Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:20:32 Player: Waste Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (388) 1940 Value Destroyed (20800) 20800 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (17888) 17888 TOTAL SCORE: 51208 Bonus ------- High Alert Combat Kills 1397 Follower Combat Kills 91 Entered Garrisons 1600 Used RIF Installer 4000 Aligned with FarCom 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Cogmind --------- Core Integrity 970/1600 Matter 16/300 Energy 98/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location 0b10 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Terrain Scanner Gamma Rifle Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Improved Kinecellerator Advanced Weapon Cycler Advanced Transmission Jammer Layered Heavy Armor Plating Antimissile System Advanced Hacking Suite > --- WEAPON ----------- Railgun Railgun Railgun Linear Accelerator > --- INVENTORY -------- Particle Reactor Advanced Heat Sink Advanced Heat Sink Advanced Matter Compressor Long-range Terrain Scanner Advanced Phase Shifter Long-range Tractor Beam Thief Drone Bay Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Micro-nuke Launcher Fusion Bomb Launcher Power Maul [Rating: 187] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . 2 . . . 2 . 2 . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Utility 11 | . . . 2 . . . . . . . 2 . . . . . . . 2 . 2 . 1 2 . . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 438 | . 5 . 19 6 . . 27 2 2 2 27 19 7 12 28 11 19 16 11 9 41 22 27 42 55 29 Power 19 | . . . 4 . . . 2 1 . . 1 1 . 2 2 . . 1 . 1 . . 2 1 1 . Engine 13 | . . . 4 . . . 2 1 . . 1 1 . 2 1 . . 1 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 . Propulsion 41 | . . . 4 . . . 9 . . . 4 2 . 2 5 . 3 2 . . . 2 3 2 3 . Treads 39 | . . . 2 . . . 9 . . . 4 2 . 2 5 . 3 2 . . . 2 3 2 3 . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 183 | . 1 . 8 1 . . 5 1 2 . 11 6 3 2 5 4 8 7 3 5 25 12 14 23 25 12 Device 117 | . . . 4 . . . . 1 1 . 5 2 2 . 1 4 4 3 1 3 18 8 9 20 22 9 Storage 7 | . 1 . . . . . 1 . 1 . 1 . . . . . . . . . . . . 2 . 1 Processor 10 | . . . . 1 . . . . . . 1 . . . . . . 1 . . 3 . 3 . . 1 Hackware 8 | . . . . . . . . . . . 1 1 . . . . 1 . 1 . . 2 . . 2 . Protection 41 | . . . 4 . . . 4 . . . 3 3 1 2 4 . 3 3 1 2 4 2 2 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | . 4 . 3 5 . . 11 . . 2 11 10 4 6 16 7 8 6 8 3 16 8 8 16 26 17 Energy Gun 19 | . 3 . 2 3 . . 1 . . . . . . . . . 1 1 1 1 2 . . . 1 3 Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Ballistic Gun 113 | . 1 . 1 . . . 10 . . 1 7 6 2 3 9 6 5 5 5 2 8 6 4 10 10 12 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Launcher 7 | . . . . . . . . . . . 1 1 . . 2 . . . 1 . . . . . 2 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 1 . Impact Weapon 47 | . . . . 2 . . . . . 1 3 3 1 3 5 1 2 . . . 5 . 4 6 10 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 . 2 . . . 1 . . . 1 . 1 . 3 . . . . . . . 2 2 4 . Parts Lost 37 | . . . 1 . . . 1 1 . . . 2 . 1 1 1 4 3 . 3 . 1 . 2 3 13 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 6 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 3 Utility 17 | . . . 1 . . . 1 1 . . . 2 . 1 . . 1 1 . . . . . 1 3 5 Weapon 12 | . . . . . . . . . . . . . . . 1 1 2 . . 3 . . . 1 . 4 Highest Loss Streak 6 | . . . 1 . . . 1 1 . . . 2 . 1 1 1 2 1 . 2 . 1 . 1 1 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 85 85 91 100 100 100 99 99 100 100 99 99 100 98 95 92 97 90 87 86 88 89 90 87 83 68 Engine 4 | . 14 14 11 11 11 11 8 9 9 9 7 7 7 7 5 6 6 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 4 4 5 6 Treads 15 | . . . 6 22 22 22 17 18 18 18 15 15 15 13 26 26 24 18 11 11 10 13 14 9 12 9 Leg 1 | . 28 28 14 . . . . . . . . . . . . . . . . . . . . . . . Device 12 | . . . 15 18 11 11 9 8 9 9 15 17 15 12 6 5 6 9 15 11 17 10 13 17 15 16 Storage 6 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 Processor 11 | . . . . 3 11 11 9 9 9 9 7 7 7 7 6 6 6 11 11 11 17 21 22 25 16 11 Hackware 3 | . . . . . . . . . . . 6 . 7 7 6 6 9 . . 5 1 4 . . 7 4 Protection 7 | . . . 9 11 11 11 8 9 9 9 7 10 7 9 8 6 9 9 10 11 10 6 4 4 4 2 Energy Gun 3 | . 26 28 21 18 22 22 1 . . . . . . . . . . 6 . 6 6 . . . . 1 Ballistic Gun 20 | . 1 . . . . . 34 36 36 33 29 29 27 28 23 25 24 19 21 14 13 20 16 15 14 9 Naked Turns 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Heaviest Build 187 | 11 29 29 46 46 45 45 51 49 68 68 115 137 120 120 129 128 138 139 124 131 147 151 170 178 183 187 Greatest Support 225 | 20 20 20 40 40 40 40 56 56 56 56 56 58 58 75 114 114 133 150 150 150 150 150 135 150 225 195 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 2 . 