Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.18 @ 21:18:06 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (1432) 1432 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1802) 1802 TOTAL SCORE: 9194 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 1086 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 478/1300 Matter 224/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Segregator Heavy Pick Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Melee Analysis Suite Phase Shifter Improved Hacking Suite System Guard Advanced Corruption Screen > --- WEAPON ----------- Phasing Sabre Heavy Pick > --- INVENTORY -------- Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Advanced Sensor Array Heavy Pick [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Sensor Array Device Advanced Sensor Array Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon Heavy Pick Ballistic Gun Light Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Slots Evolved 15 | . 1 . 2 . . . 6 2 2 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 3 1 . 1 . Utility 9 | . 1 . 2 . . . 2 1 2 1 . Weapon . | . . . . . . . . . . . . Parts Attached 64 | 7 2 1 2 . 2 6 23 4 5 4 8 Power 8 | 1 . . 1 . . 1 2 1 . 1 1 Engine 2 | 1 . . 1 . . . . . . . . Core 5 | . . . . . . 1 2 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 29 | 2 . . 1 . 2 3 8 3 2 2 6 Treads . | . . . . . . . . . . . . Leg 3 | 2 . . 1 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 26 | . . . . . 2 3 8 3 2 2 6 Utility 18 | 2 1 . . . . 1 10 . 2 1 1 Device 7 | 2 1 . . . . . 4 . . . . Storage . | . . . . . . . . . . . . Processor 9 | . . . . . . 1 4 . 2 1 1 Hackware 2 | . . . . . . . 2 . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 1 1 . . . 1 3 . 1 . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . 1 . . Piercing Weapon 2 | . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . Parts Lost 25 | . . . 4 . . 1 2 . . . 18 Power 4 | . . . 1 . . . 1 . . . 2 Propulsion 10 | . . . 1 . . . . . . . 9 Utility 10 | . . . 2 . . 1 1 . . . 6 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 14 | . . . 3 . . 1 1 . . . 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 93 92 67 40 39 47 77 94 91 89 71 Engine 2 | . 12 12 9 . . . . . . . . Core 5 | . . . . . . 8 10 11 10 9 3 Leg 4 | . 25 25 19 20 . . . . . . . Flight 18 | . . . . . 18 20 29 33 27 26 17 Device 15 | . 37 37 28 10 10 5 12 16 15 13 7 Processor 8 | . . . . . . 3 8 16 23 27 27 Hackware 1 | . . . . . . . 2 5 5 4 3 Ballistic Gun 1 | . 18 10 . . . . . . . . . Impact Weapon 4 | . . 6 10 10 10 10 . . . . . Piercing Weapon 4 | . . . . . . . 11 11 9 4 3 Peak Build Rating 123 | 9 10 12 12 9 11 18 64 71 93 114 123 Average Rating 38 | 4 9 11 11 9 9 13 46 70 85 104 96 On Entrance 34 | . 9 10 12 9 9 10 13 64 71 93 114 Naked Turns . | . . . . . . . . . . . . Heaviest Build 27 | 10 11 11 11 4 4 9 21 21 22 22 27 Greatest Support 51 | 20 20 20 20 20 20 8 22 28 36 48 51 Greatest Overweight (x) 1 | . . . 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 3 4 5 4 4 4 4 4 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 5 5 5 4 5 5 4 4 3 Class Distribution -------------------- 53% | Hacker-Mutant 25% | Hacker-Scout 10% | Hacker-Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Matter Collected 1109 | 278 41 . 30 . 20 60 251 20 80 20 309 Remotely . | . . . . . . . . . . . . Salvage Created 1799 | 116 54 . 514 . . . 438 . 353 . 324 Parts 88 | 4 9 . 22 . . . 14 . 23 . 16 Haulers Intercepted 3 | . . . . . . . 1 . 2 . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Combat Hostiles Destroyed 24 | . 