Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 15:38:52 Player: Treadwheel Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (3645) 3645 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1527) 1527 TOTAL SCORE: 12822 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 206 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1188/1300 Matter 226/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Flying (24) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Mini Fusion Reactor > --- PROPULSION (6) --- Biomechanical Wings Biomechanical Wings Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY (11) ----- Medium Storage Unit Gravity Neutralizer Advanced Signal Interpreter Experimental Signal Interpreter Terrain Scan Processor Advanced Melee Analysis Suite Medium Insulated Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced Dynamic Insulation System > --- WEAPON (2) ------- Advanced Datajack Power Maul > --- INVENTORY (10) --- Light Particle Reactor Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Advanced Weight Redist. System Transmission Jammer Graphene Brace Phasing AFG Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Signal Interpreter Experimental Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Reaction Control System Makeshift Ablative Armor Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Tesla Rifle Power Maul > --- INVENTORY -------- Mini Fusion Reactor Light Particle Reactor Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Advanced Matter Compressor Advanced EM Disruption Field Phasing AFG Smartbomb Launcher [Rating: 132] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 . . . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 3 . . . . . . Utility 9 | . . . 1 . . . 3 1 . . . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 255 | 3 20 11 49 7 17 11 34 19 14 25 5 21 19 Power 23 | . 4 1 5 1 . . 3 1 . 4 . 1 3 Engine 13 | . 2 1 5 1 . . 3 . . 1 . . . Core 6 | . 2 . . . . . . 1 . 2 . . 1 Reactor 4 | . . . . . . . . . . 1 . 1 2 Propulsion 54 | 2 4 3 19 1 1 . 11 7 . 3 . 1 2 Treads 26 | 1 2 2 16 . 1 . 4 . . . . . . Leg 2 | . . . . . . . 1 . . 1 . . . Wheel 8 | 1 2 1 3 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . . . . . . 6 7 . 2 . 1 2 Utility 99 | 1 4 3 11 2 4 5 12 7 5 14 2 18 11 Device 48 | 1 1 1 3 . 4 2 6 4 3 7 2 8 6 Storage 7 | . 1 . 3 . . . 2 . . . . 1 . Processor 11 | . . . 2 2 . . 1 1 1 . . . 4 Hackware 8 | . . . . . . . 2 1 1 . . 4 . Protection 25 | . 2 2 3 . . 3 1 1 . 7 . 5 1 Artifact . | . . . . . . . . . . . . . . Weapon 79 | . 8 4 14 3 12 6 8 4 9 4 3 1 3 Energy Gun 13 | . . . 4 1 4 1 . 1 . 1 . . 1 Energy Cannon 6 | . . . . . . 1 2 1 1 . . . 1 Ballistic Gun 5 | . 2 . 1 . . . . 1 1 . . . . Ballistic Cannon 21 | . 6 2 6 1 2 2 2 . . . . . . Launcher 7 | . . 1 . 1 . 2 . . 1 1 1 . . Special Weapon 7 | . . 1 1 . . . . 1 2 1 1 . . Impact Weapon 14 | . . . 2 . 3 . 3 . 4 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . . . Special Melee Weapon 4 | . . . . . 1 . 1 . . . . 1 1 Unidentified Prototypes 28 | . . 1 4 . 1 . 4 4 1 5 . 4 4 Parts Lost 39 | . 4 6 11 3 . 1 5 . . . . 5 4 Power 2 | . . 1 1 . . . . . . . . . . Propulsion 11 | . 1 3 5 . . . 1 . . . . 1 . Utility 19 | . 1 1 4 2 . 1 3 . . . . 3 4 Weapon 7 | . 2 1 1 1 . . 1 . . . . 1 . Highest Loss Streak 5 | . 2 5 3 2 . 1 2 . . . . 4 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 99 98 99 99 100 96 90 88 90 93 92 89 Engine 8 | . 7 10 10 11 11 11 6 5 5 5 5 1 . Core 1 | . 