Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 11:59:59

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (208)     1040
Value Destroyed (6603)     6603
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (4601)               4601
              TOTAL SCORE: 17904

 Bonus
-------
High Alert Combat Kills    386
Follower Combat Kills      1903
Entered Garrisons          1000
Used RIF Installer         2500
Friendly Fire              -1188

 Cogmind 
---------
Core Integrity             442/850
Matter                     260/300
Energy                     253/325
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (4) ---
          Light Treads
         Medium Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Improved Target Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
       Advanced Beam Rifle
       Advanced Beam Rifle
                Gauss Rifle
          Heavy Battle Rifle
>               --- INVENTORY (20) ---
                Antimatter Reactor
          Light Treads
          Light Treads
                Matter Compressor (250)
        Layered Medium Armor Plating
      Precision Assault Rifle
          Heavy Battle Rifle
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
     Long-range Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
           Damper Plating
>          --- WEAPON -----------
     Heavy Battle Rifle
     Heavy Battle Rifle
     Heavy Battle Rifle
           Katana
>          --- INVENTORY --------
     Heavy Treads
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Relay Coupler [NC]
[Rating: 69]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | .   14  25  21  6   27  4   13  26  .   2   4   2   19  17  13  5   9   
  Power                    12   | .   1   1   .   1   1   1   2   1   .   .   .   1   1   2   .   .   .   
    Engine                 8    | .   1   1   .   1   1   .   1   1   .   .   .   1   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Propulsion               55   | .   5   9   5   .   8   2   7   7   .   .   .   .   1   3   6   2   .   
    Treads                 54   | .   4   9   5   .   8   2   7   7   .   .   .   .   1   3   6   2   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | .   4   2   3   .   4   1   2   8   .   1   1   1   9   8   2   1   5   
    Device                 9    | .   1   .   .   .   .   .   .   2   .   1   .   1   1   2   .   1   .   
    Storage                10   | .   2   .   1   .   2   .   .   .   .   .   1   .   1   .   2   .   1   
    Processor              6    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Protection             25   | .   1   2   1   .   2   1   1   6   .   .   .   .   4   5   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | .   4   13  13  5   14  .   2   10  .   1   3   .   8   4   5   2   4   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          75   | .   4   13  11  3   13  .   2   8   .   1   3   .   8   4   2   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   
Parts Lost                 14   | .   1   1   .   .   4   1   .   .   .   .   .   .   3   .   .   1   3   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   2   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      3    | .   1   1   .   .   2   1   .   .   .   .   .   .   3   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  99  100 100 98  99  99  70  84  83  83  84  82  65  92  99  97  
  Engine                   6    | .   14  11  9   9   8   2   1   5   7   7   7   7   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   
  Treads                   19   | .   6   21  27  27  26  26  30  20  15  15  15  15  12  12  19  26  26  
  Leg                      2    | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   3    | .   6   .   .   .   .   .   .   3   7   7   7   7   6   8   6   7   13  
  Storage                  7    | .   14  11  9   9   9   9   7   1   .   .   3   7   5   .   5   6   6   
  Processor                3    | .   .   .   9   9   9   9   7   1   .   .   .   .   5   .   .   .   7   
  Protection               12   | .   3   11  9   9   8   9   8   11  23  23  19  15  15  18  26  24  8   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  12  13  
  Ballistic Gun            29   | .   27  44  35  35  35  36  29  18  30  29  29  30  25  19  14  13  13  
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   17  .   .   .   