2 . 13 . . . 5 . . . 4 Melee 14 | . . . 5 . . . 5 . . . 4 Guns 2 | . 2 . . . . . . . . . . Classes Destroyed 10 | 2 2 . 3 . . . 1 . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . Hauler 3 | . . . . . . . 1 . 2 . . Recycler 2 | 1 . . 1 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . . . . . . . . . 1 . 1 Watcher 7 | . 1 . 1 . . . 1 . 3 . 1 Swarmer 6 | . 2 . 3 . . . . . . . 1 Grunt 12 | . . . 8 . . . 3 . . . 1 Sentry 5 | . . . 2 . . . 2 . . . 1 Hunter 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | 2 2 . 6 . . . 4 . 3 . 3 Combat Bots Only 4 | . 2 . 3 . . . 4 . . . 2 Max Kills in Single Turn 2 | 1 2 . 1 . . . 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Hostile Shots Fired 451 | . 11 . 92 . . 18 35 . 31 5 259 Missed 200 | . 1 . 30 . . 8 17 . 18 4 122 Damage Taken 2893 | . 49 . 473 . . 69 123 . 195 14 1970 Core 985 | . . . 108 . . 21 11 . 23 . 822 Absorbed by Shields 45 | . . . . . . . . . 21 . 24 Ignored by Resistances 1754 | . 36 . 306 . . 39 78 . 128 9 1158 Regen/Repaired (Parts) 14 | . . . . . . . 14 . . . . Core Remaining (%) 93 | 100 . 100 . . . 67 98 100 98 . . Volleys Fired 11 | 2 9 . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . . Shots Fired 17 | 4 13 . . . . . . . . . . Gun 17 | 4 13 . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 17 | 4 13 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 3 | 2 3 . . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 93 | 2 5 . 35 . . . 19 . 12 . 20 Core Hits 39 | 2 4 . 5 . . . 10 . 9 . 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 6 . . . . . . . . Critical Strikes 11 | . . . 6 . . . 2 . 1 . 2 Smash 6 | . . . 6 . . . . . . . . Impale 5 | . . . . . . . 2 . 1 . 2 Melee Attacks 95 | . . . 40 . 1 . 19 . 12 . 23 Impact 41 | . . . 40 . 1 . . . . . . Slashing 7 | . . . . . . . 1 . 3 . 3 Piercing 47 | . . . . . . . 18 . 9 . 20 Sneak Attacks 6 | . . . 2 . . . 3 . 1 . . Combat Hostiles 2 | . . . . . . . 2 . . . . Follow-up Attacks 6 | . . . . . . . 4 . 1 . 1 Damage Inflicted 3893 | 30 50 . 1628 . . . 836 . 626 . 723 Guns 80 | 30 50 . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 3813 | . . . 1628 . . . 836 . 626 . 723 Ramming . | . . . . . . . . . . . . Kinetic 80 | 30 50 . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1628 | . . . 1628 . . . . . . . . Slashing 282 | . . . . . . . 35 . 203 . 44 Piercing 1903 | . . . . . . . 801 . 423 . 679 Highest Corruption 3 | . . . . . . . 3 . . . 1 Average Corruption 2 | . . . . . . . 3 . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . 2 Effects 12 | . . . . . . . 11 . . . 1 Message Errors 5 | . . . . . . . 5 . . . . Matter Fused 5 | . . . . . . . 4 . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 538 | . . . 479 . . . 24 . . . 35 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 538 | . . . 479 . . . 24 . . . 35 Knockbacks 10 | . . . 10 . . . . . . . . Impact 10 | . . . 10 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 97 | . . . . . . . 97 . . . 27 Average Temperature 18 | . . . . . . . 18 . . . 21 Received Heat Transfer 966 | . . . 306 . . . 27 . 21 . 612 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . 9 . . . . . . . . Combat Hostiles 8 | . . . 8 . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . . Impact Corruptions 21 | . . . 21 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Peak Influence 599 | 10 77 21 457 62 . . 599 215 326 163 533 Initial 215 | . 4 21 5 62 . . 59 215 77 118 63 Average 238 | 4 25 21 206 62 . . 375 215 198 120 305 Maximum Alert Level 2 | . . . 2 . . . 2 1 1 . 