Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 13:06:25 Player: Vaya Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1333) 1333 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 5935 Bonus ------- Follower Combat Kills 112 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 100/100 System Corruption 0% Temperature Critical (5907) Movement Core (950) Ox18 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Graphene Brace > --- WEAPON (4) ------- Heavy EM Shotgun Heavy Laser Missile Launcher > --- INVENTORY (20) --- Light Treads Armored Huge Wheel Armored Huge Wheel Visual Processing Unit Terrain Scanner Hacking Suite Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Field Recycling Unit (0) Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon Shock Bomb Launcher Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Graphene Brace System Shield > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Huge Wheel Armored Huge Wheel Visual Processing Unit Terrain Scanner Field Recycling Unit Heavy Laser Improved EM Pulse Cannon Shock Bomb Launcher Grenade Launcher Missile Launcher Datajack Makeshift Axe [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 3 | . . . . . 3 . . Weapon 2 | . . . . . 1 1 . Parts Attached 44 | 8 . 1 2 . 28 1 4 Power 6 | 1 . 1 . . 4 . . Engine 5 | 1 . 1 . . 3 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . . . 6 . 2 Treads 1 | . . . . . 1 . . Leg 7 | 2 . . . . 3 . 2 Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 3 . . 2 . 8 . . Device 8 | 2 . . . . 6 . . Storage 3 | 1 . . 2 . . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . . . . 10 1 2 Energy Gun 6 | . . . . . 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . . . . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 29 | . . 1 . . 19 . 9 Power 6 | . . 1 . . 3 . 2 Propulsion 7 | . . . . . 4 . 3 Utility 8 | . . . . . 5 . 3 Weapon 8 | . . . . . 7 . 1 Highest Loss Streak 7 | . . 1 . . 7 . 7 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 7 7 7 8 12 14 16 Power . | 1 1 . . . . . . Propulsion 1 | . 1 1 1 1 1 4 3 Utility 3 | . 2 2 2 3 3 3 5 Weapon 4 | 1 2 4 4 4 7 6 6 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 1 . . . . 14 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . . . 2 Utility 8 | . . . . . . . 8 Weapon 4 | . . 1 . . . . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 100 99 100 100 94 98 63 Engine 11 | . 14 13 14 14 6 13 3 Leg 23 | . 28 28 28 28 15 15 13 Device 16 | . 14 14 14 14 24 15 8 Storage 11 | . 14 14 14 14 9 7 7 Processor 1 | . . . . . 6 7 1 Hackware 1 | . . . . . 3 7 3 Energy Gun 4 | . . . . . 11 30 18 Ballistic Gun 21 | . 28 28 28 28 13 . . Peak Build Rating 53 | 9 9 10 11 12 47 52 53 Average Rating 19 | 7 9 9 10 11 36 51 32 On Entrance 18 | . 9 9 10 11 12 47 52 Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 14 14 49 49 61 66 66 Greatest Support 32 | 20 20 20 20 20 32 32 32 Greatest Overweight (x) 18 | . . . 2 2 5 2 18 Average Overweight (x) 1 | . . . 1 2 1 2 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 8 17 20 20 20 20 Most Carried 20 | 7 8 8 8 9 17 15 20 Average Carried 9 | 4 7 7 7 8 12 14 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 7 8 7 8 9 16 14 20 Class Distribution -------------------- 45% | Skirmisher 38% | Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1294 | 356 . 85 . 36 707 . 110 Remotely 96 | 96 . . . . . . . Salvage Created 1401 | 252 . 199 . . 631 . 319 Parts 80 | 22 . 8 . . 34 . 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 31 | . . 4 . . 18 . 9 Guns 24 | . . 4 . . 18 . 2 AOE 7 | . . . . . . . 7 Classes Destroyed 11 | 3 . 2 . . 5 . 1 Worker 2 | 2 . . . . . . . Builder 2 | . . . . . 2 . . Tunneler 7 | 7 . . . . . . . Recycler 2 | 1 . 1 . . . . . Watcher 2 | . . . . . 2 . . Swarmer 10 | . . 