Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 17:56:31 Player: Flowthing Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (211) 1055 Value Destroyed (9171) 9171 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2138) 2138 TOTAL SCORE: 18524 Bonus ------- High Alert Combat Kills 1370 Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Friendly Fire -129 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 18/200 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Small Battery Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor High-capacity Storage Unit Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Weapon Cycler Improved Light Armor Plating Advanced Force Field > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Compact HERF Cannon > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Improved Heavy Treads Compact Battery Compact Matter Pod Core Analyzer Improved Hardlight Generator Improved Force Field Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Dispersion Rifle Heavy Dispersion Rifle Proton Burst Cannon Heavy Machine Gun Railgun Heavy Gauss Cannon Heavy Rocket Launcher Heavy Pick [Rating: 135] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Light Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . 1 . . 2 Utility 8 | . . . . 1 2 . . . 1 2 2 . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 354 | . 26 10 19 20 32 17 6 27 63 23 38 73 Power 25 | . 3 1 2 2 3 . . 2 1 1 3 7 Engine 13 | . 1 1 2 2 3 . . 2 1 1 . . Core 2 | . 2 . . . . . . . . . . . Reactor 10 | . . . . . . . . . . . 3 7 Propulsion 48 | . 5 3 6 1 3 3 . 1 5 . 5 16 Treads 11 | . 1 . 1 . . . . 1 1 . 2 5 Leg 6 | . . . . . . . . . . . . 6 Wheel 27 | . 4 3 5 1 3 3 . . 4 . 3 1 Hover 3 | . . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . 1 Utility 92 | . 7 2 3 4 10 4 . 4 21 8 10 19 Device 48 | . 1 1 . . 2 1 . 3 15 6 6 13 Storage 5 | . 1 . . . 1 . . . . . . 3 Processor 11 | . 1 . 1 1 1 . . . 5 . . 2 Hackware . | . . . . . . . . . . . . . Protection 28 | . 4 1 2 3 6 3 . 1 1 2 4 1 Artifact . | . . . . . . . . . . . . . Weapon 189 | . 11 4 8 13 16 10 6 20 36 14 20 31 Energy Gun 62 | . 5 1 5 3 1 1 2 1 7 7 9 20 Energy Cannon 9 | . . . . . . . . 1 4 . . 4 Ballistic Gun 73 | . 6 2 3 7 9 6 4 14 15 2 2 3 Ballistic Cannon 8 | . . 1 . . 1 . . 3 . . 2 1 Launcher 20 | . . . . 3 4 1 . 1 5 2 3 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 13 | . . . . . . . . . 4 3 4 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 1 1 . 1 1 4 1 1 1 Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . . . . 6 Parts Lost 101 | . 4 5 6 3 4 5 . 6 5 3 6 54 Power 9 | . . 1 1 . . . . 2 . 1 . 4 Propulsion 26 | . 2 . 3 . 1 3 . 1 1 . 1 14 Utility 30 | . 1 2 . 1 . 1 . 1 2 1 5 16 Weapon 36 | . 1 2 2 2 3 1 . 2 2 1 . 20 Highest Loss Streak 29 | . 2 2 2 1 2 4 . 4 2 3 3 29 To Critical Strikes 2 | . . . . . . 1 . . . . . 1 Average Slot Usage (%) 89 | . 98 97 98 99 91 90 88 89 85 85 85 78 Engine 5 | . 7 8 10 9 7 7 7 6 5 4 . . Treads 2 | . 3 . . . . . . 1 . . 5 9 Wheel 13 | . 20 27 21 27 14 13 15 12 12 11 4 . Device 8 | . 1 4 . . 4 4 . 2 10 20 17 20 Storage 7 | . 14 14 11 9 6 7 7 7 6 5 5 6 Processor 8 | . 2 . 5 8 10 7 7 7 14 11 10 13 Protection 10 | . 8 7 4 9 14 17 23 19 6 5 14 1 Energy Gun 9 | . 