Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 20:06:58 Player: Krzychu Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (3394) 3394 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 7106 Bonus ------- High Alert Combat Kills 867 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (27) Movement Walking (130) Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Particle Gun Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Titanium Leg VSS Leg Improved Heat Sink High-capacity Battery (250) Improved Sensor Array Light Armor Plating Beam Rifle Heavy Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Gauss Rifle > --- INVENTORY -------- Titanium Leg VSS Leg Coolant Injector High-capacity Battery Improved Sensor Array Core Analyzer Light Armor Plating Beam Rifle EMP Blaster Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 112 | 8 13 3 25 58 5 Power 12 | 1 1 1 4 5 . Engine 8 | 1 1 1 4 1 . Core 4 | . . . . 4 . Reactor . | . . . . . . Propulsion 37 | 2 1 1 8 25 . Treads . | . . . . . . Leg 37 | 2 1 1 8 25 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 1 . 5 13 2 Device 11 | 1 . . 3 7 . Storage 7 | 1 1 . 2 2 1 Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 40 | 3 10 1 8 15 3 Energy Gun 11 | 2 2 1 . 5 1 Energy Cannon 5 | . . . 2 3 . Ballistic Gun 17 | 1 3 . 5 6 2 Ballistic Cannon 2 | . 1 . . 1 . Launcher 1 | . . . 1 . . Special Weapon 4 | . 4 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 13 | . . 1 3 9 . Power 2 | . . . . 2 . Propulsion 6 | . . 1 2 3 . Utility 1 | . . . . 1 . Weapon 4 | . . . 1 3 . Highest Loss Streak 2 | . . 1 2 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 99 98 100 Engine 8 | . 14 14 11 5 . Core 2 | . . . . 3 9 Leg 28 | . 28 27 32 26 27 Device 10 | . 14 14 11 11 . Storage 12 | . 14 14 11 13 9 Processor 5 | . . . . 9 18 Protection 1 | . . . . . 8 Energy Gun 7 | . 8 14 1 7 14 Energy Cannon 9 | . . . 19 9 3 Ballistic Gun 8 | . 14 . 8 8 9 Ballistic Cannon 2 | . . 14 3 1 . Peak Build Rating 31 | 7 8 9 18 30 31 Average Rating 19 | 5 7 8 16 24 29 On Entrance 11 | . 7 8 9 17 30 Naked Turns . | . . . . . . Heaviest Build 35 | 13 19 20 29 35 35 Greatest Support 51 | 20 20 20 33 51 51 Greatest Overweight (x) 2 | . . 1 . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 9 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 9 10 10 10 Class Distribution -------------------- 46% | Scavenger-Gunner 22% | Mutant 14% | Scavenger-Skirmisher 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 2478 | 292 249 91 565 1152 129 Remotely . | . . . . . . Salvage Created 5332 | 65 329 68 1571 2603 696 Parts 268 | 10 17 10 74 116 41 Haulers Intercepted 10 | . 1 . 3 3 3 Recyclers Shooed 6 | . . 1 3 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 92 | . 7 4 25 49 7 Guns 40 | . 7 1 7 20 5 Cannons 50 | . . 3 18 27 2 AOE 1 | . . . . 1 . Classes Destroyed 12 | 1 4 . 4 1 2 Worker 10 | . 1 1 5 3 . Tunneler 3 | 3 . . . . . Hauler 10 | . 1 . 3 3 3 Recycler 14 | . . . 6 6 2 Operator 1 | . . . . . 1 Watcher 5 | . . . 1 4 . Swarmer 24 | . 2 3 6 13 . Grunt 45 | . 5 1 14 25 . Brawler 4 | . . . . 4 . Duelist 1 | . . . 1 . . Sentry 17 | . . . 4 7 6 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 2 2 3 6 6 3 Combat Bots Only 5 | . 2 3 5 5 1 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 405 | . 44 23 91 211 36 Missed 118 | . 18 7 33 49 11 Damage Taken 3874 | . 292 146 696 2373 367 Core 664 | . 46 27 36 488 67 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 72 | . . . . 72 . Core Remaining (%) 87 | 100 . 70 91 . . Volleys Fired 301 | 4 46 21 76 130 24 Largest 3 | 2 2 2 3 3 3 Hottest 171 | 70 100 85 171 160 156 Shots Fired 801 | 8 83 42 223 377 68 Gun 450 | 8 75 21 69 221 56 Cannon 341 | . . 