1 1 2 2 2 2 1 1 1 1 . . . 1 1 1 . 2 Average Overweight (x) . | . . 1 1 1 1 1 . . . 1 1 2 1 1 . 1 . . . . . . 1 1 . . Largest Inventory Capacity 25 | . 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | . 14 15 15 15 15 15 15 15 18 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | . 11 12 15 15 15 15 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 9 11 14 14 14 15 14 14 17 20 19 24 25 24 24 24 24 23 24 24 24 24 24 24 22 20 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 11 12 15 15 15 15 15 15 20 20 20 25 25 25 25 24 23 25 25 25 25 25 24 24 24 5 Class Distribution -------------------- 21% | Skirmisher 19% | Tank 14% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Mutant 9% | Bothacker-Gunner 6% | Scavenger-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Skirmisher | -7/Factory Tank | -7/Garrison Skirmisher | -6/Factory Skirmisher | -6/Garrison Scavenger-Tank | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Assassin | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Matter Collected 15747 | 200 50 . 170 80 . . 1335 133 368 312 747 886 256 688 545 885 972 777 71 400 739 987 606 1544 2073 923 Remotely 1378 | . . . . . . . . . . . . . . . . . . 46 . . 152 443 98 76 423 140 Salvage Created 20415 | . 92 . 967 297 . 33 1701 221 423 386 872 708 303 690 663 983 1398 1137 71 792 851 1432 1228 2167 1980 1020 Parts 1050 | . 7 . 50 17 . 2 111 19 31 20 51 49 15 27 16 44 64 57 3 33 51 67 58 99 115 44 Haulers Intercepted 9 | . 1 . 1 . . . 4 . 1 . 1 . . . . . . . . . . . . . 1 . Recyclers Shooed 7 | . . . 1 . . . . . . . . . . . 1 . 2 . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Combat Hostiles Destroyed 323 | . 2 . 17 8 . 2 30 7 8 10 11 17 4 12 13 16 16 27 1 13 15 23 11 22 24 14 Melee 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Guns 303 | . 2 . 15 8 . 1 30 7 8 10 11 11 2 12 7 16 16 26 1 13 15 23 11 22 24 12 AOE 9 | . . . . . . . . . . . . 6 . . 3 . . . . . . . . . . . Classes Destroyed 19 | . 2 . 5 1 . . 3 . . . 2 1 . . 1 1 . 1 . . . . . 1 1 . Worker 17 | . . . . . . . 4 . . . 2 . . . . . 4 . . . 1 . 3 1 1 1 Builder 10 | . . . . . . . . . . . 2 . . . 1 . 2 . 1 . 1 . 1 . 2 . Tunneler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 1 . . . 4 . 1 . 1 . . . . . . . . . . . . . 1 . Recycler 12 | . . . 1 . . . 1 . . . 2 . 1 . . . 2 . . . . . 2 3 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . . . 1 . . . 3 . 2 . . 1 1 . . . 1 . . . 1 1 . . 1 3 Swarmer 59 | . 2 . . . . 2 10 4 2 3 . 7 . . . 1 . 14 . . 4 8 . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 125 | . . . 11 7 . . 13 . 4 5 5 4 2 6 9 8 8 8 . 6 1 6 3 9 5 5 Brawler 10 | . . . 1 . . . . . . . . . . 2 . 1 3 . . 2 . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 52 | . . . 5 . . . 6 3 1 1 2 4 1 2 1 4 3 2 . 1 3 4 3 4 2 . Specialist 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . Hunter 19 | . . . . . . . 1 . 1 1 1 . . 2 . 1 . 1 1 . 2 3 . . 3 2 Programmer 42 | . . . . . . . . . . . 3 1 1 . 2 . 2 1 . 3 5 . 3 9 9 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 2 . 3 5 . 2 10 4 4 3 4 8 1 6 4 6 9 5 1 5 4 11 4 4 3 4 Combat Bots Only 11 | . 2 . 3 5 . 2 5 4 3 3 2 8 1 6 4 6 4 5 1 5 4 11 2 4 3 3 Max Kills in Single Turn 3 | . 1 . 1 1 . 1 2 1 1 1 1 3 1 1 2 1 2 2 1 2 2 3 2 2 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . 1 . . Exploded 3 | . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Hostile Shots Fired 1867 | . 16 . 54 19 . 11 103 12 17 11 54 92 33 162 53 196 154 135 1 32 74 125 77 106 171 159 Missed 488 | . 5 . 15 5 . 1 20 5 4 1 16 40 14 61 19 71 32 30 1 6 16 26 23 22 36 19 Intercepted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Damage Taken 20988 | . 91 . 510 176 . 77 1024 66 186 143 281 628 175 655 602 891 1926 921 . 321 863 1177 570 1700 2841 5164 Core 1821 | . 35 . 113 13 . . 106 8 66 40 14 62 20 49 40 82 250 40 . . 75 54 56 68 144 486 Absorbed by Shields 4187 | . . . . . . . . . . . 120 32 . 257 . 808 . 202 . 252 216 716 408 456 720 . Reduced by Siege Mode 1280 | . . . . . . . . . . . . . . 4 . . 33 61 . 23 77 79 27 91 348 537 Ignored by Resistances 252 | . . . . . . . . . . . . 18 . . . . 58 176 . . . . . . . . Core Remaining (%) 80 | 100 . 86 . . . 68 . . . 60 . . . 79 . . . 51 . 100 . 88 95 95 . 60 Volleys Fired 782 | . 8 . 51 14 . 5 72 12 20 18 30 41 9 32 27 40 51 52 4 24 26 49 21 48 68 60 Largest 4 | . 2 . 2 2 . 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 291 | . 112 . 112 112 . 112 191 100 100 100 100 116 108 108 106 114 122 189 177 177 240 134 134 138 138 291 Shots Fired 2734 | . 