2 Low Security (%) 37 | 100 100 100 48 100 . . . . 48 100 19 Level 1 47 | . . . 37 . . . 67 100 51 . 58 Level 2 15 | . . . 14 . . . 32 . . . 21 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 3 . . . 3 . 2 . 8 Investigation 7 | . . . . . . . 1 . 2 . 4 Extermination 2 | . . . . . . . 1 . . . 1 Reinforcement 4 | . . . 3 . . . . . . . 1 Assault 3 | . . . . . . . 1 . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Distress Signals 8 | . . . 3 . . . . . 4 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 3 . 26 . . 5 18 . 22 2 71 Peak Tracking Total 27 | . 2 . 10 . . 3 5 . 9 2 27 Tactical Retreats 20 | . . . 5 . . . . . 3 . 12 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Traps Triggered 10 | . 1 . 1 . . . . . 2 . 6 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Machines Disabled 5 | . . . . . . . 1 . 3 . 1 Max in Single Turn . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Machines Accessed 17 | . . 1 1 . . 1 4 2 2 . 6 Terminals 4 | . . . 1 . . 1 1 . . . 1 Fabricators 7 | . . . . . . . 1 . 2 . 4 Repair Stations 2 | . . . . . . . 1 1 . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 32 | . . 1 1 . . 1 8 3 5 . 13 Successful 20 | . . 1 1 . . 1 7 1 4 . 5 Failed 12 | . . . . . . . 1 2 1 . 8 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . . . . . . . 7 . 6 2 12 Terminals 4 | . . . 1 . . 1 1 . . . 1 Fabricators 20 | . . . . . . . 4 . 5 . 11 Repair Stations 4 | . . . . . . . 2 2 . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 5 | . . 1 1 . . 1 1 . . . 1 Record 1 | . . . . . . 1 . . . . . Open Door 2 | . . 1 . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 11 | . . . . . . . 3 . 4 . 4 Load Schematic 7 | . . . . . . . 2 . 2 . 3 Build 4 | . . . . . . . 1 . 2 . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . 1 Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 1 2 1 1 . 4 Full Trace Events 4 | . . . . . . . 1 . 1 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 482 | . . . . . . . 116 . 250 . 116 Total Robot Build Rating 6 | . . . . . . . 6 . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 16 | . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Total Allies 32 | . . . . . 14 . 6 . 5 . 7 Largest Group 14 | . . . . . 14 14 13 9 10 . 5 Highest-Rated Group 531 | . . . . . 428 428 531 363 511 . 253 Highest-Rated Ally 103 | . . . . . 39 39 70 70 103 . 103 Zionite Dispatches 9 | . . . . . . . 2 . 2 . 5 Heavy 2 | . . . . . . . . . 1 . 1 Light 2 | . . . . . . . 1 . 1 . . Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 218 | . . . . . . 43 114 . 49 . 12 Total Damage 4982 | . . . . . . 1001 2010 . 1436 . 535 Kills 42 | . . . . . . 8 21 . 9 . 4 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Turns Passed 3588 | 74 158 165 413 35 698 395 738 129 286 69 428 Spaces Moved 4746 | 54 108 132 247 30 1176 405 825 159 501 178 931 Core 60 | 18 . . . . . . . . . . 42 Treads . | . . . . . . . . . . . . Legs 580 | 36 108 132 247 30 27 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4106 | . . . . . 1149 405 825 159 501 178 889 Fastest Speed 20 | 50 120 120 120 120 37 32 24 20 20 22 27 Average Speed 44 | 96 120 120 121 120 41 60 24 20 22 22 31 Slowest Speed 190 | 120 120 120 190 120 120 112 28 24 26 27 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 3 . 2 8 19 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 32 40 31 15 90 56 20 4 22 5 72 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Arm Total 6052 | 72 125 139 323 29 1384 554 1322 255 649 199 1001 Wait 1088 | . 3 4 25 . 198 141 439 87 127 19 45 Move 4681 | 53 107 131 246 29 1175 404 820 158 496 164 898 Hop 22 | . . . . . . . 