Heaviest Build             121  | 14  34  43  45  44  67  67  68  69  53  53  50  50  121 63  76  76  87  
  Greatest Support         140  | 20  40  40  60  60  60  60  104 140 140 140 140 140 140 140 140 106 106 
  Greatest Overweight (x)  1    | .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  20  20  20  20  5   5   10  10  25  5   15  15  20  
  Average Capacity         13   | .   12  15  15  15  15  20  20  7   5   5   7   10  13  5   14  15  17  
  Most Carried             20   | .   15  15  15  15  15  20  20  20  5   5   10  10  19  5   15  15  15  
  Average Carried          12   | .   10  14  14  14  14  17  19  7   5   5   6   9   11  3   13  15  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  5   5   5   10  10  5   5   15  15  20  
  Final Carried            20   | 6   15  15  15  15  15  20  20  5   5   5   10  10  5   5   15  15  12  

 Class Distribution 
--------------------
 78% | Scavenger-Tank
 13% | Mutant
  3% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Garrison
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Waste
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Garrison
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           6941 | 200  357  676  542  277  1057 381  305  381  .    151  152  283  869  300  244  216  550  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9241 | .    774  1266 545  311  1646 535  379  98   .    180  361  444  1221 210  185  373  713  
  Parts                    486  | .    57   72   27   23   81   39   26   7    .    7    15   28   62   3    8    11   20   
Haulers Intercepted        14   | .    2    4    2    .    2    .    .    .    .    .    2    .    .    .    2    .    .    
Recyclers Shooed           9    | .    2    2    .    .    1    .    .    .    .    .    .    .    3    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  160  | .   15  22  7   14  29  17  6   .   .   3   3   11  15  .   .   6   12  
  Guns                     149  | .   15  22  7   8   28  17  6   .   .   3   3   11  15  .   .   5   9   
  AOE                      10   | .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          17   | .   5   3   2   .   3   2   .   1   .   .   .   .   1   .   .   .   .   
  Worker                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   
  Builder                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   4   2   .   2   .   .   .   .   .   2   .   .   .   2   .   .   
  Recycler                 14   | .   3   3   1   .   1   .   .   .   .   .   1   .   4   .   .   .   1   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  51   | .   9   7   .   7   3   8   .   .   .   .   2   4   8   .   .   .   3   
  Cutter                   6    | .   .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   .   .   
  Grunt                    74   | .   6   9   5   7   20  5   4   .   .   2   .   3   3   .   .   5   5   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   5   1   .   4   .   2   .   .   .   1   2   1   .   .   .   1   
  Hunter                   4    | .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   4   2   4   7   5   4   .   .   2   3   11  6   .   1   6   4   
  Combat Bots Only         11   | .   5   4   2   4   6   5   4   .   .   2   3   11  4   .   .   6   4   
Max Kills in Single Turn   3    | .   1   2   1   3   3   2   1   1   .   1   1   1   1   .   1   1   2   
  Gunslinging              1    | .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Damage Taken               8964  | .    314  908  511  235  1788 492  261  380  .    75   21   435  1841 .    22   565  1116 
  Core                     1056  | .    57   97   72   18   192  46   43   87   .    .    21   15   198  .    .    61   149  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   .    
  Regen/Repaired (Parts)   697   | .    171  170  .    .    286  .    70   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  77   75   .    .    .    40   .    .    .    .    .    76   .    .    .    .    .    
Volleys Fired              439   | .    50   70   31   15   66   24   20   7    .    10   8    18   48   8    8    19   37   
  Largest                  4     | .    2    4    4    4    4    4    4    4    .    4    4    4    4    4    4    4    4    
  Hottest                  188   | .    40   86   92   86   99   99   99   98   .    132  124  114  114  101  188  188  188  
Shots Fired                1591  | .    100  271  121  46   258  96   78   27   .    37   32   72   189  18   32   73   141  
  Gun                      1581  | .    100  271  120  41   256  96   78   27   .    37   32   72   189  18   32   73   139  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 10    | .    .    .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1471  | .    100  271  120  41   256  96   78   27   .    37   32   72   189  18   20   45   69   
  Thermal                  110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   28   70   
  Explosive                10    | .    .    .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    9    25   12   12   15   9    12   11   .    7    6    19   19   9    7    12   7    
  Robot Miss Streak        12    | .    4    5    3    2    5    5    2    2    .    6    2    2    12   1    6    5    5    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        28    | .    1    2    .    2    8    6    1    .    .    .    .    1    4    .    .    1    2    
    Max Gunslinging Chain  2     | .    1    1    .    1    1    2    1    .    .    .    .    1    1    .    .    1    1    
Shots Hit Robots           968   | .    61   173  77   27   161  59   47   26   .    15   18   43   110  15   15   46   75   
  Core Hits                444   | .    30   69   25   22   79   29   21   6    .    8    8    20   60   4    7    22   34   
  Critical Kills           10    | .    .    .    .    1    1    1    1    .    .    .    .    1    2    .    .    .    3    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    .    .    .    .    1    1    .    4    .    .    .    .    