6 3 . . . . . 4 5 4 5 5 4 Treads 18 | . 13 24 29 22 22 22 14 . . . . . . Wheel 6 | . 13 3 2 10 11 11 4 . . . . . . Flight 6 | . . . . . . . 17 31 29 29 29 26 22 Device 6 | . 3 . 2 . 6 4 7 18 22 17 17 14 11 Storage 10 | . 14 14 13 11 11 11 4 5 5 5 5 5 4 Processor 8 | . . . 9 14 15 11 11 5 5 7 5 5 16 Hackware 2 | . . . . . . . 8 5 5 5 5 14 14 Protection 6 | . 8 13 7 7 . 6 3 3 . 3 5 4 3 Energy Gun 5 | . 3 . 10 14 10 4 . . . . . . . Ballistic Cannon 9 | . 17 25 10 7 6 10 2 . . . . . . Impact Weapon 1 | . . . . . . . 3 5 4 2 4 5 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 14 34 34 42 38 42 51 60 35 37 53 46 44 38 Greatest Support 60 | 20 20 40 60 60 16 16 36 49 49 50 50 51 51 Greatest Overweight (x) 3 | . 3 2 2 2 2 3 3 1 . 1 . . . Average Overweight (x) . | . 1 . . 1 1 2 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 13 | 8 14 15 15 15 15 15 10 10 10 10 10 10 10 Most Carried 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 Average Carried 13 | 7 12 14 14 14 14 14 9 9 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 Final Carried 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Mutant 13% | Sprinter 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Matter Collected 4436 | 238 434 345 1057 232 64 295 431 194 262 383 188 217 96 Remotely . | . . . . . . . . . . . . . . Salvage Created 4899 | 84 501 166 1845 374 . 251 396 246 373 . 141 351 171 Parts 246 | 5 40 16 105 34 . 14 6 2 8 . 3 7 6 Haulers Intercepted 14 | . 2 . 6 . . . 1 2 1 . . 1 1 Recyclers Shooed 4 | . 2 . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 22 . . 4 . 1 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Combat Hostiles Destroyed 94 | . 9 8 36 19 . 9 2 . 5 . 6 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 35 | . 6 . 19 9 . 1 . . . . . . . Cannons 34 | . 3 6 16 6 . 1 2 . . . . . . AOE 23 | . . 2 . 4 . 7 . . 5 . 5 . . Classes Destroyed 13 | 2 4 . 5 . . 1 . . . . 1 . . Worker 9 | . . . 6 . . . 2 . . . . 1 . Tunneler 5 | 2 1 1 . 1 . . . . . . . . . Hauler 14 | . 2 . 6 . . . 1 2 1 . . 1 1 Recycler 11 | 1 2 1 3 1 . . 2 . . . . 1 . Operator 6 | . . . 2 . . . . 2 . . . 1 1 Drone 1 | . . . . . . . . . . . 1 . . Watcher 11 | . 2 . 5 . . . . 1 . . . 2 1 Swarmer 37 | . 5 6 6 15 . 4 . . . . 1 . . Grunt 39 | . 4 2 19 3 . 3 2 . 5 . 1 . . Brawler 4 | . . . 1 1 . . . . . . 2 . . Duelist 2 | . . . 1 . . 1 . . . . . . . Sentry 10 | . . . 9 . . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . . . . Best Kill Streak 5 | 2 3 3 5 5 . 4 2 1 5 . 5 3 1 Combat Bots Only 5 | . 3 3 5 4 . 4 2 . 5 . 5 . . Max Kills in Single Turn 3 | 1 1 2 1 3 . 3 1 1 3 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 . 3 . . 3 . 2 . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Hostile Shots Fired 598 | . 87 63 205 59 . 21 54 12 2 . 19 42 34 Missed 171 | . 25 10 45 14 . 4 18 5 2 . 8 23 17 Damage Taken 5972 | . 573 617 1958 418 . 362 721 132 . . 220 659 312 Core 961 | . 138 42 227 40 . 17 111 40 . . 45 189 112 Absorbed by Shields 88 | . . . . . . . 88 . . . . . . Redirected to Shielding 59 | . . . . . . . 46 13 . . . . . Regen/Repaired (Parts) 418 | . 196 . 11 . 182 . . 6 . 23 . . . Core Remaining (%) 69 | 100 . 28 . . . 29 86 . . . 91 83 . Volleys Fired 350 | 6 65 35 136 36 . 10 26 . 7 19 10 . . Largest 2 | 2 2 2 2 2 . 2 2 . 1 1 1 . . Hottest 138 | 60 70 70 115 112 . 138 138 . 46 7 46 . . Shots Fired 610 | 12 121 63 259 67 . 15 37 . 7 19 10 . . Gun 252 | 12 87 . 113 36 . 