1 . 2 5 14 Pick Up 51 | 9 4 1 6 . 4 . 15 3 . 4 5 Fast Attach 16 | . . . 1 . . 1 8 . 4 . 2 Attach 34 | 7 2 1 . . 2 2 11 1 . 3 5 Detach 1 | . . . . . . 1 . . . . . Swap 14 | . . . 1 . . 3 4 3 1 1 1 Drop 35 | 1 . 2 4 . 4 2 9 3 4 3 3 Fire 11 | 2 9 . . . . . . . . . . Melee 87 | . . . 40 . 1 . 15 . 11 . 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 4 . 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 227 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered exit to Mines (range 6) 233 | -10/Materials | Entered Mines 276 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 326 | -10/Mines | Build established: Hacker-Mutant 346 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 384 | -10/Mines | Identified exit to Materials 384 | -10/Mines | Discovered exit to Materials (range 9) 398 | -10/Mines | Entered Materials 398 | -9/Materials | Evolved 2 slots: Utility x2 783 | -9/Materials | Identified exit to Mines 783 | -9/Materials | Discovered exit to Mines (range 15) 811 | -9/Materials | Entered Mines 829 | -9/Mines | Identified exit to Materials 829 | -9/Mines | Discovered exit to Materials (range 10) 830 | -9/Mines | Lost 3 parts (1p2u) 838 | -9/Mines | Discovered exit to Materials (range 9) 839 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 846 | -9/Mines | Entered Zion 903 | -7/Zion | Found GAL Module 1001 | -7/Zion | Given the Hacking Drone Bay 1029 | -7/Zion | Met Imprinter 1103 | -7/Zion | Imprinted 1105 | -7/Zion | Declared Zion's savior 1132 | -7/Zion | Gained Derelict followers 1162 | -7/Zion | Gained Derelict followers 1192 | -7/Zion | Learned Factory security intel 1227 | -7/Zion | Gained Derelict followers 1405 | -7/Zion | Identified exit to Proximity Caves 1405 | -7/Zion | Discovered exit to Proximity Caves (range 13) 1544 | -7/Zion | Entered Proximity Caves 1544 | -6/Proximity Caves | Accompanied by 14 allies 1639 | -6/Proximity Caves | Learned location of 1 exit from Factory 1661 | -6/Proximity Caves | Learned 4 Factory zone layouts 1778 | -6/Proximity Caves | Spotted B-75 Beast 1899 | -6/Proximity Caves | Identified exit to Factory 1899 | -6/Proximity Caves | Discovered exit to Factory (range 10) 1911 | -6/Proximity Caves | Lost 4 allies 1939 | -6/Proximity Caves | Entered Factory 1939 | -6/Factory | Accompanied by 9 allies 1939 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1940 | -6/Factory | Assembled infested Garrison Access 1940 | -6/Factory | Identified exit to Factory 1941 | -6/Factory | Identified exit to Lower Caves 1976 | -6/Factory | Identified exit to DSF 2098 | -6/Factory | Repaired VTOL Module 2224 | -6/Factory | Fabricated H-55 Commando (x2) 2360 | -6/Factory | Zion Infowar Resupply teleported in 2396 | -6/Factory | Zion Light squad teleported in 2574 | -6/Factory | Lost 3 allies 2677 | -6/Factory | Entered another Factory area 2677 | -5/Factory | Accompanied by 9 allies 2677 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -5/Factory | Build established: Hacker-Scout 2725 | -5/Factory | Identified exit to Factory 2725 | -5/Factory | Discovered exit to Factory (range 13) 2806 | -5/Factory | Entered another Factory area 2806 | -4/Factory | Accompanied by 9 allies 2806 | -4/Factory | Evolved 2 slots: Utility x2 2886 | -4/Factory | Zion Light squad teleported in 3026 | -4/Factory | Zion Heavy squad teleported in 3072 | -4/Factory | Lost 4 allies 3076 | -4/Factory | Identified exit to Research 3076 | -4/Factory | Discovered exit to Research (range 15) 3092 | -4/Factory | Entered Research 3092 