  Critical Strikes         30    | .    .    .    1    1    1    1    1    .    .    1    1    1    6    .    4    5    7    
    Burn                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    4    
    Destroy                17    | .    .    .    1    1    1    1    1    .    .    1    1    1    6    .    .    .    3    
Melee Attacks              7     | .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17131 | .    831  1702 968  924  2741 1032 682  747  .    510  391  845  2000 279  476  1074 1929 
  Guns                     15342 | .    793  1648 965  357  2381 1032 638  421  .    510  391  845  1972 279  436  1074 1600 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1189  | .    .    .    .    567  293  .    .    .    .    .    .    .    .    .    .    .    329  
  Melee                    326   | .    .    .    .    .    .    .    .    326  .    .    .    .    .    .    .    .    .    
  Ramming                  274   | .    38   54   3    .    67   .    44   .    .    .    .    .    28   .    40   .    .    
  Kinetic                  14027 | .    793  1648 965  357  2381 1032 638  421  .    510  391  845  1972 279  231  664  900  
  Thermal                  1406  | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    205  410  700  
  Explosive                1098  | .    .    .    .    567  202  .    .    .    .    .    .    .    .    .    .    .    329  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 326   | .    .    .    .    .    .    .    .    326  .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   5    12   
    Message Errors         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    2    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    3    3    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138   | .    .    .    .    57   29   .    .    52   .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               86    | .    .    .    .    57   29   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    52    | .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129   | .    .    .    .    .    129  .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   30    | .    .    11   1    .    11   .    2    .    .    .    .    .    4    .    1    .    .    
Targets Rammed             45    | .    11   11   2    .    11   .    3    .    .    .    .    .    4    .    3    .    .    
  Kicked                   11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Highest Temperature        286   | .    .    286  140  97   197  208  77   238  .    240  12   14   90   86   181  221  215  
  Average Temperature      69    | .    .    98   42   43   56   81   28   137  .    115  8    5    28   48   48   96   30   
  Received Heat Transfer   2589  | .    90   267  216  108  756  144  117  .    .    9    9    81   258  .    .    246  288  
  Effects                  3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Heat Transferred         3467  | .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    666  1110 1591 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Peak Influence             702  | .   336 452 279 610 702 669 463 74  .   457 333 441 391 87  591 659 588 
  Initial                  413  | .   .   .   126 143 297 294 350 55  .   .   239 233 231 87  .   413 345 
  Average                  254  | .   122 295 158 409 354 494 293 30  .   355 274 353 167 78  178 576 376 
Maximum Alert Level        3    | .   1   2   1   2   3   2   2   .   .   2   1   2   1   .   2   2   2   
  Low Security (%)         37   | .   73  8   77  5   10  .   23  100 100 19  .   .   51  100 54  .   .   