4 . . . . . . . Cannon 293 | . 34 57 131 29 . 5 37 . . . . . . Launcher 27 | . . 6 . 2 . 6 . . 3 . 10 . . Special 38 | . . . 15 . . . . . 4 19 . . . Kinetic 335 | 6 82 57 131 29 . 4 26 . . . . . . Thermal 225 | 6 39 . 128 36 . 5 11 . . . . . . Explosive 27 | . . 6 . 2 . 6 . . 3 . 10 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 12 | 7 7 4 11 12 . 12 11 . 4 7 . . . Robot Miss Streak 9 | 1 5 9 4 4 . 1 1 . 1 2 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 418 | 9 69 27 175 36 8 7 41 5 9 14 1 10 7 Core Hits 183 | 4 24 12 71 21 . 11 8 . 12 . 17 1 2 Critical Kills 2 | . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 8 | . . . . . . . 1 3 1 . . 2 1 Critical Strikes 34 | . 1 . 19 3 . . 2 3 2 . . 2 2 Burn 17 | . . . 14 3 . . . . . . . . . Blast 7 | . 1 . 5 . . . 1 . . . . . . Smash 10 | . . . . . . . 1 3 2 . . 2 2 Melee Attacks 98 | . . . 1 . 11 . 18 15 9 . 5 26 13 Impact 80 | . . . 1 . 3 . 13 15 9 . 5 22 12 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 3 . 9 3 . . . 7 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11039 | 107 909 695 3047 973 . 621 1336 380 1042 . 945 489 495 Guns 2734 | 107 600 . 1546 413 . 68 . . . . . . . Cannons 3403 | . 309 434 1385 294 . 31 950 . . . . . . Explosions 2542 | . . 261 . 266 . 522 . . 611 . 882 . . Melee 2244 | . . . . . . . 386 380 431 . 63 489 495 Ramming . | . . . . . . . . . . . . . . Kinetic 3534 | 76 665 434 1385 294 . 31 649 . . . . . . Thermal 2719 | 31 244 . 1662 413 . 68 301 . . . . . . Explosive 2542 | . . 261 . 266 . 522 . . 611 . 882 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 2244 | . . . . . . . 386 380 431 . 63 489 495 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . 4 4 4 6 6 . 7 . . . 2 12 . Average Corruption 4 | . 3 4 4 5 6 . 6 . . . 1 12 . Corruption Purged 1 | . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . 2 22 13 21 6 . 4 . . . 1 6 . Message Errors 19 | . 2 4 2 6 3 . 2 . . . . . . Matter Fused 11 | . . 3 4 3 . . . . . . . 1 . Heat Flow Errors 9 | . . 4 . 3 . . . . . . . 2 . Energy Discharges 9 | . . 1 2 2 2 . 1 . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 12 | . . 4 2 3 1 . . . . . 1 1 . Data Loss (major) 4 | . . 2 1 . . . 1 . . . . . . Misfires 4 | . . 2 1 1 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 4 | . . 2 . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1206 | . . 31 10 37 . 36 161 340 197 . 3 320 71 Projectiles 60 | . . 4 10 27 . . 19 . . . . . . Explosions 76 | . . 27 . 10 . 36 . . . . 3 . . Melee 1070 | . . . . . . . 142 340 197 . . 320 71 Knockbacks 48 | . 6 3 20 3 . . 14 . . . . 1 1 Impact 5 | . . . . . . . 3 . . . . 1 1 Kinetic 39 | . 6 3 16 3 . . 11 . . . . . . Secondary 4 | . . . 4 . . . . . . . . . . Self-Inflicted Damage 56 | . . 24 . . . 32 . . . . . . . Shots 2 | . . 1 . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 499 | . 84 499 358 269 . 117 430 . . . 41 200 81 Average Temperature 102 | . 26 173 98 85 . 58 215 . . . 17 95 22 Received Heat Transfer 1423 | . 93 270 543 105 . 90 181 54 . . 27 60 . Effects 16 | . . 4 4 . . . 7 . . . . 1 . Shutdowns 3 | . . 2 . . . . 1 . . . . . . Energy Bleed 4 | . . . 1 . . . 2 . . . . 1 . Interference 7 | . . . 3 . . . 4 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 22 | . . . . . . . 6 4 . . . 9 3 Impact Corruptions 26 | . . . . . . . 5 8 4 . . 8 1 Robots Melted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 16 | . . . 13 3 . . . . . . . . . Heat Transferred 7147 | 75 550 . 5301 1073 . 