21 152 156 12 Launcher 2 | . . . 2 . . Special 8 | . 8 . . . . Kinetic 324 | 4 41 21 89 145 24 Thermal 432 | 4 42 21 132 189 44 Explosive 2 | . . . 2 . . Electromagnetic 43 | . . . . 43 . Robot Hit Streak 36 | 3 14 6 10 36 18 Robot Miss Streak 6 | 1 4 5 4 6 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 478 | 5 46 25 111 242 49 Core Hits 241 | 3 17 7 47 147 20 Critical Kills 3 | . . . 1 1 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . 1 4 3 3 Burn 5 | . . . 1 2 2 Meltdown 2 | . . . 1 1 . Destroy 2 | . . . 1 . 1 Blast 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8948 | 75 574 394 2067 5025 813 Guns 4245 | 75 571 152 526 2294 627 Cannons 4269 | . . 242 1499 2344 184 Explosions 280 | . . . . 280 . Melee . | . . . . . . Ramming 154 | . 3 . 42 107 2 Kinetic 3182 | 24 298 242 617 1786 215 Thermal 5113 | 51 273 152 1408 2633 596 Explosive . | . . . . . . Electromagnetic 499 | . . . . 499 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 9 . . Message Errors 2 | . . . 2 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 227 | . . . 7 220 . Projectiles 26 | . . . 4 22 . Explosions 198 | . . . . 198 . Melee 3 | . . . 3 . . Knockbacks 40 | . 1 3 6 30 . Impact 3 | . 1 . . 2 . Kinetic 36 | . . 3 6 27 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 240 | . . . 20 220 . Shots 4 | . . . 1 3 . Rammed . | . . . . . . Targets Rammed 25 | . 1 . 9 13 2 Kicked 25 | . 1 . 9 13 2 Crushed . | . . . . . . Highest Temperature 547 | 9 84 322 305 547 261 Average Temperature 94 | 6 25 125 73 119 100 Received Heat Transfer 1395 | . 135 54 261 864 81 Effects 12 | . . 1 . 11 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . 1 . 2 . Interference 6 | . . . . 6 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions 1 | . . . 1 . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . 2 . 5 7 1 Heat Transferred 10541 | 148 814 444 2701 4954 1480 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 1293 | 15 214 188 721 1293 762 Initial 497 | . 9 88 72 277 497 Average 468 | 5 70 174 474 627 634 Maximum Alert Level 4 | . 1 . 3 4 3 Low Security (%) 24 | 100 95 100 6 3 . Level 1 20 | . 4 . 21 34 . Level 2 38 | . . . 70 27 91 Level 3 7 | . . . 1 15 8 Level 4 8 | . . . . 19 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 . 5 13 4 Investigation 8 | . 1 . 3 2 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 2 . Assault 3 | . . . . 3 . Garrison 8 | . . . . 6 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 19 | . 5 . 7 6 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 178 | . 20 10 58 81 9 Peak Tracking Total 8 | . 5 5 8 5 2 Tactical Retreats 23 | . 2 1 12 8 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 6 | . . . 1 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 8 | . . . 2 5 1 Max in Single Turn 2 | . . . 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 25 | . 2 1 9 10 3 Terminals 18 | . 1 1 8 7 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 1 . 1 2 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 65 | . 5 2 22 29 7 Successful 31 | . 3 1 8 16 3 Failed 34 | . 2 1 14 13 4 Catastrophic 10 | . . . 5 5 . Database Lockouts . | . . . . . . Manual 22 | . 2 . 7 11 2 Terminals 49 | . 3 2 19 22 3 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 10 | . 2 . 3 4 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 19 | . 2 1 5 10 1 Robot Analysis 3 | . . . 2 1 . Prototype ID Bank 3 | . . . 2 1 . Branch Access Points 2 | . 1 . . 1 . Emergency Access Points 4 | . 1 . 1 2 . Alert Level 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 8 | . . . 3 4 1 Report Inventory 7 | . . . 