  Level 1                  43   | .   26  83  22  37  54  37  65  .   .   13  100 50  48  .   36  .   63  
  Level 2                  19   | .   .   8   .   56  30  62  11  .   .   67  .   49  .   .   9   100 36  
  Level 3                  .    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   3   3   3   .   5   .   2   .   .   .   2   .   4   .   9   .   4   
  Investigation            4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   
  Reinforcement            18   | .   3   2   2   .   2   .   2   .   .   .   1   .   2   .   3   .   1   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Distress Signals           22   | .   2   8   2   .   6   .   .   .   .   .   .   .   1   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              310  | .   27  47  14  11  42  17  12  10  .   15  7   13  46  .   20  12  17  
  Peak Tracking Total      16   | .   4   7   5   3   8   3   3   6   .   12  3   5   16  .   6   6   5   
  Tactical Retreats        15   | .   1   1   3   .   1   1   1   2   .   1   .   2   1   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Traps Triggered            11   | .   .   .   .   .   1   5   1   .   .   .   .   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Disabled          32   | .   1   1   .   1   5   .   .   .   .   .   .   .   .   .   11  .   13  
  Max in Single Turn       10   | .   1   1   .   1   5   .   .   .   .   .   .   .   .   .   .   .   10  
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Machines Accessed          46   | .   6   6   1   .   6   .   5   .   2   .   3   .   6   .   4   .   7   
  Terminals                23   | .   5   4   .   .   3   .   1   .   .   .   1   .   3   .   1   .   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   2   
  Repair Stations          11   | .   1   2   .   .   2   .   3   .   1   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Total Hacks                136  | .   41  13  1   .   19  .   16  .   2   .   4   .   15  .   12  .   13  
  Successful               72   | .   27  4   1   .   13  .   8   .   1   .   2   .   6   .   6   .   4   
  Failed                   64   | .   14  9   .   .   6   .   8   .   1   .   2   .   9   .   6   .   9   
    Catastrophic           10   | .   3   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   16  5   .   .   3   .   8   .   .   .   1   .   8   .   5   .   10  
  Terminals                72   | .   20  9   .   .   9   .   8   .   .   .   2   .   8   .   7   .   9   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   4   
  Repair Stations          46   | .   21  4   .   .   9   .   7   .   1   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
Terminal Hacks             22   | .   7   2   .   .   4   .   2   .   .   .   1   .   2   .   3   .   1   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   .   .   3   .   1   .   .   .   .   .   1   .   1   .   1   
  Locate Traps             4    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       33   | .   18  2   .   .   8   .   4   .   .   .   .   .   .   .   1   .   .   
  Scan Component           18   | .   9   1   .   .   4   .   3   .   .   .   .   .   .   .   1   .   .   
  Repair                   15   | .   9   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Unlock Access            5    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   .   .   1   .   .   .   .   .   3   .   1   .   3   
  Terminals                7    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   
    Botnet                 7    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Fabnet                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   6   .   .   4   .   4   .   2   .   2   .   5   .   4   .   6   
  Full Trace Events        3    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             15   | .   9   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     413  | .   234 32  .   .   128 .   19  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               42   | .    .    .    .    .    .    .    1    19   .    .    .    .    2    20   .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    1    19   13   13   6    2    2    20   20   9    2    
  Highest-Rated Group      756  | .    .    .    .    .    .    .    16   475  320  320  172  52   82   756  756  371  54   
  Highest-Rated Ally       46   | .    .    .    .    .    .    .    16   35   31   31   31   26   41   46   46   46   27   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               443  | .    .    .    .    .    .    .    7    100  .    77   27   .    19   .    172  41   .    
  Total Damage             9920 | .    .    .    .    .    .    .    87   2679 .    958  422  .    555  .    4104 1115 .    
  Kills                    77   | .    .    .    .    .    .    .    1    7    .    14   3    .    7    .    35   10   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  
Turns Passed               11936 | .    1404 1531 693  623  1149 491  852  722  75   529  250  266  1229 444  768  292  618  
Spaces Moved               5785  | 1    613  640  324  353  433  146  453  522  44   295  127  112  612  257  425  134  294  
  Core                     252   | .    .    .    .    .    .    .    .    185  .    .    .    .    35   32   .    .    .    