148 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Peak Influence 681 | 15 201 154 399 438 . . 205 363 . . . 681 273 Initial 629 | . 9 . . 147 . . . 21 . . . 629 171 Average 167 | 8 55 24 221 297 . . 64 151 . . . 475 195 Maximum Alert Level 2 | . 1 . 1 2 . . 1 1 . . . 2 1 Low Security (%) 61 | 100 97 100 37 19 . . 98 71 . . . . 64 Level 1 32 | . 2 . 62 54 . . 1 28 . . . 28 35 Level 2 6 | . . . . 26 . . . . . . . 71 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 5 1 . . 3 4 . . 1 . 6 Investigation 12 | . 3 . 2 1 . . 1 3 . . . . 2 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 6 | . . . 3 . . . 1 1 . . . . 1 Assault 2 | . . . . . . . 1 . . . 1 . . Garrison 2 | . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Distress Signals 13 | . 4 . 3 . . . 1 1 1 . . 3 . Communications Jammed 3 | . . . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . . . 3 . . . . . Times Spotted 198 | . 26 8 52 24 . 11 15 12 2 . 18 22 8 Peak Tracking Total 12 | . 6 3 7 4 . 4 11 5 2 . 10 12 6 Tactical Retreats 28 | . . . 3 4 . . 3 5 1 . 5 5 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Traps Triggered 13 | . 7 . . . . . 1 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 9 | . . . 5 . . . . . . . . 4 . Reprogrammed 4 | . . . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 10 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Machines Disabled 8 | . 1 . 2 1 2 . 2 . . . . . . Max in Single Turn 1 | . 1 . 1 1 1 . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Machines Accessed 60 | . 9 . 14 1 . . 10 8 1 4 . 9 4 Terminals 28 | . 6 . 8 1 . . 4 3 . . . 5 1 Fabricators 5 | . . . . . . . 1 1 . . . 2 1 Repair Stations 6 | . 1 . 2 . . . 2 1 . . . . . Recycling Units 9 | . 2 . 2 . . . 2 1 . . . 2 . Scanalyzers 5 | . . . 2 . . . . 2 . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 Total Hacks 222 | . 34 . 62 3 . . 28 27 1 8 . 39 20 Successful 129 | . 21 . 30 1 . . 17 11 1 8 . 26 14 Failed 92 | . 12 . 32 2 . . 11 16 . . . 13 6 Catastrophic 6 | . 1 . 3 . . . . 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 101 | . 14 . 25 . 1 . 12 11 . . . 26 12 Terminals 111 | . 20 . 30 3 . . 14 8 . . . 26 10 Fabricators 13 | . . . . . . . 1 3 . . . 7 2 Repair Stations 29 | . 10 . 7 . . . 4 8 . . . . . Recycling Units 29 | . 4 . 8 . . . 7 4 . . . 6 . Scanalyzers 24 | . . . 17 . . . . 4 . . . . 3 Garrison Access 7 | . . . . . . . 2 . . . . . 5 Terminal Hacks 52 | . 7 . 7 1 . . 7 2 1 8 . 13 6 Record 9 | . . . . . . . 3 . . 6 . . . Part Schematic 2 | . . . . . . . . . . . . 2 . Robot Analysis 3 | . 2 . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . 1 2 . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . . . . . . 1 1 Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . Terminal Index 3 | . . . 1 . . . . . . . . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 . . . . . Unreport Threat 5 | . 1 . 1 . . . 1 . . . . 2 . Locate Traps 4 | . 1 . 1 . . . . 1 . . . 1 . Disarm Traps 2 | . . . 1 . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Recall Investigation 2 | . 2 . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . 1 Registered Components 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . 1 1 Fabricator Hacks 3 | . . . . . . . 1 . . . . . 2 Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 17 | . 8 . 4 . . . 2 3 . . . . . Scan Component 10 | . 4 . 3 . . . 1 2 . . . . . Repair 7 | . 4 . 1 . . . 1 1 . . . . . Recycling Unit Hacks 4 | . . . 1 . . . 