .    .    
Core Remaining (%)         78   | 100  79   61   98   52   .    
Volleys Fired              273  | 5    53   94   35   67   19   
  Largest                  3    | 2    2    2    3    3    3    
  Hottest                  178  | 40   80   91   155  178  154  
Shots Fired                613  | 10   106  176  95   175  51   
  Gun                      388  | 10   88   128  63   70   29   
  Cannon                   221  | .    18   48   32   105  18   
  Launcher                 4    | .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  337  | 10   88   106  55   60   18   
  Thermal                  172  | .    18   70   10   57   17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          104  | .    .    .    30   58   16   
  Robot Hit Streak         18   | 2    11   18   11   14   13   
  Robot Miss Streak        7    | 1    7    5    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           362  | 3    61   104  57   103  34   
  Core Hits                166  | 3    19   50   31   53   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    5    .    
    Blast                  6    | .    .    .    1    5    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7850 | 44   804  1848 1323 2801 1030 
  Guns                     3648 | 44   595  1147 863  628  371  
  Cannons                  3354 | .    195  656  363  1795 345  
  Explosions               769  | .    .    .    89   366  314  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  79   | .    14   45   8    12   .    
  Kinetic                  3611 | 44   595  936  694  997  345  
  Thermal                  2854 | .    195  867  189  1206 397  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1306 | .    .    .    432  586  288  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         22   | .    .    1    .    10   22   
  Average Corruption       6    | .    .    1    .    7    14   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  64   | .    .    4    .    52   8    
    Message Errors         13   | .    .    1    .    11   1    
    Matter Fused           18   | .    .    .    .    15   3    
    Heat Flow Errors       6    | .    .    .    .    5    1    
    Energy Discharges      5    | .    .    .    .    5    .    
    Data Loss (minor)      11   | .    .    1    .    10   .    
    Data Loss (major)      6    | .    .    1    .    4    1    
    Misfires               3    | .    .    1    .    2    .    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    18   28   21   
  Projectiles              28   | .    .    .    .    28   .    
  Explosions               39   | .    .    .    18   .    21   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    5    10   4    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  18   | .    .    .    4    10   4    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    18   .    119  
  Shots                    4    | .    .    .    1    .    3    
  Rammed                   9    | .    2    4    1    2    .    
Targets Rammed             10   | .    2    4    2    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        609  | .    225  523  288  609  227  
  Average Temperature      109  | .    65   105  94   137  95   
  Received Heat Transfer   1567 | .    111  393  171  393  499  
  Effects                  20   | .    .    6    2    12   .    
    Shutdowns              4    | .    .    1    .    3    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           9    | .    .    3    2    4    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         1    | .    .    1    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    1    1    .    3    1    
  Heat Transferred         4409 | .    407  1850 348  1334 470  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             475  | 10  163 475 300 422 369 
  Initial                  187  | .   6   24  187 63  164 
  Average                  187  | 4   70  186 178 244 231 
Maximum Alert Level        2    | .   .   2   1   2   1   
  Low Security (%)         57   | 100 100 65  71  24  60  
  Level 1                  36   | .   .   16  28  71  39  
  Level 2                  5    | .   .   17  .   3   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   .   3   1   10  3   
  Investigation            2    | .   .   2   .   .   .   
  Extermination            5    | .   .   .   .   5   .   
  Reinforcement            5    | .   .   1   1   2   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              118  | .   14  41  20  30  13  
  Peak Tracking Total      7    | .   3   7   4   4   6   
  Tactical Retreats        10   | .   2   3   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            7    | .   .   1   .   5   1   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          21   | .   .   3   3   13  2   
  Max in Single Turn       11   | .   .   1   1   11  2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          16   | .   3   8   3   2   .   
  Terminals                12   | .   3   5   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                56   | .   7   20  11  18  .   
  Successful               38   | .   5   14  7   12  .   
  Failed                   18   | .   2   6   4   6   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                30   | .   7   9   11  3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   9   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              17   | .   .   2   .   15  .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             20   | .   5   7   7   1   .   
  Record                   9    | .   2   5   2   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Alert Level              6    | .   1   2   3   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 13   | .   .   2   .   11  .   
  Insert Component         6    | .   .   1   .   5   .   
  Analyze                  7    | .   .   1   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   1   4   1   1   .   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     70   | .   .   70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   1   .   5   .   