  Treads                   4979  | .    60   640  324  353  433  146  453  337  44   295  127  112  577  225  425  134  294  
  Legs                     554   | 1    553  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  240  160  50   160  160  160  160  50   50   160  160  160  
  Average Speed            159   | 120  151  188  160  160  162  240  160  121  160  160  160  160  153  146  160  160  160  
  Slowest Speed            240   | 120  190  240  160  160  240  240  160  160  160  160  160  160  160  160  240  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 2    93   47   24   51   42   37   14   95   2    68   6    38   19   97   18   36   10   
  Regions Visited          17
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    1    .    .    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          169   | .    .    .    14   25   76   .    .    .    .    .    1    .    .    .    .    .    53   
  Melee                    2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  AOE                      166   | .    .    .    12   25   76   .    .    .    .    .    .    .    .    .    .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac 
Total                      7548 | .   990 839 423 378 719 233 543 594 48  327 157 162 818 307 493 164 353 
  Wait                     794  | .   262 60  27  3   155 40  36  13  4   20  9   28  108 13  6   5   5   
  Move                     5775 | .   612 639 324 352 433 145 453 521 44  294 127 111 612 256 425 133 294 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  123  | .   25  10  3   1   10  7   5   9   .   .   6   1   14  8   22  .   2   
  Fast Attach              60   | .   7   1   .   .   7   1   3   15  .   2   1   1   6   10  3   1   2   
  Attach                   43   | .   2   4   3   1   7   1   3   4   .   .   1   1   4   6   3   .   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     104  | .   5   20  18  5   13  2   7   7   .   .   2   .   9   1   7   4   4   
  Drop                     146  | .   16  24  13  1   17  3   12  13  .   1   3   2   13  5   15  2   6   
  Fire                     439  | .   50  70  31  15  66  24  20  7   .   10  8   18  48  8   8   19  37  
  Melee                    7    | .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     11   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    34   | .   .   11  2   .   11  .   3   .   .   .   .   .   4   .   3   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   1   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory (discovered 4 exits: *Fac / Sto / Low x2)
-7/Waste
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: [*Fac x2])
-6/Waste
-6/Factory
-6/Garrison
-6/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   232 | -10/Materials | Discovered new exit (range 5)
   271 | -10/Materials | Discovered new exit (range 15)
   338 | -10/Materials | Build established: Mutant
   371 | -10/Materials | Discovered new exit (range 16)
   518 | -10/Materials | Discovered new exit (range 10)
  1172 | -10/Materials | Repaired Lgt. Treads
  1199 | -10/Materials | Repaired Lgt. Assault Rifle
  1227 | -10/Materials | Repaired Lgt. Assault Rifle
  1254 | -10/Materials | Repaired Lgt. Treads
  1281 | -10/Materials | Repaired Lgt. Treads
  1308 | -10/Materials | Repaired Lgt. Assault Rifle
  1335 | -10/Materials | Repaired Lgt. Assault Rifle
  1362 | -10/Materials | Repaired Assault Rifle
  1390 | -10/Materials | Repaired Ion Engine
  1405 | -10/Materials | Entered another Materials area
  1405 | -9/Materials  | Evolved 2 slots: Weapon x2
  1818 | -9/Materials  | Build established: Scavenger-Tank