1 1 . . . 1 . Retrieve Components 4 | . . . 1 . . . 1 1 . . . 1 . Scanalyzer 14 | . . . 10 . . . . 1 . . . . 3 Insert Component 8 | . . . 5 . . . . 1 . . . . 2 Analyze 6 | . . . 5 . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 6 . 8 . . . 6 4 . . . 12 3 Terminals 18 | . 3 . 5 . . . 3 1 . . . 4 2 Assimilate 5 | . . . 2 . . . . 1 . . . 2 . Botnet 8 | . 2 . 2 . . . 2 . . . . 1 1 Operators 5 | . 1 . 1 . . . 1 . . . . 1 1 Fabricators 6 | . . . . . . . . 1 . . . 5 . Report 2 | . . . . . . . . . . . . 2 . Liberate 1 | . . . . . . . . . . . . 1 . Fabnet 3 | . . . . . . . . 1 . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 14 | . 3 . 3 . . . 3 2 . . . 3 . Reject 9 | . 2 . 2 . . . 2 1 . . . 2 . Mask 5 | . 1 . 1 . . . 1 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . 1 Data Cores Recovered 2 | . . . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 55 | . 9 . 14 1 . . 10 8 . . . 9 4 Full Trace Events 13 | . 2 . 5 1 . . 1 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 3 . 15 . . . . . . 2 1 Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . . . . . . 8 Parts Repaired 7 | . 4 . 1 . . . 1 1 . . . . . Time 360 | . 116 . 136 . . . 68 40 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . 6 . . . 2 2 . . . 2 . Parts Scanalyzed 4 | . . . 3 . . . . 1 . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . 1 Parts Damaged 2 | . . . 2 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 25 | . . . . . 3 . 4 . 3 11 . 3 1 Non-combat 10 | . . . . . 1 . 4 . . 2 . 3 . Combat 15 | . . . . . 2 . . . 3 9 . . 1 Robot Hacks Applied 27 | . . . . . 3 . 5 . 3 12 . 4 . parse_system 20 | . . . . . 3 . . . 3 12 . 2 . no_distress 5 | . . . . . . . 4 . . . . 1 . find_chute 1 | . . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . . 3 3 7 Autooverrided 1 | . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Total Allies 11 | . . . 1 1 2 . . . . . . 2 5 Largest Group 4 | . . . 1 1 2 2 . . . . . 1 4 Highest-Rated Group 192 | . . . 10 31 192 192 . . . . . 45 188 Highest-Rated Ally 96 | . . . 10 31 96 96 . . . . . 45 47 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 42 | . . . . 6 . 26 . . . . . . 10 Total Damage 1209 | . . . . 104 . 791 . . . . . . 314 Kills 8 | . . . . . . 5 . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Robot Analysis Total 3 | . 2 . . . . . 1 . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 2 1 . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Turns Passed 12595 | 73 1420 1131 2940 952 1835 1027 821 419 445 535 280 427 290 Spaces Moved 12329 | 33 836 639 1341 607 1352 711 921 982 1123 1298 861 987 638 Core . | . . . . . . . . . . . . . . Treads 1538 | 24 82 484 922 26 . . . . . . . . . Legs 9 | 9 . . . . . . . . . . . . . Wheels 4163 | . 754 155 419 581 1352 711 191 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6619 | . . . . . . . 730 982 1123 1298 861 987 638 Fastest Speed 24 | 120 110 130 115 130 115 130 25 24 28 26 26 24 24 Average Speed 78 | 149 123 153 150 131 129 138 56 26 28 27 26 25 24 Slowest Speed 240 | 160 240 240 240 160 130 145 145 96 28 96 26 26 30 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 4 . . 9 . 1 1 Cave-ins Triggered 2 | . . . . . . . 1 . . . . 1 . Exploration Rate (%) 63 | 4 97 98 89 94 89 76 21 21 83 96 84 25 17 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . 1 1 1 . . . . . . . Known Exits Taken 9 | . . . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . Scrap Searched 16 | . . 