16 . 102 28 . 10 288 39 80 66 120 148 37 105 92 160 198 168 7 80 101 178 83 191 233 204 Gun 2684 | . 16 . 102 28 . 10 288 39 80 66 120 144 37 105 89 160 198 168 4 80 101 175 83 191 223 177 Cannon 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Launcher 12 | . . . . . . . . . . . . 4 . . 3 . . . 1 . . . . . 4 . Special 11 | . . . . . . . . . . . . . . . . . . . 2 . . 3 . . 6 . Kinetic 2440 | . . . . . . . 276 39 80 66 120 144 37 105 89 160 198 134 3 59 77 175 83 191 221 183 Thermal 248 | . 16 . 102 28 . 10 12 . . . . . . . . . . 34 1 21 24 . . . . . Explosive 12 | . . . . . . . . . . . . 4 . . 3 . . . 1 . . . . . 4 . Electromagnetic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 21 Robot Hit Streak 57 | . 2 . 17 7 . 3 14 14 7 20 24 32 5 27 19 13 25 36 42 57 33 44 26 44 37 37 Robot Miss Streak 6 | . 3 . 4 5 . 1 6 3 4 2 4 3 2 2 2 2 3 4 . 1 3 4 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 Secondary Targets 51 | . 1 . . 1 . . 7 1 1 1 . 2 1 5 . 9 5 1 . 2 2 7 . 3 2 . Max Gunslinging Chain 2 | . 1 . . 1 . . 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 2 . 1 1 . Shots Hit Robots 1904 | . 7 . 67 21 . 7 174 17 42 36 72 99 25 73 70 119 139 106 6 62 81 142 56 137 184 162 Core Hits 838 | . 3 . 26 10 . 1 70 7 21 18 31 39 9 33 30 43 60 46 2 32 42 63 35 70 71 76 Critical Kills 41 | . . . . . . . . . . . . . 1 . . 2 2 4 . 2 2 1 5 9 6 7 Critical Parts Destroyed 55 | . . . . . . . 1 . . . . . 2 . 2 1 6 1 . . . 4 3 7 12 16 Critical Strikes 120 | . . . 10 1 . 2 1 . . . . 1 3 . 2 3 8 6 . 2 2 5 8 16 19 31 Burn 14 | . . . 10 1 . 2 . . . . . . . . . . . 1 . . . . . . . . Destroy 103 | . . . . . . . 1 . . . . 1 2 . 1 3 8 5 . 2 2 5 8 16 19 30 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Melee Attacks 92 | . . . . 16 . . . . . 2 5 3 3 4 17 1 2 . . . 7 . 8 8 15 1 Impact 92 | . . . . 16 . . . . . 2 5 3 3 4 17 1 2 . . . 7 . 8 8 15 1 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44208 | . 115 . 1205 374 . 146 3339 318 683 611 1377 2438 583 1369 2081 2260 3536 2162 163 1509 1969 3141 1666 4102 4982 4079 Guns 41228 | . 115 . 1171 374 . 145 3288 318 683 611 1326 1954 475 1316 1212 2260 3493 2162 71 1504 1888 3141 1666 3913 4804 3338 Cannons 721 | . . . . . . . . . . . . . . . . . . . . . . . . . . 721 Explosions 1087 | . . . . . . . . . . . . 484 . . 511 . . . 92 . . . . . . . Melee 624 | . . . . . . . . . . . . . 93 44 305 . . . . . . . . 104 78 . Ramming 548 | . . . 34 . . 1 51 . . . 51 . 15 9 53 . 43 . . 5 81 . . 85 100 20 Kinetic 38055 | . . . . . . . 3113 318 683 611 1326 1954 475 1316 1212 2260 3493 1578 45 969 1325 3141 1666 3913 4804 3853 Thermal 3688 | . 115 . 1171 374 . 145 175 . . . . . . . . . . 584 26 535 563 . . . . . Explosive 1087 | . . . . . . . . . . . . 484 . . 511 . . . 92 . . . . . . . Electromagnetic 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . 206 Impact 624 | . . . . . . . . . . . . . 93 44 305 . . . . . . . . 104 78 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . . . 1 1 2 3 3 1 1 2 5 . 7 . . . . 12 30 Average Corruption 3 | . . . . . . . . . . 1 1 1 2 3 1 1 1 4 . 4 . . . . 9 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 211 | . . . . . . . . . . 2 8 10 10 21 3 5 10 30 . 12 . . . . 61 39 Message Errors 49 | . . . . . . . . . . 1 . 2 3 5 . 4 . 6 . 3 . . . . 17 8 Matter Fused 50 | . . . . . . . . . . . 3 2 1 4 1 1 3 8 . 1 . . . . 19 7 Heat Flow Errors 23 | . . . . . . . . . . . 1 1 1 3 1 . . 4 . 2 . . . . 6 4 Energy Discharges 27 | . . . . . . . . . . . 2 3 1 4 1 . 2 2 . 2 . . . . 6 4 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Data Loss (minor) 29 | . . . . . . . . . . 1 2 . 3 1 . . 2 4 . 3 . . . . 8 5 Data Loss (major) 9 | . . . . . . . . . . . . . . 1 . . . 4 . 1 . . . . 2 1 Misfires 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 16 | . . . . . . . . . . . . 1 . 2 . . 1 1 . . . . . . 3 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 97 | . . . . . . . 2 . . . . 1 . . 71 . . . 15 . . . . . 8 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 16 | . . . . . . . . . . . . 1 . . . . . . 15 . . . . . . . Melee 81 | . . . . . . . 2 . . . . . . . 71 . . . . . . . . . 8 . Knockbacks 11 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 6 Impact 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 41 | . . . . . . 1 10 . . . 4 . . 1 3 . 5 . . 1 4 . . 7 3 2 Targets Rammed 52 | . . 1 7 . . 1 10 . . . 5 . 1 1 3 . 5 . . 1 5 . . 7 3 2 Kicked 8 | . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . Highest Temperature 421 | . 306 . 186 28 . . 