10 8 27 19 4 1 . 6 4 11 17 12 Energy Cannon 1 | . . . . . . . . . 5 . . . Ballistic Gun 14 | . 17 12 15 15 24 27 25 22 13 6 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 121 | 12 53 59 64 67 78 78 76 85 96 99 121 109 Greatest Support 225 | 20 32 32 32 44 44 38 38 38 56 56 150 225 Greatest Overweight (x) 22 | . 3 1 3 1 2 2 1 3 3 1 4 22 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 19 20 20 20 20 20 20 19 Most Carried 20 | . 14 15 18 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 11 12 14 19 18 18 19 18 18 18 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 10 18 20 20 18 20 17 20 20 19 5 Class Distribution -------------------- 29% | Tank 28% | Mutant 9% | Skirmisher 7% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Gunner 4% | Pyromaniac-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Matter Collected 7093 | 200 302 213 441 421 624 662 51 754 1281 334 524 1286 Remotely 383 | . . . . . . . . . . . . 383 Salvage Created 8824 | . 619 202 578 696 846 384 . 218 822 464 1647 2348 Parts 421 | . 36 21 44 45 53 15 . 2 54 17 51 83 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . . Recyclers Shooed 6 | . 1 . . . 1 . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 14 . 10 . . . . Prevented 7 | . . . . . . . . 7 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 178 | . 10 7 15 19 21 11 . 4 20 8 26 37 Melee 3 | . . . . . . . . . 1 . . 2 Guns 110 | . 10 6 14 10 12 11 . 3 10 5 11 18 Cannons 17 | . . 1 . . 1 . . . 4 . 1 10 AOE 33 | . . . . 9 8 . . 1 5 3 7 . Classes Destroyed 17 | . 5 . 2 2 2 1 . 2 3 . . . Worker 8 | . 2 . 1 1 3 . . . . . 1 . Builder 5 | . . . . . 2 . . . . . . 3 Hauler 2 | . . . 1 . 1 . . . . . . . Recycler 8 | . 3 1 . 1 . . . . . . 2 1 Operator 1 | . . . . . 1 . . . . . . . Watcher 9 | . 2 . 2 3 . . . . . 2 . . Swarmer 52 | . 6 6 7 6 4 5 . . 6 . 4 8 Grunt 59 | . 4 1 6 7 12 1 . 3 2 6 6 11 Brawler 5 | . . . . . . 2 . . 1 . 1 1 Duelist 5 | . . . . 1 . 2 . . . 1 1 . Sentry 20 | . . . 2 4 5 1 . . 2 1 2 3 Specialist 7 | . . . . . . . . . 4 . 1 2 Hunter 11 | . . . . 1 . . . . . . 6 4 Programmer 16 | . . . . . . . . . 4 . 4 8 Heavy 2 | . . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 5 3 5 5 8 7 . 2 3 6 7 5 Combat Bots Only 7 | . 3 3 4 5 5 7 . 2 3 6 4 5 Max Kills in Single Turn 3 | . 1 1 2 3 3 2 . 1 3 3 3 1 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 3 | . . . . 3 3 . . 1 3 3 3 . Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Damage Taken 18206 | . 543 433 595 562 1389 1224 . 1081 1790 634 2245 7710 Core 2832 | . 101 142 98 71 167 199 . 50 493 39 158 1314 Absorbed by Shields 190 | . . . . . . . . . . . . 190 Regen/Repaired (Parts) 906 | . . . . . 578 . . . . . 328 . Core Remaining (%) 66 | 100 . 2 75 87 . . . 40 42 96 86 . Volleys Fired 475 | . 53 17 35 37 46 22 . 37 41 24 58 105 Largest 4 | . 2 2 4 4 4 4 . 4 4 4 4 4 Hottest 364 | . 70 107 191 198 172 106 . 163 261 261 133 364 Shots Fired 1279 | . 103 34 136 92 120 70 . 86 115 66 181 276 Gun 1097 | . 103 25 136 80 108 70 . 60 81 62 162 210 Cannon 139 | . . 9 . . 3 . . 23 29 3 11 61 Launcher 43 | . . . . 12 9 . . 3 5 1 8 5 Special . | . . . . . . . . . . . . . Kinetic 600 | . 62 25 55 34 101 65 . 70 58 29 27 74 Thermal 586 | . 41 9 81 46 10 5 . 