1 . 2 3 4 . . 3 . 3 . . Spaces Dug 36 | . . . 1 . . . 7 10 . . 1 14 3 Terrain Destroyed 267 | . . 20 3 10 . 54 10 10 57 . 86 14 3 Melee 36 | . . . 1 . . . 7 10 . . 1 14 3 Projectile 12 | . . 1 2 3 . 3 3 . . . . . . AOE 219 | . . 19 . 7 . 51 . . 57 . 85 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Res Total 14466 | 43 1102 725 2001 693 1419 739 1172 1125 1230 1461 895 1116 745 Wait 1098 | . 152 31 394 35 19 . 105 66 67 100 10 54 65 Move 12290 | 32 835 638 1340 606 1351 710 914 981 1122 1281 860 984 636 Hop 11 | . . . . . . . 2 . . 7 . 1 1 Pick Up 122 | 2 17 8 36 6 9 2 20 6 1 5 . 6 4 Fast Attach 106 | 1 15 . 11 . 3 3 13 12 8 15 4 9 12 Attach 52 | . 1 6 11 3 1 1 13 2 1 3 1 6 3 Detach 20 | . . . . . 1 . 7 3 1 3 1 2 2 Swap 97 | 2 4 5 27 4 13 7 8 5 5 7 . 6 4 Drop 174 | . 13 2 45 3 11 6 28 17 9 21 4 10 5 Fire 350 | 6 65 35 136 36 . 10 26 . 7 19 10 . . Melee 98 | . . . 1 . 11 . 18 15 9 . 5 26 13 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . 18 18 . . . 12 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 440 | -10/Materials | Core integrity fell below 50% 508 | -10/Materials | Central database locked down 524 | -10/Materials | Discovered new exit (range 7) 656 | -10/Materials | Discovered new exit (range 9) 1083 | -10/Materials | Discovered new exit (range 3) 1264 | -10/Materials | Discovered new exit (range 16) 1314 | -10/Materials | Repaired Lgt. Nuclear Core 1341 | -10/Materials | Repaired Lgt. Treads 1369 | -10/Materials | Repaired Lgt. Treads 1396 | -10/Materials | Repaired Lgt. Cannon 1494 | -10/Materials | Entered Mines 1524 | -10/Mines | Discovered new exit (range 13) 1707 | -10/Mines | Found a hidden stash of uninstalled traps 1816 | -10/Mines | Lost 5 parts (1p2n1u1w) 2040 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2127 | -10/Mines | Discovered new exit (range 6) 2145 | -10/Mines | Learned location of Zion (-7) 2178 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2182 | -10/Mines | Found Prototype Device 2183 | -10/Mines | Identified Exp. Sensor Array 2299 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2301 | -10/Mines | Discovered new exit (range 5) 2439 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2625 | -10/Mines | Entered Materials 2625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3085 | -9/Materials | Discovered new exit (range 8) 3490 | -9/Materials | Discovered new exit (range 16) 3706 | -9/Materials | Lost 3 parts (1p1u1w) 3746 | -9/Materials | Build established: Scavenger-Mutant 4107 | -9/Materials | Identified exit to Mines 4291 | -9/Materials | Core integrity fell below 50% 4327 | -9/Materials | Build established: Mutant 4646 | -9/Materials | Repaired Broken Exp. Sensor Array 4900 | -9/Materials | Discovered new exit (range 16) 5565 | -9/Materials | Entered Mines 5577 | -9/Mines | Discovered new exit (range 6) 5655 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5657 | -9/Mines | Build established: Scavenger-Mutant 5657 | -9/Mines | Identified exit to Zion 5797 | -9/Mines | Learned Materials trap positions 6087 | -9/Mines | Discovered new exit (range 12) 6160 | -9/Mines | Identified exit to Materials 6223 | -9/Mines | Received a Mining Laser from a helpful Derelict 6327 | -9/Mines | Learned location of Storage (-7) 6517 | -9/Mines | Entered Zion 6692 | -7/Zion | Discovered new exit (range 13) 6707 | -7/Zion | Identified exit to Proximity Caves 6737 | -7/Zion | Learned Factory terminal intel 6739 | -7/Zion | Given A8's code to call for help 6756 | -7/Zion | System corruption cleaned by Quarantine Array 6787 | -7/Zion | Found CR-A16's Pointy Stick 7193 | -7/Zion | Found Prototype Device 7197 | -7/Zion | Identified Phasing AFG 7438 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7444 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7471 | -7/Zion | Build established: Mutant 7476 | -7/Zion | Visited the Megawrench Repair Shop 7476 | -7/Zion | Megawrench repaired 7 parts 8352 | -7/Zion | Entered Proximity Caves 8352 | -6/Proximity Caves | Accompanied by 2 allies 9092 | -6/Proximity Caves | Build established: Scavenger-Mutant 9248 | -6/Proximity Caves | Discovered new exit (range 15) 9379 | -6/Proximity Caves | Entered Factory 9379 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 9380 | -6/Factory | Loaded intel: 26 terminal locations 9740 | -6/Factory | Discovered new exit (range 3) 9743 | -6/Factory | Identified exit to Factory 9873 | -6/Factory | Repaired Broken Exp. Sensor Array 9882 | -6/Factory | Spotted B-75 Beast 10086 | -6/Factory | Crushed by falling debris 10200 | -6/Factory | Entered another Factory area 10200 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10306 | -5/Factory | Repaired Biomechanical Wings 10570 | -5/Factory | Spotted B-75 Beast 10576 | -5/Factory | Discovered new exit (range 4) 10577 | -5/Factory | Identified exit to Extension 10603 | -5/Factory | Discovered new exit (range 11) 10605 | -5/Factory | Identified exit to Upper Caves 10613 | -5/Factory | Build established: Sprinter 10619 | -5/Factory | Entered Upper Caves 10654 | -5/Upper Caves | Learned Factory emergency access door positions 10664 | -5/Upper Caves | Learned Factory emergency access door positions 10707 | -5/Upper Caves | Encountered a Warlord checkpoint 10851 | -5/Upper Caves | Lost 3 allies 10858 | -5/Upper Caves | Discovered new exit (range 16) 10862 | -5/Upper Caves | Identified exit to Upper Caves 10947 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11064 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11064 | -5/Upper Caves | Identified exit to Warlord 11064 | -5/Upper Caves | Entered Warlord 11118 | -5/Warlord | Discovered new exit (range 15) 11137 | -5/Warlord | Identified exit to Proximity Caves 11222 | -5/Warlord | Opened side exit 11237 | -5/Warlord | Warlord's base attacked by MAIN.C 11323 | -5/Warlord | Met Warlord 11363 | -5/Warlord | Found Prototype Energy Gun 11363 | -5/Warlord | Identified Vortex Shotgun 11461 | -5/Warlord | Found Prototype Device 11461 | -5/Warlord | Identified Thermal Barrier 11505 | -5/Warlord | Found Prototype Reactor 11505 | -5/Warlord | Identified Vortex Chain Reactor 11545 | -5/Warlord | Warlord forces counterattacked 11599 | -5/Warlord | Entered Proximity Caves 11601 | -4/Proximity Caves | Spotter reported a threat 11602 | -4/Proximity Caves | Spotter reported a threat 11650 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11734 | -4/Proximity Caves | Spotter reported a threat 11787 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11854 | -4/Proximity Caves | Spotted B-86 Titan 11857 | -4/Proximity Caves | Learned Research garrison access intel 11876 | -4/Proximity Caves | Discovered new exit (range 9) 11878 | -4/Proximity Caves | Identified exit to Factory 11879 | -4/Proximity Caves | Entered Factory 11879 | -4/Factory | Evolved 2 slots: Utility x2 11902 | -4/Factory | Discovered new exit (range 12) 11905 | -4/Factory | Identified exit to Upper Caves 11974 | -4/Factory | Identified exit to Research 11979 | -4/Factory | Found Quantum Capacitor 12129 | -4/Factory | Search patrols dispatched 12190 | -4/Factory | Build established: Hacker-Sprinter 12201 | -4/Factory | Crushed by falling debris 12201 | -4/Factory | System corruption reached 10% 12232 | -4/Factory | Lost 4 parts (1n2u1w) 12232 | -4/Factory | Found Prototype Device 12233 | -4/Factory | Identified Adv. EM Disruption Field 12245 | -4/Factory | Found Prototype Processor 12306 | -4/Factory | Entered Research 12306 | -3/Research | Evolved 2 slots: Utility x2 12306 | -3/Research | Identified Exp. Signal Interpreter 12307 | -3/Research | Identified exit to Testing 12308 | -3/Research | Loaded intel: 4 garrison access locations 12428 | -3/Research | Fabricated Exp. Sensor Array? 12474 | -3/Research | Lost 4 parts (4u) 12494 | -3/Research | Garrison activated, responded to threat 12547 | -3/Research | Identified exit to Armory 12596 | -3/Research | Self-destructed Last Messages --------------- 12551_ Slug penetrates Wall. 12554_ Connecting with Scanalyzer... >>Insert(Broken Cld. Nuclear Pulse Thruster) Scanning Broken Cld. Nuclear Pulse Thruster... Ready to analyze. >>Scanalyze Scanning: Broken Cld. Nuclear Pulse Thruster... Schematic downloaded. >>Insert(Transmission Jammer) Scanning Transmission Jammer... Ready to analyze. 12556_ ALERT: Rogue bot located, Programmers report to Research Zone 5K. 12559_ Dropped Adv. Component Analysis Suite. 12560_ Acquired Prototype Device. 12560_ Identified Adv. Dynamic Insulation System. 12568_ Sneak attack on K-01 Serf. 12568_ Jacked K-01 Serf... >>find_chute No applicable chute records found in memory. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????? ??????????????????? | | ????????? ??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ?######## /??????????????????? | | ?# @# #??????????????????? | | ?# # #??????????????????? | | ?# = # #??????????????????? | | ?# # #??????????????????? | | ?# g #???????############ | | ?# # #???????# | | ?####+### ##??????# | | ????# ## ######## "" | | ????# ## ## ## """ """ | | ????# ## ## """ S" | | ????#### ## ## """ | | ???????#! ## ## """ | | ???????### #### ## """ | | ?????????# #??#= ## """ | | ?????????# #??# ## """ = | | ??#####??# #??# ## | | ??# ??# #??# ?# | | ??# # #####+##########+#### | | ??# + | | ??# # ###### | | ??# # ! #? # | | ??# [ + ! #? # | | ??#?###### ! ! #? ####+### | | ????????# #? # | | ????????# +? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 EM Shielding 4 Armor Coverage 225 Resistance: EM 20 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 5 Energy Filtering 50 Force Boost 20 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Spear | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Power Maul | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Greatsword | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Guard | -4/Factory | Hacked Adv. Cloaking Device | -4/Factory | Hacked Cld. Nuclear Pulse Thruster | -3/Research | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Charge!!! Dramatic Entrance Help From High Places Tester Challenges ------------ None Game ------ Seed KineticGhostTerrabomb Manual? 0 Play Time 03:58:58 Cumulative 59.6 hours Start 2024.03.19 @ 15:20:23 End 2024.06.04 @ 15:38:52 Sessions 20 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08a77b2-6a5a-4e16-ba14-85f486267a18