319 197 421 145 206 201 252 277 306 333 274 325 60 345 108 294 9 34 254 313 Average Temperature 87 | . 129 . 66 20 . . 84 71 131 54 68 84 105 103 109 104 66 79 35 114 41 125 6 22 96 74 Received Heat Transfer 3386 | . . . 231 54 . . 387 . 54 45 46 144 54 139 192 296 678 143 . 90 42 151 112 135 132 261 Effects 17 | . 1 . . . . . . . 1 . . . . 1 2 2 . 1 . 2 . 2 . . 2 3 Energy Bleed 6 | . 1 . . . . . . . 1 . . . . 1 1 1 . . . . . 1 . . . . Interference 10 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . 1 . . 2 3 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 76 | . . . . . . . . . . . . . . 1 . . 2 8 1 4 12 11 7 11 13 6 Total Turns 1288 | . . . . . . . . . . . . . . 9 . . 51 139 3 63 254 164 64 147 243 151 Longest Duration 80 | . . . . . . . . . . . . . . 9 . . 35 40 3 37 74 51 15 26 44 80 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . . 1 . Robots Melted 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 1 . 9 3 . . 2 . . . . . . . . . . 3 . . 1 . 1 . . . Heat Transferred 7548 | . 259 . 3256 851 . 444 370 . . . . . . . . . . 888 37 740 703 . . . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Peak Influence 1124 | . 53 26 454 289 . 40 497 496 422 572 348 778 413 511 268 455 317 1124 639 456 363 961 556 403 487 539 Initial 590 | . . 20 9 139 . . 15 311 241 181 300 87 408 151 268 90 238 204 590 156 239 180 540 280 241 243 Average 288 | . 30 25 150 146 . 38 265 377 287 445 119 378 325 322 150 280 198 695 540 350 177 649 442 153 306 396 Maximum Alert Level 4 | . . . 2 1 . . 2 2 2 2 1 3 2 2 1 2 1 4 2 2 1 3 2 2 2 2 Low Security (%) 41 | . 100 100 69 92 . 100 30 . . 2 86 36 2 22 80 36 35 . 9 5 65 5 . 71 18 . Level 1 31 | . . . 22 7 . . 49 65 86 23 13 4 49 42 19 35 64 15 6 53 34 12 23 27 54 70 Level 2 22 | . . . 7 . . . 19 34 13 74 . 57 47 34 . 27 . 37 83 41 . 45 76 . 27 29 Level 3 4 | . . . . . . . . . . . . 1 . . . . . 40 . . . 35 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . . 2 . . . 4 . 1 . 5 . 3 . 2 . 5 . 2 . 4 . 3 8 9 2 Investigation 9 | . . . 1 . . . 2 . 1 . 1 . . . . . 1 . . . . . . . 2 1 Extermination 23 | . . . . . . . . . . . 3 . 1 . 2 . 2 . . . 3 . 1 6 4 1 Reinforcement 15 | . . . 1 . . . 1 . . . 1 . 2 . . . 1 . 2 . 1 . 1 2 3 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Distress Signals 10 | . . . . . . . 2 . 1 . 2 . . . . . . . . . . 2 2 1 . . Communications Jammed 99 | . . . . . . . . . . . . . . . . . . . . . 3 . 14 3 38 41 Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . . 2 . 14 2 32 41 Times Spotted 415 | . 4 . 26 8 . 3 47 5 10 9 20 20 6 11 18 17 18 24 2 12 18 29 16 36 34 22 Peak Tracking Total 9 | . 3 . 6 3 . 3 7 3 3 3 4 4 2 7 4 6 3 5 1 5 6 9 4 9 5 5 Tactical Retreats 21 | . . . 3 . . . 2 . . . . 3 1 1 1 1 . 1 . . 3 1 . 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Traps Triggered 40 | . . . 4 . . . 3 . . 8 . 3 . 4 . 2 2 4 . . 1 4 . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Machines Disabled 26 | . . . . . . . 2 1 . 2 . 1 . 3 1 1 2 5 2 2 . 2 . . 2 . Max in Single Turn 1 | . . . . . . . 1 1 . 1 . 1 . 1 1 1 1 1 1 1 . 1 . . 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Garrison Relay 13 | . . . . . . . . 1 . 2 . 1 . 2 . . . 4 . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Machines Accessed 86 | . 3 2 5 . 1 . 11 1 4 1 8 1 1 1 5 1 6 2 2 . 5 3 4 8 8 3 Terminals 54 | . 3 1 4 . . . 7 1 2 1 4 1 . 1 4 1 3 2 . . 2 3 1 5 6 2 Fabricators 5 | . . . . . . . . . . . 1 . . . . . 2 . . . 1 . . 1 . . Repair Stations 7 | . . . . . . . 2 . . . 1 . . . . . . . 1 . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . . 1 . . 1 . . Garrison Access 12 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 2 . Total Hacks 187 | . 6 3 15 . 1 . 27 3 11 3 19 3 1 1 9 2 13 3 3 . 13 8 6 15 16 6 Successful 76 | . 3 2 5 . 1 . 12 . 4 . 10 . 1 1 2 1 6 2 1 . 5 2 4 6 6 2 Failed 110 | . 2 1 10 . . . 15 3 7 3 9 3 . . 7 1 7 1 2 . 8 6 2 9 10 4 Catastrophic 17 | . . . 1 . . . 1 1 1 . 1 2 . . 2 . . 1 . . 1 . 1 2 2 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 4 2 7 . 1 . 18 . 6 . 10 . . . 8 1 4 1 . . 5 1 1 8 2 1 Terminals 129 | . 6 2 11 . . . 20 3 6 3 12 3 . 1 8 2 7 3 . . 6 8 1 10 14 3 Fabricators 10 | . . . . . . . . . . . 2 . . . . . 5 . . . 2 . . 1 . . Repair Stations 15 | . . . . . . . 4 . . . 2 . . . . . . . 2 . . . 4 . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 4 . . . 2 . 3 . 2 . . . . . . . . . 4 . . 2 . . Garrison Access 14 | . . . . . . . 1 . 2 . 1 . 1 . 1 . 1 . 1 . 1 . 1 2 2 . Terminal Hacks 27 | . 3 2 2 . 1 . 4 . . . 1 . . 1 . 1 2 2 . . . 2 . 1 4 1 Part Schematic 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Robot Analysis 4 | . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . 2 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 3 . . 1 Scan Component 5 | . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 2 . . . 2 . 2 . 1 . . . . . . . . . 3 . . . . . Insert Component 5 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . . Analyze 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 14 | . . . . . . . 1 . 2 . 1 . 1 . 1 . 1 . 1 . 1 . 1 2 2 . Unlock Access 8 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Coupler Status 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 14 | . . . 1 . . . 4 . . . 4 . . . 1 . . . . . 1 . . 3 . . Terminals 14 | . . . 1 . . . 4 . . . 4 . . . 1 . . . . . 1 . . 3 . . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 12 | . . . 1 . . . 4 . . . 2 . . . 1 . . . . . 1 . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 3 1 4 . . . 8 1 3 1 8 1 . 1 4 1 5 1 1 . 4 2 3 8 6 2 Full Trace Events 10 | . . . 1 . . . 1 . 1 1 1 1 . . . . 1 . . . . . . . 2 1 Feedback Events 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . Parts Built 5 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 125 | . . . . . . . . . . . 25 . . . . . 100 . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . 1 . . . . . 22 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Used RIF Installer 8 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 . Non-combat 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 4 . purge_threat 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . formatsys_high 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Relay Couplers Released 65 | . . . . . . . . 5 . 9 . 9 . 8 . . . 21 . 4 . 9 . . . . Machine Destruction 58 | . . . . . . . . 5 . 9 . 5 . 8 . . . 18 . 4 . 9 . . . . Programmers 7 | . . . . . . . . . . . . 4 . . . . . 3 . . . . . . . . Attached 6 | . . . . . . . . . . . 1 1 . . . . . . 1 . . 2 . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Total Allies 8 | . . . . . . . . . . . 1 . . . . . . 3 . . . 3 . . 1 . Largest Group 3 | . . . . . . . . . . . 1 1 . . . . . 3 3 2 . 2 2 . 1 . Highest-Rated Group 195 | . . . . . . . . . . . 10 10 . . . . . 195 195 127 . 95 95 . 45 . Highest-Rated Ally 95 | . . . . . . . . . . . 10 10 . . . . . 95 95 89 . 49 49 . 45 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . . . . . . . . . . 11 2 . 16 17 . . . Total Damage 1600 | . . . . . . . . . . . . . . . . . . . 430 150 . 491 529 . . . Kills 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Robot Analysis Total 4 | . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Turns Passed 30271 | . 378 98 1390 466 494 157 1667 492 698 738 2956 1220 845 860 2365 756 1474 1544 488 665 1815 1583 1303 2944 2167 708 Spaces Moved 11471 | 1 185 51 491 150 206 59 636 278 289 275 1112 322 238 289 901 234 507 632 276 339 837 581 467 1007 855 253 Core 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Treads 10820 | . . . 148 150 206 59 636 278 289 275 1112 322 238 289 901 234 507 632 276 339 837 581 467 1007 855 182 Legs 580 | 1 185 51 343 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 240 240 240 160 160 160 240 240 320 240 240 160 240 160 160 160 160 160 155 225 225 156 50 Average Speed 214 | 120 184 190 230 240 240 240 202 160 218 240 244 320 318 248 235 240 223 193 160 160 160 215 228 241 157 146 Slowest Speed 330 | 120 190 190 260 240 240 240 320 160 240 240 320 320 320 320 240 240 240 240 160 160 160 235 235 247 165 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 31 12 40 29 61 20 63 33 25 53 32 50 7 44 26 45 13 80 8 46 19 76 19 32 29 18 Regions Visited 26 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 99 | . . . . . . . . . . 1 5 24 1 . 12 . 2 . 20 . 7 . 8 7 11 1 Terrain Destroyed 260 | . . . . . . . . . . 1 5 51 2 . 30 1 6 10 20 1 18 6 12 25 47 25 Melee 55 | . . . . . . . . . . 1 5 . 1 . 12 . 2 . . . 7 . 8 7 11 1 Projectile 90 | . . . . . . . . . . . . . 1 . 1 . 4 9 . 1 11 6 2 16 16 23 AOE 107 | . . . . . . . . . . . . 51 . . 17 . . . 20 . . . . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Res Acc Com Total 15494 | . 205 52 649 203 207 64 948 316 340 335 1315 452 303 387 1061 357 708 834 314 411 1233 796 629 1382 1503 490 Wait 2236 | . . . 48 14 . . 165 18 18 23 100 46 42 31 64 59 111 117 17 29 285 124 90 230 478 127 Move 11452 | . 184 50 490 149 205 58 636 277 289 274 1112 321 238 288 901 233 507 631 276 338 836 580 466 1006 854 253 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 139 | . 4 1 16 1 1 . 11 2 7 1 13 6 . 4 5 3 6 6 4 4 12 2 4 11 8 7 Fast Attach 91 | . 4 . 10 2 . . 8 1 . . 3 5 2 2 8 1 . 6 . 1 5 4 11 7 11 . Attach 64 | . . . 4 . . . 