Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 11:55:31 Player: Cinder Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1918) 1918 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 4945 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 60 Friendly Fire -131 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Light Treads Advanced Treads Advanced Treads Aluminum Leg Improved Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 73 | 6 3 2 12 16 4 30 Power 9 | 1 . . 1 3 . 4 Engine 3 | 1 . . . 1 . 1 Core 6 | . . . 1 2 . 3 Reactor . | . . . . . . . Propulsion 23 | 2 . . 6 3 2 10 Treads 5 | 2 . . . . . 3 Leg 18 | . . . 6 3 2 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 3 2 1 3 Device 2 | . . . . . 1 1 Storage 2 | 1 . . 1 . . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 5 | . 1 . 2 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 2 2 2 8 1 13 Energy Gun 8 | 1 2 1 1 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 . . 1 5 1 6 Ballistic Cannon . | . . . . . . . Launcher 8 | . . 1 . 3 . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 33 | . . . 2 1 1 29 Power 3 | . . . . . . 3 Propulsion 11 | . . . . 1 1 9 Utility 6 | . . . 1 . . 5 Weapon 13 | . . . 1 . . 12 Highest Loss Streak 14 | . . . 2 1 1 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 92 100 97 97 99 88 Engine 4 | . 14 14 6 . . . Core 5 | . . . 4 11 9 6 Treads 7 | . 28 28 . . . . Leg 24 | . . . 42 43 35 26 Device 4 | . . . . . 9 9 Storage 9 | . 14 14 11 11 9 6 Processor 4 | . . . . 2 9 8 Protection 5 | . 7 14 10 7 . . Energy Gun 4 | . 14 14 10 . . . Ballistic Gun 20 | . 14 14 11 20 27 24 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 16 17 24 25 27 38 Greatest Support 66 | 40 40 40 57 62 62 66 Greatest Overweight (x) 4 | 2 . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 9 Most Carried 10 | 4 8 8 10 10 10 10 Average Carried 8 | 3 6 7 8 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 4 8 8 10 10 10 1 Class Distribution -------------------- 59% | Mutant 31% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1415 | 215 . 115 177 181 107 620 Remotely . | . . . . . . . Salvage Created 1782 | . . 137 376 272 107 890 Parts 117 | . . 10 29 22 6 50 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 53 | . . 2 11 13 2 25 Melee 3 | . . 1 . . . 2 Guns 35 | . . 1 11 4 2 17 AOE 15 | . . . . 9 . 6 Classes Destroyed 13 | . . 4 3 . 1 5 Worker 2 | . . . 1 . . 1 Tunneler 2 | . . 2 . . . . Hauler 1 | . . . . . . 1 Recycler 1 | . . 1 . . . . Operator 1 | . . . . . . 1 Swarmer 21 | . . . 6 7 . 8 Grunt 19 | . . 1 3 6 . 9 Sentry 3 | . . . 2 . 1 . Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . 1 3 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Assembled 1 | . . 1 . . . . Thug 1 | . . . . 1 . . Best Kill Streak 10 | . . 2 4 10 1 6 Combat Bots Only 10 | . . 1 4 10 1 5 Max Kills in Single Turn 4 | . . 1 1 4 1 2 Gunslinging . | . . . . . . . Exploded 4 | . . . . 4 . 2 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 535 | . 8 12 68 58 24 365 Missed 174 | . 3 4 17 18 7 125 Damage Taken 5292 | . 57 167 614 459 260 3735 Core 919 | . . 35 88 72 24 700 Absorbed by Shields . | . . . . . . . Redirected to Shielding 165 | . . . 144 21 . . Regen/Repaired (Parts) 166 | . . . 26 . . 140 Core Remaining (%) 85 | 100 . 86 . 60 95 . Volleys Fired 110 | . . 14 23 10 10 53 Largest 4 | . . 2 2 2 3 4 Hottest 121 | . . 60 63 60 69 121 Shots Fired 279 | . . 23 46 20 30 160 Gun 257 | . . 22 46 12 30 147 Cannon . | . . . . . . . Launcher 22 | . . 1 . 8 . 13 Special . | . . . . . . . Kinetic 217 | . . 14 23 12 30 138 Thermal 5 | . . . . . . 5 Explosive 22 | . . 1 . 8 . 13 Electromagnetic 35 | . . 8 23 . . 4 Robot Hit Streak 17 | . . 3 9 10 17 9 Robot Miss Streak 3 | . . 2 3 3 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . 4 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 185 | . . 11 30 15 24 105 Core Hits 104 | . . 5 18 22 5 54 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4544 | . . 153 488 851 325 2727 Guns 2620 | . . 114 442 113 325 1626 Cannons . | . . . . . . . Explosions 1837 | . . 28 30 725 . 1054 Melee . | . . . . . . . Ramming 87 | . . 11 16 13 . 47 Kinetic 2184 | . . 50 217 113 325 1479 Thermal 143 | . . 28 30 . . 85 Explosive 1779 | . . . . 725 . 1054 Electromagnetic 351 | . . 64 225 . . 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 102 | . . 3 . . . 99 Projectiles . | . . . . . . . Explosions 102 | . . 3 . . . 99 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 490 | . . 26 6 15 . 443 Shots 10 | . . 1 1 1 . 7 Rammed 35 | . 1 2 . . . 32 Targets Rammed 43 | . 1 4 2 1 . 35 Kicked 4 | . . . 2 1 . 1 Crushed 4 | . . 2 . . . 2 Highest Temperature 358 | . . 52 123 91 8 358 Average Temperature 51 | . . 18 40 54 5 65 Received Heat Transfer 1107 | . 30 36 198 195 18 630 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 409 | . . 50 100 . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 554 | . 5 57 364 554 295 429 Initial 229 | . . 1 22 149 229 133 Average 168 | . . 13 185 263 262 217 Maximum Alert Level 2 | . . . 1 2 1 2 Low Security (%) 52 | 100 100 100 35 18 . 49 Level 1 44 | . . . 64 67 100 47 Level 2 2 | . . . . 13 . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 1 . 