13 41 33 146 161 Explosive 43 | . . . . 12 9 . . 3 5 1 8 5 Electromagnetic 50 | . . . . . . . . . 11 3 . 36 Robot Hit Streak 21 | . 17 3 13 6 16 5 . 11 9 10 12 21 Robot Miss Streak 8 | . 4 4 3 6 4 8 . 6 3 2 6 3 Penetration Max 1 | . . 1 . . 1 . . 1 . . 1 . Secondary Targets 13 | . 1 1 1 . . 4 . . 1 . 2 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . 1 . 1 1 Shots Hit Robots 811 | . 61 13 72 48 71 53 . 47 73 44 118 211 Core Hits 422 | . 28 9 26 41 53 37 . 25 42 17 57 87 Critical Kills 7 | . . 1 . . 3 . . . . 1 . 2 Critical Parts Destroyed 14 | . 1 1 . . 1 . . 5 1 2 . 3 Critical Strikes 64 | . 2 2 5 3 5 1 . 7 3 5 11 20 Burn 33 | . 1 . 5 3 1 1 . . 2 2 10 8 Destroy 23 | . 1 2 . . 4 . . 7 1 3 . 5 Blast 6 | . . . . . . . . . . . 1 5 Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 69 | . . . . . 6 2 . . 17 13 19 12 Impact 3 | . . . . . . 2 . . 1 . . . Slashing 6 | . . . . . 6 . . . . . . . Piercing 60 | . . . . . . . . . 16 13 19 12 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23297 | . 756 206 1162 1717 2485 838 . 1435 2385 1694 4357 6262 Guns 14713 | . 756 132 1162 782 1283 838 . 815 1168 998 2940 3839 Cannons 2987 | . . 74 . . 52 . . 288 535 60 194 1784 Explosions 5275 | . . . . 935 1150 . . 332 647 636 1223 352 Melee 298 | . . . . . . . . . 35 . . 263 Ramming 24 | . . . . . . . . . . . . 24 Kinetic 7519 | . 462 181 307 257 1186 772 . 983 807 441 486 1637 Thermal 9436 | . 294 25 855 525 149 66 . 120 715 1039 2648 3000 Explosive 4793 | . . . . 935 1150 . . 332 647 154 1223 352 Electromagnetic 1227 | . . . . . . . . . 181 60 . 986 Impact 35 | . . . . . . . . . 35 . . . Slashing . | . . . . . . . . . . . . . Piercing 263 | . . . . . . . . . . . . 263 Highest Corruption 32 | . 1 1 6 1 . 1 1 . 13 . 5 32 Average Corruption 6 | . 1 1 5 1 . 1 1 . 11 . 4 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 144 | . 5 9 3 5 . 4 1 . 77 . 15 25 Message Errors 27 | . . 3 . 2 . 1 . . 13 . 5 3 Matter Fused 42 | . 4 3 . . . . 1 . 21 . 3 10 Heat Flow Errors 16 | . . 2 1 . . . . . 10 . 2 1 Energy Discharges 15 | . . . . . . 1 . . 11 . 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 17 | . 1 1 1 2 . . . . 7 . 1 4 Data Loss (major) 11 | . . . 1 . . 1 . . 8 . . 1 Misfires 4 | . . . . . . 1 . . 2 . . 1 Alerts 2 | . . . . . . . . . 1 . . 1 Misdirections 4 | . . . . . . . . . 2 . . 2 Weapon Failures 5 | . . . . 1 . . . . 2 . 1 1 Overload Shots 4 | . . . . . . . . . . . 2 2 Overflow Damage 382 | . . . . . 65 . . 8 10 219 48 32 Projectiles 57 | . . . . . . . . . 6 . 19 32 Explosions 325 | . . . . . 65 . . 8 4 219 29 . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . . 1 . . 4 . . . 7 Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . 1 . . 4 . . . 6 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 571 | . . . . 28 128 . . . 30 98 221 66 Shots 14 | . . . . 2 3 . . . 1 2 4 2 Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 682 | . 348 682 510 451 403 9 . 410 629 273 156 529 Average Temperature 153 | . 110 219 175 116 200 5 . 144 141 55 41 176 Received Heat Transfer 2612 | . 177 162 183 225 429 108 . 144 114 270 93 707 Effects 46 | . . 15 6 2 6 . . . 13 . . 4 Shutdowns 8 | . . 3 2 . 1 . . . . . . 2 Energy Bleed 8 | . . 2 . 2 1 . . . 3 . . . Interference 7 | . . 2 . . . . . . 