  2170 | -9/Materials  | Discovered new exit (range 16)
  2342 | -9/Materials  | Repaired Hrd. Light Armor Plating
  2936 | -9/Materials  | Entered another Materials area
  2936 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3394 | -8/Materials  | Garrison activated, responded to threat
  3629 | -8/Materials  | Identified exit to Garrison
  3629 | -8/Materials  | Entered Garrison
  3720 | -8/Garrison   | Triggered checkpoint
  3807 | -8/Garrison   | Discovered new exit (range 13)
  3896 | -8/Garrison   | Triggered checkpoint
  3969 | -8/Garrison   | Discovered new exit (range 12)
  4089 | -8/Garrison   | Discovered new exit (range 14)
  4120 | -8/Garrison   | Installed Relay Interface Framework
  4154 | -8/Garrison   | Triggered checkpoint
  4196 | -8/Garrison   | Garrison Relay disabled
  4252 | -8/Garrison   | Entered Materials
  4315 | -8/Materials  | Repaired Lgt. Treads
  4343 | -8/Materials  | Repaired Lgt. Treads
  4652 | -8/Materials  | First assault squad dispatched
  5155 | -8/Materials  | Core integrity fell below 50%
  5160 | -8/Materials  | Discovered new exit (range 8)
  5273 | -8/Materials  | Repaired Gauss Rifle
  5307 | -8/Materials  | Repaired Hvy. Assault Rifle
  5401 | -8/Materials  | Identified exit to Garrison
  5401 | -8/Materials  | Entered Garrison
  5413 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  5492 | -8/Garrison   | Triggered checkpoint
  5506 | -8/Garrison   | Triggered checkpoint
  5858 | -8/Garrison   | Discovered new exit (range 14)
  5892 | -8/Garrison   | Entered Factory
  5892 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6168 | -7/Factory    | Repaired Minigun
  6243 | -7/Factory    | Identified exit to Storage
  6243 | -7/Factory    | Identified exit to Lower Caves
  6621 | -7/Factory    | Discovered new exit (range 12)
  6744 | -7/Factory    | Sucked down chute
  6744 | -7/Factory    | Entered Waste
  6873 | -7/Waste      | Released all parts (13)
  6873 | -7/Waste      | Spotted C-40 Crusher
  6873 | -7/Waste      | Spotted C-40 Crusher
  6873 | -7/Waste      | Spotted C-40 Crusher
  6888 | -7/Waste      | Spotted C-40 Crusher
  6889 | -7/Waste      | Spotted C-40 Crusher
  6918 | -7/Waste      | Spotted C-40 Crusher
  6949 | -7/Waste      | Discovered new exit (range 13)
  6955 | -7/Waste      | Warlord forces began an assault
  6971 | -7/Waste      | Allies destroyed C-40 Crusher
  6974 | -7/Waste      | Allies destroyed C-40 Crusher
  6980 | -7/Waste      | Allies destroyed C-40 Crusher
  6982 | -7/Waste      | Allies destroyed C-40 Crusher
  6984 | -7/Waste      | Allies destroyed C-40 Crusher
  6996 | -7/Waste      | Found Damper Plating
  6998 | -7/Waste      | Crushed by falling debris
  7466 | -7/Waste      | Entered Factory
  7466 | -7/Factory    | Accompanied by 13 allies
  7537 | -7/Factory    | Identified exit to Garrison
  7541 | -7/Factory    | Entered Garrison
  7541 | -7/Garrison   | Accompanied by 13 allies
  7622 | -7/Garrison   | Triggered checkpoint
  7632 | -7/Garrison   | Triggered checkpoint
  7672 | -7/Garrison   | Triggered checkpoint
  7749 | -7/Garrison   | Discovered new exit (range 14)
  7899 | -7/Garrison   | Discovered new exit (range 14)
  8038 | -7/Garrison   | Discovered new exit (range 9)
  8060 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  8070 | -7/Garrison   | Entered Factory
  8070 | -7/Factory    | Accompanied by 6 allies
  8218 | -7/Factory    | Garrison activated, responded to threat
  8320 | -7/Factory    | Identified exit to Garrison
  8320 | -7/Factory    | Entered Garrison
  8320 | -7/Garrison   | Accompanied by 2 allies