2 . 8 Investigation 3 | . 1 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . . . . 5 Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 4 | . . . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 1 4 15 20 2 28 Peak Tracking Total 11 | . 1 3 4 11 1 6 Tactical Retreats 3 | . . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 2 | . . 1 . 1 . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 7 | . . 1 . 1 . 5 Max in Single Turn 2 | . . 1 . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 13 | . 2 1 3 4 . 3 Terminals 9 | . 1 1 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 4 3 8 12 . 6 Successful 20 | . 3 2 4 8 . 3 Failed 13 | . 1 1 4 4 . 3 Catastrophic 4 | . . . . 1 . 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 2 3 5 10 . 4 Fabricators . | . . . . . . . Repair Stations 7 | . . . 3 2 . 2 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 2 2 7 . 1 Record 4 | . . 1 . 2 . 1 Open Door 2 | . . . . 2 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 1 . 2 Scan Component 3 | . . . 1 1 . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 3 4 . 3 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 . . 1 Time 64 | . . . 26 . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . 5 . . Total Damage 105 | . . . . 105 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 3063 | 63 156 602 367 396 310 1169 Spaces Moved 1644 | 42 90 343 188 215 185 581 Core 24 | 19 . . . . . 5 Treads 497 | 23 90 343 . . . 41 Legs 1123 | . . . 188 215 185 535 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 123 123 122 Average Speed 134 | 112 160 160 124 124 124 128 Slowest Speed 250 | 160 160 160 126 125 125 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 17 64 27 42 19 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . . 10 2 39 . 147 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 197 | . . 10 2 39 . 146 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 2262 | 58 103 374 280 322 243 882 Wait 290 | 1 . 5 27 64 35 158 Move 1640 | 41 89 343 188 214 184 581 Hop . | . . . . . . . Pick Up 60 | 10 7 3 13 6 7 14 Fast Attach 10 | . . . 4 3 . 3 Attach 33 | 6 1 . 2 2 4 18 Detach . | . . . . . . . Swap 30 | . 2 2 6 11 . 9 Drop 46 | . 3 3 16 10 3 11 Fire 110 | . . 14 23 10 10 53 Melee . | . . . . . . . Ram 16 | . . . . . . 16 Kick 3 | . . . 1 1 . 1 Crush 22 | . 1 3 . . . 18 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . 1 . 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 220 | -10/Materials | Entered Mines 284 | -10/Mines | Found a hidden stash of uninstalled traps 317 | -10/Mines | Build established: Mutant 426 | -10/Mines | Excavation squad dispatched 426 | -10/Mines | A large section of the Mines collapsed 676 | -10/Mines | Excavation squad dispatched 770 | -10/Mines | Learned location of Storage (-9) 790 | -10/Mines | Discovered new exit (range 8) 822 | -10/Mines | Entered Materials 822 | -9/Materials | Evolved 2 slots: Propulsion x2 1132 | -9/Materials | Repaired EM Pulse Gun 1175 | -9/Materials | Discovered new exit (range 11) 1178 | -9/Materials | Discovered new exit (range 16) 1189 | -9/Materials | Entered Storage 1486 | -9/Storage | Met a pair of Derelict thieves 1561 | -9/Storage | Destroyed 10 combat bots 1567 | -9/Storage | Discovered new exit (range 16) 1584 | -9/Storage | Identified exit to Materials 1585 | -9/Storage | Entered Materials 1585 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1884 | -8/Materials | Discovered new exit (range 4) 1893 | -8/Materials | Identified exit to Factory 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1897 | -7/Factory | Build established: Skirmisher 2619 | -7/Factory | Repaired Titanium Leg 2891 | -7/Factory | Core integrity fell below 50% 2940 | -7/Factory | Lost 14 parts (1p2n2u9w) 3045 | -7/Factory | Core integrity fell below 20% 3064 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03035_ Slammed into Y-54 Guardian. 03041_ The unstable cave ceiling collapses. 03041_ Adv. Treads destroyed. 03041_ Slammed into Y-54 Guardian. 03045_ K-01 Serf collects debris. 03046_ Slammed into Y-54 Guardian. 03052_ K-01 Serf collects debris. 03053_ Slammed into Y-54 Guardian. 03056_ K-01 Serf collects debris. 03056_ Slammed into Y-54 Guardian. 03058_ Destabilizing: System interference. 03058_ Signal Interpreter temporarily disabled. 03059_ K-01 Serf collects debris. 03059_ Slammed into Y-54 Guardian. 03059_ Destabilizing: Core damaged (-7). 03061_ Slammed into Y-54 Guardian. 03062_ Destabilizing: System corrupted (+2). 03064_ Slammed into Y-54 Guardian. 03064_ Signal Interpreter destroyed. 03064_ Hvy. Ion Engine destroyed. 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[# @ #?????????????? | | ?###########"## Y # ##????????????? | | ???????????# ## #????????????? | | ???????????#### ; ##????????????? | | ??????????????# ;! ; #????????????? | | ??????????????# ;;"""""" ##????????????? | | ??????????????#######;##### ##?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingReactiveClaymores Manual? 0 Play Time 00:39:41 Cumulative 24.9 hours Start 2024.07.12 @ 11:16:00 End 2024.07.12 @ 11:55:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88f393e3-5a26-42a3-92a6-1acf306c1c3d