3 . . 2 Matter Decay 4 | . . 1 . . . . . . 3 . . . Short Circuit 5 | . . 3 . . 2 . . . . . . . Damage (minor) 5 | . . 2 . . 2 . . . 1 . . . Damage (major) 7 | . . 2 4 . . . . . 1 . . . Damage (core) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . . . . 5 Parts Fried 11 | . . . . . . . . . 1 . . 10 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 10 | . . . 1 . . . . . . . 7 2 Combat Hostiles 10 | . . . 1 . . . . . . . 7 2 Parts Melted 67 | . 1 . 6 3 1 . . . 5 6 28 17 Heat Transferred 20073 | . 843 74 2234 1369 407 222 . 259 1342 1535 5950 5838 Parts Sabotaged 7 | . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Peak Influence 928 | . 150 125 263 674 910 . . . 229 382 928 860 Initial 429 | . . . 48 47 306 . . . . 89 65 429 Average 244 | . 44 37 130 321 473 . . . 95 245 301 600 Maximum Alert Level 3 | . . . 1 2 3 . . . 1 1 3 3 Low Security (%) 60 | . 100 100 80 28 . . . . 97 39 54 . Level 1 15 | . . . 19 36 40 . . . 2 60 17 1 Level 2 17 | . . . . 34 52 . . . . . 12 63 Level 3 7 | . . . . . 6 . . . . . 15 34 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 1 5 3 . . . 5 2 8 8 Investigation 4 | . 1 . . 1 1 . . . . 1 . . Extermination 8 | . . . . . . . . . 2 1 2 3 Reinforcement 13 | . 1 . 1 1 1 . . . 3 . 3 3 Assault 2 | . . . . . . . . . . . . 2 Garrison 7 | . . . . 3 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Distress Signals 12 | . 1 . 1 3 2 . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 248 | . 17 12 23 24 24 12 . 11 24 14 32 55 Peak Tracking Total 8 | . 4 3 6 5 7 7 . 4 3 4 5 8 Tactical Retreats 11 | . . 4 . 1 . 1 . . . 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Traps Triggered 11 | . 4 . 4 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Machines Disabled 34 | . . 1 . 5 8 . . . 2 4 14 . Max in Single Turn 4 | . . 1 . 3 4 . . . 1 4 4 . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Machines Accessed 29 | . 8 1 4 2 5 . . . 3 2 3 1 Terminals 17 | . 8 1 4 2 2 . . . . . . . Fabricators 3 | . . . . . . . . . 2 1 . . Repair Stations 6 | . . . . . 2 . . . 1 . 2 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 83 | . 21 4 12 9 16 . . . 7 2 8 4 Successful 41 | . 14 1 3 5 9 . . . 2 . 5 2 Failed 42 | . 7 3 9 4 7 . . . 5 2 3 2 Catastrophic 7 | . 1 1 1 . . . . . 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 17 4 12 7 7 . . . 10 9 4 2 Terminals 53 | . 21 4 12 9 7 . . . . . . . Fabricators 6 | . . . . . . . . . 5 1 . . Repair Stations 20 | . . . . . 8 . . . 2 . 6 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . 2 . Terminal Hacks 11 | . 5 . 2 2 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . 5 . . . 1 . 5 2 Scan Component 8 | . . . . . 3 . . . 1 . 3 1 Repair 5 | . . . . . 2 . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 16 | . 9 1 1 3 1 . . . 1 . . . Terminals 15 | . 9 1 1 3 1 . . . . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 12 | . 7 1 1 2 1 . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 5 1 4 1 4 . . . 2 2 3 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . . 2 . Time 166 | . . . . . 38 . . . . . 66 62 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Total Allies 4 | . . . . . . . 4 . . . . . Largest Group 4 | . . . . . . . 4 4 . . . . Highest-Rated Group 157 | . . . . . . . 