2 4 1 Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 1 1 7 6 3 Full Trace Events 9 | . . . 3 4 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total 3 | . . . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 7632 | 136 1177 384 2015 3200 720 Spaces Moved 4066 | 80 514 193 1211 1705 363 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 4063 | 77 514 193 1211 1705 363 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 110 130 Average Speed 122 | 117 120 120 120 122 130 Slowest Speed 260 | 120 120 190 120 260 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 36 40 67 79 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 23 | . 8 . 13 2 . Terrain Destroyed 83 | . 8 . 13 62 . Melee . | . . . . . . Projectile 15 | . 8 . . 7 . AOE 68 | . . . 13 55 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 6099 | 110 972 305 1612 2537 563 Wait 1450 | 15 385 82 245 568 155 Move 4061 | 79 513 192 1210 1704 363 Hop . | . . . . . . Pick Up 65 | 4 8 2 20 26 5 Fast Attach 35 | 7 1 1 6 19 1 Attach 18 | . . 1 6 11 . Detach 4 | . . 1 2 1 . Swap 59 | 1 12 1 13 28 4 Drop 81 | . 6 4 25 37 9 Fire 301 | 4 46 21 76 130 24 Melee . | . . . . . . Ram . | . . . . . . Kick 25 | . 1 . 9 13 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Discovered new exit (range 12) 1314 | -10/Materials | Entered Mines 1429 | -10/Mines | Discovered new exit (range 16) 1584 | -10/Mines | Learned 4 Materials zone layouts 1627 | -10/Mines | Discovered new exit (range 10) 1633 | -10/Mines | Assembled infested the area 1698 | -10/Mines | Entered Materials 1698 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1699 | -9/Materials | Identified exit to Materials 2097 | -9/Materials | Build established: Scavenger-Gunner 2357 | -9/Materials | Discovered exit to Materials (range 13) 2723 | -9/Materials | Discovered exit to Materials (range 15) 3713 | -9/Materials | Entered another Materials area 3713 | -8/Materials | Evolved 2 slots: Utility x2 4219 | -8/Materials | Build established: Scavenger-Skirmisher 4670 | -8/Materials | Garrison activated, responded to threat 5339 | -8/Materials | Build established: Scavenger-Gunner 5552 | -8/Materials | Repaired Carbon-fiber Leg 5570 | -8/Materials | Discovered new exit (range 16) 5636 | -8/Materials | Identified exit to Factory 5713 | -8/Materials | First assault squad dispatched 6042 | -8/Materials | Garrison activated, responded to threat 6043 | -8/Materials | Core integrity fell below 50% 6512 | -8/Materials | Identified exit to Storage 6523 | -8/Materials | Core integrity fell below 20% 6913 | -8/Materials | Entered Storage 7099 | -8/Storage | Build established: Gunner 7206 | -8/Storage | Garrison activated, responded to threat 7311 | -8/Storage | Garrison activated, responded to threat 7486 | -8/Storage | Build established: Scavenger-Gunner 7633 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Trojan loaded successfully. Testing... Watcher tracking enabled and active. 07496_ Connecting with Garrison Access... 07496_ ALERT: Suspicious activity at Garrison Access S001. Dispatching Investigation squad. 07531_ Dropped Coolant Injector. 07532_ Acquired Imp. Heat Sink. 07543_ Acquired 1 matter. 07582_ R-06 Scavenger collects Cryofiber Web. 07604_ Triggered Proton Bomb Trap. 07604_ A bubble of electromagnetic force engulfs the area. 07604_ Proton Bomb Trap short circuited. 07604_ A bubble of electromagnetic force engulfs the area. 07623_ K-01 Serf cleans the Transfer Shaft. 07624_ U-05 Engineer lays Concrete. 07630_ K-01 Serf cleans the Transfer Shaft. 07633_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????#####??# T????????? | | ???????????????????????????????????? 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