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3141 | -3/Research | Spotted B-86 Titan 3151 | -3/Research | Identified exit to Armory 3151 | -3/Research | Discovered exit to Armory (range 5) 3161 | -3/Research | Entered Armory 3233 | -3/Armory | Zion Heavy squad teleported in 3285 | -3/Armory | Zion Fire squad teleported in 3289 | -3/Armory | Zion Thermal Resupply teleported in 3313 | -3/Armory | Zion Heavy Resupply teleported in 3443 | -3/Armory | Search patrols dispatched 3444 | -3/Armory | Spotted Armor Guard 3444 | -3/Armory | Spotted Armor Guard 3451 | -3/Armory | Spotted Armor Guard 3451 | -3/Armory | Spotted Armor Guard 3460 | -3/Armory | Breached Obliterator storage 3460 | -3/Armory | Zion Recon squad teleported in 3535 | -3/Armory | Lost 14 parts (2p6n5u1w) 3558 | -3/Armory | Core integrity fell below 50% 3589 | -3/Armory | Self-destructed Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Active Garrisons ] [ 2 : Prototype Stockpiles ] [ 3 : Branch Access ] [ 4 : Depthwide Sectors/-2 ] >>\\ZION-SEEK-3 [ Targeting Branch Access... ] 03529_ Component Storage disabled. 03540_ Detecting system override signal. 03563_ Arsenal Racks disabled. 03565_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03566_ Impulse Thruster Array destroyed. 03568_ Field Propulsion Drive destroyed. 03571_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. 03583_ Detecting system override signal. 03583_ Penetrated by Slug. 03583_ Slug penetrates Component Storage. 03583_ Component Storage disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#?####??????????????????????????????????????????? | | "### #??????????????????????????????????????????? | | #????????????????#######???????????????????? | | #????????????????#"""" #???????????????????? | | "### #????????????????#""R""#????????????""""" ?? | | "#?# #?????????????####"" ""####?????????"""F""#? | | "#?# #?????????????# @ #????#####""" ""## | | "#?# #?????????????# """ """ #????# ! | | "#?# #?????????????# """ """ #????# | | "#?# #?????????????# """ """ #????# !!! | | ##?# ##????????????# """ "" #????# """ !!! | | ???# "#????????????# """ "" ###### """ !!! | | #### ##????????????# p pp / / """ | | #?????????????######Y###### ### """ ! | | #????????????????? s#???# #?# """ | | #######????????????????# ? #?# [ | | ##?????????????????????# #?# | | T#?????????????????????# ##### #?# | | ##################?????######???# #?# | | # #??????????????# #?#######/##### | | # = #???????????? | | ! # """"""" #???????????? | | ! # """"""" #??????????????#################" | | ! # """"""" #?????????????????????# #" | | # ! #?????????????????????# #" | | " /= #?????????????????????# """"" #" | | ##"##########?????????????????????# "???" #" | | ####??????????????????????????????# "???" # | | #" #?????????????????????????????????# "???" # | | #%" #?????????????????????????????????# "???" # | | /" #?????????????????????????????????# "???" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Corruption Block 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 71 Melee Accuracy 6 Offensive Hacking 32 Item Schematics ----------------- Imp. Core Shielding | -7/Zion | Archive Great Axe | -7/Zion | Archive Flak Gun | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ H-55 Commando | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed rpglike Manual? 1 Play Time 01:07:21 Cumulative 38.9 hours Start 2024.08.18 @ 20:03:50 End 2024.08.18 @ 21:18:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 0 Adventurer 18 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b60c58-07dd-48e8-83f2-8f5897cddb38