157 157 . . . . Highest-Rated Ally 41 | . . . . . . . 41 41 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 38 . . . . Total Damage 841 | . . . . . . . . 841 . . . . Kills 7 | . . . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 2 1 . Emergency Access 1 | . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Turns Passed 12832 | . 1200 682 775 549 822 694 941 1532 2184 843 1239 1371 Spaces Moved 8323 | 1 765 524 517 323 478 547 796 1109 1624 541 560 538 Core 9 | . . . . . . . . . . . . 9 Treads 701 | . . . . . . . . . . . 208 493 Legs 93 | 1 56 . . . . . . . . . . 36 Wheels 7520 | . 709 524 517 323 478 547 796 1109 1624 541 352 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 95 115 110 111 105 105 105 105 115 115 115 50 Average Speed 120 | 120 127 115 117 111 112 108 105 116 115 115 144 171 Slowest Speed 1150 | 120 260 115 145 111 130 130 105 145 145 115 160 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 94 88 35 31 13 70 87 94 34 16 18 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . . . . . . 4 . . Known Exits Taken 4 | . 1 1 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 . . . 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . . 4 2 1 . . . . Spaces Dug 55 | . . . . . 20 2 . . 8 11 11 3 Terrain Destroyed 612 | . . 4 . 120 102 2 . 57 66 51 146 64 Melee 35 | . . . . . . 2 . . 8 11 11 3 Projectile 56 | . . 4 . 1 2 . . 10 5 . 18 16 AOE 520 | . . . . 119 100 . . 47 53 40 117 44 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Total 10141 | . 888 572 599 449 679 588 901 1281 1824 700 854 806 Wait 644 | . 15 15 16 41 64 . 92 98 26 71 158 48 Move 8311 | . 764 523 516 322 477 546 795 1108 1623 540 559 538 Hop . | . . . . . . . . . . . . . Pick Up 126 | . 14 2 5 14 30 1 2 6 18 11 10 13 Fast Attach 92 | . 14 1 8 3 6 2 5 2 13 6 6 26 Attach 103 | . 7 7 6 5 8 4 . 4 12 7 11 32 Detach 49 | . 8 3 6 1 3 . 1 . 13 4 3 7 Swap 160 | . 5 2 6 12 18 11 1 21 38 10 21 15 Drop 107 | . 8 2 1 14 21 . 5 5 23 14 9 5 Fire 475 | . 53 17 35 37 46 22 . 37 41 24 58 105 Melee 69 | . . . . . 6 2 . . 17 13 19 12 Ram 4 | . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 3) 329 | -10/Materials | Build established: Mutant 342 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Discovered exit to Materials (range 19) 857 | -10/Materials | Identified exit to Mines 1035 | -10/Materials | Discovered exit to Materials (range 3) 1201 | -10/Materials | Entered Mines 1239 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1477 | -10/Mines | Core integrity fell below 50% 1542 | -10/Mines | Discovered exit to Materials (range 10) 1561 | -10/Mines | Learned 8 Materials zone layouts 1568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1598 | -10/Mines | Learned location of Mines (-9) 1791 | -10/Mines | Core integrity fell below 20% 1883 | -10/Mines | Entered Materials 1883 | -9/Materials | Evolved 2 slots: Weapon x2 1884 | -9/Materials | Identified exit to Mines 1884 | -9/Materials | Identified exit to Materials 2233 | -9/Materials | Build established: Skirmisher 2627 | -9/Materials | Build established: Tank 2658 | -9/Materials | Entered another Materials area 2658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2946 | -8/Materials | Garrison activated, responded