5 1 . . 4 3 . 1 5 3 4 5 2 2 3 2 2 5 7 6 Detach 12 | . 1 . 1 . . . 1 . . . . 2 . . 1 . . . . . . . . . 3 3 Swap 284 | . 1 . 5 4 . . 14 . 2 2 20 11 5 9 16 7 15 5 9 6 33 16 14 30 37 23 Drop 236 | . 3 . 17 3 1 . 26 2 4 1 23 8 3 9 14 8 7 4 2 6 21 10 13 24 19 8 Fire 782 | . 8 . 51 14 . 5 72 12 20 18 30 41 9 32 27 40 51 52 4 24 26 49 21 48 68 60 Melee 92 | . . . . 16 . . . . . 2 5 3 3 4 17 1 2 . . . 7 . 8 8 15 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . . . . . . 1 10 . . . 5 . 1 1 3 . 5 . . 1 5 . . 7 3 2 Escape Stasis 50 | . . . . . . . . . . 14 . 6 . 6 . 2 . 8 . . . 8 . 6 . . Rewire 4 | . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Fac / [*Mat]) -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison -7/Factory -7/Garrison -6/Factory (discovered 3 exits: *Fac / [*Ext] / Gar) -6/Garrison -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res / [Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Central database locked down 217 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 420 | -10/Mines | Found the Drone Emporium 427 | -10/Mines | Found Prototype Device 428 | -10/Mines | Met a Derelict bent on vengeance 451 | -10/Mines | Learned 2 Materials zone layouts 466 | -10/Mines | Discovered new exit (range 6) 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Utility x2 685 | -9/Materials | Identified Thief Drone Bay 1154 | -9/Materials | Discovered new exit (range 11) 1611 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Entered Mines 1868 | -9/Mines | Learned location of Storage (-8) 1924 | -9/Mines | Excavation squad dispatched 1924 | -9/Mines | A large section of the Mines collapsed 2174 | -9/Mines | Excavation squad dispatched 2321 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2323 | -9/Mines | Discovered new exit (range 5) 2333 | -9/Mines | Entered Exiles 2391 | -9/Exiles | Met 8R-AWN 2432 | -9/Exiles | Met EX-HEX 2497 | -9/Exiles | Met EX-BIN 2528 | -9/Exiles | Aligned with FarCom system 2530 | -9/Exiles | Given EX-Vault access code 2585 | -9/Exiles | Opened EX-Vault 2603 | -9/Exiles | Found Gui. Plasma Cannon 2649 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2684 | -9/Exiles | Exiles lab attacked by MAIN.C 2808 | -9/Exiles | Discovered new exit (range 10) 2827 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2827 | -9/Exiles | Entered Mines 2955 | -8/Mines | Discovered new exit (range 11) 2984 | -8/Mines | Entered Materials 2984 | -8/Materials | Evolved 2 slots: Weapon x2 3778 | -8/Materials | Build established: Skirmisher 3923 | -8/Materials | Discovered new exit (range 9) 4067 | -8/Materials | Discovered new exit (range 14) 4606 | -8/Materials | Garrison activated, responded to threat 4651 | -8/Materials | Identified exit to Garrison 4651 | -8/Materials | Entered Garrison 4825 | -8/Garrison | Triggered checkpoint 4880 | -8/Garrison | Installed Relay Interface Framework 4958 | -8/Garrison | Triggered checkpoint 5058 | -8/Garrison | Discovered new exit (range 10) 5089 | -8/Garrison | Triggered checkpoint 5100 | -8/Garrison | Garrison Relay disabled 5143 | -8/Garrison | Entered Materials 5277 | -8/Materials | Discovered new exit (range 6) 5841 | -8/Materials | Identified exit to Garrison 5841 | -8/Materials | Entered Garrison 5947 | -8/Garrison | Triggered checkpoint 5973 | -8/Garrison | Garrison Relay disabled 6136 | -8/Garrison | Expanded RIF knowledge: Robot Detection 6193 | -8/Garrison | Triggered checkpoint 6297 | -8/Garrison | Triggered checkpoint 6329 | -8/Garrison | Garrison Relay disabled 6452 | -8/Garrison | Discovered new exit (range 12) 6455 | -8/Garrison | Triggered checkpoint 6492 | -8/Garrison | Discovered new exit (range 5) 6579 | -8/Garrison | Entered Factory 6579 | -7/Factory | Evolved 2 slots: Utility x2 6875 | -7/Factory | Build established: Tank 6977 | -7/Factory | Found Prototype Launcher 6977 | -7/Factory | Identified Rocket Array 8031 | -7/Factory | Discovered new exit (range 5) 8518 | -7/Factory | Discovered new exit (range 8) 9306 | -7/Factory | Fabricated Huge Storage Unit (x1) 9535 | -7/Factory | Identified exit to Garrison 9535 | -7/Factory | Entered Garrison 9535 | -7/Garrison | Accompanied by 1 ally 9641 | -7/Garrison | Spotted B-75 Beast 9659 | -7/Garrison | Destroyed B-75 Beast 9985 | -7/Garrison | Triggered checkpoint 10032 | -7/Garrison | Destroyed 8 combat bots 10122 | -7/Garrison | Build established: Scavenger-Tank 10283 | -7/Garrison | Garrison Relay disabled 10515 | -7/Garrison | Triggered checkpoint 10530 | -7/Garrison | Build established: Tank 10643 | -7/Garrison | Discovered new exit (range 10) 10672 