  Part Schematics Acquired 6    | .   .   1   .   5   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               7643 | 133  1095 1918 1432 2776 289  
Spaces Moved               3784 | 63   568  895  748  1449 61   
  Core                     22   | 8    .    .    .    .    14   
  Treads                   3762 | 55   568  895  748  1449 47   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  145  240  
  Average Speed            166  | 150  160  160  160  171  309  
  Slowest Speed            800  | 160  160  240  160  305  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    82   58   45   29   1    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    11   32   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               22   | .    .    .    8    14   .    
  AOE                      21   | .    .    .    3    18   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4629 | 92   656  1232 919  1610 120  
  Wait                     344  | 6    17   164  94   35   28   
  Move                     3779 | 62   567  894  747  1448 61   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  84   | 12   12   25   14   20   1    
  Fast Attach              10   | .    .    4    5    .    1    
  Attach                   39   | 7    1    10   4    15   2    
  Detach                   2    | .    .    1    .    1    .    
  Swap                     22   | .    1    10   1    7    3    
  Drop                     65   | .    3    26   17   15   4    
  Fire                     273  | 5    53   94   35   67   19   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    10   | .    2    4    2    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / [*Low x2])
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
  134 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Discovered new exit (range 16)
  792 | -10/Materials | Discovered new exit (range 11)
 1064 | -10/Materials | Discovered new exit (range 16)
 1229 | -10/Materials | Entered another Materials area
 1229 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1376 | -9/Materials  | Discovered new exit (range 16)
 1722 | -9/Materials  | Discovered new exit (range 15)
 2361 | -9/Materials  | Discovered new exit (range 14)
 2841 | -9/Materials  | Discovered new exit (range 16)
 2957 | -9/Materials  | Repaired Hrd. Medium Armor Plating
 2991 | -9/Materials  | Repaired Imp. Treads
 3147 | -9/Materials  | Entered another Materials area
 3147 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3456 | -8/Materials  | Build established: Gunner
 4364 | -8/Materials  | Discovered new exit (range 12)
 4416 | -8/Materials  | Build established: Scavenger-Gunner
 4579 | -8/Materials  | Entered Factory
 4579 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4900 | -7/Factory    | Build established: Gunner
 4966 | -7/Factory    | Discovered new exit (range 13)
 5443 | -7/Factory    | Garrison activated, responded to threat
 5719 | -7/Factory    | Lost 3 parts (1p1n1w)
 6364 | -7/Factory    | Discovered new exit (range 11)
 6498 | -7/Factory    | System corruption reached 10%
 7198 | -7/Factory    | Discovered new exit (range 15)
 7355 | -7/Factory    | Entered another Factory area
 7355 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7506 | -6/Factory    | Garrison activated, responded to threat
 7545 | -6/Factory    | System corruption reached 10%
 7575 | -6/Factory    | Lost 7 parts (2n3u2w)
 7619 | -6/Factory    | Core integrity fell below 50%
 7628 | -6/Factory    | Core integrity fell below 20%
 7640 | -6/Factory    | Lost 6 parts (2p2u2w)
 7644 | -6/Factory    | Destroyed by S-27 Virus via exploding Fusion Modulator

 Last Messages 
---------------
07623_ Knocked back.
07623_ M-28 Smith repairs Rnf. Deuterium Engine.
07624_ U-05 Engineer lays Concrete. <x2>
07625_ M-28 Smith repairs Mace.
07626_ U-05 Engineer lays Concrete. <x3>
07628_ M-28 Smith repairs Broken Lgt. Treads.
07629_ U-05 Engineer lays Concrete. <x3>
07633_ G-50 Soldier IFF system glitched.
07633_ U-05 Engineer repairs door.
07634_ B-48 Gladiator heat damages Lgt. Treads.
07636_ U-05 Engineer lays Concrete.
07637_ Knocked back.
07637_ U-05 Engineer lays Concrete. <x2>
07640_ System corrupted: Matter fused (-10).
07640_ B-48 Gladiator heat short circuits Lgt.
  Treads.
07640_ U-05 Engineer lays Concrete.
07641_ B-48 Gladiator overheating.
07641_ U-05 Engineer lays Concrete.
07644_ Fusion Modulator explodes.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
       Lrg. Storage Unit | -9/Materials | Scanalyzed
           Lightning Gun | -7/Factory   | Scanalyzed
             Adv. Treads | -7/Factory   | Scanalyzed
     Shock Bomb Launcher | -7/Factory   | Scanalyzed
 Imp. Signal Interpreter | -7/Factory   | Scanalyzed
       Recoil Stabilizer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              CoolingLegThruster
  Manual?         0
Play Time         01:28:19
  Cumulative      35.9 hours
  Start           2024.08.04 @ 13:49:36
  End             2024.08.04 @ 15:31:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 63892592-b719-4b4f-97f0-c8b7641c84dd