to threat 3045 | -8/Materials | Discovered new exit (range 19) 3207 | -8/Materials | Entered Factory 3207 | -7/Factory | Evolved 2 slots: Utility x2 3404 | -7/Factory | Repaired Hcp. Storage Unit 3486 | -7/Factory | Garrison activated, responded to threat 3786 | -7/Factory | Repaired Imp. Light Armor Plating 3924 | -7/Factory | Discovered new exit (range 10) 4029 | -7/Factory | Entered Lower Caves 4030 | -7/Lower Caves | Encountered a Warlord checkpoint 4165 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4409 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4464 | -7/Lower Caves | Core integrity fell below 50% 4491 | -7/Lower Caves | Lost 4 parts (2n1u1w) 4500 | -7/Lower Caves | Destroyed 7 combat bots 4534 | -7/Lower Caves | Learned Factory stockpile data 4578 | -7/Lower Caves | Discovered new exit (range 6) 4723 | -7/Lower Caves | Entered Zion 4764 | -7/Zion | System corruption cleaned by Quarantine Array 4797 | -7/Zion | Build established: Mutant 4851 | -7/Zion | Given the Hacking Drone Bay 4853 | -7/Zion | Found Prototype Device 5044 | -7/Zion | Given A8's code to call for help 5132 | -7/Zion | Found Prototype Energy Gun 5132 | -7/Zion | Identified Storm Laser 5318 | -7/Zion | Imprinted 5320 | -7/Zion | Declared Zion's savior 5427 | -7/Zion | Build established: Tank 5636 | -7/Zion | Discovered new exit (range 10) 5664 | -7/Zion | Entered Proximity Caves 5664 | -6/Proximity Caves | Accompanied by 4 allies 5678 | -6/Proximity Caves | Learned Factory trap positions 6251 | -6/Proximity Caves | Identified exit to Factory 6577 | -6/Proximity Caves | Spotted B-75 Beast 6721 | -6/Proximity Caves | Destroyed B-75 Beast 6746 | -6/Proximity Caves | Identified Hacking Drone Bay 6751 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 7196 | -6/Proximity Caves | Entered Factory 7196 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7197 | -6/Factory | Loaded intel: 73 trap records 7592 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7666 | -6/Factory | Build established: Skirmisher 7818 | -6/Factory | System corruption reached 10% 8407 | -6/Factory | Terminal network hard line cut 8704 | -6/Factory | Cargo convoy interrupted 9252 | -6/Factory | Core integrity fell below 50% 9341 | -6/Factory | Discovered new exit (range 14) 9380 | -6/Factory | Entered another Factory area 9380 | -5/Factory | Evolved 2 slots: Utility x2 9525 | -5/Factory | Lost 3 parts (1p1u1w) 9744 | -5/Factory | Build established: Scavenger-Gunner 9796 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9831 | -5/Factory | Discovered new exit (range 6) 9892 | -5/Factory | Retrieved Zion intel report: Emergency Access 10076 | -5/Factory | Discovered new exit (range 8) 10223 | -5/Factory | Entered another Factory area 10223 | -4/Factory | Evolved 2 slots: Utility x2 10287 | -4/Factory | Repaired Hvy. Rocket Launcher 10388 | -4/Factory | Repaired Arm. Huge Wheel 10598 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10914 | -4/Factory | Garrison activated, responded to threat 11393 | -4/Factory | Lost 3 parts (3u) 11425 | -4/Factory | Discovered new exit (range 15) 11462 | -4/Factory | Entered Research 11462 | -3/Research | Evolved 2 slots: Propulsion x2 11641 | -3/Research | Build