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 10755 | -7/Garrison | Entered Factory 11125 | -7/Factory | Build established: Skirmisher 11600 | -7/Factory | Identified exit to Garrison 11600 | -7/Factory | Entered Garrison 11686 | -7/Garrison | Triggered checkpoint 11793 | -7/Garrison | Garrison Relay disabled 11802 | -7/Garrison | Build established: Tank 11869 | -7/Garrison | Expanded RIF knowledge: Autooverride 11906 | -7/Garrison | Triggered checkpoint 12114 | -7/Garrison | Garrison Relay disabled 12338 | -7/Garrison | Triggered checkpoint 12383 | -7/Garrison | Triggered checkpoint 12424 | -7/Garrison | Discovered new exit (range 15) 12460 | -7/Garrison | Entered Factory 12460 | -6/Factory | Evolved 2 slots: Propulsion x2 13404 | -6/Factory | Discovered new exit (range 8) 13652 | -6/Factory | Build established: Skirmisher 13948 | -6/Factory | Discovered new exit (range 3) 14825 | -6/Factory | Identified exit to Garrison 14825 | -6/Factory | Entered Garrison 14876 | -6/Garrison | Expanded RIF knowledge: Structural Interface 14919 | -6/Garrison | Triggered checkpoint 15117 | -6/Garrison | Triggered checkpoint 15451 | -6/Garrison | Found Fusion Bomb Launcher 15522 | -6/Garrison | Discovered new exit (range 10) 15581 | -6/Garrison | Entered Factory 15713 | -6/Factory | Build established: Scavenger-Skirmisher 15852 | -6/Factory | Fabricated Quantum Rifle (x2) 16022 | -6/Factory | Build established: Scavenger-Tank 16052 | -6/Factory | Discovered new exit (range 5) 16573 | -6/Factory | Build established: Scavenger-Skirmisher 16684 | -6/Factory | Fabricated Lrn. Tractor Beam? 16948 | -6/Factory | Build established: Skirmisher 17011 | -6/Factory | Garrison activated, responded to threat 17055 | -6/Factory | Identified exit to Garrison 17055 | -6/Factory | Entered Garrison 17255 | -6/Garrison | Build established: Tank 17293 | -6/Garrison | Garrison Relay disabled 17295 | -6/Garrison | Garrison Relay disabled 17383 | -6/Garrison | Triggered checkpoint 17546 | -6/Garrison | Triggered checkpoint 17645 | -6/Garrison | Build established: Bothacker-Gunner 17813 | -6/Garrison | Triggered checkpoint 17839 | -6/Garrison | Discovered new exit (range 10) 18043 | -6/Garrison | Triggered checkpoint 18131 | -6/Garrison | Discovered new exit (range 8) 18161 | -6/Garrison | Triggered checkpoint 18239 | -6/Garrison | Rescued a captive Derelict 18267 | -6/Garrison | Garrison Relay disabled 18445 | -6/Garrison | Discovered new exit (range 5) 18483 | -6/Garrison | Expanded RIF knowledge: Program Shield 18498 | -6/Garrison | Garrison Relay disabled 18548 | -6/Garrison | Found embedded Infiltrators 18599 | -6/Garrison | Entered Factory 18599 | -5/Factory | Accompanied by 3 allies 18599 | -5/Factory | Evolved 2 slots: Utility x2 18882 | -5/Factory | Discovered new exit (range 10) 19086 | -5/Factory | Identified exit to Garrison 19087 | -5/Factory | Entered Garrison 19087 | -5/Garrison | Accompanied by 2 allies 19120 | -5/Garrison | P-70 Sage assimilated allied J5-4LS(l) 19255 | -5/Garrison | Garrison Relay disabled 19411 | -5/Garrison | Triggered checkpoint 19433 | -5/Garrison | Triggered checkpoint 19595 | -5/Garrison | Discovered new exit (range 14) 19660 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 19752 | -5/Garrison | Entered Factory 19752 | -4/Factory | Evolved 2 slots: Utility x2 20468 | -4/Factory | Build established: Scavenger-Gunner 21378 | -4/Factory | Identified exit to Garrison 21567 | -4/Factory | Entered Garrison 21619 | -4/Garrison | Triggered checkpoint 21661 | -4/Garrison | Garrison Relay disabled 21737 | -4/Garrison | Build established: Gunner 21844 | -4/Garrison | Triggered checkpoint 21858 | -4/Garrison | Spotted B-86 Titan 21873 | -4/Garrison | Destroyed B-86 Titan 21908 | -4/Garrison | Destroyed 11 combat bots 22048 | -4/Garrison | Found Hvy. Reflective Plating 22268 | -4/Garrison | Triggered checkpoint 22332 | -4/Garrison | Discovered new exit (range 12) 22359 | -4/Garrison | Build established: Scavenger-Gunner 22541 | -4/Garrison | Triggered checkpoint 22582 | -4/Garrison | Garrison Relay disabled 22709 | -4/Garrison | Discovered new exit (range 12) 22859 | -4/Garrison | Triggered checkpoint 23022 | -4/Garrison | Rescued a captive Derelict 23070 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 23085 | -4/Garrison | Discovered new exit (range 10) 23150 | -4/Garrison | Entered Research 23150 | -3/Research | Accompanied by 2 allies 23150 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23666 | -3/Research | Discovered new exit (range 21) 24159 | -3/Research | Discovered new