2 . . 5 . 3 Grunt 14 | . . 2 . . 9 . 3 Sentry 2 | . . . . . 2 . . Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . 1 . . Heavy 2 | . . . . . 1 . 1 Best Kill Streak 6 | 3 . 2 . . 6 . 6 Combat Bots Only 6 | . . 2 . . 6 . 6 Max Kills in Single Turn 3 | 1 . 1 . . 2 . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 224 | . 1 36 . . 136 . 51 Missed 62 | . . 11 . . 38 . 13 Hits 162 | . 1 25 . . 98 . 38 Projectile 162 | . 1 25 . . 98 . 38 Critical Strikes 6 | . . . . . 6 . . Damage Taken 3849 | . 10 268 . . 2122 . 1449 Core 1248 | . . 42 . . 464 . 742 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . . . 83 15 . . Volleys Fired 133 | 19 3 21 . . 74 . 16 Largest 3 | 2 2 2 . . 3 . 2 Hottest 207 | 40 40 40 . . 207 . 105 Shots Fired 298 | 38 6 42 . . 180 . 32 Gun 276 | 38 6 42 . . 174 . 16 Cannon . | . . . . . . . . Launcher 16 | . . . . . . . 16 Special 6 | . . . . . 6 . . Kinetic 199 | 38 6 42 . . 113 . . Thermal 73 | . . . . . 57 . 16 Explosive 16 | . . . . . . . 16 Electromagnetic 10 | . . . . . 10 . . Robot Hit Streak 8 | 4 4 4 . . 8 . 7 Robot Miss Streak 14 | 2 5 6 . . 14 . 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 169 | 20 1 23 . . 106 . 19 Core Hits 163 | 13 . 11 . . 115 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3543 | 209 11 262 . . 1724 . 1337 Guns 2355 | 209 11 262 . . 1724 . 149 Cannons . | . . . . . . . . Explosions 1188 | . . . . . . . 1188 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1902 | 209 11 262 . . 1420 . . Thermal 418 | . . . . . 269 . 149 Explosive 1188 | . . . . . . . 1188 Electromagnetic 35 | . . . . . 35 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 14 . . Average Corruption 13 | . . . . . 13 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 40 . . Message Errors 14 | . . . . . 14 . . Matter Fused 8 | . . . . . 8 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 9 | . . . . . 9 . . Data Loss (major) 2 | . . . . . 2 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . . . 13 Projectiles . | . . . . . . . . Explosions 13 | . . . . . . . 13 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . 68 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 5907 | . . 18 . . 522 . 5907 Average Temperature 807 | . . 10 . . 139 . 2039 Received Heat Transfer 507 | . 6 78 . . 360 . 63 Effects 64 | . . . . . 11 . 53 Shutdowns 4 | . . . . . 4 . . Energy Bleed 10 | . . . . . 3 . 7 Interference 4 | . . . . . 3 . 1 Matter Decay 10 | . . . . . 1 . 9 Short Circuit 4 | . . . . . . . 4 Damage (minor) 5 | . . . . . . . 5 Damage (major) 22 | . . . . . . . 22 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 814 | . . . . . 518 . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 100 100 46 Level 1 3 | . . . . . . . 53 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 206 | 10 . 40 . . 180 33 206 Initial 33 | . . . . . . 33 16 Average 33 | 1 . 7 . . 59 28 139 Influence Increases 1132 | 50 4 95 . . 717 . 266 Destroy 0b10 Robot/C 700 | . . 80 . . 440 . 180 Destroy 0b10 Robot/NC 95 | 50 . 5 . . 20 . 20 Destroy Leader 144 | . . 10 . . 104 . 30 Allied During Kill 12 | . . . . . 12 . . Successful Hack 4 | . 4 . . . . . . Disable Machine 30 | . . . . . 30 . . Destroy Structure 42 | . . . . . 6 . 36 Lose Combat Pursuer 105 | . . . . . 105 . . Influence Decreases 926 | 50 4 95 . . 643 51 83 Entered New Map 48 | . . . . . . 41 7 Time Decay 582 | 50 4 95 . . 423 10 . Lost Part 256 | . . . . . 180 . 76 Lost Ally 40 | . . . . . 40 . . Squads Dispatched 8 | . 1 . . . 5 . 2 Investigation 2 | . 1 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 6 | . . . . . 4 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 5 5 . . 41 . 9 Peak Tracking Total 5 | . 4 3 . . 5 . 4 Tactical Retreats 5 | . . . . . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 5 | . 