Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:24:36

Player: Redman9012

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (516)      516
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1511

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Ion Engine
     Light Treads
  Improved Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Weight Redist. System
           Structural Scanner
           Transport Network Coupler
           Shield Generator
           Shield Generator
           Shield Generator
    Medium Laser
    Medium Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Heavy Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
           Shield Generator
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
  Improved Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
           Weight Redist. System
           Structural Scanner
           Transport Network Coupler
           Shield Generator
           Shield Generator
           Shield Generator
    Medium Laser
    Medium Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light Cannon
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Visual Processing Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             17   | 6   6   5   
  Power                    3    | 1   .   2   
    Engine                 1    | 1   .   .   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      2    | .   .   2   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   94  79  
  Engine                   9    | .   14  .   
  Core                     2    | .   .   8   
  Treads                   24   | .   28  16  
  Device                   2    | .   .   8   
  Storage                  13   | .   14  11  
  Processor                9    | .   9   11  
  Energy Gun               4    | .   6   .   
  Energy Cannon            7    | .   9   4   
  Ballistic Gun            12   | .   12  14  
  Ballistic Cannon         1    | .   .   4   
Naked Turns                .    | .   .   .   
Heaviest Build             95   | 14  91  95  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         19   | 6   17  25  
  Most Carried             25   | 5   25  24  
  Average Carried          13   | 3   11  21  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 3   25  21  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           466  | 225 107 134 
  Remotely                 .    | .   .   .   
Salvage Created            776  | 68  392 316 
  Parts                    46   | 2   27  17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   8   7   
  Guns                     9    | .   5   4   
  Cannons                  4    | .   2   2   
Classes Destroyed          5    | 1   3   1   
  Recycler                 3    | 1   1   1   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    9    | .   5   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 1   5   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        228  | .    22   206  
  Missed                   67   | .    9    58   
Damage Taken               1371 | .    171  1200 
  Core                     430  | .    25   405  
  Absorbed by Shields      203  | .    .    203  
Core Remaining (%)         95   | 100  90   .    
Volleys Fired              48   | 1    24   23   
  Largest                  3    | 2    2    3    
  Hottest                  96   | 90   90   96   
Shots Fired                113  | 2    46   65   
  Gun                      77   | 2    33   42   
  Cannon                   36   | .    13   23   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  73   | .    19   54   
  Thermal                  4    | 1    3    .    
  Explosive                .    | .    .    .    
  Electromagnetic          36   | 1    24   11   
  Robot Hit Streak         14   | 1    6    14   
  Robot Miss Streak        5    | .    2    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           63   | 1    26   36   
  Core Hits                27   | 1    15   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1051 | 15   429  607  
  Guns                     483  | 15   179  289  
  Cannons                  518  | .    210  308  
  Explosions               28   | .    28   .    
  Melee                    .    | .    .    .    
  Ramming                  22   | .    12   10   
  Kinetic                  522  | .    79   443  
  Thermal                  28   | .    28   .    
  Explosive                .    | .    .    .    
  Electromagnetic          479  | 15   310  154  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         2    | .    .    2    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    .    5    
  Impact                   .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   5    | .    3    2    
Targets Rammed             5    | .    3    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        332  | 30   332  178  
  Average Temperature      88   | 18   100  79   
  Received Heat Transfer   292  | .    96   196  
  Effects                  1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    1    1    
  Combat Hostiles          2    | .    1    1    
  Parts Fried              4    | .    1    3    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             258  | 5   201 258 
  Initial                  5    | .   3   5   
  Average                  89   | 2   72  145 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         80   | 100 85  66  
  Level 1                  19   | .   14  33  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   15  12  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               3    | .   3   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Recycling Unit Index     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1383 | 72  920 391 
Spaces Moved               457  | 42  356 59  
  Core                     11   | 11  .   .   
  Treads                   446  | 31  356 59  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 320 
  Average Speed            229  | 131 224 330 
  Slowest Speed            480  | 160 320 480 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   46  8   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          27   | .   2   25  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      27   | .   2   25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      694  | 57  436 201 
  Wait                     118  | .   11  107 
  Move                     455  | 41  355 59  
  Hop                      .    | .   .   .   
  Pick Up                  41   | 9   30  2   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   3   4   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     10   | .   7   3   
  Fire                     48   | 1   24  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    5    | .   3   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x3])
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 4)
  876 | -10/Materials | Discovered new exit (range 18)
  993 | -10/Materials | Entered another Materials area
  993 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1086 | -9/Materials  | Discovered new exit (range 13)
 1348 | -9/Materials  | Core integrity fell below 50%
 1357 | -9/Materials  | Lost 6 parts (1p1n1u3w)
 1372 | -9/Materials  | Core integrity fell below 20%
 1384 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01293_ R-06 Scavenger collects Lgt. Ion Engine.
01297_ System corrupted: Energy discharge (-35).
01300_ Lgt. Treads destroyed.
01307_ Shield Generator destroyed.
01308_ K-01 Serf collects debris. <x2>
01314_ T-07 Excavator destroyed.
01315_ K-01 Serf collects debris.
01316_ Assault Rifle destroyed.
01319_ K-01 Serf collects debris. <x2>
01326_ Lgt. Cannon destroyed.
01326_ Lgt. Nuclear Core destroyed.
01327_ K-01 Serf collects debris.
01333_ 8V61GYVDHLSXL&XK #SOT6M3<VXBC7G
01336_ R-06 Scavenger collects Lgt. Ion Engine.
01339_ R-06 Scavenger collects Seismic Detector.
01341_ R-06 Scavenger collects Wheel.
01366_ W-16 Scout sends out distress signal.
01368_ K-01 Serf collects debris. <x2>
01377_ S-10 Pest destroyed.
01382_ K-01 Serf collects debris.

 Map 
-----
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| ?????????????????????      ??????????????????????? |
| ????????????????????###  k ??????????????????????? |
| ??????????????????????#]]  ??????????????????????? |
| ??????????????????????#]!  ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefHellfireAmplifier
  Manual?         0
Play Time         00:13:34
  Cumulative      17.2 hours
  Start           2024.04.07 @ 18:11:59
  End             2024.04.07 @ 18:24:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9c48e11-55eb-41ee-8f5e-9d5e9eaab9c9