exit (range 24) 24400 | -3/Research | First assault squad dispatched 24452 | -3/Research | Identified exit to Research 24453 | -3/Research | Entered another Research area 24453 | -2/Research | Evolved 2 slots: Utility x2 24896 | -2/Research | Build established: Scavenger-Skirmisher 26819 | -2/Research | Identified exit to Access 27397 | -2/Research | Entered Access 27397 | -1/Access | Evolved 2 slots: Propulsion x2 28078 | -1/Access | Build established: Scavenger-Gunner 28249 | -1/Access | Discovered new exit (range 22) 28494 | -1/Access | Build established: Scavenger-Skirmisher 28864 | -1/Access | Found Prototype Launcher 28864 | -1/Access | Identified Enh. Gamma Bomb Array 28865 | -1/Access | System corruption reached 10% 29320 | -1/Access | Door terminal overloaded 29564 | -1/Access | Entered Command 29876 | -1/Command | Build established: Scavenger-Gunner 29963 | -1/Command | Spotted M Guard 29963 | -1/Command | Spotted M Guard 29963 | -1/Command | Spotted Combat Programmer 29963 | -1/Command | Spotted Combat Programmer 29991 | -1/Command | Destroyed Combat Programmer 30034 | -1/Command | Destroyed Combat Programmer 30049 | -1/Command | Destroyed M Guard 30064 | -1/Command | Destroyed M Guard 30064 | -1/Command | All MAIN.C guards destroyed 30090 | -1/Command | Lost 6 parts (1n3u2w) 30173 | -1/Command | Met MAIN.C 30186 | -1/Command | Released all parts (9) 30217 | -1/Command | Lost 4 parts (1p2n1u) 30255 | -1/Command | System corruption reached 30% 30272 | -1/Command | Interfaced with 0b10 Conduit 30272 | *** | Assimilated 0b10! Last Messages --------------- So if you wouldn't mind, it's time to surrender. 30179_ Door malfunctions. 30186_ Dropped Huge Storage Unit. 30186_ Arm. Heavy Treads destroyed. 30186_ Released Lrn. Tractor Beam. 30186_ Released Adv. Coolant Injector. 30186_ Released Rnf. Quantum Reactor. 30186_ Released Core Analyzer. 30186_ Released Adv. Targeting Computer. 30186_ Released Adv. Cooling System. 30186_ Released Adv. Weapon Cycler. 30186_ Released Antimissile System. 30186_ Released Adv. Matter Compressor. 30196_ K-01 Serf collects debris. 30206_ System corrupted: Matter fused (-6). 30222_ System corrupted: Component data lost. 30270_ YQ YGPD80BP=3K >XGWJFWU8OC 30272_ Interfacing with system... 30272_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | #### ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | ############################################### | | ### ########################################### | | ### ########################################### | | # ########################################### | | ############################################### | | ##+############################################### | | ## ############################################### | | ## ############################################### | | # ######################################### | | # #####""""""" """" ############### | | # #####"" "" ############### | | # #####""""" "" ############### | | # #####""""""""""" /*] | | # #####" " """ /![ | | + #####"" """""" !! | | # #####"" """""" ############### | | # ##### " """""" ############### | | # ##### " "" ############### | | # ##### " " ""############### | | # #####""""""""" """""""############### | | ###########"" @"""""""""############### | | ########### """""""""""############### | | ########### " " " " ############### | | ########### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ##### """""""""" " ############### | | ##### " """ " """"""""############### | | """" ##### """ " " " ############### | | """" ######################################### | | """" ######################################### | | """" ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ##### ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | # ########################################## | | ##### ########################################## | | """"" ########################################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 700 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Huge Storage Unit | -7/Factory | Hacked Lrn. Tractor Beam | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Quantum Rifle | x2 | -6/Factory | Preloaded Lrn. Tractor Beam | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed ExplosiveInsulatedPenetrator Manual? 0 Play Time 03:16:55 Cumulative 198.9 hours Start 2024.04.18 @ 19:45:33 End 2024.04.21 @ 16:20:32 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type 4 Total 6 Types 2/1/0/1/1/0/0/1/0 Lore% 68 Gallery% 76 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2a7875-08b6-4eb8-923a-128d0346f488