1 . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Reconfigurated 6 | . . . . . 6 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 13 | . 3 . 5 . 4 1 . Terminals 5 | . 2 . . . 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 69 | . 7 . 50 . 11 1 . Successful 63 | . 5 . 50 . 7 1 . Failed 6 | . 2 . . . 4 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 4 | . 3 . 1 . . . . Terminals 14 | . 6 . . . 7 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 58 | . 4 . 50 . 3 1 . Record 53 | . 3 . 49 . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 38 | . . . . 38 38 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . 18 . . Total Damage 277 | . . . . . 277 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Active Infowar (turns) 6131 | 181 187 592 1366 1889 1916 . . Optics 1273 | . . . . . 1273 . . Sensors 773 | . . . . . 773 . . Terrain 4615 | 181 187 592 1366 1889 400 . . Traps 680 | . . . . . 680 . . Seismic 1062 | . . . . . 1062 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 6690 | 251 187 592 1366 1889 1972 37 396 Spaces Moved 2872 | 147 147 438 637 717 676 14 96 Core 14 | 7 . . . . . . 7 Treads 33 | . . . . . 33 . . Legs 2775 | 140 147 438 637 717 593 14 89 Wheels 50 | . . . . . 50 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 260 110 265 190 Average Speed 205 | 116 120 120 213 260 213 265 331 Slowest Speed 950 | 120 120 120 260 260 330 265 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . Exploration Rate (%) 61 | 6 30 88 72 95 47 . 89 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 50 | . . . . . 6 . 44 Melee . | . . . . . . . . Projectile 7 | . . . . . 6 . 1 AOE 43 | . . . . . . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 3393 | 192 152 467 643 743 1042 15 139 Wait 266 | 5 . 4 . 26 231 . . Move 2865 | 146 146 437 636 716 675 13 96 Hop . | . . . . . . . . Pick Up 61 | 14 2 2 3 1 32 . 7 Fast Attach . | . . . . . . . . Attach 38 | 7 . 1 . . 25 2 3 Detach . | . . . . . . . . Swap 10 | 1 . . 2 . 5 . 2 Drop 5 | . 1 2 2 . . . . Fire 133 | 19 3 21 . . 74 . 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 9) 397 | -10/Materials | Discovered new exit (range 15) 439 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 14) 521 | -10/Mines | Discovered new exit (range 12) 681 | -10/Mines | Found a hidden stash of uninstalled traps 760 | -10/Mines | Learned location of Zion (-6) 769 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 874 | -10/Mines | Learned Materials trap positions 999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 999 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Entered Exiles 1049 | -10/Exiles | Discovered new exit (range 15) 1081 | -10/Exiles | Met 8R-AWN 1109 | -10/Exiles | Met EX-HEX 1204 | -10/Exiles | Met EX-DEC 1348 | -10/Exiles | Discovered new exit (range 10) 1566 | -10/Exiles | Met EX-BIN 1636 | -10/Exiles | Aligned with FarCom system 1639 | -10/Exiles | Given EX-Vault access code 1735 | -10/Exiles | Opened EX-Vault 1855 | -10/Exiles | Found Trap Reconfigurator 1910 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2397 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2397 | -10/Exiles | Entered Mines 2430 | -9/Mines | Met a Derelict bent on vengeance 2698 | -9/Mines | Build established: Skirmisher 2847 | -9/Mines | Discovered new exit (range 10) 2954 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2959 | -9/Mines | Found Prototype Device 3132 | -9/Mines | Discovered new exit (range 12) 4286 | -9/Mines | Entered Materials 4286 | -8/Materials | Accompanied by 2 allies 4286 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4287 | -8/Materials | Loaded intel: 13 trap records 4291 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4894 | -8/Materials | Lost 7 parts (1p2n1u3w) 5032 | -8/Materials | Lost 4 parts (1p2n1w) 5098 | -8/Materials | Core integrity fell below 50% 5408 | -8/Materials | Build established: Scavenger-Skirmisher 5408 | -8/Materials | Crushed by falling debris 5408 | -8/Materials | System corruption reached 10% 5409 | -8/Materials | Crushed by falling debris 5429 | -8/Materials | Identified Exp. Sensor Array 5440 | -8/Materials | Lost 6 parts (1p3u2w) 6160 | -8/Materials | Core integrity fell below 20% 6250 | -8/Materials | Discovered new exit (range 5) 6258 | -8/Materials | Entered Factory 6258 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6292 | -7/Factory | Identified exit to DSF 6295 | -7/Factory | Entered DSF 6370 | -7/DSF | Additional patrols routed to DSF 6426 | -7/DSF | Build established: Skirmisher 6448 | -7/DSF | Lost 7 parts (2p2n2u1w) 6481 | -7/DSF | Sterilization system engaged 6501 | -7/DSF | Ambient heat levels rising (+10) 6516 | -7/DSF | Ambient heat levels rising (+10) 6531 | -7/DSF | Ambient heat levels rising (+10) 6536 | -7/DSF | Discovered new exit (range 16) 6546 | -7/DSF | Ambient heat levels rising (+10) 6561 | -7/DSF | Ambient heat levels rising (+10) 6576 | -7/DSF | Ambient heat levels rising (+10) 6591 | -7/DSF | Ambient heat levels rising (+10) 6604 | -7/DSF | Core integrity fell below 50% 6606 | -7/DSF | Ambient heat levels rising (+10) 6621 | -7/DSF | Ambient heat levels rising (+10) 6636 | -7/DSF | Ambient heat levels rising (+10) 6647 | -7/DSF | Core integrity fell below 20% 6651 | -7/DSF | Ambient heat levels rising (+10) 6666 | -7/DSF | Ambient heat levels rising (+10) 6681 | -7/DSF | Ambient heat levels rising (+10) 6692 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Broken Aluminum Leg damaged (-26). Overheating: Hcp. Storage Unit damaged (-48). Overheating: Graphene Brace damaged (-20). Triggered Alarm Trap. An alarm sounds. Overheating: Broken Aluminum Leg damaged (-3). Overheating: Matter decay (-8). Overheating: Broken Missile Launcher damaged (-1). ALERT: Ambient heat levels +10. Overheating: Broken Aluminum Leg damaged (-4). Overheating: Broken Aluminum Leg damaged (-2). Overheating: Energy bleed (-10). Overheating: Broken Aluminum Leg damaged (-2). ALERT: Ambient heat levels +10. Overheating: Broken Aluminum Leg damaged (-2). Overheating: Matter decay (-4). Overheating: Core damaged (-70). Overheating: Broken Aluminum Leg damaged (-1). Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????"#?????????????????????? | | ???????###"##???????#########????? | | ??????#"""""#?#####?# !!!!!#????? | | ???????"""""## # # ! !!!#????? | | ???????""< #????? | | ????????" #????? | | ????????" % ## # ### ###????? | | ????????# #????# ?### ###????? | | ???????##@ ###??#???#!! ]]#????? | | ???????#! !!#??????#!! ]]#????? | | ???????#! !!#??????#!! ]]#????? | | ???????## ###??????### ###????? | | ???????# #??????#== !!#????? | | ???????# #??????#== !!#????? | | ???????# #??????#== !##???? | | ??????### ############ ####? | | ??????# ## #!!!# ===#? | | ??????# #!!!# = =#! | | ??????#!!!= | | ??????#!^! == [ % | | ??????#!^ | | ??????#== # #!!!# ## !#! | | ??????#== ## #!!! ## #!!!#! | | ??????############## #####? | | ???????????????????## #????? | | ????????????????????# !!#????? | | ????????????????????# !!##???? | | ????????????????????### # #???? | | ????????????????????# !!##???? | | ????????????????????# ! ##???? | | ????????????????????# !! ##### | | ????????????????????### # #= | | ????????????????????### % ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed LinearScrapChainsword Manual? 0 Play Time 00:54:31 Cumulative 7.7 hours Start 2025.07.16 @ 12:10:33 End 2025.07.16 @ 13:06:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b622f19-14c7-4222-a5a2-51ea0ff87018