  8328 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  8497 | -7/Garrison   | Destroyed 11 combat bots
  8506 | -7/Garrison   | Triggered checkpoint
  8566 | -7/Garrison   | Discovered new exit (range 13)
  8586 | -7/Garrison   | Entered Factory
  8586 | -6/Factory    | Evolved 2 slots: Utility x2
  8677 | -6/Factory    | Fabricated H-66 Slayer (x2)
  8923 | -6/Factory    | Discovered new exit (range 15)
  9153 | -6/Factory    | Discovered new exit (range 7)
  9793 | -6/Factory    | Cargo convoy interrupted
  9795 | -6/Factory    | Released all parts (12)
  9815 | -6/Factory    | Sucked down chute
  9815 | -6/Factory    | Entered Waste
  9816 | -6/Waste      | Joined by Warlord forces that had cleared the area
  9844 | -6/Waste      | Lost 3 parts (1n1u1w)
 10157 | -6/Waste      | Discovered new exit (range 13)
 10180 | -6/Waste      | Found Prototype Processor
 10180 | -6/Waste      | Identified Exp. Melee Analysis Suite
 10259 | -6/Waste      | Entered Factory
 10259 | -6/Factory    | Accompanied by 20 allies
 10833 | -6/Factory    | Spotted B-75 Beast
 10835 | -6/Factory    | Allies destroyed B-75 Beast
 10939 | -6/Factory    | Garrison activated, responded to threat
 10953 | -6/Factory    | Garrison activated, responded to threat
 10959 | -6/Factory    | First assault squad dispatched
 11027 | -6/Factory    | Identified exit to Garrison
 11027 | -6/Factory    | Entered Garrison
 11027 | -6/Garrison   | Accompanied by 9 allies
 11035 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 11122 | -6/Garrison   | Spotted B-75 Beast
 11130 | -6/Garrison   | Triggered checkpoint
 11144 | -6/Garrison   | Allies destroyed B-75 Beast
 11146 | -6/Garrison   | Triggered checkpoint
 11184 | -6/Garrison   | Triggered checkpoint
 11295 | -6/Garrison   | Discovered new exit (range 14)
 11319 | -6/Garrison   | Entered Factory
 11319 | -6/Factory    | Accompanied by 2 allies
 11720 | -6/Factory    | Build established: Scavenger-Gunner
 11858 | -6/Factory    | Garrison activated, responded to threat
 11937 | -6/Factory    | Self-destructed

 Last Messages 
---------------
11905_ R-10 Processor destroyed.
11905_ Acquired 12 matter.
11905_ U-05 Engineer lays Concrete. <x*>
11912_ U-05 Engineer builds a Wall.
11913_ U-05 Engineer lays Concrete. <x5>
11917_ H-66 Slayer suffers critical hit (Burn).
11919_ U-05 Engineer lays Concrete. <x3>
11921_ Penetrated by Slug.
11921_ Hvy. Battle Rifle destroyed.
11921_ U-05 Engineer builds a Wall.
11922_ U-05 Engineer lays Concrete.
11923_ U-05 Engineer builds a Wall. <x3>
11925_ U-05 Engineer builds a Door.
11927_ Hrd. Medium Armor Plating destroyed.
11928_ U-05 Engineer lays Concrete.
11929_ System corrupted: Energy discharge (-120).
11930_ Fabricator completes G-50 Soldier. <x3>
11930_ Slug penetrates H-66 Slayer.
11930_ Destroyed Targeting Computer.
11933_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1600
Resistance: EX             50
Resistance: EM             90
Propulsion Shielding       66
Evasion (%)                55
Target Analysis            6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-66 Slayer | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterHoverSlayer
  Manual?         0
Play Time         01:08:16
  Cumulative      734.3 hours
  Start           2022.04.23 @ 10:52:41
  End             2022.04.23 @ 11:59:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1120
  Rogue           1120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           70
  Types           41/1/11/12/4/0/0/1/0
Lore%             91
Gallery%          90
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb10b9ff-04d0-4de6-8ff3-6ce16d4abce7