established: Scavenger-Tank 11884 | -3/Research | Lost 7 parts (1p1n4u1w) 12178 | -3/Research | Build established: Scavenger-Gunner 12212 | -3/Research | First assault squad dispatched 12262 | -3/Research | Lost 5 parts (1p1n2u1w) 12446 | -3/Research | Lost 11 parts (1p1n3u6w) 12567 | -3/Research | System corruption reached 10% 12611 | -3/Research | Core integrity fell below 50% 12776 | -3/Research | System corruption reached 30% 12824 | -3/Research | Core integrity fell below 20% 12833 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12816_ Flexi-carbon Leg crushed and broken. 12816_ Imp. Weapon Cycler blown off. 12816_ Imp. Weapon Cycler crushed and broken. 12816_ Electron Diverter blown off. 12816_ Electron Diverter crushed and broken. 12816_ E-15 Imp destroyed. 12817_ G-73 Enforcer system terminally corrupted. 12817_ Lgt. Quantum Reactor fried. 12817_ Hvy. Laser fried. 12817_ Adv. Heat Sink fried. 12817_ Com. HERF Cannon destroyed. 12817_ Rnf. Antimatter Reactor destroyed. 12818_ Sml. Battery destroyed. 12820_ Acquired 10 matter. 12822_ Dropped Antimatter Reactor. 12826_ Dropped Imp. Hardlight Generator. 12826_ Imp. Hardlight Generator crushed and broken. 12826_ Slammed into P-80 Master. 12830_ Adv. Heat Sink destroyed. 12832_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????#########???????????????H?????????? | | ?????????# #?????????????????????????? | | ?????????# %#?????????????????????????? | | ?????????# ####??????????????????????? | | ???????#?# +g%#??????????????????????? | | ??#??????#""" !##p#??????????????????????? | | ?????????#""" ##%#??????????????????????? | | ?????????#"S ##%#??????????????????????? | | ??????#??#""" ##%#??????????????????????? | | ?????????# " ##!#??????????????????????? | | ?????????# ##%#??????????????????????? | | ########## ##%#??????????????????????? | | # ####/#####!#??????????????????????? | | # # ##%#??????????????????????? | | # # ##%#??????????????????????? | | # %# ##@########???????????????? | | # """ / =pg[% +?????????????? | | # ! ! # ##/#########??????????????? | | # " %= #% # % ??????????????????????? | | # %=[%# # ??????????????????????? | | # %[ ### ### ??????????????????????? | | ####+####### #?? ??????????????????????? | | # !!! + #?# ?????????????????????? | | # !! # #?# ?????????????????????? | | # !! # #?####x?????????????????????? | | # |# #????? ?????????????????????? | | # # #????? ????????????????????? | | ############ #????? ????????????????????? | | ?########### #????? ????????????????????? | | ?# # #????? ????????????????????? | | ?# # #?????? ???????????????????? | | ?# # #?????? ???????????????????? | | ?# """ + +?????? ???????????????????? | | ?# """ # #??????##???????????????????? | | ?# """ # #???????????????????????????? | | ?# # ???????????????????????????? | | ?# #???????????????????????????????? | | ?####+##+###???????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 25 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 975 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicGuidanceBay Manual? 0 Play Time 02:43:47 Cumulative 44.8 hours Start 2022.05.16 @ 11:30:32 End 2022.05.16 @ 17:56:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30eab472-7f30-4538-b55e-2affb54e83b4